The document discusses several concepts related to ecological thinking and systems theory. It discusses system thinking, complexity, patterns in nature, fractals, self-organization, chaos, flow, equilibrium, and change. Some key points are that systems consist of interconnected parts that influence the whole, complexity means failures must be mitigated, patterns in nature influence designs, fractals follow specific rules to form complex systems, organizations are living systems that change and renew themselves, and change emerges from chaos and is necessary for growth.
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).
If we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.
Okay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.
This presentation will approach the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It will help the attendees understand UX career options and help them craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
I’ll cover:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Methods to present and brands oneself
The document appears to be a presentation about designing effective onboarding experiences for first-time users. It discusses several design principles for onboarding, including presenting a clear value proposition, minimizing login/account creation, providing a simple setup process, avoiding blank slates, allowing users to immediately do something with results, importing existing user data, and orienting users with minimal demonstrations. Examples of onboarding experiences from various apps and websites are also presented.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
The document appears to be notes from a presentation on using UX skills to shape one's career. Some of the key points discussed include:
- There are many potential paths for success in UX, such as consulting, in-house roles, product strategy/management, and leadership.
- Effective communication of one's skills, experiences, and impact is important for career opportunities. User research skills can be applied to learn about potential employers/clients.
- Content strategy techniques like creating a project inventory and PARR (Problem, Action, Role, Result) statements can help showcase work experience and value.
- Visual representations like the "Broken Comb" can demonstrate UX skills like UI design, and personal projects
Discover SAP TechEd Las Vegas. Check out the premier SAP tech conference – created expressly for developers, engineers, and technologists. There’s a lot to choose from – we’ve put together an agenda that’s designed to meet your needs as an OEM Partner so you can tailor your experience
The document discusses several concepts related to ecological thinking and systems theory. It discusses system thinking, complexity, patterns in nature, fractals, self-organization, chaos, flow, equilibrium, and change. Some key points are that systems consist of interconnected parts that influence the whole, complexity means failures must be mitigated, patterns in nature influence designs, fractals follow specific rules to form complex systems, organizations are living systems that change and renew themselves, and change emerges from chaos and is necessary for growth.
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).
If we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.
Okay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.
This presentation will approach the unique challenges that UX professionals face when crafting their career path and finding roles that are both appropriate fits for their existing skillsets and offer opportunities to grow. It will help the attendees understand UX career options and help them craft their work samples and personal interactions to maximize their chances for success, whatever that looks like to them. Participants will learn to use the core concepts they utilize for their project work to how they present themselves and their work.
I’ll cover:
The varying career paths within UX and definitions of success
Information on what employers are looking for in UX professionals
Ways to utilize existing UX skills to illustrate strengths and articulate value within a work environment or to potential employers
Tips to improve work samples to demonstrate expertise
Methods to present and brands oneself
The document appears to be a presentation about designing effective onboarding experiences for first-time users. It discusses several design principles for onboarding, including presenting a clear value proposition, minimizing login/account creation, providing a simple setup process, avoiding blank slates, allowing users to immediately do something with results, importing existing user data, and orienting users with minimal demonstrations. Examples of onboarding experiences from various apps and websites are also presented.
UXPA 2016 - Using UX Skills to Shape Your CareerAmanda Stockwell
The document appears to be notes from a presentation on using UX skills to shape one's career. Some of the key points discussed include:
- There are many potential paths for success in UX, such as consulting, in-house roles, product strategy/management, and leadership.
- Effective communication of one's skills, experiences, and impact is important for career opportunities. User research skills can be applied to learn about potential employers/clients.
- Content strategy techniques like creating a project inventory and PARR (Problem, Action, Role, Result) statements can help showcase work experience and value.
- Visual representations like the "Broken Comb" can demonstrate UX skills like UI design, and personal projects
Discover SAP TechEd Las Vegas. Check out the premier SAP tech conference – created expressly for developers, engineers, and technologists. There’s a lot to choose from – we’ve put together an agenda that’s designed to meet your needs as an OEM Partner so you can tailor your experience
First Impressions Matter: Onboarding for First Time UsersDesign for Context
This document appears to be a presentation about designing effective onboarding experiences for first-time users. It discusses 7 design principles for onboarding: 1) Present a clear value proposition, 2) Minimize login/account creation, 3) Provide a simple setup process, 4) Avoid a blank slate, 5) Allow users to immediately do something with results, 6) Import existing user data, and 7) Orient users with built-in demonstrations. Examples of mobile apps, web apps, and devices that exemplify these principles are presented, along with screenshots.
How can you tackle the process of updating a mature interface? In this presentation, I will discuss our team’s approach to quickly transform the look and feel of GoToMeeting, GoToWebinar and GoToTraining for Mac over a period of four months. Learn how we kept our project on track by saying no to all but the most essential improvements, and how we incorporated design feedback without falling prey to out-of-scope requirements. I'll explain my design process and how I supported the team in my role as scrum master. You will see visual design changes that were tried and discarded, and most importantly, what impact the visual changes had on our user community. This talk will cover what can realistically be done in a short period of time to improve your interface without overcommitting, and where to go after the first release.
User Experience is the result of the evolution of a discipline based on Frederick Taylor’s turn-of-the-20th-century book, The Principles of Scientific Management (1911).
My story tells,
1) How User Experience has evolved as the integration of multiple disciplines
2) How user’s needs and expectations are the keystones of successful projects and products.
3) What we can all do to make UX even better
Re-use and Recycle: Building sustainable relationships with your usersUXPA International
Usually, the primary goal of user research is to answer specific questions about a design. But what happens when you shift your primary objective from conducting research to “building a lasting relationship”? The presenters will share stories about how this approach has forever changed the breadth and depth of information that they learn about users, and how it’s actually made some of the hardest parts of enterprise research, such as recruiting users, easier.
You'll learn about
circumstances where this approach is (and is not) appropriate
specific tools and techniques to support relationship building
how this approach returns richer data which can more deeply impact products (and even the product team's culture)
Handouts will be provided.
This presentation is best suited for practitioners who work with enterprise or complex multi-use applications, and beginner to intermediate UX practitioners who as part of their job talk to users, regardless of their title.
CPO Rising 2016: The Art and Science of Procurement SAP Ariba
This document summarizes a presentation on the state of procurement given by Andrew Bartolini of Ardent Partners. Some key findings from the research include: CPOs face challenges in staffing/talent and aligning processes/systems over the next 2-3 years; best-in-class procurement achieves $31.2 million more in savings annually on a $1B spend compared to average; and strategies for success include aligning department objectives to business goals, developing skills to support objectives, and regularly assessing capabilities. The presentation provided benchmarks and frameworks to help CPOs improve performance.
What can social psychology teach us about (better) UX research?UXPA International
This document summarizes a presentation on how social psychology can help improve user experience (UX) research. It discusses how social psychology research requires neutral environments, scripted interactions, clear hypotheses, and random assignment. Specific biases from social psychology like framing effects, anchoring biases, and the Dunning-Kruger effect can influence what users say in studies. The presentation provides recommendations for mitigating these biases to get more valuable insights from user research participants.
The SAP Ariba Exchange User Community – Learn, Share, GrowSAP Ariba
The SAP Ariba Exchange User Community provides the platform to connect with Ariba and its customers opening up the new possibilities in the world of Supply Chain Management. Come to explore our vision in an interactive session.
Who's Using Our Product? A Story of Enterprise UX ResearchUXPA International
In the world of continuous improvement, there is a concept called ‘gemba’ – or the personal observation of real work happening in its real place. Within the oft-maligned enterprise software design space, accessing actual end-users can be extremely difficult... figuring out who's using our product can be seemingly impossible!
As a user researcher, how do you gain an understanding of the current product and inform future design decisions? How do you navigate your way to meaningful insights?
Within our own user research team at Intralinks, we have been figuring out ways to unlock access to the end-users of our enterprise file-sharing product. It has proved far more challenging than we expected.
Here we aim to go beyond a list of cliché lessons by sharing our practical and tactical steps to: identifying customer ‘ownership,’ gaining access to customer information, gauging customer temperament, accounting for product strategy, accelerating learning, and more.
This document appears to be a transcript from a presentation titled "When Content is Bae" given at the BIG DESIGN Conference 2016. The presentation discusses designing for content products and platforms, focusing on mission, style, language, users, collaboration, distribution, and monetization. It emphasizes the importance of standing for a clear mission, designing for voice, leveraging different platforms, and collaborating over competing.
SAP TechED Las Vegas 2016- OEM Partnesr SAP HANA Platform Agenda Shivakumar Vishwanath
Discover SAP TechEd Las Vegas. Check out the premier SAP tech conference – created expressly for developers, engineers, and technologists. There’s a lot to choose from – we’ve put together an agenda that’s designed to meet your needs as an OEM Partner so you can tailor your experience
Presumptive Design: "It's not research! We're getting stuff done!"UXPA International
Agencies and client UX professionals alike point out a growing trend: companies are becoming allergic to research. Budgets are shrinking and making the case to leaders grows more difficult each month.
Working in small groups, professionals from across the UX spectrum (research, design and communications) will learn Presumptive Design (PrD), a technique for capturing the unmet, and often unspoken, needs of our stakeholders.
PrD *is* a research method, but because it begins with designing an artifact, stakeholders are far more receptive to it as a process. Further, the method is fast, reducing time *and cost* to insights.
Attendees will learn the theoretical frameworks behind PrD as well as gain hands-on experience practicing the method. By the end of the course, attendees will have completed one full cycle of a PrD engagement, including feedback from external users.
UX research at Napster: A Product Manager’s perspectiveUserTesting
Suzanne Scharlock, Product Manager at Napster, gives us a behind-the-scenes look at how a PM handles UX and design issues. She talks through a project example to give you specific insights into her processes.
This document provides an agenda for the SAPPHIRE NOW conference taking place from May 17-19, 2016 in Orlando, Florida. The agenda includes sessions on building a personal schedule, meetings with customers and partners, a keynote from Steve Wozniak, and videos about the conference. Coldplay will also perform live on May 19. Attendees can schedule meetings with SAP experts and watch recorded presentations from the 2015 conference. The finance track will cover the SAP finance portfolio and include live customer presentations on topics like SAP S/4HANA Finance and digital transformation. It will also feature demonstrations and discussions on the latest finance solutions and innovations from SAP.
Discover how to make the most of the SAP Ariba Live event in Singapore, and learn all about community engagement and new ways for suppliers to be successful on the Ariba Network. Hear from our Seller Account Management team members and, more important, from highly engaged sellers on the Ariba Network who can teach you how to replicate their success. Join this session for an overview of features and benefits the Ariba Network offers suppliers, information on enablement and integration, and a discussion of where you as a supplier are in the e-commerce lifecycle.
The document summarizes an upcoming Adobe developer event called CIRCUIT 2016 that will take place July 27-28, 2016 in Chicago, Illinois. CIRCUIT is a technical conference focused on Adobe Experience Manager (AEM) that aims to provide intermediate to advanced AEM developers sessions on new releases, tips/tricks, and open-source projects. The event is hosted by ICF Olson, an Adobe partner, and provides attendees with presentations, networking opportunities, and the ability to engage with technology vendors. Sponsorship opportunities are also outlined that provide various benefits for partners to promote themselves.
Ginger Shimp - The Care and Feeding of the Content EngineAutumn Quarantotto
This document provides tips and strategies for creating and distributing digital content. It discusses how content must appeal to different types of buyers across various stages of the buyer's journey, from awareness to conversion. It then offers numerous suggestions for developing content such as white papers, blogs, videos, podcasts and web events and leveraging it through tactics like digital asset versioning and inclusion of multimedia elements. The goal is to start with seminal content and extract multiple content formats to engage diverse audiences.
Grassroots Kanban – An Evolutionary Approach To ChangeSynerzip
Many organizations are unaware of the benefits of Kanban. DrillingInfo was one of these companies. Using LKU’s techniques and approach to evolutionary change has created a revolution in the organization.
This session will share the case study of a Kanban transformation of DrillingInfo a $100 million private technology energy company and what techniques were used to drive influence to change.
Original copy for details at https://www.synerzip.com/webinar/grassroots-kanban-an-evolutionary-approach-to-change-march-23-2016/
The document provides an overview of a GoToWebinar practice session for the Digital Disciple Boot Camp (DDBC). It outlines the schedule for the orientation and lab sessions, explains how to ask questions during webinars, and provides resources for getting help with GoToWebinar. Participants are encouraged to join online conversations on Twitter and Facebook to discuss lessons with other DDBC students.
First Impressions Matter: Onboarding for First Time UsersDesign for Context
This document appears to be a presentation about designing effective onboarding experiences for first-time users. It discusses 7 design principles for onboarding: 1) Present a clear value proposition, 2) Minimize login/account creation, 3) Provide a simple setup process, 4) Avoid a blank slate, 5) Allow users to immediately do something with results, 6) Import existing user data, and 7) Orient users with built-in demonstrations. Examples of mobile apps, web apps, and devices that exemplify these principles are presented, along with screenshots.
How can you tackle the process of updating a mature interface? In this presentation, I will discuss our team’s approach to quickly transform the look and feel of GoToMeeting, GoToWebinar and GoToTraining for Mac over a period of four months. Learn how we kept our project on track by saying no to all but the most essential improvements, and how we incorporated design feedback without falling prey to out-of-scope requirements. I'll explain my design process and how I supported the team in my role as scrum master. You will see visual design changes that were tried and discarded, and most importantly, what impact the visual changes had on our user community. This talk will cover what can realistically be done in a short period of time to improve your interface without overcommitting, and where to go after the first release.
User Experience is the result of the evolution of a discipline based on Frederick Taylor’s turn-of-the-20th-century book, The Principles of Scientific Management (1911).
My story tells,
1) How User Experience has evolved as the integration of multiple disciplines
2) How user’s needs and expectations are the keystones of successful projects and products.
3) What we can all do to make UX even better
Re-use and Recycle: Building sustainable relationships with your usersUXPA International
Usually, the primary goal of user research is to answer specific questions about a design. But what happens when you shift your primary objective from conducting research to “building a lasting relationship”? The presenters will share stories about how this approach has forever changed the breadth and depth of information that they learn about users, and how it’s actually made some of the hardest parts of enterprise research, such as recruiting users, easier.
You'll learn about
circumstances where this approach is (and is not) appropriate
specific tools and techniques to support relationship building
how this approach returns richer data which can more deeply impact products (and even the product team's culture)
Handouts will be provided.
This presentation is best suited for practitioners who work with enterprise or complex multi-use applications, and beginner to intermediate UX practitioners who as part of their job talk to users, regardless of their title.
CPO Rising 2016: The Art and Science of Procurement SAP Ariba
This document summarizes a presentation on the state of procurement given by Andrew Bartolini of Ardent Partners. Some key findings from the research include: CPOs face challenges in staffing/talent and aligning processes/systems over the next 2-3 years; best-in-class procurement achieves $31.2 million more in savings annually on a $1B spend compared to average; and strategies for success include aligning department objectives to business goals, developing skills to support objectives, and regularly assessing capabilities. The presentation provided benchmarks and frameworks to help CPOs improve performance.
What can social psychology teach us about (better) UX research?UXPA International
This document summarizes a presentation on how social psychology can help improve user experience (UX) research. It discusses how social psychology research requires neutral environments, scripted interactions, clear hypotheses, and random assignment. Specific biases from social psychology like framing effects, anchoring biases, and the Dunning-Kruger effect can influence what users say in studies. The presentation provides recommendations for mitigating these biases to get more valuable insights from user research participants.
The SAP Ariba Exchange User Community – Learn, Share, GrowSAP Ariba
The SAP Ariba Exchange User Community provides the platform to connect with Ariba and its customers opening up the new possibilities in the world of Supply Chain Management. Come to explore our vision in an interactive session.
Who's Using Our Product? A Story of Enterprise UX ResearchUXPA International
In the world of continuous improvement, there is a concept called ‘gemba’ – or the personal observation of real work happening in its real place. Within the oft-maligned enterprise software design space, accessing actual end-users can be extremely difficult... figuring out who's using our product can be seemingly impossible!
As a user researcher, how do you gain an understanding of the current product and inform future design decisions? How do you navigate your way to meaningful insights?
Within our own user research team at Intralinks, we have been figuring out ways to unlock access to the end-users of our enterprise file-sharing product. It has proved far more challenging than we expected.
Here we aim to go beyond a list of cliché lessons by sharing our practical and tactical steps to: identifying customer ‘ownership,’ gaining access to customer information, gauging customer temperament, accounting for product strategy, accelerating learning, and more.
This document appears to be a transcript from a presentation titled "When Content is Bae" given at the BIG DESIGN Conference 2016. The presentation discusses designing for content products and platforms, focusing on mission, style, language, users, collaboration, distribution, and monetization. It emphasizes the importance of standing for a clear mission, designing for voice, leveraging different platforms, and collaborating over competing.
SAP TechED Las Vegas 2016- OEM Partnesr SAP HANA Platform Agenda Shivakumar Vishwanath
Discover SAP TechEd Las Vegas. Check out the premier SAP tech conference – created expressly for developers, engineers, and technologists. There’s a lot to choose from – we’ve put together an agenda that’s designed to meet your needs as an OEM Partner so you can tailor your experience
Presumptive Design: "It's not research! We're getting stuff done!"UXPA International
Agencies and client UX professionals alike point out a growing trend: companies are becoming allergic to research. Budgets are shrinking and making the case to leaders grows more difficult each month.
Working in small groups, professionals from across the UX spectrum (research, design and communications) will learn Presumptive Design (PrD), a technique for capturing the unmet, and often unspoken, needs of our stakeholders.
PrD *is* a research method, but because it begins with designing an artifact, stakeholders are far more receptive to it as a process. Further, the method is fast, reducing time *and cost* to insights.
Attendees will learn the theoretical frameworks behind PrD as well as gain hands-on experience practicing the method. By the end of the course, attendees will have completed one full cycle of a PrD engagement, including feedback from external users.
UX research at Napster: A Product Manager’s perspectiveUserTesting
Suzanne Scharlock, Product Manager at Napster, gives us a behind-the-scenes look at how a PM handles UX and design issues. She talks through a project example to give you specific insights into her processes.
This document provides an agenda for the SAPPHIRE NOW conference taking place from May 17-19, 2016 in Orlando, Florida. The agenda includes sessions on building a personal schedule, meetings with customers and partners, a keynote from Steve Wozniak, and videos about the conference. Coldplay will also perform live on May 19. Attendees can schedule meetings with SAP experts and watch recorded presentations from the 2015 conference. The finance track will cover the SAP finance portfolio and include live customer presentations on topics like SAP S/4HANA Finance and digital transformation. It will also feature demonstrations and discussions on the latest finance solutions and innovations from SAP.
Discover how to make the most of the SAP Ariba Live event in Singapore, and learn all about community engagement and new ways for suppliers to be successful on the Ariba Network. Hear from our Seller Account Management team members and, more important, from highly engaged sellers on the Ariba Network who can teach you how to replicate their success. Join this session for an overview of features and benefits the Ariba Network offers suppliers, information on enablement and integration, and a discussion of where you as a supplier are in the e-commerce lifecycle.
The document summarizes an upcoming Adobe developer event called CIRCUIT 2016 that will take place July 27-28, 2016 in Chicago, Illinois. CIRCUIT is a technical conference focused on Adobe Experience Manager (AEM) that aims to provide intermediate to advanced AEM developers sessions on new releases, tips/tricks, and open-source projects. The event is hosted by ICF Olson, an Adobe partner, and provides attendees with presentations, networking opportunities, and the ability to engage with technology vendors. Sponsorship opportunities are also outlined that provide various benefits for partners to promote themselves.
Ginger Shimp - The Care and Feeding of the Content EngineAutumn Quarantotto
This document provides tips and strategies for creating and distributing digital content. It discusses how content must appeal to different types of buyers across various stages of the buyer's journey, from awareness to conversion. It then offers numerous suggestions for developing content such as white papers, blogs, videos, podcasts and web events and leveraging it through tactics like digital asset versioning and inclusion of multimedia elements. The goal is to start with seminal content and extract multiple content formats to engage diverse audiences.
Grassroots Kanban – An Evolutionary Approach To ChangeSynerzip
Many organizations are unaware of the benefits of Kanban. DrillingInfo was one of these companies. Using LKU’s techniques and approach to evolutionary change has created a revolution in the organization.
This session will share the case study of a Kanban transformation of DrillingInfo a $100 million private technology energy company and what techniques were used to drive influence to change.
Original copy for details at https://www.synerzip.com/webinar/grassroots-kanban-an-evolutionary-approach-to-change-march-23-2016/
The document provides an overview of a GoToWebinar practice session for the Digital Disciple Boot Camp (DDBC). It outlines the schedule for the orientation and lab sessions, explains how to ask questions during webinars, and provides resources for getting help with GoToWebinar. Participants are encouraged to join online conversations on Twitter and Facebook to discuss lessons with other DDBC students.
Similar to Sensory Based User Experience Applications for Service Design (20)
TRENDS IN SOLID WASTE MANAGEMENT Digital Technologies can play a crucial role in making Metro Rizal's waste management systems more circular and sustainable
4. Product vs Service
an intangible benefit that satisfies a
predefined need…
4
2016 SSP Conference
Service:
Copyright 2016 @RafaelMLopes
5. Product vs Service
• Tangible
• Inventory
• Repeatable
• Longer Dev
• Distribution
• Proprietary
• Limited Data
5
2016 SSP Conference
Product:
• Intangible
• Dynamic
• Difficult to Repeat
• Shorter Dev
• Delivery System
• Open Source
• Real-Time Analytics
Service:
Copyright 2016 @RafaelMLopes
6. User Experience
a person's entire experience using a
particular product, system or service. It
includes the practical, experiential,
affective, meaningful and value aspects
of ha human–computer interaction
6
2016 SSP Conference
Source: Wikipedia (paraphrased)
Copyright 2016 @RafaelMLopes
7. 7
2016 SSP Conference
So what?
Lars Plougmann https://flic.kr/p/9es4mr
8. 8
2016 SSP Conference
So what?
1. Feeding the world
2. New Product Failures
3. Importance of User Experience
Copyright 2016 @RafaelMLopes
36. 36
2016 SSP Conference
Source: The Skool
“Great user experience helps users find what
they need faster by reducing the time between
comprehension and action.”
Copyright 2016 @RafaelMLopes
37. 37
2016 SSP Conference
Leverage Community
Copyright 2016 @RafaelMLopes
52. 7 Service Design Best Practices
52
2016 SSP Conference
1. Create more value
2. Map entire User Journey
3. Design for intuitiveness
4. Leverage community
5. Make it beautiful
6. Test, iterate, repeat
7. Strive to delight
Copyright 2016 @RafaelMLopes
53. 53
2016 SSP Conference
“Not by appointment do we meet delight, or joy;
They heed not our expectancy; But round some
corner of the streets of life they of sudden greet
us with a smile.”
- Gerald Massey
Copyright 2016 @RafaelMLopes