In recent years, a large number of applications of virtual technologies in the commercial vehicle sector have emerged and developed. Due to its peculiarities, the commercial vehicle sector has many boundary conditions and tasks that suggest the use of a digital prototype, the virtual commercial vehicle. This whitepaper gives an overview of the use of Virtual Reality and Augmented Reality for the development, production and operation of commercial vehicles.
The Virtual Dimension Center (VDC) provides an overview of the fields of application and trends of virtual technologies in automotive engineering. These are used in development, production, marketing, training and service, making physical prototypes increasingly redundant. In future, manufacturers will rely even more on these methods and tools.
VR has applications across many industries and fields:
- VR professionals require diverse competencies including computer science, software engineering, human computer interaction, and knowledge of specific application domains.
- VR can be applied in industries like plant engineering, automotive, building, mining, education, energy, culture, aerospace, mechanical engineering, and medicine for purposes like design, simulation, training, documentation, and planning.
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
4th International Conference Automotive Cockpit HMITorben Haagh
The document announces an upcoming conference on automotive human-machine interfaces (HMI). The conference will cover several topics including safely implementing control concepts, understanding customer expectations, and assessing requirements for electric vehicles and automated driving. It will also address latest developments in truck HMI and how to optimize data display for drivers. Eighteen expert speakers will present from automakers and research organizations. Attendees can interactively learn about HMI concepts for autonomous vehicles, commercial vehicles, and different user segments. The conference aims to help attendees design coherent HMI concepts for future vehicles.
Juergen Lumera (Bosch): The Future of the Workshop Mechanic - A Connected Wor...AugmentedWorldExpo
A talk from the Inspire Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Juergen Lumera (Bosch): The Future of the Workshop Mechanic - A Connected Workshop with AR as Overarching Technology
The future of the automotive (and most likely any other industry) technicians workplace will be connected. This session will give an in depth view how AR is an essential part - or more precise the overarching backbone - of a connected workshop in a modern dealer ship.
The document discusses Daimler-Benz's research into virtual reality technology at their Virtual Reality Competence Center (VRCC) in Ulm, Germany. A team of 12 researchers is developing applications of VR such as designing automobiles, visualizing new factories, and simulating flights. Using VR, designers can eliminate errors in new designs before building physical models and test visibility issues before prototypes are built. The VRCC is exploring uses of VR across Daimler-Benz, including virtual showrooms for customers and simulating assembly processes.
This document discusses cooperation models in the automotive industry for developing software. It describes the current traditional model where an OEM outsources work to tier 1 suppliers, who may work with third party component providers. Agile development approaches like Scrum are also discussed. The document proposes a new "collaborative development" model where OEMs, suppliers, and third parties work together in a software development community. Technical approaches are described for enabling collaborative development through standards like the Automotive Archive file format and an extended Eclipse workspace.
The Mercedes-Benz "Concept IAA" is a concept car that transforms between an aerodynamic mode and design mode. In aerodynamic mode, various body parts extend and adjust to achieve a world record Cd value of 0.19. The interior continues the design of Mercedes' other models with flowing lines, high quality materials, and touch-based controls. The concept car previews future Mercedes vehicles by demonstrating new aerodynamic technologies and an increasingly digitized development process.
The Virtual Dimension Center (VDC) provides an overview of the fields of application and trends of virtual technologies in automotive engineering. These are used in development, production, marketing, training and service, making physical prototypes increasingly redundant. In future, manufacturers will rely even more on these methods and tools.
VR has applications across many industries and fields:
- VR professionals require diverse competencies including computer science, software engineering, human computer interaction, and knowledge of specific application domains.
- VR can be applied in industries like plant engineering, automotive, building, mining, education, energy, culture, aerospace, mechanical engineering, and medicine for purposes like design, simulation, training, documentation, and planning.
How Daimler uses mobile mixed realities for training and sales - Unite Copenh...Unity Technologies
Daimler Protics implemented mixed and augmented reality on mobile devices and used the Microsoft HoloLens for automotive production, training, and marketing. Discover the challenges Daimler Protics faced and the Unity solutions that eased the mixed reality implementation.
Speakers:
Daniel Keßelheim - Daimler Protics
Sebastian Rigling - Daimler Protics
Session available here: https://youtu.be/fTc1c8iTGqU
4th International Conference Automotive Cockpit HMITorben Haagh
The document announces an upcoming conference on automotive human-machine interfaces (HMI). The conference will cover several topics including safely implementing control concepts, understanding customer expectations, and assessing requirements for electric vehicles and automated driving. It will also address latest developments in truck HMI and how to optimize data display for drivers. Eighteen expert speakers will present from automakers and research organizations. Attendees can interactively learn about HMI concepts for autonomous vehicles, commercial vehicles, and different user segments. The conference aims to help attendees design coherent HMI concepts for future vehicles.
Juergen Lumera (Bosch): The Future of the Workshop Mechanic - A Connected Wor...AugmentedWorldExpo
A talk from the Inspire Track at AWE Europe 2017 - the largest conference for AR+VR in Munich, Germany October 19-20, 2017
Juergen Lumera (Bosch): The Future of the Workshop Mechanic - A Connected Workshop with AR as Overarching Technology
The future of the automotive (and most likely any other industry) technicians workplace will be connected. This session will give an in depth view how AR is an essential part - or more precise the overarching backbone - of a connected workshop in a modern dealer ship.
The document discusses Daimler-Benz's research into virtual reality technology at their Virtual Reality Competence Center (VRCC) in Ulm, Germany. A team of 12 researchers is developing applications of VR such as designing automobiles, visualizing new factories, and simulating flights. Using VR, designers can eliminate errors in new designs before building physical models and test visibility issues before prototypes are built. The VRCC is exploring uses of VR across Daimler-Benz, including virtual showrooms for customers and simulating assembly processes.
This document discusses cooperation models in the automotive industry for developing software. It describes the current traditional model where an OEM outsources work to tier 1 suppliers, who may work with third party component providers. Agile development approaches like Scrum are also discussed. The document proposes a new "collaborative development" model where OEMs, suppliers, and third parties work together in a software development community. Technical approaches are described for enabling collaborative development through standards like the Automotive Archive file format and an extended Eclipse workspace.
The Mercedes-Benz "Concept IAA" is a concept car that transforms between an aerodynamic mode and design mode. In aerodynamic mode, various body parts extend and adjust to achieve a world record Cd value of 0.19. The interior continues the design of Mercedes' other models with flowing lines, high quality materials, and touch-based controls. The concept car previews future Mercedes vehicles by demonstrating new aerodynamic technologies and an increasingly digitized development process.
Virtual reality (VR) and augmented reality (AR) techniques can be used in various ways in the field of handicraft. VR allows for virtual prototyping and training, while AR enables in-context presentations and comparing targets to actual states. As 3D planning and data availability increases, VR/AR will see more use for collaboration, documentation, and guiding workers. While some applications are established, many opportunities still require overcoming entry barriers and further technical development. Overall, VR/AR offer potential benefits but also challenges for handicraft industries.
The Virtual Dimension Center (VDC) in Fellbach has created an overview of virtual techniques in the marketing process. From market research and strategy determination to marketing control, the possibilities and implementations of applications are shown.
The Virtual Dimension Center (VDC) Fellbach has worked out applications and potential benefits of the use of virtual techniques in the retail industry and summarized them in a whitepaper.
The whitepaper "Collaborative Virtual Engineering" provides an overview of various cooperative VR systems, their benefits and application scenarios. Basically, there are the following four technical possibilities for using Virtual and Augmented Reality for collaborative engineering: planning tables, large displays, collaborative augmented reality and distributed virtual environments. The cooperation approaches that can be achieved are fundamentally different. Equally diverse are possible application scenarios. The systems to be selected are therefore well suited to the intended use. The variety of features require careful selection and testing. Their involvement in development / service / training / marketing processes has to be planned.
The Virtual Dimension Center (VDC) Fellbach points out the status quo, tools and applications of digital techniques for styling and design applications.
Almost since the advent of commercially available Virtual Reality (VR) systems in the early 1990s, attempts have been made to harness this technology for design applications as well. While initially focusing on establishing realistic, sometimes photorealistic visualizations of digital prototypes as part of the development feedback loop, it was quickly attempted to use VR not only as a source of output but as an input medium in the design process.
Design usually means design or shaping. Design is based on people and their diverse needs. These needs range from physical and psychological needs to the requirements of the human mind to the physical environment. Design does not just follow self-imposed rules and intentions, but must deal primarily with the interests of those groups or people who should be the users of the design. Thereby design and its drafts are above all purpose-oriented. In design theory, the term functionality was coined for that. In the traditional view, the beginning of a development process is the analysis of the found and the requirements of an innovative concept. The analysis is followed by the concretization of a concept. The concept of the designer already defines initial ideas for the nature of a system or object.
Virtual engineering methods with their objective to establish fast development cycles as an active process element, to early feedback on results, the emphasis on early development phases, the possibility of alternative pursuit and the specification decision can support creative tasks. Immediate access to digital 3D models via multimodal spatial input systems and multi-modal 3D output make VR an efficient tool, especially in design reviews.
The VDC white paper provides an overview of the status quo, tools, and applications of virtual reality in design tasks.
The Virtual Dimension Center (VDC) Fellbach has published the whitepaper "Virtual Techniques in Factory Planning". It presents applications, technologies and practical examples of Virtual and Augmented Reality (VR, AR) in factory planning. The conclusion is clear: the fields of application and potential benefits are numerous. Virtual hedging techniques help to reduce consequential costs.
Virtual reality can be applied across all stages of plant engineering to provide benefits. In basic engineering, a 3D model acts as an integration and communication platform. It allows consideration of variants, visualization of simulations, and virtual inspections. In detail engineering, the 3D model enables integration of trades, ergonomic evaluations, and safety reviews. During commissioning, VR supports training and hardware-in-the-loop testing. Operational applications include training, AR process support, and teleservice. The technology provides benefits such as reduced errors, faster decision-making, optimized planning, and cost savings through decreased downtime and improved documentation.
The whitepaper "HMDs & Data Glasses - Applications and Systems" shows usage contexts, products and announcements from this fast-moving market.
In March 2012 the Handelsblatt headline named the year 2012 as "The Year of Data Glasses". In fact, it was remarkable that several large companies - including Google, Olympus and Canon - announced plans for infotainment and augmented reality implementation based on data glasses. Apple also received a patent for video glasses technology. It is interesting to see what follows the big announcements: For example, augmented reality is a highly interesting technology that could benefit from this trend. Some of the solutions available today have reached a level of maturity that allows immediate use in the field. Nevertheless, there are a number of unresolved challenges.
The market for head mounted displays (HMDs) is on the move. Nearly 20 manufacturers want to bring new systems on the market in the foreseeable future, which are likely to be both priced and technically very interesting: prototypes of these HMDs already show the integration of a whole range of sensors such as tracking, cameras and imaging depth cameras.
The whitepaper created by the Virtual Dimension Center (VDC, 2016) Fellbach shows the basic use of HMDs and data glasses. At the same time, the VDC provides an overview of current products and product announcements. Therefore available specifications have been compared.
The German textile industry has undergone constant change in recent decades, which among other things has shown the migration of a lot of production capacity to low-wage countries. At the same time, however, it emerged that the high-tech suppliers to this industry are doing well in Germany.
The high-tech suppliers make a significant contribution to the competitiveness of the textile companies. These face many challenges today. This of course includes high competition and cost pressure, coupled with rapid product changes and a large variety of emotional products. Design, production and sales can be spatially separated. If you take another look at the product development of semi-finished textile products, this is still characterized by a lengthy and costly trial-and-error: numerous production methods such as weaving and knitting exist. However, each of these processes has numerous parameters for designing and executing the structure. As a result, the complexity of the generated structures means that their calculation for simulation and visualization (virtual techniques) is very complex. Nevertheless, numerous applications of virtual techniques have emerged in the textile environment.
Today, these fields of application can be divided into four large groups: physical simulation, virtual development, textile machine construction and digital presentation of textiles. Implementation requires the mastery of various methods and technologies. These include design methods and tools, simulation algorithms, computer aided engineering (CAE), visualization algorithms, computer generated imagery (CGI), material scanning, high dynamic range (HDR) material models and product lifecycle management (PLM).
The MOSIM project: combining digital human simulations - Unite Copenhagen 2019 Unity Technologies
MOSIM is an ITEA 3 project focusing on "modular simulation of natural human motions." The project aims to generate an open standard for exchanging digital human simulation approaches. Daimler AG is a lead member of the MOSIM consortium, which is using Unity as a core part of a solution to simulate how humans move to accomplish complex tasks in production and other environments. Deeper considerations of human factors are considered can potentially yield significant improvements in productivity and safety.
Speaker: Felix Gaisbauer - Daimler
Watch the session on Youtube: https://youtu.be/kWH6NtR7imA
The Virtual Dimension Center (VDC) is a non-profit network of around 100 members focused on digital product development and virtual engineering technologies like virtual reality, simulation, and 3D visualization. Its mission is to support the development processes of technical objects through digital models and services like networking, technology transfer, education, and project support. The VDC's core business areas include information sharing, marketing, facilitating partnerships between members, technology transfer, and managing funded projects. It has numerous reference cooperation projects with members and awards for its work in networking and innovation.
The role, potential, and future of HMITorben Haagh
We have a continuum of control over a vehicle from direct human contact to the vehicle driving itself in response to the driver's wishes, or, in a more fanciful world, anticipating the driver's intention and acting accordingly.
Find out more about automotive HMI
http://bit.ly/cockpit-hmi
1. Volkswagen is establishing a new car.SW Org (software organization) to lead the development of automotive software and digital services across all Volkswagen brands on a single platform.
2. The car.SW Org will consolidate software development under a single architecture, replacing the previous system of 8 different architectures across brands. It will have over 10,000 software developers and deliver the full software stack for new vehicles by 2023.
3. The car.SW Org will be responsible for 5 product clusters including connected car platforms, infotainment, autonomous driving, vehicle motion and mobility services, and will standardize software development through a shared architecture, processes and tools.
This document summarizes a seminar report on virtual manufacturing. It includes an outline covering topics like what virtual manufacturing is, its characteristics and classification, the virtual reality and other technologies used, as well as benefits, drawbacks and applications. Virtual manufacturing uses simulation, virtual reality and information technologies to generate digital information about the structure and behavior of manufacturing systems. It allows for interactive simulation of processes like virtual prototyping and assembly.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Platinum Keynote - The Expanding Role of the OSGi Alliance - C Haymanmfrancis
The document discusses the expanding role of the OSGi Alliance to address challenges in the technology industry. It notes that OEMs, enterprises, developers need applications that can run across many different devices. The OSGi Alliance aims to meet this challenge by developing a portable middleware called the OSGi Service Platform. This will provide a common requirements vocabulary and infrastructure to enable applications and services to run across evolving devices. It also discusses the formation of a Mobile Expert Group to extend the OSGi Service Platform for mobile devices.
Virtual reality (VR) and augmented reality (AR) techniques can be used in various ways in the field of handicraft. VR allows for virtual prototyping and training, while AR enables in-context presentations and comparing targets to actual states. As 3D planning and data availability increases, VR/AR will see more use for collaboration, documentation, and guiding workers. While some applications are established, many opportunities still require overcoming entry barriers and further technical development. Overall, VR/AR offer potential benefits but also challenges for handicraft industries.
The Virtual Dimension Center (VDC) in Fellbach has created an overview of virtual techniques in the marketing process. From market research and strategy determination to marketing control, the possibilities and implementations of applications are shown.
The Virtual Dimension Center (VDC) Fellbach has worked out applications and potential benefits of the use of virtual techniques in the retail industry and summarized them in a whitepaper.
The whitepaper "Collaborative Virtual Engineering" provides an overview of various cooperative VR systems, their benefits and application scenarios. Basically, there are the following four technical possibilities for using Virtual and Augmented Reality for collaborative engineering: planning tables, large displays, collaborative augmented reality and distributed virtual environments. The cooperation approaches that can be achieved are fundamentally different. Equally diverse are possible application scenarios. The systems to be selected are therefore well suited to the intended use. The variety of features require careful selection and testing. Their involvement in development / service / training / marketing processes has to be planned.
The Virtual Dimension Center (VDC) Fellbach points out the status quo, tools and applications of digital techniques for styling and design applications.
Almost since the advent of commercially available Virtual Reality (VR) systems in the early 1990s, attempts have been made to harness this technology for design applications as well. While initially focusing on establishing realistic, sometimes photorealistic visualizations of digital prototypes as part of the development feedback loop, it was quickly attempted to use VR not only as a source of output but as an input medium in the design process.
Design usually means design or shaping. Design is based on people and their diverse needs. These needs range from physical and psychological needs to the requirements of the human mind to the physical environment. Design does not just follow self-imposed rules and intentions, but must deal primarily with the interests of those groups or people who should be the users of the design. Thereby design and its drafts are above all purpose-oriented. In design theory, the term functionality was coined for that. In the traditional view, the beginning of a development process is the analysis of the found and the requirements of an innovative concept. The analysis is followed by the concretization of a concept. The concept of the designer already defines initial ideas for the nature of a system or object.
Virtual engineering methods with their objective to establish fast development cycles as an active process element, to early feedback on results, the emphasis on early development phases, the possibility of alternative pursuit and the specification decision can support creative tasks. Immediate access to digital 3D models via multimodal spatial input systems and multi-modal 3D output make VR an efficient tool, especially in design reviews.
The VDC white paper provides an overview of the status quo, tools, and applications of virtual reality in design tasks.
The Virtual Dimension Center (VDC) Fellbach has published the whitepaper "Virtual Techniques in Factory Planning". It presents applications, technologies and practical examples of Virtual and Augmented Reality (VR, AR) in factory planning. The conclusion is clear: the fields of application and potential benefits are numerous. Virtual hedging techniques help to reduce consequential costs.
Virtual reality can be applied across all stages of plant engineering to provide benefits. In basic engineering, a 3D model acts as an integration and communication platform. It allows consideration of variants, visualization of simulations, and virtual inspections. In detail engineering, the 3D model enables integration of trades, ergonomic evaluations, and safety reviews. During commissioning, VR supports training and hardware-in-the-loop testing. Operational applications include training, AR process support, and teleservice. The technology provides benefits such as reduced errors, faster decision-making, optimized planning, and cost savings through decreased downtime and improved documentation.
The whitepaper "HMDs & Data Glasses - Applications and Systems" shows usage contexts, products and announcements from this fast-moving market.
In March 2012 the Handelsblatt headline named the year 2012 as "The Year of Data Glasses". In fact, it was remarkable that several large companies - including Google, Olympus and Canon - announced plans for infotainment and augmented reality implementation based on data glasses. Apple also received a patent for video glasses technology. It is interesting to see what follows the big announcements: For example, augmented reality is a highly interesting technology that could benefit from this trend. Some of the solutions available today have reached a level of maturity that allows immediate use in the field. Nevertheless, there are a number of unresolved challenges.
The market for head mounted displays (HMDs) is on the move. Nearly 20 manufacturers want to bring new systems on the market in the foreseeable future, which are likely to be both priced and technically very interesting: prototypes of these HMDs already show the integration of a whole range of sensors such as tracking, cameras and imaging depth cameras.
The whitepaper created by the Virtual Dimension Center (VDC, 2016) Fellbach shows the basic use of HMDs and data glasses. At the same time, the VDC provides an overview of current products and product announcements. Therefore available specifications have been compared.
The German textile industry has undergone constant change in recent decades, which among other things has shown the migration of a lot of production capacity to low-wage countries. At the same time, however, it emerged that the high-tech suppliers to this industry are doing well in Germany.
The high-tech suppliers make a significant contribution to the competitiveness of the textile companies. These face many challenges today. This of course includes high competition and cost pressure, coupled with rapid product changes and a large variety of emotional products. Design, production and sales can be spatially separated. If you take another look at the product development of semi-finished textile products, this is still characterized by a lengthy and costly trial-and-error: numerous production methods such as weaving and knitting exist. However, each of these processes has numerous parameters for designing and executing the structure. As a result, the complexity of the generated structures means that their calculation for simulation and visualization (virtual techniques) is very complex. Nevertheless, numerous applications of virtual techniques have emerged in the textile environment.
Today, these fields of application can be divided into four large groups: physical simulation, virtual development, textile machine construction and digital presentation of textiles. Implementation requires the mastery of various methods and technologies. These include design methods and tools, simulation algorithms, computer aided engineering (CAE), visualization algorithms, computer generated imagery (CGI), material scanning, high dynamic range (HDR) material models and product lifecycle management (PLM).
The MOSIM project: combining digital human simulations - Unite Copenhagen 2019 Unity Technologies
MOSIM is an ITEA 3 project focusing on "modular simulation of natural human motions." The project aims to generate an open standard for exchanging digital human simulation approaches. Daimler AG is a lead member of the MOSIM consortium, which is using Unity as a core part of a solution to simulate how humans move to accomplish complex tasks in production and other environments. Deeper considerations of human factors are considered can potentially yield significant improvements in productivity and safety.
Speaker: Felix Gaisbauer - Daimler
Watch the session on Youtube: https://youtu.be/kWH6NtR7imA
The Virtual Dimension Center (VDC) is a non-profit network of around 100 members focused on digital product development and virtual engineering technologies like virtual reality, simulation, and 3D visualization. Its mission is to support the development processes of technical objects through digital models and services like networking, technology transfer, education, and project support. The VDC's core business areas include information sharing, marketing, facilitating partnerships between members, technology transfer, and managing funded projects. It has numerous reference cooperation projects with members and awards for its work in networking and innovation.
The role, potential, and future of HMITorben Haagh
We have a continuum of control over a vehicle from direct human contact to the vehicle driving itself in response to the driver's wishes, or, in a more fanciful world, anticipating the driver's intention and acting accordingly.
Find out more about automotive HMI
http://bit.ly/cockpit-hmi
1. Volkswagen is establishing a new car.SW Org (software organization) to lead the development of automotive software and digital services across all Volkswagen brands on a single platform.
2. The car.SW Org will consolidate software development under a single architecture, replacing the previous system of 8 different architectures across brands. It will have over 10,000 software developers and deliver the full software stack for new vehicles by 2023.
3. The car.SW Org will be responsible for 5 product clusters including connected car platforms, infotainment, autonomous driving, vehicle motion and mobility services, and will standardize software development through a shared architecture, processes and tools.
This document summarizes a seminar report on virtual manufacturing. It includes an outline covering topics like what virtual manufacturing is, its characteristics and classification, the virtual reality and other technologies used, as well as benefits, drawbacks and applications. Virtual manufacturing uses simulation, virtual reality and information technologies to generate digital information about the structure and behavior of manufacturing systems. It allows for interactive simulation of processes like virtual prototyping and assembly.
Virtual Reality is a near-reality computer-generated environment for developing process simulation or designing of a product. Benefits of using virtual reality for training...
Platinum Keynote - The Expanding Role of the OSGi Alliance - C Haymanmfrancis
The document discusses the expanding role of the OSGi Alliance to address challenges in the technology industry. It notes that OEMs, enterprises, developers need applications that can run across many different devices. The OSGi Alliance aims to meet this challenge by developing a portable middleware called the OSGi Service Platform. This will provide a common requirements vocabulary and infrastructure to enable applications and services to run across evolving devices. It also discusses the formation of a Mobile Expert Group to extend the OSGi Service Platform for mobile devices.
Similar to Virtual Commercial Vehicle: VDC-Whitepaper (20)
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
Das VDC formuliert gemeinsam mit der Hochschule für Technik Stuttgart, der Trumpf Tracking Technologies GmbH und der Holo-Light GmbH ein Whitepaper zum Thema Indoor-
Ortung.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
The Virtual Dimension Center (VDC) Fellbach is Germany's leading competence network for virtual engineering. Since 2002, the VDC offers expertise, project development, marketing, match making and technology transfer. Technology and service providers, users, research institutions and multipliers work together in the VDC network along the entire value chain of virtual engineering – namely in 3D simulation, 3D visualization, product lifecycle management (PLM) and virtual reality (VR). The VDC members profit by a higher innovation activity and productivity through an edge of information and benefits in costs. The VDC Fellbach is located in the area of Stuttgart.
Der VDC-Newsletter ist der monatliche Informationsdienst des Virtual Dimension Centers (VDC) Fellbach mit Neuigkeiten aus dem Netzwerk sowie Nachrichten und Terminen rund um die Themen Virtuelles Engineering, Virtuelle Realität, 3D-Visualisierung und 3D-Simulation. Alle Newsletter stehen zum Download auf https://www.vdc-fellbach.de/wissen/fachinformationen/newsletter-archiv/ bereit.
Der VDC-Newsletter ist der monatliche Informationsdienst des Virtual Dimension Centers (VDC) Fellbach mit Neuigkeiten aus dem Netzwerk sowie Nachrichten und Terminen rund um die Themen Virtuelles Engineering, Virtuelle Realität, 3D-Visualisierung und 3D-Simulation. Alle Newsletter stehen zum Download auf https://www.vdc-fellbach.de/wissen/fachinformationen/newsletter-archiv/ bereit.
Der VDC-Vorstand hat ein Partnerschaftsabkommen mit der VR/AR Association beschlossen. Beide Organisationen sehen für sich und ihre Mitglieder große Potentiale in der künftigen Zusammenarbeit.
Am 22. November 2018 fand in den Design Offices in Stuttgart das Abschluss-Symposium des Projekts 3D-GUIde statt. Top-Referenten ergänzten die Vorstellung der Projektergebnisse mit spannenden Keynotes.
More from Virtual Dimension Center (VDC) Fellbach (20)
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
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5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
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HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
2. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Environment commercial vehicle
Varying laws, rules, environmental
requirements
Long planning periods, changing
requirements and requests
Globalisation,
language and cultural barriers
Very high complexity:
Partially enormous sizes
Smaller batch sizes (compared to passenger
car)
Fluctuating batch sizes
High amount of variants
Changing variants and product types
Basics
2
Very high complexity:
development, production
operation, service
Changing variants and product types
Varying assembly processes and efforts
Image: LumoGraphics
3. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Virtual development
o Styling, design, interieur
o Calculation visualization
o Ergonomics
o Testing assistance systems and
human-machine-interface
Application fields
Training
o Driving and operation
o Service
Marketing & Sales
o Variant management
Basics
3
human-machine-interface
o DMU and Serviceablility
Virtual manufacturing
o Factory planning
o Assembly planning
o Manufacturing processes
o Variant management
o Sales configurators
Teleoperations
Entertainment
4. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Photorealistic illustrations
Development of alternative product
concepts
Emphasis on early development stages
Early feedback
Fast development cycles as an active
Styling, design, interieur: Design reviews
Image: LumoGraphics
Realistic design
visualizations
Virtual Development
4
Fast development cycles as an active
process element
Decide on product specifications
Realistic1:1-presentation:
real dimensions
Possibility to compare
real vehicle – virtual prototype
Image: Volvo
Image: Volvo
Large Powerwall for
1:1-visualization
Hall with the possibility
for commercial vehicles
to drive in
5. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Design reviews
Virtual Development
5
Image: Hochschule Mannheim
Design review agricultural
machine
John Deere in a CAVE (4
projection sides)
6. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Design reviews
Virtual Development
6
Image: Virtalis
Review using a Powerwall and a
Head Mounted Display at CNH
7. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Calculation visualization
Representation and interactive analysis of
the results of the simulation of CFD
(Computational Fluid Dynamics) and FEM
(Finite Element Method) data
Via VR improved spatial representation
and interaction possibility
Image: Lauer & Weiss
Load calculation
gear screw connection
Virtual Development
7
and interaction possibility
Discussion platform for interdisciplinary
cooperation
Direct display of data of physical
prototypes/ products: Augmented Reality
(AR)
Image: HLRS
Image: HLRS
Truck with AR marker
Truck with overlaid flow
simulation
8. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Ergonomics
Early verification of accessibility and
visibility of controls
Hedging visibility of safety-relevant
operating and display elements
Virtual examination of comfort
Consideration of ergonomic aspects for
Image: HS Mannheim
Examination with digital
human model plus
Motion Capturing
Virtual Development
8
Consideration of ergonomic aspects for
age groups, percentiles, somato types
(hedging product functionality for large
sections of the population)
Consideration of human as a physical
factor
Image: ESI – IC.IDO
Image: Fraunhofer IAO
Inspection of visibility and
accessibility with „seat
box“ in front of
Powerwall
Inspection freedom of
movement (model´s
right arm)
9. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Testing assistance system and human-machine-interface
Harmless testing and optimization of
assistance systems (such as brake assitant)
Testing novel human-machine interfaces
Operator interface: driver´s behavior,
driving behavior, machine simulation,
environmental simulation
Image: ESI – IC.IDO
View in driving simulator
Virtual Development
9
environmental simulation
Design information interface
Image: TU Dresden
Image: TU Dresden
Operation shotcrete
machine
Information interface in
bucket wheel excavator
10. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Digital Mock-Up (DMU) and Serviceability
Construction visualization
Geometric overall model including all
disciplines (such as electrics,
hydraulics..)
Checking serviceability and avoidance
of special tools
Image: Lauer & Weiss
Review e-machine,
gear, gear housing
Virtual Development
10
of special tools
Assembly space optimization and
simultaneous testing of mountability
and serviceability
Flexible components (hoses, cables, etc.)
can be considered
Image: Jaguar-Landrover
Image: ESI – IC.IDO
DMU review
in CAVE
Examination of hose
behavior in case of
tank disassembly
11. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Digital Mock-Up (DMU) and Serviceability
Service Engineering: Verify accessibility
visually and manually
Check accessibility of assembly units,
connecting elements, grease nipples,
etc.
- visually
Virtual Service Review
Daimler-VRSC, Brühl
Virtual Development
Image: ESI – IC.IDO
11
- visually
- manually
- using a tool
All variants can be examined
All perspectives and positions can be
considered
Image: HS Mannheim
Image: HS Mannheim
Virtual walk through
agricultural machine
Check serviceability
in front of Powerwall
12. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Digital Mock-Up (DMU) and Serviceability
Virtual Development
12
Image: Virtalis
Review using a
Powerwall at CNH
13. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Assembly planning
• Checking (dis)assembly
• Test and evaluation of assembly aids
(guide lines, bevelled corners, etc.) for
manual assembly
• Determination of mounting sequences
Collision display acoustically, graphically
Image: ESI – IC.IDO
Virtual assembly
examination of a tank in
front of Powerwall
Virtual Production
13
• Collision display acoustically, graphically
or haptically
Image: ESI – IC.IDO
Image: Haption
Ambidextrous installation/
removal examination in
front of Powerwall with
tactile feedback
Disassembly examination
with force feedback
14. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Factory planning and manufacturing processes
Geometric planning of all trades in an
overall factory model
Simulation and animation
Concurrent engineering
Virtual walkthrough
Internal logistics: additional VDC
Image: Fraunhofer IPA
View in 3D model
shell assembly
Virtual Production
14
Internal logistics: additional VDC
whitepaper
Manufacturing processes: additional
VDC whitepaper Image: TU München
Image: Visenso
Logistics: AR planning of
new conveyor technology
in existing system
Manufacturing process:
pressure die-casting tool
15. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Training – Knowledge management
Knowledge types in virtual environments:
Position knowledge: what is where?
Structural knowledge: how is something
related?
Behavioral knowledge: how does the
system behave? How do I behave?
Image: HS Mannheim
Training fire brigade using
a virtual emergency
vehicle
Training
15
system behave? How do I behave?
Procedure knowledge: which processes
cause what?
Possibilities of learning in virtual environments:
Spatial exploration
Conceptual learning
Learning motoric abilities
Procedural learning
Image: HS Mannheim
Image: HS Mannheim
Training fire brigade using
a virtual emergency
vehicle
Exploration cockpit
of an agricultural machine,
software ESI – IC.IDO
16. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Training – Simulators
Special vehicle kinematics
Special vehicle behavior
Big vehicles, high seating positions
Unclear vehicle areas
Analysis of driver postures and view
Image: GlobalSim.com
View on workplace
crane simulator
Training
16
Image: TU Dresden
Image: RIF
View on excavator on
ramp
Training: harvester
17. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Training – Simulators
Training tasks
oCoping training course
oDetection dangerous situations
oCorrect communication with
endangered persons
Avoidance of swinging load, risk of
Image: RIF
Interactive 3D model
harvester
Training
17
Avoidance of swinging load, risk of
collision
Stay of persons in danger zone
Surprising entry of people in travels Image: Fraunhofer IAO
Image: Fraunhofer IAO
Crane: underrun of
minimum distance
results in visual warning
Crane: person in danger
zone
18. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Training – Simulators
Glance into driving simulator
TU Dresden
Training
Glance into driving simulator
18
Image: TU Dresden
Image: TU Dresden
Glance into driving simulator
19. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Training – Service
Maintenance
Repair
Accessibilities
Use of tools
Processes, process knowledge, risk of
damages
Image: ESI – IC.IDO
Removal engine of a
forklift
Training
19
damages
All variants, all perspectives
Learning Concepts: demonstrate -
accompany - examine
Online assistants (e.g. with AR)
Image: BMW/Arvika
Image: BMW/Arvika
AR-view on disassembly
scenario: assembly units
and tools
AR-view on disassembly
scenario: assembly units
and tools
20. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Variant management
Long planning periods - fast technology
development
Different life cycles of product parts
Incremental and iterative development
Spontaneous request changes
Huge number of combination possibilities
Image: LumoGraphics
Representation of variants
commercial vehicles
Marketing & Sales
20
Huge number of combination possibilities
Combination restrictions
Systematic variant management very
important: unsystematic variant
management often works initially, but can
not be scaled
Image: LumoGraphics
Image: Volvo
Representation of variants
commercial vehicles
Comparison of variants in
front of Powerwall
21. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Sales configurator
Early, possibly anonymous customer
involvement
Capture customer request
Increase customer loyalty in early stages
Only product (variants) which are
possible are offered
Image: LumoGraphics
Configurator:
outside view
Marketing & Sales
21
possible are offered
Early statement on availability and
delivery date
Early statement on price, offer support Image: LumoGraphics
Image: LumoGraphics
Configurator:
inside view
Configurator menu
22. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Teleoperations
Tracking the vehicles in control center
Logistics, construction site control station
Tracking work progress
Remote control: Usage where cameras
are not possible due to environmental
conditions or signal propagation delay
Image: Financial Times
Projection in control
center Rio Tinto
Teleoperations
22
conditions or signal propagation delay
Projection screen or in case of 2D-3D task
(layout + perspective): Planning desk
Image: Financial Times
Image: Financial Times
Warning sign automated
mine in Western Australia
Unmanned trucks in mine
in Western Australia
23. Training TeleoperationsBasics Virtual Development Virtual Production Marketing & Sales Entertainment Summary
Teleoperations
Teleoperations
23
/ŵĂŐĞ͗ s
Perspectives of planning desk
for construction site control
station: 2D top view (for desk,
left), 3D perspective excavator
view (top right) and view from
an outside third vehicle
(bottom right)
24. Training TeleoperationsBasics Virtual Development Virtual Production Marketing Sales Entertainment Summary
Entertainment
First tests on the use of Augmented
Reality (AR) in the windscreen for
infotainment (also context-sensitive)
Use windscreen as a touch screen
Games arouse first interest in
commercial vehicles
Image: Daimler
Fading in of
information on
windscreen
Entertainment
24
commercial vehicles
Image: Aeon Project
Imageer: John Deere/Caterpillar
Interaction/ input via
windscreen
Games arouse interest in
virtual commercial
vehicles
25. Training TeleoperationsBasics Virtual Development Virtual Production Marketing Sales Entertainment Summary
Summary
Various application possibilities along the entire development process chain
Many potential benefits
Process integration is essential
Reusable 3D data is essential
Often the extension of the use of VR/ VE to more application areas is possible
Summary
25
Image: HLRS