The document discusses designing exercise games that explore the symbolic and experiential aspects of physical play. It argues that current games focus too much on simulating real-world sports, which ignores the mind-body connection and symbolic potential. An alternative approach is proposed that uses physical activities as metaphors for emotional concepts. An example concept called "Zombie Yoga" is described where yoga poses map to abilities that help overcome an internalized fear represented by a zombie infection. The goal is to design games that integrate both the physical and mental experience of an activity to more fully engage players.
1. “Core” Experience
exploring less obvious design approaches
to exercise games
Dr. Doris C. Rusch, DePaul University: FROG 2011
Monday, November 7, 2011
2. goal: designing possibility spaces for playful
explorations of the human condition
+
Monday, November 7, 2011
3. depression
addiction
love
Monday, November 7, 2011
5. “physical play”: the first and most
immediate form of play
“the playful child is the physical child”
(Lucia Capacchione: “Recovery of Your Inner Child”)
Monday, November 7, 2011
6. +
how can we leverage physical play to explore the
human condition?
Monday, November 7, 2011
14. my quibble
• conceptually dull
• extreme focus on
physical concepts
• ignore symbolical
aspects of physical
play
Monday, November 7, 2011
15. in defense of current
exercise games
• some are great fun
• they may offer added
value: feedback,
instruction,
motivation.
• some fictions are really
cool and enable
experiences not easy to
have in real life.
• they are good for
videogame’s
reputation .
Monday, November 7, 2011
17. why shouldn’t we explore less obvious design
approaches to exercise games?
what could an alternative to the simulation approach
look like?
Monday, November 7, 2011
18. it starts by asking:
what is thesymbolical potential of
“physical play”?
Monday, November 7, 2011
19. what is the experiential “core” of a
physical activity?
Monday, November 7, 2011
20. mind - body connection:
body: lifting physical, tangible weight
mind: feeling capable of handling the burden (of
whatever life throws at us)
Monday, November 7, 2011
22. body: efficiency and speed
mind: “owning” territory, empowerment to
overcome (mental / emotional) obstacles
Monday, November 7, 2011
23. “exploring one’s
body equates
exploring one’s
psyche”
(Santiago, 2001,
p.6)
Monday, November 7, 2011
24. the body goes through the motions.
the mind provides the metaphors that make the
motions meaningful.
to enable meaningful, physical play, exercise games
could tap into these metaphors.
Monday, November 7, 2011
25. why does the simulation of real-life
physical activity not do the trick?
Monday, November 7, 2011
26. • because in exercise
games, your attention is
bound by whatever
happens on screen.
• the mind is busy buying
into the sports
metaphor and not free
to focus on the images
and associations that
usually come up during
a work-out.
• the provided sports
metaphors are not
terribly insightful.
Monday, November 7, 2011
27. for an alternative approach, rethink metaphors
for exercise games.
let them be informed by the symbolical
potential of physical activities.
Monday, November 7, 2011
31. you find yourself in the
middle of a Zombie outbreak
Monday, November 7, 2011
32. you have been bitten and the
infection is slowly spreading inside
you.
Monday, November 7, 2011
33. • you need to find a
cure before you turn
into a Zombie!!
• every renewed
contact with Zombies
speeds up infection.
• you can fight, but
aggressive behavior
increases infection
speed.
• you have to overcome
your fears to win the
game.
Monday, November 7, 2011
34. become a warrior of
light!
• each yoga pose you do
has a particular effect
in the game.
• e.g. warrior I: build
protective light
bubble around you
• warrior II: part the
horde
Monday, November 7, 2011
35. stand in tadasana
warrior I to
freeze Zombies
subway takes a turn
Zombies get thrown to one side,
but you are perfectly still in
tree pose.
Monday, November 7, 2011
37. the world in “Zombie Yoga” is an emotional
landscape filled with fear, represented by Zombies.
fear is also internal, represented by the infection.
Monday, November 7, 2011
38. by learning to deal with and command the
externalized fear, the inner fear
(infection) is healed.
The yoga poses are translated into
gameplay verbs that (mostly) represent
the intended inner effects of these poses.
Monday, November 7, 2011
40. sum up
• the “core” experience of physical play
integrates mind and body
• exercise games focus on the body
• conceptual potential remains
untapped
• include the mind, explore emotional
metaphors
Monday, November 7, 2011