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# NEW DARK AGE #ECONOMSYTIC
# CYBERMEDIEVAL # MAGGA
# TECHNO-FEUDALISM #PLATAFORM CAPITALISM
# DARK ENLIGHTENMENT # CORPORATE WARS
# BIG DATA # A.I.
“Just as medieval society was balanced on God and the Devil, so ours is balanced on consumption and its
denunciation. Though at least around the Devil heresies and black magic sects could organize. Our magic is
white. No heresy is possible any longer in a state of affluence. It is the prophylactic whiteness of a saturated
society, a society with no history and no dizzying heights, a society with no myth other than itself.”
Jean Baudrillard
*The Dossier is designed in a combination of colours that refers to the book "The Neverending Story" by
Michael Ende, which is written in two-color ink: green for the passages that take place in the land of Fantasy
and red for the passages that happen in the "real" world. This tension runs throughout the project.
NEW DARK AGE
"NEW DARK AGE" is a conceptual immersive VR game about what we have called Economystic* (the
fiduciary economic system based on faith in the value of capital) and Techno-feudalism( the feudal power of
technological corporations in the current socio-economic framework) that is structured in a journey through a
cyber-medieval speculative scenario in which Big Tech Corporations have replaced the territorial nation-state
model and run the world through the control of Big Data and corporate wars.
A walking simulator video game composed of 5 explorable levels corresponding to each of the five leading
companies in the digital market: the MMAGA corporations (Meta, Microsoft, Apple, Google, Amazon). In the
style of a first-person RPG, the viewer/player adopts the role of a USERF (USER+ SERF, servant) who
moves through the data servers of these corporate kingdoms, getting to know their practices, rituals, laws,
algorithms and feudal lords-CEOS.
NEW DARK AGE is a pilgrimage through this "New Dark Age" of information, where the contemporary
fantasy of knowledge provided by technology brings the opposite: an era of uncertainty, post-truth, predictive
algorithms and meticulous surveillance systems. In this New Dark Age capitalism has drifted into a neo-
feudalism where corporations (data platforms) look like kingdoms, CEOS (CEOs) and IAS (Artificial
Intelligences) act as Kings/Overlords and users as serfs/servants. Digital technology takes a dominant role,
boosting the offshoring and precarization of the labor force; and where economics and politics are moving
away from democracy.
*We coined the term "Economystic" as a dissertation for the Master of Digital Arts at Pompeu Fabra
University in 2015. Economystic is the ecstatic state produced by the material dissolution of money and the
virtualization of the stock market, the mental rapture experienced when moving from an open system, the
economy as household management (from Greek, oîkos, "house", and nomos, "law"), to a closed, cryptic
and mystical system (from Greek myein, "to enclose").
NEW DARK AGE materializes these issues in an experimental interactive artefact where these technological
corporations are shown as sovereign kingdoms that fight (among themselves and with the Nation States) for
the control of the users' data, subjugating them through a pact of "terms and conditions" by which users can
use the lords' lands (Operating Systems, digital platforms, Social Networks, Search Engines, etc.) in
exchange for cultivating them (the incessant production of content and information and the consequent
datification of bodies).
At the same time we show how this digital economy in which we are captives dilutes the figure of user and
worker. We all become part of the workforce of these Kingdom-Companies, both the workers themselves
(who are treated as Hardware - robot drones) and the users (who are the Software - content producers).
If in the Middle Ages we lived in a "cloud of ignorance", today the "cloud of data" encompasses and observes
orwellianly everything we do. The dark clouds and digital fantasies of this "New Dark Age" show that our
technological capacity to produce and process vast amounts of information does not correspond to an
improvement in knowledge and, especially, understanding of the world. On the contrary, the more we
increase computational power and accumulate greater amounts of data, the more we are left in deep
darkness, tripping through a world that, every day, as Zygmunt Bauman would say, is more liquid and virtual.
With the experimental video game "NEW DARK AGE" we want to create a narrative where by fictionalizing
reality through fantasy and science fiction tools (fantasy is not a way to escape from reality, but a more
pleasant way to approach it, as Michael Ende said) we reflect on concerning political issues of our present-
future.
INSTALLATION
The installation takes place in a space that emulates medieval sanctuaries, through a PC gamer computer
with RGB led lights + cybermedieval stained glass side panels and video tapestries with techno-feudal motifs
mixed with the logos of the MMAGA (Meta, Microsoft, Apple, Google, Amazon) corporations.
The video game is played through a “Meta Quest 2” Virtual Reality Headset which allows a complete
immersion in first person into the interactive environment. The video game is broadcast live on screens
accessible to the public.
TECHNICAL DATA
NEW DARK AGE.
Gamer Installation.
Interactive Virtual Reality Video Game (Made With Unity), PC Gaming with cybermedieval tempered
stained glass, Meta Quest 2 Virtual Reality Headset, Techno-feudal video-tapestries, OST Corporate
Hymns MMAGA (Meta, Microsoft, Apple, Google-Alphabet, Amazon), 5x 42" Screens, RGB LEDs,
Chains, Sentinel Mecha Metal Framework, LARP Chainmail, Nazgûl Armor (The Lord of the Rings)
and Mortal Sword (Final Fantasy VII).
YESSi PERSE (b. 2015, Internet) A.K.A. Jesús C González Fernández (b. 1989, Spain) & Miguel Gómez
López (b. 1990, Spain) in collaboration with Shell Ocean [ Game developer - Tech artist ], Ricardo
Llopico [ Stained glass Mondovitral ], Rroggerserretriccou + Carles Castaño + Albert Tarrats [ Metal
Mecha Body ].
Produced by "Generaciones Prize" of La Casa Encendida, Madrid (Spain), 2023.
YESSI PERSE (B. 2015, INTERNET).
A.K.A. JESÚS C GONZÁLEZ FERNÁNDEZ (B. 1989, SPAIN)
& MIGUEL GÓMEZ LÓPEZ (B. 1990, SPAIN).
Multidimensional artists and Quantum DJs based in Barcelona, Spain. IP:62.174.182.94.
YESSi PERSE is a Fiction Suit. A hyperstitional interface that allows their wearers to enter into
alternative narratives. This parapersona is a continuous-under-construction Avatar, an otherkin/cyborg
creature incarnating the idea that concepts such as Body, Identity and Humankind belong to the
Fantasy Realm too. They use the creation of AFK (Away From Keyboard) virtual personae as a mean
of redefining and expanding the inner and external expressions/notions of the self. Manifesting,
performatively, in an RPG (Role Play Game) character.
YESSi uses the political strategies of science fiction and urban fantasy to raise questions about
identity, digital economics and xenofeminist posthuman future ecologies.
The current work of YESSi revolves around the mutation of institutional artistic performance with
memetic variations that come from popular performative formalizations such as party contexts (using
the DJ / VJ Set as format), Cosplay, LARP (Live action role-playing game), Online Communities and
VirtualWorlds.
YESSi PERSE has been a resident artist at HANGAR, Visual Arts Research and Production Centre in
Barcelona. They have received “Generaciones 2023 Award” from La Casa Encendida / Fundación
Montemadrid, Can Felipa Arts Visuals 2022 Award for creation, Barcelona Producció 2021 Award from
La Capella, Miquel Casablancas 2020 Award for project, PREMIS BARCELONA 2020 Award and the Art
Jove 2019 Award.
They have performed and exhibited work both in the institutional art framework (HKW, MACBA, IVAM,
EACC, La Capella, Arts Santa Mònica, Fundació Joan Miró, MNAC, Matadero, V2_ Lab for the Unstable
Media), galleries (Okela, New Art City, PS Mirabel), biennales (Athens Biennale, Barcelona Biennial of
Thought, the wrong biennale) and cultural forums (“II Global Youth Culture Forum -Popular culture, identity
and representation. Transdisciplinary knowledge to invent new imaginaries together-” at Jeju, South Korea);
as well as in the club scene and music festivals such as Primavera Sound Pro, Sónar, Transmediale & CTM,
NY Fashion Week and World Pride Madrid.
Co-founders of the artistic collective “NeuroDungeon” in 2020, whose first actions have been the -3D avatar
based- virtual raves “NeuroXcape”, online music festival “Nu:cenosis” and "NeuroXcape Hybrid Reality
Rave" in the framework of "Metaverses: realities in transition" by Matadero Madrid and L.E.V. (Laboratory of
Visual Electronics).
ACADEMIC STUDIES
Master Degree of Digital Arts. Pompeu Fabra University UPF-IDEC, Barcelona, 2014-15.
Bachelor of Fine Arts, UMU-University of Murcia, Murcia, 2013.
Seneca-Sicue Schollarship, Fine Arts, UB-University of Barcelona, 2011-12.
PRESS
https://www.arte.tv/fr/videos/108054-000-A/xenogenders-farfadets-queer-et-cyber-nymphes-au-dela-du-genre-tracks/
http://www.berlinartlink.com/2019/05/03/the-landscape-beyond-the-keys-an-interview-with-%C2%A5esi-perse/
https://elpais.com/elpais/2017/11/30/tentaciones/1512042964_616599.html
https://cajanegraeditora.com.ar/blog/bienvenidos-a-la-neurodungeon-aceleracionismo-musical-y-danzas-inhumanas-en-
el-cyberfeudalismo/
https://pitchfork.com/thepitch/music-livestreaming-coronavirus/
https://www.electronicbeats.net/year-in-review-dj-live-streams/
https://www.electronicbeats.net/the-feed/lord-of-the-rings-gabber-party-berlin/
https://www.youtube.com/watch?v=kZusEzcqQII&ab_channel=ElBloque
https://www.instagram.com/tv/CCBAGGADXIc/?hl=es
ARTWORK & AWARDS.
- NEW DARK AGE. Generaciones 2023. La Casa Encendida / Fundación Montemadrid, Madrid. 2023.
- NeuroXcape Hybrid Reality Rave, L.E.V. (Laboratory of Visual Electronics) + Matadero, Madrid. 2023.
- HARDCRONICAS. EACC Contemporary Art Space, Castellón. 2022.
- Octobre Numérique-Faire Monde Virtual Worlds Festiva., Arles, France. 2022.
- BAM Festival. Barcelona. 2022.
- Hackers & Designers H&D. Amsterdam. 2022
- Ex Abrupto Art festival. Moià. 2022.
- Sónar +D Music, Creativity and Technology Festival, Barcelona. 2022.
- TOP5: Fairytales of Eternal Economic Growth. Me gustas pixelad_. La Casa Encendida, Madrid. 2022.
- PREMI BARCELONA PRODUCCIÓ 2021. La Capella. NeuroDungeon-NeuroXcape: The Role Play Game.
- PREMI Miquel Casablancas 2021 (Proyecto). Sant Andreu Contemporani. Barcelona.
- ŒSTROGEN X SABBATUM FEVER. Roten Fabrik. Zürich, Suiza. 2021.
- ATHENS BIENNALE, AB7: ECLIPSE. XENOMILITIA. Bienal de Atenas, Grecia. 2021.
- Narthex Festival, Methana (Peloponnese), Grecia. 2021.
- Primavera Sound Pro. CCCB & Sala Apolo, Barcelona. 2021.
- OTHERKINESS AND NONHUMAN XENOAESTHETICS. A Theory Gameplay. Can Felipa Arts Visuals.
Barcelona. 2021.
- PREMIS BARCELONA 2020. Barcelona cultura.
- HURTFREE NETWORK FESTIVAL, IMVU / Twitch. New York. 2020.
- BIENAL DE PENSAMIENTO Ciudad Abierta 2020, Barcelona. 2020.
- Kaxetak5, Okela, Bilbao. 2020.
- MOST DISMAL SWAMP. Silicon Valet & New Art City, Virtual Art Exhibition / London, UK. 2020
- WOS Festival - FUTURO_PRESENTE, Redefinir nuestras comunidades. Galicia. 2020.
- Eufònic Festival. Prácticas culturales futuras. Terres de l’Ebre. 2020.
- EMOTIONAL SPA, El Bloque. YouTube. 2020.
- NeuroXcape - Virtual Rave, Club Cooee App, Twitch. 2020.
- Nu:Cenosis, IMVU / Twitch. Barcelona, New York, Los Angeles. 2020.
- HURTFREE NETWORK XIV, IMVU / Twitch. New York. 2020.
- XENO. Centre LGTBI, Barcelona. 2020.
- My Chemical Imbalance, Valle Eléctrico, Razzmatazz - Sala Sol, Barcelona - Madrid. 2020.
- II Global Youth Culture Forum. “Having fun. Popular culture, identity and representation.
Transdisciplinary knowledge to invent new imaginaries together” Jeju, South Korea. 2019.
- Pleasure Island, HANGAR, Barcelona, 2019.
- The Accelerationist Opera act 1. LES ESCENES. La Capella, Barcelona, 2019.
- PREMI ART JOVE 2019 - BODYFIELD , Ganadora Creación, Barcelona. 2019.
- TRANSMEDIALE FESTIVAL (art and digital culture), CRYPTORAVE #8, HKW, Berlín. 2019.
- MORDORKORE, Diskothek Melancholie 2, Berlín. 2019.
- MAKE KIN(D), NOT FUTURE(S), MACBA. Barcelona. 2019.
- BODYFIELD, Play with Fire - PS Mirabel, Manchester, United Kingdom. 2018.
- XENOHOSPITALITY RIDER, IVAM. Institut Valenciá d ́Art Modern. Valencia. 2018.
- Premi Miquel Casablancas (Gráfica), Sant Andreu Contemporani, Barcelona. 2017.
- FINAL BOSS, CLUB MARABÚ, Barcelona. 2017.
- WORLD PRIDE WAR, NAVES MATADERO, World Pride Madrid, Madrid. 2017.
- EUROPE ́S LIVING A CELEBRATION, SALA USURPADA, Barcelona. 2017.
- REKIEM, CLUB MARABÚ, Barcelona. 2017.
- CARE ~ a url party #7 x Bound Centre, V2_ Institute for the Unstable Media, Rotterdam. 2017.
- C.TANGANA, “Pop Ur Pussy” Videoclip, Art Direction. Barcelona, 2017.
- LUAR, New York Fashion Week SS17, 3D Visuals. New York, 2016.
- HEDONISMO CRÍTICO, Joan Miró Fundation - Equipo Palomar. Barcelona, 2016.
- MINOR GENDER. MNAC National Art Museum of Catalonia - Equipo Palomar. Barcelona, 2015.
- “UltraOrbism” by Marceli Antúnez. Interactive Visuals, Arts Santa Mònica, Barcelona, 2015.
- PANSPERMIA - Marceli Antunez’s Studio. Artistic Production. Barcelona, 2015.
YESSI PERSE
2023

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YESSI PERSE - NEW DARK AGE - DOSSIER EN.pdf

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  • 3. # NEW DARK AGE #ECONOMSYTIC # CYBERMEDIEVAL # MAGGA # TECHNO-FEUDALISM #PLATAFORM CAPITALISM # DARK ENLIGHTENMENT # CORPORATE WARS # BIG DATA # A.I. “Just as medieval society was balanced on God and the Devil, so ours is balanced on consumption and its denunciation. Though at least around the Devil heresies and black magic sects could organize. Our magic is white. No heresy is possible any longer in a state of affluence. It is the prophylactic whiteness of a saturated society, a society with no history and no dizzying heights, a society with no myth other than itself.” Jean Baudrillard *The Dossier is designed in a combination of colours that refers to the book "The Neverending Story" by Michael Ende, which is written in two-color ink: green for the passages that take place in the land of Fantasy and red for the passages that happen in the "real" world. This tension runs throughout the project.
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  • 5. NEW DARK AGE "NEW DARK AGE" is a conceptual immersive VR game about what we have called Economystic* (the fiduciary economic system based on faith in the value of capital) and Techno-feudalism( the feudal power of technological corporations in the current socio-economic framework) that is structured in a journey through a cyber-medieval speculative scenario in which Big Tech Corporations have replaced the territorial nation-state model and run the world through the control of Big Data and corporate wars. A walking simulator video game composed of 5 explorable levels corresponding to each of the five leading companies in the digital market: the MMAGA corporations (Meta, Microsoft, Apple, Google, Amazon). In the style of a first-person RPG, the viewer/player adopts the role of a USERF (USER+ SERF, servant) who moves through the data servers of these corporate kingdoms, getting to know their practices, rituals, laws, algorithms and feudal lords-CEOS. NEW DARK AGE is a pilgrimage through this "New Dark Age" of information, where the contemporary fantasy of knowledge provided by technology brings the opposite: an era of uncertainty, post-truth, predictive algorithms and meticulous surveillance systems. In this New Dark Age capitalism has drifted into a neo- feudalism where corporations (data platforms) look like kingdoms, CEOS (CEOs) and IAS (Artificial Intelligences) act as Kings/Overlords and users as serfs/servants. Digital technology takes a dominant role, boosting the offshoring and precarization of the labor force; and where economics and politics are moving away from democracy. *We coined the term "Economystic" as a dissertation for the Master of Digital Arts at Pompeu Fabra University in 2015. Economystic is the ecstatic state produced by the material dissolution of money and the virtualization of the stock market, the mental rapture experienced when moving from an open system, the economy as household management (from Greek, oîkos, "house", and nomos, "law"), to a closed, cryptic and mystical system (from Greek myein, "to enclose").
  • 6. NEW DARK AGE materializes these issues in an experimental interactive artefact where these technological corporations are shown as sovereign kingdoms that fight (among themselves and with the Nation States) for the control of the users' data, subjugating them through a pact of "terms and conditions" by which users can use the lords' lands (Operating Systems, digital platforms, Social Networks, Search Engines, etc.) in exchange for cultivating them (the incessant production of content and information and the consequent datification of bodies). At the same time we show how this digital economy in which we are captives dilutes the figure of user and worker. We all become part of the workforce of these Kingdom-Companies, both the workers themselves (who are treated as Hardware - robot drones) and the users (who are the Software - content producers). If in the Middle Ages we lived in a "cloud of ignorance", today the "cloud of data" encompasses and observes orwellianly everything we do. The dark clouds and digital fantasies of this "New Dark Age" show that our technological capacity to produce and process vast amounts of information does not correspond to an improvement in knowledge and, especially, understanding of the world. On the contrary, the more we increase computational power and accumulate greater amounts of data, the more we are left in deep darkness, tripping through a world that, every day, as Zygmunt Bauman would say, is more liquid and virtual. With the experimental video game "NEW DARK AGE" we want to create a narrative where by fictionalizing reality through fantasy and science fiction tools (fantasy is not a way to escape from reality, but a more pleasant way to approach it, as Michael Ende said) we reflect on concerning political issues of our present- future. INSTALLATION The installation takes place in a space that emulates medieval sanctuaries, through a PC gamer computer with RGB led lights + cybermedieval stained glass side panels and video tapestries with techno-feudal motifs mixed with the logos of the MMAGA (Meta, Microsoft, Apple, Google, Amazon) corporations. The video game is played through a “Meta Quest 2” Virtual Reality Headset which allows a complete immersion in first person into the interactive environment. The video game is broadcast live on screens accessible to the public. TECHNICAL DATA NEW DARK AGE. Gamer Installation. Interactive Virtual Reality Video Game (Made With Unity), PC Gaming with cybermedieval tempered stained glass, Meta Quest 2 Virtual Reality Headset, Techno-feudal video-tapestries, OST Corporate Hymns MMAGA (Meta, Microsoft, Apple, Google-Alphabet, Amazon), 5x 42" Screens, RGB LEDs, Chains, Sentinel Mecha Metal Framework, LARP Chainmail, Nazgûl Armor (The Lord of the Rings) and Mortal Sword (Final Fantasy VII). YESSi PERSE (b. 2015, Internet) A.K.A. Jesús C González Fernández (b. 1989, Spain) & Miguel Gómez López (b. 1990, Spain) in collaboration with Shell Ocean [ Game developer - Tech artist ], Ricardo Llopico [ Stained glass Mondovitral ], Rroggerserretriccou + Carles Castaño + Albert Tarrats [ Metal Mecha Body ]. Produced by "Generaciones Prize" of La Casa Encendida, Madrid (Spain), 2023.
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  • 13. YESSI PERSE (B. 2015, INTERNET). A.K.A. JESÚS C GONZÁLEZ FERNÁNDEZ (B. 1989, SPAIN) & MIGUEL GÓMEZ LÓPEZ (B. 1990, SPAIN). Multidimensional artists and Quantum DJs based in Barcelona, Spain. IP:62.174.182.94. YESSi PERSE is a Fiction Suit. A hyperstitional interface that allows their wearers to enter into alternative narratives. This parapersona is a continuous-under-construction Avatar, an otherkin/cyborg creature incarnating the idea that concepts such as Body, Identity and Humankind belong to the Fantasy Realm too. They use the creation of AFK (Away From Keyboard) virtual personae as a mean of redefining and expanding the inner and external expressions/notions of the self. Manifesting, performatively, in an RPG (Role Play Game) character. YESSi uses the political strategies of science fiction and urban fantasy to raise questions about identity, digital economics and xenofeminist posthuman future ecologies. The current work of YESSi revolves around the mutation of institutional artistic performance with memetic variations that come from popular performative formalizations such as party contexts (using the DJ / VJ Set as format), Cosplay, LARP (Live action role-playing game), Online Communities and VirtualWorlds. YESSi PERSE has been a resident artist at HANGAR, Visual Arts Research and Production Centre in Barcelona. They have received “Generaciones 2023 Award” from La Casa Encendida / Fundación Montemadrid, Can Felipa Arts Visuals 2022 Award for creation, Barcelona Producció 2021 Award from La Capella, Miquel Casablancas 2020 Award for project, PREMIS BARCELONA 2020 Award and the Art Jove 2019 Award. They have performed and exhibited work both in the institutional art framework (HKW, MACBA, IVAM, EACC, La Capella, Arts Santa Mònica, Fundació Joan Miró, MNAC, Matadero, V2_ Lab for the Unstable Media), galleries (Okela, New Art City, PS Mirabel), biennales (Athens Biennale, Barcelona Biennial of Thought, the wrong biennale) and cultural forums (“II Global Youth Culture Forum -Popular culture, identity and representation. Transdisciplinary knowledge to invent new imaginaries together-” at Jeju, South Korea); as well as in the club scene and music festivals such as Primavera Sound Pro, Sónar, Transmediale & CTM, NY Fashion Week and World Pride Madrid. Co-founders of the artistic collective “NeuroDungeon” in 2020, whose first actions have been the -3D avatar based- virtual raves “NeuroXcape”, online music festival “Nu:cenosis” and "NeuroXcape Hybrid Reality Rave" in the framework of "Metaverses: realities in transition" by Matadero Madrid and L.E.V. (Laboratory of Visual Electronics). ACADEMIC STUDIES Master Degree of Digital Arts. Pompeu Fabra University UPF-IDEC, Barcelona, 2014-15. Bachelor of Fine Arts, UMU-University of Murcia, Murcia, 2013. Seneca-Sicue Schollarship, Fine Arts, UB-University of Barcelona, 2011-12. PRESS https://www.arte.tv/fr/videos/108054-000-A/xenogenders-farfadets-queer-et-cyber-nymphes-au-dela-du-genre-tracks/ http://www.berlinartlink.com/2019/05/03/the-landscape-beyond-the-keys-an-interview-with-%C2%A5esi-perse/ https://elpais.com/elpais/2017/11/30/tentaciones/1512042964_616599.html https://cajanegraeditora.com.ar/blog/bienvenidos-a-la-neurodungeon-aceleracionismo-musical-y-danzas-inhumanas-en- el-cyberfeudalismo/ https://pitchfork.com/thepitch/music-livestreaming-coronavirus/ https://www.electronicbeats.net/year-in-review-dj-live-streams/ https://www.electronicbeats.net/the-feed/lord-of-the-rings-gabber-party-berlin/ https://www.youtube.com/watch?v=kZusEzcqQII&ab_channel=ElBloque https://www.instagram.com/tv/CCBAGGADXIc/?hl=es
  • 14. ARTWORK & AWARDS. - NEW DARK AGE. Generaciones 2023. La Casa Encendida / Fundación Montemadrid, Madrid. 2023. - NeuroXcape Hybrid Reality Rave, L.E.V. (Laboratory of Visual Electronics) + Matadero, Madrid. 2023. - HARDCRONICAS. EACC Contemporary Art Space, Castellón. 2022. - Octobre Numérique-Faire Monde Virtual Worlds Festiva., Arles, France. 2022. - BAM Festival. Barcelona. 2022. - Hackers & Designers H&D. Amsterdam. 2022 - Ex Abrupto Art festival. Moià. 2022. - Sónar +D Music, Creativity and Technology Festival, Barcelona. 2022. - TOP5: Fairytales of Eternal Economic Growth. Me gustas pixelad_. La Casa Encendida, Madrid. 2022. - PREMI BARCELONA PRODUCCIÓ 2021. La Capella. NeuroDungeon-NeuroXcape: The Role Play Game. - PREMI Miquel Casablancas 2021 (Proyecto). Sant Andreu Contemporani. Barcelona. - ŒSTROGEN X SABBATUM FEVER. Roten Fabrik. Zürich, Suiza. 2021. - ATHENS BIENNALE, AB7: ECLIPSE. XENOMILITIA. Bienal de Atenas, Grecia. 2021. - Narthex Festival, Methana (Peloponnese), Grecia. 2021. - Primavera Sound Pro. CCCB & Sala Apolo, Barcelona. 2021. - OTHERKINESS AND NONHUMAN XENOAESTHETICS. A Theory Gameplay. Can Felipa Arts Visuals. Barcelona. 2021. - PREMIS BARCELONA 2020. Barcelona cultura. - HURTFREE NETWORK FESTIVAL, IMVU / Twitch. New York. 2020. - BIENAL DE PENSAMIENTO Ciudad Abierta 2020, Barcelona. 2020. - Kaxetak5, Okela, Bilbao. 2020. - MOST DISMAL SWAMP. Silicon Valet & New Art City, Virtual Art Exhibition / London, UK. 2020 - WOS Festival - FUTURO_PRESENTE, Redefinir nuestras comunidades. Galicia. 2020. - Eufònic Festival. Prácticas culturales futuras. Terres de l’Ebre. 2020. - EMOTIONAL SPA, El Bloque. YouTube. 2020. - NeuroXcape - Virtual Rave, Club Cooee App, Twitch. 2020. - Nu:Cenosis, IMVU / Twitch. Barcelona, New York, Los Angeles. 2020. - HURTFREE NETWORK XIV, IMVU / Twitch. New York. 2020. - XENO. Centre LGTBI, Barcelona. 2020. - My Chemical Imbalance, Valle Eléctrico, Razzmatazz - Sala Sol, Barcelona - Madrid. 2020. - II Global Youth Culture Forum. “Having fun. Popular culture, identity and representation. Transdisciplinary knowledge to invent new imaginaries together” Jeju, South Korea. 2019. - Pleasure Island, HANGAR, Barcelona, 2019. - The Accelerationist Opera act 1. LES ESCENES. La Capella, Barcelona, 2019. - PREMI ART JOVE 2019 - BODYFIELD , Ganadora Creación, Barcelona. 2019. - TRANSMEDIALE FESTIVAL (art and digital culture), CRYPTORAVE #8, HKW, Berlín. 2019. - MORDORKORE, Diskothek Melancholie 2, Berlín. 2019. - MAKE KIN(D), NOT FUTURE(S), MACBA. Barcelona. 2019. - BODYFIELD, Play with Fire - PS Mirabel, Manchester, United Kingdom. 2018. - XENOHOSPITALITY RIDER, IVAM. Institut Valenciá d ́Art Modern. Valencia. 2018. - Premi Miquel Casablancas (Gráfica), Sant Andreu Contemporani, Barcelona. 2017. - FINAL BOSS, CLUB MARABÚ, Barcelona. 2017. - WORLD PRIDE WAR, NAVES MATADERO, World Pride Madrid, Madrid. 2017. - EUROPE ́S LIVING A CELEBRATION, SALA USURPADA, Barcelona. 2017. - REKIEM, CLUB MARABÚ, Barcelona. 2017. - CARE ~ a url party #7 x Bound Centre, V2_ Institute for the Unstable Media, Rotterdam. 2017. - C.TANGANA, “Pop Ur Pussy” Videoclip, Art Direction. Barcelona, 2017. - LUAR, New York Fashion Week SS17, 3D Visuals. New York, 2016. - HEDONISMO CRÍTICO, Joan Miró Fundation - Equipo Palomar. Barcelona, 2016. - MINOR GENDER. MNAC National Art Museum of Catalonia - Equipo Palomar. Barcelona, 2015. - “UltraOrbism” by Marceli Antúnez. Interactive Visuals, Arts Santa Mònica, Barcelona, 2015. - PANSPERMIA - Marceli Antunez’s Studio. Artistic Production. Barcelona, 2015.