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Negative Stereotypes Of Gamers
Imagine a world where you can fight dragons in medieval times, be a soldier in WWI, or build a
fortress while gathering resources to survive a zombie apocalypse. Gamers can experience all of this
and more through the world of video games, but many people have developed false perceptions of
who the gamer community consists of. These false perceptions have only formed negative
stereotypes for the gaming community, but the truth is gamers can be anyone.
Stereotype, as defined by the Oxford English Dictionary, is "A preconceived and oversimplified idea
of the characteristics which typify a person, situation, etc.; an attitude based on such a
preconception". The gaming community has been labeled with several stereotypes such as all
gamers are immature teenage boys, no life losers, obese, or socially awkward individuals. All of
these stereotypes are far from the truth of what the real gamer community consists of.
So what exactly is a gamer? Gamers are a community of individuals of all ages and gender with one
similar interest in video games. Not every gamer is an immature teenage boy, but this is what many
people think of when they hear the word gamer. I am a 29–year–old female, and I consider myself to
be an active member of the gaming community. I play console and PC games on a daily basis, and I
am just one example of why these stereotypes are misconceptions of reality. Many people are
shocked when I tell them I love video games, but why is this such a shock? It all is
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Argumentative Essay About Video Games
Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also
played an important role in a child growth and brain development. Many parents have a bad
perspective towards video games, they consider it as a devil that corrupts mind and engages their
child into non–productive, virtual, and harmful environment. Hence, they try to stop them
completely from playing games by all means. This kind of attitude and behavior from the parent
might not only effect their relationship with their child, but also deprive the child from some
advantages of playing video games that enhance brain power. Therefore, parents should allow their
children engage with video games in reasonable amount.
One main concern of parents is that their child would become an addict, and would not be able to
perform as a healthy successful individual in the society when they grow up. Indeed, intense and
prolong gaming will lead to addiction, which can decrease a person's productivity, and, disturbing
the daily routine, meaning they would stay up all night. However, to be called as an addict one has
to show characteristics of addiction, which is a factor of personal behavior, performance, etc. In
spite of the number of games available only, one out of ten regular gamer can be categorized as
game addicts (webpage), which indicates that not many ... Show more content on Helpwriting.net ...
Hence, facing problems to interact with the individuals in the society. This is because, the game
takes all of their time, not being able to create new friendships. Indeed, most games played recently
are online games, which withhold large communities. These communities have enormous number of
members that interact together for many purposes. Therefore, gamers can find friends through these
communities. Another benefit these communities have is that they provided a medium for people
with common
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Persuasive Essay On Video Games
"I never have an end goal. I don't want to be a movie star. I just want to live everyday making
another cool thing I'm proud of" (O'Conner, 3). Markiplier explains his ideology of making his
gaming videos. He wants to create videos of his interest and what he is proud of. While it is true that
Gaming YouTubers are people who make a living online playing video games, through charity
campaigns and creating a positive community of people like them allows them to send a message to
their viewers and it is necessary to encourage these gamers because but hate online can create them
to feel uninspired to create their content.
Even though it is unfair to a working citizen that Gaming YouTubers make a great living online
playing video games, it takes a lot of time and dedication to create one of their videos, never the less
make their channel become big enough to earn money. It would be anyone's dream to earn a great
amount of money for doing something they love to do but not everyone has the opportunity. An
American worker that works a regular job comments on the earning of Gaming YouTubers, "So you
work 14 hours a day and earn $100,000 a year. Wow! That's great. You must be awesome. Well, I
know a guy who records himself play video games every day and earn a freaking $12 million
dollars! $12 million dollars! I can see some of you already hating him" (Siddhu 1). It is unfair to
working citizens that a person could earn so much money off of doing something simple online.
Even though
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The Rhetoric Of Gaming In Academia
Academics come in all Shapes and Sizes "All it took was once class period–Syllabus Day, at that–to
convince me that the gamified classroom was an infinitely unique, innovative, and effective
alternative to the traditional classroom" said Morgan Ebbs in his article on the "Benefits of Gaming
in Academia". When I saw the two words "Gaming" and "Academia" together I thought surly this
must be a mistake or possibly a joke. I stood corrected. Morgan proved me wrong as the class "The
Rhetoric of Gaming" proved Morgan wrong. I was utterly shocked when reading this article because
It explained, what I thought to be the, impossible. The impossible was using the concept of
entertainment as a tool for learning.
Morgan expressed his bias view on the gaming community in his article. He listed off some of the
key stereo types you may think of when you envision a "Gamer". Overweight, lives at home,
consumed with games, ... Show more content on Helpwriting.net ...
He says he not only became a more involved student but much more creative thinker/ writer, and a
valuable team member. Team work is crucial in the real world especially in the work place. I think
that this class equipped all the student with skills they need to be successful outside of the
classroom. This amazes me because the process was enjoyable for Morgan.
I believe this style of leaning should be more available in high school, not in college. I think this
because high school currently does not equip students for college or the real world. This type of
learning should be started at a younger age in order to prepare students for college. This article has
shown me this topic and how important it is with today's generation. Most kids goof off throughout
the four years they are in high school therefor these students are ill equipped as is. But if we could
excite the kids into learning and critically thinking, this would set the students up for success down
the
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Essay About Online Games
What people think about online games?
Introduction
Online heroic is do not so awful thing, and it is more good than bad. And the 1st perspective is that
one type of people think that online games is worst thing ever in the world and there another people,
and they introducing 2nd perspective, who think that online games is good, because they play online
games or have some connection to online games. And my thesis statement is that online games is
good and most of people think like me.
Aims
The aim of my research is to find information to know what people think about the online games, so
find the answer to the question: "What people think about online games in Kazakhstan". Moreover
the question will be discussed from two different perspectives, ... Show more content on
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The first reason why people think so is that online games are helps people to communicate to each
other. You cannot play online game without anyone, so you speak to them, what is, of course,
improving your communicate skills. At all, you this is good reason to think that online games are
good and helpful. The second reason is that online games are improving the motor skills and
reaction, because when you playing online games you need to do all fast and good (Nauchpok,
2014; Rodion, 2014). And to do this fast and good you need good reaction, to, for example, press
button in an accurate moment to win the game, as it is in DOTA 2. In addition, online games
improving motor skills because you need to, for example, press different buttons on your keyboard,
so you must know where is that button, when you need to press it, or another example, game with
mouse, you must move your hand fast and accurate to be a good player in most online games. In
addition the role–play games, and most of role–play games can be played by the internet so they
online games, improving problem solving skills of a children (Nauert,2013). At all there is many
good reason to say that online games are helps people improve something, as a reaction and motor
skills, etc. However, there is also counter argument to the good reasons, and they are in the second
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Persuasive Essay On Video Games
Growing up as a gamer, I have experienced many new things in the video game industry. I've been
playing video games since the Sega–genisis that I started playing when I was three years old. I've
been gaming almost my whole life, I have watched new console been introduced, seen video games
go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video
games even have virtual reality that you as a consumer can now play in your own living room. But,
even though we have amazing things in video games the modern gamer is being introducing to a
new problem. The problem I am addressing of coarse is micro transactions in video games. Modern
game companies are charging you $60.00 dollars for a video game. Once you purchase this said
video game you have to grind countless hours in order to obtain specific items that will enhance
your abilities in this virtue world, or you can turn your real life currency into this video game
currency in order to potentially get these items early on. This concept is called pay to win. The
definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are
willing to pay for special items or downloadable content may be able to gain a significant advantage
over those playing for free." Though I believe companies should be allowed to do this in free video
game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in
order to enhance their gameplay. What I propose
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The Game Of Video Games
An aspect of video games which allows them to be so time consuming and stimulating is their
replayability factor. Certain video games have no replayability, but all of the most popular and
competitive video games have enough replayability to spend thousands of hours playing them and
never get bored. Games such as Dota2 and League of Legends only have one primary map, but they
still present the opportunity to play them for limitless amounts of time because of the variance in
characters. The number of different team combinations in League of Legends is over 1.16 with 21
zeros behind it. Every game of League takes around half an hour, which means that if you never
played with the same champions twice it would take around 6,621,000,000,000,000,000 years of
non–stop playing in order to play in a game with the same combination of champions again.
Multiplayer capabilities also extend this replayability value by allowing one to play with a variety of
different players from many different nationalities. In addition, the developers of games frequently
modify existing gameplay elements in what are referred to as balance patches. Balance patches are
eagerly awaited by the game's community because of their potential to change the game and make it
more interesting than it previously was. Balance patches also introduce new elements into games,
creating even more diversity and interesting interactions between gameplay elements. Being able to
spend hours on end playing the same game without
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Becoming A Collegiate Or Professional Athlete
Many individuals grow up dreaming of becoming a collegiate or professional athlete. However, no
one achieves either level by chance. It takes talent, a desire to achieve greatness, and a willingness
to compete against other talented individuals to prove oneself in the world of sports. The growth of
eSports has created a new way in which to become a collegiate or professional athlete. The term
athlete, however, is filled with stereotypes. Many deem athletes as those trained or skilled in sports,
games, or exercises requiring strength, flexibility, and stamina. While video gamers may not be as
physically strong, they are highly skilled in a game, can be flexible, and definitely demonstrate
stamina. Consequently, video game players should be considered athletes at the collegiate and
professional level. ... Show more content on Helpwriting.net ...
Football, baseball, basketball, and other similar sports offer athletic scholarships to students with
distinct skills or talents. These students are awarded money because they exhibit the ability to
compete at the collegiate level. Furthermore, those fortunate enough to make it to the big leagues
are offered sponsorships and contracts for millions of dollars. Video gamers receive the same
benefits. Colleges are offering athletic scholarships to skilled gamers who play e–sports (Krings,
2016). Like professional athletes, contracts and sponsorships are negotiated in the world of e–sports.
Although, in comparison, video game players do not receive the same monetary compensation as
athletes in more prominent sports. They do, nonetheless, receive scholarships, sponsorships, and
contracts making them worthy of the athlete
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Playing Video Games Is Not Only For Kids Anymore
Training up to 50 hours every week with your team in order to make it to the big leagues, competing
against other teams for fame, glory, money, and a chance to join one of the professional teams. Does
not sound like an especially rare scenario, but what if I told you I was talking about video game
players? That is right. Playing video games is not only for kids anymore. During the last decade
eSports (professional online gaming) have grown to an unexpected extent. Professional players go
through intense non–stop training every week to keep up with other teams. Call of Duty, Dota2,
League of Legends, these are only a few examples of the most popular games. Being a professional
player is very time consuming and requires a lot of dedication. ... Show more content on
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I have been gaming for years and tried to go professional in more than one occasion. However, I
lacked the support to achieve so: my family never saw it as a career path that I could follow in order
to have what they considered a successful life, and school was a big impediment that did not provide
me with any help either. I know how it feels to try to go professional but not being able to only
because I didn't have the resources to even try.
First, let's talk about how professional gamers spend their day. "The players on Team Liquid, a
professional League of Legends team, practice for a minimum of 40 hours per week and most play
the game far more," (Jacobs) stated Harrison Jacobs in his article "Here 's the insane training
schedule of a 20–something professional gamer." Harrison followed one of the most popular League
of Legends teams through 2015's tournament season. They do not have breaks. Even "free days"
involve playing and discussing strategies. Practicing is a constant effort to avoid falling behind the
other teams and master the changes the game offers every couple of weeks. It is not simply playing
games, it is about mastering something you love. This requires
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The World 's Best League Of Legends
Danny Le wakes up every morning and heads to work, the downstairs living space in his incredibly
spacious home in Malibu Hills. Danny Le, also known as "Shiphtur," is a professional video game
player, or Cyber Athlete. Le strolls to his high–powered computer, provided to him by a generous
sponsor, and begins to play League of Legends. League of Legends is an online multiplayer game
that currently has thirty–six million online players. Danny Le earns six figures a year, as do his four
roommates/teammates, because they are currently viewed by the gaming community as one of the
world's best League of Legends teams. Team Dignitas. Video games are no longer a fad or a phase,
they are now a competitive and lucrative team sport. Video games have ... Show more content on
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The controversy surrounding calling E–sports a sport is met with intense arguments from all
spectrums: gamers and non–gamers will both argue for or against granting E–sports the title of
sport. However, regardless of the positive or the negative arguments, E–sports is both incredibly
popular and profitable. In 2013, Riot Games Inc. organized the largest E–sport gaming event that
America has ever witnessed. The League of Legends World Championship. According to Riot's
Dustin "Redbeard" Beck, the Los Angeles Staples Center, in which the event was being held, was
sold out within a matter of minutes (Riot). This tournament featured the two best League of Legends
teams from across the globe, SKT T1 (from Korea) and RYC (China). Their five strenuous matches
ended in a commanding victory from SKT T1, and they were awarded a hefty $1,000,000. These
professional players are earning an immense income that is almost equal to the earnings of their
more "physical" counterparts. Ryan Guina of CashMoneyLife reveals that professional sports
benchwarmers earn between $227,000 and $1,000,000 a year, across all physical sports. The highest
paid E–Sports gamers this year earned over $229,000, proving that they already have economic
equality with some professional players in the NBA, NFL, MLB, and NHL. The highest paid E–
Sports Cyber Athlete is Johnathan Wendel, who earned $454,544 (esportsearnings), who
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Compare And Contrast The Stereotypes Of Gamers
A gamer is someone who plays video games as a hobby. Gamers are usually quite good at this
hobby. Gaming has been around since 1958. It's ancient. Few people in the United States have gone
untouched by video games at some point in their lives. In fact, it is estimated that the number of
gamers around the world is about 1.2 billion people. That is a good portion of Earth's 7.2 billion
population. Gaming is huge. Despite that, there are quite a few stereotypes regarding gamers. Some
people seem to think that gamers are all a bunch of nerdy losers who do nothing but sit around and
waste their lives behind a monitor and with a controller in their hands. No matter how many gamers
are not like this, there will always be at least one individual who will fit this stereotype perfectly.
But, this paper will bring to light some things that are more typically true of most gamers, regardless
of what other stereotypes they may happen to fit. Believe it or not, video games can actually be ...
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For example, the act of playing a video game gives the brain a break from day–to–day life and helps
the brain cool down by focusing on other, less stressful things. While video games do have the
tendency to be violent and fast–paced, there are plenty of games that are meant to be a relaxing
experience. For example, flash games like 'Flow' are accessible to anyone on the Internet. 'Flow' is a
game where the player starts off as a tiny organism consisting of only a mouth and a torso. The
calm, tranquil music of the game ease the mind into a state of relaxation as the gamer play and
develop into a higher functioning organism in the game. Other flash games are good for people
whose brains won't "sit still" and who have trouble concentrating. So one can argue that gamers are
highly adapted at finding ways to relax and hone their focus. Though relaxing games do a great job
at calming the mind, ironically, violent games can calm the mind, as the following paragraph will
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The Psychology Of Games And Gamers
The Psychology of Games and Gamers What is a Gamer? This question is thrown around today with
more accusations and people trying to defend themselves than anyone had thought possible before.
A gamer used to be someone who simply played games, but now it 's been branched off into so
many different types of gamers. The main types I will be focusing on are as follows:
The Casual Gamer – Someone who primarily plays casual games or plays games less frequently
than others.
The Core Gamer – A player with a wider range of interests than a casual gamer. More likely to play
different types of games.
The Hardcore Gamer– Players that are usually very competitive, usually are tech savvy, prefer to
play games that have depth and complexity.
The Pro Gamer – Players that play on a professional level, usually deeply study one specific genre
or type of game to master and play it in competitions.
These types of gamers are the main builds of the gaming community, and, without them, the
community of gaming as we know it would be non–existent.
These gamer types tend to play different types of games stretching from adventure, action, role–
playing games (RPGs), and many more. The list is actually too long for me to name in this one
paper. Scientifically, each type of game has been shown to help people on a physiological level.
First–person shooting games, for instance, have been shown to increase reflexes, hand–eye
coordination, and multitasking skills, while RPGs
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Personal Narrative: Girls In Gaming: A Story Worth Telling
I have always been the kind of girl that is attracted to anything appointed as something typically
reserved for the y chromosome. One constant that still remains is an inner defiance to prove anyone
wrong– to show that women can do anything as good, if not better, than a man. Out of all the sports,
activities, and hobbies I tried my hand at, video games still remained a mystery to me. I have spent a
small fortune on a brand new PS2 that wasn't for me(most expensive birthday ever), and have spent
hundreds on games that I will never play. Despite a brief love affair with Duck Hunt as a young
child, I never fully understood anyone having a fascination with video games. Perhaps it was my
lack of comprehension with all things technological, or ... Show more content on Helpwriting.net ...
As I researched and interviewed further,it became quite clear that this was about more than the
content of the game. Williams told me that as a child it was more difficult to find empowering
female characters in gaming, so she focused on problem solving. Games taught a young Williams to
figure out things on her own, developing technical skills that carried on into her professional career.
Williams, with the help of her partner Joe Unger, are doing their part to change the course of
gaming. Gamer Girl Pinups is a web comic that she created in an effort to represent a specific blend
of geek culture. She saw a gap in web comics, and her answer was a diverse group of funny women
who love games and comics . She says that the characters continue to remind her to enjoy and love
video games instead of focusing solely on creation. From her artist page: " They also remind me that
being a pinup isn't about trying to look sexy, it's knowing you already are and loving
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Negative Effects Of Video Games
Since video games first emerged in the 1970s, they have evolved significantly in terms of context.
Instead of classic, light–hearted games like 'Pac–Man' or 'Tetris', the newest trend in gaming is
violence. Graphic games have become increasingly popular, causing a plethora of controversy to
erupt in regards to how they may affect today's adolescent gamers and their mental well–being.
Recent scientific studies have concluded that graphic video games do in fact, have a harmful effect
on today's youths. For example, researchers have validated a strong correlation between those who
play these games and elevated levels of aggression. It is very likely that these "murder simulators"
have caused children to see violence as a norm, rather than an unacceptable and inappropriate
behavior. These concerns, however, have not gone unseen. At a point in time, the state of California,
with good reason, worked to put an end to the distribution of such video games. Steven F. Gruel was
one in favor of this law, supporting the research that states gaming increases the likelihood of
negative behaviors not only socially, but academically as well. On the other hand, there are
counterarguments to this research. Patricia A. Millett, for example, claims that the conclusion of the
opposition "is based on profoundly flawed research". In addition to this, Millett argues that there
could be third variables in play that confound the research. Although Millett's arguments may seem
valid to some, they
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The Should Not Be An Official Sport
Just imagine, with ten seconds left on the clock, one final push can determine whether you take the
title as a champion or whether you be branded as another loser. With the popularity of video games
rising, the world was introduced to eSports, a global phenomenon which took the entertainment
world by storm. Major controversy regarding whether or not eSports is considered an official sport
has erupted through global communities. Many debates that it shouldn't be since players are playing
video games, others state it should be because it requires what many other sports require. Although
eSports requires little to no physical labor, players require extremely well coordinated teamwork,
months of practice, and need to be in top physical ... Show more content on Helpwriting.net ...
Chinese universities that have conducted MRI scans on professional gamers who have won world
championships have found that these gamers have increased brain activity and an increase in body
reflex, this reveals how these pros are able to make split second decisions that can determine the
outcome of a team play.(BEC CREW) Teams in eSports are expected to be able to adapt and
strategize in different situations to keep up the pressure against the enemy team. Research shows
that teams who are able to adapt and configure new team plays have a higher percentage of winning
compared to those who choose to stick to plans premade before the match.
Teams in eSports usually train for days with one another in order to create a strategy that best
exemplifies all of the members abilities. When asked how long they train for a championship, Team
Liquid member Diego "Quas" Ruiz reveals that each member practice for a minimum of fifty hours
a week and play the game for a far longer period of time. Ruiz states that "Being pro is too time–
restrictive, to stay competitive with other pros, you can't stop playing." (Business Insider) In order
to create a plan to counter another team's play style, teams rewatch previous championship matches
in order to create a strategy for countering the top competitive teams. When asked how long it takes
to develop a play, Ruiz says it can take at least a few months of reviewing previous championships
and playing before they
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How Does Playing Games Affect the Mind? Essay
Now let us talk about the subversion games! Have you ever wanted to be a bad guy? Have you ever
wondered what would happen if, I was to join the Military and killed someone. That is what
subversion games are! You basically do things that would be deemed harsh in real life. Like you
would be a mass murderer in Grand Theft Auto, I am pretty sure my friend does that, but she just
lied to me! Anyways off topic, so that's what subversion games do, they let you act out being a bad
guy or doing something you know for sure you would never do in real life. People would think you
are crazy and throw you in jail. No need to worry thought that's what these games are for to help
you feel satisfied to get away with these horrible things. So quick recap, ... Show more content on
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There are two types of gamers, the casual players and the Hard Core Players. I definitely fall under
hard core player. This is how you categorize it Hard Gamers are the people who stay up all night,
forget about responsibilities and just immerse themselves in the game. They wait for the next game
to come out and they just spend hours upon hours playing. For example I play roughly 4–8 hours on
weekdays and roughly 10–15 on weekends per day that's Saturday and Sunday. I love gaming and it
is just the amazing feeling of playing! Well on the other side of the world is the Casual gamer. The
occasional gamer who loves playing games but they still do other things. For example my friend
Sebastian Santos, loves to play this game called Age Of Empires III it is a real time strategy game
where you control armies and try to annihilate the enemy. Well he loves this game but he doesn't
play it 24/7 or roughly around that time. He still enjoys it though. That's a casual gamer. So let us
put this in similar terms. So a Hard Core gamer is the diehard, I will play this game forever please
don't bother me, get at my level gamer. Then there is the casual gamer who enjoys playing, but
doesn't fully immerse themselves in it. So now lets us down to business! What kind of gamer do you
think you are? Well let us see, Answer these question truthfully. Do you play games more then 6–10
hours a day? Do you eagerly wait for school to play on you council or Pc? Do you
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Gamer : Gamer And Their Own Self Identity Essay
Throughout this essay, I will be critically analysing the research paper 'I, Gamer: Gamer Identity in
South Africa' by Bianca Wright. I will analyse the research paper by looking at the main themes of
the paper, which are stereotypes and the concept of 'the other' and how they were targeted and
addressed in the research, the research methods that were used, how appropriate and effective they
were and the impact on other gamer identity research papers that this paper has had.
'I–Gamer: Gamer Identity in South Africa' is based on gaming in South Africa and the stereotypes it
faces, mainly being white males, with the research being a female gamer herself, she has grown up
in this culture and experienced breaking that stereotype first hand. In addition, the research explores
how the wider access to games through the use of phones and tablets has impacted both the
definition of a gamer and their own self–identity. Wright used a series of virtual focus groups and
online surveys to collect her research, as online platforms were best suited to her participants. Other
research around gamer identity is mainly based on countries like the United States such as Gaming
lives in the twenty–first century by Gee (2007), whereas this research is based in South Africa,
which both sets it apart and limits it.
The main theme of this research paper is the stereotypes that gamers are subject to; she states that
gamers are widely believed to be white males, an issue that is so large within the
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Gaming and its Benefits
Gaming and its benefits
"You are wasting our time in front of those computers, throwing away our life as we are not getting
anything back."
I would hear this every time coming from my parents as I reach for the power button of my laptop.
It seems like with the growing belief, "time is something priceless", we need not to spend time on
wasteful things such as video games. But, why video games receive such an outrage from the people
in the first place? Probably because of its long history associated with violence and addiction, video
games' stereotype had become a practice unconsciously accepted by people from every culture. To
this day, gamers are still placed at the bottom of the ladder being the worthless one, receiving labels
that do not describe who they are as a person, but criticizing what they like to do. However, as our
society moved forward with technology and better understands, video games have proven to be
outweighed any criticism out there with its benefits for individual and society. (which all dated back
to the purpose of its creation)
Games originally created a world in which players freely becomes what they want by working hard
enough. It is unlike any real world situation as they require no social status from you and based
purely on the brain's talent. This gives rise to a lot of people from different places around the
country. The poor class, the underrepresented people succeeded at video game received admirations
which were not easily obtainable outside
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Brief Summary Of The Documentary 'Gamer Girl'
my group decided to do our documentary on a topic that we are all passionate about. Video games
and the stereotypes that we, as gamers, are put into. there's so many: girls can't be hardcore gamers,
all gamers are post pubescent teens with extreme social anxiety,gaming is a pointless hobby, all
gamers are violent, etc. we have to fight Against how society sees us and slowly we may manage to
get the respect and acceptance that we deserve. But the thing many don't understand is that
stereotypes are the minority, not the majority. Whilst some people fit into these categories not all
people necessarily must conform or do conform to the misconceptions of outsiders. I myself as a
female gamer hate being referred to as a "gamer girl" i'm just a ... Show more content on
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I wrote out almost all of the 21 interview questions that we had for ben, minie moe, and Jasmine,
Executed two of the three interviews, Wrote and directed the voice overs, drew the opening frames
for the documentary, and made sure we had everything ready to go for the end of the documentary.
Although, i did have quite a bit of fun making the opening and conducting interviews, seeing the
world from others viewpoint is quite interesting. Everyone had their own outlook on how the
gaming community was and their reasoning for staying in the community.
I learned a lot of things throughout this project, one of which being chose your battles carefully.
that's something i didn't do. i probably should have picked a better group, as everyone in my group,
save jerry, has hardly done anything for the documentary project. I definitely owe jerry thanks for
actually doing all the editing for the video. it was very helpful since i had to do a lot of the project
solo. I learned a little about leadership, being a leader is like trying to wrangle crickets. depending
on your group you might get more rebellious
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How Twitch Has Become The Most Popular Content Essay
Twitch is a live streaming video platform owned by Twitch Interactive, a subordinate of Amazon.
Twitch is a spinoff of Justin.tv. A spin off is the creation of an independent company by a parent
company. The parent company, Justin.tv, a general interest streaming platform was launched in 2007
by Justin Kan and Emmett Shear. This site was divided into different content categories. It's gaming
category quickly became the most popular content on the site. In 2014, Justin.tv's parent company
shut down and rebranded as Twitch Interactive to represent a shift in focus to the gaming category.
Twitch has been financially supported by investments of venture capital, capital invested in a new or
expanding business. The company became profitable in correlation with the shutdown of its direct
competitor Own3d.tv. Twitch has become the most popular e–sports streaming service by a large
margin, referred to as a monopoly on the market. On August 25th, 2014 Amazon bought Twitch
Interactive for $970 million dollars. Twitch Prime services those with Amazon Memberships. These
users can use Twitch ad–free, they receive video games published by Amazon's game division as
well as in–game content for popular games streamed on twitch, and they also get one free channel
membership every 30–days.
"Twitch is the world's leading social video platform and community for gamers, video game culture,
and the creative arts." (Twitch, 2016) Everyday, almost 10 million visitors watch and chat about
video games
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What Are The Stereotypes Of Gamers?
The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as
a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale
husks with no ambitions other than beating that next boss or shooting the enemy in the face.
However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to
be more social than the average person, and farther down the technological curve than most. For the
truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and
can connect them with many others worldwide. It can teach and entertain at the same time, and can
be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ...
Furthermore, this stereotype has not held an accurate view for years; while gaming has become a
more mainstream activity, the stereotype has become much less prevalent. Speaking through
personal experience, and the experience received by others in the community, few people play
games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary,
single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers"
also exhibit this stereotype, but that quantity constantly and consistently approached, and will
approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment
and time–sync out of the many that make up the average day of the person who plays games
Our society today has a very well established connection worldwide; a person only needs to pick up
a cell phone, turn on the computer, or turn on the TV to communicate with many others around the
world. Our world exists and operates as it currently does due to this vital and powerfully established
connection. Furthermore, at its current state, gaming requires this all–encompassing connection.
Gamers constantly stay connected to the internet and to the many other gamers in the world. They
communicate often, both friendly and competitively. Yes, those other gamers they converse and
interact with belong to the same community as themselves, yet the root of social networking, a
major part of young adult
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My Personal Statement On My Life
I just sit here and assault my brain by staring at a television screen all day trying to break into a
virtual high security bank with my virtual weaponry and my virtual team of get–away drivers,
security system hackers, and military level recon units. Doritos and Mountain Dew litter the area
around me, and as a loading screen appears on the screen I scramble to shovel as much of those corn
chips into my mouth before the next death match starts. My neck beard is grown to its fullest, and it
smells like I have not even seen a shower in a month. I am a gamer. Many people will take one look
at me and assume my life is a waste. To me, I am living the best I can. I have things that I enjoy
doing, and even if it seen as wrong, I will not be afraid to continue perusing what makes me happy.
Generally thought as a hobby for white males aged from the early teens to the early twenties, a
gamer is usually limited to more than what it seems at first glance. While I as a writer do fit each of
those characteristics, I know enough about the community of video gaming not to get my opinions
in the way of what the reality of gamers are. Given any person, the chances are that they have
played a video game in some way, shape or form. Not every person in the world has the same
luxuries as each other, and this includes the luxury of video games. Often times, there is even a
stereotype for "video games". A video game is not limited to a console and a television screen.
Video games are seen
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Pros And Cons Of Rethinking Video Games
Rethinking Video–games
Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also
played an important role in a child growth and brain development. Many parents have a bad
perspective towards video games, they consider it as a devil that corrupts mind and engages their
child into non–productive, virtual, and harmful environment. Hence, they try to stop them
completely from playing games by all means. This kind of attitude and behavior from the parent
might not only effect their relationship with their child, but also deprive the child from advantages
of playing video games that enhance brain power. Therefore, parents should allow their children
engage with video games in reasonable amount.
One main concern ... Show more content on Helpwriting.net ...
Hence, facing problems to interact with the individuals in the society. This is because, the game
takes all of their time, not being able to create new friendships. Indeed, most games played recently
are online games that withhold large communities. These communities have enormous number of
members that interact together for many purposes. Therefore, gamers can find friends through these
communities. Another benefit these communities have is that they provided a medium for people
with common
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Game Head Subculture
Now a days to be considered a game head all you need is hours of your day to dedicate all to a
game.The game head subculture is a mind game as well, a subculture that amends your everyday
life. Your social life completely vanishes meanwhile your life is being consumed by a video game.
According to Josh Elliot there have been cases where people have played games for, "up to 18–20
hours a day"(Elliot). The gamer subculture adds a group of antisocial individuals, addicted to video
games who lack the ability to deal with normal everyday life. The gaming subculture brings a lot of
people together. They bring people together through the gaming world. Gaming started when video
games first came out, either on computer, console, or arcades you have to physically walk to. The
games consisted of hard levels, which was purchased within the game, to keep gamers hooked and
spending money. They referred to them as "expansion packs"(Henry). These packs add content
encouraging players to ... Show more content on Helpwriting.net ...
Once you get to the point that all you can or want to do is play a video game for hours at a time then
you'll noticeably be an official gamer. Being a game addict could be unhealthy though. It can make
a person become deranged. Josh Elliot's research discovered that Gamers have mind sickening
thoughts. A gamer quoted explaining his experience as " A god among men... I was a tyrant... I could
do what I want" (Elliott). When people begin having these thoughts they can become detrimental to
their health or even society's health. It is extremely easy for someone like this who has been pulled
away from their video game to continue to play the game in real life. People like this become
brainwashed. They think that no matter what they are doing they are in a video game situation and
that's when they become harmful to society. It is hard to get these people out the their game zone
when they're extremely dialed
... Get more on HelpWriting.net ...
Gender Roles : Women And Society
One can always wonder how our society would be impacted if women have become gamers. In our
society today, men are not the only gamers anymore. In many instances now, one can see women
play a game that only men used to play once. Women 's participation in gaming has led to several
changes in the family and society. Since women now started to play video games, this changes our
society as a whole. The question that arises is, since there are women gamers, how does this affect
gender roles within our families and society? When one looks at the gender roles before there were
women gamers, one can see a significant difference. Women's roles consisted of caring for and
educating her children, buying, preparing and storing food for the family, buying goods the family
needs in everyday life, cleaning and maintaining the home. While on the other hand, men would go
to work, then come home to a cleaned house with food on the table and after they ate would go on to
relax by playing video games. Recently women have become a part of the gaming market.
According to the IDSA, 43% of all gamers in America are women. Studies show that among online
gamers the percentage is even higher: 50.4%. Now in our society women gamer make up 50.4% of
gamers, this changes our gaming community. The majority of gamers now are females in their late
30s. These middle–aged women contribute more than 5 hours a week to gaming. Since they are
putting in so much time into gaming, women in this age group have
... Get more on HelpWriting.net ...
Analysis: Should Video Games Be Considered As A Sport?
Should gaming be considered as a sport? Google classifies a sport as an activity that involves
physical exertion and skill in which an individual or team compete against another or others for
entertainment. Many activities such as Polo, Chess, Golf, Poker.etc are considered a sport because
they require focus and strategy but video games requires the same amount of skill and strategy if not
more. Video game being considered as a sport seems hard to believe but the growing popularity of
gaming is changing the public's perception. From just starting out as a hobby video games has
slowly turned into a competitive environment. From being at the top of the leaderboards and high
scores to video games, which then turned into multiplayer features that ... Show more content on
Helpwriting.net ...
The gaming industry grew 4 times faster than the US economy in 2012 by bringing in $6.2 billion
dollars into the economy. (Nick Statt). Some of the reasons that gaming is bringing in money is
mainly by sales whether it is putting out games, downloading content, gaming tournaments
involving the game, and advertising the game in giveaways. Video games bring people together; it
requires a tremendous amount of skill, strategy, team–work and determination. Traditional sports
such as basketball and football involve physical movement of the whole body but video games are
limited to only using your hands but that doesn't mean it should be overlooked as a sport. Video
games bring the fun out of people that can't always get out and play sports like other people. Not
everyone that plays video games is athletically challenged. Many NBA stars have even admitted to
playing video games after games, practices and meetings such as Kevin Durant, Dwight Howard,
and LeBron James. Gaming might eventually be considered a sport if more people in the community
interact with games and other might consider the games their profession throughout their life.
Gaming brings people together and makes people happy, can relieve people of their stress and lets
gamers meet other people from different states and countries and make new friends and possibly
relationships. Video games should be considered a sport sometimes soon because the more the
gaming franchises grow then eventually the gaming community will grow and more people will get
into video games and getting competitive to compete against one
... Get more on HelpWriting.net ...
Non Gamers
Before the concept of time, people have been developing new ways to make life easier. Each
technology affects the community in its own way. To illustrate, when a new technology is made like
a computer, it made life more simple in different ways. For example, it made research easier also
keeping everything in its place/organized. Furthermore, not every technology focuses on developing
education, but also it has a major role in games. On–line games have changed through time, and a
way to prove that is games used to be 2D, and now it became 3D and more challenging to people.
Scientists have studied and researched that gamers are smarter than non–gamers in different aspects.
On–line games help and improve gamers mind set in the working field by ... Show more content on
Helpwriting.net ...
Gamers can visualize their goal and plan different ways to approach it. Greg Tito (2010) also
mentions by the same studies made by the Department of Defense that gamers have a greater
increase in long–term memory than non–gamers. Furthermore, they are more focused while in the
field. Greg Appelbaum (2013) an assistant professor of psychiatry in Duke School of Medicine said
that the perspective of a gamer is different than how a non–gamer visualize things. These different
studies proved that gamers experience through games have helped them through adapting in reality.
To illustrate, a gamer as soon as he puts a goal to achieve, he instantly figures out different ways to
approach that goal without even knowing due to by doing it for so long through games. After
figuring out his alternatives he will start visualizing and set short term goals to achieve his goal. In
the other hand, a non–gamer may do the same steps but the process of doing so might take longer
because he has to right it down to visualize it. Also, gamers are creative when inventing or
producing something new to help the society and make life
... Get more on HelpWriting.net ...
Anti Gamergate Analysis
An Anti–Gamergate documentary by Chris Haines will not be made due to the lack of financial
support. Sadly, The project was close to reaching their goal. As they only needed $47,667 more to
reach their $50,000 target. If the kickstarter deadline was extended for a couple of days, who know
what could've happened?
What is #Gamer?
The project is advertised to the public as a neutral–stance documentary on #Gamergate. This
documentary is supposed to cut through all the lies and manipulation to get right to the truth by
presenting both the Anti–Gamergate's and Pro–Gamergate's perspective on what #gamergate is all
about. However, brief description about the documentary on its kickstarter's page tell a different tale
to those actually similar with ... Show more content on Helpwriting.net ...
It's obvious to anyone who pay attentions that GamerGate is far from dead. Haines also brought into
the assumption that gaming communities are divided due to Gamergate when it isn't. Today, gamers
are more united than ever before under one banner. Hatred and Huniepop were extremely successful
despite widespread criticism from anti–gg. In contrast, anti–gg games such as Sunset flopped
spectacularly despite all the supports and biased reviews.
Most importantly, Haines believed in the talking point shared by anti–gg and SJWs in trying to
make the internet a more positive place for everybody because there's too much "harassment" and
everyone need "safe space." They want everyone on the internet to be govern by social rules
because they themselves get offended by texts they read on a monitor screen sent by a random
person. They want everyone to be on their absolute best behavior as if they are on a date with their
girlfriend's parent. If people want to act like they do in real life then they wouldn't be on the internet
to begin with.
Anti–Gamergate the
... Get more on HelpWriting.net ...
Virtual Reality Is It A Fact Or Fantasy
Virtual reality: Virtual rape is it a fact or fantasy
Introduction
The following essay will discuss the definition of viral rape and explore cases of virtual rape. A
critical analysis will be given wether virtual rape can be considered to be real or merely fiction.
What is Virtual Reality
By reference to Unit 1, Virtual reality has everything to do with computers, and is indeed
technology. As the definition on google states that Virtual reality is a computer–generated
simulation of three–dimensional images or environments that one can interact with, in a real or
physical way, by using special electronic equipments.
Discussed in Unit 1 Virtual reality is first of all technology and secondarily an experience that
describes many life activities in the information age that we live in.Virtual reality technology relies
on the following, immersion, interactivity and information intensity.(Unit1:7) ... Show more content
on Helpwriting.net ...
According to Heim Virtual is being in effect though not recognised and reality is is real events that
took place. Heim also states that Virtual Reality is an event that is real in effect but not in real in
fact. ( Heim 1993: 109)
Unit 1 states that Virtual Reality is an 'as if' aspect', it requires one own power of imagination and
visualisation to complete the " fake" world. Michael Heim states that Virtual Reality enable one to
go beyond one's own physical existence. (Heim 1993)The Dictonary definition suggests that Virtual
Reality is a sense in which any simulation makes something seem to be real.(Heim 1998:109)
What is virtual
... Get more on HelpWriting.net ...
Mac Vs Mac Compare And Contrast
When you want to have an amazing computer, but you can't choose which one is better? You went
on the internet and research on a blog or ask some people. One person say PC is better and the other
is say Apple Mac. In this compare and contrast paper; I will goes through and compare these of the
following topic that people having problem with this;
1. The price tag?
2. How does it handle intense gaming?
3. How it handle heavy load of photo editing?
4. How it does handle intense load of video editing?
5. Does the system can be upgrade in the near distance future?
The first to look at these machine is; how much it cost? To start with; a starter top–notch PC rig can
start at $1,000. Also if you put very nice processor or graphic card, the more of the bill will add. Or
the base model for iMac is $1,500. There is no special graphic card or nice processor. If you want to
have faster processor the decent graphic card; you have to add another $500. The bill will be add to
$2,000. You can put the same amount of money on a PC and still have better compartments.
The second to look at the two of the machine is; does it handle intense gaming? Both of them can
handle it, but the part is very different. The Apple Mac still used the same graphic card since
summer of 2011. This graphic card have only 2 gigabyte of memory. My gaming rig has the same
memory as the other, but the performance is very different. On the Mac, the benchmark of the
graphic card while playing Battlefield 3 at
... Get more on HelpWriting.net ...
Geeks Or Gamers Or Stereotypes?
You are a normal person. You have a job and a house and friends. However, you truly love to play
video games and you are a huge "nerd" in general. However, you do not ever think about telling
your friends and coworkers that because you already know how people react to "gamers" or "nerds"
or "geeks". You are terrified that people will insult you and call you childish, idiotic or even stupid.
You know this since you were stereotyped before of being a childish/idiotic "nerd" or "geek" or
"gamer", and know you are left with the memory of being generalized for what you like your entire
life. In reality though, these stereotypes are all just false information made fact. To actually be
stereotyped though, you have to know what a stereotype
... Get more on HelpWriting.net ...
Violence In Media And Media Violence
With technology becoming more advanced every year the public is becoming increasingly
concerned with the link between the violence in media and actual violence between humans.
However, this topic has not only gained interest by the public but researchers are intrigued by the
connection as well. One of the subdivisions associated with media is, gaming culture. Yet, its
association with developing violence among the youth and young adults has not been touched upon
by many researchers. Although, the few who have looked into the violence within the realm of
gaming have found many connections involving variables such as age, race, ethnicity, gender,
personality, and acts of violence.
In the study, Exposure to Media Violence and Other Correlates of Aggressive Behavior in Preschool
Children; researchers, Perez and Daly, looked into whether violence in media such as television and
video games affected how children behaved or how they got along with others during play time. In
order to conduct this research they selected seven preschools. After the parents who wished to have
their child participate gave consent there was officially a sample size of 70 children (32 female, 38
male). Then to create a control the researchers survey and rated the classroom environment, the
teachers, the parents, and the children's ability to be self–regulatory. As a result, researchers found
that children who were highly self–regulatory were more physically violent and those who had low
self–regulation
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Meet Shrek: Stereotypes Of Gamers
Meet Shrek. Shrek is an ordinary guy who has a job, a girlfriend, and a house. He often plays video
games in his free time and tells his colleagues about his experiences in gaming. But his colleagues
call him a loser and a dweeb for playing games. This is because when the word gamer is said,
images of fat, unemployed, basement dwellers who have nothing better to do than play games come
to mind.
Stereotypes are qualities assigned to groups of people because of race, nationality, or sexual
orientation. Stereotypes of gamers usually portray a fat, unhealthy basement dwellers ridden with
acne and living on a diet of burgers and Red Bull. This is, of course, a stereotype many people refer
to. Most of the time this stereotype is incorrect
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Speech On Video Games
Since the first video games were developed in the 1950 – the gaming industry haven't looked back
since. Throughout the century video games has gone through a huge development where the entire
planet spend more than 3 billion hours a week playing video games. In the speech "Online
Harassment and Cyber Mobs" Anita Sarkeesian, who is a female gamer, talks about the stereotypes
of gaming. The type of people who don't think women should be a part of the gamer world. A world,
which is dominated by men and where online harassment of the other gender is something we see
everyday. This is the stereotype Sarkeesian talks about and this is the stereotype she tries to get rid
of.
A speech, which was told at the annual event for the organisation called ... Show more content on
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Many gamers felt that the accusations made against them were unfair and therefore we need to see it
from two sides, Saarkeesian side and the gamer's side. From a gamers point of view many people
will argue that Sarkeesian's journalistic integrity isn't so reliable and here is why: At the beginning
of the speech Sarkeesian tells us about how she always used to play games since she was 10 years
old, but this isn't entirely true. Because Sarkeesian actually admit during an interview with a
professor called Melanie that she don't play videogames at all. But then again Sarkeesian talks to an
audience, who is already taking her side of the story, so her integrity isn't on the line here. Its
therefore important to take the context into
... Get more on HelpWriting.net ...
Mapping the Issue Essay
Jonathan Lee
Eng 1302
8 March 2012
Thomas Tutt
What Makes a Community Worth Gaming for
Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close
to my heart. Though it may sound trivial, the argument has been raging on for three decades, and
has grown to a nation wide debate. The question: is there such thing as a gaming community?
Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a
community? Is it just a group of people meeting and having a good time? Or is it more? Is
something like gaming able to unite people from all across the world? Admittedly, the argument is
rather close to my heart. I have been interested games since the age of five. I ... Show more content
on Helpwriting.net ...
In terms of organization, it is perhaps not as strong as a community based upon physical land, but
what it lacks in town hall meetings and elections, it makes up in conventions and LAN tournaments.
The gaming community boasts large gaming conventions such as PAX, and E3, where thousands of
gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is
used to hold massive tournaments where many can pit themselves against other gamers. These
Colosseums are where the celebrities of the gaming world are born, rising from the bodies of the
hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is
still a community that can have an impact on the world. The gaming community is not a legitimate
community. It is not legitimate due to its lack of due to its lack of organization. It may claim to be
united but there is little evidence to prove it. The community is too broken; there is division with
consoles, whether an Xbox or a PC is better. There is division on the genre of games such as
shooting games, role playing games and puzzle games. The communities are too far apart to be a
single gaming community. Take a look at the most played game in the world, League of Legends . It
has little to no tie with the popular fighting game genre,and it is at war with people that play Heroes
of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between the two
communities as chronicled in
... Get more on HelpWriting.net ...
Reality Changes From People Across The World
Reality changes from person to person. Whether something is real or not is determined through the
individual. One may think it's true whereas the other may believe differently. It is common to form
misconceptions on a subject that is relatively new and upcoming. Sports are generally one of the
most common ways we conquer boredom. This entertainment involves, according to the Oxford
Dictionary, physical exertion as well as brain stimulation. With technology emerging, the online
gaming industry has become a vast media culture. Connecting millions across the world, the online
gaming world provides users with an interactive database which engages both their body and their
intellect. Gamers learn to utilize their problem solving skills and are forced to come up with
strategies that require quick decisions. E sports encourage participants to train their brains so that
they are able to deliver a rapid response in certain situations. Gamers face a great deal of pressure as
they conform to the world of entertainment and competition. Therefore, E sports should be
considered real as online gamers and sports athletics both provide an audience with a source of
entertainment as well as being competitive.
The entertainment industry provides its audience a way to release tension by showcasing various
talents that stimulate the brain. Audiences enjoy watching the players practice and so for online
games, such as the popular games known as League of Legends, gamers stream themselves training.
... Get more on HelpWriting.net ...
informative speech Video games Essay
Nicholas Frimel COM121
10/11/2014 Glick
Topic: Video games in America
Specific Purpose: To inform my COM121 class on how video games are part of peoples lives.
Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent
playing, relationships through video games, how video games are for all people, and the social
aspect that is incorperated in the video games.
Introduction
Attention–getter: 59% of americans play video games, there are two gamers in each household in
the U.S. "People of all ... Show more content on Helpwriting.net ...
1. The average U.S gamers age 13 or older spend 6.3 hours a week playing video games 2. The
average Americans ages 15 and older spends 1.23 hours eating and drinking per day. 3. The average
Americans ages 15 and older spend caring for children and others is .72 hours per day. 4. The
average Americans ages 15 and older spend .48 hours of Educational activties per day.
(Link: Now that you see how people incorperate there games into their day, lets look at relationships
through video games)
II. Video games also incorperate relationships for people. A. One relationship is an intimate
relationship. 1. There have been cases of people finding their husband or wife through video games.
B. Another relationship is friendship. 1. People play online and connect with other people, then add
them as a friend, thus being able to play with and socialize with them. C. Also it incorperates family
relationships. 1. One way is by playing and interacting with distant family members. 2.Another way
is spending time playing video games with your child, spouse, or brother/sister. D. Last relationship
is a in–game relationship. 1. When you play certaint video games you build a relationship with the
A.I and
(Link: Now that you see how video games relate to relationships, lets checkout who plays video
games.)
III. Now,
... Get more on HelpWriting.net ...
The Negative Effects Of Video Games
When the term "video games" is mentioned, the mental image many may picture is most likely one
of a teenage boy behind a television screen or monitor, engaging in an action packed animation that
contains no benefit but of pleasure. For many years the idea of computerized gaming has been
twisted and misunderstood for something it truly isn't. The subject of discussion when the topic is
usually brought about is typically about how video games are damaging our society and how the
influence of some games have negatively impacted many and have indubitably brought about
nothing but harm and violence due to the graphic content of some specific games, typically making
that the image branded behind the idea of gaming. Could video games truly improve multitasking
and problem solving skills? Truthfully, although video games and the effect on the human race have
been misinterpreted as a brain deteriorating concept, many scientists and psychologists find that
video games can actually have many benefits, even further proven that video games have the ability
to actually teach and strengthen the effect of multitasking on the brain, with a long term effect of
consistent results due to scientific studies taken.
In Jane McGonigal's "Be a gamer, Save the world", the passage, speaks on the outlook of video
games and the gamers themselves. With the idea of gaming perceived as time wasting and useless,
the author explains the benefits that come about the virtually interactive world. McGonigal
... Get more on HelpWriting.net ...
Professional Gamer Negative Outcomes Of An Elite Gamer
Professional Gamer Negative Outcomes It's preposterous and a dream come true, the profession of
an elite gamer. In this day and age, this recreational activity is considered a career. The professional
sports they had in previous generations are transitioning into eSports, one of the fastest growing
industries in the United States, South Korea, and other places around the world. "To put the
skyrocketing of eSport viewership into perspective, the 2013 League of Legends Season 3 World
Championship's thirty–two million viewers surpassed both the BCS National Championship and
game seven of the NBA Finals by seven million, and more than doubled the viewership of the World
Series." (Kasten) With this career, however retirement comes quickly and fame dissipates gradually.
The career of a famous professional gamer is very dynamic and never set in stone. Although it is
theoretically an enjoyable career, professional gamers develop huge drawbacks which include
persistent stress, video–game related health problems, and early retirement, which leaves the gamer
living under inhumane circumstances. The negative outcomes that result from the famous gamer
profession, greatly outweigh the positives.
In theory, the life of a professional gamer is the ultimate dream. To make thousands of dollars while
virtually kicking your enemies ass in a game of StarCraft, League of Legends, or Counter–Strike. It
is very easy to enter the world of eSports, no college education is required, so any gamer
... Get more on HelpWriting.net ...

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Negative Stereotypes Of Gamers

  • 1. Negative Stereotypes Of Gamers Imagine a world where you can fight dragons in medieval times, be a soldier in WWI, or build a fortress while gathering resources to survive a zombie apocalypse. Gamers can experience all of this and more through the world of video games, but many people have developed false perceptions of who the gamer community consists of. These false perceptions have only formed negative stereotypes for the gaming community, but the truth is gamers can be anyone. Stereotype, as defined by the Oxford English Dictionary, is "A preconceived and oversimplified idea of the characteristics which typify a person, situation, etc.; an attitude based on such a preconception". The gaming community has been labeled with several stereotypes such as all gamers are immature teenage boys, no life losers, obese, or socially awkward individuals. All of these stereotypes are far from the truth of what the real gamer community consists of. So what exactly is a gamer? Gamers are a community of individuals of all ages and gender with one similar interest in video games. Not every gamer is an immature teenage boy, but this is what many people think of when they hear the word gamer. I am a 29–year–old female, and I consider myself to be an active member of the gaming community. I play console and PC games on a daily basis, and I am just one example of why these stereotypes are misconceptions of reality. Many people are shocked when I tell them I love video games, but why is this such a shock? It all is ... Get more on HelpWriting.net ...
  • 2. Argumentative Essay About Video Games Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also played an important role in a child growth and brain development. Many parents have a bad perspective towards video games, they consider it as a devil that corrupts mind and engages their child into non–productive, virtual, and harmful environment. Hence, they try to stop them completely from playing games by all means. This kind of attitude and behavior from the parent might not only effect their relationship with their child, but also deprive the child from some advantages of playing video games that enhance brain power. Therefore, parents should allow their children engage with video games in reasonable amount. One main concern of parents is that their child would become an addict, and would not be able to perform as a healthy successful individual in the society when they grow up. Indeed, intense and prolong gaming will lead to addiction, which can decrease a person's productivity, and, disturbing the daily routine, meaning they would stay up all night. However, to be called as an addict one has to show characteristics of addiction, which is a factor of personal behavior, performance, etc. In spite of the number of games available only, one out of ten regular gamer can be categorized as game addicts (webpage), which indicates that not many ... Show more content on Helpwriting.net ... Hence, facing problems to interact with the individuals in the society. This is because, the game takes all of their time, not being able to create new friendships. Indeed, most games played recently are online games, which withhold large communities. These communities have enormous number of members that interact together for many purposes. Therefore, gamers can find friends through these communities. Another benefit these communities have is that they provided a medium for people with common ... Get more on HelpWriting.net ...
  • 3. Persuasive Essay On Video Games "I never have an end goal. I don't want to be a movie star. I just want to live everyday making another cool thing I'm proud of" (O'Conner, 3). Markiplier explains his ideology of making his gaming videos. He wants to create videos of his interest and what he is proud of. While it is true that Gaming YouTubers are people who make a living online playing video games, through charity campaigns and creating a positive community of people like them allows them to send a message to their viewers and it is necessary to encourage these gamers because but hate online can create them to feel uninspired to create their content. Even though it is unfair to a working citizen that Gaming YouTubers make a great living online playing video games, it takes a lot of time and dedication to create one of their videos, never the less make their channel become big enough to earn money. It would be anyone's dream to earn a great amount of money for doing something they love to do but not everyone has the opportunity. An American worker that works a regular job comments on the earning of Gaming YouTubers, "So you work 14 hours a day and earn $100,000 a year. Wow! That's great. You must be awesome. Well, I know a guy who records himself play video games every day and earn a freaking $12 million dollars! $12 million dollars! I can see some of you already hating him" (Siddhu 1). It is unfair to working citizens that a person could earn so much money off of doing something simple online. Even though ... Get more on HelpWriting.net ...
  • 4. The Rhetoric Of Gaming In Academia Academics come in all Shapes and Sizes "All it took was once class period–Syllabus Day, at that–to convince me that the gamified classroom was an infinitely unique, innovative, and effective alternative to the traditional classroom" said Morgan Ebbs in his article on the "Benefits of Gaming in Academia". When I saw the two words "Gaming" and "Academia" together I thought surly this must be a mistake or possibly a joke. I stood corrected. Morgan proved me wrong as the class "The Rhetoric of Gaming" proved Morgan wrong. I was utterly shocked when reading this article because It explained, what I thought to be the, impossible. The impossible was using the concept of entertainment as a tool for learning. Morgan expressed his bias view on the gaming community in his article. He listed off some of the key stereo types you may think of when you envision a "Gamer". Overweight, lives at home, consumed with games, ... Show more content on Helpwriting.net ... He says he not only became a more involved student but much more creative thinker/ writer, and a valuable team member. Team work is crucial in the real world especially in the work place. I think that this class equipped all the student with skills they need to be successful outside of the classroom. This amazes me because the process was enjoyable for Morgan. I believe this style of leaning should be more available in high school, not in college. I think this because high school currently does not equip students for college or the real world. This type of learning should be started at a younger age in order to prepare students for college. This article has shown me this topic and how important it is with today's generation. Most kids goof off throughout the four years they are in high school therefor these students are ill equipped as is. But if we could excite the kids into learning and critically thinking, this would set the students up for success down the ... Get more on HelpWriting.net ...
  • 5. Essay About Online Games What people think about online games? Introduction Online heroic is do not so awful thing, and it is more good than bad. And the 1st perspective is that one type of people think that online games is worst thing ever in the world and there another people, and they introducing 2nd perspective, who think that online games is good, because they play online games or have some connection to online games. And my thesis statement is that online games is good and most of people think like me. Aims The aim of my research is to find information to know what people think about the online games, so find the answer to the question: "What people think about online games in Kazakhstan". Moreover the question will be discussed from two different perspectives, ... Show more content on Helpwriting.net ... The first reason why people think so is that online games are helps people to communicate to each other. You cannot play online game without anyone, so you speak to them, what is, of course, improving your communicate skills. At all, you this is good reason to think that online games are good and helpful. The second reason is that online games are improving the motor skills and reaction, because when you playing online games you need to do all fast and good (Nauchpok, 2014; Rodion, 2014). And to do this fast and good you need good reaction, to, for example, press button in an accurate moment to win the game, as it is in DOTA 2. In addition, online games improving motor skills because you need to, for example, press different buttons on your keyboard, so you must know where is that button, when you need to press it, or another example, game with mouse, you must move your hand fast and accurate to be a good player in most online games. In addition the role–play games, and most of role–play games can be played by the internet so they online games, improving problem solving skills of a children (Nauert,2013). At all there is many good reason to say that online games are helps people improve something, as a reaction and motor skills, etc. However, there is also counter argument to the good reasons, and they are in the second ... Get more on HelpWriting.net ...
  • 6. Persuasive Essay On Video Games Growing up as a gamer, I have experienced many new things in the video game industry. I've been playing video games since the Sega–genisis that I started playing when I was three years old. I've been gaming almost my whole life, I have watched new console been introduced, seen video games go from 1080p to now an amazing 4K which makes the graphics look amazing. Modern video games even have virtual reality that you as a consumer can now play in your own living room. But, even though we have amazing things in video games the modern gamer is being introducing to a new problem. The problem I am addressing of coarse is micro transactions in video games. Modern game companies are charging you $60.00 dollars for a video game. Once you purchase this said video game you have to grind countless hours in order to obtain specific items that will enhance your abilities in this virtue world, or you can turn your real life currency into this video game currency in order to potentially get these items early on. This concept is called pay to win. The definition of pay to win as stated in wikipedia "is In some multiplayer video games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free." Though I believe companies should be allowed to do this in free video game, I think it is wrong to charge someone $60.00 and afterwords try to make them buy guns in order to enhance their gameplay. What I propose ... Get more on HelpWriting.net ...
  • 7. The Game Of Video Games An aspect of video games which allows them to be so time consuming and stimulating is their replayability factor. Certain video games have no replayability, but all of the most popular and competitive video games have enough replayability to spend thousands of hours playing them and never get bored. Games such as Dota2 and League of Legends only have one primary map, but they still present the opportunity to play them for limitless amounts of time because of the variance in characters. The number of different team combinations in League of Legends is over 1.16 with 21 zeros behind it. Every game of League takes around half an hour, which means that if you never played with the same champions twice it would take around 6,621,000,000,000,000,000 years of non–stop playing in order to play in a game with the same combination of champions again. Multiplayer capabilities also extend this replayability value by allowing one to play with a variety of different players from many different nationalities. In addition, the developers of games frequently modify existing gameplay elements in what are referred to as balance patches. Balance patches are eagerly awaited by the game's community because of their potential to change the game and make it more interesting than it previously was. Balance patches also introduce new elements into games, creating even more diversity and interesting interactions between gameplay elements. Being able to spend hours on end playing the same game without ... Get more on HelpWriting.net ...
  • 8. Becoming A Collegiate Or Professional Athlete Many individuals grow up dreaming of becoming a collegiate or professional athlete. However, no one achieves either level by chance. It takes talent, a desire to achieve greatness, and a willingness to compete against other talented individuals to prove oneself in the world of sports. The growth of eSports has created a new way in which to become a collegiate or professional athlete. The term athlete, however, is filled with stereotypes. Many deem athletes as those trained or skilled in sports, games, or exercises requiring strength, flexibility, and stamina. While video gamers may not be as physically strong, they are highly skilled in a game, can be flexible, and definitely demonstrate stamina. Consequently, video game players should be considered athletes at the collegiate and professional level. ... Show more content on Helpwriting.net ... Football, baseball, basketball, and other similar sports offer athletic scholarships to students with distinct skills or talents. These students are awarded money because they exhibit the ability to compete at the collegiate level. Furthermore, those fortunate enough to make it to the big leagues are offered sponsorships and contracts for millions of dollars. Video gamers receive the same benefits. Colleges are offering athletic scholarships to skilled gamers who play e–sports (Krings, 2016). Like professional athletes, contracts and sponsorships are negotiated in the world of e–sports. Although, in comparison, video game players do not receive the same monetary compensation as athletes in more prominent sports. They do, nonetheless, receive scholarships, sponsorships, and contracts making them worthy of the athlete ... Get more on HelpWriting.net ...
  • 9. Playing Video Games Is Not Only For Kids Anymore Training up to 50 hours every week with your team in order to make it to the big leagues, competing against other teams for fame, glory, money, and a chance to join one of the professional teams. Does not sound like an especially rare scenario, but what if I told you I was talking about video game players? That is right. Playing video games is not only for kids anymore. During the last decade eSports (professional online gaming) have grown to an unexpected extent. Professional players go through intense non–stop training every week to keep up with other teams. Call of Duty, Dota2, League of Legends, these are only a few examples of the most popular games. Being a professional player is very time consuming and requires a lot of dedication. ... Show more content on Helpwriting.net ... I have been gaming for years and tried to go professional in more than one occasion. However, I lacked the support to achieve so: my family never saw it as a career path that I could follow in order to have what they considered a successful life, and school was a big impediment that did not provide me with any help either. I know how it feels to try to go professional but not being able to only because I didn't have the resources to even try. First, let's talk about how professional gamers spend their day. "The players on Team Liquid, a professional League of Legends team, practice for a minimum of 40 hours per week and most play the game far more," (Jacobs) stated Harrison Jacobs in his article "Here 's the insane training schedule of a 20–something professional gamer." Harrison followed one of the most popular League of Legends teams through 2015's tournament season. They do not have breaks. Even "free days" involve playing and discussing strategies. Practicing is a constant effort to avoid falling behind the other teams and master the changes the game offers every couple of weeks. It is not simply playing games, it is about mastering something you love. This requires ... Get more on HelpWriting.net ...
  • 10. The World 's Best League Of Legends Danny Le wakes up every morning and heads to work, the downstairs living space in his incredibly spacious home in Malibu Hills. Danny Le, also known as "Shiphtur," is a professional video game player, or Cyber Athlete. Le strolls to his high–powered computer, provided to him by a generous sponsor, and begins to play League of Legends. League of Legends is an online multiplayer game that currently has thirty–six million online players. Danny Le earns six figures a year, as do his four roommates/teammates, because they are currently viewed by the gaming community as one of the world's best League of Legends teams. Team Dignitas. Video games are no longer a fad or a phase, they are now a competitive and lucrative team sport. Video games have ... Show more content on Helpwriting.net ... The controversy surrounding calling E–sports a sport is met with intense arguments from all spectrums: gamers and non–gamers will both argue for or against granting E–sports the title of sport. However, regardless of the positive or the negative arguments, E–sports is both incredibly popular and profitable. In 2013, Riot Games Inc. organized the largest E–sport gaming event that America has ever witnessed. The League of Legends World Championship. According to Riot's Dustin "Redbeard" Beck, the Los Angeles Staples Center, in which the event was being held, was sold out within a matter of minutes (Riot). This tournament featured the two best League of Legends teams from across the globe, SKT T1 (from Korea) and RYC (China). Their five strenuous matches ended in a commanding victory from SKT T1, and they were awarded a hefty $1,000,000. These professional players are earning an immense income that is almost equal to the earnings of their more "physical" counterparts. Ryan Guina of CashMoneyLife reveals that professional sports benchwarmers earn between $227,000 and $1,000,000 a year, across all physical sports. The highest paid E–Sports gamers this year earned over $229,000, proving that they already have economic equality with some professional players in the NBA, NFL, MLB, and NHL. The highest paid E– Sports Cyber Athlete is Johnathan Wendel, who earned $454,544 (esportsearnings), who ... Get more on HelpWriting.net ...
  • 11. Compare And Contrast The Stereotypes Of Gamers A gamer is someone who plays video games as a hobby. Gamers are usually quite good at this hobby. Gaming has been around since 1958. It's ancient. Few people in the United States have gone untouched by video games at some point in their lives. In fact, it is estimated that the number of gamers around the world is about 1.2 billion people. That is a good portion of Earth's 7.2 billion population. Gaming is huge. Despite that, there are quite a few stereotypes regarding gamers. Some people seem to think that gamers are all a bunch of nerdy losers who do nothing but sit around and waste their lives behind a monitor and with a controller in their hands. No matter how many gamers are not like this, there will always be at least one individual who will fit this stereotype perfectly. But, this paper will bring to light some things that are more typically true of most gamers, regardless of what other stereotypes they may happen to fit. Believe it or not, video games can actually be ... Show more content on Helpwriting.net ... For example, the act of playing a video game gives the brain a break from day–to–day life and helps the brain cool down by focusing on other, less stressful things. While video games do have the tendency to be violent and fast–paced, there are plenty of games that are meant to be a relaxing experience. For example, flash games like 'Flow' are accessible to anyone on the Internet. 'Flow' is a game where the player starts off as a tiny organism consisting of only a mouth and a torso. The calm, tranquil music of the game ease the mind into a state of relaxation as the gamer play and develop into a higher functioning organism in the game. Other flash games are good for people whose brains won't "sit still" and who have trouble concentrating. So one can argue that gamers are highly adapted at finding ways to relax and hone their focus. Though relaxing games do a great job at calming the mind, ironically, violent games can calm the mind, as the following paragraph will ... Get more on HelpWriting.net ...
  • 12. The Psychology Of Games And Gamers The Psychology of Games and Gamers What is a Gamer? This question is thrown around today with more accusations and people trying to defend themselves than anyone had thought possible before. A gamer used to be someone who simply played games, but now it 's been branched off into so many different types of gamers. The main types I will be focusing on are as follows: The Casual Gamer – Someone who primarily plays casual games or plays games less frequently than others. The Core Gamer – A player with a wider range of interests than a casual gamer. More likely to play different types of games. The Hardcore Gamer– Players that are usually very competitive, usually are tech savvy, prefer to play games that have depth and complexity. The Pro Gamer – Players that play on a professional level, usually deeply study one specific genre or type of game to master and play it in competitions. These types of gamers are the main builds of the gaming community, and, without them, the community of gaming as we know it would be non–existent. These gamer types tend to play different types of games stretching from adventure, action, role– playing games (RPGs), and many more. The list is actually too long for me to name in this one paper. Scientifically, each type of game has been shown to help people on a physiological level. First–person shooting games, for instance, have been shown to increase reflexes, hand–eye coordination, and multitasking skills, while RPGs ... Get more on HelpWriting.net ...
  • 13. Personal Narrative: Girls In Gaming: A Story Worth Telling I have always been the kind of girl that is attracted to anything appointed as something typically reserved for the y chromosome. One constant that still remains is an inner defiance to prove anyone wrong– to show that women can do anything as good, if not better, than a man. Out of all the sports, activities, and hobbies I tried my hand at, video games still remained a mystery to me. I have spent a small fortune on a brand new PS2 that wasn't for me(most expensive birthday ever), and have spent hundreds on games that I will never play. Despite a brief love affair with Duck Hunt as a young child, I never fully understood anyone having a fascination with video games. Perhaps it was my lack of comprehension with all things technological, or ... Show more content on Helpwriting.net ... As I researched and interviewed further,it became quite clear that this was about more than the content of the game. Williams told me that as a child it was more difficult to find empowering female characters in gaming, so she focused on problem solving. Games taught a young Williams to figure out things on her own, developing technical skills that carried on into her professional career. Williams, with the help of her partner Joe Unger, are doing their part to change the course of gaming. Gamer Girl Pinups is a web comic that she created in an effort to represent a specific blend of geek culture. She saw a gap in web comics, and her answer was a diverse group of funny women who love games and comics . She says that the characters continue to remind her to enjoy and love video games instead of focusing solely on creation. From her artist page: " They also remind me that being a pinup isn't about trying to look sexy, it's knowing you already are and loving ... Get more on HelpWriting.net ...
  • 14. Negative Effects Of Video Games Since video games first emerged in the 1970s, they have evolved significantly in terms of context. Instead of classic, light–hearted games like 'Pac–Man' or 'Tetris', the newest trend in gaming is violence. Graphic games have become increasingly popular, causing a plethora of controversy to erupt in regards to how they may affect today's adolescent gamers and their mental well–being. Recent scientific studies have concluded that graphic video games do in fact, have a harmful effect on today's youths. For example, researchers have validated a strong correlation between those who play these games and elevated levels of aggression. It is very likely that these "murder simulators" have caused children to see violence as a norm, rather than an unacceptable and inappropriate behavior. These concerns, however, have not gone unseen. At a point in time, the state of California, with good reason, worked to put an end to the distribution of such video games. Steven F. Gruel was one in favor of this law, supporting the research that states gaming increases the likelihood of negative behaviors not only socially, but academically as well. On the other hand, there are counterarguments to this research. Patricia A. Millett, for example, claims that the conclusion of the opposition "is based on profoundly flawed research". In addition to this, Millett argues that there could be third variables in play that confound the research. Although Millett's arguments may seem valid to some, they ... Get more on HelpWriting.net ...
  • 15. The Should Not Be An Official Sport Just imagine, with ten seconds left on the clock, one final push can determine whether you take the title as a champion or whether you be branded as another loser. With the popularity of video games rising, the world was introduced to eSports, a global phenomenon which took the entertainment world by storm. Major controversy regarding whether or not eSports is considered an official sport has erupted through global communities. Many debates that it shouldn't be since players are playing video games, others state it should be because it requires what many other sports require. Although eSports requires little to no physical labor, players require extremely well coordinated teamwork, months of practice, and need to be in top physical ... Show more content on Helpwriting.net ... Chinese universities that have conducted MRI scans on professional gamers who have won world championships have found that these gamers have increased brain activity and an increase in body reflex, this reveals how these pros are able to make split second decisions that can determine the outcome of a team play.(BEC CREW) Teams in eSports are expected to be able to adapt and strategize in different situations to keep up the pressure against the enemy team. Research shows that teams who are able to adapt and configure new team plays have a higher percentage of winning compared to those who choose to stick to plans premade before the match. Teams in eSports usually train for days with one another in order to create a strategy that best exemplifies all of the members abilities. When asked how long they train for a championship, Team Liquid member Diego "Quas" Ruiz reveals that each member practice for a minimum of fifty hours a week and play the game for a far longer period of time. Ruiz states that "Being pro is too time– restrictive, to stay competitive with other pros, you can't stop playing." (Business Insider) In order to create a plan to counter another team's play style, teams rewatch previous championship matches in order to create a strategy for countering the top competitive teams. When asked how long it takes to develop a play, Ruiz says it can take at least a few months of reviewing previous championships and playing before they ... Get more on HelpWriting.net ...
  • 16. How Does Playing Games Affect the Mind? Essay Now let us talk about the subversion games! Have you ever wanted to be a bad guy? Have you ever wondered what would happen if, I was to join the Military and killed someone. That is what subversion games are! You basically do things that would be deemed harsh in real life. Like you would be a mass murderer in Grand Theft Auto, I am pretty sure my friend does that, but she just lied to me! Anyways off topic, so that's what subversion games do, they let you act out being a bad guy or doing something you know for sure you would never do in real life. People would think you are crazy and throw you in jail. No need to worry thought that's what these games are for to help you feel satisfied to get away with these horrible things. So quick recap, ... Show more content on Helpwriting.net ... There are two types of gamers, the casual players and the Hard Core Players. I definitely fall under hard core player. This is how you categorize it Hard Gamers are the people who stay up all night, forget about responsibilities and just immerse themselves in the game. They wait for the next game to come out and they just spend hours upon hours playing. For example I play roughly 4–8 hours on weekdays and roughly 10–15 on weekends per day that's Saturday and Sunday. I love gaming and it is just the amazing feeling of playing! Well on the other side of the world is the Casual gamer. The occasional gamer who loves playing games but they still do other things. For example my friend Sebastian Santos, loves to play this game called Age Of Empires III it is a real time strategy game where you control armies and try to annihilate the enemy. Well he loves this game but he doesn't play it 24/7 or roughly around that time. He still enjoys it though. That's a casual gamer. So let us put this in similar terms. So a Hard Core gamer is the diehard, I will play this game forever please don't bother me, get at my level gamer. Then there is the casual gamer who enjoys playing, but doesn't fully immerse themselves in it. So now lets us down to business! What kind of gamer do you think you are? Well let us see, Answer these question truthfully. Do you play games more then 6–10 hours a day? Do you eagerly wait for school to play on you council or Pc? Do you ... Get more on HelpWriting.net ...
  • 17. Gamer : Gamer And Their Own Self Identity Essay Throughout this essay, I will be critically analysing the research paper 'I, Gamer: Gamer Identity in South Africa' by Bianca Wright. I will analyse the research paper by looking at the main themes of the paper, which are stereotypes and the concept of 'the other' and how they were targeted and addressed in the research, the research methods that were used, how appropriate and effective they were and the impact on other gamer identity research papers that this paper has had. 'I–Gamer: Gamer Identity in South Africa' is based on gaming in South Africa and the stereotypes it faces, mainly being white males, with the research being a female gamer herself, she has grown up in this culture and experienced breaking that stereotype first hand. In addition, the research explores how the wider access to games through the use of phones and tablets has impacted both the definition of a gamer and their own self–identity. Wright used a series of virtual focus groups and online surveys to collect her research, as online platforms were best suited to her participants. Other research around gamer identity is mainly based on countries like the United States such as Gaming lives in the twenty–first century by Gee (2007), whereas this research is based in South Africa, which both sets it apart and limits it. The main theme of this research paper is the stereotypes that gamers are subject to; she states that gamers are widely believed to be white males, an issue that is so large within the ... Get more on HelpWriting.net ...
  • 18. Gaming and its Benefits Gaming and its benefits "You are wasting our time in front of those computers, throwing away our life as we are not getting anything back." I would hear this every time coming from my parents as I reach for the power button of my laptop. It seems like with the growing belief, "time is something priceless", we need not to spend time on wasteful things such as video games. But, why video games receive such an outrage from the people in the first place? Probably because of its long history associated with violence and addiction, video games' stereotype had become a practice unconsciously accepted by people from every culture. To this day, gamers are still placed at the bottom of the ladder being the worthless one, receiving labels that do not describe who they are as a person, but criticizing what they like to do. However, as our society moved forward with technology and better understands, video games have proven to be outweighed any criticism out there with its benefits for individual and society. (which all dated back to the purpose of its creation) Games originally created a world in which players freely becomes what they want by working hard enough. It is unlike any real world situation as they require no social status from you and based purely on the brain's talent. This gives rise to a lot of people from different places around the country. The poor class, the underrepresented people succeeded at video game received admirations which were not easily obtainable outside ... Get more on HelpWriting.net ...
  • 19. Brief Summary Of The Documentary 'Gamer Girl' my group decided to do our documentary on a topic that we are all passionate about. Video games and the stereotypes that we, as gamers, are put into. there's so many: girls can't be hardcore gamers, all gamers are post pubescent teens with extreme social anxiety,gaming is a pointless hobby, all gamers are violent, etc. we have to fight Against how society sees us and slowly we may manage to get the respect and acceptance that we deserve. But the thing many don't understand is that stereotypes are the minority, not the majority. Whilst some people fit into these categories not all people necessarily must conform or do conform to the misconceptions of outsiders. I myself as a female gamer hate being referred to as a "gamer girl" i'm just a ... Show more content on Helpwriting.net ... I wrote out almost all of the 21 interview questions that we had for ben, minie moe, and Jasmine, Executed two of the three interviews, Wrote and directed the voice overs, drew the opening frames for the documentary, and made sure we had everything ready to go for the end of the documentary. Although, i did have quite a bit of fun making the opening and conducting interviews, seeing the world from others viewpoint is quite interesting. Everyone had their own outlook on how the gaming community was and their reasoning for staying in the community. I learned a lot of things throughout this project, one of which being chose your battles carefully. that's something i didn't do. i probably should have picked a better group, as everyone in my group, save jerry, has hardly done anything for the documentary project. I definitely owe jerry thanks for actually doing all the editing for the video. it was very helpful since i had to do a lot of the project solo. I learned a little about leadership, being a leader is like trying to wrangle crickets. depending on your group you might get more rebellious ... Get more on HelpWriting.net ...
  • 20. How Twitch Has Become The Most Popular Content Essay Twitch is a live streaming video platform owned by Twitch Interactive, a subordinate of Amazon. Twitch is a spinoff of Justin.tv. A spin off is the creation of an independent company by a parent company. The parent company, Justin.tv, a general interest streaming platform was launched in 2007 by Justin Kan and Emmett Shear. This site was divided into different content categories. It's gaming category quickly became the most popular content on the site. In 2014, Justin.tv's parent company shut down and rebranded as Twitch Interactive to represent a shift in focus to the gaming category. Twitch has been financially supported by investments of venture capital, capital invested in a new or expanding business. The company became profitable in correlation with the shutdown of its direct competitor Own3d.tv. Twitch has become the most popular e–sports streaming service by a large margin, referred to as a monopoly on the market. On August 25th, 2014 Amazon bought Twitch Interactive for $970 million dollars. Twitch Prime services those with Amazon Memberships. These users can use Twitch ad–free, they receive video games published by Amazon's game division as well as in–game content for popular games streamed on twitch, and they also get one free channel membership every 30–days. "Twitch is the world's leading social video platform and community for gamers, video game culture, and the creative arts." (Twitch, 2016) Everyday, almost 10 million visitors watch and chat about video games ... Get more on HelpWriting.net ...
  • 21. What Are The Stereotypes Of Gamers? The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ... Furthermore, this stereotype has not held an accurate view for years; while gaming has become a more mainstream activity, the stereotype has become much less prevalent. Speaking through personal experience, and the experience received by others in the community, few people play games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary, single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers" also exhibit this stereotype, but that quantity constantly and consistently approached, and will approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment and time–sync out of the many that make up the average day of the person who plays games Our society today has a very well established connection worldwide; a person only needs to pick up a cell phone, turn on the computer, or turn on the TV to communicate with many others around the world. Our world exists and operates as it currently does due to this vital and powerfully established connection. Furthermore, at its current state, gaming requires this all–encompassing connection. Gamers constantly stay connected to the internet and to the many other gamers in the world. They communicate often, both friendly and competitively. Yes, those other gamers they converse and interact with belong to the same community as themselves, yet the root of social networking, a major part of young adult ... Get more on HelpWriting.net ...
  • 22. My Personal Statement On My Life I just sit here and assault my brain by staring at a television screen all day trying to break into a virtual high security bank with my virtual weaponry and my virtual team of get–away drivers, security system hackers, and military level recon units. Doritos and Mountain Dew litter the area around me, and as a loading screen appears on the screen I scramble to shovel as much of those corn chips into my mouth before the next death match starts. My neck beard is grown to its fullest, and it smells like I have not even seen a shower in a month. I am a gamer. Many people will take one look at me and assume my life is a waste. To me, I am living the best I can. I have things that I enjoy doing, and even if it seen as wrong, I will not be afraid to continue perusing what makes me happy. Generally thought as a hobby for white males aged from the early teens to the early twenties, a gamer is usually limited to more than what it seems at first glance. While I as a writer do fit each of those characteristics, I know enough about the community of video gaming not to get my opinions in the way of what the reality of gamers are. Given any person, the chances are that they have played a video game in some way, shape or form. Not every person in the world has the same luxuries as each other, and this includes the luxury of video games. Often times, there is even a stereotype for "video games". A video game is not limited to a console and a television screen. Video games are seen ... Get more on HelpWriting.net ...
  • 23. Pros And Cons Of Rethinking Video Games Rethinking Video–games Video games are ubiquitous in modern life. It has not only been a source of entertainment, but also played an important role in a child growth and brain development. Many parents have a bad perspective towards video games, they consider it as a devil that corrupts mind and engages their child into non–productive, virtual, and harmful environment. Hence, they try to stop them completely from playing games by all means. This kind of attitude and behavior from the parent might not only effect their relationship with their child, but also deprive the child from advantages of playing video games that enhance brain power. Therefore, parents should allow their children engage with video games in reasonable amount. One main concern ... Show more content on Helpwriting.net ... Hence, facing problems to interact with the individuals in the society. This is because, the game takes all of their time, not being able to create new friendships. Indeed, most games played recently are online games that withhold large communities. These communities have enormous number of members that interact together for many purposes. Therefore, gamers can find friends through these communities. Another benefit these communities have is that they provided a medium for people with common ... Get more on HelpWriting.net ...
  • 24. Game Head Subculture Now a days to be considered a game head all you need is hours of your day to dedicate all to a game.The game head subculture is a mind game as well, a subculture that amends your everyday life. Your social life completely vanishes meanwhile your life is being consumed by a video game. According to Josh Elliot there have been cases where people have played games for, "up to 18–20 hours a day"(Elliot). The gamer subculture adds a group of antisocial individuals, addicted to video games who lack the ability to deal with normal everyday life. The gaming subculture brings a lot of people together. They bring people together through the gaming world. Gaming started when video games first came out, either on computer, console, or arcades you have to physically walk to. The games consisted of hard levels, which was purchased within the game, to keep gamers hooked and spending money. They referred to them as "expansion packs"(Henry). These packs add content encouraging players to ... Show more content on Helpwriting.net ... Once you get to the point that all you can or want to do is play a video game for hours at a time then you'll noticeably be an official gamer. Being a game addict could be unhealthy though. It can make a person become deranged. Josh Elliot's research discovered that Gamers have mind sickening thoughts. A gamer quoted explaining his experience as " A god among men... I was a tyrant... I could do what I want" (Elliott). When people begin having these thoughts they can become detrimental to their health or even society's health. It is extremely easy for someone like this who has been pulled away from their video game to continue to play the game in real life. People like this become brainwashed. They think that no matter what they are doing they are in a video game situation and that's when they become harmful to society. It is hard to get these people out the their game zone when they're extremely dialed ... Get more on HelpWriting.net ...
  • 25. Gender Roles : Women And Society One can always wonder how our society would be impacted if women have become gamers. In our society today, men are not the only gamers anymore. In many instances now, one can see women play a game that only men used to play once. Women 's participation in gaming has led to several changes in the family and society. Since women now started to play video games, this changes our society as a whole. The question that arises is, since there are women gamers, how does this affect gender roles within our families and society? When one looks at the gender roles before there were women gamers, one can see a significant difference. Women's roles consisted of caring for and educating her children, buying, preparing and storing food for the family, buying goods the family needs in everyday life, cleaning and maintaining the home. While on the other hand, men would go to work, then come home to a cleaned house with food on the table and after they ate would go on to relax by playing video games. Recently women have become a part of the gaming market. According to the IDSA, 43% of all gamers in America are women. Studies show that among online gamers the percentage is even higher: 50.4%. Now in our society women gamer make up 50.4% of gamers, this changes our gaming community. The majority of gamers now are females in their late 30s. These middle–aged women contribute more than 5 hours a week to gaming. Since they are putting in so much time into gaming, women in this age group have ... Get more on HelpWriting.net ...
  • 26. Analysis: Should Video Games Be Considered As A Sport? Should gaming be considered as a sport? Google classifies a sport as an activity that involves physical exertion and skill in which an individual or team compete against another or others for entertainment. Many activities such as Polo, Chess, Golf, Poker.etc are considered a sport because they require focus and strategy but video games requires the same amount of skill and strategy if not more. Video game being considered as a sport seems hard to believe but the growing popularity of gaming is changing the public's perception. From just starting out as a hobby video games has slowly turned into a competitive environment. From being at the top of the leaderboards and high scores to video games, which then turned into multiplayer features that ... Show more content on Helpwriting.net ... The gaming industry grew 4 times faster than the US economy in 2012 by bringing in $6.2 billion dollars into the economy. (Nick Statt). Some of the reasons that gaming is bringing in money is mainly by sales whether it is putting out games, downloading content, gaming tournaments involving the game, and advertising the game in giveaways. Video games bring people together; it requires a tremendous amount of skill, strategy, team–work and determination. Traditional sports such as basketball and football involve physical movement of the whole body but video games are limited to only using your hands but that doesn't mean it should be overlooked as a sport. Video games bring the fun out of people that can't always get out and play sports like other people. Not everyone that plays video games is athletically challenged. Many NBA stars have even admitted to playing video games after games, practices and meetings such as Kevin Durant, Dwight Howard, and LeBron James. Gaming might eventually be considered a sport if more people in the community interact with games and other might consider the games their profession throughout their life. Gaming brings people together and makes people happy, can relieve people of their stress and lets gamers meet other people from different states and countries and make new friends and possibly relationships. Video games should be considered a sport sometimes soon because the more the gaming franchises grow then eventually the gaming community will grow and more people will get into video games and getting competitive to compete against one ... Get more on HelpWriting.net ...
  • 27. Non Gamers Before the concept of time, people have been developing new ways to make life easier. Each technology affects the community in its own way. To illustrate, when a new technology is made like a computer, it made life more simple in different ways. For example, it made research easier also keeping everything in its place/organized. Furthermore, not every technology focuses on developing education, but also it has a major role in games. On–line games have changed through time, and a way to prove that is games used to be 2D, and now it became 3D and more challenging to people. Scientists have studied and researched that gamers are smarter than non–gamers in different aspects. On–line games help and improve gamers mind set in the working field by ... Show more content on Helpwriting.net ... Gamers can visualize their goal and plan different ways to approach it. Greg Tito (2010) also mentions by the same studies made by the Department of Defense that gamers have a greater increase in long–term memory than non–gamers. Furthermore, they are more focused while in the field. Greg Appelbaum (2013) an assistant professor of psychiatry in Duke School of Medicine said that the perspective of a gamer is different than how a non–gamer visualize things. These different studies proved that gamers experience through games have helped them through adapting in reality. To illustrate, a gamer as soon as he puts a goal to achieve, he instantly figures out different ways to approach that goal without even knowing due to by doing it for so long through games. After figuring out his alternatives he will start visualizing and set short term goals to achieve his goal. In the other hand, a non–gamer may do the same steps but the process of doing so might take longer because he has to right it down to visualize it. Also, gamers are creative when inventing or producing something new to help the society and make life ... Get more on HelpWriting.net ...
  • 28. Anti Gamergate Analysis An Anti–Gamergate documentary by Chris Haines will not be made due to the lack of financial support. Sadly, The project was close to reaching their goal. As they only needed $47,667 more to reach their $50,000 target. If the kickstarter deadline was extended for a couple of days, who know what could've happened? What is #Gamer? The project is advertised to the public as a neutral–stance documentary on #Gamergate. This documentary is supposed to cut through all the lies and manipulation to get right to the truth by presenting both the Anti–Gamergate's and Pro–Gamergate's perspective on what #gamergate is all about. However, brief description about the documentary on its kickstarter's page tell a different tale to those actually similar with ... Show more content on Helpwriting.net ... It's obvious to anyone who pay attentions that GamerGate is far from dead. Haines also brought into the assumption that gaming communities are divided due to Gamergate when it isn't. Today, gamers are more united than ever before under one banner. Hatred and Huniepop were extremely successful despite widespread criticism from anti–gg. In contrast, anti–gg games such as Sunset flopped spectacularly despite all the supports and biased reviews. Most importantly, Haines believed in the talking point shared by anti–gg and SJWs in trying to make the internet a more positive place for everybody because there's too much "harassment" and everyone need "safe space." They want everyone on the internet to be govern by social rules because they themselves get offended by texts they read on a monitor screen sent by a random person. They want everyone to be on their absolute best behavior as if they are on a date with their girlfriend's parent. If people want to act like they do in real life then they wouldn't be on the internet to begin with. Anti–Gamergate the ... Get more on HelpWriting.net ...
  • 29. Virtual Reality Is It A Fact Or Fantasy Virtual reality: Virtual rape is it a fact or fantasy Introduction The following essay will discuss the definition of viral rape and explore cases of virtual rape. A critical analysis will be given wether virtual rape can be considered to be real or merely fiction. What is Virtual Reality By reference to Unit 1, Virtual reality has everything to do with computers, and is indeed technology. As the definition on google states that Virtual reality is a computer–generated simulation of three–dimensional images or environments that one can interact with, in a real or physical way, by using special electronic equipments. Discussed in Unit 1 Virtual reality is first of all technology and secondarily an experience that describes many life activities in the information age that we live in.Virtual reality technology relies on the following, immersion, interactivity and information intensity.(Unit1:7) ... Show more content on Helpwriting.net ... According to Heim Virtual is being in effect though not recognised and reality is is real events that took place. Heim also states that Virtual Reality is an event that is real in effect but not in real in fact. ( Heim 1993: 109) Unit 1 states that Virtual Reality is an 'as if' aspect', it requires one own power of imagination and visualisation to complete the " fake" world. Michael Heim states that Virtual Reality enable one to go beyond one's own physical existence. (Heim 1993)The Dictonary definition suggests that Virtual Reality is a sense in which any simulation makes something seem to be real.(Heim 1998:109) What is virtual ... Get more on HelpWriting.net ...
  • 30. Mac Vs Mac Compare And Contrast When you want to have an amazing computer, but you can't choose which one is better? You went on the internet and research on a blog or ask some people. One person say PC is better and the other is say Apple Mac. In this compare and contrast paper; I will goes through and compare these of the following topic that people having problem with this; 1. The price tag? 2. How does it handle intense gaming? 3. How it handle heavy load of photo editing? 4. How it does handle intense load of video editing? 5. Does the system can be upgrade in the near distance future? The first to look at these machine is; how much it cost? To start with; a starter top–notch PC rig can start at $1,000. Also if you put very nice processor or graphic card, the more of the bill will add. Or the base model for iMac is $1,500. There is no special graphic card or nice processor. If you want to have faster processor the decent graphic card; you have to add another $500. The bill will be add to $2,000. You can put the same amount of money on a PC and still have better compartments. The second to look at the two of the machine is; does it handle intense gaming? Both of them can handle it, but the part is very different. The Apple Mac still used the same graphic card since summer of 2011. This graphic card have only 2 gigabyte of memory. My gaming rig has the same memory as the other, but the performance is very different. On the Mac, the benchmark of the graphic card while playing Battlefield 3 at ... Get more on HelpWriting.net ...
  • 31. Geeks Or Gamers Or Stereotypes? You are a normal person. You have a job and a house and friends. However, you truly love to play video games and you are a huge "nerd" in general. However, you do not ever think about telling your friends and coworkers that because you already know how people react to "gamers" or "nerds" or "geeks". You are terrified that people will insult you and call you childish, idiotic or even stupid. You know this since you were stereotyped before of being a childish/idiotic "nerd" or "geek" or "gamer", and know you are left with the memory of being generalized for what you like your entire life. In reality though, these stereotypes are all just false information made fact. To actually be stereotyped though, you have to know what a stereotype ... Get more on HelpWriting.net ...
  • 32. Violence In Media And Media Violence With technology becoming more advanced every year the public is becoming increasingly concerned with the link between the violence in media and actual violence between humans. However, this topic has not only gained interest by the public but researchers are intrigued by the connection as well. One of the subdivisions associated with media is, gaming culture. Yet, its association with developing violence among the youth and young adults has not been touched upon by many researchers. Although, the few who have looked into the violence within the realm of gaming have found many connections involving variables such as age, race, ethnicity, gender, personality, and acts of violence. In the study, Exposure to Media Violence and Other Correlates of Aggressive Behavior in Preschool Children; researchers, Perez and Daly, looked into whether violence in media such as television and video games affected how children behaved or how they got along with others during play time. In order to conduct this research they selected seven preschools. After the parents who wished to have their child participate gave consent there was officially a sample size of 70 children (32 female, 38 male). Then to create a control the researchers survey and rated the classroom environment, the teachers, the parents, and the children's ability to be self–regulatory. As a result, researchers found that children who were highly self–regulatory were more physically violent and those who had low self–regulation ... Get more on HelpWriting.net ...
  • 33. Meet Shrek: Stereotypes Of Gamers Meet Shrek. Shrek is an ordinary guy who has a job, a girlfriend, and a house. He often plays video games in his free time and tells his colleagues about his experiences in gaming. But his colleagues call him a loser and a dweeb for playing games. This is because when the word gamer is said, images of fat, unemployed, basement dwellers who have nothing better to do than play games come to mind. Stereotypes are qualities assigned to groups of people because of race, nationality, or sexual orientation. Stereotypes of gamers usually portray a fat, unhealthy basement dwellers ridden with acne and living on a diet of burgers and Red Bull. This is, of course, a stereotype many people refer to. Most of the time this stereotype is incorrect ... Get more on HelpWriting.net ...
  • 34. Speech On Video Games Since the first video games were developed in the 1950 – the gaming industry haven't looked back since. Throughout the century video games has gone through a huge development where the entire planet spend more than 3 billion hours a week playing video games. In the speech "Online Harassment and Cyber Mobs" Anita Sarkeesian, who is a female gamer, talks about the stereotypes of gaming. The type of people who don't think women should be a part of the gamer world. A world, which is dominated by men and where online harassment of the other gender is something we see everyday. This is the stereotype Sarkeesian talks about and this is the stereotype she tries to get rid of. A speech, which was told at the annual event for the organisation called ... Show more content on Helpwriting.net ... Many gamers felt that the accusations made against them were unfair and therefore we need to see it from two sides, Saarkeesian side and the gamer's side. From a gamers point of view many people will argue that Sarkeesian's journalistic integrity isn't so reliable and here is why: At the beginning of the speech Sarkeesian tells us about how she always used to play games since she was 10 years old, but this isn't entirely true. Because Sarkeesian actually admit during an interview with a professor called Melanie that she don't play videogames at all. But then again Sarkeesian talks to an audience, who is already taking her side of the story, so her integrity isn't on the line here. Its therefore important to take the context into ... Get more on HelpWriting.net ...
  • 35. Mapping the Issue Essay Jonathan Lee Eng 1302 8 March 2012 Thomas Tutt What Makes a Community Worth Gaming for Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close to my heart. Though it may sound trivial, the argument has been raging on for three decades, and has grown to a nation wide debate. The question: is there such thing as a gaming community? Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a community? Is it just a group of people meeting and having a good time? Or is it more? Is something like gaming able to unite people from all across the world? Admittedly, the argument is rather close to my heart. I have been interested games since the age of five. I ... Show more content on Helpwriting.net ... In terms of organization, it is perhaps not as strong as a community based upon physical land, but what it lacks in town hall meetings and elections, it makes up in conventions and LAN tournaments. The gaming community boasts large gaming conventions such as PAX, and E3, where thousands of gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is used to hold massive tournaments where many can pit themselves against other gamers. These Colosseums are where the celebrities of the gaming world are born, rising from the bodies of the hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is still a community that can have an impact on the world. The gaming community is not a legitimate community. It is not legitimate due to its lack of due to its lack of organization. It may claim to be united but there is little evidence to prove it. The community is too broken; there is division with consoles, whether an Xbox or a PC is better. There is division on the genre of games such as shooting games, role playing games and puzzle games. The communities are too far apart to be a single gaming community. Take a look at the most played game in the world, League of Legends . It has little to no tie with the popular fighting game genre,and it is at war with people that play Heroes of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between the two communities as chronicled in ... Get more on HelpWriting.net ...
  • 36. Reality Changes From People Across The World Reality changes from person to person. Whether something is real or not is determined through the individual. One may think it's true whereas the other may believe differently. It is common to form misconceptions on a subject that is relatively new and upcoming. Sports are generally one of the most common ways we conquer boredom. This entertainment involves, according to the Oxford Dictionary, physical exertion as well as brain stimulation. With technology emerging, the online gaming industry has become a vast media culture. Connecting millions across the world, the online gaming world provides users with an interactive database which engages both their body and their intellect. Gamers learn to utilize their problem solving skills and are forced to come up with strategies that require quick decisions. E sports encourage participants to train their brains so that they are able to deliver a rapid response in certain situations. Gamers face a great deal of pressure as they conform to the world of entertainment and competition. Therefore, E sports should be considered real as online gamers and sports athletics both provide an audience with a source of entertainment as well as being competitive. The entertainment industry provides its audience a way to release tension by showcasing various talents that stimulate the brain. Audiences enjoy watching the players practice and so for online games, such as the popular games known as League of Legends, gamers stream themselves training. ... Get more on HelpWriting.net ...
  • 37. informative speech Video games Essay Nicholas Frimel COM121 10/11/2014 Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games. Introduction Attention–getter: 59% of americans play video games, there are two gamers in each household in the U.S. "People of all ... Show more content on Helpwriting.net ... 1. The average U.S gamers age 13 or older spend 6.3 hours a week playing video games 2. The average Americans ages 15 and older spends 1.23 hours eating and drinking per day. 3. The average Americans ages 15 and older spend caring for children and others is .72 hours per day. 4. The average Americans ages 15 and older spend .48 hours of Educational activties per day. (Link: Now that you see how people incorperate there games into their day, lets look at relationships through video games) II. Video games also incorperate relationships for people. A. One relationship is an intimate relationship. 1. There have been cases of people finding their husband or wife through video games. B. Another relationship is friendship. 1. People play online and connect with other people, then add them as a friend, thus being able to play with and socialize with them. C. Also it incorperates family relationships. 1. One way is by playing and interacting with distant family members. 2.Another way is spending time playing video games with your child, spouse, or brother/sister. D. Last relationship is a in–game relationship. 1. When you play certaint video games you build a relationship with the A.I and (Link: Now that you see how video games relate to relationships, lets checkout who plays video games.) III. Now, ... Get more on HelpWriting.net ...
  • 38. The Negative Effects Of Video Games When the term "video games" is mentioned, the mental image many may picture is most likely one of a teenage boy behind a television screen or monitor, engaging in an action packed animation that contains no benefit but of pleasure. For many years the idea of computerized gaming has been twisted and misunderstood for something it truly isn't. The subject of discussion when the topic is usually brought about is typically about how video games are damaging our society and how the influence of some games have negatively impacted many and have indubitably brought about nothing but harm and violence due to the graphic content of some specific games, typically making that the image branded behind the idea of gaming. Could video games truly improve multitasking and problem solving skills? Truthfully, although video games and the effect on the human race have been misinterpreted as a brain deteriorating concept, many scientists and psychologists find that video games can actually have many benefits, even further proven that video games have the ability to actually teach and strengthen the effect of multitasking on the brain, with a long term effect of consistent results due to scientific studies taken. In Jane McGonigal's "Be a gamer, Save the world", the passage, speaks on the outlook of video games and the gamers themselves. With the idea of gaming perceived as time wasting and useless, the author explains the benefits that come about the virtually interactive world. McGonigal ... Get more on HelpWriting.net ...
  • 39. Professional Gamer Negative Outcomes Of An Elite Gamer Professional Gamer Negative Outcomes It's preposterous and a dream come true, the profession of an elite gamer. In this day and age, this recreational activity is considered a career. The professional sports they had in previous generations are transitioning into eSports, one of the fastest growing industries in the United States, South Korea, and other places around the world. "To put the skyrocketing of eSport viewership into perspective, the 2013 League of Legends Season 3 World Championship's thirty–two million viewers surpassed both the BCS National Championship and game seven of the NBA Finals by seven million, and more than doubled the viewership of the World Series." (Kasten) With this career, however retirement comes quickly and fame dissipates gradually. The career of a famous professional gamer is very dynamic and never set in stone. Although it is theoretically an enjoyable career, professional gamers develop huge drawbacks which include persistent stress, video–game related health problems, and early retirement, which leaves the gamer living under inhumane circumstances. The negative outcomes that result from the famous gamer profession, greatly outweigh the positives. In theory, the life of a professional gamer is the ultimate dream. To make thousands of dollars while virtually kicking your enemies ass in a game of StarCraft, League of Legends, or Counter–Strike. It is very easy to enter the world of eSports, no college education is required, so any gamer ... Get more on HelpWriting.net ...