The Sample Vendor Package contains World Builders Inc.'s current marketing materials, a sample bid document, references and certificates of insurance for prospective clients to view.
This document contains a list of place names and landmarks from several regions in Italy, including the Amalfi Coast, Venice, Tuscany, Florence, the Dolomites, Rome, and Assisi. Many of the locations listed are famous sites such as the Grand Canal and St. Mark's Square in Venice, the Leaning Tower of Pisa, the Colosseum and Trevi Fountain in Rome. The overall document provides a tour of iconic places in different parts of Italy.
peer review as an extension of bioinformaticsmlincol2
This document discusses current issues in scientific research including peer review, data curation, and publication methods. It notes challenges with the traditional peer review system and proposes harnessing social networks and developing a more flexible collaborative system to address these issues. The goal is to create a centralized, transparent and linked system for scientific knowledge that encourages reuse and interdisciplinary collaboration.
A União Europeia está considerando novas regras para veículos autônomos. As regras propostas exigiriam que os fabricantes de veículos autônomos assumam mais responsabilidade por acidentes e forneçam mais dados sobre o desempenho do veículo para reguladores. Os fabricantes teriam que mostrar que sistemas autônomos são seguros antes de colocá-los à venda.
The Sample Vendor Package contains World Builders Inc.'s current marketing materials, a sample bid document, references and certificates of insurance for prospective clients to view.
This document contains a list of place names and landmarks from several regions in Italy, including the Amalfi Coast, Venice, Tuscany, Florence, the Dolomites, Rome, and Assisi. Many of the locations listed are famous sites such as the Grand Canal and St. Mark's Square in Venice, the Leaning Tower of Pisa, the Colosseum and Trevi Fountain in Rome. The overall document provides a tour of iconic places in different parts of Italy.
peer review as an extension of bioinformaticsmlincol2
This document discusses current issues in scientific research including peer review, data curation, and publication methods. It notes challenges with the traditional peer review system and proposes harnessing social networks and developing a more flexible collaborative system to address these issues. The goal is to create a centralized, transparent and linked system for scientific knowledge that encourages reuse and interdisciplinary collaboration.
A União Europeia está considerando novas regras para veículos autônomos. As regras propostas exigiriam que os fabricantes de veículos autônomos assumam mais responsabilidade por acidentes e forneçam mais dados sobre o desempenho do veículo para reguladores. Os fabricantes teriam que mostrar que sistemas autônomos são seguros antes de colocá-los à venda.
The document provides a five-step guide for finding a public relations job in Oregon: 1) Assess yourself by identifying strengths, setting goals, and understanding networks; 2) Conduct informational interviews to learn about associations, organizations, people to meet, events to attend, and educational opportunities; 3) Network in your sector, connect on LinkedIn, and look for ways to help others; 4) Volunteer with a cause or organization you want to work for or join their board; 5) Apply to jobs listed on sites like Mac's List, PRSA, PDX Pipeline, and Indeed, work with recruiters, and complete your LinkedIn profile.
This presentation summarizes the natural beauty found in the deserts of the American Southwest, including Arizona, California, Colorado, Nevada, New Mexico, and Utah. It highlights many iconic locations such as Arches National Park, Canyonlands, Mesa Verde, Monument Valley, and the Grand Canyon. The document contains over 50 photos showing the colorful landscapes, plant life, Native American ruins, and other scenic features of the desert region. It emphasizes that while the desert may seem dry and dead, there is still beauty and life to be found in its natural formations, vegetation, and hidden water sources.
Want to improve your content marketing? This short slide deck will help you generate ideas to improve your content and get better results. Remember to subscribe to the newsletter to get even better results.
Sērmūkšu pamatskolas projekts „Our planet in our hands” eTwinning Latvia
This document contains links to various resources on the topics of logos, Christmas cards, reusable eco-bags, eco-detectives and environmental cleanup, batteries and dangerous waste disposal, energy, an e-book about endangered species, caring for pets, a pamphlet on caring for pets, posters on healthy and unhealthy food, comics about Mr. Green, and comics about Miss Green at school. It also contains a link to a project evaluation from Sermukshu Primary School dated October 13, 2012 recommending continued participation in eTwinning.
The document discusses why advertisers turn to Google for their products and services. It explains that Google is the leading search engine and digital advertising company. It operates globally in many countries and tailors its marketing mix to different cultures. Google's target markets are global internet users and advertisers. It aims to offer affordable and effective advertising solutions. While competitors like Bing and Yahoo challenge Google, it maintains its number one position through constant innovation.
Canela Public Relations es una agencia independiente de relaciones públicas con sede en Barcelona, Madrid y Lisboa. Canela empezó como negocio en marzo de 2006 y, desde entonces, ha cosechado considerables éxitos con clientes tanto nacionales como internacionales: Hitachi Data Systems, Western Digital, Orange, Getty Images, Lenovo, Rakuten entre otros. Más información en nuestra página web: www.canelapr.com.
FYP: Peer-to-Peer Communications Framework on Android Platformwebuiltit
This document presents a peer-to-peer communication framework for Android mobile devices. It aims to address scalability and cost issues with traditional client-server architectures for distributing large files to many users. The framework uses a modified Gnutella peer-to-peer network architecture over Bluetooth to allow devices within 10 meters to directly connect and share resources like files, without relying on a centralized server. The framework seeks to support ad-hoc networking applications like gaming, messaging, and file sharing in a decentralized peer-to-peer manner that is more scalable than a traditional client-server model.
The document provides tips for using social media successfully for business purposes. It advises to check for spelling and grammar errors before posting, claim business social media pages before others do, monitor what is said about your business on social media, grow relationships rather than just sell products for long-term success, engage followers by asking questions or having contests, answer private messages to build loyalty, and consistently deliver what your followers want from your business on social media.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and viewing the environmental impacts of smoking. The app currently provides trivia games and a virtual tree that grows or deteriorates based on smoking levels. Developers plan to improve the trivia with scoring and sharing, better track smoking costs and habits, and allow sharing of progress on social media to encourage others. A version for healthcare providers is also proposed to help monitor patients. The social and healthcare apps are considered commercially viable by helping smokers quit and improving health services.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and viewing the environmental impacts of smoking. It currently provides a fun trivia game and tracks myths, but developers plan to add scoring/sharing to games, better question design, and a virtual tree that grows/dies based on smoking amount. The app also allows tracking spending, receiving SMS encouragement, and accessing support resources. It has potential to integrate with social media and provide a doctor-focused version to help with patient monitoring. Both social and healthcare versions show commercial viability by helping smokers quit and improving health services.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and learning about the negative health effects. The app currently has a basic trivia game and tree that grows or deteriorates based on smoking levels. Future improvements include scoring for trivia, sharing progress on social media, and providing more detailed health impact information. There is also potential to expand into monitoring patients for healthcare providers or helping with other addictions. The social and healthcare versions both seem commercially viable by helping smokers quit and improving health services.
This document discusses a student project to build an online platform called Webuiltit that allows users to store and showcase their university group project work. It would help document student contributions and roles. The platform focuses on making it easy for students to store project artifacts like images, videos and presentations. Key features would allow users to create profiles, make and join projects, and add/comment on assets. The document outlines user profiles, features, design guidelines and results from usability testing iterations to refine the interface and navigation based on student feedback.
This document describes a proposed mobile application to help users network effectively at conferences. The main objectives are to identify other participants using augmented reality technologies like facial recognition and QR codes from a conference booklet. The application would allow users to search for participants by name or face, access profile information from integrated social networks, and contact participants through a personalized message board. The document outlines the technical design using iOS and various computer vision algorithms. It also discusses challenges, the current progress implementing facial detection and recognition, and the future timeline including usability testing.
FYP: Peer-to-Peer Communications Framework on Android Platformwebuiltit
This document outlines a peer-to-peer (P2P) communication framework developed for the Android platform as an alternative to traditional mobile networks. It discusses the motivation to lower infrastructure costs, proposes using a P2P network, and recaps the work done including a literature review and server implementation. The document then covers design decisions around using the Android platform, Bluetooth hardware choices and limitations, and a modified Gnutella network design. It provides implementation results and performance metrics for the framework and highlights some key features. Finally, it discusses limitations of the current framework and potential future work areas.
EventMe is a mobile application that provides a personalized list of events based on location and interests by using social features like Facebook login. The app allows users to easily create and share spontaneous events with other users. It aims to be a central place for students at NUS to learn about all events on campus through a simple and intuitive interface.
The document summarizes a Singapore-based gaming company's plans to target the African mobile gaming market. The company will develop its first casual mobile game emulating Plants vs Zombies for Nokia phones. It will focus on Egypt, South Africa, Kenya, Nigeria and Morocco initially. The company aims to become the leading casual mobile gaming firm in Africa and break even within a year through in-app purchases and advertising on its free-to-play game. It will use Facebook ads and collaborations to market and distribute the game.
This document summarizes a project report for a real-time football simulation system developed by a team of students. The system involves 3 FPGAs - two Spartan 3E boards for the server and client and a Spartan 6 board for high definition display. Key aspects of the hardware design and implementation include a server with two Microblaze cores, one for graphics and one for communication/physics. A client board runs a single Microblaze. An AI co-processor was developed to offload intensive calculations. The Spartan 6 provides HDMI output using a custom video controller reading from a frame buffer in external DDR memory. Interrupts and threads ensure communications and simulation run in real-time.
This document outlines a peer-to-peer (P2P) communication framework developed for the Android platform as an alternative to traditional mobile networks. It discusses the motivation to lower infrastructure costs, proposes a solution using an open-source P2P framework, and recaps the work done including server implementation and literature reviews. The document then covers design decisions around using the Android platform, hardware limitations, and a modified Gnutella network design. It presents implementation results and performance metrics and demonstrates the framework through a demo. Limitations discussed include Bluetooth and dependency on a geo-location server, with future work proposed around Wi-Fi support, optimization, and security.
The document provides a five-step guide for finding a public relations job in Oregon: 1) Assess yourself by identifying strengths, setting goals, and understanding networks; 2) Conduct informational interviews to learn about associations, organizations, people to meet, events to attend, and educational opportunities; 3) Network in your sector, connect on LinkedIn, and look for ways to help others; 4) Volunteer with a cause or organization you want to work for or join their board; 5) Apply to jobs listed on sites like Mac's List, PRSA, PDX Pipeline, and Indeed, work with recruiters, and complete your LinkedIn profile.
This presentation summarizes the natural beauty found in the deserts of the American Southwest, including Arizona, California, Colorado, Nevada, New Mexico, and Utah. It highlights many iconic locations such as Arches National Park, Canyonlands, Mesa Verde, Monument Valley, and the Grand Canyon. The document contains over 50 photos showing the colorful landscapes, plant life, Native American ruins, and other scenic features of the desert region. It emphasizes that while the desert may seem dry and dead, there is still beauty and life to be found in its natural formations, vegetation, and hidden water sources.
Want to improve your content marketing? This short slide deck will help you generate ideas to improve your content and get better results. Remember to subscribe to the newsletter to get even better results.
Sērmūkšu pamatskolas projekts „Our planet in our hands” eTwinning Latvia
This document contains links to various resources on the topics of logos, Christmas cards, reusable eco-bags, eco-detectives and environmental cleanup, batteries and dangerous waste disposal, energy, an e-book about endangered species, caring for pets, a pamphlet on caring for pets, posters on healthy and unhealthy food, comics about Mr. Green, and comics about Miss Green at school. It also contains a link to a project evaluation from Sermukshu Primary School dated October 13, 2012 recommending continued participation in eTwinning.
The document discusses why advertisers turn to Google for their products and services. It explains that Google is the leading search engine and digital advertising company. It operates globally in many countries and tailors its marketing mix to different cultures. Google's target markets are global internet users and advertisers. It aims to offer affordable and effective advertising solutions. While competitors like Bing and Yahoo challenge Google, it maintains its number one position through constant innovation.
Canela Public Relations es una agencia independiente de relaciones públicas con sede en Barcelona, Madrid y Lisboa. Canela empezó como negocio en marzo de 2006 y, desde entonces, ha cosechado considerables éxitos con clientes tanto nacionales como internacionales: Hitachi Data Systems, Western Digital, Orange, Getty Images, Lenovo, Rakuten entre otros. Más información en nuestra página web: www.canelapr.com.
FYP: Peer-to-Peer Communications Framework on Android Platformwebuiltit
This document presents a peer-to-peer communication framework for Android mobile devices. It aims to address scalability and cost issues with traditional client-server architectures for distributing large files to many users. The framework uses a modified Gnutella peer-to-peer network architecture over Bluetooth to allow devices within 10 meters to directly connect and share resources like files, without relying on a centralized server. The framework seeks to support ad-hoc networking applications like gaming, messaging, and file sharing in a decentralized peer-to-peer manner that is more scalable than a traditional client-server model.
The document provides tips for using social media successfully for business purposes. It advises to check for spelling and grammar errors before posting, claim business social media pages before others do, monitor what is said about your business on social media, grow relationships rather than just sell products for long-term success, engage followers by asking questions or having contests, answer private messages to build loyalty, and consistently deliver what your followers want from your business on social media.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and viewing the environmental impacts of smoking. The app currently provides trivia games and a virtual tree that grows or deteriorates based on smoking levels. Developers plan to improve the trivia with scoring and sharing, better track smoking costs and habits, and allow sharing of progress on social media to encourage others. A version for healthcare providers is also proposed to help monitor patients. The social and healthcare apps are considered commercially viable by helping smokers quit and improving health services.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and viewing the environmental impacts of smoking. It currently provides a fun trivia game and tracks myths, but developers plan to add scoring/sharing to games, better question design, and a virtual tree that grows/dies based on smoking amount. The app also allows tracking spending, receiving SMS encouragement, and accessing support resources. It has potential to integrate with social media and provide a doctor-focused version to help with patient monitoring. Both social and healthcare versions show commercial viability by helping smokers quit and improving health services.
Healthwise is a mobile application that aims to help smokers quit smoking through various features like trivia games to curb cravings, tracking smoking habits, receiving encouragement from loved ones, and learning about the negative health effects. The app currently has a basic trivia game and tree that grows or deteriorates based on smoking levels. Future improvements include scoring for trivia, sharing progress on social media, and providing more detailed health impact information. There is also potential to expand into monitoring patients for healthcare providers or helping with other addictions. The social and healthcare versions both seem commercially viable by helping smokers quit and improving health services.
This document discusses a student project to build an online platform called Webuiltit that allows users to store and showcase their university group project work. It would help document student contributions and roles. The platform focuses on making it easy for students to store project artifacts like images, videos and presentations. Key features would allow users to create profiles, make and join projects, and add/comment on assets. The document outlines user profiles, features, design guidelines and results from usability testing iterations to refine the interface and navigation based on student feedback.
This document describes a proposed mobile application to help users network effectively at conferences. The main objectives are to identify other participants using augmented reality technologies like facial recognition and QR codes from a conference booklet. The application would allow users to search for participants by name or face, access profile information from integrated social networks, and contact participants through a personalized message board. The document outlines the technical design using iOS and various computer vision algorithms. It also discusses challenges, the current progress implementing facial detection and recognition, and the future timeline including usability testing.
FYP: Peer-to-Peer Communications Framework on Android Platformwebuiltit
This document outlines a peer-to-peer (P2P) communication framework developed for the Android platform as an alternative to traditional mobile networks. It discusses the motivation to lower infrastructure costs, proposes using a P2P network, and recaps the work done including a literature review and server implementation. The document then covers design decisions around using the Android platform, Bluetooth hardware choices and limitations, and a modified Gnutella network design. It provides implementation results and performance metrics for the framework and highlights some key features. Finally, it discusses limitations of the current framework and potential future work areas.
EventMe is a mobile application that provides a personalized list of events based on location and interests by using social features like Facebook login. The app allows users to easily create and share spontaneous events with other users. It aims to be a central place for students at NUS to learn about all events on campus through a simple and intuitive interface.
The document summarizes a Singapore-based gaming company's plans to target the African mobile gaming market. The company will develop its first casual mobile game emulating Plants vs Zombies for Nokia phones. It will focus on Egypt, South Africa, Kenya, Nigeria and Morocco initially. The company aims to become the leading casual mobile gaming firm in Africa and break even within a year through in-app purchases and advertising on its free-to-play game. It will use Facebook ads and collaborations to market and distribute the game.
This document summarizes a project report for a real-time football simulation system developed by a team of students. The system involves 3 FPGAs - two Spartan 3E boards for the server and client and a Spartan 6 board for high definition display. Key aspects of the hardware design and implementation include a server with two Microblaze cores, one for graphics and one for communication/physics. A client board runs a single Microblaze. An AI co-processor was developed to offload intensive calculations. The Spartan 6 provides HDMI output using a custom video controller reading from a frame buffer in external DDR memory. Interrupts and threads ensure communications and simulation run in real-time.
This document outlines a peer-to-peer (P2P) communication framework developed for the Android platform as an alternative to traditional mobile networks. It discusses the motivation to lower infrastructure costs, proposes a solution using an open-source P2P framework, and recaps the work done including server implementation and literature reviews. The document then covers design decisions around using the Android platform, hardware limitations, and a modified Gnutella network design. It presents implementation results and performance metrics and demonstrates the framework through a demo. Limitations discussed include Bluetooth and dependency on a geo-location server, with future work proposed around Wi-Fi support, optimization, and security.
This document summarizes a research paper on developing a peer-to-peer communication framework for Android devices. The framework allows developers to leverage built-in communication capabilities like 3G, WiFi and Bluetooth without dealing with underlying networking implementations. The framework is based on a modified Gnutella peer-to-peer architecture and implements features like packet routing, flow control and automatic device discovery. Experimental results show throughput rates of around 54Kbps for nodes more than one hop away. The framework provides an open-source platform for building scalable mobile applications using peer-to-peer networks.
This document outlines a peer-to-peer (P2P) communication framework developed for the Android platform as an alternative to traditional mobile networks. It discusses the motivation to lower infrastructure costs, proposes a solution using an open-source P2P framework, and recaps the work done including server implementation and literature reviews. The document then covers design decisions around using the Android platform, hardware limitations, and a modified Gnutella network design. It presents implementation results and performance metrics and demonstrates the framework through a demo. Limitations discussed include Bluetooth capabilities and dependency on a geo-location server, with future work proposed to address Wi-Fi support, optimization, and security.
This document describes an app called iDare that allows users to complete dares for money. It was created by an iOS developer who recently graduated from NUS and enjoys rock climbing. The document outlines features like demoing the app, earning money for completing dares, using geolocation, and different types of dares that can be done through the app.
This application is submitted by a student group seeking funding for an innovation/entrepreneurship practicum project. The group's project aims to develop a commercializable prototype with economic value, targeting a specific market. If funded, the project would launch on a target start date and location. The group is requesting an estimated amount of funds and has proposed a funding strategy for becoming self-sustaining. This will be their first such project if approved.
The document summarizes a Singapore-based gaming company's plans to target the mobile gaming market in Africa. The company will initially focus on developing a tower defense game for Nokia phones, with the goal of becoming a leading casual gaming company across major African markets like South Africa, Kenya, Nigeria and Morocco. It outlines the company's short and long-term strategies, game design plans, market research approach, revenue model, and financial projections to achieve profitability within a year of launching their first game title.
This document provides information about the Second Call for Application for the Innovation/Entrepreneurship Practicum award. It offers funding of up to $10,000 for student groups to develop innovative solutions addressing issues for those at the bottom of the economic pyramid or platforms to promote entrepreneurship. Interested NUS students or student groups should submit applications with proposals meeting listed criteria such as being new, demonstrating economic value and sustainability, by May 9th, 2010 to Wong Peng Meng at NUS Enterprise.
1. EE4214 Real-Time
Football Cup
REAL-TIME EMBEDDED SYSTEMS 2011
2. SERVER OVERVIEW
Microblaze 0
Draws the playing field and players
Specials: 60Hz display updates, animation, double buffering
DMA for quick drawing
Microblaze 1
Receives player initial positions, speed and direction from client
board
Returns player positions to client board
Simulates the game with physics
Determine foul and goals from rules specified
Send gamestate to co-processor for display
3. SERVER IMPLEMENTATION
Microblaze 0
TFT V-Sync
Bitmap import
GCC optimisation, Data-Cache
Other optimisations
Microblaze 1
Serial send and receive interrupts to reduce load, with cyclic buffer
Mutex locks for shared memory protection
Timer interrupts with barrier implementation to wake up
communication and simulation thread at 25Hz (using semaphore)
4. CLIENT OVERVIEW
1 Microblaze, two threads
1 st thread to receive player, ball and game state information
from server
2 nd thread calculates and uploads to server
Sending and receiving at 25Hz
5. CLIENT IMPLEMENTATION
Serial interrupt for receiving
Hardware co-processor and implements strategy
Timer at 25Hz frequency triggers interrupt and posts
semaphore
6. STRATEGY IMPLEMENTATION
Tiered Strategy: Overall Team FSM (Attacking and Defending
Mode)
Each player has its own FSM that determines the action that
the player should make
Mark: Approach the closest enemy and stay close to him
Possess: Dribble the ball upfield if it is within range of player
Chase: Closest player chases after the ball
Support: Move to the Best Supporting Position (determined by an
algorithm)
Computationally intensive calculations handled by hardware
co-processor implemented in VHDL
7. ADDITIONAL FEATURES
720p display using Atlys Spartan6 board
With view panning (demonstration available)
Hardware strategy calculation
Calculates the best support position
Able to handle computationally intensive strategies while keeping to
a strict 25Hz frequency
8. TESTING AND VERIFICATION
Communications verified on Java Code
PC-based controller to verify rules check and
movement