...FROM PROBLEM TO SOLUTION
“the best way to have a
good idea is to have a
lots of idea””
Linus Pauling
>8%
YEARLY GDP
GROWTH
+3Mio
no of Chinese students
every year
enter in the job market
TRAINING
HOW?
EXPERTS....NO TIME
WILLINGNESS, SHYNESS, LANGUAGE BARRIER
ABILITY TO TEACH, AVAILABILITY AND COST
SOLUTIONS?
SERIOUS GAME
Source: http://en.wikipedia.org/wiki/Serious_game#Definition_and_scope
IT IS A GAME
PURPOSE OTHER THEN PURE AMUSEMENT
DEVELOP
SKILL AND COMPETENCES
TO APPLY IN REAL WORLD
AMID A PROTECTED AND SIMULATED ENVIRONMENT
50% of the
workforce within
2015
GENERATION Y / MILLENIALS (1980-2000s)
Source: “Training today, training tomorrow. Analysis of learning trends across Europe and global comparison”, J. Blain, Cegos Group
Source: IDATE (2011)
0
1
2
3
4
5
6
7
8
9
10
2010 2015
world market of serious game in $US bio
> 45%
yearly growth
FUN
ENGAGING AND IMMERSIVE
MOTIVATING
“A VISION WITHOUT EXECUTION IS
HALLUCINATION”
T. EDISON
EXPERIENCE
THE MAKERS
BASIC PROJECT MANAGEMENT NOTIONS
MANAGE, SHARE & COLLABORATE
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mrgrant1973info@endea.biz
THANK YOU

Veepee eng