The document discusses trends in the future of work, including how technology is eliminating some jobs while creating new ones, and the rise of temporary and freelance work. Some of the key trends mentioned are the growth of resourcefulness through online learning, crowdsourcing and contracting work, and a movement toward personal autonomy and being location-independent in one's work. A potential subculture of a barter economy is also discussed, where people trade goods and services without money.
1) The document discusses a seminar held by Svensk Ungdom about integrating immigrants into societies by involving immigrants in policymaking about integration instead of creating policies about immigrants from the perspectives of native populations.
2) As part of combatting stereotypes and fears about immigrants, Svensk Ungdom organized opportunities for natives and immigrants to meet casually to get to know one another better and learn about each other's perspectives.
3) The events included immigrants representing different immigrant groups speaking publicly about their experiences with integration in Finland and cultural differences to further dialogue between natives and immigrants.
This document provides 10 tips for brands using WeChat official accounts to build audiences. The tips include making headlines count, segmenting audiences, increasing relevance of content, being more compelling, providing incentives and rewards, using more visual storytelling, linking to other social media, inviting guest editors, turning questions into content, and creating content on location. It emphasizes the importance of high-quality, relevant, visual content that engages audiences and drives action. It also recommends tools like CMS/CRM systems to better segment and target audiences with customized content.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
VDIS10002 Lecture 3: Idea Generation & Creative ThinkingVirtu Institute
This document discusses various techniques for creative thinking and idea generation in interior design, including mind mapping, brainstorming, and developing themes. It explains that mind mapping uses a central word or image to radiate associated ideas in a visual web. Brainstorming aims to generate many novel ideas through heightened expression and postponing judgment. Developing a theme provides a narrative structure to guide design decisions around style, ambience, materials and more. The document also covers evaluating ideas and ensuring final selections illustrate the developed concept.
The document discusses trends in the future of work, including how technology is eliminating some jobs while creating new ones, and the rise of temporary and freelance work. Some of the key trends mentioned are the growth of resourcefulness through online learning, crowdsourcing and contracting work, and a movement toward personal autonomy and being location-independent in one's work. A potential subculture of a barter economy is also discussed, where people trade goods and services without money.
1) The document discusses a seminar held by Svensk Ungdom about integrating immigrants into societies by involving immigrants in policymaking about integration instead of creating policies about immigrants from the perspectives of native populations.
2) As part of combatting stereotypes and fears about immigrants, Svensk Ungdom organized opportunities for natives and immigrants to meet casually to get to know one another better and learn about each other's perspectives.
3) The events included immigrants representing different immigrant groups speaking publicly about their experiences with integration in Finland and cultural differences to further dialogue between natives and immigrants.
This document provides 10 tips for brands using WeChat official accounts to build audiences. The tips include making headlines count, segmenting audiences, increasing relevance of content, being more compelling, providing incentives and rewards, using more visual storytelling, linking to other social media, inviting guest editors, turning questions into content, and creating content on location. It emphasizes the importance of high-quality, relevant, visual content that engages audiences and drives action. It also recommends tools like CMS/CRM systems to better segment and target audiences with customized content.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
VDIS10002 Lecture 3: Idea Generation & Creative ThinkingVirtu Institute
This document discusses various techniques for creative thinking and idea generation in interior design, including mind mapping, brainstorming, and developing themes. It explains that mind mapping uses a central word or image to radiate associated ideas in a visual web. Brainstorming aims to generate many novel ideas through heightened expression and postponing judgment. Developing a theme provides a narrative structure to guide design decisions around style, ambience, materials and more. The document also covers evaluating ideas and ensuring final selections illustrate the developed concept.
This course provides online instruction to help students build functioning and visually appealing websites over 5 weeks. Students will learn basic and advanced web design components through weekly modules. By the end of the course, students are expected to have their own website demonstrating their understanding of the concepts covered. Tools like Weebly and Canvas will be used for collaboration and building websites.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
How to create a portfolio for M . Design Admission? Surya Konijeti
Tips to design your portfolio for admission into Masters in Design. Based on Experience in India. Mostly viable for Transportation, Product , Industry, UI, UX Design.
Sorry for not including examples.
May be updated as my view and perception for Design changes.
Mail me for any queries and discussions.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
Rapidly Design A Solution To A Real World ProblemBenjamin Bowes
The Design Studio Method is a framework for rapidly generating ideas and solutions to problems through an iterative design process combined with brainstorming. It involves three parts: sharing background knowledge on the problem, sketching/presenting/discussing concepts in rounds of feedback, and reviewing outcomes. Benefits include fostering shared understanding, diverse perspectives, a sense of inclusion, and commitment to the solution. The document provides an example workshop flow and resources for learning more about the Design Studio Method.
This presentation discusses color blindness and design considerations for color blind users. It defines color blindness as a decreased ability to see or distinguish between colors. It then discusses tools that help designers understand color blindness, such as alternative color palettes and plugins to simulate color blindness. The presentation outlines ways to improve design for color blind users, like using clear color names, effective color filters, avoiding color-specific instructions and low contrast. It suggests design solutions like using symbols with colors, limiting colors, adding patterns/textures for contrast, and avoiding bad color combinations. The overarching theme is how design can be implemented to help color blind consumers.
Mastering the Canvas: Expert Insights and Tips for Aspiring Graphic DesignersSmart Mentors
Discover the secrets to creating visually stunning designs, harnessing the power of color and composition, and mastering essential software tools. With a wealth of knowledge from seasoned professionals, this page is the ultimate resource for aspiring graphic designers seeking to elevate their skills and achieve excellence on the canvas.
SenchaCon 2016: Design Methods for Better Product Development - Andrew Hemans Sencha
Stop developing in the dark. Use design-thinking methods to illuminate the path to better products. Whether you’re on a team that works closely with designers or you work alone, using a design-first approach can help you save time and resources in your development process. In this session, we’ll discuss basic design principles including design thinking, user experience, visual design, designer-developer communication, and design critique.
The document discusses quantifiers in English. It begins by defining countable and uncountable nouns. It then explains that quantifiers indicate amounts of nouns and lists examples like "many", "much", "a few". The document discusses which quantifiers can be used with countable versus uncountable nouns. It also provides examples of nouns that can be used with different quantifiers. Finally, it gives practice exercises on choosing the correct quantifier in sentences.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
The document discusses finding and selecting a topic for a speech. It recommends brainstorming areas of expertise and interest to come up with potential topics. These should be scoped appropriately based on time allowed. A good topic will be one the speaker is enthusiastic about and audience can relate to. It also discusses establishing the purpose and thesis for the speech, with the purpose being to inform, instruct, persuade or entertain and the thesis capturing the key points.
The document outlines the scope and sequence, fields of practice, design process, and requirements for a Year 9 Visual Communication Design product design folio focused on creating a shoe poster. Key points include:
- The folio includes drawing, rendering, product design, and perspective techniques.
- Design fields include communication, environmental, and industrial design relating to graphic, architectural, and product design.
- The design process involves research, idea generation, concept development, refinement, and presentation.
- Students must create a shoe poster for a client including patterns, colors, elements, principles, and documenting their process in a visual diary.
This document outlines guidelines for creating effective graphic designs. It discusses establishing a simple workflow, following basic design principles like using grids and limiting fonts, and providing clear visual hierarchies. Specific tips covered include using bold colors, designing at size, selecting impactful images, and ensuring legibility of text. The goal is to help novices create graphics that are simple yet communicate information in an organized, visually pleasing manner.
Community-Led Open Source Art: The Fedora Design TeamMáirín Duffy
This document summarizes the process used by the Fedora Art Team to develop open source artwork for Fedora 8 in a community-led manner. The team worked on artwork for the distro, promotional materials, and community websites using only free and open source software. They maintained quality through controlled brainstorming, clear expectations, and an iterative process with feedback. For Fedora 8, they held three rounds of proposals and refinements to select a theme, engaging over 10 participants. While collaboration improved, the process could better encourage earlier teamwork and community involvement. Lessons learned will inform future artwork processes and the creation of a Fedora Art Studio spin focused on artists.
A WordCamp Presentation on Typography, some basic aspects of it including how to choose different fonts for your website, why you should care about typography, and some specific WordPress tips and plugins to help out.
Graphic design is an artistic way to express oneself that is used in many areas without which the world would be less creative. It involves using computer programs to design elements like logos, television credits, and animated shows. Graphic designers create visual elements for media without which we would lack color, design, and creativity in television and other areas.
Graphic design is an artistic way to express oneself that creates color and design. Without graphic design, the world would lack creativity, imagination, and entertainment like TV shows. Graphic designers use computer programs to animate and design credits for beloved shows. They create logos and work with images from various mediums. Online sources describe graphic designers' work and principles of graphic design that can be self-taught. In conclusion, graphic design is an outlet for expression that has brought art and design to entertainment.
This course provides online instruction to help students build functioning and visually appealing websites over 5 weeks. Students will learn basic and advanced web design components through weekly modules. By the end of the course, students are expected to have their own website demonstrating their understanding of the concepts covered. Tools like Weebly and Canvas will be used for collaboration and building websites.
VDIS10006 Restoration Interiors 1 Lecture 3: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual concepts are discussed as two ways to think about a design concept. The importance of a well-developed concept in directing color choices, layouts, aesthetics and other design elements is emphasized.
How to create a portfolio for M . Design Admission? Surya Konijeti
Tips to design your portfolio for admission into Masters in Design. Based on Experience in India. Mostly viable for Transportation, Product , Industry, UI, UX Design.
Sorry for not including examples.
May be updated as my view and perception for Design changes.
Mail me for any queries and discussions.
VDIS10011 Restoration Interiors 2 Lecture 4: Concept DevelopmentVirtu Institute
The document discusses concept development for interior design projects. It explains that a design concept is the underlying idea or framework that guides design decisions. The lecturer outlines several key steps to developing a concept, including defining the design problem, researching the project, brainstorming ideas, and sketching. Verbal and visual aspects of concepts are discussed. Generating ideas through techniques like brainstorming, sketching, and mind mapping is also covered. The concept becomes the roadmap that leads to choices in areas like color, materials, and layout.
Rapidly Design A Solution To A Real World ProblemBenjamin Bowes
The Design Studio Method is a framework for rapidly generating ideas and solutions to problems through an iterative design process combined with brainstorming. It involves three parts: sharing background knowledge on the problem, sketching/presenting/discussing concepts in rounds of feedback, and reviewing outcomes. Benefits include fostering shared understanding, diverse perspectives, a sense of inclusion, and commitment to the solution. The document provides an example workshop flow and resources for learning more about the Design Studio Method.
This presentation discusses color blindness and design considerations for color blind users. It defines color blindness as a decreased ability to see or distinguish between colors. It then discusses tools that help designers understand color blindness, such as alternative color palettes and plugins to simulate color blindness. The presentation outlines ways to improve design for color blind users, like using clear color names, effective color filters, avoiding color-specific instructions and low contrast. It suggests design solutions like using symbols with colors, limiting colors, adding patterns/textures for contrast, and avoiding bad color combinations. The overarching theme is how design can be implemented to help color blind consumers.
Mastering the Canvas: Expert Insights and Tips for Aspiring Graphic DesignersSmart Mentors
Discover the secrets to creating visually stunning designs, harnessing the power of color and composition, and mastering essential software tools. With a wealth of knowledge from seasoned professionals, this page is the ultimate resource for aspiring graphic designers seeking to elevate their skills and achieve excellence on the canvas.
SenchaCon 2016: Design Methods for Better Product Development - Andrew Hemans Sencha
Stop developing in the dark. Use design-thinking methods to illuminate the path to better products. Whether you’re on a team that works closely with designers or you work alone, using a design-first approach can help you save time and resources in your development process. In this session, we’ll discuss basic design principles including design thinking, user experience, visual design, designer-developer communication, and design critique.
The document discusses quantifiers in English. It begins by defining countable and uncountable nouns. It then explains that quantifiers indicate amounts of nouns and lists examples like "many", "much", "a few". The document discusses which quantifiers can be used with countable versus uncountable nouns. It also provides examples of nouns that can be used with different quantifiers. Finally, it gives practice exercises on choosing the correct quantifier in sentences.
A Workshop on how ot teach UX design, based on a one day workshop model. We cover exercise design, how people learn, and how to design the day. Originally Given at General Assemb.ly 12/15/13
Please feel free to reuse with credit.
The document discusses finding and selecting a topic for a speech. It recommends brainstorming areas of expertise and interest to come up with potential topics. These should be scoped appropriately based on time allowed. A good topic will be one the speaker is enthusiastic about and audience can relate to. It also discusses establishing the purpose and thesis for the speech, with the purpose being to inform, instruct, persuade or entertain and the thesis capturing the key points.
The document outlines the scope and sequence, fields of practice, design process, and requirements for a Year 9 Visual Communication Design product design folio focused on creating a shoe poster. Key points include:
- The folio includes drawing, rendering, product design, and perspective techniques.
- Design fields include communication, environmental, and industrial design relating to graphic, architectural, and product design.
- The design process involves research, idea generation, concept development, refinement, and presentation.
- Students must create a shoe poster for a client including patterns, colors, elements, principles, and documenting their process in a visual diary.
This document outlines guidelines for creating effective graphic designs. It discusses establishing a simple workflow, following basic design principles like using grids and limiting fonts, and providing clear visual hierarchies. Specific tips covered include using bold colors, designing at size, selecting impactful images, and ensuring legibility of text. The goal is to help novices create graphics that are simple yet communicate information in an organized, visually pleasing manner.
Community-Led Open Source Art: The Fedora Design TeamMáirín Duffy
This document summarizes the process used by the Fedora Art Team to develop open source artwork for Fedora 8 in a community-led manner. The team worked on artwork for the distro, promotional materials, and community websites using only free and open source software. They maintained quality through controlled brainstorming, clear expectations, and an iterative process with feedback. For Fedora 8, they held three rounds of proposals and refinements to select a theme, engaging over 10 participants. While collaboration improved, the process could better encourage earlier teamwork and community involvement. Lessons learned will inform future artwork processes and the creation of a Fedora Art Studio spin focused on artists.
A WordCamp Presentation on Typography, some basic aspects of it including how to choose different fonts for your website, why you should care about typography, and some specific WordPress tips and plugins to help out.
Graphic design is an artistic way to express oneself that is used in many areas without which the world would be less creative. It involves using computer programs to design elements like logos, television credits, and animated shows. Graphic designers create visual elements for media without which we would lack color, design, and creativity in television and other areas.
Graphic design is an artistic way to express oneself that creates color and design. Without graphic design, the world would lack creativity, imagination, and entertainment like TV shows. Graphic designers use computer programs to animate and design credits for beloved shows. They create logos and work with images from various mediums. Online sources describe graphic designers' work and principles of graphic design that can be self-taught. In conclusion, graphic design is an outlet for expression that has brought art and design to entertainment.