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Embroidery Software 2006

      Online Manual
Copyright © 1998-2005 Wilcom International Pty Ltd. All rights reserved.
No parts of this publication or the accompanying software may be copied or
distributed, transmitted, transcribed, stored in a retrieval system or translated into any
human or computer language, in any form or by any means, electronic, mechanical,
magnetic, manual, or otherwise, or disclosed to any third party without the express
written permission of:
       Wilcom International Pty Ltd. (A.B.N. 62 062 621 943)
       146-156 Wyndham Street, Alexandria (Sydney)
       New South Wales, 2015, Australia
       PO Box 581, Alexandria, 1435
       Phone: +61 2 9578 5100
       Fax: +61 2 9578 5108
       Email: wilcom@wilcom.com.au
       Web: http://www.wilcom.com.au
The Stitch Processor (SP) portion of this product is protected by the following patents:
       US Patent Nº 4,821,662
       European Patent Nº 0221163
       Japanese Patent Nº 2029491
Curve Line Fill Stitching in this product is protected by US Patent No. 6,587,745.
TrueView™ and Point & Stitch™ are trademarks of Wilcom International Pty Ltd.
Portions of the imaging technology of this product are copyrighted by AccuSoft
Corporation. The EPS File Import/Export Convertor used in this product is copyrighted
by Access Softek, Inc. All rights reserved.
Wilcom International Pty Ltd. makes no representation or warranties with respect to
the contents of this publication and specifically disclaims any implied warranties of
merchantable quality or fitness for any particular purpose.
Further, Wilcom International Pty Ltd. reserves the right to revise this publication and
to make changes in it from time to time without obligation of Wilcom International Pty
Ltd. to notify any person or organization of such revisions or changes.
The screen illustrations in this publication are intended to be representations, not
exact duplicates of the screen layouts generated by the software.
Subject to any warranties implied by law which are incapable of limitation or exclusion,
the software is purchased ‘as is’ without any warranty as to its performance, accuracy,
freedom from error or to any results generated through its use and without any implied
warranty of merchantability or of fitness for any particular purpose for which the
software is being acquired. The purchaser relies on its own skill and judgement in
selecting the software for its own use and assumes the entire risk as to the results and
performance of the software. Wilcom International Pty Ltd. specifically does not
warrant that the software will meet the purchaser’s requirements or operate without
interruption or error.




Rev 1      April 2005
Introduction


           Welcome to Wilcom ES 2006, the leading software application for
           embroidery industry design and manufacture. Wilcom ES is a suite of
           CAD/CAM tools providing a fast, flexible way to create, edit, organize and
           stitch out embroidery designs. It is designed to support the high productivity
           and efficiency requirements of professional digitizers. It also allows novices
           and less frequent users to become productive digitizers. Wilcom ES lets you
           edit designs at any stage, or adapt existing designs for use with different
           fabrics and machines.

           First-time users
           Wilcom ES provides a wide range of design capabilities, allowing you to
           create, edit, and output embroidery designs with ease. Before you begin
           working with the product, read Digitizing with Wilcom ES. This chapter
           presents an overview of the basic concepts of digitizing with Wilcom ES and
           provides important guidelines on how to use the software for best results.
           You should also familiarize yourself with Basic Procedures. This chapter
           explains how to start the application and how to use some of the essential
           tools and features that Wilcom ES provides. The chapters Viewing Designs
           and Working with Design Objects contain essential information about the
           many ways of viewing designs in Wilcom ES as well as selecting and
           manipulating design ‘objects’.

           Upgrade or update users
           Wilcom ES 2006 has many new and expanded features which make
           digitizing easier and more efficient. Read the chapter Digitizing with Wilcom
           ES to familiarize yourself quickly with the scope of these improvements.



Wilcom ES product models
           Wilcom ES 2006 is available in five product levels—21L, 21E, 21D,
           45 and 65. Each is designed to fulfil the needs of specific embroidery
           businesses and to build upon the others to provide for the whole gamut of
           stitching and digitizing requirements of professional digitizers.




ES 2006                Wilcom ES Online Manual                                         1
21L—Lettering
          Monogramming, Lettering
          Do you routinely embroider lettering and sports Team Name garments?
          Empower your business with the flexibility and reliability of in-house
          lettering provided by Wilcom ES level 21L. Take possession of over 130
          professionally digitized embroidery alphabets, or utilize the endless variety
          of Windows fonts with Wilcom’s TrueType Font converter. Team Names and
          mass monogramming is a breeze—automatically create hundreds of name
          badges and emblems in seconds. Powerful lettering reshape tools let you
          handle custom lettering jobs with confidence. Combined with professional
          colorway and stitch processing technology, Wilcom ES level 21L provides for
          all your lettering and monogramming needs.

          21E—Lettering and Editing
          Monogramming, Lettering, Editing
          Empower your business with the flexibility and reliability of in-house
          lettering and editing provided by Wilcom ES level 21E. Take possession of
          over 130 professionally digitized embroidery alphabets, or utilize the
          endless variety of Windows fonts with Wilcom’s TrueType Font converter.
          Edit and reshape your embroidery designs or combine them with existing
          ones. Change between Satin, Zigzag and Tatami, as well as adjust stitch
          density and underlay settings over the whole or selected parts of a design.
          With Wilcom ES level 21E, you are professionally equipped for any
          embroidery lettering or editing job that comes your way.

          21D—Powerful Digitizing
          Corporate, Sports, Fashion
          Wilcom ES level 21D introduces you to professional embroidery digitizing.
          Backed with the advanced lettering and editing features of level 21E, 21D
          delivers a suite of integrated and powerful digitizing tools plus the flexibility
          to create reliable, quality embroidery designs. Using scanned or imported
          artwork, create embroidery shapes with turning or parallel stitching plus
          advanced stitch types like Program Split or Motif Fill. Ideal for companies
          that do corporate, sports and fashion embroidery, level 21D supports all
          common embroidery industry formats.

          45—Creative Digitizing
          Creative Flair, High Fashion, Inspiration
          Boasting a blend of powerful digitizing tools and creative stitch effects,
          Wilcom ES level 45 is Wilcom’s most popular embroidery digitizing system.
          Import and convert vector files to embroidery using Wilcom’s legendary




ES 2006                         Introduction                                             2
Point & Stitch technology. Advanced stitch effects such as Florentine Effect,
                3D Warp, Trapunto and Stipple stitch bring your embroidery to life. Smart
                Branching sequences your embroidery design, eliminating trims, while
                Offset Object automatically create borders around lettering and other
                design objects. Wilcom ES level 45 gives you the competitive edge to create
                superior embroidery designs faster and more simply than ever before.

                65—Advanced Digitizing
                High Volume - Maximum Power
                To arm yourself with the full power of Wilcom ES, level 65 is the only choice
                for the advanced digitizer. Encompassing Wilcom’s complete range of
                embroidery lettering, editing and digitizing tools, level 65 contains as
                standard superior Chenille embroidery and stunning automated Sequin
                design tools. Productivity and efficiency is the main focus of level 65.
                Crafted to support high volume embroidery, time-saving tools such as
                Mirror-Merge, Fusion Fill™ and Color Blending complement the easy-to-use
                interface to give you maximum power. Take charge of your embroidery
                design process with the powerful capabilities of Wilcom ES level 65.


                Note For a complete feature listing, see Product Differentiation Table in the
                Online Manual.



Wilcom ES documentation
                Wilcom ES provides you with a number of ways to access information about
                the software and how to use it, both in printed form and online via the Help
                menu.


                Warning Screen illustrations in the user documentation are intended to be
                representations, not exact duplicates of the screen layouts generated by the
                software. Procedural descriptions may be at slight variance from particular
                installations depending on which default system settings are activated.


          Printed documentation
                With your Wilcom ES installation CD you will have received the following
                printed documentation:




ES 2006                     Wilcom ES Online Manual                                        3
Release Notes
                The Release Notes provide you with information about system requirements
                for your Wilcom ES installation, details of new features and major and minor
                improvements to the software release, as well as known limitations and
                ‘workarounds’. For an itemized listing of the new and improved features for
                each level of product, refer to the Product Differentiation Table at the end of
                this document. For a complete table, refer to Product Differentiation Table
                in the Online Manual.

                Quick Start Guide
                The Wilcom ES Quick Start Guide contains installation instructions as well as
                an overview of the ES Designer and ES Design Explorer applications. The
                guide provides fully worked sample projects for each product level. While
                these projects do not cover all product features, they provide a useful
                starting point. There is also a Quick Reference section which lists all the
                commands and shortcut keys used in ES Designer.
                For detailed procedures covering all features of the ES Designer and
                ES Design Explorer applications, refer to the online manual which can be
                accessed via the Help menu. To identify sources of information relevant to
                your specific model and any options you may have selected, see Product
                Differentiation Table in the Online Manual.


          Online documentation
                Online documentation is provided in two formats—HTML Online Help and
                Adobe Acrobat. Components include Release Notes, Quick Reference, Online
                Manual, Online Help, as well as various User Manual Supplements.

                Release Notes
                An online version of the Release Notes is included with the software
                installation.

                Quick Reference
                All commands in ES Designer can be accessed via the various menus, both
                ‘dropdown’ and ‘popup’, toolbar icons, menu chart (for use with digitizing
                tablets), as well as ‘access’ and ‘shortcut’ keys. Many commands can be
                accessed by more than one method. The Quick Reference lets you see at a
                glance which method best suits you.




ES 2006                              Introduction                                            4
Online Manual
                The Online Manual contains hundreds of step-by-step instructions together
                with samples and screen images. These are intended to be used as a
                reference, not a tutorial. The manual documents the following product
                components: ES Designer and ES Design Explorer. ES Machine Manager,
                and the ES Chenille, ES Schiffli, and ES Cross Stitch Options are
                documented in separate supplements described below.

                Online Help
                Online Help provides quick access to general information on ES Designer
                features and step-by-step instructions. Context Sensitive help is currently
                available for dialogs by pressing the 1 key.


          User Manual supplements
                With your Wilcom ES installation CD you will have also received the
                following online supplements:

                Wilcom ES Machine Manager Supplement
                This manual supplement documents the following product capabilities:
                !   ES Machine Manager Direct Connect
                !   feedback from machines
                !   machine activity reporting
                !   technical details of machine network setup.
                The supplement must be used in conjunction with the Wilcom ES User
                Manual.

                Wilcom ES Cross Stitch Supplement
                This manual supplement documents the following product capabilities:
                !   manual and automatic cross stitch digitizing
                !   cross stitch editing
                !   cross stitch lettering
                !   handling cross stitch design files.
                This supplement is supplied with the ES Cross Stitch Option. It must be used
                in conjunction with the Wilcom ES User Manual.

                Wilcom ES Chenille Supplement
                This manual supplement documents the following product capabilities:




ES 2006                      Wilcom ES Online Manual                                      5
! ES Chenille features within ES Designer
                ! ES Chenille machines, including chain, moss, needle height
                ! ES Chenille stitch types and effects.
                This supplement is supplied with the ES Chenille Option. It must be used in
                conjunction with the Wilcom ES User Manual.

                Wilcom ES Schiffli User Manual
                This manual documents the following product capabilities:
                ! ES Schiffli features within ES Designer
                ! read/output to Schiffli files
                ! ES Schiffli disk utilities, Fixpat, Defced.
                The manual is supplied with the ES Schiffli Option. It must be used in
                conjunction with the Wilcom ES User Manual.


          Viewing online documentation
                Online documentation can be accessed from the Wilcom ES Programs folder
                or from the Help menu in Wilcom ES. You can read it with Adobe Acrobat™
                Reader which is supplied with your Wilcom ES software installation. Quickly
                search for the information you need using standard Adobe Acrobat™ Reader
                features.


                To view the online documentation
                1   From Windows Start, go to the Programs > Wilcom 2006 folder.
                    You will find the following online documents:
                    ! Wilcom ES Online Manual
                    ! Wilcom ES Release Notes
                    ! Wilcom ES Quick Reference Guide.
                2   Double-click the required document to open it in Adobe Reader.




ES 2006                              Introduction                                        6
Fit in Window
                           Actual Size        Fit Width   Zoom dropdown




                              Bookmarks              Page turning controls   Paging settings


                    Tip You can open your online documentation directly from ES Designer.
                    Go to the Help menu and select the document you want from the
                    dropdown list.
                3   Select the topic you want by clicking on its ‘Bookmark’.
                4   Change the view magnification in any of the following ways:
                    ! Click the Actual Size, or Fit in Window, or Fit Width buttons.
                    ! Select the Zoom In tool, then click anywhere on the page—each
                       click increases the magnification.
                    ! Click the Reader Zoom dropdown and select a setting—try 200% if
                       you want to look closely at screen diagrams.
                5   Use the page turning controls at the bottom of the window to scroll
                    backwards and forwards through the book or return to previous views.


                    Tip Select Help > Reader Guide from the top of the Reader screen for
                    comprehensive information about using Reader.


          Using online help
                Online Help can be accessed from the Help menu in Wilcom ES.




ES 2006                     Wilcom ES Online Manual                                            7
To use the online help
                1   Select Help > Help Topics.
                    The ES Designer Help window opens.
                2   Click Contents to display the main list of topics.
                    Topics are grouped under high-level headings with ‘book’ icons.
                3   Double-click a book to view the list of topics, then double-click a topic.
                    Alternatively, click Find and enter keywords to search on a specific
                    subject.


                    Note Context Sensitive help is available for dialogs. When you open a
                    dialog box, press 1 to invoke relevant help.


          Linking to the Wilcom website
                You can access sales and support information about the products easily from
                within the software.


                To link to the Wilcom website
                ! Select Help > Wilcom Web Page.
                    You are directly connected to the Wilcom homepage at
                    http://www.wilcom.com.au/


                    Note You must have a correctly configured web browser on your system
                    together with web access.



Conventions used in the documentation
                The documentation adopts the following conventions:

                Commands
                Commands on a submenu are referred to by both the submenu and
                command name. For example the command ‘Open’ on the submenu
                ‘Embroidery Disk’ is referred to as Embroidery Disk > Open.

                Dialog boxes
                Dialog boxes are referred to as ‘dialogs’ and are displayed only if they
                provide important information on using Wilcom ES. The screen images



ES 2006                              Introduction                                           8
provided may differ slightly to the layouts generated by the software and
          operating system you are using.

          Mouse conventions

           Instruction          Symbol     Description

           Click                [          Click the left mouse button.

           Right-click          ]          Click the right mouse button.

           Double-click         .          Click the mouse button twice without moving the
                                           mouse.

           Shift-click          V+[        Hold down Shift and click left mouse button.

           Click OK             [ or j     Click OK with the mouse or press the Enter key
                                           on the keyboard to complete the action.


          Keyboard conventions

           Shortcut             Description

           C+S                  While holding down the Control key (Ctrl), press the
                                lowercase letter S key.

           C+V+H                While holding down the Control key (Ctrl), press Shift and
                                the H key.

           For a complete list of keyboard shortcuts, see Keyboard Shortcuts.




ES 2006                   Wilcom ES Online Manual                                            9
PART I
                            OBJECT-BASED
                             EMBROIDERY
          Designs created in ES Designer are composed of ‘embroidery objects’. They
          are called ‘objects’ because they are discrete entities which can be
          manipulated independently of each other. Each object has certain defining
          characteristics or ‘properties’ such as color, size, position, and so on. The
          most important property of an embroidery object is its stitch type.

          Basic procedures
          This section describes how to start ES Designer, how to open designs, start
          new ones and use the basic commands. It also explains how to turn on and
          off the grid and measure distances on-screen. You will also find out how to
          select machine formats for different output as well as how to save designs.
          The section also explains the procedure for entering security codes. See
          Basic Procedures for details.

          Working with design objects
          This section describes how to select objects using the selection tools and
          keyboard. It also shows how to select while traveling through designs or by
          using the Color-Object List. See Working with Design Objects for details.




ES 2006               Wilcom ES Online Manual                                      10
Viewing designs
          This section explains the design viewing modes available in ES Designer as
          well as the various design viewing settings. It also describes how to view
          designs by ‘traveling’ through the stitching sequence. Design colorways are
          explained, as well as how to obtain and modify design information. See
          Viewing Designs for details.




ES 2006               Object-Based Embroidery                                     11
Chapter 1
Digitizing with Wilcom ES


           Embroidery digitizing consists of turning the basic shapes of a design into
           embroidery objects. Different tools are suited to different shapes. You can
           digitize them manually by marking points along an outline, or by using
           ‘smart’ tools which transform shapes automatically into embroidery objects.



Planning designs
           High quality embroidery starts with good design and forward planning.

           Artwork
           Artwork in both bitmap and vector formats can be inserted, pasted or
           scanned into ES Designer for use as digitizing ‘backdrops’. Unless you are
           an experienced digitizer, do not use complicated artwork. Possible sources
           include:
           !   books of embroidery patterns
           !   children’s story books
           !   printed table cloths or tea towels
           !   business cards, post cards and wrapping paper
           !   clipart libraries from your word processing or graphics programs
           !   internet or CD clipart libraries
           !   samples in the Wilcom ES Design folder
           !   original artwork—e.g. children’s drawings.


           Note Be sure to check the copyright of any images you have not created
           yourself. If unsure, contact the company and seek their permission.

           Design shapes and stitching sequence
           Before digitizing, you need to analyze and plan design shapes and stitching
           sequence carefully. Design shapes need to be clearly defined to make them
           easy to embroider. The best shapes have relatively constant width, with
           smooth edges, no sharp turns and no small, protruding details.



ES 2006                 Wilcom ES Online Manual                                    12
The digitizing sequence defines the stitching sequence, or order in which
              shapes are stitched out. Of course you can always change the sequence to
              improve the stitchout—for example, to minimize color changes. Details
              should be stitched last.

                              1
                                                     5                             details last



          2

                      3

                             4


              Completed design
              Good design is enhanced by the use of the correct backing, tension and a
              good quality embroidery machine. Keep the following points in mind when
              digitizing your design and assessing the final output:



                         design looks                                    details are clearly
                  good—shapes, colors,                                   defined
                             balance


                   shapes are filled with                                stitches are angled to
                   correct fill and outline                              match shapes
                                   stitches




                            lettering is clear and
                                     easy to read



              The stitched-out design should also have the following characteristics:
              !    The design stitches out efficiently on the machine.
              !    Stitches are neat, smooth and even.
              !    Shapes are stitched correctly—no unwanted gaps.
              !    The fabric has not puckered around the stitched areas.
              !    The design is free of loose ends.




ES 2006                          Wilcom ES Online Manual                                   13
Digitizer tablet
           If you are using a digitizer tablet, you
           need to prepare an enlargement drawing
           from the artwork and place it on the
           digitizer tablet. After registering the
           drawing, you digitize it using the digitizer
           puck. See Using Digitizing Tablets for
           details.




Object-based embroidery
           Designs created in ES Designer are composed of ‘embroidery objects’. They
           are called ‘objects’ because they are discrete entities which can be
           manipulated independently of each other. Each object has certain defining
           characteristics or ‘properties’ such as color, size, position, and so on. The
           most important property of an embroidery object is its stitch type.

           Working with design objects
           ES Designer provides various ways to select the objects in an embroidery
           design. Modify the design as a whole or select individual objects for more
           precise modification. The Color-Object List provides an easy way to select
           objects and colors in designs and access their properties. Use it to group and
           ungroup, lock and unlock, and show and hide objects as well. See Working
           with Design Objects for details.

           Viewing designs
           ES Designer provides many viewing modes to make it easier to work with
           your designs. Zoom in on an area to see more detail, view the design at
           actual size, or view a thumbnail of the whole design in a separate Overview
           window. Pan the design to move it across the design window instead of
           scrolling, and quickly change between one view and the last.




ES 2006         Chapter 1     Digitizing with Wilcom ES                              14
Show or hide various design elements with
            the available display settings. You can show
            or hide outlines, needle penetration points,
            connectors, stitch angles, machine function
            symbols and the stitches themselves. You
            can also view designs in TrueView.
            When working with embroidery designs, you
            need to understand the stitching sequence.
            Check this by ‘traveling’ through the design             Normal view
            stitch-by-stitch. You can also check it by
            slowly ‘redrawing’ the design on-screen. You
            can also preview a design in different colors
            on different fabrics by selecting from among
            any number of pre-defined colorways.
            ES Designer gives you comprehensive
            information about your designs. Even before
            opening a design, you can check the
            software version number and other design
            information for EMB files directly from                  TrueView
            Windows Explorer. View stitching details in
            the Design Properties dialog. The production worksheet also provides
            essential production information, including a design preview, the size of the
            design, color sequence and any special instructions. See Viewing Designs for
            details.



Digitizing designs
            In ES Designer, you build designs from basic shapes or ‘embroidery
            objects’. These are like ordinary vector objects in that they have certain
            defining characteristics or ‘properties’ such as color, size, position, and so
            on. They also have properties unique to embroidery such as stitch type and
            density.

            Digitizing methods
            The process of creating embroidery objects on-screen is called ‘digitizing’.
            Like the creation of designs in graphics applications, this involves the use of




ES 2006                 Wilcom ES Online Manual                                        15
input or ‘digitizing’ tools. These are similar to drawing tools except that the
          end result is an embroidery rather than a vector object.

             large irregular shape                    line (Run)
                     (Complex Fill)
                                                      columns of varying width (Input A)

                                                      narrow columns (Input C)

                                                      turning stitches (Input B)




          Different tools are suited to creating different shapes or design elements.
          There are specific tools for digitizing larger complex shapes, asymmetrical
          columns of turning stitches, columns of varying width, columns of fixed
          width, lines, and even individual stitches. See Digitizing Methods for details.

          Fill and outline stitches
          The most important property of all embroidery objects is the stitch type. The
          software uses object outlines and associated stitch type to generate
          stitches. Whenever you reshape, transform or scale an object, stitches are
          regenerated according to its stitch type and settings.


                                             Run for lines

                                            Tatami for large
                                                shapes



                                            Satin for narrow
                                                shapes



          Stitch types divide broadly into two categories—outline and fill. Satin fills
          are generally suited to columns and borders. Tatami stitch is used to fill
          larger shapes with solid fields of stitching. Run stitch, Backstitch, and
          Stemstitch are considered both digitizing methods and stitch types. Both
          Zigzag and E Stitch are used as outline stitches. Zigzag is frequently used
          for tacking down appliqués, while E Stitch is used as the cover stitch. Both
          can also be used for decorative effect. See Fill and Outline Stitches for
          details.




ES 2006         Chapter 1        Digitizing with Wilcom ES                                 16
Colorways and thread charts
          When digitizing, you select thread colors for each object you create from the
          color palette. This contains a selection of thread colors tailored for each
          design or color scheme.


               Colorway 1                                              Colorway 2




          The particular ‘colorway’ represents the actual thread colors in which a
          design will be stitched. In fact you can define multiple color schemes and
          switch between them. This has important implications for sales
          presentations as well as production. You can also print multiple colorways,
          design backgrounds, and icons of color blocks together with the production
          worksheet.
                                                  For each colorway you define, you can
                                                  select colors from commercial thread
           1                                      charts or define your own. Search for
           2                                      particular threads by various criteria.
                                                  Automatic thread color matching helps
           3                                      you locate thread colors based on
           4                                      closest match across one or several
                                                  thread charts. You can also match
           5                                      thread colors from imported
                                                  graphics—vector or bitmap. See
                                                  Colorways and Thread Charts for
          details.

          Connecting embroidery objects
          Connectors link objects in a design. They can be run stitches or jumps. You
          can use automatic settings to generate connectors, trims and tie-offs, or
          add them manually.

                                                connector




                                         trim       stitching starts




ES 2006                Wilcom ES Online Manual                                        17
Travel runs are typically used to connect segments within filled objects.
            Adjust travel run length to reduce stitch count. See Connecting Embroidery
            Objects for details.

            Improving stitch quality
            ES Designer provides many techniques for achieving smooth, even
            placement of stitches, and eliminating gaps in your designs. Strengthen and
            stabilize designs with automatic underlay.




                        with underlay                            without underlay

            Compensate for fabric stretch with pull compensation. Reduce stitch
            bunching with stitch shortening and fractional spacing. Adjust stitch density
            for more efficient production and remove small stitches automatically.
            Control corner stitching with Smart Corners and fine-tune handling of long
            stitches with Auto Split and Auto Jump. Set automatic start and end points.




                  with no effects              with Auto Split                 with Auto Jump

            These features are all object properties and can be applied, removed or
            modified at will. See Improving Stitch Quality for details.



Digitizing with artwork
            There are two broad categories of artwork file, both of which can be
            imported into ES Designer for use as digitizing backdrops—vector and
            bitmap. To create good quality embroidery, you need to choose or create
            suitable artwork of either format.




ES 2006          Chapter 1          Digitizing with Wilcom ES                                   18
Digitizing with vector images
          ES Designer provides tools to draw shapes and outlines directly on screen.
          Alternatively, insert or paste vector images created in third-party drawing
          packages for use as digitizing backdrops. Scale and transform them in the
          same way as embroidery objects. You can also select colors for vector object
          outlines and fills. When working with overlapping vector or embroidery
          objects, merge, trim or split them using the Shaping tools.




          Vector images have the advantage over bitmap images that they can be
          converted directly to embroidery objects using a variety of input methods.
          This allows you to concentrate on design shapes without having to think
          about stitch properties and sequence. See Digitizing with Vector Images for
          details.




                                           vector image
                                           converted to
                                         embroidery design



          Digitizing with bitmap images
          Artwork can be inserted, pasted or scanned into ES Designer and cropped
          for use as digitizing templates or ‘backdrops’. These help you to:
          !   digitize shapes manually
          !   digitize shapes automatically with Point & Stitch
          !   digitize complete images automatically with Smart Design
          !   digitize photographs with Photo Flash.
          Scan artwork directly into ES Designer and edit it before use. Open images
          directly in MS Paint, Corel PHOTO-PAINT®, or Paint Shop Pro™. Images
          updated in this way are automatically re-imported into ES Designer.
          Alternatively, insert bitmap images saved on your hard disk into




ES 2006               Wilcom ES Online Manual                                      19
ES Designer. Show or hide them as you digitize. See Digitizing with Bitmap
          Images for details.

          Preparing images for automatic digitizing
          ES Designer supports the automatic and semi-automatic digitizing of both
          bitmap images and vector images. The quality of the resulting designs
          greatly depends on the type and quality of the original artwork. In order to
          make bitmap images—both outlined and non-outlined—more suitable for
          automatic digitizing, ES Designer provides image processing capabilities
          and links to graphics packages. See Preparing Images for Automatic
          Digitizing for details.




          Bitmap image scaled and background         Areas recolored and outlines
          removed—ready for manual digitizing   improved—ready for automatic digitizing


          Automatic digitizing
          ES Designer provides a variety of complementary tools and techniques for
          automatically digitizing suitably prepared artwork. See Automatic Digitizing
          for details.

           All colors omitted                   Background color
                except black                             omitted




          ! The Auto Trace feature lets you convert scanned artwork to vector
              objects. You can then convert these to embroidery objects using a
              variety of input methods.
          ! The Point & Stitch tools provide everything necessary to digitize shapes
              in bitmap images automatically without using manual input methods.




ES 2006         Chapter 1       Digitizing with Wilcom ES                                 20
! Smart Design automatic digitizing is intended for people working at all
               levels of the embroidery industry. Smart Design automatically converts
               bitmap images to fully digitized embroidery.
           ! Photo Flash lets you create embroidery designs directly from
               photographs and other grayscale bitmap images. The effect resembles
               the output of a line printer.

                                             gray scale
                                             image




                                                    digitized with
                                                     Photo Flash




Modifying designs
           After digitizing a design, you can modify it as a whole, edit individual objects
           or even individual stitches.

           Combining and resequencing objects
                                                          ES Designer provides techniques for
                                                          combining and resequencing
                                                          objects. You can add to designs by
                                                          duplicating and copying objects.
                                                          Combine designs. Split objects into
                                                          smaller ones and remove overlaps
                                                          between objects. See Combining
                                                          and Resequencing Objects for
                                                          details.

           The stitching sequence
           naturally occurs in the order
           in which the design was
           digitized. The Color-Object
           List displays a sequential list
           of objects grouped by object
           and color. It provides an easy
           way to group, cut, copy and
           paste, and resequence



ES 2006                 Wilcom ES Online Manual                                          21
selected objects and color blocks. See Selecting and viewing objects with
          the Color-Object List for details. See also Resequencing embroidery objects.
                                                  Group objects together to apply a
                                                  change to them all at once. Better
                                                  still, apply Branching to join
                                                  like-objects to form a single
                                                  ‘branched object’. Objects are
                                                  resequenced, connectors
                                                  minimized, component objects
                                                  grouped, and stitches regenerated.
                                                  Apply an underlay to all. See
                                                  Automatic branching for details.

          Arranging and transforming objects
          ES Designer also provides techniques for
          arranging and transforming objects. Change the
          position, size and orientation of objects by
          moving, scaling, rotating, skewing, and mirroring
          them. Group objects together to apply universal
          changes, or lock them to avoid unintentional
          modification. Modify objects directly on-screen or
          using the Object Properties dialog. Access
          commonly used functions via the Color-Object
          List. See Arranging and Transforming Objects for
          details.

          Converting and reshaping objects
                                    There are also techniques available for converting
                                    and reshaping objects. Convert among vector and
                                    embroidery objects of different types at all stages
                                    of the design. The points you mark when digitizing
                                    a shape become its ‘control points’. These vary
                                    slightly with the object type. Use them to edit or
                                    transform objects—e.g. reshaping, scaling, letter
                                    spacing, changing entry and exit points. Modify
                                    stitch angles of selected objects. Add multiple
                                    stitch angles as required. See Converting and
                                    Reshaping Objects for details.




ES 2006        Chapter 1     Digitizing with Wilcom ES                             22
Editing stitches and machine functions
            Techniques are available for specialist stitch and
            machine function editing. In essence, you edit
            individual stitches like any other object, moving
            the needlepoint position as required.
            ES Designer also lets you manually insert
            machine functions and modify them. This
            flexibility allows you to adapt designs to almost
            any machine requirement. A Stitch List is
            available to help you locate stitches and
            machine functions. See Editing Stitches and
            Machine Functions for details.



Advanced digitizing techniques
            ES Designer provides specialized productivity features as well as special
            effects and digitizing techniques.

            Object properties, styles and templates
            Every object you create in ES Designer has a unique set of properties that
            are stored with it whenever you save the design. You can set the properties
            of a selected object to be the current property settings. You can also apply
            current property settings to existing objects. A style is a group of property
            settings stored under a unique name. You can save any combination of
            settings to a style. This makes it easy to apply these settings to selected
            embroidery and lettering objects. Templates are special files used to store
            styles and default property settings. See Object Properties, Styles and
            Templates for details.


                    Style 1                                           Style 2




ES 2006                  Wilcom ES Online Manual                                      23
Specialized digitizing techniques
          ES Designer provides specialized
          digitizing features to save time as
          you digitize, and for special
          effects and machine functions.
          There are input tools for digitizing
          circles, stars, rings and appliqué
          objects, as well as methods for
          creating repeated or ‘backtracked’
          duplicates, adding borders or
          filling holes. See Specialized Digitizing Techniques for details.

          Borders
          Add attractive borders such as rectangles, ovals, and shields to
          designs using the Borders symbol set. When you add a border, it is
          automatically sized to fit the current design. See Adding borders to designs
          for details.




          Appliqué
          Automatically create all the stitching you need for
          appliqué using Auto Appliqué. Simply extract
          appliqué shapes from a design to a separate file.
          See Digitizing for appliqué for details.


          Tip Cross stitch is sometimes combined with
          appliqué for special effects. Cross stitch is a popular
          technique for filling large areas with low stitch
          counts. It can also be used for outlines and borders.
          It is suitable for homeware, tablecloths, children’s clothes and folk designs.
          See ES Cross Stitch Supplement for details.




ES 2006        Chapter 1     Digitizing with Wilcom ES                              24
Textured fills
          ES Designer provides special tools to create textured effects from needle
          penetrations. Apply offset fractions and partition lines to Tatami fills to
          create split-line patterns.




               Tatami Offset            Partition Lines            Random Factor

          Alternatively, apply Program Split or Flexi Split to create decorative fills
          from pre-defined patterns of needle penetrations. Select from the library or
          create your own. With User Defined Split, create your own split lines when
          you want to add detail to filled objects. See Textured Fills for details.




            Program Split            Flexi Split            User Defined Split


          Artistic stitch effects
          ES Designer provides many artistic effects and stitch types to create
          textured and contoured fill stitching. Use Jagged Edge to create rough
          edges, shading effects, or imitate fur and other fluffy textures. Accordion
          Spacing varies stitch spacing between dense and open fill, producing
          shading and color effects which are difficult to achieve manually. The Color




ES 2006                 Wilcom ES Online Manual                                    25
Blending effect creates interesting perspective, shading and color effects by
          blending two colored layers.




            Jagged Edge with             Accordion Spacing           Tatami with Color
            Tatami backstitch               with circles                 Blending

          Apply Trapunto effect to force
          underlying travel runs to the
          edges of an object so that they
          can’t be seen through open
          stitching. See Connecting
          Embroidery Objects for details.
          Create ‘chiaroscuro’ effects with
          Contour. Choose between Standard and Spiral. For another type of curved
          effect, use Florentine Effect to curve needle penetrations along a digitized
          line. Liquid Effect allows you to enter twin curves. See Artistic Stitch Effects
          for details.




              Contour spiral             Open fill with            Single curve with
                                          Trapunto                 Florentine Effect




ES 2006         Chapter 1       Digitizing with Wilcom ES                                26
Motif runs and fills
            Motifs are pre-defined design
            elements, such as hearts,
            leaves or border patterns. They
            generally consist of one or more
            simple objects, and are stored
            in a special motif set. Use Motif
            Run and Motif Fill to create
            ornamental runs and textured
            fills. Create your own motifs or
            use the ones provided with the
            software. Motifs can be scaled, rotated and mirrored in the same way as
            other objects. Using 3D Warp with motif fills, you can also create interesting
            three dimensional effects. See Motif Runs and Fills for details.

            Sequins and boring
            Some embroidery machines are equipped with a
            sequin dispenser that drops sequins onto the
            garment as it stitches. Some are also equipped
            with a boring knife or needle to cut holes in the
            fabric, producing an effect similar to lace. Often the
            two techniques are used in combination.
            ES Designer provides support for both.
            ES Designer provides a dedicated set of Sequin
            tools which allow you to digitize sequined designs
            for compatible machines. Create sequin runs along
            digitized lines, either placing sequins manually or
            letting the software generate placement positions
            according to current settings. The Sequin tools also
            allow you to digitize individual sequins for even
            greater control. If your embroidery machine is
            equipped with a boring knife or needle, you can use
            the Borers tool to cut holes in the fabric, producing
            an effect similar to lace. See Sequins and Boring for
            details.



Embroidery lettering
            Create top-quality lettering quickly and simply. ES Designer provides a large
            range of scalable closest-join alphabet styles and multi-color and fancy
            stitching alphabets to choose from.




ES 2006                  Wilcom ES Online Manual                                      27
Creating embroidery lettering
          Add lettering directly to designs using current settings or with the aid of the
          dialog. With object-based operation, you can type and manipulate your text
          directly on-screen, changing the size or spacings to fit. Apply formatting just
          like a word processor, including italics, bolding, and right/left justification.
          Change values for the whole text or for individual letters. See Creating
          Embroidery Lettering for details.




          Adjusting lettering layout
          ES Designer gives you both interactive and precise numeric control over
          many settings affecting lettering objects. Adjust both individual letters and
          lettering objects as a whole. Apply horizontal, vertical, and curved
          baselines. Modify baseline type, length, radius and angle, as well as
          position. You can even define the rotation angle of letters relative to the
          baseline or the design itself. See Editing Embroidery Lettering for details.




          Adjusting lettering stitch settings
          When it comes to stitching, you can fine-tune the density, add pull
          compensation and underlay, or change to center-out stitching. Like all
          embroidery objects, each lettering object has its own stitch properties.
          Adjust settings at any stage. ES Designer also gives you precise control over
          the stitch angles of individual letters. You can also specify the join method




ES 2006        Chapter 1     Digitizing with Wilcom ES                                28
and stitching sequence you prefer. See Adjusting Lettering Stitch Settings
          for details.




          Special lettering features
          Add special characters and symbols to your lettering. Create interesting
          distortions using lettering envelopes. See Creating special effects with
          envelopes for details.




           Bridge           Pennant               Perspective            Diamond


          Use the Team Names feature to create designs with multiple names. For
          example, use the same logo with different names for sports teams or
          corporate uniforms without having to create multiple copies of the same
          design. See Team lettering for details.




ES 2006               Wilcom ES Online Manual                                      29
Custom alphabets
          Turn any TrueType font installed on your system into an embroidery
          alphabet. See Converting TrueType fonts to embroidery alphabets for
          details.




          Typically spacing between certain character pairs appears uneven due to the
          optical illusion of having straight lines and curves side-by-side. Automatic
          kerning is a user-defined option allowing you to customize kerning. See
          Automatic letter kerning for details.




          Sometimes you find that you want to reshape a letter to improve its
          appearance, perhaps to suit a particular lettering height. ES Designer lets
          you save the letter as an alternative version. In fact you can save multiple
          versions of the same letter within the same alphabet. See User-refined
          alphabets for details.

             Letter ‘a’ opened                                     Default ‘a’ too narrow
            up at smaller size                                     at small size




ES 2006        Chapter 1         Digitizing with Wilcom ES                             30
You can even create your own custom alphabets. Alternatively, modify an
           existing alphabet for special applications. See Creating custom alphabets for
           details.




           Merge letters from two or more alphabets with the stand-alone alphabet
           merging utility. See Merging alphabets for details.



Design processing & encoding
           Design processing and encoding involve all the important, back-end
           operations of embroidery design and manufacture. This is where you
           actually output your designs to machine, disk, printer, cutter, and so on. For
           this, you will need an understanding of embroidery file types as well as
           different machine formats. Depending on your setup, you will also need an
           understanding of traditional storage media including embroidery disks and
           paper tapes.

           Processing design files
           By default ES Designer saves to its native file format, EMB. This format
           contains all information necessary both for stitching a design and for later
           modification. When opening designs created or saved in other formats,
           ES Designer converts the design internally to EMB format. You can then
           modify it using the full range of ES Designer features. Depending on the file
           type, you may need to provide additional information to assist ES Designer
           in the conversion process. ES Designer also supports the processing of
           Melco CND outline files, including color merging and reassignment of colors.
           See Processing Design Files for details.

           Changing machine formats
           Different embroidery machines speak different languages. They have their
           own control commands for the various machine functions. Before you can
           stitch a design, it must be in a format which can be understood by the
           embroidery machine. When you select a machine format, ES Designer
           translates the digitized design into machine functions that can be




ES 2006                Wilcom ES Online Manual                                       31
understood by that machine. If required, you can customize machine
          formats to meet specific machine requirements. See Changing Machine
          Formats for details.

          Outputting designs
          You can output embroidery designs in a variety of ways—saving to
          embroidery disk, punching to paper tape, sending appliqué shapes to a
          cutter, or sending directly to machine for stitching. From the same design
          file, you can also output a production worksheet for the embroidery machine
          operator. Designers frequently want to distribute their designs so that they
          can be seen in real colors, in TrueView or otherwise. In ES Designer you can
          save both design images and production worksheets to disk or email them
          direct. See Outputting Designs for details.

          Embroidery disks and paper tapes
          Embroidery disks are specially formatted floppy disks used to transfer
          designs from computer to embroidery machine. You can format embroidery
          disks and save designs to them from within ES Designer. The format you
          use will depend on the selected embroidery machine. You can also open
          designs from embroidery disk directly into ES Designer.
          Paper tape is the traditional medium for storing designs in stitch data
          format. You can read paper tape designs of various formats into
          ES Designer. Once a design is read, you can output it without change,
          modify it and output it in its original format, or save it as an EMB file. You
          can also punch designs to paper tape from ES Designer. See Embroidery
          Disks and Paper Tapes for details.



Design management
          ES Designer provides a number of productivity tools to help you manage
          designs and design elements for re-use. The Embroidery Clipart feature is
          a powerful productivity tool which makes whole designs and design
          fragments easily available. ES Design Explorer provides an efficient way for
          viewing and managing embroidery designs in folders.


          Note ES Design Explorer is not a multi-user database for company-wide
          design management. Wilcom Design Workflow is a central design storage
          and management application. Any design format that can be read by
          ES Designer can be stored in Design Workflow. Design Workflow uses




ES 2006        Chapter 1     Digitizing with Wilcom ES                               32
Microsoft SQL technology and is a true multi-user tool, allowing far greater
          control of designs throughout your company. For this type of requirement,
          refer to the Design Workflow User Manual.

          Embroidery Clipart
          The Embroidery Clipart feature allows you to recycle
          commonly used design elements and greatly speeds up the
          process of creating new designs. Use the clipart library to
          permanently store useful embroidery elements and assign
          keywords to them. Summary information such as width and
          height, number of stitches and colors is automatically
          recorded.
          The library displays all design elements currently recorded to
          your personal database. Behind this functionality is the
          powerful Microsoft Data Engine or MSDE. Sort and search
          functionality is provided to filter your list according to name,
          keywords, number of colors, or number of stitches. Once a
          suitable design element is located, simply drag and drop it
          as ‘embroidery clipart’ into the current project.
          Automatically find the nearest match between selected
          clipart element colors and the current palette. See Embroidery Clipart for
          details.

          ES Design Explorer
          With ES Design Explorer, you can browse design files stored on your
          computer hard disk, CD-ROM, or floppy disk, as well as cut, copy, paste and
          delete them. It recognizes all design file formats used by ES Designer. See
          ES Design Explorer Basics for details.
          Designs in ES Design Explorer
          folders can be sorted in various
          ways. This is useful when you
          want to select designs for
          stitching out, printing,
          archiving, and so on. Once a
          design is selected in an
          ES Design Explorer folder, you
          can send it direct to an
          embroidery machine or
          punching machine. You can also
          batch-convert your EMB and
          other design files to and from
          other file formats directly from ES Design Explorer. See ES Design Explorer
          Advanced Functions for details.




ES 2006               Wilcom ES Online Manual                                      33
Create design catalogs containing thumbnail images and/or summary
          information. These can be sent to a printer, published on your website or
          intranet, and exported in formats suitable for spreadsheet and database
          programs, and for integration with third-party e-commerce solutions.
          Archive design files in folders with the built-in WinZip utility. This can be
          useful for sending or receiving multiple files via email. You can even view
          design files within ‘zipped’ archives.




ES 2006        Chapter 1     Digitizing with Wilcom ES                               34
Chapter 2
Basic Procedures


            Wilcom ES software is an MS Windows-based product incorporating many of
            the conventions with which most PC users are already familiar. To start using
            ES Designer, you need to understand something about the organization of
            the graphical user interface (GUI) as well as a few basic procedures such as
            opening and saving designs. Other basic procedures include displaying the
            grid, accessing design information, and selecting machine formats.




            Security codes enable access to features within the software. You also need
            to be able to identify your system’s access codes, and enter new codes for
            upgrades.
            This section describes how to start ES Designer, how to open designs, start
            new ones and use the basic commands. It also explains how to turn on and
            off the grid and measure distances on-screen. You will also find out how to
            select machine formats for different output as well as how to save designs.
            The section also explains the procedure for entering security codes.



Starting ES Designer


                      Double-click to start ES Designer.




ES 2006                 Wilcom ES Online Manual                                      35
Open ES Designer using the desktop icon or the Windows Start menu. The
                            screen image shown here displays an exploded view of all toolbars in the
                            product.


                            To start ES Designer
                            ! Double-click the ES Designer shortcut icon on the Windows desktop.
                               Alternatively, select Programs > Wilcom ES > ES Designer from the
                               Start menu. ES Designer opens with a new, blank design (Design1).

    Title and Menu bars
        Standard toolbar
    Stitch Types toolbar
   Show Vertical toolbar


          Pointer toolbar

            Input toolbar

           Travel toolbar

          Image toolbar




              Status bar
             Prompt line
                                  Design Window    Color toolbar        General object properties

                            ! Customize the design window by showing or hiding the grid, changing
                               the grid dimensions, and showing and hiding toolbars. See Displaying
                               the grid and Showing or hiding toolbars for details.




ES 2006                              Chapter 2    Basic Procedures                                  36
! The Status and Prompt bars include a General Properties panel for
                              continuous display and routine modification of general object properties.
                              See also Accessing object properties.
                                                    Stitch type and             General properties
                                                   current settings          permanently available
           Status bar
          Prompt line
               Stitch count                            Length and angle of    Current color
              Coordinates of current                   current stitch        Current function
                    needle position



Using commands and tools
                        Once you start ES Designer, you use commands or tools, and dialogs to
                        complete your tasks. You select commands in ES Designer in the same way
                        as other Windows applications—from menus, toolbars, or popup menus.
                        Dialogs provide the other principal way of engaging with the system. They
                        come in two forms—modal and modeless. Modal dialogs effectively lock the
                        system until you have finished with them. The idea of the ‘modeless’ dialog
                        is that you can keep it open as long as you need to while working
                        interactively with different settings. Keyboard shortcuts are also available
                        for the most frequently used commands. See Quick Reference for details.


            Showing or hiding toolbars

                                       Use Show Pointer Toolbar (Show Vertical toolbar) to display the Pointer
                                       toolbar.
                                       Use Show Input Toolbar (Show Vertical toolbar) to display the Input
                                       toolbar.
                                       Use Show Travel Toolbar (Show Vertical toolbar) to display the Travel
                                       toolbar.
                                       Use Show Image Toolbar (Show Vertical toolbar) to display the Image
                                       toolbar.

                        Toolbars provide quick and easy access to most ES Designer commands. You
                        can choose to show or hide them for convenience.


                        Tip To increase your working area, hide unwanted toolbars and use the
                        menu and keyboard commands instead. See also Quick Reference.




ES 2006                                  Wilcom ES Online Manual                                               37
To show or hide toolbars
                1   Select View > Toolbars.
                    The Toolbars dialog opens.




                2   Select the toolbars you want to display.
                3   Click OK.


                    Tip Use the buttons on the Show Vertical toolbar to display the Pointer,
                    Input, Travel, and Image toolbars on the side of the design window.


          Toolbar docking and parking
                ES Designer toolbars are dockable. To move a toolbar to a more convenient
                location, click-and-drag it. To dock it in its normal position, double-click the
                toolbar title. The toolbar parking feature allows you to make better use of
                available screen ‘real estate’.

                                                               Click-and-drag toolbars and
                                                               modeless dialogs into
                                                               toolbar park

                By default, the Toolbar Park toolbar is situated just above the design
                window. Simply drag and drop any toolbar into the Park to move it out of
                the way. Click the tab and drag it back out when you need it. You can also
                park the Color-Object List, the Color Palette Editor, and the Object




ES 2006                    Chapter 2    Basic Procedures                                     38
Properties dialog. The Toolbar Park toolbar itself can be docked at the
                bottom of the screen.


                Tip A toolbar parked in the Toolbar Park area is automatically removed by
                deactivating it in the Toolbars dialog.


          Selecting commands from toolbars
                Toolbars provide quick and easy access to ES Designer commands. Click a
                toolbar button to activate a command or, where applicable, right-click to set
                its properties. Some icons are ‘toggles’ which turn on or off associated
                functions.


                To select commands from toolbars
                ! Rest the pointer over a tool icon to see its name in a ‘tooltip’.
                ! Click the icon to activate the command.
                ! Right-click to adjust settings or activate the secondary command.
                   ! If the tool has both left and right-click commands, the name is split
                       with a slash (/). For example, the Polygon Select/Line Select tool
                       lets you select objects within a polygon when you click it, or objects
                       along a line when you right-click.
                   ! For many tools, right-clicking accesses current command settings.
                       For example, left-clicking Satin/Values selects Satin as the stitch
                       type, while right-clicking accesses Satin stitch settings in the Object
                       Properties dialog.




                   Note Object properties can be modified with or without objects
                   selected. The former affects only selected objects. The latter affects
                   current settings. See Working with object properties for details.




ES 2006                     Wilcom ES Online Manual                                        39
Using popup menus
                Generally speaking, popup menus of context-specific commands can be
                accessed from the design window as well as some modeless dialogs.


                To use popup menus
                1   Right-click a selected object/s in the design window or modeless dialog
                    such as the Color-Object List.
                    The popup menu opens.




                2   Select a command from the menu.


                    Tip A frequently used command is Properties. This opens the Object
                    Properties dialog for selected objects. See Accessing object properties
                    for details.


          Accessing object properties

                        Use Object Properties (Standard toolbar) to set properties for selected
                        objects.

                The most important dialog in ES Designer is the Object Properties dialog.
                This is a ‘modeless’ dialog, meaning that it stays in the design window as
                long as you need it. Use it together with a General Properties toolbar to
                adjust properties of selected objects as you work.




ES 2006                   Chapter 2      Basic Procedures                                         40
To access object properties
          1   Open the Object Properties dialog by any of the following means:
              !   Select View > Object Properties.
              !   Click the Object Properties icon.
              !   Double-click an object in the design window.
              !   Right-click an object in the design window and select Properties
                  from the popup menu.
              ! Right-click an object in the Color-Object List and select Properties
                  from the popup menu.


                                       Select required
                                       tab


                                       Adjust settings



                                       Scroll to view
                                       dialog




                                       Apply settings


          2   Select a tab to access the object property set you want to adjust.




ES 2006               Wilcom ES Online Manual                                      41
3    Use dropdown lists, radio buttons and checkboxes to choose options.
               Adjust settings by keying in precise values or by using the popup slider
               control.




                       After clicking
               ‘swivel’ button, drag
                 popup slider to set                                   Click ‘swivel’ button
                                                                       to invoke slider
                                                                       control



                ‘Radio’ buttons are
                 mutually exclusive




                   Checkboxes are
                          optional




               Tip The slider control has two operating modes—Normal and
               Accelerated. Holding down the Ctrl key puts it in Accelerated mode.
          4    Apply settings by means of the control buttons at the bottom of the
               dialog.

                                                Revert to previous settings
                    Apply current settings to       Save settings to the
                           selected object/s        current template
              Click to invoke the                                  Click to invoke help
                     ‘effects’ tabs                                about a particular tab



               Note You have the choice of applying changes to object properties
               immediately or by means of the Apply button. See Setting Object
               Property ‘apply’ options for details.




ES 2006                  Chapter 2       Basic Procedures                                      42
5   Click the FX button to access a separate set of more specialized object
                   property settings such as Accordion Spacing, Stitch Shortening, Smart
                   Corners, etc.




                                                           General properties
                                                    permanently available on
                                                       right side of status bar




                                                                                  Click to apply
                                                                                       or revert




               6   Adjust general object properties—width, height, position—by means of
                   the General Properties controls at the bottom of the screen where they
                   are permanently available.


                   Tip The Object Properties dialog can be temporarily parked in the new
                   Toolbar Park toolbar for easy access. See Toolbar docking and parking
                   for details.
               7   Close the Object Properties dialog by any of the following means:
                   ! Click the Object Properties icon.
                   ! Click the X icon in the Object Properties dialog to close.


          Undoing and redoing commands

                        Use Undo icon (Standard toolbar) to undo an action and Undo Arrow to
                        undo a range of actions.
                        Use Redo icon (Standard toolbar) to redo an action and Redo Arrow to redo
                        a range of actions.

               You can undo the effects of most commands. If you change your mind, you
               can redo them again. ES Designer ‘remembers’ up to 256 undo and redo
               command actions.




ES 2006                    Wilcom ES Online Manual                                                 43
To undo and redo commands
           ! To undo a previous command, simply click the Undo icon.
               When ES Designer cannot remember more commands, Undo is
               dimmed.
           ! Click Redo to re-apply an ‘undone’ command.
           ! To undo or redo a range of actions, use the dropdown lists by clicking
               the arrow next to Undo/Redo icons.


                                                    Redo selected
                                                          actions
                                 Undo selected
                                 actions




               Tip To cancel the current selection in the Undo/Redo List or close it, click
               the Undo/Redo Arrow button again or click away the list without
               selecting any action.



Opening designs

                   Use Open (Standard toolbar) to open an existing design.


           ES Designer opens a comprehensive range of both outline and ‘stitch’ files.
           You can also open designs from proprietary embroidery disks, or read them
           from paper tape. See also Embroidery design formats and Embroidery Disks
           and Paper Tapes in the Online Manual.


           Warning You cannot open EMB files created with a later version of the
           software than the one you are currently running.


           To open a design
           1   Click the Open icon.




ES 2006              Chapter 2     Basic Procedures                                    44
The Open dialog opens.




                                                                          preview panel



                                                                          design data




                                                                          preview on/off



           2   Select a folder from the Look In list.
           3   If the design is not in EMB format, select a file type from the Files of
               Type list.
           4   Select a design or designs.
               ! To select a range of items, hold down Shift then select the first and
                  last in the range.
               ! To select multiple items, hold down Ctrl as you select.
           5   Select the Preview checkbox to preview the design (for supported file
               formats) together with the design data. This includes stitch and color
               numbers, design height and width, and software version number (V6.0
               onwards).


               Tip For more information about a selected file, right-click and select
               Properties from the popup menu. See Viewing design information in
               Windows Explorer for details.
           6   For file types other than EMB or ESD, click Options and change the
               recognition options. See Processing Design Files for details.
           7   Click Open.



Creating new designs
           When you start ES Designer, a new file—Design1—is automatically created,
           ready for you to start digitizing. By default, Design1 is based on the
           NORMAL template. Templates contain pre-set styles, default settings or
           objects, to make digitizing quicker and easier. When you create a file based




ES 2006                Wilcom ES Online Manual                                             45
on a template, the template’s values are copied to the new design. You can
                create additional designs based on the NORMAL template, or select a
                different template. New designs are given a name, and numbered
                sequentially—e.g. Design1, Design2, and so on. See also Working with
                design templates.


          Creating new designs with the NORMAL template

                        Use New (Standard toolbar) to start a new design with the NORMAL
                        template.

                Whenever you click the New icon, a blank design opens in the design window
                using the default ‘NORMAL’ template.


                To create a new design with the NORMAL template
                ! Click the New icon.
                    A blank design opens in the design window.


                    Tip Whenever you create a new design, save it with a new name. See
                    Saving designs for details.


          Creating new designs with selected templates

                 Use New (File menu) to start a new design with a selected template.

                You can select a custom template to base your new design on. See also
                Working with design templates.


                To create a new design with a selected template
                1   Select File > New.
                    The New dialog opens.




ES 2006                    Chapter 2     Basic Procedures                                  46
Note If there is no template other than the default, the New dialog may
                    not appear.
                2   Select a template from the list.
                3   Click OK.


                    Tip Whenever you create a new design, save it with a new name. See
                    Saving designs for details.


          Generating stitches

                        Use Generate Stitches (Generate toolbar) to generate stitches for new or
                        selected objects.

                With ES Designer designs, stitches are automatically generated from design
                outlines and properties. You can either generate stitches as you digitize, or
                wait until you have defined the outlines. With Generate Stitches on (the
                default), stitches are calculated for new objects whenever you press Enter.
                They are also updated whenever you scale, transform or move the object.
                If speed is an issue, you can digitize objects with Generate Stitches off. You
                can also select objects and remove all generated stitches. With Generate
                Stitches off, only object outlines appear.


                To generate stitches
                ! To generate stitches for new or selected objects, click the Generate
                    Stitches icon or press G.
                    If any objects are selected, stitches are generated for them
                    automatically. If no objects are currently selected, stitches are
                    generated for new objects as soon as you press Enter.
                ! To remove stitches, or digitize without generating stitches, deselect
                    Generate Stitches icon or press G again.


                    Tip Make sure Show Outlines is selected, and the colors of background
                    and object(s) when selected contradict each other, otherwise the objects
                    will not be visible in the design window. See Changing background colors
                    and fabrics for details.




ES 2006                     Wilcom ES Online Manual                                            47
Displaying grids, rulers and guides
                ES Designer provides a set of grid lines to help accurately align or size
                embroidery objects. The Show Rulers and Guides feature improves
                usability by allowing you to accurately position stitches and align objects in
                the design.


          Displaying the grid

                        Click Show Grid (Standard toolbar) to show or hide the grid. Right-click to
                        change the Grid settings.

                Use grid lines to help accurately align or size embroidery objects. You can
                show or hide the grid at any time. Default grid spacing is 10 mm x 10 mm.


                To display the grid
                ! Toggle grid display by any of the following means:
                   ! Click the Show Grid icon.
                   ! Select Special > Options > Grid and Guides tab and select the
                       Show Grid option.


                   Show Grid



                   ! Select View > Grid and Guides tab and select the Show Grid option.
                   ! Press Shift+G.

                   Tip You can change grid spacing, select a reference point and turn Snap
                   to Grid on or off in the Options dialog. You can also change the color of
                   the grid lines. See Changing display colors for details. See also Setting
                   grid options.


          Displaying rulers and guides

                        Click Show Rulers and Guides (Standard toolbar) to show or hide rulers and
                        guides. Right-click to change the Guides settings.

                        Drag the Ruler Zero Point to reset a new ruler zero point.




ES 2006                   Chapter 2      Basic Procedures                                         48
Rulers are located to the top and left side of the design window. The unit of
          measurement—mm or inches—depends on the regional settings in the
          Windows Control Panel. The ruler scale, illustrated with numbers and ticks,
          depends on the zoom setting. Guides are dotted vertical and horizontal lines
          placed across the design window to help you align objects. Each guide has
          a yellow guide handle on the ruler that can be used to move or delete it.
          Guides are displayed ‘on top’ of the grid, if present, but ‘beneath’ all images,
          vector objects and embroidery objects. Rulers must be displayed before a
          guide can be created.




          Note By default, rulers and guides are switched on. When they are
          switched off, guides are hidden but are stored in the design and will
          reappear when switched back on.


          To display rulers and guides
          ! Toggle ruler display by any of the following means:
              ! Click the Show Rulers and Guides icon.
              ! Select Special > Options > Grid and Guides tab and select the
                  Show Rulers and Guides option.


             Show Rulers and
                     Guides



              ! Select View > Grid and Guides tab and select the Show Rulers and
                  Guides option.
              ! Press Ctrl+R.
            Click-and-drag to
              reset ruler zero
                         point

            Click-and-drag to
            reposition guides

                Click ruler to
            create new guide


               Drag guide off
              ruler to remove




ES 2006                 Wilcom ES Online Manual                                       49
! Reset the ruler zero point by clicking and dragging the box in the top
              left-hand corner of the design window to the required point in the
              design.
              The point where you release the mouse becomes the new zero
              point—X,Y (0,0). The grid always lines up with the rulers. Whenever the
              ruler zero is changed, the Set Reference Point checkbox in Special >
              Options > Grid tab is deselected.
           ! To create a guide, click on either ruler—horizontal or vertical—and
              click-and-drag it into position. Multiple guides can be created and just as
              easily removed.
           ! For more accurate positioning of guides, double-click the yellow handle.
              In the Guide Position dialog, enter a precise distance from the zero
              point, and click OK.



                                             Enter precise
                                             position




              Note The ruler zero and the design zero are not the same and in
              general do not coincide. When the zero point of the rulers is changed,
              the guides maintain their current displacement from the zero point of
              the design, not the zero point of the rulers.
           ! To remove a guide, drag the yellow guide handle off the design window.

              Tip You can turn Snap to Grid and Snap to Guide on or off in the
              Options dialog. You can also change the color of grid and guidelines. See
              Changing display colors for details. See also Setting grid options.



Measuring distances on-screen

            Use Measure (View menu) to measure distances on-screen.

           Measure the distance between two points on screen using the Measure
           command. You can show these measurements in a tooltip. Measurements
           are shown in millimeters or inches, depending on the option selected in the
           Windows Control Panel. See your Windows documentation for more
           information.




ES 2006              Chapter 2    Basic Procedures                                   50
Tip For more accurate results, zoom in before you measure. The
           measurement is always the actual size, and is not affected by the zoom
           factor.


           To measure a distance on-screen
           1   Select View > Measure or press M.
           2   Click the start point.
           3   Move the pointer to the end point and hold the mouse still.
               The following information displays in the Status bar:
               ! Position coordinates of the end point (X=, Y=)
               ! Length of the measured line (L=)
               ! Angle of the line relative to the horizontal (A=).



               Tip If turned on, the measurements will also appear in tooltips. Use the
               tooltip with the crosshair cursor on for a more accurate measurement.
               See Setting other options for details.




                                                   measurements
                                                   appear as tooltip




           4   Press Esc to finish.



Selecting machine formats

            Select the Select Machine Format (Machine menu) to select a machine format.

           Before you start digitizing, decide which machine format to use. A design’s
           machine format can be changed at any time for stitching to another machine
           type, or sending to a paper tape punch or embroidery disk.




ES 2006                 Wilcom ES Online Manual                                           51
To select a machine format
           1   Select Machine > Select Machine Format.
               The Select Machine Format dialog opens.




                                                          Select machine
                                                          format




           2   Select a machine format from the list.


               Note You can customize or add formats to suit the embroidery machine
               you will use to stitch the design. See Creating custom formats or
               Adjusting standard machine format settings in the Online Manual for
               details.
           3   Click OK.



Saving designs

                   Use Save (Standard toolbar) to save the current design. Right-click to open
                   the Save As dialog.

           ES Designer lets you save designs in EMB as well as other outline and ‘stitch’
           file formats. You can also save designs to proprietary embroidery disks, or
           punch them to paper tape. See Embroidery design formats and Embroidery
           Disks and Paper Tapes in the Online Manual. See also Saving designs for
           machine.
           Saving a design records its file name, location and format, and updates it
           with any changes you make. When you save an existing design under a new
           name, to a different location or format, you create a copy of the original
           design.




ES 2006              Chapter 2      Basic Procedures                                       52
Tip Save your design early and often. Do not wait until you finish working.
          You can also set ES Designer to save automatically while you work. See
          Setting automatic save and backup options for details.


          To save a design
          1   Click the Save icon.
              If this is the first time you have saved the design, the Save As dialog
              opens.


              Tip To save changes to an existing file but preserve the original, use
              Save As.




                                                              folder containing
                                                              design




                                                             design name


                                                             format list



          2   Select the folder where you want to save the design from the Save In
              list.
          3   Enter a name for the design in the File name field.
          4   Select a file format from the Save as type list. See Supported
              embroidery file formats for details.


              Warning If a design feature is not available in the file type you select,
              it will be converted—e.g. Flexi Split stitching may be changed to plain
              Tatami.
          5   Click Save.




ES 2006               Wilcom ES Online Manual                                       53
Tip Files saved in EMB format are automatically compressed when
          saved and decompressed when re-opened. This reduces the storage
          space required, and makes it possible to save large files to floppy disk,
          or send them as email attachments.
          Once you have saved a design, every time you click Save on the toolbar
          the file will be updated.




ES 2006         Chapter 2     Basic Procedures                                  54
Chapter 3
Working with Design Objects


                 ES Designer provides various ways to select the objects in an embroidery
                 design. Modify the design as a whole or select individual objects for more
                 precise modification. The Color-Object List provides an easy way to select
                 objects and colors in designs and access their properties. Use it to group and
                 ungroup, lock and unlock, and show and hide objects as well.




                 Note In ES Designer vector objects and embroidery objects are in fact
                 inter-convertible since they share many of the same characteristics. See
                 also Digitizing with Vector Images.
                 This section describes how to select objects using the selection tools and
                 keyboard. It also shows how to select while traveling through designs or by
                 using the Color-Object List.



Selecting and deselecting objects
                 You can select all objects in a design, cancel all selections, or remove
                 individual objects from a selected group.


          Selecting all objects in a design
                 Select all objects to apply changes to a whole design. See also Quick
                 Reference.




ES 2006                      Wilcom ES Online Manual                                        55
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User Manual

  • 1. Embroidery Software 2006 Online Manual
  • 2. Copyright © 1998-2005 Wilcom International Pty Ltd. All rights reserved. No parts of this publication or the accompanying software may be copied or distributed, transmitted, transcribed, stored in a retrieval system or translated into any human or computer language, in any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to any third party without the express written permission of: Wilcom International Pty Ltd. (A.B.N. 62 062 621 943) 146-156 Wyndham Street, Alexandria (Sydney) New South Wales, 2015, Australia PO Box 581, Alexandria, 1435 Phone: +61 2 9578 5100 Fax: +61 2 9578 5108 Email: wilcom@wilcom.com.au Web: http://www.wilcom.com.au The Stitch Processor (SP) portion of this product is protected by the following patents: US Patent Nº 4,821,662 European Patent Nº 0221163 Japanese Patent Nº 2029491 Curve Line Fill Stitching in this product is protected by US Patent No. 6,587,745. TrueView™ and Point & Stitch™ are trademarks of Wilcom International Pty Ltd. Portions of the imaging technology of this product are copyrighted by AccuSoft Corporation. The EPS File Import/Export Convertor used in this product is copyrighted by Access Softek, Inc. All rights reserved. Wilcom International Pty Ltd. makes no representation or warranties with respect to the contents of this publication and specifically disclaims any implied warranties of merchantable quality or fitness for any particular purpose. Further, Wilcom International Pty Ltd. reserves the right to revise this publication and to make changes in it from time to time without obligation of Wilcom International Pty Ltd. to notify any person or organization of such revisions or changes. The screen illustrations in this publication are intended to be representations, not exact duplicates of the screen layouts generated by the software. Subject to any warranties implied by law which are incapable of limitation or exclusion, the software is purchased ‘as is’ without any warranty as to its performance, accuracy, freedom from error or to any results generated through its use and without any implied warranty of merchantability or of fitness for any particular purpose for which the software is being acquired. The purchaser relies on its own skill and judgement in selecting the software for its own use and assumes the entire risk as to the results and performance of the software. Wilcom International Pty Ltd. specifically does not warrant that the software will meet the purchaser’s requirements or operate without interruption or error. Rev 1 April 2005
  • 3. Introduction Welcome to Wilcom ES 2006, the leading software application for embroidery industry design and manufacture. Wilcom ES is a suite of CAD/CAM tools providing a fast, flexible way to create, edit, organize and stitch out embroidery designs. It is designed to support the high productivity and efficiency requirements of professional digitizers. It also allows novices and less frequent users to become productive digitizers. Wilcom ES lets you edit designs at any stage, or adapt existing designs for use with different fabrics and machines. First-time users Wilcom ES provides a wide range of design capabilities, allowing you to create, edit, and output embroidery designs with ease. Before you begin working with the product, read Digitizing with Wilcom ES. This chapter presents an overview of the basic concepts of digitizing with Wilcom ES and provides important guidelines on how to use the software for best results. You should also familiarize yourself with Basic Procedures. This chapter explains how to start the application and how to use some of the essential tools and features that Wilcom ES provides. The chapters Viewing Designs and Working with Design Objects contain essential information about the many ways of viewing designs in Wilcom ES as well as selecting and manipulating design ‘objects’. Upgrade or update users Wilcom ES 2006 has many new and expanded features which make digitizing easier and more efficient. Read the chapter Digitizing with Wilcom ES to familiarize yourself quickly with the scope of these improvements. Wilcom ES product models Wilcom ES 2006 is available in five product levels—21L, 21E, 21D, 45 and 65. Each is designed to fulfil the needs of specific embroidery businesses and to build upon the others to provide for the whole gamut of stitching and digitizing requirements of professional digitizers. ES 2006 Wilcom ES Online Manual 1
  • 4. 21L—Lettering Monogramming, Lettering Do you routinely embroider lettering and sports Team Name garments? Empower your business with the flexibility and reliability of in-house lettering provided by Wilcom ES level 21L. Take possession of over 130 professionally digitized embroidery alphabets, or utilize the endless variety of Windows fonts with Wilcom’s TrueType Font converter. Team Names and mass monogramming is a breeze—automatically create hundreds of name badges and emblems in seconds. Powerful lettering reshape tools let you handle custom lettering jobs with confidence. Combined with professional colorway and stitch processing technology, Wilcom ES level 21L provides for all your lettering and monogramming needs. 21E—Lettering and Editing Monogramming, Lettering, Editing Empower your business with the flexibility and reliability of in-house lettering and editing provided by Wilcom ES level 21E. Take possession of over 130 professionally digitized embroidery alphabets, or utilize the endless variety of Windows fonts with Wilcom’s TrueType Font converter. Edit and reshape your embroidery designs or combine them with existing ones. Change between Satin, Zigzag and Tatami, as well as adjust stitch density and underlay settings over the whole or selected parts of a design. With Wilcom ES level 21E, you are professionally equipped for any embroidery lettering or editing job that comes your way. 21D—Powerful Digitizing Corporate, Sports, Fashion Wilcom ES level 21D introduces you to professional embroidery digitizing. Backed with the advanced lettering and editing features of level 21E, 21D delivers a suite of integrated and powerful digitizing tools plus the flexibility to create reliable, quality embroidery designs. Using scanned or imported artwork, create embroidery shapes with turning or parallel stitching plus advanced stitch types like Program Split or Motif Fill. Ideal for companies that do corporate, sports and fashion embroidery, level 21D supports all common embroidery industry formats. 45—Creative Digitizing Creative Flair, High Fashion, Inspiration Boasting a blend of powerful digitizing tools and creative stitch effects, Wilcom ES level 45 is Wilcom’s most popular embroidery digitizing system. Import and convert vector files to embroidery using Wilcom’s legendary ES 2006 Introduction 2
  • 5. Point & Stitch technology. Advanced stitch effects such as Florentine Effect, 3D Warp, Trapunto and Stipple stitch bring your embroidery to life. Smart Branching sequences your embroidery design, eliminating trims, while Offset Object automatically create borders around lettering and other design objects. Wilcom ES level 45 gives you the competitive edge to create superior embroidery designs faster and more simply than ever before. 65—Advanced Digitizing High Volume - Maximum Power To arm yourself with the full power of Wilcom ES, level 65 is the only choice for the advanced digitizer. Encompassing Wilcom’s complete range of embroidery lettering, editing and digitizing tools, level 65 contains as standard superior Chenille embroidery and stunning automated Sequin design tools. Productivity and efficiency is the main focus of level 65. Crafted to support high volume embroidery, time-saving tools such as Mirror-Merge, Fusion Fill™ and Color Blending complement the easy-to-use interface to give you maximum power. Take charge of your embroidery design process with the powerful capabilities of Wilcom ES level 65. Note For a complete feature listing, see Product Differentiation Table in the Online Manual. Wilcom ES documentation Wilcom ES provides you with a number of ways to access information about the software and how to use it, both in printed form and online via the Help menu. Warning Screen illustrations in the user documentation are intended to be representations, not exact duplicates of the screen layouts generated by the software. Procedural descriptions may be at slight variance from particular installations depending on which default system settings are activated. Printed documentation With your Wilcom ES installation CD you will have received the following printed documentation: ES 2006 Wilcom ES Online Manual 3
  • 6. Release Notes The Release Notes provide you with information about system requirements for your Wilcom ES installation, details of new features and major and minor improvements to the software release, as well as known limitations and ‘workarounds’. For an itemized listing of the new and improved features for each level of product, refer to the Product Differentiation Table at the end of this document. For a complete table, refer to Product Differentiation Table in the Online Manual. Quick Start Guide The Wilcom ES Quick Start Guide contains installation instructions as well as an overview of the ES Designer and ES Design Explorer applications. The guide provides fully worked sample projects for each product level. While these projects do not cover all product features, they provide a useful starting point. There is also a Quick Reference section which lists all the commands and shortcut keys used in ES Designer. For detailed procedures covering all features of the ES Designer and ES Design Explorer applications, refer to the online manual which can be accessed via the Help menu. To identify sources of information relevant to your specific model and any options you may have selected, see Product Differentiation Table in the Online Manual. Online documentation Online documentation is provided in two formats—HTML Online Help and Adobe Acrobat. Components include Release Notes, Quick Reference, Online Manual, Online Help, as well as various User Manual Supplements. Release Notes An online version of the Release Notes is included with the software installation. Quick Reference All commands in ES Designer can be accessed via the various menus, both ‘dropdown’ and ‘popup’, toolbar icons, menu chart (for use with digitizing tablets), as well as ‘access’ and ‘shortcut’ keys. Many commands can be accessed by more than one method. The Quick Reference lets you see at a glance which method best suits you. ES 2006 Introduction 4
  • 7. Online Manual The Online Manual contains hundreds of step-by-step instructions together with samples and screen images. These are intended to be used as a reference, not a tutorial. The manual documents the following product components: ES Designer and ES Design Explorer. ES Machine Manager, and the ES Chenille, ES Schiffli, and ES Cross Stitch Options are documented in separate supplements described below. Online Help Online Help provides quick access to general information on ES Designer features and step-by-step instructions. Context Sensitive help is currently available for dialogs by pressing the 1 key. User Manual supplements With your Wilcom ES installation CD you will have also received the following online supplements: Wilcom ES Machine Manager Supplement This manual supplement documents the following product capabilities: ! ES Machine Manager Direct Connect ! feedback from machines ! machine activity reporting ! technical details of machine network setup. The supplement must be used in conjunction with the Wilcom ES User Manual. Wilcom ES Cross Stitch Supplement This manual supplement documents the following product capabilities: ! manual and automatic cross stitch digitizing ! cross stitch editing ! cross stitch lettering ! handling cross stitch design files. This supplement is supplied with the ES Cross Stitch Option. It must be used in conjunction with the Wilcom ES User Manual. Wilcom ES Chenille Supplement This manual supplement documents the following product capabilities: ES 2006 Wilcom ES Online Manual 5
  • 8. ! ES Chenille features within ES Designer ! ES Chenille machines, including chain, moss, needle height ! ES Chenille stitch types and effects. This supplement is supplied with the ES Chenille Option. It must be used in conjunction with the Wilcom ES User Manual. Wilcom ES Schiffli User Manual This manual documents the following product capabilities: ! ES Schiffli features within ES Designer ! read/output to Schiffli files ! ES Schiffli disk utilities, Fixpat, Defced. The manual is supplied with the ES Schiffli Option. It must be used in conjunction with the Wilcom ES User Manual. Viewing online documentation Online documentation can be accessed from the Wilcom ES Programs folder or from the Help menu in Wilcom ES. You can read it with Adobe Acrobat™ Reader which is supplied with your Wilcom ES software installation. Quickly search for the information you need using standard Adobe Acrobat™ Reader features. To view the online documentation 1 From Windows Start, go to the Programs > Wilcom 2006 folder. You will find the following online documents: ! Wilcom ES Online Manual ! Wilcom ES Release Notes ! Wilcom ES Quick Reference Guide. 2 Double-click the required document to open it in Adobe Reader. ES 2006 Introduction 6
  • 9. Fit in Window Actual Size Fit Width Zoom dropdown Bookmarks Page turning controls Paging settings Tip You can open your online documentation directly from ES Designer. Go to the Help menu and select the document you want from the dropdown list. 3 Select the topic you want by clicking on its ‘Bookmark’. 4 Change the view magnification in any of the following ways: ! Click the Actual Size, or Fit in Window, or Fit Width buttons. ! Select the Zoom In tool, then click anywhere on the page—each click increases the magnification. ! Click the Reader Zoom dropdown and select a setting—try 200% if you want to look closely at screen diagrams. 5 Use the page turning controls at the bottom of the window to scroll backwards and forwards through the book or return to previous views. Tip Select Help > Reader Guide from the top of the Reader screen for comprehensive information about using Reader. Using online help Online Help can be accessed from the Help menu in Wilcom ES. ES 2006 Wilcom ES Online Manual 7
  • 10. To use the online help 1 Select Help > Help Topics. The ES Designer Help window opens. 2 Click Contents to display the main list of topics. Topics are grouped under high-level headings with ‘book’ icons. 3 Double-click a book to view the list of topics, then double-click a topic. Alternatively, click Find and enter keywords to search on a specific subject. Note Context Sensitive help is available for dialogs. When you open a dialog box, press 1 to invoke relevant help. Linking to the Wilcom website You can access sales and support information about the products easily from within the software. To link to the Wilcom website ! Select Help > Wilcom Web Page. You are directly connected to the Wilcom homepage at http://www.wilcom.com.au/ Note You must have a correctly configured web browser on your system together with web access. Conventions used in the documentation The documentation adopts the following conventions: Commands Commands on a submenu are referred to by both the submenu and command name. For example the command ‘Open’ on the submenu ‘Embroidery Disk’ is referred to as Embroidery Disk > Open. Dialog boxes Dialog boxes are referred to as ‘dialogs’ and are displayed only if they provide important information on using Wilcom ES. The screen images ES 2006 Introduction 8
  • 11. provided may differ slightly to the layouts generated by the software and operating system you are using. Mouse conventions Instruction Symbol Description Click [ Click the left mouse button. Right-click ] Click the right mouse button. Double-click . Click the mouse button twice without moving the mouse. Shift-click V+[ Hold down Shift and click left mouse button. Click OK [ or j Click OK with the mouse or press the Enter key on the keyboard to complete the action. Keyboard conventions Shortcut Description C+S While holding down the Control key (Ctrl), press the lowercase letter S key. C+V+H While holding down the Control key (Ctrl), press Shift and the H key. For a complete list of keyboard shortcuts, see Keyboard Shortcuts. ES 2006 Wilcom ES Online Manual 9
  • 12. PART I OBJECT-BASED EMBROIDERY Designs created in ES Designer are composed of ‘embroidery objects’. They are called ‘objects’ because they are discrete entities which can be manipulated independently of each other. Each object has certain defining characteristics or ‘properties’ such as color, size, position, and so on. The most important property of an embroidery object is its stitch type. Basic procedures This section describes how to start ES Designer, how to open designs, start new ones and use the basic commands. It also explains how to turn on and off the grid and measure distances on-screen. You will also find out how to select machine formats for different output as well as how to save designs. The section also explains the procedure for entering security codes. See Basic Procedures for details. Working with design objects This section describes how to select objects using the selection tools and keyboard. It also shows how to select while traveling through designs or by using the Color-Object List. See Working with Design Objects for details. ES 2006 Wilcom ES Online Manual 10
  • 13. Viewing designs This section explains the design viewing modes available in ES Designer as well as the various design viewing settings. It also describes how to view designs by ‘traveling’ through the stitching sequence. Design colorways are explained, as well as how to obtain and modify design information. See Viewing Designs for details. ES 2006 Object-Based Embroidery 11
  • 14. Chapter 1 Digitizing with Wilcom ES Embroidery digitizing consists of turning the basic shapes of a design into embroidery objects. Different tools are suited to different shapes. You can digitize them manually by marking points along an outline, or by using ‘smart’ tools which transform shapes automatically into embroidery objects. Planning designs High quality embroidery starts with good design and forward planning. Artwork Artwork in both bitmap and vector formats can be inserted, pasted or scanned into ES Designer for use as digitizing ‘backdrops’. Unless you are an experienced digitizer, do not use complicated artwork. Possible sources include: ! books of embroidery patterns ! children’s story books ! printed table cloths or tea towels ! business cards, post cards and wrapping paper ! clipart libraries from your word processing or graphics programs ! internet or CD clipart libraries ! samples in the Wilcom ES Design folder ! original artwork—e.g. children’s drawings. Note Be sure to check the copyright of any images you have not created yourself. If unsure, contact the company and seek their permission. Design shapes and stitching sequence Before digitizing, you need to analyze and plan design shapes and stitching sequence carefully. Design shapes need to be clearly defined to make them easy to embroider. The best shapes have relatively constant width, with smooth edges, no sharp turns and no small, protruding details. ES 2006 Wilcom ES Online Manual 12
  • 15. The digitizing sequence defines the stitching sequence, or order in which shapes are stitched out. Of course you can always change the sequence to improve the stitchout—for example, to minimize color changes. Details should be stitched last. 1 5 details last 2 3 4 Completed design Good design is enhanced by the use of the correct backing, tension and a good quality embroidery machine. Keep the following points in mind when digitizing your design and assessing the final output: design looks details are clearly good—shapes, colors, defined balance shapes are filled with stitches are angled to correct fill and outline match shapes stitches lettering is clear and easy to read The stitched-out design should also have the following characteristics: ! The design stitches out efficiently on the machine. ! Stitches are neat, smooth and even. ! Shapes are stitched correctly—no unwanted gaps. ! The fabric has not puckered around the stitched areas. ! The design is free of loose ends. ES 2006 Wilcom ES Online Manual 13
  • 16. Digitizer tablet If you are using a digitizer tablet, you need to prepare an enlargement drawing from the artwork and place it on the digitizer tablet. After registering the drawing, you digitize it using the digitizer puck. See Using Digitizing Tablets for details. Object-based embroidery Designs created in ES Designer are composed of ‘embroidery objects’. They are called ‘objects’ because they are discrete entities which can be manipulated independently of each other. Each object has certain defining characteristics or ‘properties’ such as color, size, position, and so on. The most important property of an embroidery object is its stitch type. Working with design objects ES Designer provides various ways to select the objects in an embroidery design. Modify the design as a whole or select individual objects for more precise modification. The Color-Object List provides an easy way to select objects and colors in designs and access their properties. Use it to group and ungroup, lock and unlock, and show and hide objects as well. See Working with Design Objects for details. Viewing designs ES Designer provides many viewing modes to make it easier to work with your designs. Zoom in on an area to see more detail, view the design at actual size, or view a thumbnail of the whole design in a separate Overview window. Pan the design to move it across the design window instead of scrolling, and quickly change between one view and the last. ES 2006 Chapter 1 Digitizing with Wilcom ES 14
  • 17. Show or hide various design elements with the available display settings. You can show or hide outlines, needle penetration points, connectors, stitch angles, machine function symbols and the stitches themselves. You can also view designs in TrueView. When working with embroidery designs, you need to understand the stitching sequence. Check this by ‘traveling’ through the design Normal view stitch-by-stitch. You can also check it by slowly ‘redrawing’ the design on-screen. You can also preview a design in different colors on different fabrics by selecting from among any number of pre-defined colorways. ES Designer gives you comprehensive information about your designs. Even before opening a design, you can check the software version number and other design information for EMB files directly from TrueView Windows Explorer. View stitching details in the Design Properties dialog. The production worksheet also provides essential production information, including a design preview, the size of the design, color sequence and any special instructions. See Viewing Designs for details. Digitizing designs In ES Designer, you build designs from basic shapes or ‘embroidery objects’. These are like ordinary vector objects in that they have certain defining characteristics or ‘properties’ such as color, size, position, and so on. They also have properties unique to embroidery such as stitch type and density. Digitizing methods The process of creating embroidery objects on-screen is called ‘digitizing’. Like the creation of designs in graphics applications, this involves the use of ES 2006 Wilcom ES Online Manual 15
  • 18. input or ‘digitizing’ tools. These are similar to drawing tools except that the end result is an embroidery rather than a vector object. large irregular shape line (Run) (Complex Fill) columns of varying width (Input A) narrow columns (Input C) turning stitches (Input B) Different tools are suited to creating different shapes or design elements. There are specific tools for digitizing larger complex shapes, asymmetrical columns of turning stitches, columns of varying width, columns of fixed width, lines, and even individual stitches. See Digitizing Methods for details. Fill and outline stitches The most important property of all embroidery objects is the stitch type. The software uses object outlines and associated stitch type to generate stitches. Whenever you reshape, transform or scale an object, stitches are regenerated according to its stitch type and settings. Run for lines Tatami for large shapes Satin for narrow shapes Stitch types divide broadly into two categories—outline and fill. Satin fills are generally suited to columns and borders. Tatami stitch is used to fill larger shapes with solid fields of stitching. Run stitch, Backstitch, and Stemstitch are considered both digitizing methods and stitch types. Both Zigzag and E Stitch are used as outline stitches. Zigzag is frequently used for tacking down appliqués, while E Stitch is used as the cover stitch. Both can also be used for decorative effect. See Fill and Outline Stitches for details. ES 2006 Chapter 1 Digitizing with Wilcom ES 16
  • 19. Colorways and thread charts When digitizing, you select thread colors for each object you create from the color palette. This contains a selection of thread colors tailored for each design or color scheme. Colorway 1 Colorway 2 The particular ‘colorway’ represents the actual thread colors in which a design will be stitched. In fact you can define multiple color schemes and switch between them. This has important implications for sales presentations as well as production. You can also print multiple colorways, design backgrounds, and icons of color blocks together with the production worksheet. For each colorway you define, you can select colors from commercial thread 1 charts or define your own. Search for 2 particular threads by various criteria. Automatic thread color matching helps 3 you locate thread colors based on 4 closest match across one or several thread charts. You can also match 5 thread colors from imported graphics—vector or bitmap. See Colorways and Thread Charts for details. Connecting embroidery objects Connectors link objects in a design. They can be run stitches or jumps. You can use automatic settings to generate connectors, trims and tie-offs, or add them manually. connector trim stitching starts ES 2006 Wilcom ES Online Manual 17
  • 20. Travel runs are typically used to connect segments within filled objects. Adjust travel run length to reduce stitch count. See Connecting Embroidery Objects for details. Improving stitch quality ES Designer provides many techniques for achieving smooth, even placement of stitches, and eliminating gaps in your designs. Strengthen and stabilize designs with automatic underlay. with underlay without underlay Compensate for fabric stretch with pull compensation. Reduce stitch bunching with stitch shortening and fractional spacing. Adjust stitch density for more efficient production and remove small stitches automatically. Control corner stitching with Smart Corners and fine-tune handling of long stitches with Auto Split and Auto Jump. Set automatic start and end points. with no effects with Auto Split with Auto Jump These features are all object properties and can be applied, removed or modified at will. See Improving Stitch Quality for details. Digitizing with artwork There are two broad categories of artwork file, both of which can be imported into ES Designer for use as digitizing backdrops—vector and bitmap. To create good quality embroidery, you need to choose or create suitable artwork of either format. ES 2006 Chapter 1 Digitizing with Wilcom ES 18
  • 21. Digitizing with vector images ES Designer provides tools to draw shapes and outlines directly on screen. Alternatively, insert or paste vector images created in third-party drawing packages for use as digitizing backdrops. Scale and transform them in the same way as embroidery objects. You can also select colors for vector object outlines and fills. When working with overlapping vector or embroidery objects, merge, trim or split them using the Shaping tools. Vector images have the advantage over bitmap images that they can be converted directly to embroidery objects using a variety of input methods. This allows you to concentrate on design shapes without having to think about stitch properties and sequence. See Digitizing with Vector Images for details. vector image converted to embroidery design Digitizing with bitmap images Artwork can be inserted, pasted or scanned into ES Designer and cropped for use as digitizing templates or ‘backdrops’. These help you to: ! digitize shapes manually ! digitize shapes automatically with Point & Stitch ! digitize complete images automatically with Smart Design ! digitize photographs with Photo Flash. Scan artwork directly into ES Designer and edit it before use. Open images directly in MS Paint, Corel PHOTO-PAINT®, or Paint Shop Pro™. Images updated in this way are automatically re-imported into ES Designer. Alternatively, insert bitmap images saved on your hard disk into ES 2006 Wilcom ES Online Manual 19
  • 22. ES Designer. Show or hide them as you digitize. See Digitizing with Bitmap Images for details. Preparing images for automatic digitizing ES Designer supports the automatic and semi-automatic digitizing of both bitmap images and vector images. The quality of the resulting designs greatly depends on the type and quality of the original artwork. In order to make bitmap images—both outlined and non-outlined—more suitable for automatic digitizing, ES Designer provides image processing capabilities and links to graphics packages. See Preparing Images for Automatic Digitizing for details. Bitmap image scaled and background Areas recolored and outlines removed—ready for manual digitizing improved—ready for automatic digitizing Automatic digitizing ES Designer provides a variety of complementary tools and techniques for automatically digitizing suitably prepared artwork. See Automatic Digitizing for details. All colors omitted Background color except black omitted ! The Auto Trace feature lets you convert scanned artwork to vector objects. You can then convert these to embroidery objects using a variety of input methods. ! The Point & Stitch tools provide everything necessary to digitize shapes in bitmap images automatically without using manual input methods. ES 2006 Chapter 1 Digitizing with Wilcom ES 20
  • 23. ! Smart Design automatic digitizing is intended for people working at all levels of the embroidery industry. Smart Design automatically converts bitmap images to fully digitized embroidery. ! Photo Flash lets you create embroidery designs directly from photographs and other grayscale bitmap images. The effect resembles the output of a line printer. gray scale image digitized with Photo Flash Modifying designs After digitizing a design, you can modify it as a whole, edit individual objects or even individual stitches. Combining and resequencing objects ES Designer provides techniques for combining and resequencing objects. You can add to designs by duplicating and copying objects. Combine designs. Split objects into smaller ones and remove overlaps between objects. See Combining and Resequencing Objects for details. The stitching sequence naturally occurs in the order in which the design was digitized. The Color-Object List displays a sequential list of objects grouped by object and color. It provides an easy way to group, cut, copy and paste, and resequence ES 2006 Wilcom ES Online Manual 21
  • 24. selected objects and color blocks. See Selecting and viewing objects with the Color-Object List for details. See also Resequencing embroidery objects. Group objects together to apply a change to them all at once. Better still, apply Branching to join like-objects to form a single ‘branched object’. Objects are resequenced, connectors minimized, component objects grouped, and stitches regenerated. Apply an underlay to all. See Automatic branching for details. Arranging and transforming objects ES Designer also provides techniques for arranging and transforming objects. Change the position, size and orientation of objects by moving, scaling, rotating, skewing, and mirroring them. Group objects together to apply universal changes, or lock them to avoid unintentional modification. Modify objects directly on-screen or using the Object Properties dialog. Access commonly used functions via the Color-Object List. See Arranging and Transforming Objects for details. Converting and reshaping objects There are also techniques available for converting and reshaping objects. Convert among vector and embroidery objects of different types at all stages of the design. The points you mark when digitizing a shape become its ‘control points’. These vary slightly with the object type. Use them to edit or transform objects—e.g. reshaping, scaling, letter spacing, changing entry and exit points. Modify stitch angles of selected objects. Add multiple stitch angles as required. See Converting and Reshaping Objects for details. ES 2006 Chapter 1 Digitizing with Wilcom ES 22
  • 25. Editing stitches and machine functions Techniques are available for specialist stitch and machine function editing. In essence, you edit individual stitches like any other object, moving the needlepoint position as required. ES Designer also lets you manually insert machine functions and modify them. This flexibility allows you to adapt designs to almost any machine requirement. A Stitch List is available to help you locate stitches and machine functions. See Editing Stitches and Machine Functions for details. Advanced digitizing techniques ES Designer provides specialized productivity features as well as special effects and digitizing techniques. Object properties, styles and templates Every object you create in ES Designer has a unique set of properties that are stored with it whenever you save the design. You can set the properties of a selected object to be the current property settings. You can also apply current property settings to existing objects. A style is a group of property settings stored under a unique name. You can save any combination of settings to a style. This makes it easy to apply these settings to selected embroidery and lettering objects. Templates are special files used to store styles and default property settings. See Object Properties, Styles and Templates for details. Style 1 Style 2 ES 2006 Wilcom ES Online Manual 23
  • 26. Specialized digitizing techniques ES Designer provides specialized digitizing features to save time as you digitize, and for special effects and machine functions. There are input tools for digitizing circles, stars, rings and appliqué objects, as well as methods for creating repeated or ‘backtracked’ duplicates, adding borders or filling holes. See Specialized Digitizing Techniques for details. Borders Add attractive borders such as rectangles, ovals, and shields to designs using the Borders symbol set. When you add a border, it is automatically sized to fit the current design. See Adding borders to designs for details. Appliqué Automatically create all the stitching you need for appliqué using Auto Appliqué. Simply extract appliqué shapes from a design to a separate file. See Digitizing for appliqué for details. Tip Cross stitch is sometimes combined with appliqué for special effects. Cross stitch is a popular technique for filling large areas with low stitch counts. It can also be used for outlines and borders. It is suitable for homeware, tablecloths, children’s clothes and folk designs. See ES Cross Stitch Supplement for details. ES 2006 Chapter 1 Digitizing with Wilcom ES 24
  • 27. Textured fills ES Designer provides special tools to create textured effects from needle penetrations. Apply offset fractions and partition lines to Tatami fills to create split-line patterns. Tatami Offset Partition Lines Random Factor Alternatively, apply Program Split or Flexi Split to create decorative fills from pre-defined patterns of needle penetrations. Select from the library or create your own. With User Defined Split, create your own split lines when you want to add detail to filled objects. See Textured Fills for details. Program Split Flexi Split User Defined Split Artistic stitch effects ES Designer provides many artistic effects and stitch types to create textured and contoured fill stitching. Use Jagged Edge to create rough edges, shading effects, or imitate fur and other fluffy textures. Accordion Spacing varies stitch spacing between dense and open fill, producing shading and color effects which are difficult to achieve manually. The Color ES 2006 Wilcom ES Online Manual 25
  • 28. Blending effect creates interesting perspective, shading and color effects by blending two colored layers. Jagged Edge with Accordion Spacing Tatami with Color Tatami backstitch with circles Blending Apply Trapunto effect to force underlying travel runs to the edges of an object so that they can’t be seen through open stitching. See Connecting Embroidery Objects for details. Create ‘chiaroscuro’ effects with Contour. Choose between Standard and Spiral. For another type of curved effect, use Florentine Effect to curve needle penetrations along a digitized line. Liquid Effect allows you to enter twin curves. See Artistic Stitch Effects for details. Contour spiral Open fill with Single curve with Trapunto Florentine Effect ES 2006 Chapter 1 Digitizing with Wilcom ES 26
  • 29. Motif runs and fills Motifs are pre-defined design elements, such as hearts, leaves or border patterns. They generally consist of one or more simple objects, and are stored in a special motif set. Use Motif Run and Motif Fill to create ornamental runs and textured fills. Create your own motifs or use the ones provided with the software. Motifs can be scaled, rotated and mirrored in the same way as other objects. Using 3D Warp with motif fills, you can also create interesting three dimensional effects. See Motif Runs and Fills for details. Sequins and boring Some embroidery machines are equipped with a sequin dispenser that drops sequins onto the garment as it stitches. Some are also equipped with a boring knife or needle to cut holes in the fabric, producing an effect similar to lace. Often the two techniques are used in combination. ES Designer provides support for both. ES Designer provides a dedicated set of Sequin tools which allow you to digitize sequined designs for compatible machines. Create sequin runs along digitized lines, either placing sequins manually or letting the software generate placement positions according to current settings. The Sequin tools also allow you to digitize individual sequins for even greater control. If your embroidery machine is equipped with a boring knife or needle, you can use the Borers tool to cut holes in the fabric, producing an effect similar to lace. See Sequins and Boring for details. Embroidery lettering Create top-quality lettering quickly and simply. ES Designer provides a large range of scalable closest-join alphabet styles and multi-color and fancy stitching alphabets to choose from. ES 2006 Wilcom ES Online Manual 27
  • 30. Creating embroidery lettering Add lettering directly to designs using current settings or with the aid of the dialog. With object-based operation, you can type and manipulate your text directly on-screen, changing the size or spacings to fit. Apply formatting just like a word processor, including italics, bolding, and right/left justification. Change values for the whole text or for individual letters. See Creating Embroidery Lettering for details. Adjusting lettering layout ES Designer gives you both interactive and precise numeric control over many settings affecting lettering objects. Adjust both individual letters and lettering objects as a whole. Apply horizontal, vertical, and curved baselines. Modify baseline type, length, radius and angle, as well as position. You can even define the rotation angle of letters relative to the baseline or the design itself. See Editing Embroidery Lettering for details. Adjusting lettering stitch settings When it comes to stitching, you can fine-tune the density, add pull compensation and underlay, or change to center-out stitching. Like all embroidery objects, each lettering object has its own stitch properties. Adjust settings at any stage. ES Designer also gives you precise control over the stitch angles of individual letters. You can also specify the join method ES 2006 Chapter 1 Digitizing with Wilcom ES 28
  • 31. and stitching sequence you prefer. See Adjusting Lettering Stitch Settings for details. Special lettering features Add special characters and symbols to your lettering. Create interesting distortions using lettering envelopes. See Creating special effects with envelopes for details. Bridge Pennant Perspective Diamond Use the Team Names feature to create designs with multiple names. For example, use the same logo with different names for sports teams or corporate uniforms without having to create multiple copies of the same design. See Team lettering for details. ES 2006 Wilcom ES Online Manual 29
  • 32. Custom alphabets Turn any TrueType font installed on your system into an embroidery alphabet. See Converting TrueType fonts to embroidery alphabets for details. Typically spacing between certain character pairs appears uneven due to the optical illusion of having straight lines and curves side-by-side. Automatic kerning is a user-defined option allowing you to customize kerning. See Automatic letter kerning for details. Sometimes you find that you want to reshape a letter to improve its appearance, perhaps to suit a particular lettering height. ES Designer lets you save the letter as an alternative version. In fact you can save multiple versions of the same letter within the same alphabet. See User-refined alphabets for details. Letter ‘a’ opened Default ‘a’ too narrow up at smaller size at small size ES 2006 Chapter 1 Digitizing with Wilcom ES 30
  • 33. You can even create your own custom alphabets. Alternatively, modify an existing alphabet for special applications. See Creating custom alphabets for details. Merge letters from two or more alphabets with the stand-alone alphabet merging utility. See Merging alphabets for details. Design processing & encoding Design processing and encoding involve all the important, back-end operations of embroidery design and manufacture. This is where you actually output your designs to machine, disk, printer, cutter, and so on. For this, you will need an understanding of embroidery file types as well as different machine formats. Depending on your setup, you will also need an understanding of traditional storage media including embroidery disks and paper tapes. Processing design files By default ES Designer saves to its native file format, EMB. This format contains all information necessary both for stitching a design and for later modification. When opening designs created or saved in other formats, ES Designer converts the design internally to EMB format. You can then modify it using the full range of ES Designer features. Depending on the file type, you may need to provide additional information to assist ES Designer in the conversion process. ES Designer also supports the processing of Melco CND outline files, including color merging and reassignment of colors. See Processing Design Files for details. Changing machine formats Different embroidery machines speak different languages. They have their own control commands for the various machine functions. Before you can stitch a design, it must be in a format which can be understood by the embroidery machine. When you select a machine format, ES Designer translates the digitized design into machine functions that can be ES 2006 Wilcom ES Online Manual 31
  • 34. understood by that machine. If required, you can customize machine formats to meet specific machine requirements. See Changing Machine Formats for details. Outputting designs You can output embroidery designs in a variety of ways—saving to embroidery disk, punching to paper tape, sending appliqué shapes to a cutter, or sending directly to machine for stitching. From the same design file, you can also output a production worksheet for the embroidery machine operator. Designers frequently want to distribute their designs so that they can be seen in real colors, in TrueView or otherwise. In ES Designer you can save both design images and production worksheets to disk or email them direct. See Outputting Designs for details. Embroidery disks and paper tapes Embroidery disks are specially formatted floppy disks used to transfer designs from computer to embroidery machine. You can format embroidery disks and save designs to them from within ES Designer. The format you use will depend on the selected embroidery machine. You can also open designs from embroidery disk directly into ES Designer. Paper tape is the traditional medium for storing designs in stitch data format. You can read paper tape designs of various formats into ES Designer. Once a design is read, you can output it without change, modify it and output it in its original format, or save it as an EMB file. You can also punch designs to paper tape from ES Designer. See Embroidery Disks and Paper Tapes for details. Design management ES Designer provides a number of productivity tools to help you manage designs and design elements for re-use. The Embroidery Clipart feature is a powerful productivity tool which makes whole designs and design fragments easily available. ES Design Explorer provides an efficient way for viewing and managing embroidery designs in folders. Note ES Design Explorer is not a multi-user database for company-wide design management. Wilcom Design Workflow is a central design storage and management application. Any design format that can be read by ES Designer can be stored in Design Workflow. Design Workflow uses ES 2006 Chapter 1 Digitizing with Wilcom ES 32
  • 35. Microsoft SQL technology and is a true multi-user tool, allowing far greater control of designs throughout your company. For this type of requirement, refer to the Design Workflow User Manual. Embroidery Clipart The Embroidery Clipart feature allows you to recycle commonly used design elements and greatly speeds up the process of creating new designs. Use the clipart library to permanently store useful embroidery elements and assign keywords to them. Summary information such as width and height, number of stitches and colors is automatically recorded. The library displays all design elements currently recorded to your personal database. Behind this functionality is the powerful Microsoft Data Engine or MSDE. Sort and search functionality is provided to filter your list according to name, keywords, number of colors, or number of stitches. Once a suitable design element is located, simply drag and drop it as ‘embroidery clipart’ into the current project. Automatically find the nearest match between selected clipart element colors and the current palette. See Embroidery Clipart for details. ES Design Explorer With ES Design Explorer, you can browse design files stored on your computer hard disk, CD-ROM, or floppy disk, as well as cut, copy, paste and delete them. It recognizes all design file formats used by ES Designer. See ES Design Explorer Basics for details. Designs in ES Design Explorer folders can be sorted in various ways. This is useful when you want to select designs for stitching out, printing, archiving, and so on. Once a design is selected in an ES Design Explorer folder, you can send it direct to an embroidery machine or punching machine. You can also batch-convert your EMB and other design files to and from other file formats directly from ES Design Explorer. See ES Design Explorer Advanced Functions for details. ES 2006 Wilcom ES Online Manual 33
  • 36. Create design catalogs containing thumbnail images and/or summary information. These can be sent to a printer, published on your website or intranet, and exported in formats suitable for spreadsheet and database programs, and for integration with third-party e-commerce solutions. Archive design files in folders with the built-in WinZip utility. This can be useful for sending or receiving multiple files via email. You can even view design files within ‘zipped’ archives. ES 2006 Chapter 1 Digitizing with Wilcom ES 34
  • 37. Chapter 2 Basic Procedures Wilcom ES software is an MS Windows-based product incorporating many of the conventions with which most PC users are already familiar. To start using ES Designer, you need to understand something about the organization of the graphical user interface (GUI) as well as a few basic procedures such as opening and saving designs. Other basic procedures include displaying the grid, accessing design information, and selecting machine formats. Security codes enable access to features within the software. You also need to be able to identify your system’s access codes, and enter new codes for upgrades. This section describes how to start ES Designer, how to open designs, start new ones and use the basic commands. It also explains how to turn on and off the grid and measure distances on-screen. You will also find out how to select machine formats for different output as well as how to save designs. The section also explains the procedure for entering security codes. Starting ES Designer Double-click to start ES Designer. ES 2006 Wilcom ES Online Manual 35
  • 38. Open ES Designer using the desktop icon or the Windows Start menu. The screen image shown here displays an exploded view of all toolbars in the product. To start ES Designer ! Double-click the ES Designer shortcut icon on the Windows desktop. Alternatively, select Programs > Wilcom ES > ES Designer from the Start menu. ES Designer opens with a new, blank design (Design1). Title and Menu bars Standard toolbar Stitch Types toolbar Show Vertical toolbar Pointer toolbar Input toolbar Travel toolbar Image toolbar Status bar Prompt line Design Window Color toolbar General object properties ! Customize the design window by showing or hiding the grid, changing the grid dimensions, and showing and hiding toolbars. See Displaying the grid and Showing or hiding toolbars for details. ES 2006 Chapter 2 Basic Procedures 36
  • 39. ! The Status and Prompt bars include a General Properties panel for continuous display and routine modification of general object properties. See also Accessing object properties. Stitch type and General properties current settings permanently available Status bar Prompt line Stitch count Length and angle of Current color Coordinates of current current stitch Current function needle position Using commands and tools Once you start ES Designer, you use commands or tools, and dialogs to complete your tasks. You select commands in ES Designer in the same way as other Windows applications—from menus, toolbars, or popup menus. Dialogs provide the other principal way of engaging with the system. They come in two forms—modal and modeless. Modal dialogs effectively lock the system until you have finished with them. The idea of the ‘modeless’ dialog is that you can keep it open as long as you need to while working interactively with different settings. Keyboard shortcuts are also available for the most frequently used commands. See Quick Reference for details. Showing or hiding toolbars Use Show Pointer Toolbar (Show Vertical toolbar) to display the Pointer toolbar. Use Show Input Toolbar (Show Vertical toolbar) to display the Input toolbar. Use Show Travel Toolbar (Show Vertical toolbar) to display the Travel toolbar. Use Show Image Toolbar (Show Vertical toolbar) to display the Image toolbar. Toolbars provide quick and easy access to most ES Designer commands. You can choose to show or hide them for convenience. Tip To increase your working area, hide unwanted toolbars and use the menu and keyboard commands instead. See also Quick Reference. ES 2006 Wilcom ES Online Manual 37
  • 40. To show or hide toolbars 1 Select View > Toolbars. The Toolbars dialog opens. 2 Select the toolbars you want to display. 3 Click OK. Tip Use the buttons on the Show Vertical toolbar to display the Pointer, Input, Travel, and Image toolbars on the side of the design window. Toolbar docking and parking ES Designer toolbars are dockable. To move a toolbar to a more convenient location, click-and-drag it. To dock it in its normal position, double-click the toolbar title. The toolbar parking feature allows you to make better use of available screen ‘real estate’. Click-and-drag toolbars and modeless dialogs into toolbar park By default, the Toolbar Park toolbar is situated just above the design window. Simply drag and drop any toolbar into the Park to move it out of the way. Click the tab and drag it back out when you need it. You can also park the Color-Object List, the Color Palette Editor, and the Object ES 2006 Chapter 2 Basic Procedures 38
  • 41. Properties dialog. The Toolbar Park toolbar itself can be docked at the bottom of the screen. Tip A toolbar parked in the Toolbar Park area is automatically removed by deactivating it in the Toolbars dialog. Selecting commands from toolbars Toolbars provide quick and easy access to ES Designer commands. Click a toolbar button to activate a command or, where applicable, right-click to set its properties. Some icons are ‘toggles’ which turn on or off associated functions. To select commands from toolbars ! Rest the pointer over a tool icon to see its name in a ‘tooltip’. ! Click the icon to activate the command. ! Right-click to adjust settings or activate the secondary command. ! If the tool has both left and right-click commands, the name is split with a slash (/). For example, the Polygon Select/Line Select tool lets you select objects within a polygon when you click it, or objects along a line when you right-click. ! For many tools, right-clicking accesses current command settings. For example, left-clicking Satin/Values selects Satin as the stitch type, while right-clicking accesses Satin stitch settings in the Object Properties dialog. Note Object properties can be modified with or without objects selected. The former affects only selected objects. The latter affects current settings. See Working with object properties for details. ES 2006 Wilcom ES Online Manual 39
  • 42. Using popup menus Generally speaking, popup menus of context-specific commands can be accessed from the design window as well as some modeless dialogs. To use popup menus 1 Right-click a selected object/s in the design window or modeless dialog such as the Color-Object List. The popup menu opens. 2 Select a command from the menu. Tip A frequently used command is Properties. This opens the Object Properties dialog for selected objects. See Accessing object properties for details. Accessing object properties Use Object Properties (Standard toolbar) to set properties for selected objects. The most important dialog in ES Designer is the Object Properties dialog. This is a ‘modeless’ dialog, meaning that it stays in the design window as long as you need it. Use it together with a General Properties toolbar to adjust properties of selected objects as you work. ES 2006 Chapter 2 Basic Procedures 40
  • 43. To access object properties 1 Open the Object Properties dialog by any of the following means: ! Select View > Object Properties. ! Click the Object Properties icon. ! Double-click an object in the design window. ! Right-click an object in the design window and select Properties from the popup menu. ! Right-click an object in the Color-Object List and select Properties from the popup menu. Select required tab Adjust settings Scroll to view dialog Apply settings 2 Select a tab to access the object property set you want to adjust. ES 2006 Wilcom ES Online Manual 41
  • 44. 3 Use dropdown lists, radio buttons and checkboxes to choose options. Adjust settings by keying in precise values or by using the popup slider control. After clicking ‘swivel’ button, drag popup slider to set Click ‘swivel’ button to invoke slider control ‘Radio’ buttons are mutually exclusive Checkboxes are optional Tip The slider control has two operating modes—Normal and Accelerated. Holding down the Ctrl key puts it in Accelerated mode. 4 Apply settings by means of the control buttons at the bottom of the dialog. Revert to previous settings Apply current settings to Save settings to the selected object/s current template Click to invoke the Click to invoke help ‘effects’ tabs about a particular tab Note You have the choice of applying changes to object properties immediately or by means of the Apply button. See Setting Object Property ‘apply’ options for details. ES 2006 Chapter 2 Basic Procedures 42
  • 45. 5 Click the FX button to access a separate set of more specialized object property settings such as Accordion Spacing, Stitch Shortening, Smart Corners, etc. General properties permanently available on right side of status bar Click to apply or revert 6 Adjust general object properties—width, height, position—by means of the General Properties controls at the bottom of the screen where they are permanently available. Tip The Object Properties dialog can be temporarily parked in the new Toolbar Park toolbar for easy access. See Toolbar docking and parking for details. 7 Close the Object Properties dialog by any of the following means: ! Click the Object Properties icon. ! Click the X icon in the Object Properties dialog to close. Undoing and redoing commands Use Undo icon (Standard toolbar) to undo an action and Undo Arrow to undo a range of actions. Use Redo icon (Standard toolbar) to redo an action and Redo Arrow to redo a range of actions. You can undo the effects of most commands. If you change your mind, you can redo them again. ES Designer ‘remembers’ up to 256 undo and redo command actions. ES 2006 Wilcom ES Online Manual 43
  • 46. To undo and redo commands ! To undo a previous command, simply click the Undo icon. When ES Designer cannot remember more commands, Undo is dimmed. ! Click Redo to re-apply an ‘undone’ command. ! To undo or redo a range of actions, use the dropdown lists by clicking the arrow next to Undo/Redo icons. Redo selected actions Undo selected actions Tip To cancel the current selection in the Undo/Redo List or close it, click the Undo/Redo Arrow button again or click away the list without selecting any action. Opening designs Use Open (Standard toolbar) to open an existing design. ES Designer opens a comprehensive range of both outline and ‘stitch’ files. You can also open designs from proprietary embroidery disks, or read them from paper tape. See also Embroidery design formats and Embroidery Disks and Paper Tapes in the Online Manual. Warning You cannot open EMB files created with a later version of the software than the one you are currently running. To open a design 1 Click the Open icon. ES 2006 Chapter 2 Basic Procedures 44
  • 47. The Open dialog opens. preview panel design data preview on/off 2 Select a folder from the Look In list. 3 If the design is not in EMB format, select a file type from the Files of Type list. 4 Select a design or designs. ! To select a range of items, hold down Shift then select the first and last in the range. ! To select multiple items, hold down Ctrl as you select. 5 Select the Preview checkbox to preview the design (for supported file formats) together with the design data. This includes stitch and color numbers, design height and width, and software version number (V6.0 onwards). Tip For more information about a selected file, right-click and select Properties from the popup menu. See Viewing design information in Windows Explorer for details. 6 For file types other than EMB or ESD, click Options and change the recognition options. See Processing Design Files for details. 7 Click Open. Creating new designs When you start ES Designer, a new file—Design1—is automatically created, ready for you to start digitizing. By default, Design1 is based on the NORMAL template. Templates contain pre-set styles, default settings or objects, to make digitizing quicker and easier. When you create a file based ES 2006 Wilcom ES Online Manual 45
  • 48. on a template, the template’s values are copied to the new design. You can create additional designs based on the NORMAL template, or select a different template. New designs are given a name, and numbered sequentially—e.g. Design1, Design2, and so on. See also Working with design templates. Creating new designs with the NORMAL template Use New (Standard toolbar) to start a new design with the NORMAL template. Whenever you click the New icon, a blank design opens in the design window using the default ‘NORMAL’ template. To create a new design with the NORMAL template ! Click the New icon. A blank design opens in the design window. Tip Whenever you create a new design, save it with a new name. See Saving designs for details. Creating new designs with selected templates Use New (File menu) to start a new design with a selected template. You can select a custom template to base your new design on. See also Working with design templates. To create a new design with a selected template 1 Select File > New. The New dialog opens. ES 2006 Chapter 2 Basic Procedures 46
  • 49. Note If there is no template other than the default, the New dialog may not appear. 2 Select a template from the list. 3 Click OK. Tip Whenever you create a new design, save it with a new name. See Saving designs for details. Generating stitches Use Generate Stitches (Generate toolbar) to generate stitches for new or selected objects. With ES Designer designs, stitches are automatically generated from design outlines and properties. You can either generate stitches as you digitize, or wait until you have defined the outlines. With Generate Stitches on (the default), stitches are calculated for new objects whenever you press Enter. They are also updated whenever you scale, transform or move the object. If speed is an issue, you can digitize objects with Generate Stitches off. You can also select objects and remove all generated stitches. With Generate Stitches off, only object outlines appear. To generate stitches ! To generate stitches for new or selected objects, click the Generate Stitches icon or press G. If any objects are selected, stitches are generated for them automatically. If no objects are currently selected, stitches are generated for new objects as soon as you press Enter. ! To remove stitches, or digitize without generating stitches, deselect Generate Stitches icon or press G again. Tip Make sure Show Outlines is selected, and the colors of background and object(s) when selected contradict each other, otherwise the objects will not be visible in the design window. See Changing background colors and fabrics for details. ES 2006 Wilcom ES Online Manual 47
  • 50. Displaying grids, rulers and guides ES Designer provides a set of grid lines to help accurately align or size embroidery objects. The Show Rulers and Guides feature improves usability by allowing you to accurately position stitches and align objects in the design. Displaying the grid Click Show Grid (Standard toolbar) to show or hide the grid. Right-click to change the Grid settings. Use grid lines to help accurately align or size embroidery objects. You can show or hide the grid at any time. Default grid spacing is 10 mm x 10 mm. To display the grid ! Toggle grid display by any of the following means: ! Click the Show Grid icon. ! Select Special > Options > Grid and Guides tab and select the Show Grid option. Show Grid ! Select View > Grid and Guides tab and select the Show Grid option. ! Press Shift+G. Tip You can change grid spacing, select a reference point and turn Snap to Grid on or off in the Options dialog. You can also change the color of the grid lines. See Changing display colors for details. See also Setting grid options. Displaying rulers and guides Click Show Rulers and Guides (Standard toolbar) to show or hide rulers and guides. Right-click to change the Guides settings. Drag the Ruler Zero Point to reset a new ruler zero point. ES 2006 Chapter 2 Basic Procedures 48
  • 51. Rulers are located to the top and left side of the design window. The unit of measurement—mm or inches—depends on the regional settings in the Windows Control Panel. The ruler scale, illustrated with numbers and ticks, depends on the zoom setting. Guides are dotted vertical and horizontal lines placed across the design window to help you align objects. Each guide has a yellow guide handle on the ruler that can be used to move or delete it. Guides are displayed ‘on top’ of the grid, if present, but ‘beneath’ all images, vector objects and embroidery objects. Rulers must be displayed before a guide can be created. Note By default, rulers and guides are switched on. When they are switched off, guides are hidden but are stored in the design and will reappear when switched back on. To display rulers and guides ! Toggle ruler display by any of the following means: ! Click the Show Rulers and Guides icon. ! Select Special > Options > Grid and Guides tab and select the Show Rulers and Guides option. Show Rulers and Guides ! Select View > Grid and Guides tab and select the Show Rulers and Guides option. ! Press Ctrl+R. Click-and-drag to reset ruler zero point Click-and-drag to reposition guides Click ruler to create new guide Drag guide off ruler to remove ES 2006 Wilcom ES Online Manual 49
  • 52. ! Reset the ruler zero point by clicking and dragging the box in the top left-hand corner of the design window to the required point in the design. The point where you release the mouse becomes the new zero point—X,Y (0,0). The grid always lines up with the rulers. Whenever the ruler zero is changed, the Set Reference Point checkbox in Special > Options > Grid tab is deselected. ! To create a guide, click on either ruler—horizontal or vertical—and click-and-drag it into position. Multiple guides can be created and just as easily removed. ! For more accurate positioning of guides, double-click the yellow handle. In the Guide Position dialog, enter a precise distance from the zero point, and click OK. Enter precise position Note The ruler zero and the design zero are not the same and in general do not coincide. When the zero point of the rulers is changed, the guides maintain their current displacement from the zero point of the design, not the zero point of the rulers. ! To remove a guide, drag the yellow guide handle off the design window. Tip You can turn Snap to Grid and Snap to Guide on or off in the Options dialog. You can also change the color of grid and guidelines. See Changing display colors for details. See also Setting grid options. Measuring distances on-screen Use Measure (View menu) to measure distances on-screen. Measure the distance between two points on screen using the Measure command. You can show these measurements in a tooltip. Measurements are shown in millimeters or inches, depending on the option selected in the Windows Control Panel. See your Windows documentation for more information. ES 2006 Chapter 2 Basic Procedures 50
  • 53. Tip For more accurate results, zoom in before you measure. The measurement is always the actual size, and is not affected by the zoom factor. To measure a distance on-screen 1 Select View > Measure or press M. 2 Click the start point. 3 Move the pointer to the end point and hold the mouse still. The following information displays in the Status bar: ! Position coordinates of the end point (X=, Y=) ! Length of the measured line (L=) ! Angle of the line relative to the horizontal (A=). Tip If turned on, the measurements will also appear in tooltips. Use the tooltip with the crosshair cursor on for a more accurate measurement. See Setting other options for details. measurements appear as tooltip 4 Press Esc to finish. Selecting machine formats Select the Select Machine Format (Machine menu) to select a machine format. Before you start digitizing, decide which machine format to use. A design’s machine format can be changed at any time for stitching to another machine type, or sending to a paper tape punch or embroidery disk. ES 2006 Wilcom ES Online Manual 51
  • 54. To select a machine format 1 Select Machine > Select Machine Format. The Select Machine Format dialog opens. Select machine format 2 Select a machine format from the list. Note You can customize or add formats to suit the embroidery machine you will use to stitch the design. See Creating custom formats or Adjusting standard machine format settings in the Online Manual for details. 3 Click OK. Saving designs Use Save (Standard toolbar) to save the current design. Right-click to open the Save As dialog. ES Designer lets you save designs in EMB as well as other outline and ‘stitch’ file formats. You can also save designs to proprietary embroidery disks, or punch them to paper tape. See Embroidery design formats and Embroidery Disks and Paper Tapes in the Online Manual. See also Saving designs for machine. Saving a design records its file name, location and format, and updates it with any changes you make. When you save an existing design under a new name, to a different location or format, you create a copy of the original design. ES 2006 Chapter 2 Basic Procedures 52
  • 55. Tip Save your design early and often. Do not wait until you finish working. You can also set ES Designer to save automatically while you work. See Setting automatic save and backup options for details. To save a design 1 Click the Save icon. If this is the first time you have saved the design, the Save As dialog opens. Tip To save changes to an existing file but preserve the original, use Save As. folder containing design design name format list 2 Select the folder where you want to save the design from the Save In list. 3 Enter a name for the design in the File name field. 4 Select a file format from the Save as type list. See Supported embroidery file formats for details. Warning If a design feature is not available in the file type you select, it will be converted—e.g. Flexi Split stitching may be changed to plain Tatami. 5 Click Save. ES 2006 Wilcom ES Online Manual 53
  • 56. Tip Files saved in EMB format are automatically compressed when saved and decompressed when re-opened. This reduces the storage space required, and makes it possible to save large files to floppy disk, or send them as email attachments. Once you have saved a design, every time you click Save on the toolbar the file will be updated. ES 2006 Chapter 2 Basic Procedures 54
  • 57. Chapter 3 Working with Design Objects ES Designer provides various ways to select the objects in an embroidery design. Modify the design as a whole or select individual objects for more precise modification. The Color-Object List provides an easy way to select objects and colors in designs and access their properties. Use it to group and ungroup, lock and unlock, and show and hide objects as well. Note In ES Designer vector objects and embroidery objects are in fact inter-convertible since they share many of the same characteristics. See also Digitizing with Vector Images. This section describes how to select objects using the selection tools and keyboard. It also shows how to select while traveling through designs or by using the Color-Object List. Selecting and deselecting objects You can select all objects in a design, cancel all selections, or remove individual objects from a selected group. Selecting all objects in a design Select all objects to apply changes to a whole design. See also Quick Reference. ES 2006 Wilcom ES Online Manual 55