This is the presentation that Brian Gough and Rhitt Growl used at LACUE 2009. This deals with ways to improve your presentatino skills from Process to Design to Delivery.
We would like to give credit to "Death by PowerPoint" and "Simplicity in Design" for much of our research. We have added these 2 presentations to our blog site as reference material.
You have a great idea. You have people who support your idea. Maybe you even have the blessings of your administration or other leaders. But can you make it happen successfully?
In today’s world it is easier than ever to create an idea and push it out to the public. However, today’s heavy competition for attention means an idea must stand out, must be remarkable, must be virus like.
In this presentation I bring what I have learned from my two recent startups and how those lessons can be applied to creating change in your school or organization.
This document discusses creating engaging stories and interactive narratives for games. It notes that few games have good stories and interactive elements alone are not enough. The author argues for understanding user requirements and creation templates while staying true to one's convictions. Contact information is provided for Phil Harris who is available for events.
Chris Wright shares his top ten tips for using Games Analytics to engage with your audience. Presented at the October IGDA Scotland chapter meeting in Edinburgh.
What does OOP stand for?
When Object Oriented Programming(OOP) is taught so extensively, do computer programmers, specifically within games development, realise what it's possibly doing to productivity and performance? I explain my own view from experience in personal projects and professional work.
This talk was given to the Edinburgh meet of IGDA Scotland, on 2011/07/27.
The IGDA Scholarships Presentation I gave for IGDA Chicago in October 2012, in which I detail the scholarships program and how students can put their best foot forward when applying. Includes tips form Scholar Alumni from around the world!
Discover the 7 Keys that will transform your software development. Based on more than 15 years of outsourcing experience, The 7 Keys to Outsourcing Success is the ultimate guide to software development outsourcing. Learn how to choose the perfect outsourcing partner, how to avoid culture clash, and how to build global relationships that result in world-class software!
Perfect for the CTO, CIO, VP, or Software Development Manager
(Who’s Regularly Asked To Do More with Less).
Artificial Intelligence in Computer and Video GamesLuke Dicken
This lecture was given at the April meeting of the Glasgow branch of the British Computer Society on 12th April 2010. The lecture was supposed to be given by Dr. Darryl Charles, who fell ill a couple of days before the event, and I was asked to take the lecture instead.
In the presentation I cover the basics of why AI and Games are well suited and give a brief discussion of different types of AI as I see it. I discuss briefly how AI fits into the context of the game in terms of execution.
The bulk of the talk presents case studies in the format of Commercial game -> Theoretical technique used -> Research project using this technique.
It should be noted that the section on Left4Dead was omitted from the lecture as it was presented at the time due to concerns about the length
This is the presentation that Brian Gough and Rhitt Growl used at LACUE 2009. This deals with ways to improve your presentatino skills from Process to Design to Delivery.
We would like to give credit to "Death by PowerPoint" and "Simplicity in Design" for much of our research. We have added these 2 presentations to our blog site as reference material.
You have a great idea. You have people who support your idea. Maybe you even have the blessings of your administration or other leaders. But can you make it happen successfully?
In today’s world it is easier than ever to create an idea and push it out to the public. However, today’s heavy competition for attention means an idea must stand out, must be remarkable, must be virus like.
In this presentation I bring what I have learned from my two recent startups and how those lessons can be applied to creating change in your school or organization.
This document discusses creating engaging stories and interactive narratives for games. It notes that few games have good stories and interactive elements alone are not enough. The author argues for understanding user requirements and creation templates while staying true to one's convictions. Contact information is provided for Phil Harris who is available for events.
Chris Wright shares his top ten tips for using Games Analytics to engage with your audience. Presented at the October IGDA Scotland chapter meeting in Edinburgh.
What does OOP stand for?
When Object Oriented Programming(OOP) is taught so extensively, do computer programmers, specifically within games development, realise what it's possibly doing to productivity and performance? I explain my own view from experience in personal projects and professional work.
This talk was given to the Edinburgh meet of IGDA Scotland, on 2011/07/27.
The IGDA Scholarships Presentation I gave for IGDA Chicago in October 2012, in which I detail the scholarships program and how students can put their best foot forward when applying. Includes tips form Scholar Alumni from around the world!
Discover the 7 Keys that will transform your software development. Based on more than 15 years of outsourcing experience, The 7 Keys to Outsourcing Success is the ultimate guide to software development outsourcing. Learn how to choose the perfect outsourcing partner, how to avoid culture clash, and how to build global relationships that result in world-class software!
Perfect for the CTO, CIO, VP, or Software Development Manager
(Who’s Regularly Asked To Do More with Less).
Artificial Intelligence in Computer and Video GamesLuke Dicken
This lecture was given at the April meeting of the Glasgow branch of the British Computer Society on 12th April 2010. The lecture was supposed to be given by Dr. Darryl Charles, who fell ill a couple of days before the event, and I was asked to take the lecture instead.
In the presentation I cover the basics of why AI and Games are well suited and give a brief discussion of different types of AI as I see it. I discuss briefly how AI fits into the context of the game in terms of execution.
The bulk of the talk presents case studies in the format of Commercial game -> Theoretical technique used -> Research project using this technique.
It should be noted that the section on Left4Dead was omitted from the lecture as it was presented at the time due to concerns about the length
Presentations During EWPB 2018 - Khaos Control CloudEmma Roberts
All presentations during the event Empowering Women Powering Business.
Speaker line up:
Anna Abrell - Quibit and DevelopHer
David O'Brien - Business Doctors
Julia Clarke - Wright Vigar
Helen Barge - Risk Evolves
Jodie King - SEO Traffic Lab
Bubbles, Ponzi Schemes, and InvestmentsDale DeBoer
This document discusses various topics related to investing, including bubbles, Ponzi schemes, and beating market returns. It notes that without fraud, it is difficult to consistently beat the market average return over the long run. It also summarizes common investing mistakes like chasing past performance and outlines some basic rules for successful investing like saving enough, controlling expenses, diversifying, and reallocating over time.
Nic Lawrence has spent the last 18 years leading and working at various technology startups. He discusses his experiences leading companies developing holographic laser projection, touch and pen sensing, intelligent whiteboards, and cameras. He reflects on lessons learned around products, people, and maintaining balance. Currently, he is the CEO of Genee Labs, a software startup focused on personalized local deals and recommendations without compromising user privacy.
The document provides advice for journalists interested in becoming freelancers. It discusses the history and evolution of the term "freelancer" and lists common freelance jobs. The benefits of freelancing include being your own boss, choosing your hours and topics, and working from home. However, freelancing also has drawbacks like sporadic income and lack of benefits. The document recommends having a plan, doing research, cultivating good habits, developing a marketing strategy, and planning finances carefully before making the transition to freelancing.
The document outlines an agenda for an interactive communication course taking place from October 12 to December 8, 2012. The course will introduce students to how the digital world challenges traditional business and communication practices. It will consist of 8 assignments with feedback, as well as self-study, and be conducted fully online. Students will submit assignments via blog posts and other digital channels, and receive feedback on their work. The goal is for students to understand how to leverage digital tools and strategies in their marketing.
A talk about Silicon Valley, Mexican entrepreneurship, innovation, and culture.
This is David Weekly's keynote at SG Emprende, given November 23, 2010 in Mexico City.
Confitura 2013 Software Developer Career UnpluggedWojciech Seliga
My take of our challenging life of a software developer, typical misconceptions, myths and also great things, those which are important. I shared it (in Polish) in Warsaw at Confitura 2013.
infoShare 2013: Wojciech Seliga - Kariera software developera na poważnie.Infoshare
The document discusses career development as a software developer. It covers various topics such as choosing an attractive company based on its culture, products, opportunities for growth, colleagues, location and technology. It also discusses job titles, the difference between developer and manager roles, qualities of senior developers, the importance of colleagues, and when to change jobs. The document provides advice to take control of one's own career and not let accidents drive life decisions.
Science of Social Media Building Organizational Capacity KeynoteDevon Smith
Join presenter Devon Smith to learn how arts administrators can take concrete steps to build more meaningful relationships with their audience, donors, colleagues and other important constituents. What does it mean to frame a robust media strategy? Once you've started experimenting, how do you know when you've hit upon something that works? If you’ve only got 10 minutes a day, how do you prioritize? How can you measure success?
Some notes on building Brand You for the Postgrad Advertising Class of 2013Nick McGivney
The document provides tips for using various online platforms to promote oneself professionally, including LinkedIn, Twitter, Facebook, having a portfolio site, business cards, CV/resumes, and attending events. The key recommendations are to be professional, complete profiles with up-to-date information, showcase skills and work, engage with others, and find opportunities to contribute and connect both online and offline.
The document provides tips and advice for iPhone game development from the perspective of Joash the Geek. Some of the key points mentioned include:
- Joash's background and interest in programming from a young age using Apple IIe and various languages like Basic and Pascal.
- Suggestions for iPhone game development include assuming developers are smart and resourceful, learning from conferences like WWDC but avoiding being too condensed, and gaining insights from experience and research.
- Other advice covers minimizing development time spent and maximizing the time spent on iterations, as well as the importance of planning, production, gathering feedback, and balancing long term and short term goals.
This document discusses discovering your "X Factor", which is finding and solving major bottlenecks or constraints within an industry to gain a competitive advantage. It provides examples of companies that identified key X Factors, such as Happy Lawn reducing costs by leasing materials, Outback Steakhouse addressing management issues, and AutoNation focusing on customer retention. Readers are encouraged to brainstorm their industry's biggest problems and imagine solutions to identify their own X Factor opportunities. The document also introduces EO Insignia and EO Quantum Leap forums that provide experiences, presentations, and goals for entrepreneurs.
This document discusses discovering your "X Factor", which is finding and solving major bottlenecks or constraints within an industry to gain a competitive advantage. It provides examples of companies that identified key X Factors, such as Happy Lawn reducing costs by leasing materials, Outback Steakhouse addressing management issues, and AutoNation focusing on customer retention. Readers are encouraged to brainstorm their industry's biggest problems and imagine solutions to identify their own X Factor opportunities. The document also describes EO Insignia and EO Quantum Leap forums that provide experiences, presentations, and content to help entrepreneurs.
Fundraising & Investor Relations with Yaron GalaiSpark Capital
Yaron Galai is a serial entrepreneur who has co-founded and sold two companies. He provides lessons from his experience raising over $100 million in funding. Some key points include: keep your story and slides simple; focus on metrics that show growth and future revenue potential; understand your primary risk for investors; and choose investors who share your long-term vision for the company. Proper preparation and understanding the funding process can set companies up for funding success.
How to make 2015 the best year for your landscape companyChuck Bowen
The document outlines 6 things a company can focus on to grow their business in 2015. These include selling more to existing clients, attaining and retaining a world-class staff, having more fun and making more money, increasing efficiency, using the winter wisely, and continuously improving. Specific strategies are provided under each area, such as deepening relationships with top clients, defining an ideal employee profile, reviewing performance annually to identify areas to start or stop, and reading books to help with professional development. The overall message is that companies taking action on these 6 factors can succeed in the coming year.
Mr. Alfonso's 5th grade class will focus on reading, writing, math, science, social studies, music, poetry, art and more. Learning will occur in the classroom, at home, online, at field trips locations like STARBASE, and in the library. Mr. Alfonso is a 13-year teaching veteran who wants his students to dream big about their futures, believe in themselves, and take the steps like researching colleges and career requirements to achieve their goals and visions. He emphasizes having a purpose for learning and gaining perspective on life's privileges to help change the world.
Back To School Night 2009 Without MediaRudy Alfonso
Mr. Alfonso's 5th grade class will focus on reading, writing, math, science, social studies, music, poetry, art and more. Learning will occur in the classroom, at home, online, at field trips locations like STARBASE, and in the library. Mr. Alfonso is a 13-year teaching veteran who wants his students to dream big about their futures, believe in themselves, and take the steps like researching colleges and career requirements to achieve their goals and visions. He emphasizes having a purpose for learning and gaining perspective on life's privileges to help change the world.
Webinar how do I Research my Market - 2022Neil Infield
The document provides guidance on how to research a market before starting a new business. It discusses the importance of conducting both desk research and field research to understand customer needs and gather market intelligence on competitors, trends, and opportunities. Specific sources of information are recommended, such as industry reports, company databases, news articles, social media, questionnaires, trade shows, and crowdfunding campaigns. Rules for effective questionnaire design are also outlined.
This talk, delivered at the Høgskolen i Bergen (Bergen College) in Norway in October 2014. It covers some recent games and deconstructs potential AI techniques that could* be used by these games to achieve this.
* Note that the author has no knowledge of the internals of these games and this is broadly educated speculation.
What's with all the zombies in games right now? In this session, I talk about some of the reasons that Zombies are a lazy AI Engineers dream come true and what we could be doing instead
Presentations During EWPB 2018 - Khaos Control CloudEmma Roberts
All presentations during the event Empowering Women Powering Business.
Speaker line up:
Anna Abrell - Quibit and DevelopHer
David O'Brien - Business Doctors
Julia Clarke - Wright Vigar
Helen Barge - Risk Evolves
Jodie King - SEO Traffic Lab
Bubbles, Ponzi Schemes, and InvestmentsDale DeBoer
This document discusses various topics related to investing, including bubbles, Ponzi schemes, and beating market returns. It notes that without fraud, it is difficult to consistently beat the market average return over the long run. It also summarizes common investing mistakes like chasing past performance and outlines some basic rules for successful investing like saving enough, controlling expenses, diversifying, and reallocating over time.
Nic Lawrence has spent the last 18 years leading and working at various technology startups. He discusses his experiences leading companies developing holographic laser projection, touch and pen sensing, intelligent whiteboards, and cameras. He reflects on lessons learned around products, people, and maintaining balance. Currently, he is the CEO of Genee Labs, a software startup focused on personalized local deals and recommendations without compromising user privacy.
The document provides advice for journalists interested in becoming freelancers. It discusses the history and evolution of the term "freelancer" and lists common freelance jobs. The benefits of freelancing include being your own boss, choosing your hours and topics, and working from home. However, freelancing also has drawbacks like sporadic income and lack of benefits. The document recommends having a plan, doing research, cultivating good habits, developing a marketing strategy, and planning finances carefully before making the transition to freelancing.
The document outlines an agenda for an interactive communication course taking place from October 12 to December 8, 2012. The course will introduce students to how the digital world challenges traditional business and communication practices. It will consist of 8 assignments with feedback, as well as self-study, and be conducted fully online. Students will submit assignments via blog posts and other digital channels, and receive feedback on their work. The goal is for students to understand how to leverage digital tools and strategies in their marketing.
A talk about Silicon Valley, Mexican entrepreneurship, innovation, and culture.
This is David Weekly's keynote at SG Emprende, given November 23, 2010 in Mexico City.
Confitura 2013 Software Developer Career UnpluggedWojciech Seliga
My take of our challenging life of a software developer, typical misconceptions, myths and also great things, those which are important. I shared it (in Polish) in Warsaw at Confitura 2013.
infoShare 2013: Wojciech Seliga - Kariera software developera na poważnie.Infoshare
The document discusses career development as a software developer. It covers various topics such as choosing an attractive company based on its culture, products, opportunities for growth, colleagues, location and technology. It also discusses job titles, the difference between developer and manager roles, qualities of senior developers, the importance of colleagues, and when to change jobs. The document provides advice to take control of one's own career and not let accidents drive life decisions.
Science of Social Media Building Organizational Capacity KeynoteDevon Smith
Join presenter Devon Smith to learn how arts administrators can take concrete steps to build more meaningful relationships with their audience, donors, colleagues and other important constituents. What does it mean to frame a robust media strategy? Once you've started experimenting, how do you know when you've hit upon something that works? If you’ve only got 10 minutes a day, how do you prioritize? How can you measure success?
Some notes on building Brand You for the Postgrad Advertising Class of 2013Nick McGivney
The document provides tips for using various online platforms to promote oneself professionally, including LinkedIn, Twitter, Facebook, having a portfolio site, business cards, CV/resumes, and attending events. The key recommendations are to be professional, complete profiles with up-to-date information, showcase skills and work, engage with others, and find opportunities to contribute and connect both online and offline.
The document provides tips and advice for iPhone game development from the perspective of Joash the Geek. Some of the key points mentioned include:
- Joash's background and interest in programming from a young age using Apple IIe and various languages like Basic and Pascal.
- Suggestions for iPhone game development include assuming developers are smart and resourceful, learning from conferences like WWDC but avoiding being too condensed, and gaining insights from experience and research.
- Other advice covers minimizing development time spent and maximizing the time spent on iterations, as well as the importance of planning, production, gathering feedback, and balancing long term and short term goals.
This document discusses discovering your "X Factor", which is finding and solving major bottlenecks or constraints within an industry to gain a competitive advantage. It provides examples of companies that identified key X Factors, such as Happy Lawn reducing costs by leasing materials, Outback Steakhouse addressing management issues, and AutoNation focusing on customer retention. Readers are encouraged to brainstorm their industry's biggest problems and imagine solutions to identify their own X Factor opportunities. The document also introduces EO Insignia and EO Quantum Leap forums that provide experiences, presentations, and goals for entrepreneurs.
This document discusses discovering your "X Factor", which is finding and solving major bottlenecks or constraints within an industry to gain a competitive advantage. It provides examples of companies that identified key X Factors, such as Happy Lawn reducing costs by leasing materials, Outback Steakhouse addressing management issues, and AutoNation focusing on customer retention. Readers are encouraged to brainstorm their industry's biggest problems and imagine solutions to identify their own X Factor opportunities. The document also describes EO Insignia and EO Quantum Leap forums that provide experiences, presentations, and content to help entrepreneurs.
Fundraising & Investor Relations with Yaron GalaiSpark Capital
Yaron Galai is a serial entrepreneur who has co-founded and sold two companies. He provides lessons from his experience raising over $100 million in funding. Some key points include: keep your story and slides simple; focus on metrics that show growth and future revenue potential; understand your primary risk for investors; and choose investors who share your long-term vision for the company. Proper preparation and understanding the funding process can set companies up for funding success.
How to make 2015 the best year for your landscape companyChuck Bowen
The document outlines 6 things a company can focus on to grow their business in 2015. These include selling more to existing clients, attaining and retaining a world-class staff, having more fun and making more money, increasing efficiency, using the winter wisely, and continuously improving. Specific strategies are provided under each area, such as deepening relationships with top clients, defining an ideal employee profile, reviewing performance annually to identify areas to start or stop, and reading books to help with professional development. The overall message is that companies taking action on these 6 factors can succeed in the coming year.
Mr. Alfonso's 5th grade class will focus on reading, writing, math, science, social studies, music, poetry, art and more. Learning will occur in the classroom, at home, online, at field trips locations like STARBASE, and in the library. Mr. Alfonso is a 13-year teaching veteran who wants his students to dream big about their futures, believe in themselves, and take the steps like researching colleges and career requirements to achieve their goals and visions. He emphasizes having a purpose for learning and gaining perspective on life's privileges to help change the world.
Back To School Night 2009 Without MediaRudy Alfonso
Mr. Alfonso's 5th grade class will focus on reading, writing, math, science, social studies, music, poetry, art and more. Learning will occur in the classroom, at home, online, at field trips locations like STARBASE, and in the library. Mr. Alfonso is a 13-year teaching veteran who wants his students to dream big about their futures, believe in themselves, and take the steps like researching colleges and career requirements to achieve their goals and visions. He emphasizes having a purpose for learning and gaining perspective on life's privileges to help change the world.
Webinar how do I Research my Market - 2022Neil Infield
The document provides guidance on how to research a market before starting a new business. It discusses the importance of conducting both desk research and field research to understand customer needs and gather market intelligence on competitors, trends, and opportunities. Specific sources of information are recommended, such as industry reports, company databases, news articles, social media, questionnaires, trade shows, and crowdfunding campaigns. Rules for effective questionnaire design are also outlined.
This talk, delivered at the Høgskolen i Bergen (Bergen College) in Norway in October 2014. It covers some recent games and deconstructs potential AI techniques that could* be used by these games to achieve this.
* Note that the author has no knowledge of the internals of these games and this is broadly educated speculation.
What's with all the zombies in games right now? In this session, I talk about some of the reasons that Zombies are a lazy AI Engineers dream come true and what we could be doing instead
Around three years ago I took my first steps into the games industry. Now I'm reasonably well known, recognised as an expert in my area and get to present at conferences around the world. The things that have helped me achieve that though aren't all that hard, and in this talk I discuss some of the tools I've used to become who I am, as well as talking a lot about my own insecurities and those that many other developers were able to share with me.
Procedural Processes - Lessons Learnt from Automated Content Generation in "E...Luke Dicken
In this talk, given at the 2012 No Show Conference, and alongside long-term partner in crime Heather Decker-Davis, we talk about our game "Easy Money?" and our approach to content generation - along with the challenges they provided and the way it affected our workflow.
The document discusses advances in automated planning techniques for game AI beyond STRIPS-style goal oriented planning. It covers topics like landmark analysis, abstraction, heuristics like relaxed plan graphs and landmark heuristics, hierarchical task networks, plan execution with replanning, and integrated planning with execution monitoring. The presentation aims to show how planning remains relevant for game AI by addressing issues like computational complexity and providing less-than-optimal but still believable behavior.
The document discusses the various roles involved in game development. It notes that while developers are important, game development requires a team with different specialized roles including designers, artists, producers, testers, and others to support the business operations. It emphasizes that most game development work is done by teams rather than individuals, and that many developers take on multiple roles over the course of their careers.
Game AI 101 - NPCs and Agents and Algorithms... Oh My!Luke Dicken
This is a session originally written for students at Bradley University (Peoria, IL).
It covers a very high level introduction to the concepts behind Game AI, and includes some examples of how we can begin to make characters in a game world perform actions and appear to be making intelligent decisions.
This session was the first in a series given to a group of University students of differing year groups and abilities. In this lecture, I try to highlight some of the many different aspects that need to be decided when thinking about how to make a game, and demonstrate that simply picking a genre is insufficient.
This is the 7th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture covers ways that we can use AI to manage the experience that the player receives. Topics include Immersive Worlds, Player/Game Interactions, Interactive Fiction and "AI Directors" such as that found in Left4Dead
Lecture 6 - Procedural Content and Player ModelsLuke Dicken
This is the 6th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
In this lecture I link together the material presented in lectures 3 and 4 on profiling players and show how this can be used to good effect with Procedural Content Generation (lecture 5). I use Silent Hill : Shattered Memories as a specific example, and discuss research using Tomb Raider, and the standard Bartle Player Types.
This is the 5th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
In this lecture I outline some approaches that use AI techniques to automate the creation of content within game world. I make specific reference to assets such as rocks and plants, to interaction mechanisms such as weapons and to quest generating systems, in particular Skyrim's Radiant engine.
Lecture 8 - What is Game AI? Final ThoughtsLuke Dicken
This is the last lecture in the series series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
In this lecture I rehash the fundamental differences between Game AI and the traditional AI that has been taught in previous courses. It also includes a (frankly time-filling) section called the "Brain Dump" where I briefly touch on a bunch of things I was thinking about at the time.
This is the 3rd of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture moves beyond the Game Theoretic definition of a game, and demonstrates how algorithms can be used not only to find a single good choice, but a sequence of choices that will eventually reach a winning state.
This is the 2nd of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture covers the fundamentals of probability theory, and is relatively basic to ensure that all students have a good grasp on the concept.
This is the first of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture introduces the concept of a game, and the branch of mathematics known as Game Theory.
This is the 4th of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course.
This lecture shows how we can use mathematical analysis to classify players into stereotypes and leverage this classification into generating more successful decisions.
(Some content appears to be missing from the end of this one - I'll fix this as soon as I can)
Influence Landscapes - From Spatial to Conceptual RepresentationsLuke Dicken
These slides are from a presentation of a paper from AISB 2011. They lay out the concept of the Influence Landscape, a technique which uses Automated Planning tools to apply Influence Map-style representations to conceptual as well as spatial representations
The Strathclyde Poker Research EnvironmentLuke Dicken
This presentation was given at AISB 2011 and introduces the Strathclyde Poker Research Environment (SPREE) an open tool for Poker research. Available from Sourceforge @ https://sourceforge.net/projects/spree-poker/
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
The APCO Geopolitical Radar - Q3 2024 The Global Operating Environment for Bu...APCO
The Radar reflects input from APCO’s teams located around the world. It distils a host of interconnected events and trends into insights to inform operational and strategic decisions. Issues covered in this edition include:
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
How MJ Global Leads the Packaging Industry.pdfMJ Global
MJ Global's success in staying ahead of the curve in the packaging industry is a testament to its dedication to innovation, sustainability, and customer-centricity. By embracing technological advancements, leading in eco-friendly solutions, collaborating with industry leaders, and adapting to evolving consumer preferences, MJ Global continues to set new standards in the packaging sector.
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The Genesis of BriansClub.cm Famous Dark WEb PlatformSabaaSudozai
BriansClub.cm, a famous platform on the dark web, has become one of the most infamous carding marketplaces, specializing in the sale of stolen credit card data.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka Result Satta Matka Guessing Satta Fix jodi Kalyan Final ank Satta Matka Dpbos Final ank Satta Matta Matka 143 Kalyan Matka Guessing Final Matka Final ank Today Matka 420 Satta Batta Satta 143 Kalyan Chart Main Bazar Chart vip Matka Guessing Dpboss 143 Guessing Kalyan night
How are Lilac French Bulldogs Beauty Charming the World and Capturing Hearts....Lacey Max
“After being the most listed dog breed in the United States for 31
years in a row, the Labrador Retriever has dropped to second place
in the American Kennel Club's annual survey of the country's most
popular canines. The French Bulldog is the new top dog in the
United States as of 2022. The stylish puppy has ascended the
rankings in rapid time despite having health concerns and limited
color choices.”
Taurus Zodiac Sign: Unveiling the Traits, Dates, and Horoscope Insights of th...my Pandit
Dive into the steadfast world of the Taurus Zodiac Sign. Discover the grounded, stable, and logical nature of Taurus individuals, and explore their key personality traits, important dates, and horoscope insights. Learn how the determination and patience of the Taurus sign make them the rock-steady achievers and anchors of the zodiac.
How to Implement a Strategy: Transform Your Strategy with BSC Designer's Comp...Aleksey Savkin
The Strategy Implementation System offers a structured approach to translating stakeholder needs into actionable strategies using high-level and low-level scorecards. It involves stakeholder analysis, strategy decomposition, adoption of strategic frameworks like Balanced Scorecard or OKR, and alignment of goals, initiatives, and KPIs.
Key Components:
- Stakeholder Analysis
- Strategy Decomposition
- Adoption of Business Frameworks
- Goal Setting
- Initiatives and Action Plans
- KPIs and Performance Metrics
- Learning and Adaptation
- Alignment and Cascading of Scorecards
Benefits:
- Systematic strategy formulation and execution.
- Framework flexibility and automation.
- Enhanced alignment and strategic focus across the organization.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
14. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
3
15. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
3
16. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
‣ Entry to GDC
3
17. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
‣ Entry to GDC
‣ Personal “mentor” to offer advice
3
18. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
‣ Entry to GDC
‣ Personal “mentor” to offer advice
‣ Additional events around GDC e.g. Studio tours
3
19. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
‣ Entry to GDC
‣ Personal “mentor” to offer advice
‣ Additional events around GDC e.g. Studio tours
• In 2011, expanded beyond GDC to include :
3
20. The IGDA Scholarships
• IGDA Scholarships (before 2011)
‣ 25 exceptional students (under-/post-graduate)
‣ Multi-disciplinary, anything related to gamedev counts
‣ Entry to GDC
‣ Personal “mentor” to offer advice
‣ Additional events around GDC e.g. Studio tours
• In 2011, expanded beyond GDC to include :
‣ E3, IGDA Summit / Casual Connect, China Joy, CEDEC,
Leadership Forum US
3
22. Applying
• This year’s application form is mini-essay format
4
23. Applying
• This year’s application form is mini-essay format
‣ “How are you volunteering?”
4
24. Applying
• This year’s application form is mini-essay format
‣ “How are you volunteering?”
‣ “What volunteer efforts do you support outside of the
game community?”
4
25. Applying
• This year’s application form is mini-essay format
‣ “How are you volunteering?”
‣ “What volunteer efforts do you support outside of the
game community?”
‣ “Why do you think it's important that developers help
other developers?”
4
26. Applying
• This year’s application form is mini-essay format
‣ “How are you volunteering?”
‣ “What volunteer efforts do you support outside of the
game community?”
‣ “Why do you think it's important that developers help
other developers?”
‣ “Describe a game-related project (personal or academic)
in which you've participated.”
4
27. Applying
• This year’s application form is mini-essay format
‣ “How are you volunteering?”
‣ “What volunteer efforts do you support outside of the
game community?”
‣ “Why do you think it's important that developers help
other developers?”
‣ “Describe a game-related project (personal or academic)
in which you've participated.”
‣ “What are your career objectives?”
4
30. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
5
31. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
‣ Don’t hang up on overly enthusiastic American voices...
5
32. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
‣ Don’t hang up on overly enthusiastic American voices...
• Find flights halfway round the world
5
33. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
‣ Don’t hang up on overly enthusiastic American voices...
• Find flights halfway round the world
‣ On a few weeks notice...
5
34. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
‣ Don’t hang up on overly enthusiastic American voices...
• Find flights halfway round the world
‣ On a few weeks notice...
• Try to get a hotel room
5
35. What Happened Next
• Remember that you applied.
‣ Answer calls from international/withheld numbers...
‣ Don’t hang up on overly enthusiastic American voices...
• Find flights halfway round the world
‣ On a few weeks notice...
• Try to get a hotel room
‣ In the same district 45,000 other people want one...
5
62. Day 5
• Creative Artists Agency
‣ Discussion of agent-based representation in dev process
12
63. Day 5
• Creative Artists Agency
‣ Discussion of agent-based representation in dev process
• Electronic Arts Los Angeles
12
64. Day 5
• Creative Artists Agency
‣ Discussion of agent-based representation in dev process
• Electronic Arts Los Angeles
‣ Description by team members of tasks and day-to-day
12
65. Day 5
• Creative Artists Agency
‣ Discussion of agent-based representation in dev process
• Electronic Arts Los Angeles
‣ Description by team members of tasks and day-to-day
‣ Sales pitch for Undergraduate intern program
12
66. Day 5
• Creative Artists Agency
‣ Discussion of agent-based representation in dev process
• Electronic Arts Los Angeles
‣ Description by team members of tasks and day-to-day
‣ Sales pitch for Undergraduate intern program
‣ Company store visit!
12
68. Wrap-up
• So much more than just entry to the conference
13
69. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
13
70. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
‣ Allegedly
13
71. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
‣ Allegedly
• Opens doors that otherwise remain closed
13
72. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
‣ Allegedly
• Opens doors that otherwise remain closed
• Form a lasting bond with diverse range of people
13
73. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
‣ Allegedly
• Opens doors that otherwise remain closed
• Form a lasting bond with diverse range of people
• Are “Future Leaders” selected or created?
13
74. Wrap-up
• So much more than just entry to the conference
• Scholars are “Future leaders of the industry”
‣ Allegedly
• Opens doors that otherwise remain closed
• Form a lasting bond with diverse range of people
• Are “Future Leaders” selected or created?
• Easily among the most amazing experiences ever
13
77. Apply!
• Look at the application form
‣ Understand what IGDA are looking for and if you don’t
already, work to come up to scratch for next time.
14
78. Apply!
• Look at the application form
‣ Understand what IGDA are looking for and if you don’t
already, work to come up to scratch for next time.
• If you think you aren’t good enough, consider trying
anyway
14
79. Apply!
• Look at the application form
‣ Understand what IGDA are looking for and if you don’t
already, work to come up to scratch for next time.
• If you think you aren’t good enough, consider trying
anyway
‣ Maybe you’re just too self-critical.
14
80. Apply!
• Look at the application form
‣ Understand what IGDA are looking for and if you don’t
already, work to come up to scratch for next time.
• If you think you aren’t good enough, consider trying
anyway
‣ Maybe you’re just too self-critical.
• http://www.igda.org/scholarships/
14
87. The Paris Game AI
Conference
• Organised by AIGameDev.com
17
88. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
17
89. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
‣ Including a large livestream audience this year
17
90. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
‣ Including a large livestream audience this year
• EU’s answer to GDC AI Summit in scope and reach
17
91. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
‣ Including a large livestream audience this year
• EU’s answer to GDC AI Summit in scope and reach
‣ And about as hard to get into.
17
92. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
‣ Including a large livestream audience this year
• EU’s answer to GDC AI Summit in scope and reach
‣ And about as hard to get into.
• 1 day “Shooter Symposium”
17
93. The Paris Game AI
Conference
• Organised by AIGameDev.com
• Largest gathering of Game AI Devs
‣ Including a large livestream audience this year
• EU’s answer to GDC AI Summit in scope and reach
‣ And about as hard to get into.
• 1 day “Shooter Symposium”
• Main Conference, 2 days
17
95. My Sessions
• “The Next-Generation of Game Planners”
18
96. My Sessions
• “The Next-Generation of Game Planners”
‣ Tutorial assessing different approaches to applying
deliberative planning in a games context, highlighting
recent research findings.
18
97. My Sessions
• “The Next-Generation of Game Planners”
‣ Tutorial assessing different approaches to applying
deliberative planning in a games context, highlighting
recent research findings.
• “The Future of Deliberative Decision Making”
18
98. My Sessions
• “The Next-Generation of Game Planners”
‣ Tutorial assessing different approaches to applying
deliberative planning in a games context, highlighting
recent research findings.
• “The Future of Deliberative Decision Making”
‣ Panel session covering a range of deliberative techniques
and the directions the industry needs to be looking at.
18
101. Other Scottish Sessions
• Neil Henning of Codeplay
• “Preparing AI for Parallelism - Lessons from
NASCAR The Game 2011 ”
19
102. Other Scottish Sessions
• Neil Henning of Codeplay
• “Preparing AI for Parallelism - Lessons from
NASCAR The Game 2011 ”
• Techniques which will lend themselves to easily
integrating with Codeplay’s Offload system
19
103. Other Scottish Sessions
• Neil Henning of Codeplay
• “Preparing AI for Parallelism - Lessons from
NASCAR The Game 2011 ”
• Techniques which will lend themselves to easily
integrating with Codeplay’s Offload system
• Also covered good practices for SPU optimisation
19
105. Best Sessions
• Most Entertaining - Torsten Reil (Natural Motion)
20
106. Best Sessions
• Most Entertaining - Torsten Reil (Natural Motion)
• Most Interesting - Dan Kline (EA)
20
107. Best Sessions
• Most Entertaining - Torsten Reil (Natural Motion)
• Most Interesting - Dan Kline (EA)
• Special Mention - Ben Weber (EIS UC Santa Cruz)
20
109. SAIG
• Strathclyde AI and Games Group at University of
Strathclyde.
21
110. SAIG
• Strathclyde AI and Games Group at University of
Strathclyde.
• High quality AI research tailored to solving
problems in industry now.
21
111. SAIG
• Strathclyde AI and Games Group at University of
Strathclyde.
• High quality AI research tailored to solving
problems in industry now.
• Interested in collaborative projects or simply
discussion to enhance understanding of current
challenges.
21
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
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BAFTA - A Life in Pixels\nWill Wright interview by Tal Blevins at Raleigh Studios.\n\n\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Monday\nAccess to all 4 major press events\nSony after-party\n
Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n