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To Move Seamlessly
Between Worlds
Interconnectivity in VR
Dora Cheng
Co-Founder, uForis VR
The Present
• Most experiences are standalone downloads, isolated experiences
-Neal Stephenson, Snow Crash
The Metaverse:
“Developers can build their own small streets feeding off of the
main one. They can build buildings, parks, signs, as well as
things that do not exist in Reality, such as vast hovering
overhead light shows, special neighborhoods where the rules of
three-dimensional spacetime are ignored…”
The Future
OASIS:
“… contained thousands of simulated worlds.”
“… the world’s biggest public library… access to every book ever
written, every song ever recorded, and every movie, television show,
videogame, and piece of artwork ever created.”
“Chat rooms were stand-alone simulations - temporary virtual spaces
that avatars could access from anywhere in OASIS.”
-Ernest Cline, Ready Player One
Getting There
• BUT!
• Latency
• Input
• Tool sophistication
More!
• “Browser-Based Virtual Reality in HTML5”
Playlist: https://www.youtube.com/playlist?
list=PLUj8-Hhrb-a0Z3f70ygX5fXLk8Sa4mTQZ
• Find me on Twitter: @doracheng
• uForis’ newsletter: http://www.uforis.com/
newsletter-signup/

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To Move Seamlessly Between Worlds - Interconnectivity in VR

  • 1. To Move Seamlessly Between Worlds Interconnectivity in VR Dora Cheng Co-Founder, uForis VR
  • 2. The Present • Most experiences are standalone downloads, isolated experiences
  • 3. -Neal Stephenson, Snow Crash The Metaverse: “Developers can build their own small streets feeding off of the main one. They can build buildings, parks, signs, as well as things that do not exist in Reality, such as vast hovering overhead light shows, special neighborhoods where the rules of three-dimensional spacetime are ignored…” The Future OASIS: “… contained thousands of simulated worlds.” “… the world’s biggest public library… access to every book ever written, every song ever recorded, and every movie, television show, videogame, and piece of artwork ever created.” “Chat rooms were stand-alone simulations - temporary virtual spaces that avatars could access from anywhere in OASIS.” -Ernest Cline, Ready Player One
  • 4. Getting There • BUT! • Latency • Input • Tool sophistication
  • 5. More! • “Browser-Based Virtual Reality in HTML5” Playlist: https://www.youtube.com/playlist? list=PLUj8-Hhrb-a0Z3f70ygX5fXLk8Sa4mTQZ • Find me on Twitter: @doracheng • uForis’ newsletter: http://www.uforis.com/ newsletter-signup/