2. Augmented Reality
Student’s Name: Subhajit Biswas
Student’s Department: Information
Technology
Student’s Roll Name: 07
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Supervisor Name: Prof. Mamata
Dutta
3. Introduction to Augmented Reality
Properties of AR
Goals of Augmented Reality
History of Augmented reality
Real world applications
Augmented Reality Vs Virtual Reality
Categories of Display
Head-worn Display
Handheld Display
Projection based Display
Challenges with AR development & Adoption
Issues faced by AR
Conclusions with Future Directives
References
Contents
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“(AR) is an interactive experience of a real-world environment
where the objects that reside in the real-world are enhanced by
computer-generated information”
Introduction to Augmented Reality
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Combine real world and virtual world environment
Run interactively
Run in real-time
Registers real and virtual information together
Properties of Augmented Reality
6. break out of the confines of our screens.
enhance a person’s performance and perception of the world.
create deeper human connections.
Goals of Augmented Reality
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7. 1901 – First recorded reference to AR by L. Frank Baum.
1960 – Ivan Sutherland creates first see through HMD
1990 – Tom Caudell, coins the term ‘augmented reality’
1997 – Azuma published a survey
Since then, AR’s growth and progress have been remarkable.
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History of Augmented reality
8. Healthcare
Manufacturing and Repair
Defences
Education
Consumer Goods
Gamming
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Real world Applications
9. Augmented Reality Vs Virtual Reality
Virtual Reality
•Immersive environment
•Senses are under control of system
•Need a mechanism to feed virtual world to
user
•Hard to make VR world interesting
Augmented Reality
•Enhances the real world scene
•Sense of presence in real world
•Needs a mechanism to combine virtual
and real worlds
•Hard to register real and virtual
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14. Challenges with AR development &
Adoption
1) Limited Hardware Capabilities
2) Software issues
3) Unsatisfying Experience
4) Uncomfortable Architecture
5) Public Acceptance
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15. Issues faced by AR
1) Update rate for generating the augmented image.
2) Accuracy of the registration of real and virtual image
3) Noise
4) Time delay
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16. AR is relatively new field and is far behind maturity.
A breakthrough is required in real-time HMD tracking in
outdoors at the accuracy required by AR.
AR has a great future as it promises better navigation and
interaction with real and virtual world in ways which was
science fiction.
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17. 1. "The Lengthy History of Augmented Reality". Huffington
Post. 15 May 2016
2. “Virtual Reality vs. Augmented Reality.” Augment News.
N.p., 06 Mar. 2017. Web. 09 May 2017.
3. Dieter Schmalstieg. Augmented Reality Principles and
Practice.: Addison-Wesley 2016
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