4. Tufteās uses of colour
1. to label (colour as noun)
2. to measure (colour as quantity)
3. to represent / imitate reality (colour as
representation)
4. to enliven or decorate (colour as beauty)
5. Colour in Games
ā¢ Team identiļ¬cation (label)
ā¢ Item highlighting (label)
ā¢ Mood, tone & aesthetics (enliven)
ā¢ Convey information (measure)
ā¢ Represent reality (representation)
17. Information Design
ā¢ Games donāt do a great job of information
design - but they use colour fairly well.
ā¢ Consider Tufteās uses of colour in your
designs.
20. Rods & Cones
ā¢ Rods & Cones
ā¢ Tuned to RGB
ā¢ Uneven distribution
ā¢ 64% red, 34% green, 2% blue
ā¢ Can distinguish red better than blue
ā¢ Yellow shades particularly similar
35. Assembling a Palette
ā¢ Select 3 to 5 colours from colour wheel
ā¢ Also select a neutral and highlight colour
ā¢ Experiment with tint and shade
ā¢ Contrast is important
ā¢ Consider the colour blind
ā¢ Consider cultural implications
36. Colour Blind
ā¢ 1 in 12 people
ā¢ Resources exist which can model colour
blindness.
ā¢ http://www.wearecolorblind.com