Walt Disney used movie and theater technology in the 1950s to create Disneyland and evolve entertainment through an immersive experience. Recent projects at Thinkwell have addressed challenges with a combination of group dynamics and technology, such as an interactive fountain show and a nature-inspired exhibit for children. New technologies can enable personalization and remove boundaries to engage different types of audiences.
The document discusses design considerations for the iPad tablet device. It notes that the iPad is meant for more leisurely use than a laptop, and emphasizes touch interactions over mouse and keyboard. Key recommendations include optimizing for one-handed use, using larger touch targets, considering both horizontal and vertical screen orientations, focusing on rich interactive content over controls, and designing for interruption since only one app can run at a time.
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
This document lists glass products and prices from Islands Best Windows including clear glass in thicknesses from 4mm to 10mm and art glass in floral and Moroccan patterns priced per square meter. It also includes anti-sun glass in the same thicknesses as the clear glass to help block sunlight.
Here are the answers to the questions:
1. A deficiency of niacin causes pellagra, which results in diarrhea, dermatitis, dementia, and death.
2. Tuna, chicken, peanut butter, enriched cereals and rice, bread products, seeds and legumes.
3. Niacin is absorbed in the small intestine by sodium-dependent carrier-mediated facilitated diffusion.
4. The recommendation for daily niacin intake for adult males is 16 mg.
5. Another form of niacin is nicotinamide.
This document appears to be a catalog listing different window designs and moldings available from a company called Bath & Stone located at Rondweg 7 in Dakota. The window designs are numbered W-11 through W-20 and moldings are also listed as available products. Contact information including phone numbers, fax, and website are provided at the bottom.
E-business involves conducting business processes over the internet, including buying and selling products, servicing customers, processing payments, and collaborating with partners. M-commerce allows users to access the internet and buy/sell goods and services through mobile devices without needing to plug in. Cybercrime is a crime where a computer is the object or tool used to commit an offense, such as hacking, phishing, or using the internet for child pornography or hate crimes.
The document discusses design considerations for the iPad tablet device. It notes that the iPad is meant for more leisurely use than a laptop, and emphasizes touch interactions over mouse and keyboard. Key recommendations include optimizing for one-handed use, using larger touch targets, considering both horizontal and vertical screen orientations, focusing on rich interactive content over controls, and designing for interruption since only one app can run at a time.
A brief overview of digital trends and developments for 2012...its not meant to be massively comprehensive, nor overly detailed, its just my view on some interesting things that are going on in the digital world currently
This document lists glass products and prices from Islands Best Windows including clear glass in thicknesses from 4mm to 10mm and art glass in floral and Moroccan patterns priced per square meter. It also includes anti-sun glass in the same thicknesses as the clear glass to help block sunlight.
Here are the answers to the questions:
1. A deficiency of niacin causes pellagra, which results in diarrhea, dermatitis, dementia, and death.
2. Tuna, chicken, peanut butter, enriched cereals and rice, bread products, seeds and legumes.
3. Niacin is absorbed in the small intestine by sodium-dependent carrier-mediated facilitated diffusion.
4. The recommendation for daily niacin intake for adult males is 16 mg.
5. Another form of niacin is nicotinamide.
This document appears to be a catalog listing different window designs and moldings available from a company called Bath & Stone located at Rondweg 7 in Dakota. The window designs are numbered W-11 through W-20 and moldings are also listed as available products. Contact information including phone numbers, fax, and website are provided at the bottom.
E-business involves conducting business processes over the internet, including buying and selling products, servicing customers, processing payments, and collaborating with partners. M-commerce allows users to access the internet and buy/sell goods and services through mobile devices without needing to plug in. Cybercrime is a crime where a computer is the object or tool used to commit an offense, such as hacking, phishing, or using the internet for child pornography or hate crimes.
A organização dos professores de filosofia e filósofos no estado de são paul...APROFFESP
O documento descreve o primeiro encontro de professores de filosofia e filósofos do estado de São Paulo realizado em 6 e 7 de dezembro de 2012 na Assembleia Legislativa de São Paulo. O objetivo era organizar os professores de filosofia no estado e estruturar a APROFFESP, a associação dos professores. A mesa foi composta por Diógenes Batista e José Carlos Carneiro, ambos professores de filosofia.
There are 9 classrooms that receive breakfast, lunch, and snack. AM classes get breakfast and lunch only, while PM classes get lunch and snack only. Each classroom gets 2 pitchers - one for eating utensils and one for serving utensils. Pitchers for breakfast and lunch contain washable utensils depending on the menu, while pitchers for snack contain disposable utensils and cups. The number of utensils and cups in the pitchers depends on attendance and the food being served.
Partnerships between science centers and citizen science projects can result in both better science and deeper learning.... learn how! This is the second in a series of workshop slideshows on integrating citizen science into informal science education programming.
O documento descreve a arquitetura grega antiga, com foco nos principais tipos de templos e suas características. Os templos gregos eram construídos sobre uma plataforma e apresentavam três ordens arquitetônicas principais - Dórica, Jônica e Coríntia. O Parthenon em Atenas é dado como exemplo célebre.
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
1) We work closely with cultural sites to understand their audiences, challenges, and goals in order to develop effective strategies and solutions.
2) Our strategic process involves workshops to explore creative goals, developing compelling narratives, and choosing the right technologies to meet objectives.
3) We provide a full ecosystem of products and services including apps, audio players, data analytics, translations, staffing support, and innovation to ensure world-class visitor experiences.
This document summarizes a presentation about communicating new interactions from design concept to widespread adoption. It discusses using storytelling techniques like videos and mockups to envision interactions. It notes the importance of considering audience and level of detail. Prototyping is presented as allowing people to experience and provide feedback on interactions directly. Showing interactions through demonstrations, as Doug Engelbart did, can also be effective. Understanding is shaped by many factors like past experiences and popular media depictions. Interactions may be learned through social contexts like observing others. Creating interactive prototypes allows exploring dynamics of new interactions throughout the design process.
The document discusses research into consumer behavior and technology usage. It notes the increasing number of connected devices in homes today. The role of research is to understand consumers' needs, attitudes, behaviors and how they are affected by their feelings about technology. While devices have converged technologically, consumer behavior has fragmented across different screens. People attach different values and purposes to TVs, computers, phones and tablets. Successful strategies understand these differences rather than treating all screens the same.
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
Dave Cobb is the Senior Creative Director of Thinkwell Group, a design and production firm that specializes in location-based entertainment. Thinkwell has designed attractions ranging from fountains shows to theme parks. Recently, they opened The Making of Harry Potter studio tour in London. Currently, they are designing a theme park in Beijing based on stories of the Monkey King. Cobb explains how Walt Disney pioneered integrating storytelling, technology, and guest participation into theme park attractions. Thinkwell seeks to further gamify attractions by adding interactive elements that engage and immerse guests.
This keynote presentation discusses using an alternate reality game (ARG) to teach a class about digital literacy, creativity, and curiosity. The instructor worked with students over 12 weeks to solve puzzles and clues related to a fictional character named Rufi Franzen. Students collaborated online and worked to unravel the mystery. In the finale, the class revealed a video they created about Rufi that was shown on a large screen in a famous city. Student feedback showed the ARG approach was a transformative learning experience that developed their problem-solving, collaboration, and engagement with course material.
Connecting The Play of Improv with The Work of Ethnographic Research Steve Portigal
The document discusses the connections between improvisational acting techniques and ethnographic research methods, noting that both involve examining users in context, interpreting findings to gain insights, and applying learnings to address business problems, with benefits including learning through doing, gaining new perspectives, and facilitating innovation.
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
29 March 2019 Presentation on the relation of digital and virtual heritage to digital humanities, issues, some projects..at Curtin University Perth Australia
The document summarizes key takeaways from the 2013 SXSW Interactive conference. It discusses topics like the importance of big data, designing to change user behavior, creating distribution models, collaborating with consumers, valuing experiences over things, humanizing technology, acting like startups, and being passionate. The conference saw over 30,000 attendees from 72 countries, with sessions on using data to understand behaviors and create motivational technology.
UPDATED with links and much smaller document!
As part of Covalent Marketing's in depth look into the Innovation needs of the modern CMO: MKT_Innov8 Study, we created a massive set of ideas that offered a unique view of the marketplace.
This deck was our side project oddly enough. We didn't expect it to take on an organic life of its own. But it did and here you have it.
To make it at least slightly easier to process, we broke the 115 or ideas into 8 categories:
Artful Utility - elegant solutions
Re-Newal - reduce/reuse/recycle
Data-Driven - great uses of data, ease of use and application to life
ShareAble - supporting interactions between individuals and they tribes they inhabit
Social=Good - demonstrating programs and companies that make the world a better place
SenseAble - a set of concepts, ideas and approaches that deliver uniquely sensory results
StoreAge WARS - focusing on ur beloved retail
The 3D World - which is fast upon us.
For those who want these to be industry oriented, I say pash! bah! never! I believe the benefit of learning across the industries is more valuable than the narrow view (unless you're in nuclear energy, then be as narrow as you want)..
These ideas were collected and curated from a variety of places, not the least of which is trendwatcher.com, which we highly recommend. We have followed up on nearly all of them to make sure they are valid. (At least as of today).
Despite the amount of coffee consumed and late nights, we like this effort. We think it starts thoughts, but doesn't end them. We'd love for the rest of it to be a dialogue.
Thanks -c-
Cristene
My presentation about (data)visualisations during Apps for Ghent 2012. My main goal was to emphasize the force of a story and the possible abuse of data.
Presented at the IAAPA Leadership Summit in Los Angeles on 3/12/20, this presentation talks about creating innovation through open creative conversations not only with your design team, but with your audience as well.
A organização dos professores de filosofia e filósofos no estado de são paul...APROFFESP
O documento descreve o primeiro encontro de professores de filosofia e filósofos do estado de São Paulo realizado em 6 e 7 de dezembro de 2012 na Assembleia Legislativa de São Paulo. O objetivo era organizar os professores de filosofia no estado e estruturar a APROFFESP, a associação dos professores. A mesa foi composta por Diógenes Batista e José Carlos Carneiro, ambos professores de filosofia.
There are 9 classrooms that receive breakfast, lunch, and snack. AM classes get breakfast and lunch only, while PM classes get lunch and snack only. Each classroom gets 2 pitchers - one for eating utensils and one for serving utensils. Pitchers for breakfast and lunch contain washable utensils depending on the menu, while pitchers for snack contain disposable utensils and cups. The number of utensils and cups in the pitchers depends on attendance and the food being served.
Partnerships between science centers and citizen science projects can result in both better science and deeper learning.... learn how! This is the second in a series of workshop slideshows on integrating citizen science into informal science education programming.
O documento descreve a arquitetura grega antiga, com foco nos principais tipos de templos e suas características. Os templos gregos eram construídos sobre uma plataforma e apresentavam três ordens arquitetônicas principais - Dórica, Jônica e Coríntia. O Parthenon em Atenas é dado como exemplo célebre.
Building a metaverse in museums with VR, AR, IR - Chris BicourtChrisBicourt1
1) We work closely with cultural sites to understand their audiences, challenges, and goals in order to develop effective strategies and solutions.
2) Our strategic process involves workshops to explore creative goals, developing compelling narratives, and choosing the right technologies to meet objectives.
3) We provide a full ecosystem of products and services including apps, audio players, data analytics, translations, staffing support, and innovation to ensure world-class visitor experiences.
This document summarizes a presentation about communicating new interactions from design concept to widespread adoption. It discusses using storytelling techniques like videos and mockups to envision interactions. It notes the importance of considering audience and level of detail. Prototyping is presented as allowing people to experience and provide feedback on interactions directly. Showing interactions through demonstrations, as Doug Engelbart did, can also be effective. Understanding is shaped by many factors like past experiences and popular media depictions. Interactions may be learned through social contexts like observing others. Creating interactive prototypes allows exploring dynamics of new interactions throughout the design process.
The document discusses research into consumer behavior and technology usage. It notes the increasing number of connected devices in homes today. The role of research is to understand consumers' needs, attitudes, behaviors and how they are affected by their feelings about technology. While devices have converged technologically, consumer behavior has fragmented across different screens. People attach different values and purposes to TVs, computers, phones and tablets. Successful strategies understand these differences rather than treating all screens the same.
WRITING ROLLERCOASTERS: Stories, Spectacle & Games in Physical Places (JUN 2012)Dave Cobb
Dave Cobb is the Senior Creative Director of Thinkwell Group, a design and production firm that specializes in location-based entertainment. Thinkwell has designed attractions ranging from fountains shows to theme parks. Recently, they opened The Making of Harry Potter studio tour in London. Currently, they are designing a theme park in Beijing based on stories of the Monkey King. Cobb explains how Walt Disney pioneered integrating storytelling, technology, and guest participation into theme park attractions. Thinkwell seeks to further gamify attractions by adding interactive elements that engage and immerse guests.
This keynote presentation discusses using an alternate reality game (ARG) to teach a class about digital literacy, creativity, and curiosity. The instructor worked with students over 12 weeks to solve puzzles and clues related to a fictional character named Rufi Franzen. Students collaborated online and worked to unravel the mystery. In the finale, the class revealed a video they created about Rufi that was shown on a large screen in a famous city. Student feedback showed the ARG approach was a transformative learning experience that developed their problem-solving, collaboration, and engagement with course material.
Connecting The Play of Improv with The Work of Ethnographic Research Steve Portigal
The document discusses the connections between improvisational acting techniques and ethnographic research methods, noting that both involve examining users in context, interpreting findings to gain insights, and applying learnings to address business problems, with benefits including learning through doing, gaining new perspectives, and facilitating innovation.
Digital Marketing trends from SXSW Interactive 2013. BBDO New York focused in on 5 themes most relevant to Brands and Agencies by launching www.DigitalLabLive.com.
Watched the recorded webinar at: http://www.fusionspark.com/lp/platforms-interactive-storytelling-ondemandreg/
In this discussion, FusionSpark media will explore with the founders of SpinRiot and The Documentary Summit the brief history of interactive content, the accelerated movement and key drivers towards interactive engagement with audiences, and, through emerging interactive platforms how storytellers can quickly create and publish their own original interactive storylines. We will then demonstrate a new platform that requires little to no technical training to get you up and running in no time.
29 March 2019 Presentation on the relation of digital and virtual heritage to digital humanities, issues, some projects..at Curtin University Perth Australia
The document summarizes key takeaways from the 2013 SXSW Interactive conference. It discusses topics like the importance of big data, designing to change user behavior, creating distribution models, collaborating with consumers, valuing experiences over things, humanizing technology, acting like startups, and being passionate. The conference saw over 30,000 attendees from 72 countries, with sessions on using data to understand behaviors and create motivational technology.
UPDATED with links and much smaller document!
As part of Covalent Marketing's in depth look into the Innovation needs of the modern CMO: MKT_Innov8 Study, we created a massive set of ideas that offered a unique view of the marketplace.
This deck was our side project oddly enough. We didn't expect it to take on an organic life of its own. But it did and here you have it.
To make it at least slightly easier to process, we broke the 115 or ideas into 8 categories:
Artful Utility - elegant solutions
Re-Newal - reduce/reuse/recycle
Data-Driven - great uses of data, ease of use and application to life
ShareAble - supporting interactions between individuals and they tribes they inhabit
Social=Good - demonstrating programs and companies that make the world a better place
SenseAble - a set of concepts, ideas and approaches that deliver uniquely sensory results
StoreAge WARS - focusing on ur beloved retail
The 3D World - which is fast upon us.
For those who want these to be industry oriented, I say pash! bah! never! I believe the benefit of learning across the industries is more valuable than the narrow view (unless you're in nuclear energy, then be as narrow as you want)..
These ideas were collected and curated from a variety of places, not the least of which is trendwatcher.com, which we highly recommend. We have followed up on nearly all of them to make sure they are valid. (At least as of today).
Despite the amount of coffee consumed and late nights, we like this effort. We think it starts thoughts, but doesn't end them. We'd love for the rest of it to be a dialogue.
Thanks -c-
Cristene
My presentation about (data)visualisations during Apps for Ghent 2012. My main goal was to emphasize the force of a story and the possible abuse of data.
Presented at the IAAPA Leadership Summit in Los Angeles on 3/12/20, this presentation talks about creating innovation through open creative conversations not only with your design team, but with your audience as well.
Google IO 2015 featured announcements around major Google platforms and technologies:
- Android Wear smartwatches were highlighted as providing always-on access to notifications and apps with new customization options and over 4000 apps.
- Project Soli was unveiled as a tiny radar chip that can enable gesture control by sensing subtle hand motions, potentially allowing hand gestures to serve as virtual controls.
- Project Jacquard aimed to bring interactivity to textiles at scale by developing woven layers with touch sensors similar to printed circuits, allowing garments to interface with digital devices.
This document discusses various interactive technologies that can be used in museums to enhance visitor experience, including interactive floors, augmented reality, tables, virtual rooms, objects, and screens. It describes how these technologies let visitors discover and learn on their own through interactive content that can be easily created and scheduled without coding. Examples are given of museums that have implemented these interactive solutions.
This document provides information about Saint, a digital agency, and their work developing the online presence for the Decode exhibition at the Victoria and Albert Museum. Saint was chosen for the project due to their creative and marketing expertise. They created Recode Decode, an interactive website that allowed the global online audience to engage with and contribute to exhibition elements, fulfilling the exhibition's goals of exploring collaborative practice. The website was successful in connecting with the exhibition's target audience.
4 D Computing: Life comes at us polydimensionallyJoe Raimondo
The document discusses the need for multi-dimensional interfaces and computing devices that can better reflect how humans naturally operate across multiple dimensions like space, time, and context. It proposes a prospective design for a "4-D computer" that uses an array of sensors and a flexible display to allow input and output across multiple dimensions. The goal is to build devices that can better support collaborative, agent-driven work by representing more than just 2 dimensions of space.
Similar to Using Technology to Create Personalized Guest Experiences in Group Environments (SEP 2011) (20)
Leonardo DiCaprio House: A Journey Through His Extravagant Real Estate Portfoliogreendigital
Introduction
Leonardo DiCaprio, A name synonymous with Hollywood excellence. is not only known for his stellar acting career but also for his impressive real estate investments. The "Leonardo DiCaprio house" is a topic that piques the interest of many. as the Oscar-winning actor has amassed a diverse portfolio of luxurious properties. DiCaprio's homes reflect his varied tastes and commitment to sustainability. from retreats to historic mansions. This article will delve into the fascinating world of Leonardo DiCaprio's real estate. Exploring the details of his most notable residences. and the unique aspects that make them stand out.
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Leonardo DiCaprio House: Malibu Beachfront Retreat
A Prime Location
His Malibu beachfront house is one of the most famous properties in Leonardo DiCaprio's real estate portfolio. Situated in the exclusive Carbon Beach. also known as "Billionaire's Beach," this property boasts stunning ocean views and private beach access. The "Leonardo DiCaprio house" in Malibu is a testament to the actor's love for the sea and his penchant for luxurious living.
Architectural Highlights
The Malibu house features a modern design with clean lines, large windows. and open spaces blending indoor and outdoor living. The expansive deck and patio areas provide ample space for entertaining guests or enjoying a quiet sunset. The house has state-of-the-art amenities. including a gourmet kitchen, a home theatre, and many guest suites.
Sustainable Features
Leonardo DiCaprio is a well-known environmental activist. whose Malibu house reflects his commitment to sustainability. The property incorporates solar panels, energy-efficient appliances, and sustainable building materials. The landscaping around the house is also designed to be water-efficient. featuring drought-resistant plants and intelligent irrigation systems.
Leonardo DiCaprio House: Hollywood Hills Hideaway
Privacy and Seclusion
Another remarkable property in Leonardo DiCaprio's collection is his Hollywood Hills house. This secluded retreat offers privacy and tranquility. making it an ideal escape from the hustle and bustle of Los Angeles. The "Leonardo DiCaprio house" in Hollywood Hills nestled among lush greenery. and offers panoramic views of the city and surrounding landscapes.
Design and Amenities
The Hollywood Hills house is a mid-century modern gem characterized by its sleek design and floor-to-ceiling windows. The open-concept living space is perfect for entertaining. while the cozy bedrooms provide a comfortable retreat. The property also features a swimming pool, and outdoor dining area. and a spacious deck that overlooks the cityscape.
Environmental Initiatives
The Hollywood Hills house incorporates several green features that are in line with DiCaprio's environmental values. The home has solar panels, energy-efficient lighting, and a rainwater harvesting system. Additionally, the landscaping designed to support local wildlife and promote
Leonardo DiCaprio Super Bowl: Hollywood Meets America’s Favorite Gamegreendigital
Introduction
Leonardo DiCaprio is synonymous with Hollywood stardom and acclaimed performances. has a unique connection with one of America's most beloved sports events—the Super Bowl. The "Leonardo DiCaprio Super Bowl" phenomenon combines the worlds of cinema and sports. drawing attention from fans of both domains. This article delves into the multifaceted relationship between DiCaprio and the Super Bowl. exploring his appearances at the event, His involvement in Super Bowl advertisements. and his cultural impact that bridges the gap between these two massive entertainment industries.
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Leonardo DiCaprio: The Hollywood Icon
Early Life and Career Beginnings
Leonardo Wilhelm DiCaprio was born in Los Angeles, California, on November 11, 1974. His journey to stardom began at a young age with roles in television commercials and educational programs. DiCaprio's breakthrough came with his portrayal of Luke Brower in the sitcom "Growing Pains" and later as Tobias Wolff in "This Boy's Life" (1993). where he starred alongside Robert De Niro.
Rise to Stardom
DiCaprio's career skyrocketed with his performance in "What's Eating Gilbert Grape" (1993). earning him his first Academy Award nomination. He continued to gain acclaim with roles in "Romeo + Juliet" (1996) and "Titanic" (1997). the latter of which cemented his status as a global superstar. Over the years, DiCaprio has showcased his versatility in films like "The Aviator" (2004). "Start" (2010), and "The Revenant" (2015), for which he finally won an Academy Award for Best Actor.
Environmental Activism
Beyond his film career, DiCaprio is also renowned for his environmental activism. He established the Leonardo DiCaprio Foundation in 1998, focusing on global conservation efforts. His commitment to ecological issues often intersects with his public appearances. including those related to the Super Bowl.
The Super Bowl: An American Institution
History and Significance
The Super Bowl is the National Football League (NFL) championship game. is one of the most-watched sporting events in the world. First played in 1967, the Super Bowl has evolved into a cultural phenomenon. featuring high-profile halftime shows, memorable advertisements, and significant media coverage. The event attracts a diverse audience, from avid sports fans to casual viewers. making it a prime platform for celebrities to appear.
Entertainment and Advertisements
The Super Bowl is not only about football but also about entertainment. The halftime show features performances by some of the biggest names in the music industry. while the commercials are often as anticipated as the game itself. Companies invest millions in Super Bowl ads. creating iconic and sometimes controversial commercials that capture public attention.
Leonardo DiCaprio's Super Bowl Appearances
A Celebrity Among the Fans
Leonardo DiCaprio's presence at the Super Bowl has noted several times. As a high-profile celebrity. DiCaprio attracts
The Evolution of the Leonardo DiCaprio Haircut: A Journey Through Style and C...greendigital
Leonardo DiCaprio, a name synonymous with Hollywood stardom and acting excellence. has captivated audiences for decades with his talent and charisma. But, the Leonardo DiCaprio haircut is one aspect of his public persona that has garnered attention. From his early days as a teenage heartthrob to his current status as a seasoned actor and environmental activist. DiCaprio's hairstyles have evolved. reflecting both his personal growth and the changing trends in fashion. This article delves into the many phases of the Leonardo DiCaprio haircut. exploring its significance and impact on pop culture.
Odia New Web Series at your fingerprint.mikedanoffice
Stay ahead of the curve with the latest in Odia entertainment! Our Odia new web series promise an exciting blend of fresh narratives, talented performances, and engaging plots. Immerse yourself in the evolving world of Odia storytelling with our curated selection of cutting-edge web content. for more visit: https://aaonxt.com/series
The Future of Independent Filmmaking Trends and Job OpportunitiesLetsFAME
The landscape of independent filmmaking is evolving at an unprecedented pace. Technological advancements, changing consumer preferences, and new distribution models are reshaping the industry, creating new opportunities and challenges for filmmakers and film industry jobs. This article explores the future of independent filmmaking, highlighting key trends and emerging job opportunities.
The Unbelievable Tale of Dwayne Johnson Kidnapping: A Riveting Sagagreendigital
Introduction
The notion of Dwayne Johnson kidnapping seems straight out of a Hollywood thriller. Dwayne "The Rock" Johnson, known for his larger-than-life persona, immense popularity. and action-packed filmography, is the last person anyone would envision being a victim of kidnapping. Yet, the bizarre and riveting tale of such an incident, filled with twists and turns. has captured the imagination of many. In this article, we delve into the intricate details of this astonishing event. exploring every aspect, from the dramatic rescue operation to the aftermath and the lessons learned.
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The Origins of the Dwayne Johnson Kidnapping Saga
Dwayne Johnson: A Brief Background
Before discussing the specifics of the kidnapping. it is crucial to understand who Dwayne Johnson is and why his kidnapping would be so significant. Born May 2, 1972, Dwayne Douglas Johnson is an American actor, producer, businessman. and former professional wrestler. Known by his ring name, "The Rock," he gained fame in the World Wrestling Federation (WWF, now WWE) before transitioning to a successful career in Hollywood.
Johnson's filmography includes blockbuster hits such as "The Fast and the Furious" series, "Jumanji," "Moana," and "San Andreas." His charismatic personality, impressive physique. and action-star status have made him a beloved figure worldwide. Thus, the news of his kidnapping would send shockwaves across the globe.
Setting the Scene: The Day of the Kidnapping
The incident of Dwayne Johnson's kidnapping began on an ordinary day. Johnson was filming his latest high-octane action film set to break box office records. The location was a remote yet scenic area. chosen for its rugged terrain and breathtaking vistas. perfect for the film's climactic scenes.
But, beneath the veneer of normalcy, a sinister plot was unfolding. Unbeknownst to Johnson and his team, a group of criminals had planned his abduction. hoping to leverage his celebrity status for a hefty ransom. The stage was set for an event that would soon dominate worldwide headlines and social media feeds.
The Abduction: Unfolding the Dwayne Johnson Kidnapping
The Moment of Capture
On the day of the kidnapping, everything seemed to be proceeding as usual on set. Johnson and his co-stars and crew were engrossed in shooting a particularly demanding scene. As the day wore on, the production team took a short break. providing the kidnappers with the perfect opportunity to strike.
The abduction was executed with military precision. A group of masked men, armed and organized, infiltrated the set. They created chaos, taking advantage of the confusion to isolate Johnson. Johnson was outnumbered and caught off guard despite his formidable strength and fighting skills. The kidnappers overpowered him, bundled him into a waiting vehicle. and sped away, leaving everyone on set in a state of shock and disbelief.
The Immediate Aftermath
The immediate aftermath of the Dwayne Johnson kidnappin
Sara Saffari: Turning Underweight into Fitness Success at 23get joys
Uncover the remarkable journey of Sara Saffari, whose transformation from underweight struggles to being recognized as a fitness icon at 23 underscores the importance of perseverance, discipline, and embracing a healthy lifestyle.
3. 4
I’d argue that could be answered with... Disneyland, circa 1955
Using movie and theater technology as a jumping-off point, Walt used his burgeoning media empire to evolve entertainment experientially -- bringing things to life that
audiences had never seen.
4. 5
We uniquely combine high tech, heavy industry, theatrics, and architecture—leading to amazing successes (simulation technology, FastPass, robotics), or empty promises
(interactive movies & virtual reality, anyone?). In themed entertainment, that’s business as usual.
5. 6
But we’re not the only ones. From Winsor McCay’s “Gertie”, to Renaissance & Arabic automata, to the Greek “Deus Ex Machina,” technology has pretty much *always* been used
in service of location-based entertainment & storytelling.
6. 7
...so why does this little piece of technology concern us so much?
7. ‣!distrac)on
‣!context
8
I think it boils down to two things that concern us as designers: they can be a distraction, and they can be out of context.
The bottom line is, your guests are using them already. And that’s not going to change. In fact, it’s just going to increase, and get faster, and cheaper, and more ubiquitous.
8. ‣!distrac)on
‣!context
8
I think it boils down to two things that concern us as designers: they can be a distraction, and they can be out of context.
The bottom line is, your guests are using them already. And that’s not going to change. In fact, it’s just going to increase, and get faster, and cheaper, and more ubiquitous.
10. 10
...but fan-created isn’t always bad -- like “Wishing Stars”, released in 2009, an elegant trivia game & scavenger hunt around Disneyland. Downloadable quests keep it fresh.
Online and mobile tech has given us unprecedented immediacy and direct dialogue with our guests, and we have yet to scratch the surface in terms of possibilities.
11. 11
And if people want to tune out what we have to offer, they will -- regardless of technology. Mobile technology can help you keep them distracted on your terms, or open up their
context to enhance where they’re at.
Ultimately, our job is about pulling people out of their daily lives and the distractions that come with it.
12. ‣!Sidebar!1:!Audience!Types
‣!waders
‣!your!average!audience!member;!wants!an!experience!but!isn’t!going!to!exert!too!much!to!get!it.
‣!swimmers
‣!slightly!more!avid!fans;!game!to!try!new!things
‣!divers
‣!go;ge<ers!who!want!to!be!in!the!middle!of!it!all!and!want!to!see!every!cool!thing!everywhere!ever
‣!mer:people
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Just like some guests like churros but other’s don’t (blasphemy!), some guests will fully embrace these technologies, but others won’t.
At Thinkwell, we use a swimming analogy to describe the different kinds of Audience types. A successful attraction will appeal to all of these people, but also have something
unique to offer for each of them.
13. ‣!personaliza)on
‣!removing!boundaries
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Thankfully, technology isn’t just about what we carry in our pocket.
The difference in technology now is that it can enable personalization (customization, reaction, interaction) and it can remove boundaries (immediacy, community, security),
letting us create things that can automatically adapt to different kinds of swimmers.
14. ‣!The!Show!at!The!Pier!@!Atlan)c!City!Pier
‣!NatureQuest!@!Fernbank!Museum!of!Natural!History
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Two recent projects at Thinkwell directly addressed specific content challenges with a combination of group dynamics and technology.
15. ‣!Fountain!Show!at!Atlan)c!City!Pier
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In 2006, we were challenged by the Atlantic City Pier to create an attraction that would draw people to a “dead zone” -- a terminus point in their retail development. While any fountain show would have offered a
certain level of attraction, we created something that constantly engaged guests in different ways.
Every hour, there is a spectacular -- and different -- show, programmed for each day part (classic hits & family-friendly music during the day, more club-like and dance-tempo at night). But beforehand, the fountain
can play interactive “games” with the audience, using multiple imaging and sensing technologies to engage individual guests and entire groups. We partnered with Carnegie-Mellon’s Entertainment Technology Center
to develop this hardware and software that was totally unique to the fountain industry -- creating a deceivingly simple, spectacular experience with great repeatability and word-of-mouth.
16. ‣!NatureQuest!at!Fernbank!Museum!of!Natural!History
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This year, we opened NatureQuest at the Fernbank Museum of Natural History in Atlanta. The museum approached us with a challenge: urban Atlanta kids were “afraid of nature”, having little to inspire them to explore one of the nation’s most
diverse urban forests. The challenge was to engage urban kids -- of all ages, and various reading levels -- with the ecosystems of the southeast.
Rather than typical didactic museum signage and presentational video exhibits, NatureQuest engages the senses using sound, touch, and sight to immerse kids in a nature-inspired environment that quite literally comes to life around them
using a combination of high technology and tried-and-true play environments and theatrical techniques. A river of fish responds to every step; animated animal habitats are integrated seamlessly into scenic environments; augmented-reality
night-vision goggles reveal nighttime animal activity in the actual environment of the museum; RFID acorns, shells, eggs & seeds reveal what they’ll grow into when placed in front of a magic mirror. Media flexibility allows for seasonal changes
and regular rotation of the experiences.
17. ‣!Sidebar!2:!Story
‣!story!isn’t!always!narra)ve;!story!is!context!is!experience!is!story
‣!your!guest’s!personal!experience!story!is!as!important!to!them!as!the!narra=ve!we!intend!is!to!us
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Sometimes we get hung up on the term “story”. It isn’t always beginning/middle/end.
The Atlantic City Pier didn’t have a story -- but the story that guests tell to their friends about the experience is just as compelling and important. Fernbank has dozens of
individual stories, and it’s up to the guests to put them into their own narrative. Using technology, we can enhance the guest’s experience while developing our narratives.
19. ‣!Star!Tours:!The!Adventures!Con)nue
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Star Tours was like no other sequel before it. Disney took a simulator ride -- technology we’d seen a million times at every IAAPA over the past two decades -- and used
seamless, invisible technologies to engage guests in the STORY like they’d never been before, reinventing a classic attraction in the process.
20. ‣!Haunted!Mansion!Interac)ve!Queue!&!Finale
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At the classic Haunted Mansion in Florida’s Magic Kingdom, a few more haunts have been added both inside and outside the ride -- enhancing the story with ghosts that interact
with guests in humorous ways. Interactive “crypts” outdoors offer interactive music, water & bubble effects, and cryptic puzzle solving -- while inside the ride, the famous
“ghosts who follow you home” scene has been upgraded with real-time animation that reacts to guests and dynamically changes with each ride.
21. ‣!Eski!Studios!Coachella!2011
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Eski Studios is enabling artists like Arcade Fire to paint their entire crowd in color and light. At this year’s Coachella, they joined with The Creators Project and director Chris Milk for a this unique group interactive
finale to the band’s set -- a sea of interactive beach balls that rained over the crowd, making each audience member an individually addressable pixel, trackable in physical space, wirelessly controllable in real time.
The kicker is what happened when people took those balloons home. The final signal send to them by the control system was to become a music-reactive color organ, creating a unique souvenir. But that’s not all --
there was a web address on each balloon, which led to online instructions on how to hack the device -- extending the experience past the initial location, and encouraging additional user-created content.
22. ‣!accept
‣!acknowledge
‣!augment
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Plenty of companies will create compelling experiences for iPhones. We don’t need to compete for that space -- it’s as much an opportunity as it is our competition. Our
experiences can enable, enhance, and ultimately transcend that screen space.
- Accept that guests might bring their own technology & distractions.
- Acknowledge what these technologies are capable of if you leverage them.
- Augment (but don’t replace) the real world experience with technology.