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WebGL in internet explorer 2014
1. IE WebGL 2014
Ben Constable
Principal SDE – Internet Explorer
bencon@microsoft.com
2. 2013 Recap
Initial implementation shipped with IE11
Simple goals
Security
Interoperability
Breadth
API support mainly limited by time
3. Product feedback
Most common feedback is about feature gaps
Trying to release aggressively to fix this
Next most common is performance
Fallback because of drivers #1 issue
Hardware diversity is a challenge
Some feature gaps too
A lot of great feedback overall
Some great partners helping out (AGI, Google)
4. Release progress
IE11 RTM in Aug 2013
IE11 GA in Oct 2013
D3D10 level feature support
IE11 S14 in April 2014
Compressed textures
Standard derivatives
Much much more
IE11 Update 2 shipped yesterday!
Instancing extension
Fan / loop primitive support
S14 equivalent shipping in preview on WP8.1 now
8. Security
Expanding capabilities only as needed
Pass conformance test
Meet site expectations
Still some shader restrictions
Instruction limits still there, but relaxed
Still no loops that cannot unroll
No changes to software fallback
Drivers remain a challenge
9. My WebGL *still* does not
work in IE!
Are you running the latest IE11 (v 0.94)
Have you tried the preview?
Can your hardware run it?
IE11 cannot access some D3D9 features
Error messages have been enhanced
If they are not good enough, let us know!
We still have some missing features
Feedback about ordering is still very helpful
10. Looking forward
Still more conformance work ahead
Preview builds should help see this
Continue to evolve the standard
More conformance tests
More extensions
We welcome feedback
bencon@microsoft.com