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Рынок социальных игр и
                                приложений



                                    Никита Кабардин,
                                    Beenza Games,
                                    Санкт-Петербург

Friday, September 30, 11
О чем пойдет речь?

                     • История развития рынка социальных игр
                     • Как изменились продукты за 2 года?
                     • Реклама в социальных играх
                     • Социальные приложения для бизнеса
                     • Что будет дальше?

Friday, September 30, 11
Стадии развития рынка
                     1. Виральная свобода, небольшой объем и
                        бюджеты, отсутствие отлаженных систем
                        платежей
                     2. Увеличение объема и появление сверхприбылей
                     3. Бум роста рынка, все еще виральная свобода,
                        увеличение инвестиций в отрасль
                     4. Зажатие виральности, космические инвестиции,
                        появление многомиллионных рекламных
                        бюджетов, увеличение порога входа
                     5. Первые лопающиеся пузыри, оттепель
                        виральности и порога входа, ослабление
                        инвестиционной активности


Friday, September 30, 11
Успешный продукт
                           образца 2009 года




Friday, September 30, 11
Успешные продукты
                            образца 2011 года




Friday, September 30, 11
Объем рынка, $ млрд.
                             15
                                                         15




                           11.25




                             7.5




                            3.75
                                                 3.1

                                          1.3
                              0    0.7
                                   2009   2010   2011   2015
Friday, September 30, 11
56 миллионов
                   американцев играют в
                     социальные игры


Friday, September 30, 11
Средний бюджет на
                            разработку игры
                     • 2008 — $10 000
                     • 2009 — $30 000
                     • 2010 — $100 000
                     • 2011 — $250 000

Friday, September 30, 11
Средний маркетинговый
                             бюджет

                     • 2008 — $5 000
                     • 2009 — $20 000
                     • 2010 — $50 000
                     • 2011 — $150 000

Friday, September 30, 11
Платформы идут
                           навстречу играм




Friday, September 30, 11
Игры меняются

                     • Примитивная «виралка» больше не
                           работает
                     • Люди все требовательнее
                     • Игры все сложнее и технологичнее
                     • В играх появляются сложные сюжеты

Friday, September 30, 11
Забудьте о
                      «Счастливом Фермере»,
                         его больше нет




Friday, September 30, 11
Развитие игровых
                                жанров


Friday, September 30, 11
Мафии
Friday, September 30, 11
Казуальные игры
Friday, September 30, 11
Фермы
Friday, September 30, 11
Тамагочи
Friday, September 30, 11
Менеджеры
Friday, September 30, 11
«Копалки»
Friday, September 30, 11
«Ситибилдеры»
Friday, September 30, 11
«Hidden object»
Friday, September 30, 11
Стратегические игры
Friday, September 30, 11
Еще раз казуальные игры
Friday, September 30, 11
Hе фейсбуком единым

                     • Netlog
                     • Orkut
                     • Myspace
                     • StudiVZ/MeinVZ, и другие региональные
                           сети



Friday, September 30, 11
Реклама в социальных играх
                     • Настоящее вовлечение, а не раздражение
                           глаз
                     • Громадная аудитория
                     • Не только онлайн, но и оффлайн
                     • Бренды идеально вписываются в игровой
                           мир, т.к. уже вписались в реальный
                     • Самая достоверная статистика
                           вовлечения


Friday, September 30, 11
Farmville и Cascadian Farm




                      • 500 миллионов целевых действий
                      • Рост узнаваемости на 550%

Friday, September 30, 11
Не хуже телевидения в прайм-тайм

Friday, September 30, 11
Интеграция с оффлайном
Friday, September 30, 11
Бренды вполне ожидаемы
Friday, September 30, 11
Степени брендирования

                     • Легкое брендирование (распродажи
                           брендированных товаров, декорации с
                           логотипами)
                     • Среднее брендирование (сюжетный
                           поворот, квест, специальный персонаж)
                     • Глубокое брендирование (создание
                           приложения под нужды бренда)


Friday, September 30, 11
FarmVille + McDonalds
Friday, September 30, 11
NightClubCity + Tron
                  • Две недели
                  • 120 000 000 минут взаимодействия
                  • 3 миллиона продаж виртуальных товаров
Friday, September 30, 11
Wheel of Fortune
                               MAU — 1 000 000

Friday, September 30, 11
Франшиза
                           Adventure World / Indiana Jones

Friday, September 30, 11
ESPN Sports Bar & Grill
Friday, September 30, 11
Модели взаимодействия


                     • Cost per engagement (оплата за
                           вовлечение)
                     • Cost per impression (оплата за просмотр)
                     • Cost per day (оплата по времени)


Friday, September 30, 11
Новые инструменты

                     • Офферные биржи
                     • Кросс-промо рекламные сети
                     • Прямое предложение товаров (Mertado)


Friday, September 30, 11
Социальные приложения
                         для бизнеса

                     • Относительно узкая целевая аудитория
                     • Высокие затраты на продвижение
                     • Сложнейшая виральность


Friday, September 30, 11
Mastercard + Благотворительность
Friday, September 30, 11
Expedia
Friday, September 30, 11
2011

                     • Zynga IPO
                             →


                     • Google+
                     • Facebook Credits


Friday, September 30, 11
Что будет дальше?
                     • Новые технологии: Molehill, Unity, HTML5
                     • Все большая мобилизация
                     • Всеобщая интеграция
                     • Большее количество виральных
                           инструментов
                     • Дальнейшее усложнение игр, появление
                           новых жанров


Friday, September 30, 11
Ура!
                           Вы прослушали доклад и получили 100 опыта!


                                       Рассказать друзьям




                                             Никита Кабардин,
                                             Beenza Games,
                                             Санкт-Петербург

Friday, September 30, 11

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Рынок социальных игр и приложений в цифрах и фактах