Print and play file for a game called Unbound:Endless War. It was formerly known by the working title, "Hexit Strategy." for more information visit http://www.clichegames.com/games/unbound-endless-war/
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Unbound:Endless War
1. Unbound: Endless War
Unknown to Earth, for centuries a war has waged in the skies above. Launched from their carrier-bases,
fleets from the hated Empire and the feared Skiritai stalk one another between the stars, hurling their
ships in a gambit to claim supremacy. The war has gone on so long, that the only edge each side has in
this conflict is their admirals.
Will you be a footnote in history, or will you lead them to victory?
Rules
At the beginning of the game, five hexes are dealt to each player, as well as a base hex. The remaining hexes are
set in between the players as the draw pile.
Each player starts with a hand of five hexes and fourteen pieces in their reserves and a base hex set five hexes
across from their opponentโs base hex.
The back of the hexes
Skiritai Base Hex
Empire Base Hex
The game is won by occupying your opponentโs base hex for one whole turn.
Each turn, a player draws three hexes from the draw pile, up to twelve hexes per hand at the end of a turn. Players
then take as many actions as they are able.
If the draw pile is exhausted, the discard pile is reshuffled and placed into the draw pile.
If at any point there are no cards available to draw at the beginning of a turn, both players lose.
ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
2. Each hex has 3 values on it: a defense value, an attack value and a movement cost.
Marks the defense value
Marks the attack value
Marks the movement cost
Players can:
๏ท Place a hex in which they would have an unbroken connection from their base: A connection is broken if the
opponentโs pieces cross the path to the space in question. Placed hexes remain face down until a player
moves into the hex.
Example:
The player
has two
hexes
connected to
their base.
The player
can place a
hex in any of
the spaces
marked with
a green dot.
The opponentโs
pieces block
the player from
placing hexes
on the board. If
the opponent
had a piece in
the top most
hex, the player
could only
place a hex in
the spaces
marked with a
green dot.
Blocked spaces
are marked
with a red dot.
๏ท
Discard a hex to spawn a single unit on their base hex
๏ท
Discard a hex to gain two movement points
๏ท
Spend movement points to move units out of a hex
๏ท
Discard three cards to move a hex they occupy into the discard pile
The movement cost is the number of movement points required for one unit to exit a hex. Any movement points
not used by the end of the turn are lost.
ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
3. There are three varieties of movement costs:
Movement Cost of 1
Movement Cost of 2
Movement Cost of 3
No more than four units can occupy a single hex.
Combat
Combat is performed by attempting to move units into a hex occupied by another player. The number of units on
the hex multiplied by the attack value of the hex they are exiting is the total attack. The number of units in the
defending hex multiplied by the defense value of the hex is the total defense. The greater value of the two is the
winner.
If the attacker wins, their pieces move into the defending hex.
In the event of a tie, the defenders win.
Hexes can be attacked by more than four units. If the attacker wins, the attacker picks which pieces move into the
conquered hex.
Say that you wanted to attack a hex that had four of
your opponentโs pieces on it. Your pieces are marked in
green. The opponents are marked in red.
Assume that the defense value of the red occupied hex
is high enough so that four green pieces could not take
the hex.
In order to take the hex, the player (green) discards
enough cards to move all five pieces and declares the
attack. The red pieces lose the combat and are moved
into the opponentโs reserve.
The player (green) must now decide which four pieces
to move into the conquered hex. In this case the player
chose three pieces from one hex and one piece from
the other hex to move into the unoccupied hex.
ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
4. Special Cards
There are two special cards: supernovas and black holes.
Black Hole
Supernova
If a player enters a black hole, the playerโs units are unable to leave the black hole. Starting the next turn, one unit
is moved back to the playerโs reserve until no other units are in the black hole.
When a supernova is revealed, all of the hexes and units immediately surrounding the supernova are revealed and
then moved to the discard pile. The only hex unaffected by the supernova is the base hex, however, units in the
base hex are removed to the playerโs reserves.
Player pieces:
Empire
Skiritai
ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
5. Unbound: Endless War
Players draw three hexes at the start of their turn. Players can have
no more than 12 hexes in their hand at the end of their turn.
Unbound: Endless War
Players draw three hexes at the start of their turn. Players can have
no more than 12 hexes in their hand at the end of their turn.
Actions:
๏ท
Place a hex in an unbroken chain from their base hex
๏ท
Discard a hex to spawn a single unit on their base hex
Actions:
๏ท
Place a hex in an unbroken chain from their base hex
๏ท
Discard a hex to spawn a single unit on their base hex
๏ท
Discard a hex to gain two movement points
๏ท
Discard a hex to gain two movement points
๏ท
Spend movement points to move units out of a hex
๏ท
Spend movement points to move units out of a hex
๏ท
Discard three cards to move a hex they occupy into the discard
pile
๏ท
Discard three cards to move a hex they occupy into the discard
pile
Combat:
๏ท
(Attack of hex) x (number of ships) vs. (Defense of hex) x
(number of ships) โ Ties go to the defender
Combat:
๏ท
(Attack of hex) x (number of ships) vs. (Defense of hex) x
(number of ships) โ Ties go to the defender
Special Cards
Black Hole
Supernova
Special Cards
Black Hole
Supernova
๏ท
Black hole traps playersโ ships with one ship going back to the
reserve per turn
๏ท
Supernova reveals and moves all hexes around it into the
discard pile
Defense
Attack
Move
๏ท
Unbound: Endless War
Players draw three hexes at the start of their turn. Players can have
no more than 12 hexes in their hand at the end of their turn.
Unbound: Endless War
Players draw three hexes at the start of their turn. Players can have
no more than 12 hexes in their hand at the end of their turn.
Actions:
๏ท
Place a hex in an unbroken chain from their base hex
๏ท
Discard a hex to spawn a single unit on their base hex
Actions:
๏ท
Place a hex in an unbroken chain from their base hex
๏ท
Discard a hex to spawn a single unit on their base hex
๏ท
Discard a hex to gain two movement points
๏ท
Discard a hex to gain two movement points
๏ท
Spend movement points to move units out of a hex
๏ท
Spend movement points to move units out of a hex
๏ท
Discard three cards to move a hex they occupy into the discard
pile
๏ท
Discard three cards to move a hex they occupy into the discard
pile
Black hole traps playersโ ships with one ship going back to the
reserve per turn
๏ท
Supernova reveals and moves all hexes around it into the
discard pile
Defense
Attack
Move
Combat:
๏ท
(Attack of hex) x (number of ships) vs. (Defense of hex) x
(number of ships) โ Ties go to the defender
Combat:
๏ท
(Attack of hex) x (number of ships) vs. (Defense of hex) x
(number of ships) โ Ties go to the defender
Special Cards
Black Hole
Supernova
Special Cards
Black Hole
Supernova
๏ท
๏ท
Black hole traps playersโ ships with one ship going back to the
reserve per turn
๏ท
Supernova reveals and moves all hexes around it into the
discard pile
Defense
Attack
Move
ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Black hole traps playersโ ships with one ship going back to the
reserve per turn
๏ท
Supernova reveals and moves all hexes around it into the
discard pile
Defense
Attack
Move
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
6. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
7. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
8. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
9. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
10. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
11. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
12. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
13. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
14. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
15. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
16. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
17. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
18. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com
19. ยฉ 2013 Clichรฉ Studios โ www.clichegames.com
Artwork provided by Stephen Fortner โ cofortner@hotmail.com