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Agenda
PART 1: All About Violence
- Myths About Violence
- How We React to Danger
- How We Handle Violence
PART 2: Crafting Fighting Scenes
- A Useful Framework
- Maximizing Impact
- Writing Tips for Action Scenes
• Totally Shameless Plug
• Workshop Evaluation Form
Part 1
All About Violence
Who Am I?
David Keener
• I Write Genre Mashups…
• Most of them with Fighting,
Crime or Military Combat
• Novelettes/Novellas
• Anthology Editor
• Defensive training with an
ex-SEAL
Exercise 1: Who Dies?
Cop vs. Man with Knife
• They’re 21 feet apart
• The Cop’s gun is in his holster
• The Man’s knife is drawn
Who lives and who dies?
Answer 1: Who Dies?
The Cop Dies
• “How Close is Too Close?”
- By Dennis Tueller
- An article in SWAT magazine from 1983
• Modern “triple-retention” holsters are
even slower
Myths About Violence
• Violence Never Solves Anything
• Only the Ignorant Engage in Violence
• Only Men are Really Violent
• Violence is the Result of an Improper
Upbringing
VIOLENCE
WORKS
VIOLENCE
WORKS
This Shouldn’t be true…
We Don’t Want it to be true…
But too often this IS true.
Rape Stats
Rape is just one type of
violent crime. Consider
other crimes such as:
• Robberies
• Murders
• Muggings
• Car Jackings
• Violent Abuse
• Intimidation
• Others
It’s frightening how
often violence works for
perpetrators.
Types of Fights
• Monkey Dance
• Group Monkey Dance
• Attack from Advantage
• Ritual Fight
• A Fair Fight (very rare)
Monkey Dance
• So universal it’s clearly instinctive
• Two guys trading escalating insults…
• Pushing on each other’s chests…
• Until one of them throws a roundhouse punch.
• Then they punch and wrestle…
• Until people around them intervene.
It’s (usually) a male dominance fight
Group Monkey Dance
• Going into “danger” with your tribe…
- A bonding experience
• Examples:
- Tribal hunters venturing out on a hunt
- Soldiers on a combat mission
- Mugging a tourist…to get into a gang
- Becoming a “made” man in the Mafia
- Enforcing group rules, e.g. punishing traitors
Attack from Advantage
• Why start a fight you might not win?
• It’s called “self-defense” for a reason…
- You’re already losing when the fight starts
- The enemy has picked the location, the
odds, the weapons, etc.
Ritual Fight
• A Fight with well-defined “Rules”
- Boxing, wrestling, kickboxing
- A duel with swords or pistols
- A bar fight
- “Let’s take it outside, bucko!”
- Can be a more organized “Monkey Dance”
A Fair Fight
• Not as rare as a Unicorn but…
• Ex. – A chance meeting of two evenly
matched military units
Women and the Monkey Dance
• Not hard-wired like men
- Can exhibit it as a learned behavior…
• Can decide how to react
- Men tend to punch; women can do anything
- Makes women more unpredictable in a fight
• Men also tend to underestimate women
Adrenaline and Men
• “Adrenaline” is a built-in reaction to Danger
• It’s very much a mixed bag
- It promotes Raw Power and Speed…
- But Depresses usable Intelligence…
- And can cause Clumsiness and Tunnel Vision
• Takes training and experience to overcome
the downsides of adrenaline
Adrenaline and Women
• For Women, “adrenaline” builds slowly…
- Then peaks and trails off
- Never peaks as high as Men
• Men peak early and high…
- Men can go into a “combat rage”
• Since Women build more slowly…
- They have time to plan their “combat rage”
Exercise 2: Who Wins?
Female Jogger vs. Male Attacker
• 25-ish female jogger
- With some self-defense training
• Early 30’s attacker: A Bodybuilder
• He attacks, she fends him off and even
kicks him in the crotch
Does she attack or run?
Answer 2: Who Dies?
She RUNS for her life
• He’s stronger and faster at short distances
• If he grapples her, she’s DEAD
In real life, she runs and gets away. Identifies
the man to the police; he’s a serial rapist out
on parole. He’s already killed two other
joggers in the area.
Cognitive Bias
• People don’t expect to be in danger
• Often don’t recognize danger when it appears
- May not realize pop-pop-pop is gunfire
- May rationalize away what they see…
• Difficult to “win” when you don’t realize
what’s happening until it’s too late
- Active shooter scenarios, muggings, etc.
• Bias is typically overcome by training
OODA Loop
OODA Loop Details
Looping
In a fight…
• You act physically based on your OODA Loop
• As does your opponent
• Your actions are his observations
• His actions are your observations
• Decide faster to disrupt his OODA Loop
- And take control of the fight
Exercise 3: Beach Attack
Water
Hotel
Shops
Beach
Shooter’s
Path
A
B
CD
E
(Shooter does not
look at them)
o
Pulls out
Weapon
Answer 3: Beach Attack
A. Flight (into the water)
B. Doesn’t matter – They’re Dead
C. Freeze or Fight (actually Freeze)
D. Flight (or play dead)
E. Flight
If you survived, you either did something
right…or you just got lucky
Part 2
Crafting Fight Scenes
Level of Realism
Your First Decision is…
How real do you want it?
RealisticAbsurd Antiseptic Cinematic Pseudo
Saving
Private
Ryan
The
Rifleman
Three
Stooges
The
Princess
Bride
Commando
The
Terminator
Rocky
The
Departed
Realism By Genre
• Military SF: Pseudo, Realistic
• Fantasy: Antiseptic
• Horror: Realistic
• Thriller: Cinematic, Antiseptic
• Romance: Cinematic (and short)
• Humorous: Absurd, Cinematic
Paradigm
• Setup
• Opening Moves
• Middle Game
• End Game
• Aftermath
A Simple Paradigm for Fight Scenes
The complexity is in the Details…
1. Setup
• Establish context, e.g. – local geography
• Establish Stakes
• Establish Rules, e.g. – “first blood” in a duel
• Tell what we need to know before fighting starts
- You won’t be able to later on
- Don’t be afraid of “shorthand”
• If the opponents are talking, it’s usually here
2. Opening Moves
• The Fight begins…
• Opponents feel each other out
- Some trickery may start here
- Ex. – Faking an injury, etc.
• The “plan” gets tested for the first time
• Terse Dialogue, if any
- Unless aiming at Absurd or Cinematic
• If the opponents are talking, it’s sometimes here
3. Middle Game
• The Fight really kicks into gear…
• Surprise: (Optional) – “I’m not left-handed”
- May cause transition to the End Game
• Most likely No Dialogue
• Takes hero to the edge of his/her abilities
• Throwing in some details adds to the realism
- Can’t do a full sword swing in a stairway
• Do NOT do blow-by-blow descriptions
4. End Game
• The Conclusion of the Fight…
- Win, Lose, Draw, Delayed
• Payoffs: From any surprises or trickery
• Minimal Dialogue (but Key)
- “Luke, I am Your Father.”
- “I told you you’d never amount to anything.”
Goal: Organic outgrowth from activities, but
hopefully surprising in its details
5. Aftermath
• What happens because of this Fight?
• How does Life change for those involved?
• If the Fight matters, it’s got to have consequences
- Otherwise, cut it out
• Opportunity for more dialogue
Writing Action
• Typically written tightly
- No extraneous words (inc. adverbs)
• Short sentences, short paragraphs
• Dynamic words
• Only absolutely necessary descriptions
• No dialogue (or very little)
• Your Fight scene is probably under 1000 words
- With Setup the longest
- Aftermath can be short or long…
Exercise 4: The Duel
• Blaze Conner – son of a minor noble (age 22)
- Some sword training; not a duelist
• Caught with Esme Yavin (19), Duke’s daughter
• Patriarch offended at Blaze’s marriage proposal
• Challenges Blaze to a duel, using the top
duelist in the city…the dreaded Payter
Blaze wins the duel. Write the action where
Blaze wins. In 100 words, tell us how he did it…
Answer 4: The Duel
• The right answer is “anything that your
readers find entertaining and plausible”
• Most Likely: Blaze wins by accident
• Still not common, but the biggest threat
to a master duelist is an amateur…
- They do stupid, unexpected things
- Sometimes they get lucky
My Answer 4: The Duel
Somehow, Blaze parried Payter’s thrust, only
realizing too late that it was feint.
Off-balance, he saw Payter’s blade line up for the
killing thrust he had no way to stop. He moved—not
enough—and then stumbled.
Payter’s blade took him in the shoulder. He
screamed, dropped his sword and fell to his knees.
As his opponent tried to pull his sword out, Blaze
drew his dagger and stabbed him in the stomach again
and again and again until the dagger became too slick
with blood and slipped out of his hands. 93 Words
Make it Matter
• Fights must move story forward, not interrupt
• Fights should reveal character
- And not just the hero
• Something about the Fight should be unexpected
- Don’t be too predictable
• Amp up the Stakes
- Make us care what happens
Exercise 5: How?
• What can we do to make this Duel matter?
• What do we want to show about characters?
• Where does the story go after the Duel
Back to Blaze (examples)
• Fights between nobles officiated by a Judge
- From the Society of the Blade
- Gives speech: “Gods reveal Right through
the outcome of the sacred Duel.”
- Duel is to the death
• Patriarch tells duelist to make Blaze “suffer”
- Duelist: “As you wish.”
- Daughter is horrified
Back to Blaze (2)
• Judge asks Blaze for choice of weapon
- Duelist: “I’ll use my sword. He can use whatever
he wants. It won’t matter, anyway.”
Reveals character for Patriarch, daughter,
Duelist and Judge. And legitimizes Blaze’s use
of sword & dagger
“Chaining”
• With an extended conflict, you can chain your
Fight scenes…
• The Aftermath of one Fight…
• Becomes the Setup for the next Fight
• Gives you rising and falling action
- You can’t peg the needle all the time
My Story: Clash By Night (Chaining)
Basic Setup: Monumentalists rescue lost artwork.
On a retrieval mission in a war zone. Unexpectedly
opposed by Mercs hired to move the artwork.
• Initial Contact
- Light skirmishing and
electronic warfare
• Rearguard Action
- Fighting while heroes
rescue/load treasure
• Break Containment
- Heroes escape initial effort
to surround them
• Ambush
- Heroes ambush bad
guys during chase
• Bait and Switch
- Heroes run a scam
and escape with the
treasure
Beats for a Fight
• Can be useful to outline the beats in a Fight
• What facts need to be communicated in Setup?
- Ex. - Blaze has a dagger
- Ex. – Opponent said he could use “anything”
• What actions represent the ebb & flow?
- Do not provide blow-by-blow commentary
- Just enough for flavor and beat coverage
Conclusion
• Fights don’t just happen
• They develop for a reason
• Structure them to accomplish what your story
needs
• Real-world actions and reactions make your
story work
Totally Shameless Plug
Editor; also contains
one of my “Royal
Defender” stories
Contains a “Roadwerks”
story: urban fantasy,
Faerie, law enforcement,
paramilitary mash-up
“Die Hard” on the roof
of a castle tower…
Upcoming Projects
Web Site
davidkeener.org
Email
dkeener _at
davidkeener.org
Sign Up for
My Newsletter
The Curator: An anthology with my 30K
Novella, “Clash by Night”
Bitter Days: Novelette. A crime story
Set in the same gritty fantasy world as
“The Rooftop Game.”
Road Trip: Urban fantasy with crime
Overtones.

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Writing Killer Fight Scenes

  • 1.
  • 2. Agenda PART 1: All About Violence - Myths About Violence - How We React to Danger - How We Handle Violence PART 2: Crafting Fighting Scenes - A Useful Framework - Maximizing Impact - Writing Tips for Action Scenes • Totally Shameless Plug • Workshop Evaluation Form
  • 3. Part 1 All About Violence
  • 4. Who Am I? David Keener • I Write Genre Mashups… • Most of them with Fighting, Crime or Military Combat • Novelettes/Novellas • Anthology Editor • Defensive training with an ex-SEAL
  • 5. Exercise 1: Who Dies? Cop vs. Man with Knife • They’re 21 feet apart • The Cop’s gun is in his holster • The Man’s knife is drawn Who lives and who dies?
  • 6. Answer 1: Who Dies? The Cop Dies • “How Close is Too Close?” - By Dennis Tueller - An article in SWAT magazine from 1983 • Modern “triple-retention” holsters are even slower
  • 7. Myths About Violence • Violence Never Solves Anything • Only the Ignorant Engage in Violence • Only Men are Really Violent • Violence is the Result of an Improper Upbringing
  • 9. VIOLENCE WORKS This Shouldn’t be true… We Don’t Want it to be true… But too often this IS true.
  • 10. Rape Stats Rape is just one type of violent crime. Consider other crimes such as: • Robberies • Murders • Muggings • Car Jackings • Violent Abuse • Intimidation • Others It’s frightening how often violence works for perpetrators.
  • 11. Types of Fights • Monkey Dance • Group Monkey Dance • Attack from Advantage • Ritual Fight • A Fair Fight (very rare)
  • 12. Monkey Dance • So universal it’s clearly instinctive • Two guys trading escalating insults… • Pushing on each other’s chests… • Until one of them throws a roundhouse punch. • Then they punch and wrestle… • Until people around them intervene. It’s (usually) a male dominance fight
  • 13. Group Monkey Dance • Going into “danger” with your tribe… - A bonding experience • Examples: - Tribal hunters venturing out on a hunt - Soldiers on a combat mission - Mugging a tourist…to get into a gang - Becoming a “made” man in the Mafia - Enforcing group rules, e.g. punishing traitors
  • 14. Attack from Advantage • Why start a fight you might not win? • It’s called “self-defense” for a reason… - You’re already losing when the fight starts - The enemy has picked the location, the odds, the weapons, etc.
  • 15. Ritual Fight • A Fight with well-defined “Rules” - Boxing, wrestling, kickboxing - A duel with swords or pistols - A bar fight - “Let’s take it outside, bucko!” - Can be a more organized “Monkey Dance”
  • 16. A Fair Fight • Not as rare as a Unicorn but… • Ex. – A chance meeting of two evenly matched military units
  • 17. Women and the Monkey Dance • Not hard-wired like men - Can exhibit it as a learned behavior… • Can decide how to react - Men tend to punch; women can do anything - Makes women more unpredictable in a fight • Men also tend to underestimate women
  • 18. Adrenaline and Men • “Adrenaline” is a built-in reaction to Danger • It’s very much a mixed bag - It promotes Raw Power and Speed… - But Depresses usable Intelligence… - And can cause Clumsiness and Tunnel Vision • Takes training and experience to overcome the downsides of adrenaline
  • 19. Adrenaline and Women • For Women, “adrenaline” builds slowly… - Then peaks and trails off - Never peaks as high as Men • Men peak early and high… - Men can go into a “combat rage” • Since Women build more slowly… - They have time to plan their “combat rage”
  • 20. Exercise 2: Who Wins? Female Jogger vs. Male Attacker • 25-ish female jogger - With some self-defense training • Early 30’s attacker: A Bodybuilder • He attacks, she fends him off and even kicks him in the crotch Does she attack or run?
  • 21. Answer 2: Who Dies? She RUNS for her life • He’s stronger and faster at short distances • If he grapples her, she’s DEAD In real life, she runs and gets away. Identifies the man to the police; he’s a serial rapist out on parole. He’s already killed two other joggers in the area.
  • 22. Cognitive Bias • People don’t expect to be in danger • Often don’t recognize danger when it appears - May not realize pop-pop-pop is gunfire - May rationalize away what they see… • Difficult to “win” when you don’t realize what’s happening until it’s too late - Active shooter scenarios, muggings, etc. • Bias is typically overcome by training
  • 25. Looping In a fight… • You act physically based on your OODA Loop • As does your opponent • Your actions are his observations • His actions are your observations • Decide faster to disrupt his OODA Loop - And take control of the fight
  • 26. Exercise 3: Beach Attack Water Hotel Shops Beach Shooter’s Path A B CD E (Shooter does not look at them) o Pulls out Weapon
  • 27. Answer 3: Beach Attack A. Flight (into the water) B. Doesn’t matter – They’re Dead C. Freeze or Fight (actually Freeze) D. Flight (or play dead) E. Flight If you survived, you either did something right…or you just got lucky
  • 29. Level of Realism Your First Decision is… How real do you want it? RealisticAbsurd Antiseptic Cinematic Pseudo Saving Private Ryan The Rifleman Three Stooges The Princess Bride Commando The Terminator Rocky The Departed
  • 30. Realism By Genre • Military SF: Pseudo, Realistic • Fantasy: Antiseptic • Horror: Realistic • Thriller: Cinematic, Antiseptic • Romance: Cinematic (and short) • Humorous: Absurd, Cinematic
  • 31. Paradigm • Setup • Opening Moves • Middle Game • End Game • Aftermath A Simple Paradigm for Fight Scenes The complexity is in the Details…
  • 32. 1. Setup • Establish context, e.g. – local geography • Establish Stakes • Establish Rules, e.g. – “first blood” in a duel • Tell what we need to know before fighting starts - You won’t be able to later on - Don’t be afraid of “shorthand” • If the opponents are talking, it’s usually here
  • 33. 2. Opening Moves • The Fight begins… • Opponents feel each other out - Some trickery may start here - Ex. – Faking an injury, etc. • The “plan” gets tested for the first time • Terse Dialogue, if any - Unless aiming at Absurd or Cinematic • If the opponents are talking, it’s sometimes here
  • 34. 3. Middle Game • The Fight really kicks into gear… • Surprise: (Optional) – “I’m not left-handed” - May cause transition to the End Game • Most likely No Dialogue • Takes hero to the edge of his/her abilities • Throwing in some details adds to the realism - Can’t do a full sword swing in a stairway • Do NOT do blow-by-blow descriptions
  • 35. 4. End Game • The Conclusion of the Fight… - Win, Lose, Draw, Delayed • Payoffs: From any surprises or trickery • Minimal Dialogue (but Key) - “Luke, I am Your Father.” - “I told you you’d never amount to anything.” Goal: Organic outgrowth from activities, but hopefully surprising in its details
  • 36. 5. Aftermath • What happens because of this Fight? • How does Life change for those involved? • If the Fight matters, it’s got to have consequences - Otherwise, cut it out • Opportunity for more dialogue
  • 37. Writing Action • Typically written tightly - No extraneous words (inc. adverbs) • Short sentences, short paragraphs • Dynamic words • Only absolutely necessary descriptions • No dialogue (or very little) • Your Fight scene is probably under 1000 words - With Setup the longest - Aftermath can be short or long…
  • 38. Exercise 4: The Duel • Blaze Conner – son of a minor noble (age 22) - Some sword training; not a duelist • Caught with Esme Yavin (19), Duke’s daughter • Patriarch offended at Blaze’s marriage proposal • Challenges Blaze to a duel, using the top duelist in the city…the dreaded Payter Blaze wins the duel. Write the action where Blaze wins. In 100 words, tell us how he did it…
  • 39. Answer 4: The Duel • The right answer is “anything that your readers find entertaining and plausible” • Most Likely: Blaze wins by accident • Still not common, but the biggest threat to a master duelist is an amateur… - They do stupid, unexpected things - Sometimes they get lucky
  • 40. My Answer 4: The Duel Somehow, Blaze parried Payter’s thrust, only realizing too late that it was feint. Off-balance, he saw Payter’s blade line up for the killing thrust he had no way to stop. He moved—not enough—and then stumbled. Payter’s blade took him in the shoulder. He screamed, dropped his sword and fell to his knees. As his opponent tried to pull his sword out, Blaze drew his dagger and stabbed him in the stomach again and again and again until the dagger became too slick with blood and slipped out of his hands. 93 Words
  • 41. Make it Matter • Fights must move story forward, not interrupt • Fights should reveal character - And not just the hero • Something about the Fight should be unexpected - Don’t be too predictable • Amp up the Stakes - Make us care what happens
  • 42. Exercise 5: How? • What can we do to make this Duel matter? • What do we want to show about characters? • Where does the story go after the Duel
  • 43. Back to Blaze (examples) • Fights between nobles officiated by a Judge - From the Society of the Blade - Gives speech: “Gods reveal Right through the outcome of the sacred Duel.” - Duel is to the death • Patriarch tells duelist to make Blaze “suffer” - Duelist: “As you wish.” - Daughter is horrified
  • 44. Back to Blaze (2) • Judge asks Blaze for choice of weapon - Duelist: “I’ll use my sword. He can use whatever he wants. It won’t matter, anyway.” Reveals character for Patriarch, daughter, Duelist and Judge. And legitimizes Blaze’s use of sword & dagger
  • 45. “Chaining” • With an extended conflict, you can chain your Fight scenes… • The Aftermath of one Fight… • Becomes the Setup for the next Fight • Gives you rising and falling action - You can’t peg the needle all the time
  • 46. My Story: Clash By Night (Chaining) Basic Setup: Monumentalists rescue lost artwork. On a retrieval mission in a war zone. Unexpectedly opposed by Mercs hired to move the artwork. • Initial Contact - Light skirmishing and electronic warfare • Rearguard Action - Fighting while heroes rescue/load treasure • Break Containment - Heroes escape initial effort to surround them • Ambush - Heroes ambush bad guys during chase • Bait and Switch - Heroes run a scam and escape with the treasure
  • 47. Beats for a Fight • Can be useful to outline the beats in a Fight • What facts need to be communicated in Setup? - Ex. - Blaze has a dagger - Ex. – Opponent said he could use “anything” • What actions represent the ebb & flow? - Do not provide blow-by-blow commentary - Just enough for flavor and beat coverage
  • 48. Conclusion • Fights don’t just happen • They develop for a reason • Structure them to accomplish what your story needs • Real-world actions and reactions make your story work
  • 49. Totally Shameless Plug Editor; also contains one of my “Royal Defender” stories Contains a “Roadwerks” story: urban fantasy, Faerie, law enforcement, paramilitary mash-up “Die Hard” on the roof of a castle tower…
  • 50. Upcoming Projects Web Site davidkeener.org Email dkeener _at davidkeener.org Sign Up for My Newsletter The Curator: An anthology with my 30K Novella, “Clash by Night” Bitter Days: Novelette. A crime story Set in the same gritty fantasy world as “The Rooftop Game.” Road Trip: Urban fantasy with crime Overtones.

Editor's Notes

  1. All of these things ignore one major fact…Violence Works. It’s worked throughout most of history.
  2. All of these things ignore one major fact…Violence Works. It’s worked throughout most of history.
  3. Ender’s Game: Ender Wiggin gets bullied at school and demolishes the bully as an example. We find out later that he killed the kid – “Monkey Dance” meets utterly ruthless fighter.
  4. Yeah, I was with Jimmy the Quick when he got made.
  5. Note: I’m using “adrenaline” as a catch-all phrase for all the chemical changes that result from exposure to “danger”
  6. Biggest impediment to dealing with situations. What writers often get wrong.
  7. A paradigm for decision making in a dangerous situation. Basis for a LOT of military thinking. Lots of information out on the Internet.
  8. A paradigm for decision making in a dangerous situation. Basis for a LOT of military thinking. Lots of information out on the Internet.
  9. What should the people in locations A – E do? Fight, Flight or Freeze? This was a real attack in Tunisia. At C, the shooter was looking away from them; at B, he was looking right at them.
  10. UDT – Underwater Demolitions Team…the precursors to modern day SEALs, from WWII
  11. Princess Bride, My Books
  12. Don’t take as Gospel
  13. Don’t take as Gospel
  14. Don’t take as Gospel
  15. Don’t take as Gospel
  16. Don’t take as Gospel
  17. Don’t take as Gospel
  18. Don’t take as Gospel
  19. Don’t take as Gospel
  20. UDT – Underwater Demolitions Team…the precursors to modern day SEALs, from WWII
  21. UDT – Underwater Demolitions Team…the precursors to modern day SEALs, from WWII
  22. Don’t take as Gospel
  23. Don’t take as Gospel
  24. Don’t take as Gospel
  25. Don’t take as Gospel
  26. Don’t take as Gospel
  27. Don’t take as Gospel
  28. Don’t take as Gospel
  29. Don’t take as Gospel
  30. Don’t take as Gospel