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What You're Going to Learn
- How These 4 Leaks Force You To Work Longer And Harder in order to grow your income… improve just one of these and the impact could be life changing.
- How to SHUT DOWN the revolving door of Income Stagnation… you know, where new sales come into your magazine while at the same time existing sponsors exit.
- How to transform your magazine business by fixing the 4 “DON’Ts”...
#1 LEADS Don’t Book
#2 PROSPECTS Don’t Show
#3 PROSPECTS Don’t Buy
#4 CLIENTS Don’t Stay
- How to identify which leak to fix first so you get the biggest bang for your income.
- Get actionable strategies you can use right away to improve your bookings, sales and retention.
1. 1
Web Design -- Continuing Studies CS 21
• Fundamentals of Web Design - slide 2
• The Making of a Good Design - slides 3-4
• Typical Web Site Evolution - slide 5
• The Process of Web Design - slides 6-9
• Pre-design Work - slides 10-11
• Influences on Design - slides 12-24
– Technology, Content, Economy, Visuals, Usability, Conventions
• Accessibility Issues - slides 25-26
• Maintenance/Improvement - slides 27-28
• Resources - slides 29-30
2. Contact Me
I am Md. Kazi Nazmul Hosen
I can help you to make a good website
https://goo.gl/CevwnL
2
3. 3
Fundamentals of Web Design
Purpose of Web Design
– Inform/Educate
– Persuade
Influences on Web Design
– Technology Used by Both Target Audience and Designer
– Nature of the Content
– Economy (Budget, Time, and Scale of the Project)
– Amount and Type of Visuals Included
– Meeting Usability Objectives
4. 4
The Making of a Good Design
Content is important, but content alone will
not make your site work.
5. 5
The Making of a Good Design
Content is important, but content alone will
not make your site work.
Good Design is:
– Understandable
– Interesting
– Easy to use
– Uniform in look and feel
– Done from a visitor’s point of view:
WYSIWYW (What You See Is What You WANT)
6. 6
Good Design Maxims
“Rules” are only guidelines -- no single
model fits every situation, and there is no
such thing as the “right” way to create a
web site.
Remember WYSIWYW
– Web users want control over the online
material -- they want to seamlessly obtain
the information they need.
– Don’t force visitors down a specific path --
give them control.
7. 7
Typical Website Evolution
Generation 1 -- replaces paper information
Generation 2 -- has flashy elements
Generation 3 -- is bleeding edge, causing content to suffer
Generation 4 -- content and technology are integrated
Ideally, try to skip the problems of
Generations 1-3 by planning your web site
carefully.
8. 8
General Methods for Design
• “Ad-hoc” Process (“seat of the pants”)
– Hastily put together
– Created on the fly
– “We need a web site TODAY”
• A methodical, well-thought process
includes:
– Planning
– Quality-assurance testing
9. 9
Pitfalls of Ad-hoc Process
• Many “under construction” banners
• Old content
• Dated design and techniques
• Errors (broken links, broken scripts)
• Convoluted logic results in a confusing site
• “Spaghetti code” in the CSS that only the
original designer understands
• Difficult to update and maintain
10. 10
Benefits of Ad-hoc Process
Sometimes “quick and dirty” is not only
good enough, it’s the best way.
It’s useable for:
– Sites that will have a short lifespan
– Very small web sites
– Sites designed for a very specific purpose (a
single survey, a single class, a specific
event, etc.)
11. 11
Why take the time to design and test
before launching?
Although it takes a lot more time up
front, a well-thought-out web site:
– Has fewer problems
– Is more effective
– Is more understandable
– Is easier to navigate
and may end up taking less time overall
to create and maintain.
12. 12
Pre-design Work
• Consider your organization’s mission
• Define the target audience
• Set goals for the web site
– Immediate
– Long-term
• Gather content
– Organize and establish hierarchy of content
– “Chunk” content into logical information units
13. 13
More Pre-design Work
• Create an outline or plan for content
• Create your web site on paper first
Use a flowchart to depict how visitors will go
from one page to another
• Think about the actual HTML, PDF, graphic,
sound, and other files you will need in the
site
– Where will they be placed?
– How will visitors access them?
• Organize the files logically, so that the
development team can understand the
hierarchy of the web pages.
14. 14
Influences of Technology on Design
• Browsers
Internet Explorer is the dominant browser
<http://www.w3schools.com/browsers/browsers_stats.asp>
<http://www.e-janco.com/browser.htm>
• Operating systems
Windows XP is the most popular operating system
• Connection speeds
75% access the Internet using broadband (DSL/T1/T3)
25% access it using narrowband (modem)
<http://www.websiteoptimization.com/bw/0609/>
• User screen sizes
80% of users are using a display with 1024x768 pixels or
more and a color depth of at least 65000 colors
<http://www.w3schools.com/browsers/browsers_stats.asp>
15. 15
Influences of Content on Design
• The content drives how the web site looks
• Sites designed for students look different than sites
designed for staff, which look different from sites
designed for potential faculty
• Sites designed for current employees look different than
sites designed for potential clients
• Sites designed to get people to purchase items look
different than sites designed to provide information
• Use quality content from subject matter experts
• Have site reviewed PERIODICALLY by key members
(CEOs, Department Heads, Supervisors, etc.) of the
group the site supports
• Have non-affiliated people review content for clarity
• Have others proofread for grammar
Fresh eyes often see things you miss!
17. 17
Usability
• Browsers don’t use web sites -- people
do. Don’t design a site for a particular
browser -- design a site for the user.
• There are no generic people. Try to
envision a real person accessing your
site.
– Most users absorb data visually.
– Most users will not expend effort to
remember things about how your site
works.
20. 20
Usability -- Making It Easy To Read
• Factors that affect readability
– Poor eyesight of users
– Smaller, older computer monitors as displays
– Poor color perception of users
– “Cocktail-party” effect -- lots of information on a single web
page
• Design fixes:
– Use high contrast between text and background
– Use lots of white space
– Use larger fonts
– Put key navigation buttons in the upper left
– Don’t rely on color alone to distinguish between elements on a
web page
– Avoid busy graphics
– Limit page noise -- ensure page elements don’t compete for a
visitor’s attention
21. 21
Usability -- User’s Memory
• Don’t force visitors to remember how to
navigate/use the site
• Provide redundant, easily recognizable
features
• Generally, have visited and unvisited
links be different colors to make it easy
for users to remember where they’ve
been
• Limit the number of items in a group of
choices
22. 22
Usability -- Response Times
• The amount of time a user will wait is
proportional to the payoff. If they know there
is something they want to see, they will wait
for it.
• Otherwise…
– 1 second: no major potential for interrupt
– 10 seconds: users become bored
– More than 10 seconds: user may leave
Without a progress bar or other browser feedback, users
generally will go about other business -- look at sites in
other windows, talk on the phone, etc. Designers must
provide some sort of indication as to how much longer the
download will take, if the wait will be more than 10
seconds.
23. 23
Using Cutting-Edge Tools
• Poor reasons:
– To look cool
– To prove you can
• Good reasons:
– To look cool!
– To draw attention
– To maintain
attention
– To enhance
information
– To inform or
educate
24. 24
Accessibility Issues
• Section 508 of the 1986 Federal
Rehabilitation Act requires that entities
doing business with the federal
government must include solutions for
employees with disabilities when
awarding contract proposals.
• The 1992 American with Disabilities Act
states that firms with 15 or more
employees must provide reasonable
accommodation for employees with
disabilities.
(see next slide for accessibility examples and fixes)
25. 25
Accessibility in Web Design
• Make the navigation clear and simple
• Use a clean visual layout with ample white space
• Use descriptive link texts (avoid using “click here” without more
information)
• Provide text equivalents for non-text elements
• Don’t rely solely on color to indicate links
• Don’t make the screen flicker
• Use plain, understandable English
• Don’t rely completely on high-tech solutions
• Use markup and style sheets -- HTML for structure and CSS for
presentation. Don’t use visual markup (for example, to make
text bold, use strong instead of b; to italicize, use em instead of i)
• Don’t use header tags for visual formatting
• Add "skip to" links to main navigation and page content
• If PDF files are used, provide alternate formats for the
information
26. 26
Approvals/Proofing (again!)
• Get feedback on the entire web design from:
– Other web designers (for design)
– Subject matter experts (for content)
– All represented parties, including department heads,
managers, deans, etc. (for final approval)
– Non-affiliated people (for clarity)
• Proofread for grammar -- fresh eyes may
catch things you miss!
• Validate for accessibility and compliance with
W3C guidelines
– http://wave.webaim.org/
– http://validator.w3.org/
– http://cynthiasays.com/
27. 27
Maintenance/Improvement
• Set a maintenance schedule for the site.
– Who will do the maintenance?
– What to do if emergency problems occur?
– Where will backup copies of the site be
located?
• Schedule a quarterly review of the site.
– Does the content need updating?
– Is the design still working?
– Are there newer, cutting-edge tools we
should be using?
28. 28
Resources - Web Sites
• Web Style Guide
A thorough and accessible guide to Web design
http://www.webstyleguide.com/
• Jacob Nielsen’s Use It
A web site devoted to accessibility issues
http://www.useit.com/
• Cool HomePages.com
A listing of the “coolest” home pages
http://www.coolhomepages.com/
• Vincent Flander’s Web Pages That Suck
Learn good design by looking at poorly designed web sites
http://www.webpagesthatsuck.com/
• disABILITY Information and Resources
A listing of web sites to help make web pages more accessible
http://www.makoa.org/
• Web Site Optimization Analyzer
Analyze time it takes for web site to load
http://www.websiteoptimization.com/services/analyze/
• Web Browser Statistics
http://www.w3schools.com/browsers/browserstats.asp
• Lynx Viewer
Emulations of lynx (text web browser)
http://www.delorie.com/web/lynxview.html
http://www.yellowpipe.com/yis/tools/lynx/lynx_viewer.php
• WebTV Viewer
An emulation of the WebTV browser
http://developer.msntv.com/Tools/WebTVVwr.asp
• HTML Validator
Validates HTML code
http://validator.w3.org/
• Bobby Accessibility Validator
Validates web sites for accessibility issues
http://bobby.watchfire.com/
• August 2005 Connection Speed Statistics:
http://www.websiteoptimization.com/bw/0508/
• World Wide Web Consortium
The organization responsible for creating official web standards
http://www.w3c.org/
• W3Schools
Online web tutorials (also contains web statistics)
http://www.w3schools.com/
29. 29
Resources - Books
– HTML & XHTML: The Complete Reference
Author: Thomas Powell
ISBN: 0-07-222942-X
– Web Design: The Complete Reference
Author: Thomas Powell
ISBN: 0-07-222442-8
– Designing With Web Standards
Author: Jeffrey Zeldman
ISBN: 0-73-571201-8
– HTML for the World Wide Web
Author: Elizabeth Castro
ISBN: 0-32-113007-3
– Integrated Web Design
Author: Molly Holzschlag
ISBN: 0-73-571233-6
Editor's Notes
Biggest mistake in web design is to build a site for the designer, not the user.
Users expect sites to be flawless.
Looks matter. Site should be pleasing to the eye. Site should evoke trust and value.
Biggest mistake in web design is to build a site for the designer, not the user.
Users expect sites to be flawless.
Looks matter. Site should be pleasing to the eye. Site should evoke trust and value.
Start by looking at the big picture, then work down to the specifics.
1) define the problem/goal for the site
2) analyze the requirements
3) design a prototype; implement and test the site
4) show to clients; get feedback
5) develop new prototype
6) release and maintain the site
Forces developers to plan everything up front
Site plan:
Goal statement
Audience assessment
Content requirements
Technical requirements
Visual requirements
Delivery requirements
Site structure diagram
Staffing requirements
Timeline for project
Budget estimate
Make sketches on paper or screen to begin with
- allows for creativity without limitations of HTML
- think about how it’ll look in a web browser
Create template web pages instead of real content during design phase
- reduce mockup time
- easier to make changes quickly
Remember, most users will not have really fast machines with lots of memory and disk space. Most users will not have as good a machine as a developer! Don’t develop web pages for you – develop them for your users!
Upwards of 20% of all men are color blind. Always use something other than color to distinguish elements on a web page.
activities and resources located in physical spaces are now becoming more online.
accessible webpages are more compatible with emerging technologies (PDAs, etc.)
physically accessible - user can get info
functionally accessible - user can make use of the info for intended purpose
good design: coursework.stanford.edu
use opera to show various views (emulate text browser)
Best practices:
1) navigation is clear and consistent
2) clean visual layout & use of white space
3) CSS for visual formatting
4) Alt attributes for images
5) Header tags in their proper hierarchy (not for visual formatting)
6) flexible screen & font sizes
7) descriptive link text (not click here)
8) structural, not visual markup (strong not bold; em not i)
9) summary sentence at the top of each page
10) &quot;skip to&quot; links to main navigation and page content
11) PDFs - provide alternate formats
12) Audio/video - provide link to transcript