Research objectives: trends of wide-screen monitor usage, best practice user experience recommendations and design considerations for software and web sites that may display on widescreens.
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Responsive web design (or RWD in short) is a relatively new and fast developing trend on the web. In these slides we will answer 2 questions:
1. What are the basics of responsive web design, without diving in the developer deep?
2. How will users benefit from responsive web design?
Screen and Context: Usability in the Postdesktop WorldmStoner, Inc.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
This presentation is a duplicate of the original posted here: http://www.slideshare.net/thedougco/screen-and-context-usability-in-the-postdesktop-world
Slides Addi Regev recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Responsive Web Design ~ Best Practices for Maximizing ROIJuan Carlos Duron
Implementing a Responsive design for SharePoint? Consider these best practices to ensure you’re delivering an optimized experience for your users. This session discusses RWD principles and industry leading best practice guidelines, followed by a review of public facing SharePoint sites and design elements that can impact project costs and timelines.
Designing UI and UX for Interactive Virtual Reality AppsrapidBizApps
Learn how fantastic virtual reality experiences can be built with enhanced vertigo ergonomics, spectacular interactions and eliminating simulator sickness.
--
With the advancement in hardware and software available in the market for virtual reality, designing interactive user experiences optimized for various devices is a challenge. This eBook introduces you to various hardware and accessories available today for experiencing virtual reality. The book also explains the nuances of building user experiences for each with a case in point.
Responsive web design (or RWD in short) is a relatively new and fast developing trend on the web. In these slides we will answer 2 questions:
1. What are the basics of responsive web design, without diving in the developer deep?
2. How will users benefit from responsive web design?
Screen and Context: Usability in the Postdesktop WorldmStoner, Inc.
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
This presentation is a duplicate of the original posted here: http://www.slideshare.net/thedougco/screen-and-context-usability-in-the-postdesktop-world
Slides Addi Regev recently used in his discussion w/ mentees of The Product Mentor.
The Product Mentor is a program designed to pair Product Mentors and Mentees from around the World, across all industries, from start-up to enterprise, guided by the fundamental goals…Better Decisions. Better Products. Better Product People.
Throughout the program, each mentor leads a conversation in an area of their expertise that is live streamed and available to both mentee and the broader product community.
http://TheProductMentor.com
Responsive Web Design ~ Best Practices for Maximizing ROIJuan Carlos Duron
Implementing a Responsive design for SharePoint? Consider these best practices to ensure you’re delivering an optimized experience for your users. This session discusses RWD principles and industry leading best practice guidelines, followed by a review of public facing SharePoint sites and design elements that can impact project costs and timelines.
#1NLab15: Soundcheck – How Modern Browsers Are Changing the WebOne North
One North Architect Vinu Krishnaswamy gives his perspective on the evolving landscape of web browsers and some best practices for cross-browser support of your digital assets. He concludes with a look at five browser predictions for 2016.
From the 2015 Experience Lab: Digital Working in Concert. To watch the recording of this presentation, visit: https://youtu.be/VRVtxAczhbE
Responsive design is a combination of techniques aiming to create interfaces able to adapt to a wide range of devices, optimising the user experience in each of them but using the same code-base. But responsive design is not just about technology, as it also requires a different way of thinking and planning the development of interfaces.
- What is responsive design?
- Responsive vs. adaptive (pros and cons)
- Tips for proper handoff to web developers
- How budget factors into your design planning
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
This Presentation was built for Speakers and Technically Directors to have a medium of understanding and to make sure everyone presenting their content in the right Aspect Ratio for that big moment on the stage. whether that be 16:9 or 4:3 this quick page turner will help you get your content in the right format for the big screen.
Advertising effectiveness for cross screen modelsIABmembership
Join representatives from Jumptap and Operative to learn about how their approach to advertisers has changed, shifting the focus of the conversation from channel/screen specific models to a user-centric advertising model. They will discuss this topic from a marketer/sell-side perspective and will also address the technical and business challenges they’ve identified using these models. Ultimately, the goal is to understand how a cross-platform / cross-screen approach starting with the right audience can effectively deliver targeted content.
Screen and Context: Usability in the Postdesktop WorldDoug Gapinski
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
#1NLab15: Soundcheck – How Modern Browsers Are Changing the WebOne North
One North Architect Vinu Krishnaswamy gives his perspective on the evolving landscape of web browsers and some best practices for cross-browser support of your digital assets. He concludes with a look at five browser predictions for 2016.
From the 2015 Experience Lab: Digital Working in Concert. To watch the recording of this presentation, visit: https://youtu.be/VRVtxAczhbE
Responsive design is a combination of techniques aiming to create interfaces able to adapt to a wide range of devices, optimising the user experience in each of them but using the same code-base. But responsive design is not just about technology, as it also requires a different way of thinking and planning the development of interfaces.
- What is responsive design?
- Responsive vs. adaptive (pros and cons)
- Tips for proper handoff to web developers
- How budget factors into your design planning
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
This Presentation was built for Speakers and Technically Directors to have a medium of understanding and to make sure everyone presenting their content in the right Aspect Ratio for that big moment on the stage. whether that be 16:9 or 4:3 this quick page turner will help you get your content in the right format for the big screen.
Advertising effectiveness for cross screen modelsIABmembership
Join representatives from Jumptap and Operative to learn about how their approach to advertisers has changed, shifting the focus of the conversation from channel/screen specific models to a user-centric advertising model. They will discuss this topic from a marketer/sell-side perspective and will also address the technical and business challenges they’ve identified using these models. Ultimately, the goal is to understand how a cross-platform / cross-screen approach starting with the right audience can effectively deliver targeted content.
Screen and Context: Usability in the Postdesktop WorldDoug Gapinski
The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.
6. Visual perception The aspect ratio of our eyes is 2:1 which is closer to 16:9 than 4:3.
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12. NEC Displays / University of Utah productivity study 2 The University if Utah, Monitor Size and Aspect Ratio Productivity Study, March 2008
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14. 8 of 10 resolutions are higher than 1024x768 World Wide Web Consortium (w3C) tallies screen resolutions based on the last 15,000 page views to each website tracked by W3Counter. W3Counter’s sample currently includes 28,814 websites. October 2009 March 2010
15. 6-month trend 1024 x 768 resolution on a steady decline. Higher resolutions now more common. Percent
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23. Monitors rotate Like the iPhone and iPad, some monitors rotate from a landscape to a portrait orientation. 5 Layouts are always right side up. 5 www.Dell.com, October 2009 Dell 2210 flat panel monitor