I presented a keynote at the Mapping Festival in Geneva, Friday May 25th, 2019. The reading is from a chapter of the same name, Unlocking Proprietorial Systems: For a More Expansive Artistic Practice, from my PhD. After my talk a few people asked whether the chapter was available to read online for download. Sadly, as part of my larger thesis it is still going through the process of being assessed by examiners at Birkbeck University. However, I thought it a good idea to the post the introduction which gives an outline and context of the larger text and the Stack/slide show.
The document summarizes challenges in curating digital art, including the sustainability of web-based projects, lack of archival projects for digital exhibitions, and commercialization of the web. It discusses how the pandemic accelerated digital exhibitions and hybrid collections that combine physical and digital works. Curating digital art involves site-specific approaches that respond to the web's interactive capabilities. Effective digital curation evolves from early link lists to collaborative and networked models involving "tab to tab, room to room" experiences. Pressures from social media metrics and corporate controls online limit the scale and format of digital projects.
Slides for Personal Democracy Forum in 2018 about experiments in Taiwan on prototyping future democracy, focusing on three projects: PO network, vTaiwan and Holopolis.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Maker Assembly Lecture: Two (of Many Possible) Makerspace Futures.Kat Braybrooke
This document discusses two possible futures of making and makerspaces. Future #1 involves makerspaces based on Western leisure and profit motives, focusing on individual making. Future #2 envisions diverse community spaces where people make critically and collaboratively to meet community needs in a sustainable way. The document advocates that maker projects should be critical and community-oriented rather than just focused on hands-on making. It provides examples from around the world of grassroots, collaborative making practices like jugaad in India and gambiarra in Brazil.
GWU Capstone Consultancy _ THP community of practiceLuke Fuller
This document summarizes the work of a capstone team from George Washington University on developing a community of practice to support participatory local democracy. It provides an overview of the community of practice's structure, describes consultations held in multiple cities to inform the project's design, outlines the key components of participatory democracy that were identified, and reviews lessons learned and next steps. The overall goal is to create an index and reporting mechanism on the state of participatory democracy globally.
RCA Design Products Guest Lecture: From theory to making and back again – or,...Kat Braybrooke
Guest Lecture // Royal College of Art's Design Products MFA series "Exploring Emergent Futures":
“What is called ‘making’ in North America and Europe,” he said, “is, frankly, a luxurious pastime of wealthy people... all over what is called the Global South there are makers everywhere, only they are not called makers. There are fab labs everywhere, only they are not called fab labs.”
— Chris Csikszentmihályi, director MIT Centre for Future Civic Media
What’s happening here? And how can we fix this? This presentation is a call for new perspectives on making that are critical, hands-on and research-based – helping us think both *through* and *with* objects to bring about fundamental + sustainable lifestyle alternatives. It looks at different theoretical approaches to machine materiality, from hacking to social science and "jugaad" to psychogeography, and from Actor Network Theory and Material Semiotics, to Situationism and Relational Aesthetics, to Critical Making and Critical Design.
It also asks two big questions that have been nagging at me from my own experiences with community making + fabrication.
First, how can we better correlate the making of objects with critical reflection about their effects?
Second, how can we engage in sustainable making (both environmental and social) without producing material excesses or disempowering lesser-served communities?
*** Note: This version does not include full lecture notes or further sources for reading. If you'd like either, feel free to get in touch @codekat as I'm happy to share these. ****
Hacking the gallery: Moving GLAMs from consumption to creation Kat Braybrooke
How can hacker cultures help cultural heritage organizations move from creation to consumption in order to empower marginalized and non-traditional communities?
From Transnationality to Territoriality and Back: The Case of Creative Common...Dobusch Leonhard
Talk at the conference "The International Law of Intellectual Property", co-organized by the Weizenbaum-Institute for the Networked Society in Co-Operation with Cambridge University and Humboldt University Berlin, Josef-Kohler-Institute for Intellectual Property, June 24-25, 2019, Berlin
The document summarizes challenges in curating digital art, including the sustainability of web-based projects, lack of archival projects for digital exhibitions, and commercialization of the web. It discusses how the pandemic accelerated digital exhibitions and hybrid collections that combine physical and digital works. Curating digital art involves site-specific approaches that respond to the web's interactive capabilities. Effective digital curation evolves from early link lists to collaborative and networked models involving "tab to tab, room to room" experiences. Pressures from social media metrics and corporate controls online limit the scale and format of digital projects.
Slides for Personal Democracy Forum in 2018 about experiments in Taiwan on prototyping future democracy, focusing on three projects: PO network, vTaiwan and Holopolis.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Maker Assembly Lecture: Two (of Many Possible) Makerspace Futures.Kat Braybrooke
This document discusses two possible futures of making and makerspaces. Future #1 involves makerspaces based on Western leisure and profit motives, focusing on individual making. Future #2 envisions diverse community spaces where people make critically and collaboratively to meet community needs in a sustainable way. The document advocates that maker projects should be critical and community-oriented rather than just focused on hands-on making. It provides examples from around the world of grassroots, collaborative making practices like jugaad in India and gambiarra in Brazil.
GWU Capstone Consultancy _ THP community of practiceLuke Fuller
This document summarizes the work of a capstone team from George Washington University on developing a community of practice to support participatory local democracy. It provides an overview of the community of practice's structure, describes consultations held in multiple cities to inform the project's design, outlines the key components of participatory democracy that were identified, and reviews lessons learned and next steps. The overall goal is to create an index and reporting mechanism on the state of participatory democracy globally.
RCA Design Products Guest Lecture: From theory to making and back again – or,...Kat Braybrooke
Guest Lecture // Royal College of Art's Design Products MFA series "Exploring Emergent Futures":
“What is called ‘making’ in North America and Europe,” he said, “is, frankly, a luxurious pastime of wealthy people... all over what is called the Global South there are makers everywhere, only they are not called makers. There are fab labs everywhere, only they are not called fab labs.”
— Chris Csikszentmihályi, director MIT Centre for Future Civic Media
What’s happening here? And how can we fix this? This presentation is a call for new perspectives on making that are critical, hands-on and research-based – helping us think both *through* and *with* objects to bring about fundamental + sustainable lifestyle alternatives. It looks at different theoretical approaches to machine materiality, from hacking to social science and "jugaad" to psychogeography, and from Actor Network Theory and Material Semiotics, to Situationism and Relational Aesthetics, to Critical Making and Critical Design.
It also asks two big questions that have been nagging at me from my own experiences with community making + fabrication.
First, how can we better correlate the making of objects with critical reflection about their effects?
Second, how can we engage in sustainable making (both environmental and social) without producing material excesses or disempowering lesser-served communities?
*** Note: This version does not include full lecture notes or further sources for reading. If you'd like either, feel free to get in touch @codekat as I'm happy to share these. ****
Hacking the gallery: Moving GLAMs from consumption to creation Kat Braybrooke
How can hacker cultures help cultural heritage organizations move from creation to consumption in order to empower marginalized and non-traditional communities?
From Transnationality to Territoriality and Back: The Case of Creative Common...Dobusch Leonhard
Talk at the conference "The International Law of Intellectual Property", co-organized by the Weizenbaum-Institute for the Networked Society in Co-Operation with Cambridge University and Humboldt University Berlin, Josef-Kohler-Institute for Intellectual Property, June 24-25, 2019, Berlin
The document discusses the rise of citizen participation and collaboration in governance through emerging technologies. It provides examples of various events and initiatives that bring citizens, developers, and governments together to build applications and share knowledge, such as hackathons, BarCamps, and challenges like Apps for America. It argues that governments should embrace open data, standards, and citizen involvement to benefit from the innovative ideas and skills that networked citizens can provide.
Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the B...eraser Juan José Calderón
Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain. Martin Zeilinger.
Abstract
In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying current cryptocurrency technologies, such efforts, exemplified here by the platform Monegraph, tend to be presented as concerns with the interest of digital artists and with shifting ontologies of the contemporary work of art. I challenge this characterisation, and argue, in a discussion that combines aesthetic theory, legal and philosophical theories of intellectual property, rhetorical analysis and research in the political economy of new media, that the formation of proprietary digital art markets by emerging commercial platforms such as Monegraph constitutes a worrisome amplification of long-established, on-going efforts to fence in creative expression as private property. As I argue, the combination of blockchain-based protocols with established ambitions of intellectual property policy yields hybrid conceptual-computational financial technologies (such as self-enforcing smart contracts attached to digital artefacts) that are unlikely to empower artists but which serve to financialise digital creative practices as a whole, curtailing the critical potential of the digital as an inherently dynamic and potentially uncommodifiable mode of production and artistic expression.
1. The document discusses challenges for museums in developing digital programs and building innovative, creative practices. It argues the key challenge is not resistance to digital, but rather a lack of organizational capacity for creative freedom.
2. The author proposes several initiatives for their museum to develop digital skills across departments and seed a culture of collaboration. This includes pilot programs to experiment with new audiences and external partners, as well as regular events to facilitate connections.
3. An example future makers program is described that brought gaming and maker communities into the museum space to prototype wearables and hack technologies in the collection, engaging new audiences. The goal is to prove the museum's interconnectivity and mobilize digital communities.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
This article provides a historical perspective on curating and art practices related to digital technologies. It acknowledges that early exhibitions and discussions of digital art were often male-dominated and excluded feminist approaches. The author aims to weave in more neglected perspectives to present a more complete narrative. Some early milestones discussed include the development of numerical computers in the 1950s for code-breaking, the founding of user groups like SHARE for IBM mainframes in 1955, and Marshall McLuhan's influential book Understanding Media. While highlighting influential exhibitions, the author urges awareness of "hidden parts" that are harder to uncover regarding feminist and marginalized voices in the history of digital art.
Notes from the work of William Dutton, Charles Leadbeater, Don Tapscott, Clay Shirky, Lawrence Lessig and Yochai Benkler.
Presentation prepared for a discussion on main themes by 6 writers with my university supervisor (Birkbeck, University of London)
This presentation was developed for a guest lecture at QUT in April 2009 for a subject about cultural futures. It asks the question, 'how are we to live?' and considers urban innovation and creativity. However, it does not really attempt to answer that question.
The presentation supported the speech by Gabriele Ruffatti introducing the "Eco-Trust, Eco-Systems, Eco-Nomy" track at fOSSa 2013 (Lille, France - November 20th-22nd, 2013). www.spagoworld.org
The document introduces an eco-nomy track at a conference on November 20-22, 2013 in Lille. It discusses exploring relationships between learning and innovation. It also discusses using openness, freedom and collaboration to foster sustainable development built on principles like human rights, justice, and environmental protection.
Mapping is characterized as a collaborative creative practice shaped by free software culture. The process of creating mappings involves parallel work between creative/audiovisual teams and computer engineers producing code. This iterative process involves moments of collaboration and problem solving. The members of Telenoika organize flexible work teams around projects while sustaining themselves through paid work for institutions alongside personal projects. For them, creative practices and digital media are constitutive of mapping as a collaborative practice requiring sharing through open software.
FryskLab - Education, innovation and maker culture in the libraryFers
FryskLab is an initiative of Library Service Friesland (Bibliotheekservice Fryslân, BSF) and the Frisian public library network. Friesland is a rural province in the northern part of the Netherlands and FryskLab, operating from a truck formerly used as a bookmobile, is Europe’s first official library FabLab, or “fabrication laboratory”. Its varied team consists of IT specialists, arts management professionals and librarians, and its goal is to examine the extent to which this mobile FabLab initiative contributes to the development of creative, technical and entrepreneurial skills of children and young adults. The project is ultimately expected to result in an increase of the innovative capacities of the entire province of Friesland.
Officially launched in 2014, FryskLab has so far received a number of awards, including the American Library Association’s (ALA) 2017 Presidential Citations for Innovative International Library Projects award. Making knowledge and sharing the future, the motto of the FryskLab project, reinforces the role of libraries in facilitating access to various “tools of knowledge” (equipment and technology) and providing support in the form of various educational and training programmes, effectively bringing together physical and digital, traditional and modern means of acquiring knowledge.
Keywords: maker movement, makerspaces, digital literacy, education, creativity
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
This document discusses measuring the impact of digital resources. It provides information on:
1) The Arcadia Fund providing funds to explore impact assessment methods for digital resources, defining impact as measurable outcomes that demonstrate changes in communities.
2) The REF factors impact as the assessment of social, economic or cultural benefits beyond academia resulting from research during the assessment period.
3) Different types of academic and external impacts from research influencing actors inside and outside of higher education.
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
This document provides notes from a presentation on digital approaches for the arts. Some key points include:
- Technology should focus on creating better connections between people, ideas, and people/machines, not just more connections.
- Trends can be dangerous and relying on them leads to oblivion; new directions are needed, not just following what others are doing.
- Digital technology allows archives and collections to come alive by making content more accessible online to the public.
- Arts organizations should lead technology changes, not simply respond to pressures to adopt the latest technologies.
- Digital platforms are turning everyone into memory institutions by enabling the persistence of cultural works and events online.
The document discusses how policing needs to adapt to changes in society due to new communication technologies and the internet. It argues that the concept of "community" now includes online groups that never meet in person. It suggests that policing should engage with online communities through social media to build relationships, understand cultures, and enable coproduction of services to reduce costs. Building relationships online can help offset cuts to policing budgets and manpower by allowing the public to take on more responsibility for their own safety.
The document discusses the rise of citizen participation and collaboration in governance through emerging technologies. It provides examples of various events and initiatives that bring citizens, developers, and governments together to build applications and share knowledge, such as hackathons, BarCamps, and challenges like Apps for America. It argues that governments should embrace open data, standards, and citizen involvement to benefit from the innovative ideas and skills that networked citizens can provide.
Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the B...eraser Juan José Calderón
Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain. Martin Zeilinger.
Abstract
In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying current cryptocurrency technologies, such efforts, exemplified here by the platform Monegraph, tend to be presented as concerns with the interest of digital artists and with shifting ontologies of the contemporary work of art. I challenge this characterisation, and argue, in a discussion that combines aesthetic theory, legal and philosophical theories of intellectual property, rhetorical analysis and research in the political economy of new media, that the formation of proprietary digital art markets by emerging commercial platforms such as Monegraph constitutes a worrisome amplification of long-established, on-going efforts to fence in creative expression as private property. As I argue, the combination of blockchain-based protocols with established ambitions of intellectual property policy yields hybrid conceptual-computational financial technologies (such as self-enforcing smart contracts attached to digital artefacts) that are unlikely to empower artists but which serve to financialise digital creative practices as a whole, curtailing the critical potential of the digital as an inherently dynamic and potentially uncommodifiable mode of production and artistic expression.
1. The document discusses challenges for museums in developing digital programs and building innovative, creative practices. It argues the key challenge is not resistance to digital, but rather a lack of organizational capacity for creative freedom.
2. The author proposes several initiatives for their museum to develop digital skills across departments and seed a culture of collaboration. This includes pilot programs to experiment with new audiences and external partners, as well as regular events to facilitate connections.
3. An example future makers program is described that brought gaming and maker communities into the museum space to prototype wearables and hack technologies in the collection, engaging new audiences. The goal is to prove the museum's interconnectivity and mobilize digital communities.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
This article provides a historical perspective on curating and art practices related to digital technologies. It acknowledges that early exhibitions and discussions of digital art were often male-dominated and excluded feminist approaches. The author aims to weave in more neglected perspectives to present a more complete narrative. Some early milestones discussed include the development of numerical computers in the 1950s for code-breaking, the founding of user groups like SHARE for IBM mainframes in 1955, and Marshall McLuhan's influential book Understanding Media. While highlighting influential exhibitions, the author urges awareness of "hidden parts" that are harder to uncover regarding feminist and marginalized voices in the history of digital art.
Notes from the work of William Dutton, Charles Leadbeater, Don Tapscott, Clay Shirky, Lawrence Lessig and Yochai Benkler.
Presentation prepared for a discussion on main themes by 6 writers with my university supervisor (Birkbeck, University of London)
This presentation was developed for a guest lecture at QUT in April 2009 for a subject about cultural futures. It asks the question, 'how are we to live?' and considers urban innovation and creativity. However, it does not really attempt to answer that question.
The presentation supported the speech by Gabriele Ruffatti introducing the "Eco-Trust, Eco-Systems, Eco-Nomy" track at fOSSa 2013 (Lille, France - November 20th-22nd, 2013). www.spagoworld.org
The document introduces an eco-nomy track at a conference on November 20-22, 2013 in Lille. It discusses exploring relationships between learning and innovation. It also discusses using openness, freedom and collaboration to foster sustainable development built on principles like human rights, justice, and environmental protection.
Mapping is characterized as a collaborative creative practice shaped by free software culture. The process of creating mappings involves parallel work between creative/audiovisual teams and computer engineers producing code. This iterative process involves moments of collaboration and problem solving. The members of Telenoika organize flexible work teams around projects while sustaining themselves through paid work for institutions alongside personal projects. For them, creative practices and digital media are constitutive of mapping as a collaborative practice requiring sharing through open software.
FryskLab - Education, innovation and maker culture in the libraryFers
FryskLab is an initiative of Library Service Friesland (Bibliotheekservice Fryslân, BSF) and the Frisian public library network. Friesland is a rural province in the northern part of the Netherlands and FryskLab, operating from a truck formerly used as a bookmobile, is Europe’s first official library FabLab, or “fabrication laboratory”. Its varied team consists of IT specialists, arts management professionals and librarians, and its goal is to examine the extent to which this mobile FabLab initiative contributes to the development of creative, technical and entrepreneurial skills of children and young adults. The project is ultimately expected to result in an increase of the innovative capacities of the entire province of Friesland.
Officially launched in 2014, FryskLab has so far received a number of awards, including the American Library Association’s (ALA) 2017 Presidential Citations for Innovative International Library Projects award. Making knowledge and sharing the future, the motto of the FryskLab project, reinforces the role of libraries in facilitating access to various “tools of knowledge” (equipment and technology) and providing support in the form of various educational and training programmes, effectively bringing together physical and digital, traditional and modern means of acquiring knowledge.
Keywords: maker movement, makerspaces, digital literacy, education, creativity
Presented at 11th Croatian Conference on Public Libraries: “Public Library Network – Cooperation in the Development of Digital Services and Public Presentation” http://www.nsk.hr/en/11th-croatian-conference-on-public-libraries/
This document discusses measuring the impact of digital resources. It provides information on:
1) The Arcadia Fund providing funds to explore impact assessment methods for digital resources, defining impact as measurable outcomes that demonstrate changes in communities.
2) The REF factors impact as the assessment of social, economic or cultural benefits beyond academia resulting from research during the assessment period.
3) Different types of academic and external impacts from research influencing actors inside and outside of higher education.
Digital approaches for the arts - 2013 - Unthinkable ConsultingJustinSpooner
This document provides notes from a presentation on digital approaches for the arts. Some key points include:
- Technology should focus on creating better connections between people, ideas, and people/machines, not just more connections.
- Trends can be dangerous and relying on them leads to oblivion; new directions are needed, not just following what others are doing.
- Digital technology allows archives and collections to come alive by making content more accessible online to the public.
- Arts organizations should lead technology changes, not simply respond to pressures to adopt the latest technologies.
- Digital platforms are turning everyone into memory institutions by enabling the persistence of cultural works and events online.
The document discusses how policing needs to adapt to changes in society due to new communication technologies and the internet. It argues that the concept of "community" now includes online groups that never meet in person. It suggests that policing should engage with online communities through social media to build relationships, understand cultures, and enable coproduction of services to reduce costs. Building relationships online can help offset cuts to policing budgets and manpower by allowing the public to take on more responsibility for their own safety.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
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My storyboard for a sword fight scene with lightsabers
'Unlocking Proprietorial Systems' Keynote, at the Mapping festival, Geneva May 25th 2019
1. 23 Years, an artist-led organisation - Online hub for debate around critical questions in arts,
technology and Social Change, since 1996
● A Do It With Others (DIWO!) ethos enlarges artistic freedoms through decentralised,
peer to peer practices, openness and collaboration
● 15 years (6 in Finsbury Park)- of exhibitions, labs & debates
● 75 digital & Hybrid artworks featured in Finsbury Park
● Engaging over 50,000 people
● Existing partnerships with local groups and stakeholders
● 2 venues in Finsbury Park, the Gallery & Furtherfield Commons
2. Unlocking Proprietorial
Systems: For a More
Expansive Artistic
Practice
Keynote speech 1 – Mapping Festival.
Paradigm_Shift #3 – Broken Home. Friday,
May 24 2019.
3. Furtherfield: 20 years of Art, Technology and Social Change (it’s really 23 years ;-)
Autoethnography as a method for addressing hidden forces and What Does it Mean to
be an Autodidact? Why an Autoethnographic Methodology?
Chapter 1. Building Place and Space for Art : Platforms, Infrastructures, and
Networks
Chapter 2. DIWO (Do-It-With-Others): Co-creation and Decentralizing Artistic
Practice
Chapter 3. No Ecology Without Social Ecology. Part 1
Chapter 4. No Ecology Without Social Ecology. Part 2
Chapter 5. Monsters of the Machine: Frankenstein in the 21st century
Chapter 6. Unlocking Proprietorial Systems: For a More Expansive Artistic Practice
4. ● Hack Value
● Locked & Unlocked
Proprietorial Systems
● What Am I Made Of?
● Unlocking the Blockchain
Unlocking Proprietorial
Systems: For a More
Expansive Artistic
Practice
5. “We must allow all human creativity to be as free as free software.”
Steiner, Hans-Christoph. Floss + Art. Compiled and Edited by Aymeric Mansoux and Marloes de Valk.
GOTO10 in Association with OpenMute. 2008. p. 151.
6. What is a Proprietary and Proprietorial?
Proprietary is defined as meaning that one possesses, owns, or
holds the exclusive right to something, specifically an object.
For instance, it can be described as something owned by a
specific company or individual.
The Cambridge Dictionary for Proprietorial says “like an owner:
He put a proprietorial arm around her.”
7. Hack Value
A weekend of image play, jargon-busting discussion, hacking and hands-on-exercises, to find out how we might
unveil the financial sector. Part of Furtherfield's Art Data Money programme of art shows labs and debates to build
a commons for arts in the network age. 2017.
8. “By tweaking, breaking and remaking 'something' you can re-root its function,
change its purpose.”
Garrett, Marc. Revisiting the Curious World of Art & Hacktivism. Furtherfield. 02/03/2012.
9. The Hacker Ethic: Performing a Duty for the Common Good
● Access to computers—and anything which might teach you something about the way the world works—
should be unlimited and total. Always yield to the Hands-on Imperative!
● All information should be free.
● Mistrust authority—promote decentralization.
● Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race or position
● You can create art and beauty on a computer.
● Computers can change your life for the better.
10. One of the ZAD’s two
bakeries continues to churn
out bread.
“We must bring into being
the world we want to defend.
These cracks where people
find each other to build a
beautiful future are
important. This is how the
zad is a model.” Naomi Klein
11. Locked and Unlocked Proprietorial Systems
Hazel O’Connor, in the movie Breaking Glass. Paramount Pictures. September 1980.
12.
13. “Shkreli initially responded to the criticism by saying he would lower
the Daraprim price and then changed his mind again. When Hillary
Clinton tried one more time last month to get him to cut the cost, he
dismissed her with the tweet ‘lol’.” (Geiger and Christie 2015)
Geiger, Keri and Smythe, Christie. Shkreli, Drug Price Gouger, Denies Fraud and Posts Bail: Arrested Thursday,
accused of Ponzi-like scheme. Bloomberg. December 17, 2015.
14. “[I]t’s the distribution of freedoms and access to sustenance,
knowledge, tools, diverse experiences and values, which improve
the resilience [of] social and environmental ecologies.” Garrett &
Catlow.
DIWO: Do it with Others – No Ecology without Social Ecology’. 2015.
15.
16. Raphael Fabre --- CNI, 2017. The Critical Engineering Working
Group --- Vending Private Network, 2018.
Transnationalisms, at Furtherfield Gallery, September - 21 October
2018.
17. State Machines: Reflections
and Actions at the Edge of
Digital Citizenship, Finance,
and Art.
Editors Yiannis Colakides,
Marc Garrett, Inte Gloerich,
Contributors: James Bridle,
Max Dovey, Marc Garrett,
Valeria Graziano, Max Haiven,
Lynn Hershman Leeson,
Francis Hunger, Helen
Kaplinsky, Marcell Mars,
Tomislav Medak, Rob Myers,
Emily van der Nagel, Rachel
O’Dwyer, Lídia Pereira,
Rebecca L. Stein, Cassie
Thornton, Paul Vanouse,
Patricia de Vries, Krystian
Woznicki.
18. What Am I Made Of?
Museum of Contemporary Commodities (MoCC) My Friend Cayla (tear down). Photograph by Benjamin J
Borley. Artist Paula Crutchlow, technologist Gareth Foote and geographer Ian Cook. 2017.
19. “Morone has claimed
corporate ownership of her
personal data (self), and has
founded herself as her
corporation and intellectual
property. Reclaiming agency
whilst being immersed within
data-driven networks,
protocols, and algorithms
constitutes a style of Post-
Fordist cyborg-activism.”
(Marc Garrett 2017)
Garrett, Marc. RECLAIMING THE CORPORATE OWNED SELF.
In the framework of State Machines. PostScriptUM #29 Series edited by Janez Janša. Aksioma. Ljubljana 2017.
20. Unlocking the Blockchain
“We need to find ways to embrace not only technical solutions,
but also people who have experience in community organizing
and methods that foster trust, negotiate hierarchies, and
embrace difference. Because there is no magic app for platform
cooperativism. And there never will be.” Rachel O’Dwyer.
O’Dwyer, Rachel. ‘Blockchain Just Isn’t As Radical As You Want It To Be.’ Longreads, 14 Feb 2018.
21. Artists Re:Thinking The Blockchain - Timeline
2018 - DAOWO The blockchain laboratory and debate series for reinventing the arts devised
and led by Ruth Catlow, Furtherfield and Ben Vickers, Serpentine with Goethe-Institut London.
2017 - Clickmine by Sarah Friend, Commissioned by Furtherfield and Neon
2017 - Artists Re:Thinking the Blockchain, published by Furtherfield and Torque editions,
distributed by Liverpool University Press.
2017 - The NEW WORLD ORDER European exhibition tour as part of the State Machines
programme featuring Plantoids by O’khaos and Terra0.
2016 - The Blockchain - Change Everything Forever a short film that asked what a blockchain
could do, and who creates the new society?
2016 - Blockchain’s Potential in the Arts symposium for arts and culture researchers and policy
makers, led by Ruth Catlow and Ben Vickers at Austrian Cultural Forum.
2015 - The Human Face of Cryptoeconomies, exhibition at Furtherfield Gallery, featuring
FaceCoin by Rob Myers, and Building the Activist Bloomberg Terminal by Brett Scott.
2015 - Art Data Money programme of exhibitions, labs and debates develop a commons for the
arts in the network age.
2014 - Furtherfield published DAOWO - DAO It With Others by Rob Myers
23. DAOWO – DAO it With Others
● A DAO is a Decentralised Autonomous Organization, effectively a corporation or a
charitable trust implemented in networked computer code.
● Both are decentralised. A DAO has no single point of failure on the network, existing on the
blockchain. A DIWO event is organised online and open to participants worldwide.
● Both are an application of network technology to social organization. A DAO implements a corporation, charity,
club or co-operative. A DIWO event organizes artists, curators and writers to produce and exhibit work
together.
● Both are rule driven and participatory. A DAO consists of trustless, incorruptible code that serves the interests
of its members or clients. A DIWO event is a themed open call for artworks.
● Both are ways of managing scarce resources. A DAO manages resources such as a cryptocurrency token or the
lock on a door. A DIWO event allocates the productive efforts and attention of an audience and the display
space of a gallery.
● A DAOWO would be a combination of the two: Decentralised Autonomous Organization With Others.
Rob Myers. DAOWO. Posted in Art, Crypto, Projects. September 12, 2015.
24.
25. Since 2016 we have been developing Live Action Role Plays or LARPs as a way
of understanding the biopolitical dynamics of emerging blockchain technologies.
26. “Because there is no magic app for platform cooperativism. And there never will be...we need
to find ways to embrace not only technical solutions, but also people who have experience in
community organizing and methods that foster trust, negotiate hierarchies, and embrace
difference. ” (O’Dwyer)
29. Gif from activist group in Portland, US. Portland, US. Diverse grassroots movement addressing the causes of
climate disruption through justice-based solutions. https://350pdx.org