This document discusses the evolution of the web from Web 1.0 to Web 2.0 and provides examples of how Web 2.0 tools can be used in K-12 education. Some key Web 2.0 tools highlighted include blogs, wikis, podcasts, social networking/bookmarking sites, and tools for digital storytelling. Concerns about Web 2.0 include the need for broadband access and digital footprints. Examples are provided of various Web 2.0 tools being used for class websites, project collaboration, presentations, and more. The document concludes with an assignment for students to create a screencast explaining how to use a Web 2.0 tool and present on its educational uses.
Creating a Classroom Website Using WeeblyMari_Creative
This document discusses using technology tools like Weebly to create classroom websites for communicating with students and parents. It provides an overview of the learning objectives which are to identify free applications for teachers, create a Weebly website, and plan ways to integrate web applications. Specific applications that can be used for forms, storage, polls, video creation and more are listed. Steps are outlined for setting up a free Weebly account and building a basic classroom website through their drag and drop interface. The benefits of a classroom website for organizing materials, assessing student work, and informing parents are also highlighted.
The document discusses the differences between Web 1.0 and Web 2.0. Web 1.0 allowed for read-only access to information on the web, while Web 2.0 enables collaboration and user-generated content. Some potential classroom projects that take advantage of Web 2.0 technologies are listed, including creating virtual simulations, digital storybooks, newsletters, podcasts, slideshows, and collaborating on documents - all of which provide free, online resources that require only an internet connection.
This document provides suggestions for using technology purposefully with junior students. It recommends letting students experiment with technology to develop basic skills like using a keyboard, mouse, and iPad. Teachers should consider how devices like iPads, computers, and interactive whiteboards can be used to support learning in areas like writing, reading, and math. Specific apps and programs are listed that could help teach skills or be used for activities, projects, and publishing student work. The document emphasizes setting directed tasks and using technology to model lessons while allowing students choice in their learning.
1) The document discusses using various technologies to engage math students including online homework, learning management systems, discussion boards, digital tools like Jing for sharing work, interactive materials, Wolfram Alpha, and games.
2) It emphasizes starting with the course shell in the learning management system and then adding technologies and materials throughout the semester.
3) The author advocates embracing digital tools and media to remain relevant to students and encourage collaboration, rather than trying to compete with online resources.
Free project in the clouds for teachers around the world #edtech20 project @web20education ,, Teach, learn ,play in XXI Century using free tools and applications Web 2.0 , social media in a e-Safety way in education 2.0 finalist in eLearning Awards 2010 .
The document discusses emerging technologies that can be used in classrooms, including virtual worlds, gaming, social networking, mobile devices, and more. It provides examples of how these technologies can be used educationally by motivating students and allowing them to learn collaboratively in simulated environments. Resources and tools are presented for using these technologies across various subject areas at different grade levels.
This document discusses the evolution of the web from Web 1.0 to Web 2.0 and provides examples of how Web 2.0 tools can be used in K-12 education. Some key Web 2.0 tools highlighted include blogs, wikis, podcasts, social networking/bookmarking sites, and tools for digital storytelling. Concerns about Web 2.0 include the need for broadband access and digital footprints. Examples are provided of various Web 2.0 tools being used for class websites, project collaboration, presentations, and more. The document concludes with an assignment for students to create a screencast explaining how to use a Web 2.0 tool and present on its educational uses.
Creating a Classroom Website Using WeeblyMari_Creative
This document discusses using technology tools like Weebly to create classroom websites for communicating with students and parents. It provides an overview of the learning objectives which are to identify free applications for teachers, create a Weebly website, and plan ways to integrate web applications. Specific applications that can be used for forms, storage, polls, video creation and more are listed. Steps are outlined for setting up a free Weebly account and building a basic classroom website through their drag and drop interface. The benefits of a classroom website for organizing materials, assessing student work, and informing parents are also highlighted.
The document discusses the differences between Web 1.0 and Web 2.0. Web 1.0 allowed for read-only access to information on the web, while Web 2.0 enables collaboration and user-generated content. Some potential classroom projects that take advantage of Web 2.0 technologies are listed, including creating virtual simulations, digital storybooks, newsletters, podcasts, slideshows, and collaborating on documents - all of which provide free, online resources that require only an internet connection.
This document provides suggestions for using technology purposefully with junior students. It recommends letting students experiment with technology to develop basic skills like using a keyboard, mouse, and iPad. Teachers should consider how devices like iPads, computers, and interactive whiteboards can be used to support learning in areas like writing, reading, and math. Specific apps and programs are listed that could help teach skills or be used for activities, projects, and publishing student work. The document emphasizes setting directed tasks and using technology to model lessons while allowing students choice in their learning.
1) The document discusses using various technologies to engage math students including online homework, learning management systems, discussion boards, digital tools like Jing for sharing work, interactive materials, Wolfram Alpha, and games.
2) It emphasizes starting with the course shell in the learning management system and then adding technologies and materials throughout the semester.
3) The author advocates embracing digital tools and media to remain relevant to students and encourage collaboration, rather than trying to compete with online resources.
Free project in the clouds for teachers around the world #edtech20 project @web20education ,, Teach, learn ,play in XXI Century using free tools and applications Web 2.0 , social media in a e-Safety way in education 2.0 finalist in eLearning Awards 2010 .
The document discusses emerging technologies that can be used in classrooms, including virtual worlds, gaming, social networking, mobile devices, and more. It provides examples of how these technologies can be used educationally by motivating students and allowing them to learn collaboratively in simulated environments. Resources and tools are presented for using these technologies across various subject areas at different grade levels.
This document provides a summary of 60 educational technology tools and websites for teachers and students. Each site is listed with a brief 1-2 sentence description of its purpose or features. Some of the sites mentioned include Edmodo for classroom management, Animoto for creating video slideshows, Storybird for digital storytelling, Prezi for interactive presentations, and VoiceThread for collaborative projects.
This document discusses blogging and its uses in education. It provides an overview of what blogging is, including that it allows for sharing student work, communication, problem solving, and taking risks in learning. Blogging can be motivating and allow for self and peer reflection. Several web 2.0 tools for blogging are mentioned, including Blogspot and Edublogs. The document discusses how the workshop leaders started blogging using free Blogspot accounts and setting up gmail accounts for students. It emphasizes focusing blogs on readers and having conversations. Blogging is said to be important for developing 21st century skills in students.
- Eduglu is an open source, Drupal-based social learning platform created by Kyle Mathews to address problems with the state of social learning in 2010 by providing a centralized platform.
- It aims to make social learning easier by gluing together legacy learning management systems, student information systems, gradebooks, and third-party tools like Google Docs, wikis and blogs.
- The presentation includes a demonstration of Eduglu's features on the BYU Eduglu installation at island.byu.edu and information on how to get involved or get an Eduglu installation.
This document discusses how teachers can build class websites using Wikispaces to create an online identity and community for their class. Wikispaces allows teachers to easily set up a free website for their class where they can post information, assignments, updates and resources for students and parents to access anywhere. Class websites take the classroom beyond its physical walls and allow teachers to engage and keep in touch with students and parents through technology. Wikispaces is recommended because it is free, web-based, and simple for teachers and students to use to set up and contribute to a class website.
This document discusses various Web 2.0 tools that can be used in education to promote the 4 C's: creativity, critical thinking, communication, and collaboration. It provides a list of over 40 websites and applications that meet criteria like being free, easy to use, engaging for a range of ages, and allowing for sharing. Examples mentioned include Animoto for creating videos, Skype for connecting with experts, and Padlet for interactive bulletin boards. The document encourages exploring these tools and finding ways to incorporate them into lesson plans.
Technology as a Tool for Learning Symposium 2015Steve Young
Technology as a Tool
Steve Young, M.A. - Chief
Technology Officer, Judson
Independent School District
With the explosion of web-based
resources available for instructional
use online, it is easy to become
overwhelmed. This presentation
will cut through the web clutter
and provide some concrete online
options for classroom use by students
and teachers. The presenter will also
provide teachers and students with
free resource ideas, ideas for how
they can be used, and links to get
more information on how to use
each tool.
There are many free online tools available for creating a classroom website, as highlighted in this presentation. A few of the tools mentioned are Google Sites, Weebly, Schoolnotes, Blogger, WordPress, PB Works, Wikispaces, Facebook, Edmodo, Schoology, Collaborize Classroom, and Ning.
Rafael Scapin presented the top 32 Web 2.0 tools for teachers at Dawson College's 2012 Pedagogical Day. The tools included Google Drive for document creation and editing, Dropbox for file syncing, and CloudMagic for fast search across email and file storage services. Many tools allowed creating presentations, websites, eBooks and infographics as well as capturing and editing videos and screenshots. Tools like Evernote, LiveBinders and Join.me supported note taking, organizing and screen sharing. Polls, discussions and student work could be facilitated using tools like Poll Everywhere, VoiceThread and Gnowledge.
This document discusses virtual education and its key requirements and components. It notes that virtual education has evolved from face-to-face learning and requires educational processes, interaction, communication and administration be accomplished through technology. It is also supported by learning management systems and includes synchronous and asynchronous interaction. Instructional design is important for developing online courses in a systematic planned way. Virtual learning objects are intentionally designed pedagogical tools, and virtual education can be delivered through e-learning or blended learning models supported by learning management systems like Moodle or Blackboard.
The document discusses various free technology tools that teachers can use to help students develop 21st century skills and better integrate technology into the classroom. It provides examples of tools for creating presentations, videos, posters, online discussions, and collaborating with other students and authors. The tools can be used across subjects to engage students and prepare them for a digital world.
A presentation made on March 13, 2013 to the University of Regina Education Student Society about how teachers can integrate technology into the classroom.
This presentation examines three categories of technology for use in Higher Ed Instruction:
1) Web2.0: Slides 5 - 17
2) Cell Phones: Slides 18 - 31
3) Virtual World Learning and Second Life: Slides 33 - 56
The document discusses several Web 2.0 tools that can be used for educational purposes: Edpuzzle allows teachers to add questions and comments to videos for students to engage with; Edmodo is a communication and collaboration platform for teachers, students, and parents; Quizizz and Kahoot are game-based learning platforms for formative assessments; LearningApps.org contains small interactive modules for teaching and learning; and Padlet is an online bulletin board application. The material was created by Lidia Nistor from Romania to share knowledge about these tools acquired during a digital competences course.
A Digital Toolkit for Year 0 to 4 Teachers - July 2010Rachel Evans Boyd
This document provides an overview of top digital tools for teachers in years 0-4. It describes the digital camera as a simple yet amazing tool that allows teachers to teach students how to safely handle cameras and tips for taking great shots. It then summarizes various free online tools for creating mind maps, digital diagrams, social bookmarking, blogging, comic making, word clouds and more that are excellent resources for junior and middle school teachers. It concludes by asking teachers to share their ideas for how they could use these digital tools in the classroom.
This document summarizes Rafael Scapin's presentation on the best web tools to boost teaching. It provides 32 different web tools across categories like document creation, file sharing, screen recording, image editing, note taking, quizzes, and more. For each tool, it lists the website URL and a brief description of its functionality. The overall presentation aims to introduce teachers to useful free online resources that can enhance their teaching practices.
The document discusses the implications of Web 2.0 technologies for education, including opportunities for new forms of social learning and personal learning environments using tools like wikis, blogs, social bookmarking, social networking, and user-generated content. It encourages educators to explore these tools and consider how to engage students in collaborative, participatory learning models that are more aligned with the skills and preferences of digital native students.
Breakkie with a_techie_program_scheduleCarli Hicken
The document outlines a 10 week technology support program for Griffith High School. Each week focuses on a different technology tool like wikispaces, glogster, and Microsoft OneNote. Teachers are instructed to create accounts and explore the tools' classroom applications. They are provided video tutorials and external links for learning how to integrate these web 2.0 technologies into their teaching.
Breakkie with a_techie_program_schedulepatricklane
The document outlines a 10 week technology support program for Griffith High School. Each week focuses on a different technology tool like wikispaces, glogster, and Microsoft OneNote. Teachers are instructed to create accounts and explore the tools' classroom applications. They are provided video tutorials and external links for learning how to integrate these web 2.0 technologies into their teaching.
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
This document provides a summary of 60 educational technology tools and websites for teachers and students. Each site is listed with a brief 1-2 sentence description of its purpose or features. Some of the sites mentioned include Edmodo for classroom management, Animoto for creating video slideshows, Storybird for digital storytelling, Prezi for interactive presentations, and VoiceThread for collaborative projects.
This document discusses blogging and its uses in education. It provides an overview of what blogging is, including that it allows for sharing student work, communication, problem solving, and taking risks in learning. Blogging can be motivating and allow for self and peer reflection. Several web 2.0 tools for blogging are mentioned, including Blogspot and Edublogs. The document discusses how the workshop leaders started blogging using free Blogspot accounts and setting up gmail accounts for students. It emphasizes focusing blogs on readers and having conversations. Blogging is said to be important for developing 21st century skills in students.
- Eduglu is an open source, Drupal-based social learning platform created by Kyle Mathews to address problems with the state of social learning in 2010 by providing a centralized platform.
- It aims to make social learning easier by gluing together legacy learning management systems, student information systems, gradebooks, and third-party tools like Google Docs, wikis and blogs.
- The presentation includes a demonstration of Eduglu's features on the BYU Eduglu installation at island.byu.edu and information on how to get involved or get an Eduglu installation.
This document discusses how teachers can build class websites using Wikispaces to create an online identity and community for their class. Wikispaces allows teachers to easily set up a free website for their class where they can post information, assignments, updates and resources for students and parents to access anywhere. Class websites take the classroom beyond its physical walls and allow teachers to engage and keep in touch with students and parents through technology. Wikispaces is recommended because it is free, web-based, and simple for teachers and students to use to set up and contribute to a class website.
This document discusses various Web 2.0 tools that can be used in education to promote the 4 C's: creativity, critical thinking, communication, and collaboration. It provides a list of over 40 websites and applications that meet criteria like being free, easy to use, engaging for a range of ages, and allowing for sharing. Examples mentioned include Animoto for creating videos, Skype for connecting with experts, and Padlet for interactive bulletin boards. The document encourages exploring these tools and finding ways to incorporate them into lesson plans.
Technology as a Tool for Learning Symposium 2015Steve Young
Technology as a Tool
Steve Young, M.A. - Chief
Technology Officer, Judson
Independent School District
With the explosion of web-based
resources available for instructional
use online, it is easy to become
overwhelmed. This presentation
will cut through the web clutter
and provide some concrete online
options for classroom use by students
and teachers. The presenter will also
provide teachers and students with
free resource ideas, ideas for how
they can be used, and links to get
more information on how to use
each tool.
There are many free online tools available for creating a classroom website, as highlighted in this presentation. A few of the tools mentioned are Google Sites, Weebly, Schoolnotes, Blogger, WordPress, PB Works, Wikispaces, Facebook, Edmodo, Schoology, Collaborize Classroom, and Ning.
Rafael Scapin presented the top 32 Web 2.0 tools for teachers at Dawson College's 2012 Pedagogical Day. The tools included Google Drive for document creation and editing, Dropbox for file syncing, and CloudMagic for fast search across email and file storage services. Many tools allowed creating presentations, websites, eBooks and infographics as well as capturing and editing videos and screenshots. Tools like Evernote, LiveBinders and Join.me supported note taking, organizing and screen sharing. Polls, discussions and student work could be facilitated using tools like Poll Everywhere, VoiceThread and Gnowledge.
This document discusses virtual education and its key requirements and components. It notes that virtual education has evolved from face-to-face learning and requires educational processes, interaction, communication and administration be accomplished through technology. It is also supported by learning management systems and includes synchronous and asynchronous interaction. Instructional design is important for developing online courses in a systematic planned way. Virtual learning objects are intentionally designed pedagogical tools, and virtual education can be delivered through e-learning or blended learning models supported by learning management systems like Moodle or Blackboard.
The document discusses various free technology tools that teachers can use to help students develop 21st century skills and better integrate technology into the classroom. It provides examples of tools for creating presentations, videos, posters, online discussions, and collaborating with other students and authors. The tools can be used across subjects to engage students and prepare them for a digital world.
A presentation made on March 13, 2013 to the University of Regina Education Student Society about how teachers can integrate technology into the classroom.
This presentation examines three categories of technology for use in Higher Ed Instruction:
1) Web2.0: Slides 5 - 17
2) Cell Phones: Slides 18 - 31
3) Virtual World Learning and Second Life: Slides 33 - 56
The document discusses several Web 2.0 tools that can be used for educational purposes: Edpuzzle allows teachers to add questions and comments to videos for students to engage with; Edmodo is a communication and collaboration platform for teachers, students, and parents; Quizizz and Kahoot are game-based learning platforms for formative assessments; LearningApps.org contains small interactive modules for teaching and learning; and Padlet is an online bulletin board application. The material was created by Lidia Nistor from Romania to share knowledge about these tools acquired during a digital competences course.
A Digital Toolkit for Year 0 to 4 Teachers - July 2010Rachel Evans Boyd
This document provides an overview of top digital tools for teachers in years 0-4. It describes the digital camera as a simple yet amazing tool that allows teachers to teach students how to safely handle cameras and tips for taking great shots. It then summarizes various free online tools for creating mind maps, digital diagrams, social bookmarking, blogging, comic making, word clouds and more that are excellent resources for junior and middle school teachers. It concludes by asking teachers to share their ideas for how they could use these digital tools in the classroom.
This document summarizes Rafael Scapin's presentation on the best web tools to boost teaching. It provides 32 different web tools across categories like document creation, file sharing, screen recording, image editing, note taking, quizzes, and more. For each tool, it lists the website URL and a brief description of its functionality. The overall presentation aims to introduce teachers to useful free online resources that can enhance their teaching practices.
The document discusses the implications of Web 2.0 technologies for education, including opportunities for new forms of social learning and personal learning environments using tools like wikis, blogs, social bookmarking, social networking, and user-generated content. It encourages educators to explore these tools and consider how to engage students in collaborative, participatory learning models that are more aligned with the skills and preferences of digital native students.
Breakkie with a_techie_program_scheduleCarli Hicken
The document outlines a 10 week technology support program for Griffith High School. Each week focuses on a different technology tool like wikispaces, glogster, and Microsoft OneNote. Teachers are instructed to create accounts and explore the tools' classroom applications. They are provided video tutorials and external links for learning how to integrate these web 2.0 technologies into their teaching.
Breakkie with a_techie_program_schedulepatricklane
The document outlines a 10 week technology support program for Griffith High School. Each week focuses on a different technology tool like wikispaces, glogster, and Microsoft OneNote. Teachers are instructed to create accounts and explore the tools' classroom applications. They are provided video tutorials and external links for learning how to integrate these web 2.0 technologies into their teaching.
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
Flat Classroom Workshop. Part of American School of Bombay Unplugged. Mumbai, India. 3D Virtual Worlds Workshop.The slides you didn't see because of the two 1-hour hands-on session format. Second Life, OpenSimulator, Minecraft, MinecraftEdu, Jibe/Unity, Quest Atlantis, Alice.
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3. VIRTUAL EDUCATION
+ According to Bravo and Buchelly (2020), the evolution from
face-to-face education to virtual education has been the result of
transformations that have defined different learning scenarios.
4. Requirements
In the virtual education (Guarín Alfonso, 2019) the following
requirements must be met:
+ Educational processes, interaction, communication, and
administration are accomplished through technological tools.
+ It is supported on LMS (Learning Management System)
platforms.
+ Horizontal interaction in synchronous and asynchronous
moments.
+ Use the internet and local networks as the principal support.
5. TYPES OF VIRTUAL EDUCATION
+ E-learning: it comes from Electronic Learning (100%).
+ B-learning: it comes from Blended Learning
6. LMS
+ E-learning or b-learning scenarios are characterized by their
high level of interaction. These scenarios are supported by AVA
(ambientes virtuales de aprendizaje / virtual learning
environments).
+ These enviroments are supported by LMS platforms (Learning
management system).
7. LMS
+ Payment virtual platforms:
+ Blackboard: it allows the management of online courses and
facilitates academic development in a meeting space for
synchronous and asynchronous communication.
+ Edutools
12. CLASSKICK
+ Classkick is a free digital formative assessment tool that allows
teachers to create lessons and assignments.
+ https://youtu.be/HvSxM9KpTDE
+ https://app.classkick.com/#/account/rosters
13. Advantages:
+ To check the process of each student in real time.
+ To import classes from Google classroom
+ To publish assignments from other digital platforms (edpuzzle
and kahoot)
Disadvantage:
+ It is necessary to provide different codes for each lesson.
14. CLASSTOOLS
+ It’s a website that provides different tools for making a very dynamic class.
+ Random name picker, crosswords and arcade game generator.
https://classtools.net/
15. Advantage:
+ It’s not a monotonous platform, it offers different tools.
Disadvantage:
+ Problems with the platform, sometimes it doesn’t work properly.
19. EDOOME
+ It is similar to Edmodo. You can create classes, quizzes and
assignments.
https://www.edoome.com/subject/111710/quizzes
20. + Advantage:
+ It offers a very organized dashboard to publish material.
+ Disadvantage:
You can create quizzes with multiple choices (there’s no the option
for creating open-ended questions).
22. PLICKERS
+ You can create quizzes with four options, then, you print
different barcodes and you give to each student one. Each side
of the “square” has a letter, so student has to show the correct
one.
+ https://get.plickers.com/
23.
24.
25.
26.
27.
28. + Poll everywhere
https://www.polleverywhere.com/
+ Quizalize
https://www.quizalize.com/
Tutorial video
https://www.youtube.com/watch?v=3M3We-Sl0tM
+ Other
https://artsandculture.google.com/color?col=GREEN
29. QUICK ACTIVITY
This activity may add or remove points for our first gradable activity.
+ Please read a myth about AI.
+ Present it to the rest of the class and add your conclusion as a group
about that myth.
You will be asked a question about a presentation made by a different
group. If you answer it, you will get some extra points. If you don’t answer
the question, you will lose points for the first gradable activity.
+ In groups of 5 people.