This was my keynote talk @ World Usability Day Hamburg in 2014, talking about the past and future roles of UX, sharing three learnings based on personal experience.
This was my keynote talk @ World Usability Day Hamburg in 2014, talking about the past and future roles of UX, sharing three learnings based on personal experience.
Air France launched a mobile game where passengers waiting at the gate can compete for upgrades to first class. This game engages customers when they have time to use their mobile devices while waiting for their flight. Winning an upgrade to first class provides a valuable reward for passengers who may be anxious about a long flight.
Dior's "Miss Dior Cherie" perfume commercial featuring Charlize Theron became very popular on YouTube, helping the perfume increase its market share. By the end of 2011 it had increased market share by 1.1% and became the number one perfume in Italy and number two in China.
Passengers flying through Paris airport got to try virtual reality goggles to preview the new Pull
Real-time mobility and portability allow learning to occur anywhere and anytime through various methods like face-to-face, mobile, electronic, and ubiquitous learning. Mobile devices like Chumby, iPod, MP3 players, laptops, and smartphones can be used to post notes about activities to the web, indicate one's location through services like Dodgeball, and inform students about class changes via Twitter. In the future, Twitter and Dodgeball may evolve into successful workgroup productivity tools rather than just fulfilling a social need for connection.
Building a better User Experience for Windows Phone UsersSandra González
The document provides tips for improving the user experience of Windows Phone apps. It discusses focusing on metro design principles, ensuring ease of use by following platform conventions, making sure the app delivers on what is promised in its description, and specializing so the app excels at one thing. The author advocates testing apps through usability studies and advises developers to think about visual design, navigation, and how their app compares to similar options in the store.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Designing app-like responsive web experiencesLisa Fast
Responsive web sites receive increasing numbers of visitors from phones. The Canada.ca design team has been partnering with departments to improve citizen success on top online tasks, some of which get mostly-mobile visits. This talk highlights a set of ideas and design principles from mobile app design that we applied in two Canada.ca test-redesign-test projects with phone users.
Responsive Design and Development "Gotchas"Andrew Malek
This session explores why choosing a good responsive framework, while assisting in development and ensuring a consistent look-and-feel, is just one piece of the much larger process of creating a truly engaging website or web application. Topics include why using the latest swiping motion du jour may not immediately make sense to all users, how a site's layout and content must truly be thought of as an architecture project to get the most "bang for the buck", and what problems that interactivity in the form of form entry can result in driving potential users and customers away, never to be seen again.
The document discusses how libraries are adapting to a post-mobile world. It suggests that libraries become technology test kitchens and participatory spaces. New mobile technologies are extending screens and inputs beyond devices and opening doors for sensors on and near bodies. Libraries can play a role in connecting social expression to real objects by allowing custom printing and new forms of digital currencies. The future of libraries involves becoming development platforms and finding new ways for images to enable actions and ecommerce through mobile interactions.
This was my keynote talk @ World Usability Day Hamburg in 2014, talking about the past and future roles of UX, sharing three learnings based on personal experience.
Air France launched a mobile game where passengers waiting at the gate can compete for upgrades to first class. This game engages customers when they have time to use their mobile devices while waiting for their flight. Winning an upgrade to first class provides a valuable reward for passengers who may be anxious about a long flight.
Dior's "Miss Dior Cherie" perfume commercial featuring Charlize Theron became very popular on YouTube, helping the perfume increase its market share. By the end of 2011 it had increased market share by 1.1% and became the number one perfume in Italy and number two in China.
Passengers flying through Paris airport got to try virtual reality goggles to preview the new Pull
Real-time mobility and portability allow learning to occur anywhere and anytime through various methods like face-to-face, mobile, electronic, and ubiquitous learning. Mobile devices like Chumby, iPod, MP3 players, laptops, and smartphones can be used to post notes about activities to the web, indicate one's location through services like Dodgeball, and inform students about class changes via Twitter. In the future, Twitter and Dodgeball may evolve into successful workgroup productivity tools rather than just fulfilling a social need for connection.
Building a better User Experience for Windows Phone UsersSandra González
The document provides tips for improving the user experience of Windows Phone apps. It discusses focusing on metro design principles, ensuring ease of use by following platform conventions, making sure the app delivers on what is promised in its description, and specializing so the app excels at one thing. The author advocates testing apps through usability studies and advises developers to think about visual design, navigation, and how their app compares to similar options in the store.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Designing app-like responsive web experiencesLisa Fast
Responsive web sites receive increasing numbers of visitors from phones. The Canada.ca design team has been partnering with departments to improve citizen success on top online tasks, some of which get mostly-mobile visits. This talk highlights a set of ideas and design principles from mobile app design that we applied in two Canada.ca test-redesign-test projects with phone users.
Responsive Design and Development "Gotchas"Andrew Malek
This session explores why choosing a good responsive framework, while assisting in development and ensuring a consistent look-and-feel, is just one piece of the much larger process of creating a truly engaging website or web application. Topics include why using the latest swiping motion du jour may not immediately make sense to all users, how a site's layout and content must truly be thought of as an architecture project to get the most "bang for the buck", and what problems that interactivity in the form of form entry can result in driving potential users and customers away, never to be seen again.
The document discusses how libraries are adapting to a post-mobile world. It suggests that libraries become technology test kitchens and participatory spaces. New mobile technologies are extending screens and inputs beyond devices and opening doors for sensors on and near bodies. Libraries can play a role in connecting social expression to real objects by allowing custom printing and new forms of digital currencies. The future of libraries involves becoming development platforms and finding new ways for images to enable actions and ecommerce through mobile interactions.
Any of these happen to you?
* Tasked to develop a user interface with an incomplete design spec, so had to make guesses such as where to position on-screen elements?
* Worked on a small team without a full-time designer, and requested to “just put a screen together for a demo”?
* Been asked to consult with a user interface designer, but don’t know what types of questions to pose?
Nowadays, everyone wants attractive, easy-to-use interfaces, so if you’re more comfortable sifting through Java or C# code than OmniGraffle or Visio mockups, learn about topics that can assist in creating more usable desktop applications, mobile apps, and websites. This talk provides easy-to-implement hints that can improve even a bad or “so-so” user interface. Areas of focus include the need for consistency; “negative space”; location, location, location (it’s crucial in screen real-estate, too!); contrasting colors; and the importance of action verbs.
ETUG Spring 2013 - Designing for Touch: Not Just for Mobile AnymorePaul Hibbitts
While student use of tablets and mobile phones continues to experience tremendous growth, touchscreens are destined for even broader use with the release of such products as Windows 8 and the Google Chomebook Pixel. In this session user experience consultant Paul Hibbitts shares some of his core design techniques and principles to create touch-friendly websites. Techniques such as user stories and responsive design sketching will be explored, along with touchscreen interaction design principles.
In addition to discussion, participants will undertake several workshop activities. While not required, participants are encouraged to bring a touch-enabled device along with a notebook to the session.
appmom, Recommendation of Android Apps, at Geeks on a Plane #GOAPNaoko Tsubaki
Appmom is a recommendation service that uses user behavior, app usage, and demographic data to recommend which Android apps users should install or uninstall. It aims to help users discover their favorite apps among over 1 million available by seeing what apps are popular among different demographic groups and what apps others with similar usage patterns have installed. Appmom promises to act as a "concierge of apps" that automatically manages a user's home screen by removing unused apps and reminding them to try popular apps tailored to their profile.
Incumbent enterprises face dramatically competitive landscapes, with threats from almost every direction. Protecting your core business and innovating for the future is a delicate balancing act. Innovating as fast as a startup becomes a core competency, but failed new product innovation wastes time and resources. In this session, IT managers and professionals learn how running a lean enterprise can be a powerful framework for leading enterprise-scale innovation as effectively and fast as a startup.
AWS re:Invent 2016: Leading Enterprise Innovation at Startup Speed (ENT207)Amazon Web Services
Incumbent enterprises face dramatically competitive landscapes, with threats from almost every direction. Protecting your core business and innovating for the future is a delicate balancing act. Innovating as fast as a startup becomes a core competency, but failed new product innovation wastes time and resources. In this session, IT managers and professionals learn how running a lean enterprise can be a powerful framework for leading enterprise-scale innovation as effectively and fast as a startup.
appmom - Recommendation of Android AppsNaoko Tsubaki
appmom [beta version] is the best way to find new apps on Android, and manage your apps.
With appmom you can:
- Manage(fast uninstall) your apps on "My apps"
- Get app recommendations on "Recommendation"
- New and hot apps of the day on "Ranking" "Category"
- Share your best apps (eg twitter/facebook)
Install in Android Market
https://market.android.com/details?id=jp.co.ecnavi.appmom&hl=en
MDM stands for Meilleur Développeur du Monde (Best Developer of the World) and Guillaume J. Charmes. The document provides biographical information about MDM, noting that he studied at EPITECH, worked as a TA there, led development at Docker, co-founded While42, and is famous for his strength, large fan base, love of monkeys, and for always being classy.
Joe Murphy's opening talk for the European Innovative Users Group meeting in Edinburgh, Scotland June 16 2014 at Queen Margaret University
Joe Murphy is a futurist. Joe spoke as a librarian working as Director of Library Futures with Innovative Interfaces.
Keynote in Pretoria, South Africa by Joe Murphy Librarian Futurist about tech trends, library futures, and questions to get through the noise to explore the impact.
Joe Murphy is a librarian and a futurist with experience in Yale Science Libraries, as Director of Library Futures for a software company, and later as a degreed futurist with an MS in Foresight and MBA.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Apps en tablets para el aprendizaje (formal e informal)@cristobalcobo
El incremento de las tablets ofrece interesantes oportunidades para aproximarnos a un universo casi ilimitado de nuevas herramientas para la gestión de la información, la creación distribuida de conocimiento y el aprendizaje auto-administrado. La sesión presentará un dossier de herramientas digitales, incluye un brainstorming de aplicaciones que ofrecen un verdadero valor añadido al aprendizaje (ya sea formal o informal). Por último, se analiza la creciente adopción de tablets en bibliotecas y posibles escenarios futuros para los eBooks. ¿Cuáles son las mejores aplicaciones? ¿Cómo aprender a utilizarlas? ¿Cómo incorporarlas en mi clase?
A companion to our webinar on 9/26/2012 - TCI's Brian Thomas explores nine tools that teachers can use inside their classroom...including Fotopedia, Show of Hands,
Web2.0 and Social Media leading to Inbound Marketing 2014Lukas Ritzel
How has the initial Internet developed from a push only static source of information to the interactive and engaging internet which we call Web2.0 or social media in 2013
Building windows phone_apps_-_a_developers_guide_v7_no_coverPhan Sanh
This document is a guide for developing Windows Phone apps produced by Microsoft UK. It has contributions from 14 developers and provides an overview of Windows Phone development tools, the app lifecycle, accessing phone features, location services, mapping, reactive extensions and more. It also includes stories from developers about their Windows Phone app experiences.
Why "mobile first" isn't enough - Developing a better user experienceKevin Powell
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
The document discusses research on a socially assistive robot called Tega that was developed at MIT Media Lab to understand and mimic social cues towards children. It raises questions about the potential future effects of such robots on children. It also presents initial research for a product called Tuti, an AI robot teacher that understands social cues, gives positive reinforcement, and has the potential to harm children if not developed responsibly. Sketches of brand diagrams and a final logotype for Tuti are included. Research on social media branding of educational companies and an approach to social media pages is also summarized.
IT4BC - Mobile Learning User Experience (UX) Design: Creating a Mobile Course...Paul Hibbitts
Explore how to improve mobile learning outcomes with user-centered designer and UX analyst Paul Hibbitts. By sharing his experiences in creating mobile course companions in both academic and corporate contexts, Paul will guide you through the fundamentals of mobile learning, including its potential role with formal learning, and how to use UX design viewpoints and techniques to provide more effective mobile learning. He will also share his preferred tools and techniques to leverage WordPress as an outstanding vehicle to deliver mobile learning, using a case study involving a face-to-face university course he recently taught at Simon Fraser University.
Ubercool, pixel perfct & slick design… that just doesn't workSamuel Bednar
How talked about my happy days of graphic design, how I had thought everything had been about nice fonts and colors. I didn’t bother with testing. Now when I look back, I can see the path of destruction my carefree days have left. Here are 99 problems of graphic designer.
Any of these happen to you?
* Tasked to develop a user interface with an incomplete design spec, so had to make guesses such as where to position on-screen elements?
* Worked on a small team without a full-time designer, and requested to “just put a screen together for a demo”?
* Been asked to consult with a user interface designer, but don’t know what types of questions to pose?
Nowadays, everyone wants attractive, easy-to-use interfaces, so if you’re more comfortable sifting through Java or C# code than OmniGraffle or Visio mockups, learn about topics that can assist in creating more usable desktop applications, mobile apps, and websites. This talk provides easy-to-implement hints that can improve even a bad or “so-so” user interface. Areas of focus include the need for consistency; “negative space”; location, location, location (it’s crucial in screen real-estate, too!); contrasting colors; and the importance of action verbs.
ETUG Spring 2013 - Designing for Touch: Not Just for Mobile AnymorePaul Hibbitts
While student use of tablets and mobile phones continues to experience tremendous growth, touchscreens are destined for even broader use with the release of such products as Windows 8 and the Google Chomebook Pixel. In this session user experience consultant Paul Hibbitts shares some of his core design techniques and principles to create touch-friendly websites. Techniques such as user stories and responsive design sketching will be explored, along with touchscreen interaction design principles.
In addition to discussion, participants will undertake several workshop activities. While not required, participants are encouraged to bring a touch-enabled device along with a notebook to the session.
appmom, Recommendation of Android Apps, at Geeks on a Plane #GOAPNaoko Tsubaki
Appmom is a recommendation service that uses user behavior, app usage, and demographic data to recommend which Android apps users should install or uninstall. It aims to help users discover their favorite apps among over 1 million available by seeing what apps are popular among different demographic groups and what apps others with similar usage patterns have installed. Appmom promises to act as a "concierge of apps" that automatically manages a user's home screen by removing unused apps and reminding them to try popular apps tailored to their profile.
Incumbent enterprises face dramatically competitive landscapes, with threats from almost every direction. Protecting your core business and innovating for the future is a delicate balancing act. Innovating as fast as a startup becomes a core competency, but failed new product innovation wastes time and resources. In this session, IT managers and professionals learn how running a lean enterprise can be a powerful framework for leading enterprise-scale innovation as effectively and fast as a startup.
AWS re:Invent 2016: Leading Enterprise Innovation at Startup Speed (ENT207)Amazon Web Services
Incumbent enterprises face dramatically competitive landscapes, with threats from almost every direction. Protecting your core business and innovating for the future is a delicate balancing act. Innovating as fast as a startup becomes a core competency, but failed new product innovation wastes time and resources. In this session, IT managers and professionals learn how running a lean enterprise can be a powerful framework for leading enterprise-scale innovation as effectively and fast as a startup.
appmom - Recommendation of Android AppsNaoko Tsubaki
appmom [beta version] is the best way to find new apps on Android, and manage your apps.
With appmom you can:
- Manage(fast uninstall) your apps on "My apps"
- Get app recommendations on "Recommendation"
- New and hot apps of the day on "Ranking" "Category"
- Share your best apps (eg twitter/facebook)
Install in Android Market
https://market.android.com/details?id=jp.co.ecnavi.appmom&hl=en
MDM stands for Meilleur Développeur du Monde (Best Developer of the World) and Guillaume J. Charmes. The document provides biographical information about MDM, noting that he studied at EPITECH, worked as a TA there, led development at Docker, co-founded While42, and is famous for his strength, large fan base, love of monkeys, and for always being classy.
Joe Murphy's opening talk for the European Innovative Users Group meeting in Edinburgh, Scotland June 16 2014 at Queen Margaret University
Joe Murphy is a futurist. Joe spoke as a librarian working as Director of Library Futures with Innovative Interfaces.
Keynote in Pretoria, South Africa by Joe Murphy Librarian Futurist about tech trends, library futures, and questions to get through the noise to explore the impact.
Joe Murphy is a librarian and a futurist with experience in Yale Science Libraries, as Director of Library Futures for a software company, and later as a degreed futurist with an MS in Foresight and MBA.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
Apps en tablets para el aprendizaje (formal e informal)@cristobalcobo
El incremento de las tablets ofrece interesantes oportunidades para aproximarnos a un universo casi ilimitado de nuevas herramientas para la gestión de la información, la creación distribuida de conocimiento y el aprendizaje auto-administrado. La sesión presentará un dossier de herramientas digitales, incluye un brainstorming de aplicaciones que ofrecen un verdadero valor añadido al aprendizaje (ya sea formal o informal). Por último, se analiza la creciente adopción de tablets en bibliotecas y posibles escenarios futuros para los eBooks. ¿Cuáles son las mejores aplicaciones? ¿Cómo aprender a utilizarlas? ¿Cómo incorporarlas en mi clase?
A companion to our webinar on 9/26/2012 - TCI's Brian Thomas explores nine tools that teachers can use inside their classroom...including Fotopedia, Show of Hands,
Web2.0 and Social Media leading to Inbound Marketing 2014Lukas Ritzel
How has the initial Internet developed from a push only static source of information to the interactive and engaging internet which we call Web2.0 or social media in 2013
Building windows phone_apps_-_a_developers_guide_v7_no_coverPhan Sanh
This document is a guide for developing Windows Phone apps produced by Microsoft UK. It has contributions from 14 developers and provides an overview of Windows Phone development tools, the app lifecycle, accessing phone features, location services, mapping, reactive extensions and more. It also includes stories from developers about their Windows Phone app experiences.
Why "mobile first" isn't enough - Developing a better user experienceKevin Powell
"Mobile first," is a concept that serves us well as a design tool, putting constraints on our messaging, layout, etc. But to use "mobile first" as a complete mobile strategy can lead to some dangerous lines of thought.
There's a bigger picture that needs to be seen, and it's what we've always done when developing experiences for the web. We need to put the "Experience First." Then we can think about "mobile", "desktop", "lean-back", and whatever other technologies are released in the next several years. It's not about devices, it's about users and experiences.
Presentation first given at BarCamp Nashville in October of 2011.
The document discusses research on a socially assistive robot called Tega that was developed at MIT Media Lab to understand and mimic social cues towards children. It raises questions about the potential future effects of such robots on children. It also presents initial research for a product called Tuti, an AI robot teacher that understands social cues, gives positive reinforcement, and has the potential to harm children if not developed responsibly. Sketches of brand diagrams and a final logotype for Tuti are included. Research on social media branding of educational companies and an approach to social media pages is also summarized.
IT4BC - Mobile Learning User Experience (UX) Design: Creating a Mobile Course...Paul Hibbitts
Explore how to improve mobile learning outcomes with user-centered designer and UX analyst Paul Hibbitts. By sharing his experiences in creating mobile course companions in both academic and corporate contexts, Paul will guide you through the fundamentals of mobile learning, including its potential role with formal learning, and how to use UX design viewpoints and techniques to provide more effective mobile learning. He will also share his preferred tools and techniques to leverage WordPress as an outstanding vehicle to deliver mobile learning, using a case study involving a face-to-face university course he recently taught at Simon Fraser University.
Ubercool, pixel perfct & slick design… that just doesn't workSamuel Bednar
How talked about my happy days of graphic design, how I had thought everything had been about nice fonts and colors. I didn’t bother with testing. Now when I look back, I can see the path of destruction my carefree days have left. Here are 99 problems of graphic designer.
"Mantras of startups: "fail fast", "move fast and break things", "keep shipping" - these are all great slogans, but unknown to many - these are really all about learning. It's about getting things in front of your customers early, and often. Watching - and learning. Finding what ideas were not quite as brilliant as you once thought - and finding this out as fast and cheap as possible.
How are modern product teams making this happen? Where does User Experience and customer research fit in this model? Taking from Agile, Lean, and User Centered Design - this talk will go over the build-measure-learn process, and how you can start to shape your organization to move fast, without leaving your customers behind."
Paul says, "I’m excited to participate in the Global Product Management Talk because the disciplines of UX and PM need each other! Together they can guide Engineering and ensure that what is conceptualized is actually what is built.”
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
The document summarizes a Global Product Management Talk on Twitter featuring Travis Jensen, Product Manager and Founder of ClickLock, discussing "Fallacious Product Management". The talk covered how to take control of product development from overly technology-focused founders, differences between product management at small vs large companies, and how to accomplish product management on a limited budget through support and mentoring. Participants introduced themselves and engaged in a question and answer session on challenges of product management.
1. The document provides a quick guide to popular Web 2.0 tools that can be used by teachers, including top sites like YouTube, Wikipedia, and Flickr that see millions of monthly visitors.
2. It describes how Web 2.0 tools can support learning across Bloom's Taxonomy and encourage participatory, student-led learning.
3. Examples of creative Web 2.0 tools are given for sharing photos, videos, animations, digital stories, cartoons, and more that can be used in language arts and other subjects.
Startup Culture: Value Creation in the Academic LibraryKevin Rundblad
In order to create new and better experiences for our students, we created a student group of Developers/Designers to work on projects. The group is modeled as a startup, working with great freedom.
The presentation also defines a logic of how disruptive technologies create perceptual changes, that in turn, create new expectations for users.
Presented at Loyola Marymount University, April 12, 2011
Joe and I have given our talk about innovation in mobile design conference MIX 2015 at Taiwan. The content has been updated with more latest E-commerce app design cases.
The document discusses what makes a great mobile app and provides tips for ideating and developing new app concepts. It states that great apps solve problems, boost productivity, provide entertainment, deliver timely content, integrate seamlessly with other platforms, have stunning design, and are instantly usable. It then provides guidance on brainstorming ideas by finding problems, researching popular apps and trends, sketching out user flows, considering emerging technologies, and determining platform choice and monetization strategy. The key steps are to start with a problem or opportunity, research the market, and create a meaningful experience for the target audience.
This document provides ideas and suggestions for implementing bring your own device (BYOD) programs in schools to support mobile learning. It discusses choosing appropriate devices for different learning activities, creating digital content like posters and stories, and using apps and tools like Edmodo, Evernote, and Google Drive to organize and share content. The document emphasizes that technology should accelerate and enhance pedagogy, and empower creativity, collaboration, and real-world connections for students. Recommendations are given to address concerns about internet safety and bandwidth when using personal devices at school.
This presentation by Katharine Kemp, Associate Professor at the Faculty of Law & Justice at UNSW Sydney, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Professor Giuseppe Colangelo, Jean Monnet Professor of European Innovation Policy, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
The importance of sustainable and efficient computational practices in artificial intelligence (AI) and deep learning has become increasingly critical. This webinar focuses on the intersection of sustainability and AI, highlighting the significance of energy-efficient deep learning, innovative randomization techniques in neural networks, the potential of reservoir computing, and the cutting-edge realm of neuromorphic computing. This webinar aims to connect theoretical knowledge with practical applications and provide insights into how these innovative approaches can lead to more robust, efficient, and environmentally conscious AI systems.
Webinar Speaker: Prof. Claudio Gallicchio, Assistant Professor, University of Pisa
Claudio Gallicchio is an Assistant Professor at the Department of Computer Science of the University of Pisa, Italy. His research involves merging concepts from Deep Learning, Dynamical Systems, and Randomized Neural Systems, and he has co-authored over 100 scientific publications on the subject. He is the founder of the IEEE CIS Task Force on Reservoir Computing, and the co-founder and chair of the IEEE Task Force on Randomization-based Neural Networks and Learning Systems. He is an associate editor of IEEE Transactions on Neural Networks and Learning Systems (TNNLS).
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “The Intersection between Competition and Data Privacy” held at the 143rd meeting of the OECD Competition Committee on 13 June 2024. More papers and presentations on the topic can be found at oe.cd/ibcdp.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.