hings are happening fast when it comes to the integration of technology into our everyday lives, and especially our classrooms. For years, people have been talking about the next 'big thing" in education, whether it was VCR tapes, closed-circuit TV, video conferencing, or so many things in between. These tools have had varying degrees of success transmitting data, but none have been effective in immersing students into the educational experience in a way that even comes close to the face-to-face classroom. Learning in a virtual world has the promise and potential to do just that. Whether its Webkinz, Club Penguin, or Second Life, our students are looking to virtual worlds for a wide variety of reasons. Join AJ Kelton for a discussion on the lead up to this potentially revolutionary shift in educational environments and where this all may be going.