This document provides information about Emil Dannberger and samples of his game design work. It includes descriptions of three games he has created: Ronnie - The Horseless Headsman, a 2D hack 'n slash game where the player controls a character searching a dungeon; Kat the Cat, a 2D platformer where the player controls a cat collecting coins and defeating enemies; and Three Angry Dwarves, a 2D action platformer where the player controls three dwarf characters reclaiming their stolen beer. It also contains screenshots from each game showcasing levels, enemies, and bosses. Contact information is provided at the top for Emil Dannberger.
Ratchetandclank2goingcommondoneedsediting liam the kingItsLiamOven
The document summarizes sounds used in the game Ratchet & Clank 2: Going Commando. It describes how the music is used to initially set a menacing setting but then changes tone to reflect the comedic nature of the game. Specific soundtrack elements like the boss's announcement were likely produced using voice actors in a studio and then altered digitally. The game genre relies heavily on sci-fi sound effects created artificially or with Foley artists to establish the narrative of Ratchet winning a race.
The soundtrack of Ratchet & Clank 2: Going Commando establishes a menacing setting using music, but then changes the tone to be more comedic as the game is meant for children. Specific sounds were likely produced artificially or with a Foley artist in a studio to create the science fiction weaponry and space ship sounds. During an in-game employee announcement, the recording of the boss speaking was produced by a voice actor in a recording studio and then altered digitally.
The document provides instructions for performing various common computer tasks like accessing documents and folders, opening programs, changing settings and preferences, playing music, browsing the web, searching, chatting, and shutting down or logging off the computer. The steps include clicking buttons and icons in the Start menu and on the desktop to launch programs, view files, adjust settings and more.
Lessons from non-standard games controllersDoug Clow
Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.
Ig1 task 2 analysis work sheet borderlands 2ItsLiamOven
The document summarizes a cutscene from the video game Borderlands 2 that introduces the character Tiny Tina. It provides 3 key details about the cutscene:
1) The setting shows Tiny Tina singing to herself in her cave-like home before suddenly blowing up a friend tied to a chair with dynamite. There is no background music to make the scene more calm before the shocking explosion.
2) The mood is meant to be funny, comedic, and shocking, showing off the character's explosive personality through her singing and the explosion. No background music was needed to achieve this effect.
3) The narrative has the character singing about a failed plan by bandits before the explosion. The narrative
Ig1 task 2 analysis work sheet dead trigger 2 finishedbenloynd
The document summarizes sound elements in the soundtrack of the game Dead Trigger 2. It describes the setting as post-apocalyptic based on the distorted sounds used to create a horror feel. It states the mood is high-paced and scary to match the action/horror genre. Screaming and heavy metal music are used, and were likely recorded in a studio then digitally manipulated. Distorted screams were added to suggest violent enemy characters.
The document analyzes the soundtrack of the Dead Island 2 trailer. It describes how the background music at the beginning establishes a non-horror tone but then chaos ensues as glass breaks and shots are fired. Various sounds like screaming and car crashes were likely edited with audio production software. Towards the end, shotgun shots and screams suggest an action shooter genre. The narrative is not clear until the end where two men are arguing.
Ig1 task 2 analysis work sheet sonic adveture battle 2Jordanianmc
The document is a student's assignment analyzing the soundtrack of the game Sonic Adventure 2 Battle. The student describes how the music establishes the mood of rushing and escaping from something chasing you in a city setting, and makes the player feel excited. They also note the genre of adventure is conveyed through the music and lyrics. The student identifies that multi-track sequencing was likely used when voices come in to make the music slightly quieter.
Ratchetandclank2goingcommondoneedsediting liam the kingItsLiamOven
The document summarizes sounds used in the game Ratchet & Clank 2: Going Commando. It describes how the music is used to initially set a menacing setting but then changes tone to reflect the comedic nature of the game. Specific soundtrack elements like the boss's announcement were likely produced using voice actors in a studio and then altered digitally. The game genre relies heavily on sci-fi sound effects created artificially or with Foley artists to establish the narrative of Ratchet winning a race.
The soundtrack of Ratchet & Clank 2: Going Commando establishes a menacing setting using music, but then changes the tone to be more comedic as the game is meant for children. Specific sounds were likely produced artificially or with a Foley artist in a studio to create the science fiction weaponry and space ship sounds. During an in-game employee announcement, the recording of the boss speaking was produced by a voice actor in a recording studio and then altered digitally.
The document provides instructions for performing various common computer tasks like accessing documents and folders, opening programs, changing settings and preferences, playing music, browsing the web, searching, chatting, and shutting down or logging off the computer. The steps include clicking buttons and icons in the Start menu and on the desktop to launch programs, view files, adjust settings and more.
Lessons from non-standard games controllersDoug Clow
Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.
Ig1 task 2 analysis work sheet borderlands 2ItsLiamOven
The document summarizes a cutscene from the video game Borderlands 2 that introduces the character Tiny Tina. It provides 3 key details about the cutscene:
1) The setting shows Tiny Tina singing to herself in her cave-like home before suddenly blowing up a friend tied to a chair with dynamite. There is no background music to make the scene more calm before the shocking explosion.
2) The mood is meant to be funny, comedic, and shocking, showing off the character's explosive personality through her singing and the explosion. No background music was needed to achieve this effect.
3) The narrative has the character singing about a failed plan by bandits before the explosion. The narrative
Ig1 task 2 analysis work sheet dead trigger 2 finishedbenloynd
The document summarizes sound elements in the soundtrack of the game Dead Trigger 2. It describes the setting as post-apocalyptic based on the distorted sounds used to create a horror feel. It states the mood is high-paced and scary to match the action/horror genre. Screaming and heavy metal music are used, and were likely recorded in a studio then digitally manipulated. Distorted screams were added to suggest violent enemy characters.
The document analyzes the soundtrack of the Dead Island 2 trailer. It describes how the background music at the beginning establishes a non-horror tone but then chaos ensues as glass breaks and shots are fired. Various sounds like screaming and car crashes were likely edited with audio production software. Towards the end, shotgun shots and screams suggest an action shooter genre. The narrative is not clear until the end where two men are arguing.
Ig1 task 2 analysis work sheet sonic adveture battle 2Jordanianmc
The document is a student's assignment analyzing the soundtrack of the game Sonic Adventure 2 Battle. The student describes how the music establishes the mood of rushing and escaping from something chasing you in a city setting, and makes the player feel excited. They also note the genre of adventure is conveyed through the music and lyrics. The student identifies that multi-track sequencing was likely used when voices come in to make the music slightly quieter.
La adolescencia es un período de transición entre la niñez y la adultez que se caracteriza por cambios biológicos, psicológicos y sociales. Generalmente comienza entre los 10 y 12 años y finaliza entre los 19 y 20 años. Es una época de descubrimiento de la identidad y autonomía individual a medida que los adolescentes comienzan a elegir sus propios amigos y amores.
El documento habla sobre la historia y regulación de los trasplantes de órganos en México. Se estableció el Consejo Nacional de Trasplantes en 1999 y el Centro Nacional de Trasplantes un año después para regular la donación y asignación de órganos. Se pueden trasplantar varios órganos y tejidos como riñones, corazón, hígado, pulmones, piel y córneas. Sin embargo, la alta demanda excede la disponibilidad de órganos, lo que genera controversia sobre los
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Amphetamine abuse is growing among college students who use them to help focus and keep up with increasing course loads. Around 5.7% of college students abuse amphetamines for academic purposes, a number that has been rising in recent years. Common amphetamines abused are Adderall, Ritalin, and Vyvanse, which students believe are safer since they are prescription medications. However, amphetamines have risks like increased blood pressure, heart rate and risk of addiction. The document examines the reasons for and risks of amphetamine abuse among college students.
El documento propone intervenciones arquitectónicas en tres áreas de Medellín: el edificio de Bancolombia, la estación Industriales y el Cerro El Volador, con el fin de mejorar la movilidad urbana. También presenta proyectos de vivienda social y un museo de historia natural en el Cerro El Volador.
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The Death of the B2B Infographic and six other B2B copywriting trends we spot...Radix Communications
The document analyzes trends in B2B copywriting in 2016 based on an analysis of 716 content projects by Radix Communications. Key trends include: (1) Infographics are declining in popularity and usage after being overused; (2) Case studies remain popular despite some reports of declining usage; (3) Social media usage is decreasing but remains important for many companies; (4) Article writing for third-party sites is growing significantly; (5) Web copy projects are increasing substantially; (6) Blog posts remain the most commonly produced type of content.
Teenage pregnancy is defined as pregnancy in female adolescents under the age of 20. It can occur as early as age 12 or 13 when ovulation begins, though it usually occurs from age 14 onward. There are many factors that contribute to teenage pregnancy, including curiosity, peer pressure, lack of family support, lack of information about sex and contraception, and liberal views about sex. Teenage pregnancy can present medical, financial, educational, and emotional challenges for both mother and child.
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Today marks a momentous milestone for all things digital, with the new Digital in 2017 Global Overview report from We Are Social and Hootsuite revealing that more than half of the world’s population now uses the internet.
La adolescencia es un período de transición entre la niñez y la adultez que se caracteriza por cambios biológicos, psicológicos y sociales. Generalmente comienza entre los 10 y 12 años y finaliza entre los 19 y 20 años. Es una época de descubrimiento de la identidad y autonomía individual a medida que los adolescentes comienzan a elegir sus propios amigos y amores.
El documento habla sobre la historia y regulación de los trasplantes de órganos en México. Se estableció el Consejo Nacional de Trasplantes en 1999 y el Centro Nacional de Trasplantes un año después para regular la donación y asignación de órganos. Se pueden trasplantar varios órganos y tejidos como riñones, corazón, hígado, pulmones, piel y córneas. Sin embargo, la alta demanda excede la disponibilidad de órganos, lo que genera controversia sobre los
Giá 10k, liên hệ page để mua tài liệu www.facebook.com/garmentspace
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Amphetamine abuse is growing among college students who use them to help focus and keep up with increasing course loads. Around 5.7% of college students abuse amphetamines for academic purposes, a number that has been rising in recent years. Common amphetamines abused are Adderall, Ritalin, and Vyvanse, which students believe are safer since they are prescription medications. However, amphetamines have risks like increased blood pressure, heart rate and risk of addiction. The document examines the reasons for and risks of amphetamine abuse among college students.
El documento propone intervenciones arquitectónicas en tres áreas de Medellín: el edificio de Bancolombia, la estación Industriales y el Cerro El Volador, con el fin de mejorar la movilidad urbana. También presenta proyectos de vivienda social y un museo de historia natural en el Cerro El Volador.
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The Death of the B2B Infographic and six other B2B copywriting trends we spot...Radix Communications
The document analyzes trends in B2B copywriting in 2016 based on an analysis of 716 content projects by Radix Communications. Key trends include: (1) Infographics are declining in popularity and usage after being overused; (2) Case studies remain popular despite some reports of declining usage; (3) Social media usage is decreasing but remains important for many companies; (4) Article writing for third-party sites is growing significantly; (5) Web copy projects are increasing substantially; (6) Blog posts remain the most commonly produced type of content.
Teenage pregnancy is defined as pregnancy in female adolescents under the age of 20. It can occur as early as age 12 or 13 when ovulation begins, though it usually occurs from age 14 onward. There are many factors that contribute to teenage pregnancy, including curiosity, peer pressure, lack of family support, lack of information about sex and contraception, and liberal views about sex. Teenage pregnancy can present medical, financial, educational, and emotional challenges for both mother and child.
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Today marks a momentous milestone for all things digital, with the new Digital in 2017 Global Overview report from We Are Social and Hootsuite revealing that more than half of the world’s population now uses the internet.
1. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
1
EMIL DANNBERGER – WORK SAMPLES
GAME VIDEO
Found below is a link to a short YouTube-video which lightly covers two of my completed
games, as well as a sneak peek on an ongoing project.
Compilation of my games – https://www.youtube.com/watch?v=_3Q7LvHlyAs
The video was created by using the following software:
Ice Cream Screen Recorder – http://icecreamapps.com/Screen-Recorder/
Any Video Converter – http://www.any-video-converter.com/
Windows Movie Maker – http://windows.microsoft.com/sv-se/windows-live/movie-
maker
GAME DESIGN
Ronnie - The Horseless Headsman
Genre: 2D, Top-Down, Hack ‘n Slash.
Concept: The Headsman Ronnie has lost his horse in a labyrinth full of monsters and must
explore this dungeon in a desperate attempt to rescue his steed. The idea of this game is to
create a narrow and stress-filled environment which the player has to explore, with
challenging moments filled with monsters, making it even harder to progress if not playing
carefully. To enhance the game experience I used music with a “spooky” feel to it.
Execution: Solo project. Original graphics. Freeware sounds & music. Coded and
developed in Unity.
Kat the Cat
Genre: 2D, Platformer.
Concept: In this game the player controls Kat, a white cat who must collect coins and defeat
enemies, evil cats and birds, to advance to the next level. My goal with this game was to
create an easy-going game which challenges the player by testing their timing and precision.
To give the game a retro vibe I used pixel art and retro inspired music & sounds.
Execution: Solo project. Freeware graphics, music & sound. Coded and developed in
Unity.
Three Angry Dwarves
Genre: 2D, Action, Platformer.
Concept: A mad scientist has stolen the dwarves’ beer and it is your job to defeat his army
of robots in order to reclaim your beloved beverage. As the player you get to play three
2. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
2
different characters, a miner, a monk and an engineer. During the game there are puzzles
and enemies which the player must solve and defeat in order to progress to the next level,
reclaim their treasure and defeat the boss.
Execution: Group project. Original graphics. Coded and developed in Unity.
SCREENSHOTS
FIGUR 1: RONNIE - THE HORSELESS HEADSMAN, BOSSFIGHT NO.1: SLIME KING
FIGUR 2: RONNIE - THE HORSELESS HEADSMAN, GAUNTLET OF POTS
3. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
3
FIGUR 3: RONNIE - THE HORSELESS HEADSMAN, BOSSFIGHT NO.2: KING BEN
FIGUR 4: RONNIE - THE HORSELESS HEADSMAN, BOSSFIGHT NO.3: DEMON LORD
4. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
4
FIGUR 5: KAT THE CAT, BIG EVIL CAT
FIGUR 6: KAT THE CAT, MAD BIRDS
5. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
5
FIGUR 7: KAT THE CAT, BIG EVIL BIRD
6. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
6
FIGUR 8: KAT THE CAT, SAWBLADES, MAD CATS & CRAZY TINY PINKY
7. Emil Dannberger
Address: Bergsgatan 23
Zip/Town: 11228 Stockholm
Country: Sweden
Telephone: +4670 957 53 28
E-mail: dannberger3090@hotmail.com
Portfolio: https://emildanberger.com
LinkedIn: https://se.linkedin.com/in/emildannberger
GitHub: https://github.com/ed222an
7
FIGUR 9: THREE ANGRY DWARVES, SHIP LEVEL SAMPLE
FIGUR 10: THREE ANGRY DWARVES, HOUSE LEVEL SAMPLE