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How to Cut the Tether and
Work from Anywhere
Jon Jones
Art Production Director, smArtist
jonjones.com
Who is Jon Jones?
●16 years in game dev, 9 of it remote
●Worked on 50+ titles
●Specializing in freelance outsourcing management and
building remote teams
●Worked with Epic Games, Avalanche Studios, 2K
Games, NCsoft, Sony Online Entertainment, Playdom,
Riot Games, and more.
●Much has been written about the tech,
tools, home setups, and philosophy of this.
●I’m not here to repeat them.
●Here are the less-explored gritty details.
Cutting the Tether
●Same job as now, except from home?
●Freelance from contract to contract?
●Make your own game, freelance to pay bills?
What do you really want to do?
Be open and easy to find.
●Communication and ubiquity are key.
● Identify primary channel of raw communication.
● Email? Slack? Skype? Hangouts? Text? Smoke signal?
●BE WHERE THEY LOOK FIRST.
●Have unquestioned mastery of all relevant dev tools.
● Where are submissionsdeliveries expected?
● Where will highest priority contributions be noticed first?
● How can your thoroughness be easy to verify?
● These are not shell games. This is to verify your worth.
●“I just want to spend more time with my cats.”
●Sad truth:
● Sometimes orgs simply won’t allow remote work.
● Management by walking around is the norm.
● Control = see, speak to, observe you physically
● Worst case, remote work = severed senses
● This leads to anxiety. Anxious boss = bad boss.
●You can practice a lot of techniques onsite first!
Scenario 1: Same job from home
●Your job is to BE WHERE THEY LOOK FIRST.
● If they wonder where you or your work are, you screwed up.
●Actively compensate for being out of sight.
●Learn how to get answers from afar, fast.
● Which coworkers ignore emailIM? Who’s always texting?
● If source control is down, where else does info live?
● It’s late and you need help. Who always stays late?
●Challenge yourself constantly on being resourceful.
Project yourself remotely.
●When working remotely, you are responsible for:
● Hardware
● Storage
● Connectivity
● High responsiveness
● Consistent productivity
●It’s a marathon, not a sprint.
●I’d prefer 90% every day to 110%, 50%, 110%, 50%
●Strive to be a high-performing predictable resource
Accept greater responsibility.
●Plan your moves in advance.
● Step up at work and perform better than ever. Sustain it.
● Increase mastery of tools and tech.
● Write about your craft. Blog and publish!
● Speak at conferences, local and national.
● Practice telepresence while onsite. Be a visible contributor.
● Increase your stature inside and out of the company.
●This will make your request to work from home an easier “yes”
Lay groundwork: Increase your value.
●Ask employer about work-from-home policy.
●Clearly define what “performing to expectations” means.
You need goalposts.
●Suggest 1 daywk to start, review in 3 months
●Next, ask for 2 days per week
●Be consistent, predictable, and dependable
● Don’t be sneaky. Anything except full honesty will ruin the
opportunity.
How to ask?
●“I’m not looking to be tied down right now.”
●Sad truth:
● Freelancing is HARD.
● You will spend ~50% of your time doing biz dev.
● Doing taxes for freelancing sucks.
● Chasing clients for payment sucks.
● You’re in customer service now, and that might suck.
●You will truly appreciate what admin, legal, finance, and biz dev
departments silently do.
Scenario 2: Freelancer life!
●Find out what kind of side work your employer permits,
if any.
●Be prolific. Publish and broadcast your work.
● Start months before you want to go fulltime remote.
● This is a marketing campaign focused on you.
● Establish credibility as an expert. Network. Mingle.
Contract work and offers will gradually come to you.
● Never stop doing this once you start.
Where do I start?
Where to find clients
●Stay in touch with former employers.
●Contact old bosses and ask about work.
●If no, ask for recommendations or leads.
●Stay up-to-date with game dev news.
● Contact new studios opening up.
● Create an “offering my services” email template
and use it. Email outreach is your life now.
●Preparation
●Discipline
●Security
●Marketing
●Tenacity
Cutting the Tether in Five Acts:
●Decide: Mobile or work from home?
●Buy your own equipment
●Broad software proficiency
Preparation
Decide: Mobile or work from home?
●Mobile is good for:
●Producers, PMs, and directors
●Work involving travel
●Cool cities with lots of cafescoworking spaces
●Work at home is good for:
●Artists or devs with serious hardware needs
●VR developers
●Parents that can work with minimal interruption
Buy your own equipment
●You are responsible for all your hardware
● Expensive, but absolutely worth it
●Don’t go cheap
● Invest in your ongoing relevance
● Deduct it on your taxes!
●A dedicated work machine is ideal
●You use whatever tools your clients use
● NEVER MIX WORK AND PERSONAL ACCOUNTS!
● Create new work-only accounts for these services:
●Google, Slack, Trello, Skype, Dropbox, Box, OneDrive
● Pay for and license all your own software
● Common tools used in remote work:
●Perforce, Jira, Basecamp, Trello, Hansoft, SVN
Broad software proficiency
Discipline
●Ubiquity
●Workspace
●Responsiveness
●Disaster readiness
●Use the services your clients use
● “You use this app? I’m already on it. Here’s my work
account info.”
● Integrate with the team in the tools where they work
● Never ask a client sign up for anything - you adapt.
●Establish a powerful, reliable remote presence to
build their trust in you
Ubiquity
●Set aside a dedicated workspace
● Do not work and play in the same area
●That is purgatory: never fully working or playing
● Remove attention-distracting items
● Establish work-time boundaries with family
●You can’t work remotely with constant distraction
●Mismanaging this weakens both work and family relationships
●If you say yes to every contract, you will quickly hate your life
●Learning to balance this takes time
Workspace
Responsiveness
●Always:
● Respond quickly and follow up when you say you will
● Communicate in the channels they expect
● Show up early and dress well for remote meetings
●Remote work on an ongoing basis is earned
● When working onsite, attendance means “I see that seat is
full.” When working offsite, attendance means “they
consistently respond to us quickly.”
●Realistic scenarios to plan for:
● Power outage
● Internet  cell service outage
● Hard drive crash
● Stolen hard drive  laptop
● Hospital or family emergency
● Non-specific hardware failure
Disaster Readiness
Security
●Encrypt your drives
●Use a Password Manager
●Two-factor authentication on everything
●Virtual Private Network on everything
●Professional website
●LinkedIn
●Networking
●Publicity
Marketing
Professional website
●Use your name or a new company name
● Short, easy to remember, professional
● Get the .com or .net
● Avoid weird TLDs (.biz, .radio, .xxx, etc)
●Summarize your services
● 3 - 5 bulletpoints. Ask friends for input
●List prominent projects and employers
● Only list roles where you did what you’re selling
●Being on LinkedIn is not optional
● Top biz networking site in the world
● First place people with money will look you up
● No LinkedIn presence? You look riskyunprofessional
●Polish your LinkedIn presence
● Update rolesdescriptions, spellcheck, use proper tense
● Give and request recommendations
● Add projects, link to coworkers on those projects
LinkedIn, part 1
●Connect to your coworkers
●Connect to recruiters (this expands your network reach)
●Always add people you know, and be polite
●Join relevant LinkedIn user groups
●Get in the habit of cold emailing and introducing yourself
● Don’t be shy. Rip off the band-aid. You must be constantly
communicating and networking
●Follow industry goings-on with LinkedIn
LinkedIn, part 2
●Attend trade shows constantly
● GDC is the highest value, in my experience
● Also XDS, E3, Gamescom, PAX, Steam Dev Days
●Look up and join local game dev user groups
● Attend meetups, game jams, workshops, game nights, beer
nights, drinkups, job fairs
●Always have business cards ready
● Zazzle and Moo offer great quality cards and designs
Networking
●Publish articles on your area of focus
● Publish on your site, cross-publish to LinkedIn
●Apply to speak at industry events
● Local IGDA chapters are a great place to start
●Publish original content frequently
● Do reddit AMAs, Twitter Q&As, request a guest spot on
industry podcasts, be active and helpful on industry forums
Publicity
●Constant biz dev
●Taxes and expenses
●Cabin fever
Tenacity
●Expect 40% of your time to be biz dev
●Always be networking, always be selling
●You work to secure next month’s income, not this
month’s
●When employed, this is invisible to you
● Respect founders, admin, finance, and legal
Constant biz dev
●Retaining clients means ongoing customer service.
●Understand what “doing a good job” means on a per-client
basis
● They may define it differently. Be explicit. Only their opinion matters.
You’re in customer service now
●Be responsive, aware, present, and always check in.
●Always BE WHERE THEY LOOK FIRST.
●Keep in touch with old clients.
●Manage time wisely. Don’t get greedy.
● Shiny new gig is tempting, but serve your existing client well
How to retain clients
●Work with an accountant from DAY ONE
● Do everything they say
● Remember, taxes are not withheld now
●Start a tax savings account for paying taxes
●Be frugal and focus on savings
● Plan for lean times
● Budget for disasters
Taxes and expenses
●A dedicated workspace helps you focus
●Get plenty of exercise and sunlight
●Create healthy daily rituals
● Do yoga, walk your dog, cook for yourself, take language
lessons, develop a new hobby
●Maintain strict separation of work  life
Cabin Fever
●Any questions?
Additional talksresources at www.jonjones.com
Jon Jones
Art Production Director, smArtist
jon@gameartproducer.com  @jonjones
Thanks for listening!

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How to Cut the Tether and Work from Anywhere

  • 1. How to Cut the Tether and Work from Anywhere Jon Jones Art Production Director, smArtist jonjones.com
  • 2. Who is Jon Jones? ●16 years in game dev, 9 of it remote ●Worked on 50+ titles ●Specializing in freelance outsourcing management and building remote teams ●Worked with Epic Games, Avalanche Studios, 2K Games, NCsoft, Sony Online Entertainment, Playdom, Riot Games, and more.
  • 3. ●Much has been written about the tech, tools, home setups, and philosophy of this. ●I’m not here to repeat them. ●Here are the less-explored gritty details. Cutting the Tether
  • 4. ●Same job as now, except from home? ●Freelance from contract to contract? ●Make your own game, freelance to pay bills? What do you really want to do?
  • 5. Be open and easy to find. ●Communication and ubiquity are key. ● Identify primary channel of raw communication. ● Email? Slack? Skype? Hangouts? Text? Smoke signal? ●BE WHERE THEY LOOK FIRST. ●Have unquestioned mastery of all relevant dev tools. ● Where are submissionsdeliveries expected? ● Where will highest priority contributions be noticed first? ● How can your thoroughness be easy to verify? ● These are not shell games. This is to verify your worth.
  • 6. ●“I just want to spend more time with my cats.” ●Sad truth: ● Sometimes orgs simply won’t allow remote work. ● Management by walking around is the norm. ● Control = see, speak to, observe you physically ● Worst case, remote work = severed senses ● This leads to anxiety. Anxious boss = bad boss. ●You can practice a lot of techniques onsite first! Scenario 1: Same job from home
  • 7. ●Your job is to BE WHERE THEY LOOK FIRST. ● If they wonder where you or your work are, you screwed up. ●Actively compensate for being out of sight. ●Learn how to get answers from afar, fast. ● Which coworkers ignore emailIM? Who’s always texting? ● If source control is down, where else does info live? ● It’s late and you need help. Who always stays late? ●Challenge yourself constantly on being resourceful. Project yourself remotely.
  • 8. ●When working remotely, you are responsible for: ● Hardware ● Storage ● Connectivity ● High responsiveness ● Consistent productivity ●It’s a marathon, not a sprint. ●I’d prefer 90% every day to 110%, 50%, 110%, 50% ●Strive to be a high-performing predictable resource Accept greater responsibility.
  • 9. ●Plan your moves in advance. ● Step up at work and perform better than ever. Sustain it. ● Increase mastery of tools and tech. ● Write about your craft. Blog and publish! ● Speak at conferences, local and national. ● Practice telepresence while onsite. Be a visible contributor. ● Increase your stature inside and out of the company. ●This will make your request to work from home an easier “yes” Lay groundwork: Increase your value.
  • 10. ●Ask employer about work-from-home policy. ●Clearly define what “performing to expectations” means. You need goalposts. ●Suggest 1 daywk to start, review in 3 months ●Next, ask for 2 days per week ●Be consistent, predictable, and dependable ● Don’t be sneaky. Anything except full honesty will ruin the opportunity. How to ask?
  • 11. ●“I’m not looking to be tied down right now.” ●Sad truth: ● Freelancing is HARD. ● You will spend ~50% of your time doing biz dev. ● Doing taxes for freelancing sucks. ● Chasing clients for payment sucks. ● You’re in customer service now, and that might suck. ●You will truly appreciate what admin, legal, finance, and biz dev departments silently do. Scenario 2: Freelancer life!
  • 12. ●Find out what kind of side work your employer permits, if any. ●Be prolific. Publish and broadcast your work. ● Start months before you want to go fulltime remote. ● This is a marketing campaign focused on you. ● Establish credibility as an expert. Network. Mingle. Contract work and offers will gradually come to you. ● Never stop doing this once you start. Where do I start?
  • 13. Where to find clients ●Stay in touch with former employers. ●Contact old bosses and ask about work. ●If no, ask for recommendations or leads. ●Stay up-to-date with game dev news. ● Contact new studios opening up. ● Create an “offering my services” email template and use it. Email outreach is your life now.
  • 15. ●Decide: Mobile or work from home? ●Buy your own equipment ●Broad software proficiency Preparation
  • 16. Decide: Mobile or work from home? ●Mobile is good for: ●Producers, PMs, and directors ●Work involving travel ●Cool cities with lots of cafescoworking spaces ●Work at home is good for: ●Artists or devs with serious hardware needs ●VR developers ●Parents that can work with minimal interruption
  • 17. Buy your own equipment ●You are responsible for all your hardware ● Expensive, but absolutely worth it ●Don’t go cheap ● Invest in your ongoing relevance ● Deduct it on your taxes! ●A dedicated work machine is ideal
  • 18. ●You use whatever tools your clients use ● NEVER MIX WORK AND PERSONAL ACCOUNTS! ● Create new work-only accounts for these services: ●Google, Slack, Trello, Skype, Dropbox, Box, OneDrive ● Pay for and license all your own software ● Common tools used in remote work: ●Perforce, Jira, Basecamp, Trello, Hansoft, SVN Broad software proficiency
  • 20. ●Use the services your clients use ● “You use this app? I’m already on it. Here’s my work account info.” ● Integrate with the team in the tools where they work ● Never ask a client sign up for anything - you adapt. ●Establish a powerful, reliable remote presence to build their trust in you Ubiquity
  • 21. ●Set aside a dedicated workspace ● Do not work and play in the same area ●That is purgatory: never fully working or playing ● Remove attention-distracting items ● Establish work-time boundaries with family ●You can’t work remotely with constant distraction ●Mismanaging this weakens both work and family relationships ●If you say yes to every contract, you will quickly hate your life ●Learning to balance this takes time Workspace
  • 22. Responsiveness ●Always: ● Respond quickly and follow up when you say you will ● Communicate in the channels they expect ● Show up early and dress well for remote meetings ●Remote work on an ongoing basis is earned ● When working onsite, attendance means “I see that seat is full.” When working offsite, attendance means “they consistently respond to us quickly.”
  • 23. ●Realistic scenarios to plan for: ● Power outage ● Internet cell service outage ● Hard drive crash ● Stolen hard drive laptop ● Hospital or family emergency ● Non-specific hardware failure Disaster Readiness
  • 24. Security ●Encrypt your drives ●Use a Password Manager ●Two-factor authentication on everything ●Virtual Private Network on everything
  • 26. Professional website ●Use your name or a new company name ● Short, easy to remember, professional ● Get the .com or .net ● Avoid weird TLDs (.biz, .radio, .xxx, etc) ●Summarize your services ● 3 - 5 bulletpoints. Ask friends for input ●List prominent projects and employers ● Only list roles where you did what you’re selling
  • 27. ●Being on LinkedIn is not optional ● Top biz networking site in the world ● First place people with money will look you up ● No LinkedIn presence? You look riskyunprofessional ●Polish your LinkedIn presence ● Update rolesdescriptions, spellcheck, use proper tense ● Give and request recommendations ● Add projects, link to coworkers on those projects LinkedIn, part 1
  • 28. ●Connect to your coworkers ●Connect to recruiters (this expands your network reach) ●Always add people you know, and be polite ●Join relevant LinkedIn user groups ●Get in the habit of cold emailing and introducing yourself ● Don’t be shy. Rip off the band-aid. You must be constantly communicating and networking ●Follow industry goings-on with LinkedIn LinkedIn, part 2
  • 29. ●Attend trade shows constantly ● GDC is the highest value, in my experience ● Also XDS, E3, Gamescom, PAX, Steam Dev Days ●Look up and join local game dev user groups ● Attend meetups, game jams, workshops, game nights, beer nights, drinkups, job fairs ●Always have business cards ready ● Zazzle and Moo offer great quality cards and designs Networking
  • 30. ●Publish articles on your area of focus ● Publish on your site, cross-publish to LinkedIn ●Apply to speak at industry events ● Local IGDA chapters are a great place to start ●Publish original content frequently ● Do reddit AMAs, Twitter Q&As, request a guest spot on industry podcasts, be active and helpful on industry forums Publicity
  • 31. ●Constant biz dev ●Taxes and expenses ●Cabin fever Tenacity
  • 32. ●Expect 40% of your time to be biz dev ●Always be networking, always be selling ●You work to secure next month’s income, not this month’s ●When employed, this is invisible to you ● Respect founders, admin, finance, and legal Constant biz dev
  • 33. ●Retaining clients means ongoing customer service. ●Understand what “doing a good job” means on a per-client basis ● They may define it differently. Be explicit. Only their opinion matters. You’re in customer service now
  • 34. ●Be responsive, aware, present, and always check in. ●Always BE WHERE THEY LOOK FIRST. ●Keep in touch with old clients. ●Manage time wisely. Don’t get greedy. ● Shiny new gig is tempting, but serve your existing client well How to retain clients
  • 35. ●Work with an accountant from DAY ONE ● Do everything they say ● Remember, taxes are not withheld now ●Start a tax savings account for paying taxes ●Be frugal and focus on savings ● Plan for lean times ● Budget for disasters Taxes and expenses
  • 36. ●A dedicated workspace helps you focus ●Get plenty of exercise and sunlight ●Create healthy daily rituals ● Do yoga, walk your dog, cook for yourself, take language lessons, develop a new hobby ●Maintain strict separation of work life Cabin Fever
  • 37. ●Any questions? Additional talksresources at www.jonjones.com Jon Jones Art Production Director, smArtist jon@gameartproducer.com @jonjones Thanks for listening!