Everyone confuses VR-AR-MR technologies. So let's give people some more information about what is Virtual Reality, Augmented Reality and Mixed Reality with simple explanations and examples.
2. Augmented Reality - ARVirtual Reality - VR Mixed Reality - MR
100% man-made environment
Total immersion in a virtual
environment
Virtual objects superimposed
on a real environment
The real world increased with
digital objects
Virtual environment anchored
in the real world
Interaction between real and
virtual environments
4. Main Technologies & Products
Valve Index
HTC VIVE Pro / Focus +
Oculus Quest
Lenovo Mirage Solo
Microsoft HoloLens
Magic Leap One
Smartphone Tablette
Tesseract HoloboardGoogle Glass
Focals by North Vuzix Blade
Google Cardboard Samsung Gear VR
Google Daydream
Oculus Go
HTC VIVE
Oculus Rift / Rift S
Sony Playstation VR
360°/VR MR AR
Microsoft HoloLens 2
AR
APP
WEB
6. .
When to use
virtual reality?
PREVENTION HAZARDOUS
SITUATIONS
EMERGENCY
SITUATIONS
COMPLEX
PROCEDURES
SOFT SKILLS
VISITE AND
ONBOARDIN
G
Train your students to detect the
risks of a situation and discover
together the repercussions of
their mistakes.
Train their composure and
automate their good reflexes in
stressful or risky situations.
Emergencies are often too rare
or random to prepare
effectively for them. Re-create
these situations to prepare your
student.
Train them on many tools and
help them master the processes of
your industry without blocking
access to a workstation.
Take part in real use cases and
simulations, train yourself to
communicate and manage
teams.
Offer the opportunity to visit your
school’s key locations or renowned
hotels without the need for travel or
risk exposure.
7. .
<<<
Storytelling
Limitation of
costs and risks
Learning by
playing
Acquire knowledge and
practical skills
Why use VR?
Attention and
commitment
Putting it into
practice
8. .8
Focus on the experience
The user is 100% immersed in his training
thanks to the helmet
100% involvement
VR gives students a physical involvement
that offers the satisfaction of real
training.
Better memorization
Thanks to
multi-sensory stimulation
From the abstract to
the concrete
VR is an active pedagogical
format that requires active
participation
Attention and
commitment
9. .
360° content (images) with
eventually Virtual objects
9
Virtual experience with space
movement & interactions
Full immersive experience
and performance
10. .
The different
formats
3D virtual world 360° photo
You plunge into a 100%
virtual universe
Simulation of rare or
dangerous situations
100% freedom of
interaction
Real shot and 360°
interactive film
Replicate your existing
spaces and equipment
Compatible with mobile
VR headphones and
tablet
Real-life situations with
real actors/employees
11. • Virtual objects appearing in real world
• Smartphone to launch the experience
• Web orApp
• Pokemon Go as flagship experience
Augmented
Reality
12. .
ENTERTAINMENT INDUSTRY EXTRA INFO
LEARNINGGAMING SALES REPS
Bring an entertaining experience
to people while they use the
app. Gamification, Eastern egg,
Journeys, …
Industrial world can use AR to
bring more information about
machines, mechanisms, engines,
…
Bring extra information on a
brochure, painting, in museum,
on displays, …
Learn new things with a more
interactive mode.
As Pokemon Go, bring new ways
of gaming for people and their
smartphone.
Bring more interaction, content and
innovation to Sales reps who need
to present and explain products
advantages and details.
When to use
augmented
reality?
14. .14
Tools & Technologies
ARKit ARCore
Core ML ML Kit
Layar Reflekt One Vuforia
How to trigger ?
GPS-location
Marker
Machine Learning
15. • Virtual objects appearing in real world
• Specific Headset to launch the experience
• Interactions : remote, voice, hands
• Understanding of the physical world
Mixed
Reality