This document summarizes research on using microorganisms for bioremediation of environmental pollutants. It discusses how bioremediation uses microbes like bacteria and fungi to break down toxic waste into less harmful substances. The document reviews studies on designing bioreactors to clean contaminated soil and water. One study discussed used a designed surface soil treatment unit and cow dung microbial consortia to bioremediate common pesticides like chlorpyrifos at different concentrations in soil, maintaining simulated environmental conditions until thresholds were met. Overall, the document reviews the potential of bioremediation technology to degrade hazardous organic and inorganic pollutants using microbes into less toxic forms.
The document discusses the concepts of convergence culture, collective intelligence, transmedia storytelling, and alternate reality games (ARGs). It provides examples of franchises like The Matrix and Lost that used transmedia storytelling by distributing narrative content across multiple media platforms. It also discusses how fan communities demonstrate collective intelligence by sharing information, creating new stories, and lobbying for changes. ARGs are described as blurring boundaries between reality and games by distributing gameplay across various real and digital platforms.
This document summarizes an experiment performed with students to determine micellar aggregation numbers of various ionic surfactants. The experiment introduces key concepts about micelle formation such as how increasing surfactant concentration or adding salt can decrease the critical micelle concentration and increase the aggregation number. Students determine aggregation numbers using a fluorescence quenching method and analyze how numbers change with hydrocarbon chain length and added salt. The results provide insight into the factors that influence micelle formation.
Kuldeep Pathak has over 5 years of experience as a Wintel and Windows Server engineer providing technical support. He has worked in various roles supporting Windows servers, Active Directory, virtualization software, databases, and applications. Currently he is a Wintel Server Engineer at Accenture managing over 800 servers and supporting critical infrastructure.
This document summarizes research on using microorganisms for bioremediation of environmental pollutants. It discusses how bioremediation uses microbes like bacteria and fungi to break down toxic waste into less harmful substances. The document reviews studies on designing bioreactors to clean contaminated soil and water. One study discussed used a designed surface soil treatment unit and cow dung microbial consortia to bioremediate common pesticides like chlorpyrifos at different concentrations in soil, maintaining simulated environmental conditions until thresholds were met. Overall, the document reviews the potential of bioremediation technology to degrade hazardous organic and inorganic pollutants using microbes into less toxic forms.
The document discusses the concepts of convergence culture, collective intelligence, transmedia storytelling, and alternate reality games (ARGs). It provides examples of franchises like The Matrix and Lost that used transmedia storytelling by distributing narrative content across multiple media platforms. It also discusses how fan communities demonstrate collective intelligence by sharing information, creating new stories, and lobbying for changes. ARGs are described as blurring boundaries between reality and games by distributing gameplay across various real and digital platforms.
This document summarizes an experiment performed with students to determine micellar aggregation numbers of various ionic surfactants. The experiment introduces key concepts about micelle formation such as how increasing surfactant concentration or adding salt can decrease the critical micelle concentration and increase the aggregation number. Students determine aggregation numbers using a fluorescence quenching method and analyze how numbers change with hydrocarbon chain length and added salt. The results provide insight into the factors that influence micelle formation.
Kuldeep Pathak has over 5 years of experience as a Wintel and Windows Server engineer providing technical support. He has worked in various roles supporting Windows servers, Active Directory, virtualization software, databases, and applications. Currently he is a Wintel Server Engineer at Accenture managing over 800 servers and supporting critical infrastructure.
The document discusses the obligation of da'wah (inviting others to Islam) based on Quranic verses and hadith. It emphasizes that simply believing and doing good deeds is not enough; one must also convey the message of Islam to others. It then outlines important qualities needed for an effective da'i (preacher), including knowledge, sincerity, good character, patience, and practicing what one preaches. The goal is to convey the message of Islam with wisdom, make the message appealing, and leave the guidance of others to Allah.
Kuldeep Pathak is a Wintel Server Engineer with over 6 years of experience in IT and software. He currently works at Accenture Technology as a Server Engineer. He has experience managing Windows server infrastructure, Active Directory, and troubleshooting various server issues. His skills include administration of Windows, Citrix, and VMware servers as well as networking, security, and project management. He holds several technical certifications and aims to utilize his skills and experience to benefit an organization.
The document discusses the obligation of da'wah (inviting others to Islam) based on Quranic verses and hadith. It emphasizes that simply believing and doing good deeds is not enough; one must also convey the message of Islam to others. It then outlines important qualities needed for an effective da'i (preacher), including knowledge, sincerity, good character, patience, and practicing what one preaches. The goal is to convey the message of Islam with wisdom, make the message appealing, and leave the guidance of others to Allah.
Kuldeep Pathak is a Wintel Server Engineer with over 6 years of experience in IT and software. He currently works at Accenture Technology as a Server Engineer. He has experience managing Windows server infrastructure, Active Directory, and troubleshooting various server issues. His skills include administration of Windows, Citrix, and VMware servers as well as networking, security, and project management. He holds several technical certifications and aims to utilize his skills and experience to benefit an organization.
1. - מפגש 9 נשים ומשחקי מחשב שנקר בית ספר גבוה להנדסה ולעיצוב מחלקת לימודי חוץ אוקטובר – דצמבר 2009 ורד פנואלי [email_address]
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6. בסקטור הצעצועים ... Parents of girls were most likely to express worries about the dangers their children face on the streets and to structure girls’ time for productive household activities or educational play. ( Matthews 2002 )
7. החל מהתקופה הויקטוריאנית , קיימת הפרדה תכנית ושיווקית בין משחקים לבנים ומשחקים לבנות “ through this house set play activity, girls were being trained to imitate their parent’s tastes and shop for desirable goods from mail order catalogues and samples.” (Roth, 1998:308 ) - S crapbook houses
12. Game design & game contents Dead or alive 2 Tecmo 2000 Halo , XBOX 2003 Dragon’s lair , Arcana, 1984
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15. - is an absorbing introduction to digital platforms for children - develop confidence and skills in using digital technologies - serves as an entry to careers in sciences and other fields that rely on such technologies - develop such qualities as competitiveness , assertiveness and determination necessary to career life - Children who aren’t playing them at young ages may end up disadvantaged in later years. Playing digital games;
16. The mid-90s’ and the emergence of the ‘Girl Game Movement’
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18. The evolution of girl-games into an era of media convergence. שנות האלפיים ואילך , בהן בנות מוכרות כסקטור פוטנציאלי רווחי ושוק המשחקים יוצר משחקים לקהל זה בהתאם להנחות והשערות שחלחלו בתקופה המוקדמת יותר והיוו את הבסיס לתפיסה הגורפת של מה בנות רוצות ואוהבות במדיה
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Editor's Notes
Is it true that women only like puzzle games, sim games, card games, and story-based games like Sierra's King's Quest series?
Sims and the historical relationship between Domesticity and femininity reflect to the historical intertwining between play, gender, and consumption.
In this, I follow the evolution of girl-games into an era of media convergence and their re-consideration with the growing popularity of digital culture in the girl sector. This section examines the developments and integration of the set of values and products that pioneered the formation of girl-games concepts into an existing active girl digital market. I argue here that whereas basic suppositions and preoccupations informed the initial discourse around girls and digital games, the resulting implementations circulated back into the audience and corporate spheres and acquired a wide acknowledgement of what girls want and need from digital interactive technology. However, as I suggest here, these presumptions are being increasingly challenged with the incorporation of gaming into diverse aspects of user generated content forms where users gain further participatory roles in the creation of games’ contents.