2. BASICS
Shifts thinking to be more inclusive
Factors involved in the consideration:
• Aesthetics
• Engineering options
• Environmental issues
• Safety concerns
• Industry standards
• Cost
Should benefit everyone
3. PROCESS
1) Identify the application
• What you initially would like to change
2) Define the universe
• Who will be using the design and the different characteristics of that population
3) Involve consumers
• Consider and involve the people from step 2 all through development, implementation, and evaluation
4) Adopt guidelines or standards
• Create/select those guidelines and standards
5) Apply guidelines or standards
• Put those from step 4 into action
6) Plan for accommodations
• Have a process for accommodation requests
7) Train and support
• Train the people who will be involved (instructors, staff, volunteers)
8) Evaluate
• Set periodic inspections and make modifications accordingly
4. PRINCIPLES
1) Equitable use
• People with diverse abilities can find it useful and it is accessible to everyone
2) Flexibility in use
• Can be used by a wide range of preferences and abilities
3) Simple and Intuitive
• Easy to understand
4) Perceptible information
• Gives the necessary information well
5) Tolerance for error
• Not a lot of hazards or consequences of accidental actions
6) Low physical effort
• Can be used with minimal effort
7) Size and space for approach and use
• There is plenty of room to use the design appropriately
5. UDL GUIDELINES
1) Representation
• All students can perceive the information well
• All students can understand in the given
language
• All students can comprehend and organize
information easily
6. CONTINUED
2) Multiple means of action and expression
• Give the students options for physical
expression of the material
• Give them opportunities to express what they
have learned in different ways
• Give them ways to set their own goals and put
them into action themselves
7. CONTINUED
3) Multiple means of engagement
• Vary the ways you gather interest as to fit each
students’ needs
• Keep the interest alive with different options
for the students and how they can sustain
their enthusiasm
• Help your students use self regulation and
help them set goals to be life long learners
8. BIBLIOGRAPHY
Burgstahler, Sheryl. “Universal Design: Process, Principles, and
Application.” University of Washington. Doit. n.d. Web. 18
Sep. 2012.
Rose, David. “The UDL Guidelines.” Youtube. Youtube. 17 Mar. 2010.
Web. 18 Sep. 2012.
Rose, David. “UDL: Principles and Practices .” Youtube. Youtube. 17
Mar. 2010. Web. 18 Sep. 2012.