Moving to Manufacture_Internet of Things (Part 01)alengadan
Reference: Designing the Internet of Things
Book by Adrian McEwen and Hakim Cassimally
Presented by: Blety Alengadan (Asst.Professor)
Chapter 10 (Part 01)
Prototyping Online Components(Part 01)_Internet of Thingsalengadan
Reference: Designing the Internet of Things
Book by Adrian McEwen and Hakim Cassimally
Presented by: Blety Alengadan (Asst.Professor)
Chapter 07 (PART 01)
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
Decentralized Social Networks - WebVisions 2009David Recordon
One theme of 2008 that has led into 2009 is the idea of social networks transforming from monolithic individual sites to peer sites that share people, content, information.
Technologies such as OpenID, OAuth, OpenSocial and Portable Contacts can be combined to help create this vision, though what will it actually look like when it works?
This talk will look at the philosophical changes being led by companies like MySpace, Google, Plaxo and Six Apart, their impact on social networks like Facebook which traditionally haven't embraced this vision, and how these technologies are being used to make this vision reality.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
As virtual and augmented reality (VR and AR) continue to emerge as leading technologies for the next wave of digital disruption, we have to think about how to adapt beyond just hardware and software functionality.
Full write-up: https://by.dialexa.com/evolution-ux-virtual-reality
Moving to Manufacture_Internet of Things (Part 01)alengadan
Reference: Designing the Internet of Things
Book by Adrian McEwen and Hakim Cassimally
Presented by: Blety Alengadan (Asst.Professor)
Chapter 10 (Part 01)
Prototyping Online Components(Part 01)_Internet of Thingsalengadan
Reference: Designing the Internet of Things
Book by Adrian McEwen and Hakim Cassimally
Presented by: Blety Alengadan (Asst.Professor)
Chapter 07 (PART 01)
Designing better user interfaces sets out to teach interface design by talking through concrete examples: what works, what doesn’t work. A good interface consists of a thousand details done right. This presentation is all about those details.
Decentralized Social Networks - WebVisions 2009David Recordon
One theme of 2008 that has led into 2009 is the idea of social networks transforming from monolithic individual sites to peer sites that share people, content, information.
Technologies such as OpenID, OAuth, OpenSocial and Portable Contacts can be combined to help create this vision, though what will it actually look like when it works?
This talk will look at the philosophical changes being led by companies like MySpace, Google, Plaxo and Six Apart, their impact on social networks like Facebook which traditionally haven't embraced this vision, and how these technologies are being used to make this vision reality.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
As virtual and augmented reality (VR and AR) continue to emerge as leading technologies for the next wave of digital disruption, we have to think about how to adapt beyond just hardware and software functionality.
Full write-up: https://by.dialexa.com/evolution-ux-virtual-reality
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
Designing Powerful Web Applications Using AJAX and Other RIAsDave Malouf
This is the slide deck from the workshop given at UI11 on October 9, 2006. This presentation was given with myself (David Malouf) and Bill Scott (AJAX Evangelist @ Yahoo!).
The goal of the course was to teach people the basics of Interaction Design and then how to apply those principles to design using RIA technologies like AJAX and Flash.
Identifying Users Across Platforms with a Universal ID Webinar SlidesLooker
Before you can dive into any kind of advanced customer behavior analysis, you have to make sure you're counting each user once and only once. This is a surprisingly difficult problem, especially with customer touchpoints across devices. To accurately measure your users, you have to tie identities across anonymous and logged-in sessions, account for when people change their email addresses, and plan for cross-platform interactions. In this webinar, Erin Franz, data analyst from Looker, and Will Johnson, Success Lead at Segment, share signals that you are miscalculating your users and methods for creating a universal user ID.
You can view the webinar at http://www.looker.com/video/identifying-users-with-universal-id
An old presentation of mine from 2011 about the need for more hackable banking products, open data access and APIs. Frustratingly a lot of this is still valid now.
HTML5 Meetup | Back to Basics: Wireframing & PlanningPaul Crimi
This is the keynote presentation from the HTML5 Meetup in Toronto, CA that took place on February 27, 2014.
Planning your projects at the very beginning can be a fun yet daunting task. Showing clients early concepts, prototypes, wireframes and ideas at early stages can help you land the contract, or perhaps see concerns or new features for your own project that wasn’t apparent before. Michael McArthur and Paul Crimi, both of whom are Product Designers at BNOTIONS, are going to walk us through their processes of how they begin a project, what resources they use, and what goes on in their minds as they get everything off the ground.
Trends are the natural changes in behaviours or proceedings. We like to be aware of those indicators for inspiration and guidance. At the beginning of every year we look at UX, UI trends and emerging technologies to get that guidance from.
Building an Open Source iOS app: lessons learnedWojciech Koszek
Building an Open Source iOS app: lessons learned
Dec 12, 2016, Hacker Dojo (Santa Clara), 6pm
In this talk I'm going to talk about lessons learned from building Sensorama (http://www.sensorama.org), an Open Source sensor platform for data science. The main theme of the talk will be Open Source: what is great about it, what is bad and how you must become a part of the Open Source community to really move quickly and benefit from it. For this project, I did both the code and the design, so you'll have a chance to see how solo-developer deals with time/feature constraints, which tools I've used and what my approach towards development in this mode is. In other words: I'll tell you what I did to stay sane. If the iOS development were a walk in a dark city park, this talk may turn out to be your flashlight. If you like it, star it at GitHub: https://github.com/wkoszek/sensorama-ios
Agenda
https://www.meetup.com/svmobiledev/events/235836893/
Materials
https://github.com/wkoszek/talks/tree/master/svmobiledev2016
Some links from the slides
Fake it till you make it presentation https://developer.apple.com/videos/play/wwdc2014/223
Designing for Future Hardware https://developer.apple.com/videos/play/wwdc2015/801/
References
WWW: http://www.sensorama.org
GitHub (code): https://github.com/wkoszek/sensorama-ios
GitHub (artwork): https://github.com/wkoszek/sensorama-artwork
Author
WWW: http://www.koszek.com
Twitter: https://twitter.com/wkoszek
LinkedIn: https://www.linkedin.com/in/wkoszek/
Email: wojciech (at) koszek.com
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
A talk David Weekly gave in Oakland, CA on February 4, 2009 at the ebig Collaboration SIG meeting on how to use collaborative tools like wikis to achieve higher productivity in a software development organization.
Gamer’s for Life Application
Project Plan:
For my project, I will spend most of the semester designing the app and because it is the most difficult component of my project. …………..
( Mention this ) >>> I will create a survey for my customers to fill out. The survey would basically ask them if they liked the application , what features should i add to the app , favorite games and do you play video games or not ?
and whether they have any suggestions to improve the the application
Thereafter, I will try to fix as many issues as I can for a couple weeks. Therefore, I expect the design app to be ready around April 15th.
Resources:
Project Details:
For the past two months, ( say that i was researching information about video gamers and best players and designs , also say that i picked a name for the application) From the beginning of Spring Break till mid of April, I had been desiging the app itself. I named the application I developed Gamer’s for Life. The application …. Give detials about what the app will have
( I want the app to be simple
Home page - log in and sign in
Search button for gamers and games) i'm using shoutem.comm to build it so it's not fully designed. Talk about the website i'm using and say how its drag and drop no coding involved.
Knowledge being applied:
I started getting interested in developing apps when I took the two web development courses. I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps. ( LEAVE THIS LIKE THIS) Risk factors:
There are some risk factors - ( secuirty , and no one buying the design ) since its just a deisgn … mention how there is no risk , say
I think this is not an issue in the meantime because my goal of my project is try design an app and hopefully one day build the app and use it
. Therefore, I do not expect the app to be successful. Another risk factor that developers might face is an unsustainable user growth. It is challenging if too many users start using the new app because the developer might get stuck supporting hundreds of thousands of users. The last and most important risk factor is the risk of security breaches. Security breaches are not something new and it has been there for a quite long time. Security breaches can be in many different forms. For instance, it could be Insecure Data Storage and that can result in data loss for a user. Another security breach that could happen is Insufficient Transport Layer Protection. “When designing a mobile application, commonly data is exchanged in a client-server fashion. When this data is exchanged it travels across the carrier network and the Internet. If the application is coded poorly, and not secured, “threat agents” can use techniques to view sensitive data while it’s traveling across the wire” (TOP 10 MOBILE SECURITY RISKS, n.d).
Another mobile security risk is poor ...
In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
My keynote talk at the 2007 IA Konferenz in Stuttgart, Germany, I argued we need to create fewer final designed artifacts and more tools to help everyone design. The audio can be downloaded from here: http://www.iavoice.com/2007/11/27/ia-konferenz-2007-keynote-english/
Designing Powerful Web Applications Using AJAX and Other RIAsDave Malouf
This is the slide deck from the workshop given at UI11 on October 9, 2006. This presentation was given with myself (David Malouf) and Bill Scott (AJAX Evangelist @ Yahoo!).
The goal of the course was to teach people the basics of Interaction Design and then how to apply those principles to design using RIA technologies like AJAX and Flash.
Identifying Users Across Platforms with a Universal ID Webinar SlidesLooker
Before you can dive into any kind of advanced customer behavior analysis, you have to make sure you're counting each user once and only once. This is a surprisingly difficult problem, especially with customer touchpoints across devices. To accurately measure your users, you have to tie identities across anonymous and logged-in sessions, account for when people change their email addresses, and plan for cross-platform interactions. In this webinar, Erin Franz, data analyst from Looker, and Will Johnson, Success Lead at Segment, share signals that you are miscalculating your users and methods for creating a universal user ID.
You can view the webinar at http://www.looker.com/video/identifying-users-with-universal-id
An old presentation of mine from 2011 about the need for more hackable banking products, open data access and APIs. Frustratingly a lot of this is still valid now.
HTML5 Meetup | Back to Basics: Wireframing & PlanningPaul Crimi
This is the keynote presentation from the HTML5 Meetup in Toronto, CA that took place on February 27, 2014.
Planning your projects at the very beginning can be a fun yet daunting task. Showing clients early concepts, prototypes, wireframes and ideas at early stages can help you land the contract, or perhaps see concerns or new features for your own project that wasn’t apparent before. Michael McArthur and Paul Crimi, both of whom are Product Designers at BNOTIONS, are going to walk us through their processes of how they begin a project, what resources they use, and what goes on in their minds as they get everything off the ground.
Trends are the natural changes in behaviours or proceedings. We like to be aware of those indicators for inspiration and guidance. At the beginning of every year we look at UX, UI trends and emerging technologies to get that guidance from.
Building an Open Source iOS app: lessons learnedWojciech Koszek
Building an Open Source iOS app: lessons learned
Dec 12, 2016, Hacker Dojo (Santa Clara), 6pm
In this talk I'm going to talk about lessons learned from building Sensorama (http://www.sensorama.org), an Open Source sensor platform for data science. The main theme of the talk will be Open Source: what is great about it, what is bad and how you must become a part of the Open Source community to really move quickly and benefit from it. For this project, I did both the code and the design, so you'll have a chance to see how solo-developer deals with time/feature constraints, which tools I've used and what my approach towards development in this mode is. In other words: I'll tell you what I did to stay sane. If the iOS development were a walk in a dark city park, this talk may turn out to be your flashlight. If you like it, star it at GitHub: https://github.com/wkoszek/sensorama-ios
Agenda
https://www.meetup.com/svmobiledev/events/235836893/
Materials
https://github.com/wkoszek/talks/tree/master/svmobiledev2016
Some links from the slides
Fake it till you make it presentation https://developer.apple.com/videos/play/wwdc2014/223
Designing for Future Hardware https://developer.apple.com/videos/play/wwdc2015/801/
References
WWW: http://www.sensorama.org
GitHub (code): https://github.com/wkoszek/sensorama-ios
GitHub (artwork): https://github.com/wkoszek/sensorama-artwork
Author
WWW: http://www.koszek.com
Twitter: https://twitter.com/wkoszek
LinkedIn: https://www.linkedin.com/in/wkoszek/
Email: wojciech (at) koszek.com
In this three hour workshop I present an introduction to the UCD process, an overview of the basic technologies of the web and a survey of current Mobile Web Design trends.
User centred design (UCD) and the connected homeCyber-Duck
This presentation is a summary of a workshop that was conducted at UX London and Mozfest by Cyber-Duck, an agency that merges lean and agile deliver with user centred design (UCD). The workshop was aimed at those wanting to apply UCD to futuristic technologies. The workshop explored the concepts and thinking of ‘how to design an Internet Connected Dishwasher app’ while considering a wider eco system. The workshop started by introducing IoT (and ‘nearables’), why its relevant now and how the UCD process can adapt to it. The workshop frames UCD in a wider product delivery context and is aimed at those wanting to learn on how UX tactics can be applied to successfully design IoT products and systems.
A talk David Weekly gave in Oakland, CA on February 4, 2009 at the ebig Collaboration SIG meeting on how to use collaborative tools like wikis to achieve higher productivity in a software development organization.
Gamer’s for Life Application
Project Plan:
For my project, I will spend most of the semester designing the app and because it is the most difficult component of my project. …………..
( Mention this ) >>> I will create a survey for my customers to fill out. The survey would basically ask them if they liked the application , what features should i add to the app , favorite games and do you play video games or not ?
and whether they have any suggestions to improve the the application
Thereafter, I will try to fix as many issues as I can for a couple weeks. Therefore, I expect the design app to be ready around April 15th.
Resources:
Project Details:
For the past two months, ( say that i was researching information about video gamers and best players and designs , also say that i picked a name for the application) From the beginning of Spring Break till mid of April, I had been desiging the app itself. I named the application I developed Gamer’s for Life. The application …. Give detials about what the app will have
( I want the app to be simple
Home page - log in and sign in
Search button for gamers and games) i'm using shoutem.comm to build it so it's not fully designed. Talk about the website i'm using and say how its drag and drop no coding involved.
Knowledge being applied:
I started getting interested in developing apps when I took the two web development courses. I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps. ( LEAVE THIS LIKE THIS) Risk factors:
There are some risk factors - ( secuirty , and no one buying the design ) since its just a deisgn … mention how there is no risk , say
I think this is not an issue in the meantime because my goal of my project is try design an app and hopefully one day build the app and use it
. Therefore, I do not expect the app to be successful. Another risk factor that developers might face is an unsustainable user growth. It is challenging if too many users start using the new app because the developer might get stuck supporting hundreds of thousands of users. The last and most important risk factor is the risk of security breaches. Security breaches are not something new and it has been there for a quite long time. Security breaches can be in many different forms. For instance, it could be Insecure Data Storage and that can result in data loss for a user. Another security breach that could happen is Insufficient Transport Layer Protection. “When designing a mobile application, commonly data is exchanged in a client-server fashion. When this data is exchanged it travels across the carrier network and the Internet. If the application is coded poorly, and not secured, “threat agents” can use techniques to view sensitive data while it’s traveling across the wire” (TOP 10 MOBILE SECURITY RISKS, n.d).
Another mobile security risk is poor ...
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In the Adani-Hindenburg case, what is SEBI investigating.pptxAdani case
Adani SEBI investigation revealed that the latter had sought information from five foreign jurisdictions concerning the holdings of the firm’s foreign portfolio investors (FPIs) in relation to the alleged violations of the MPS Regulations. Nevertheless, the economic interest of the twelve FPIs based in tax haven jurisdictions still needs to be determined. The Adani Group firms classed these FPIs as public shareholders. According to Hindenburg, FPIs were used to get around regulatory standards.
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Using Web 2.0 For Outside I Nnovation Seybold Stm Dec 07
1. Using Web 2.0 for OUTSIDE INnovation Patricia Seybold, Founder and CEO, Patricia Seybold Group STM - London December 7, 2007
2. What are the Patterns of Web 2.0? Web 2.0 Social Networking Customer-Contributed Content Executable Web Syndication Published APIs Web Services Really Simple Syndication (RSS) Feeds, Atom Multimedia Photos, Videos, Animation, Audio, Text Rich Internet Apps XML Blogs, Wikis Mash Ups Podcasts Flash, Flex , Ajax Ruby on Rails, Python JavaScript Amazon S3 Google Earth icalendar Gadgets, Widgets Sharing Meta Tags Tagging Linking
3. What are Business Customers Doing?? Organizing Rating Creating Designing Publishing Subscribing Finding Promoting Sharing
4.
5. Guides Contributors Consultants Lead customers Promoters 5 Roles Customers Naturally Play
6. Readers act as Guides By Tagging Scientific and Medical Info
10. Semantic Indexing… Author Birth date Death date Birth Place Death Place Nationality Occupation Awards (38 fields) Theater District Location Capacity Style Etc… (18 fields) Company Name Productions Performers Etc… (14 fields) Production Director Theater Cast # of Perfs. Lighting Costumes Etc… (47 fields) Characters Plays Age Author Performer Etc… (30 fields) Scenes Where When Setting Subject Etc… (41 fields) Resources Play Director Theater Production Co. Character Scene Etc… (45 fields) Texts Keyword Author Date Written Date Published Production (67 fields) Give me scenes about AIDS written by South African authors in the past 5 years….
21. 50% of NIs’ New Products Come from Lead Customers 50% of National Instruments’ Products are designed by its Customers and its Ecosystem Customers and Partners Contribute their own Engineering Applications to the Community Lead User Community drives product development Customers Identify and Prioritize all Feature Requests for R&D
37. WHAT IS THE TERMINAL VELOCITY OF A SNOWFLAKE? So as I am watching the snow fly horizontally outside my window, it occured to me that that if 1) I knew the terminal velocity of a snow flake 2) Measured the angle the snow's impact vector with the ground 3) and applied a little trig I could estimate the wind’s speed. So does anyone know the terminal velocity of a snow flake? Ben PS Add a vision system and I could automate the measurement.
38. Well you will have to watch out when you use vision pattern recognition...because as everyone knows, every snowflake is unique! although looking out my window at a field of now deep snow...I’m doubting that theory. However I would need a lot more free time before I headed outside to search for two identical snowflakes.... Ben the other way to estimate the wind speed is www.theweathernetwork.com As for your question, I would have to say the terminal velocity would be affected quite heavily by snow consistency and flake size. You might also have to compensate for noisy data, since snowflakes 'tumble' (which would mess with your vector). Furthermore since you are looking out of a building, your results would be effected by the updraft from the wind being deflected by the building. (Just a warning in case your results lead you to believe there is a hurricane in progress and you try to convince your coworkers to take cover).
39. A snowflake vision system would require LV-RT and not be a precise estimate of speed. The feeling of the snow coming to an abrupt stop against you face is a bit more accurate.. How fast your face freezes is another.. Or you could always get one of those turbine thingy that has a speed transducer on it. Your whirly-wind hat with an hall-effect sensor should do the trick! You know the diameter where the sensor is mounted, the rest is simple math. Use a graph to show wind bursts and velocity transitions! Jeff, you could present that project at the next LV User Group meeting!!
40. Ben wrote: 2) Measured the angle the snow's impact vector with the ground Remember that the wind speed is a 3D vector and you're only measuring the projection perpendicular to the view direction. Not to mention the "ground effects". You need to measure the angle away from any surfaces. You could measure the trajectories with two cameras pointing 90° apart and fit the 3D trajectories to a model function that you then can extrapolate to an infinite distance away from the ground. Maybe you should stick to some doppler radar setup.
41. After reading Ben’s post, I had to point out that he was really re-inventing Particle Image Velocimetry (PIV), which I used quite a bit in my Artificial Organs past. The snow already exists as a particle in the fluid of study This link support's Altenbach's requirement for a second camera. http:// darwin.bio.uci.edu/~edrucker/home/dpiv.htm Here is the kind of thing I had done, with hearts and arteries and so on: http:// www.ladhyx.polytechnique.fr/activities/bio_en.html Both of these images are 2D, but 3-D reconstruction is also done, it is just MUCH more processor intensive - No real time results as JoeLabView said! It gets really exciting when you have porous media (imagine the snow blowing through a tightly-packed cornfield...): http:// medschool.umaryland.edu/artificial_organs/pump_comp.asp -Mello
57. WEBENCH ® Flash-based Online Design and Prototyping Environment Select Part Enter Specifications 1. Choose a Part For Power, Amplifiers, Audio, Data Conversion, and RF/Wireless 2. Create a Design Custom Prototype Kit Overnight Prototype 4. Build It! Generate Schematic/ Electrical Analysis Generate Layout/ Thermal Analysis 3. Analyze a Design
85. Patricia Seybold CEO, Consultant, and Author [email_address] 617.912.3107 This work is licensed under a Creative Commons License. You may re-use any of these slides or the images on them as long as you attribute them to: 2007 - Patricia Seybold Group, www.psgroup.com Patricia Seybold Group Boston, MA 02129 617.742.5200 www.psgroup.com www.outsideinnovation.blogs.com