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Stacy Merrill Surla  |  4/25/07 Using Gaming Platforms for Telepresencing
COTS, internet, multi-user interation, 3-D virtual environment Web 3-D Environments Examples World of Warcraft, Unreal, Quake… Second Life, There, Playstation Home…
World of Warcraft
Shared online virtual environment Second Life Given tools and rules, make up your own goals Products of your work belong to you The characteristics of SL that make it popular as a game also make it conducive to social networking Being used as a social networking platform by universities, businesses, libraries, nonprofits, more
IBM example
New Media Consortium example
Judge Posner Book Release example
Meet in SL only.  You can: Talk, via text or "Second Talk" (beta) Capture the discussion (if in text)  Share slides, movies, audio Do things, e.g. view models or simulations Ways to Teleconference in Second Life You need: Hardware and connectivity  on each client side Media player objects in  Second Life (optional) –  1
You need: Hardware and connectivity in-room and remote Skype in-room and remote Webcam in-room Media player objects in Second Life (optional) Augment a RL meeting with some SL.  You can: Have remote participants join RL meeting via SL Demonstrate SL or use your SL space Ways to Teleconference in Second Life – 2
True mixed reality event.  You can: See, hear, and speak from either RL or SL Ways to Teleconference in Second Life – 3 You need: Hardware and connectivity in-room and remote Streaming video/audio server Camera, mics, projection at RL location Media player objects in SL Floor managers
Web 3-D (whether SL or successor) is here It's conducive to social networking Industry leaders are exploring the business value Clients are interested in it Telepresencing is fairly easy  Conclusions
Stacy Merrill Surla  |  Information Architect stacy<at>greenfx(dot)net

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Using Gaming Platforms for Telepresencing

  • 1. Stacy Merrill Surla | 4/25/07 Using Gaming Platforms for Telepresencing
  • 2. COTS, internet, multi-user interation, 3-D virtual environment Web 3-D Environments Examples World of Warcraft, Unreal, Quake… Second Life, There, Playstation Home…
  • 4. Shared online virtual environment Second Life Given tools and rules, make up your own goals Products of your work belong to you The characteristics of SL that make it popular as a game also make it conducive to social networking Being used as a social networking platform by universities, businesses, libraries, nonprofits, more
  • 7. Judge Posner Book Release example
  • 8. Meet in SL only. You can: Talk, via text or &quot;Second Talk&quot; (beta) Capture the discussion (if in text) Share slides, movies, audio Do things, e.g. view models or simulations Ways to Teleconference in Second Life You need: Hardware and connectivity on each client side Media player objects in Second Life (optional) – 1
  • 9. You need: Hardware and connectivity in-room and remote Skype in-room and remote Webcam in-room Media player objects in Second Life (optional) Augment a RL meeting with some SL. You can: Have remote participants join RL meeting via SL Demonstrate SL or use your SL space Ways to Teleconference in Second Life – 2
  • 10. True mixed reality event. You can: See, hear, and speak from either RL or SL Ways to Teleconference in Second Life – 3 You need: Hardware and connectivity in-room and remote Streaming video/audio server Camera, mics, projection at RL location Media player objects in SL Floor managers
  • 11. Web 3-D (whether SL or successor) is here It's conducive to social networking Industry leaders are exploring the business value Clients are interested in it Telepresencing is fairly easy Conclusions
  • 12. Stacy Merrill Surla | Information Architect stacy<at>greenfx(dot)net

Editor's Notes

  1. Photo by Phil Long, MIT. Performance by Red {an orchestra}, live from the Masonic Auditorium in Cleveland, streamed to multiple sims in Second Life, and viewed by the photographer from his home in Boston. My name is Stacy Surla, I&apos;m an information architect, and my topic is using gaming platforms for telepresencing.