Pre-commerce allows new product ideas and prototypes to be mass produced only after reaching an initial threshold of investment from consumers. It taps into early investments of capital or knowledge from consumers before full production. Examples include Pebble Watch, Tesla Model 3, and Oculus Rift. Pre-commerce differs from crowdfunding by focusing on social mechanisms rather than broadcast marketing. It allows companies to test market fit through minimum viable products and gain feedback before significant investment in production.