Unity at aGlance
Cross platform game engine (desktop, mobile, console, AR, VR)
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Developed by Unity Technologies; first released June 2005
(Apple WWDC)
Originally built for Mac OS X; now supports 19+ build targets
Popular for iOS & Android development; easy for beginners &
indies
Used for 3D & 2D games, simulations, film, automotive, AEC,
U.S. Armed Forces
3.
Unity 1.0 (2005)
Launched at Apple WWDC by Scott Forstall
Goal: democratize game development
Initial platform: Mac OS X (later Windows & Web)
Runner up – Apple Design Awards (Best Use of Mac OS X
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Graphics)
4.
Unity 2.x (20072009)
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Unity 2.0 (2007) – 50+ new features
Added: terrain engine, real time shadows/lights, video playback,
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VCS
iPhone support after App Store launch (2008)
Unity 2.5 (2009) – Windows editor
5.
Unity 3.0 (2010)
Released Sept 2010; added Android support
Features: Beast lightmapping, deferred rendering, tree editor, UV
tools
By 2012: 1.3 M+ developers; top mobile engine (Game Developer
Magazine)
6.
Unity 4.x (20122014)
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Released Nov 2012 – DirectX 11, Adobe Flash, Mecanim
animation, Linux preview
Facebook SDK (2013) – campaign tracking, deep linking, sharing
Facebook PC gaming platform built with Unity
7.
Unity 5.x (20152017)
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Lighting, audio & rendering overhaul; WebGL (plugin free)
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Real time GI, PhysX 3.3, cinematic image effects, Unity Cloud
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Experimental Linux editor
Unity 5.6 (2017) – Nintendo Switch, Vulkan API, 360° 4K video
8.
Unity 2017
Realtime graphics engine, color grading, analytics & reporting
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Timeline (drag and drop cut scenes) & Cinemachine (smart
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cameras)
2017.2 – Autodesk 3DS Max & Maya integration
9.
Unity 2018
ScriptableRender Pipeline (HDRP & LWRP/URP)
Machine Learning tools (Imitation Learning)
Unity Hub for multi version management
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Released C# reference source code
10.
Unity 2020 2021
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3 B+ monthly downloads; 15 K+ new projects daily
Mixed & Augmented Reality Studio (MARS)
Apple Silicon editor support
Bolt visual scripting, new multiplayer library, volumetric clouds
(HDRP)
Console & XRTargets
Consoles: PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch
XR: Oculus, PS VR / VR2, HoloLens, Magic Leap, ARCore, ARKit,
Steam VR, Cardboard
20.
Former & RegionalPlatforms
Retired: Wii, Wii U, PS3, PS Vita, Xbox 360, 3DS, Windows Phone,
Tizen, etc.
Unity Web Player deprecated in favor of WebGL
Aug 2023: Unity China ‘Tuanjie Engine’ (Unity 2022 LTS), supports
Weixin Mini Game, OpenHarmony, AliOS
21.
Licensing Overview
2016– switched from perpetual to subscription
Free tier for revenue < $200 K/yr
Unity Plus (mid tier), Unity Pro (>$200 K or console dev)
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Console devs need Unity Pro or Preferred Platform License Key
(Sony/Nintendo)
22.
Unity in VideoGames
Hit titles: Pokémon Go, Monument Valley, Call of Duty: Mobile,
Beat Saber, Cuphead
Early adopters (2007): Splume, Magical Flying Pink Pony,
Global Conflicts: Palestine
2018 stats: ~50 % of mobile games, 60 % of AR/VR content
~90 % content on HoloLens & Samsung Gear VR
23.
Machine Learning &AI
Unity ML Agents enables deep reinforcement learning in virtual
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worlds
Agents learn strategies for robots & self driving cars
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Used by Alphabet’s DeepMind for AI research
24.
Unity Beyond Games
Film: ‘Adam’ short, Neill Blomkamp’s Oats Studios, Disney’s
‘Baymax Dreams’ & ‘The Lion King’ backgrounds
Automotive: virtual prototypes, assembly line simulation, worker
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training
AEC: real time architectural viz, engineering sims, construction
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planning
United States Armed Forces simulations & training
25.
Key Takeaways
Unityevolved from Mac only engine to dominant real time 3D
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platform
Powers games, AR/VR, AI research, film, automotive & more
Continuous innovation: SRP, XR, AI tools, generative content
(Unity 6)