What is Educational Technology? There have been many changes in educational technology, from the ancient abacus to handheld calculators, slide projectors, and classroom film strips to virtual reality and next-generation e-learning. This has inspired both teachers and students to learn in new ways. Read MOre: https://www.acuteposting.com/2022/03/15/educational-technology/ Technology is always changing how we work and play, how we make things, and how we communicate. So it’s only natural that new digital technology is also changing the world of education in big ways. Educational Technology for teachers For teachers, technology is giving them new ways to help young people learn and grow. Today, there is a lot of excitement about how assistive technology, virtual and augmented reality, high-tech collaboration tools, gamification, podcasting, blogging, 3D printing, artificial intelligence, personalized learning, and a lot more can help people learn better. Here, we’ll look at some of the best examples of educational technology, as well as some specific edtech tools and trends that we’ll talk about. When we talk about “educational technology,” we can talk about both types of things at the same time. Educational approaches to learning, as well as the theory and practice of these approaches The technological tools that help people learn and share their knowledge. Technology in the Classroom Tools and media Importance of Educational technology tools One of the most important definitions of educational technology is that it includes “the technological tools and media that help people to communicate and exchange knowledge. Take augmented reality and virtual reality, for example, as example. Daniel Newman, a technology innovation expert, wrote about the “Top 6 Digital Transformation Trends in Education” on Forbes.com. He talked about how AR and VR can “enhance teacher instruction while also creating immersive lessons that are fun and engaging for the student.” He wants us to think about how virtual reality could be used to take students to ancient Greece. By using games as an instructional tool, “gamification” combines playing and learning, says Newman, who says that using games in the classroom “can make learning difficult subject matter more exciting and interactive.” Newman says that a university in Australia used IBM’s Watson to make a virtual student advisory service that was available 24 hours a day, 7 days a week. In the first three months of pregnancy, Watson’s virtual advisors answered more than 30,000 questions. This freed up human advisors to deal with more complicated issues. ProwdigyGame.com, which has a free math game for grades 1-8 that is used by millions of students, teachers, and parents, has a report called “25 Easy Ways to Use Technology in the Classroom.” Some of their ideas: 25 Easy Ways to Use Technology in the Classroom…Some of their ideas: