This document discusses integrating technology into the teaching of genetics. It provides a rationale for how technology can make learning genetics less daunting by bridging the gap between theory and application. It then summarizes several online resources for teaching genetics, including interactive websites, videos, podcasts and apps. These resources cover topics like DNA, genes, inheritance patterns and can help students better understand genetics.
This document provides information about various sources of freshwater and drinking water sources. It discusses the water cycle and major reservoirs like groundwater, glaciers, rivers/lakes and the atmosphere. Students explore these sources through various websites and activities. They learn that local drinking water in Salt Lake City comes from rivers and snowmelt in the Wasatch Mountains that flow into reservoirs in the Jordan River and Great Salt Lake watershed. The document emphasizes the importance of protecting water sources and discusses actions individuals and society can take to better conserve freshwater.
The SlideShare 101 is a quick start guide if you want to walk through the main features that the platform offers. This will keep getting updated as new features are launched.
The SlideShare 101 replaces the earlier "SlideShare Quick Tour".
How to Become a Thought Leader in Your NicheLeslie Samuel
Are bloggers thought leaders? Here are some tips on how you can become one. Provide great value, put awesome content out there on a regular basis, and help others.
This document outlines how digital tools can be integrated into science classrooms for grades 6-8. It defines web 2.0 tools as digital resources that support virtual learning, communication, and student work. Examples of tools are provided for earth science, life science, biology, and physics that can enhance lessons, provide collaboration opportunities, and differentiate instruction to meet student needs. Specific apps and online simulations are suggested for using on tablets or computers to engage students and bring science concepts to life. The document encourages teachers to utilize these free resources to enhance existing lessons or develop new curriculum in an easy and student-centered manner.
This document provides a list of various educational resources organized by subject area. It includes resources for science in general as well as specific topics like environmental science, biology, genetics, forensics, and literacy. The resources listed cover a wide range of types including diagrams, assessments, data sources, lesson plans, simulations, videos, and electronic textbooks. Many of the resources are free online sources for teachers and students.
Plants are an important source of food for humans. Incorporating technology into lessons about plants can help students better understand where foods come from and how plants grow. Videos, podcasts, and websites provide information about different plants and seeds that teachers can use to expand students' knowledge in ways that engage them.
This document provides information about various sources of freshwater and drinking water sources. It discusses the water cycle and major reservoirs like groundwater, glaciers, rivers/lakes and the atmosphere. Students explore these sources through various websites and activities. They learn that local drinking water in Salt Lake City comes from rivers and snowmelt in the Wasatch Mountains that flow into reservoirs in the Jordan River and Great Salt Lake watershed. The document emphasizes the importance of protecting water sources and discusses actions individuals and society can take to better conserve freshwater.
The SlideShare 101 is a quick start guide if you want to walk through the main features that the platform offers. This will keep getting updated as new features are launched.
The SlideShare 101 replaces the earlier "SlideShare Quick Tour".
How to Become a Thought Leader in Your NicheLeslie Samuel
Are bloggers thought leaders? Here are some tips on how you can become one. Provide great value, put awesome content out there on a regular basis, and help others.
This document outlines how digital tools can be integrated into science classrooms for grades 6-8. It defines web 2.0 tools as digital resources that support virtual learning, communication, and student work. Examples of tools are provided for earth science, life science, biology, and physics that can enhance lessons, provide collaboration opportunities, and differentiate instruction to meet student needs. Specific apps and online simulations are suggested for using on tablets or computers to engage students and bring science concepts to life. The document encourages teachers to utilize these free resources to enhance existing lessons or develop new curriculum in an easy and student-centered manner.
This document provides a list of various educational resources organized by subject area. It includes resources for science in general as well as specific topics like environmental science, biology, genetics, forensics, and literacy. The resources listed cover a wide range of types including diagrams, assessments, data sources, lesson plans, simulations, videos, and electronic textbooks. Many of the resources are free online sources for teachers and students.
Plants are an important source of food for humans. Incorporating technology into lessons about plants can help students better understand where foods come from and how plants grow. Videos, podcasts, and websites provide information about different plants and seeds that teachers can use to expand students' knowledge in ways that engage them.
The document discusses strategies for engaging students in science learning using technology. It provides examples of how tools like Skype, Voicethread, Google Docs, and Animoto can be used to connect with experts, share results collaboratively, and demonstrate understanding. Recommendations are given for using mobile devices, videos, and games to enhance science instruction and help students learn.
Unit 2 focuses on the engineering design process. The big idea is that engineers apply scientific knowledge to design solutions to practical problems. Essential questions for students to explore include: What is the design process? How can you design a solution to a problem? And how does technology improve our lives? The teacher encourages families to discuss the unit's vocabulary words and try an activity exploring how a technology was developed to solve a problem.
The document discusses the importance of technology in education. It outlines several benefits of incorporating technology into the classroom, including making learning more engaging and interactive, improving students' digital skills, increasing opportunities for collaboration, and reducing the burden of carrying heavy textbooks. Technology gives students access to a wealth of online resources and information to support their learning. It also helps teachers make their lessons more interesting and find new teaching materials. Overall, the document argues that technology is a fundamental part of a well-rounded, 21st century education.
This document outlines teaching materials and resources for a lesson on cell structure, function, and differentiation. It includes interactive activities, games, quizzes, and visual models to engage different learning styles. Links are provided to online resources like virtual cell tours, diagrams, podcasts, and presentations that visually demonstrate cellular structures and their functions. Suggested teaching tools include a cell crossword puzzle, coloring worksheet, and rap video to maintain student interest. The goal is to help students understand cell structure in order to visualize cellular processes.
The document describes a project to create an epistemic game for a microbiology course. The game aims to develop students' competency in microbiology concepts and skills by having them take on professional roles and conduct virtual investigations of microbial outbreak scenarios. An instructional designer and two microbiology faculty members will create a flipped classroom using augmented reality tools to allow students to access information and collect clues on their mobile phones to solve epidemiological mysteries. The game is intended to improve students' science process skills while teaching course concepts and engaging them through a technology-based activity. Student feedback from a pilot showed increased comprehension compared to a conventional approach.
The document discusses three articles about using interactive internet and emerging interactive media as educational tools. The first article explores the iKnow social learning platform which allows users to share knowledge and learn online. The second article by Chris Dede discusses what interactive media is and how it benefits education. It addresses educators' fears around losing control when using interactive media. The third article discusses a program where students can video conference with scientists in Antarctica and engineers at NASA to learn from their experiences.
This unit plan introduces students to genetics through a variety of interactive activities over 5 days. Students will learn about the history, structure and function of DNA, how DNA becomes proteins, genotypes and phenotypes, and genetic disorders. They will extract DNA, simulate transcription and translation, analyze genetic traits and pedigrees, and diagnose genetic disorders. A variety of technologies, such as videos, virtual labs, blogs and robotics will be used to provide visual and hands-on learning experiences.
Autism spectrum disorder affects approximately 1.5 million people in the United States, with 1 in 110 children being diagnosed, and 1 in 70 boys. While the cause is unknown, technology can help people with autism learn in different ways. Video modeling, digital social stories, and simulations have been shown to improve communication and social skills. Interactive whiteboards and specialized software programs provide engaging and individualized learning environments. Computers create a focused, comfortable environment and allow for differentiated instruction that can lead to future success for people with autism.
Business Plan for a Healthcare OrganizationTwo main tasks.docxhumphrieskalyn
Business Plan for a Healthcare Organization
Two main tasks:
The first task is: Source of Revenue: An Increase in the Medicare Patient Population
The president of Gentiva Health Services is considering increasing her number of Medicare patients served next year. However, to do so she must begin to use RNs for client visits, which Medicare reimburses at $45 per visit. An RN costs $35 per hour versus the current cost of $15 for an LPN or nurse’s aide. The president believes she can increase her patient visits by 15% by accepting Medicare patients. She is also aware that if she increases her Medicare patients, the company’s administrative costs will increase by approximately $10,000 per year because of the claims file complexity.
Using the Gentiva Health Services Statement of Income http://investors.gentiva.com/financials.cfm, use the following volumes for your calculations:
Volume for the year:
· Flexible budget: 6,000 visits
· Static budget: 5,945 visits
· Actual budget: 5,889 visits
Prepare a two-page report that addresses the following:
1 How many more visits will the company generate if it accepts Medicare patients?
2 What would be the estimated profit or loss associated with the Medicare service line?
3 Would you recommend that Gentiva Health Services increase its number of Medicare patients served? Why or why not?
The second task is: Business Plan
Review the quarterly report and develop a business plan for the organization for its upcoming financial year. Be sure to include the following in your organized business plan:
· Organization segment
· Marketing segment
· Financial segment
· Projected cash flow statement
· Projected income statement
· Projected balance sheet
Feel free to take liberties with information needed that is not available in the report.
You may find the quarterly report at http://investors.gentiva.com/financials.cfm Include all required tasks for this assignment in a Word document.
Surname 7
How technology affects children
Student Name:
Professor’s name:
Course:
Date:
Introduction
Technology has been so close to the children in this century than any other time in the past. Thus, it is influencing them negatively and positively. The world is moving in a technology path and it is the responsibility the parent to ensure that children too are not in behind by ensuring that they have the right environment that will help them grow technological . However, the information the children learn can be good or bad to them and it depends on the internet and the sources they get the information. Therefore, it is upto the responsibility of the parent to determine the kind of information that their children get. Too much exposure to internet will allow them get the kind of information that can harm their psychology. In addition, when they remain and take much time watching television ...
The document discusses how technology can enhance student learning in three main ways:
1) Technology increases student engagement by incorporating research-based learning strategies.
2) Technology allows teachers to frequently check student progress through customized reports to improve instruction.
3) Various technologies like digital microscopes, GPS, and virtual field trips can provide interactive learning experiences and connect students to resources around the world.
This document discusses the importance and use of audio-visual aids in education. It begins by defining audio-visual aids and multimedia education, noting their ability to improve comprehension and retention. It then discusses how various audio-visual technologies like interactive whiteboards, DVDs, YouTube, and mobile phones can be used to stimulate different learning styles and enhance lessons. While barriers like teachers' lack of technical skills and resistance to change can limit the use of audio-visual aids, the document concludes that their proper use can improve critical thinking and help remove abstract concepts, making them an important tool for effective teaching and learning.
The document summarizes the background and objectives of a study on developing a mobile educational game for toddlers and preschoolers. It discusses that the study aims to 1) provide proper nourishment and entertainment for children, 2) impart knowledge to young kids through an interactive educational game system, and 3) showcase an organized system that takes advantage of technology to benefit children at a young age. It also defines key terms related to Android application development and the programming tools used.
Technology in Early Childhood This is a student sample –.docxbradburgess22840
Technology in Early Childhood
This is a student sample – no part may be copied or reproduced
Introduction/Policy and Legislation
Is there a place for technology in a
high-quality early learning experience?
Children are growing up in a digital
age that their parents and grandparents
did not have. Young children have a
variety of digital technology at their
fingertips. Computers, smartboards,
tablets, phones, DVD’s electronic toys
and games, e-books and audio
recorders. These devices are children’s
tools of their time and culture. “Early
childhood educators are the linchpins
in whether young children attend
enriched, dynamic environments
outside the home, where they are
exposed to language, conversation, and
activities guided by developmentally
appropriate practice. Teachers are the
ones who make critical decisions about
how children are exposed to and
interact with technology” (Evans,
2014).
Technology can be very useful for
children to learn and develop. They can
look up birds and what they sound like
or skype with children in another
country. Interactive story boards can
help children to construct meaning.
However, if not monitored technology
can be harmful and interfere with
development and learning of our young
children.
NAEYC and the Fred Rogers
Center are concerned about health
issues and obesity because children
spend too many hours in front of
screens and not enough time with gross
motor and play outside. They also
believe that technology and interactive
media can promote effective learning
when used intentionally. The principles
that NAEYC uses to guide adult’s
states, “Technology and media should
never be used in ways that are
emotionally damaging, physically
harmful, disrespectful or dangerous”
(NAEYC, 2012).
Advocacy
As Early Childhood Educators, it
is our duty to advocate for the use of
technology in a quality care environment.
It is imperative that we inform parents
and fellow colleagues on both the
advantages and disadvantages that
technology can have. Advances in
technology and interactive media are
transforming how we communicate, learn,
and educate in the home, office, and early
childhood settings (NAEYC, 2012). We
must also contact our local legislators to
request additional funding for technology.
When making decisions about
technology, program administrators must
be well advised on the ongoing cost of
technology including initial cost, the
ongoing costs of updating and upgrading
hardware and software, and unspecified
costs, such as additional items needed to
use the product (NAEYC, 2012). Attend
political events such as “Child Action
Day” in Harrisburg, PA, to voice the
importance of technology to state
legislators (NAEYC). Petition parents to
write letters to their community
representative.
Holding open houses, back to
school nights, and fun.
April 9 neef whc webinar presentation final draftdmlpro
This document summarizes a presentation about using technology tools to connect children to nature. It discusses a partnership between the National Environmental Education Foundation (NEEF) and the Wildlife Habitat Council (WHC) to provide resources for environmental education. Some of the topics covered include taking STEM learning outdoors, Earth Week, and ways to incorporate technology into outdoor activities, such as using QR codes and smartphone apps for scavenger hunts. The goal is to engage students in STEM fields by enhancing environmental education with technical tools.
Media & Learning What Parents Should Know!By Yongping YeHomAbramMartino96
This webpage provides information and resources for parents and teachers on how the COVID-19 pandemic has impacted education. It discusses the science behind how stressful situations can negatively impact children's learning and development. It also explores developmental theories from Bronfenbrenner and Bjorklund that help explain the effects of the pandemic. The webpage recommends activities for engaging with children remotely and maintaining their well-being during this time. It aims to help audiences understand the educational challenges of the pandemic and find ways to support children's learning from a developmental perspective.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
This document provides information for parents about Mr. Cohn's 9th grade biology class. It outlines the class goals of providing a solid foundation in biology, developing analytical thinking skills, and applying 21st century skills. The units of study include organization and development, matter and energy transformations, interdependence, heredity and reproduction, and evolution and diversity. Technology will be utilized through the class website, online textbook, student blogs, and virtual labs. Mr. Cohn provides various methods for extra help and encourages parents to stay involved and communicate with him about their child's progress.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
The document discusses strategies for engaging students in science learning using technology. It provides examples of how tools like Skype, Voicethread, Google Docs, and Animoto can be used to connect with experts, share results collaboratively, and demonstrate understanding. Recommendations are given for using mobile devices, videos, and games to enhance science instruction and help students learn.
Unit 2 focuses on the engineering design process. The big idea is that engineers apply scientific knowledge to design solutions to practical problems. Essential questions for students to explore include: What is the design process? How can you design a solution to a problem? And how does technology improve our lives? The teacher encourages families to discuss the unit's vocabulary words and try an activity exploring how a technology was developed to solve a problem.
The document discusses the importance of technology in education. It outlines several benefits of incorporating technology into the classroom, including making learning more engaging and interactive, improving students' digital skills, increasing opportunities for collaboration, and reducing the burden of carrying heavy textbooks. Technology gives students access to a wealth of online resources and information to support their learning. It also helps teachers make their lessons more interesting and find new teaching materials. Overall, the document argues that technology is a fundamental part of a well-rounded, 21st century education.
This document outlines teaching materials and resources for a lesson on cell structure, function, and differentiation. It includes interactive activities, games, quizzes, and visual models to engage different learning styles. Links are provided to online resources like virtual cell tours, diagrams, podcasts, and presentations that visually demonstrate cellular structures and their functions. Suggested teaching tools include a cell crossword puzzle, coloring worksheet, and rap video to maintain student interest. The goal is to help students understand cell structure in order to visualize cellular processes.
The document describes a project to create an epistemic game for a microbiology course. The game aims to develop students' competency in microbiology concepts and skills by having them take on professional roles and conduct virtual investigations of microbial outbreak scenarios. An instructional designer and two microbiology faculty members will create a flipped classroom using augmented reality tools to allow students to access information and collect clues on their mobile phones to solve epidemiological mysteries. The game is intended to improve students' science process skills while teaching course concepts and engaging them through a technology-based activity. Student feedback from a pilot showed increased comprehension compared to a conventional approach.
The document discusses three articles about using interactive internet and emerging interactive media as educational tools. The first article explores the iKnow social learning platform which allows users to share knowledge and learn online. The second article by Chris Dede discusses what interactive media is and how it benefits education. It addresses educators' fears around losing control when using interactive media. The third article discusses a program where students can video conference with scientists in Antarctica and engineers at NASA to learn from their experiences.
This unit plan introduces students to genetics through a variety of interactive activities over 5 days. Students will learn about the history, structure and function of DNA, how DNA becomes proteins, genotypes and phenotypes, and genetic disorders. They will extract DNA, simulate transcription and translation, analyze genetic traits and pedigrees, and diagnose genetic disorders. A variety of technologies, such as videos, virtual labs, blogs and robotics will be used to provide visual and hands-on learning experiences.
Autism spectrum disorder affects approximately 1.5 million people in the United States, with 1 in 110 children being diagnosed, and 1 in 70 boys. While the cause is unknown, technology can help people with autism learn in different ways. Video modeling, digital social stories, and simulations have been shown to improve communication and social skills. Interactive whiteboards and specialized software programs provide engaging and individualized learning environments. Computers create a focused, comfortable environment and allow for differentiated instruction that can lead to future success for people with autism.
Business Plan for a Healthcare OrganizationTwo main tasks.docxhumphrieskalyn
Business Plan for a Healthcare Organization
Two main tasks:
The first task is: Source of Revenue: An Increase in the Medicare Patient Population
The president of Gentiva Health Services is considering increasing her number of Medicare patients served next year. However, to do so she must begin to use RNs for client visits, which Medicare reimburses at $45 per visit. An RN costs $35 per hour versus the current cost of $15 for an LPN or nurse’s aide. The president believes she can increase her patient visits by 15% by accepting Medicare patients. She is also aware that if she increases her Medicare patients, the company’s administrative costs will increase by approximately $10,000 per year because of the claims file complexity.
Using the Gentiva Health Services Statement of Income http://investors.gentiva.com/financials.cfm, use the following volumes for your calculations:
Volume for the year:
· Flexible budget: 6,000 visits
· Static budget: 5,945 visits
· Actual budget: 5,889 visits
Prepare a two-page report that addresses the following:
1 How many more visits will the company generate if it accepts Medicare patients?
2 What would be the estimated profit or loss associated with the Medicare service line?
3 Would you recommend that Gentiva Health Services increase its number of Medicare patients served? Why or why not?
The second task is: Business Plan
Review the quarterly report and develop a business plan for the organization for its upcoming financial year. Be sure to include the following in your organized business plan:
· Organization segment
· Marketing segment
· Financial segment
· Projected cash flow statement
· Projected income statement
· Projected balance sheet
Feel free to take liberties with information needed that is not available in the report.
You may find the quarterly report at http://investors.gentiva.com/financials.cfm Include all required tasks for this assignment in a Word document.
Surname 7
How technology affects children
Student Name:
Professor’s name:
Course:
Date:
Introduction
Technology has been so close to the children in this century than any other time in the past. Thus, it is influencing them negatively and positively. The world is moving in a technology path and it is the responsibility the parent to ensure that children too are not in behind by ensuring that they have the right environment that will help them grow technological . However, the information the children learn can be good or bad to them and it depends on the internet and the sources they get the information. Therefore, it is upto the responsibility of the parent to determine the kind of information that their children get. Too much exposure to internet will allow them get the kind of information that can harm their psychology. In addition, when they remain and take much time watching television ...
The document discusses how technology can enhance student learning in three main ways:
1) Technology increases student engagement by incorporating research-based learning strategies.
2) Technology allows teachers to frequently check student progress through customized reports to improve instruction.
3) Various technologies like digital microscopes, GPS, and virtual field trips can provide interactive learning experiences and connect students to resources around the world.
This document discusses the importance and use of audio-visual aids in education. It begins by defining audio-visual aids and multimedia education, noting their ability to improve comprehension and retention. It then discusses how various audio-visual technologies like interactive whiteboards, DVDs, YouTube, and mobile phones can be used to stimulate different learning styles and enhance lessons. While barriers like teachers' lack of technical skills and resistance to change can limit the use of audio-visual aids, the document concludes that their proper use can improve critical thinking and help remove abstract concepts, making them an important tool for effective teaching and learning.
The document summarizes the background and objectives of a study on developing a mobile educational game for toddlers and preschoolers. It discusses that the study aims to 1) provide proper nourishment and entertainment for children, 2) impart knowledge to young kids through an interactive educational game system, and 3) showcase an organized system that takes advantage of technology to benefit children at a young age. It also defines key terms related to Android application development and the programming tools used.
Technology in Early Childhood This is a student sample –.docxbradburgess22840
Technology in Early Childhood
This is a student sample – no part may be copied or reproduced
Introduction/Policy and Legislation
Is there a place for technology in a
high-quality early learning experience?
Children are growing up in a digital
age that their parents and grandparents
did not have. Young children have a
variety of digital technology at their
fingertips. Computers, smartboards,
tablets, phones, DVD’s electronic toys
and games, e-books and audio
recorders. These devices are children’s
tools of their time and culture. “Early
childhood educators are the linchpins
in whether young children attend
enriched, dynamic environments
outside the home, where they are
exposed to language, conversation, and
activities guided by developmentally
appropriate practice. Teachers are the
ones who make critical decisions about
how children are exposed to and
interact with technology” (Evans,
2014).
Technology can be very useful for
children to learn and develop. They can
look up birds and what they sound like
or skype with children in another
country. Interactive story boards can
help children to construct meaning.
However, if not monitored technology
can be harmful and interfere with
development and learning of our young
children.
NAEYC and the Fred Rogers
Center are concerned about health
issues and obesity because children
spend too many hours in front of
screens and not enough time with gross
motor and play outside. They also
believe that technology and interactive
media can promote effective learning
when used intentionally. The principles
that NAEYC uses to guide adult’s
states, “Technology and media should
never be used in ways that are
emotionally damaging, physically
harmful, disrespectful or dangerous”
(NAEYC, 2012).
Advocacy
As Early Childhood Educators, it
is our duty to advocate for the use of
technology in a quality care environment.
It is imperative that we inform parents
and fellow colleagues on both the
advantages and disadvantages that
technology can have. Advances in
technology and interactive media are
transforming how we communicate, learn,
and educate in the home, office, and early
childhood settings (NAEYC, 2012). We
must also contact our local legislators to
request additional funding for technology.
When making decisions about
technology, program administrators must
be well advised on the ongoing cost of
technology including initial cost, the
ongoing costs of updating and upgrading
hardware and software, and unspecified
costs, such as additional items needed to
use the product (NAEYC, 2012). Attend
political events such as “Child Action
Day” in Harrisburg, PA, to voice the
importance of technology to state
legislators (NAEYC). Petition parents to
write letters to their community
representative.
Holding open houses, back to
school nights, and fun.
April 9 neef whc webinar presentation final draftdmlpro
This document summarizes a presentation about using technology tools to connect children to nature. It discusses a partnership between the National Environmental Education Foundation (NEEF) and the Wildlife Habitat Council (WHC) to provide resources for environmental education. Some of the topics covered include taking STEM learning outdoors, Earth Week, and ways to incorporate technology into outdoor activities, such as using QR codes and smartphone apps for scavenger hunts. The goal is to engage students in STEM fields by enhancing environmental education with technical tools.
Media & Learning What Parents Should Know!By Yongping YeHomAbramMartino96
This webpage provides information and resources for parents and teachers on how the COVID-19 pandemic has impacted education. It discusses the science behind how stressful situations can negatively impact children's learning and development. It also explores developmental theories from Bronfenbrenner and Bjorklund that help explain the effects of the pandemic. The webpage recommends activities for engaging with children remotely and maintaining their well-being during this time. It aims to help audiences understand the educational challenges of the pandemic and find ways to support children's learning from a developmental perspective.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
This document provides information for parents about Mr. Cohn's 9th grade biology class. It outlines the class goals of providing a solid foundation in biology, developing analytical thinking skills, and applying 21st century skills. The units of study include organization and development, matter and energy transformations, interdependence, heredity and reproduction, and evolution and diversity. Technology will be utilized through the class website, online textbook, student blogs, and virtual labs. Mr. Cohn provides various methods for extra help and encourages parents to stay involved and communicate with him about their child's progress.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
1.
Genetics: Study of Genes, Heredity, and
GeneticVariation
Melissa Wong
Biology
Intended for Grades: 9 & 10
2. Rationale forTechnology Integration
Genetics, the study of heredity, is an important field for
all students to understand. The information contained in
DNA determines every characteristic and function of
things we encounter on a daily basis. Bacteria, plants,
animals, and humans are all controlled by genetics. This
field is vast, ranging from molecular biology to population
studies. What makes the study of genetics more daunting
is that scientists must use microscopes to investigate
processes occurring at a molecular level. It makes sense to
integrate technology into teaching genetics because it will
make the challenge of learning less daunting and easier to
grasp.
3. Rationale forTechnology Integration
(continued)
The use of technology bridges the gap between
theory and application, allowing students to
learn in more meaningful ways. Through many
interactive resources and teaching materials,
students will solidify their learning through
pictures, videos, audio, and reading materials.
Watch Rationale Video here!
4. Internet Content
All websites used in this presentation are related
to teaching and understanding genetics.
Sites are from reputable sources such as
university or government agencies.
Sites have been reviewed to ensure content is
relevant, academic, and up to date.
The URLS from which material was taken will
be cited.
5. Internet Blog
Free Association (click here)
Free Association is a blog from Nature Genetics, a journal that
publishes high quality research in the field of genetics.
The December 14, 2015 blog explores how a gene for UV light
absorbance is affecting whether Petunias will be pollinated by
bees, hawk moths, or hummingbirds.
6. Kahn Academy
Introduction to Heredity (click here)
Kahn Academy is a non-profit
educational organization. Its goal is
to provide free world class
education to everyone.
In this video, “Introduction to
Heredity,” students will learn about
how traits, such as eye color, are
passed down from our parents and
subsequently passed on to future
generations.
7. Naked Genetics Podcast
Naked Genetics Podcast (click here)
Created by The Naked Scientists with support from the Genetics
Society, Naked Genetics Podcast covers the latest news in the
rapidly growing field of genetics through interviews with experts
and showcases of a “gene of the month.”
8. YouTubeVideo
Crash Course (click here)
The crash course series, created by
Hank Green, are a series of videos
that use humor and exciting
commentary from Hank himself to
break down complicated science
concepts into student friendly
explanations.
The link above brings the viewer to
a video explaining heredity and
how we pass along traits through a
funny example of relative ear wax
moistness.
9. Internet Resources
Genetics Science Learning Center (click here)
The Genetic Science Learning Center (GSLC) of the University
of Utah is an internationally recognized education program
with the goal of helping non-experts learn about genetics, by
translating science and health into easy to follow and
interactive presentations.
10. Internet Resources
Gene Ed (click here)
Developed and maintained by the National Library of Medicine
(NLM), National Human Genome Institute (NHGRI), and
National Institutes of Health (NIH), Gene Ed provides resources
to teach genetics and explore subtopics in this field such as
DNA, genes, inheritance patterns, and epigenetics.
Gene Ed provides links to research articles, animations, games,
videos, tutorials, and labs.
11. Internet Resources
The Tech Museum of Innovation (click here)
The Tech Museum of Innovation, along with support from
Stanford University’s department of genetics has created a site
that helps viewers answers to questions such as “what is a gene,
how genes work, and why are we different?” as well as
interactive online exhibits to emphasize and provide a real life
application to learning about genetics.
An interesting game created by the Tech Museum of Innovation
is the DNA Roulette game, which helps students understand the
probability of acquiring a trait.
13. Teaching Materials
Gene Screen App
Available through Itunes,
Gene screen is a fun and free
app to learn about how
recessive genetic traits and
diseases are inherited. Users
of the app also learn about
how genetic diseases are
more prevalent in certain
populations.
Students will be able to use
the app for extra guidance to
supplement and reinforce
lecture materials .
Click here to
access Gene
Screen APP!
14. Teaching Materials
Puzzle Maker
I can help students gain familiarity with vocabulary and key
concepts by creating word searches and crossword puzzles.
Click on picture to access Puzzle Maker!
15. Teaching Materials
Science Lab Generator
This science lab generator
provides a framework of the
scientific method to create
hands on and interactive labs
for students to develop
deeper understanding and
exercise critical thinking
beyond textbook and lecture.
This site provides easy to
follow steps and fill in blanks
to develop a lab or for
students to fill out their
information as they complete
their assignment.
Click on picture above to go
to science lab generator
website!
16. Teaching Materials
Originally created from Sciencespot.com,
this Bikini Bottom genetics worksheet
provides students practice on Punnett
squares and probability of acquiring traits
in fun case studies using Spongebob
Squarepant characters.
Spongebob Squarepants Genetics Worksheet (click here)
17. Teaching Materials
Quiz Star
Quiz Star is a web based quiz maker that
helps teachers create quizzes online and
efficiently organize results.
http://quizstar.4teachers.org/ (click
here)
18. Subject Specific Resource
Science Netlinks (click here)
Science Net Links is a website that helps teachers find
educational resources geared towards their teaching topic.
To use science net links, teachers filter their search through
typing a topic into the search bar, specifying grade levels,
and determining type of content (lesson, tools, science
updates, etc)
Teachers can use this site as a resource for information to
put into their lecture or as extra help for students who
need it.
19. SupportingWebsite
UPenn Digital Library (click here)
This is an online library where
teachers can search for books,
news articles, and
archives/indexes. This site can be
used for research and further study
in the field of genetics.
Students can continue to use this
site for science research beyond
their high school classroom years.
20. SupportingWebsite
Serendip Studios (click here)
Serendip Studios provides an interactive biology
page that provides links to interactive science
websites. For the topic of Genetics, there are
links for students to participate in simulations
about Mendel’s pea plant experiments and
karyotyping.
21. Collaborative Applications
Web 2.0 provides technology applications that
enhances collaboration between students and
teachers. Here are some examples:
Livebinders (click here)
Livebinders helps teachers stay organized
with all of their digital information,
including cloud documents, website links,
and desktop documents. This service also
helps with accessing, sharing, and
updating information.
22. Collaborative Applications
(continued)
Google Apps for Education (click here)
A suite of free productivity tools for classroom collaboration,
these tools help teachers and students create, edit and share
files in real-time. Examples of Google Apps for Education use:
Helps with group work as multiple students can access and
contribute to a document, sheet, and slides simultaneously.
Students and teachers can save work in Google Drive
Students and teachers can communicate with one another with
Google hangouts.
Editor's Notes
Teaching Application and Student Benefit: Students will be able to apply the concepts learned in class to the new up and coming research that is conducted today. Furthermore, reading this blog will help students become more science literate.
URL: http://blogs.nature.com/freeassociation/
Teaching Application and Student Benefit: The information provides clear auditory and visual explanations that students can easily follow. Kahn academy also provides quizzes that students can complete to test their pre or post knowledge prior to watching the tutorial videos.
URL: https://www.khanacademy.org/science/biology/classical-genetics/mendelian--genetics/v/introduction-to-heredity
Teaching Application and Student Benefit: This podcast can be used as a class lecture for discussion and/or homework assignment after listening and developing their own opinions about controversial topics such as the alteration of genes for designer babies. Students will also increase their curiosity for the field of genetics through intriguing questions such as, “why don’t elephants get cancer?”
http://www.thenakedscientists.com/HTML/podcasts/genetics/show/20140914/
Teaching Application and Student Benefit: Crash Course videos can be used for lectures or as reinforcement of material post lecture. Hank Green provides an awesome outline of the topics he has gone over in his video, which can also serve as a study guide for students in reviewing for an upcoming test.
URL: https://www.youtube.com/watch?v=CBezq1fFUEA
Teaching Application and Student Benefit: Students will be able to use GSLC as part of a lecture, web quest, or as an additional resource for homework or study.
URL: http://learn.genetics.utah.edu/
Teaching Application and Student Benefit: This site can be used to introduce topics or serve as an additional resource.
URL: http://geneed.nlm.nih.gov/
Teaching Application and Student Benefit: Due to the interactive applications on this site, teachers can utilize this site as an interactive lab to reinforce information from lecture. Students can then discuss results from games such as DNA roulette with one another to understand the variability of genes.
URL: http://genetics.thetech.org/
Teaching Applicability and Student Benefit: Oftentimes, students will forget key terminology or definitions that are needed to be recalled from past lectures in order to learn applied genetics. This diagram helps students understand and recall key terms that will help them solve problems and promote meaningful learning. Inspiration software helps to create a visual that helps students understand what new words are as well as an associated example. Color coating provides a means of separating information and eliminating confusion.