More than Just Lines on a Map: Best Practices for U.S Bike Routes
Scenario 1.1 'arkham release'
1. Scenario 1.1
Arkham release
Scenery:
The Arkham Asylum will be placed in one of the boards, surrounded by a fence.
Band composition:
350 Reputation and 1500 dollars.
Court of the Owls
Leader: Butcher +1 Willpower and Special rules: Inspire and Boss.
Sidekick: Black Mask (losing Inspire Rule).
Free Agent: Clayface.
Henchmen: Any Henchman with Affiliation: Unknown.
Batman
Leader: Batman.
Sidekick: Tim Drake.
Henchman: Alfred (compulsory).
Henchmen: Any Henchman with Affiliation: Batman.
Deployment:
Deploy first the Court of the Owls placing each miniature touching Arkham Asylum building, place Batman’s band
anywhere farthest than 40 cm. from each enemy miniature or out of the fence.
Special equipment:
Court of the Owls
Shears: 200 dollars (1MC+1SC to place a counter next to the fence alouding small miniatures to cross
the fence).
Batman
(No limit) Taser: 200 dollars.
NO WHISTLES PERMITTED.
Objectives:
- Usual PV when KO or Casualty.
- Each miniature from the Court who can cross the fence achieves for his/her band the same PVs as if that
miniature were killed. A miniature who left the board cannot come back again.
- Each miniature who cannot leave the board is considered killed and counts to the enemy as a Casualty.
- 2PVs for each Owl Marker manipulated. After that, take the marker out of the board.
Turns:
6 turns.
2. Special:
The winner player will have 1 extra Strategy Point for Scenario 2 (but only the Leader of this band will be able to use
it). Besides, his/her band will have 100 dollars more.
Place three Owl Markers on the board. One of them will have a sign. By using 1MC a miniature can manipulate one
marker each turn. If he/she discovers the sign, the leader of the band will have the following object in Scenario 2:
Defensive Gauntlets (Defensive)