Digital 2-d Animation Techniques
Unit 34
• Learning outcome:
• 1.Understand the techniques of 2D animation.
• (P1, M1, D1)
• Starter: Using the handout provided, in pairs;
Identify the areas of your ‘comfort zone’
Traditional 2-d Animation Production Techniques
Unit 34
• What are we going to do today?
All of you will be able to define bitmap graphics and vector
graphics.
Most of you will be able to research and explain bitmap
graphics and vector graphics.
Some of you will be able to use Photoshop to design your
own bitmap graphic character.
Traditional 2-d Animation Production Techniques
Unit 34
• The social network for digital artists is holding a creative challenge -
a 2D animation based activity to get your creative juices flowing.
•
Art challenges are used by companies throughout the games
industry to make sure they are hiring the right creative people.
Experiencing similar challenges at this stage of your career will help
you to develop not only your creative and technical skills, but also
your portfolio and employability skills.
• For this challenge you are required to develop a short 2D animation
with soundtrack. Minimum duration - 10 seconds. The animation
should be of a cartoon character, suitable for ages 12+.
Traditional 2-d Animation Production Techniques
Unit 34
• Animation Techniques
• For Unit 34 Task 1 you need to research and explain 2D animation, its
history, techniques and development to gain and demonstrate an
understanding that can help in your creative decision making when creating
your own animation productions.
• To complete this task you are required to produce an illustrated magazine
article entitled ‘2D Animation’. Consider the presentation and layout of the
article by researching and being influenced by the layout of existing
magazine articles.
• The article should be created through a combination of Photoshop and
Google Docs and the final Google document submitted via Turnitin.
• (In your documentation mention all of the techniques, choose two only to
cover in detail. Minimum 100 words). Submission – 29th
September.
Traditional 2-d Animation Production Techniques
Unit 34
• When you take a
photograph using a digital
camera or scan an image
from a magazine, you are
creating a bitmap
graphic. A bitmap
graphic is composed of
many tiny parts, called
pixels, which are often
many different colours. It
is possible to edit each
individual pixel.
Traditional 2-d Animation Production Techniques
Unit 34
• Bitmap images are pixel based this means that
an image is made up of a series of dots (pixels)
in a grid. When a bitmap image is enlarged it
pixelated this is because each image contains
information about the colour to be displayed.
They have a fixed resolution and are unable to
be resized without losing quality. Common
bitmap formats are .jpg .gif .bmp .png The file
sizes of bitmap images tends to be a lot larger
than vector graphics and are often reduces to
compress the size of them.
Traditional 2-d Animation Production Techniques
Unit 34
• Vector graphics is the
creation of
digital images through a
sequence of commands
or mathematical
statements that place
lines and shapes in a
given two-dimensional or
three-dimensional space.
In physics, a vector is a
representation of both a
quantity and a direction at
the same time.
Traditional 2-d Animation Production Techniques
Unit 34
• Vector graphics are
created from
mathematical
formulas used to
define lines, shapes
and curves. Edited in
draw programs
Shapes can be edited
by moving points
called nodes (drawing
points)
Traditional 2-d Animation Production Techniques
Unit 34
• Vector graphics are created in graphics
packages and consist of shapes calledobjects.
• It is possible to edit each object separately, for
example, change the shape, colour, size and
position.
• Even if an object in a vector graphic is quite
large, it doesn't need a lot of computer memory.
Therefore the file size of a vector graphic is often
very small.
• Vector graphics are scalable - ie when you
resize them, they do not lose quality.
2-d Animation Production Techniques
Unit 34
• Take this quiz
• https://www.slideshare.net/clewis86/vectors-and-pen
• See bitesize
2-d Animation Production Techniques
Unit 34
• Bitmap or vector graphic?
• When deciding whether an image should be a
bitmap or vector graphic, you should ask
yourself the following questions:
• Does the image need to be resized?
• Does the image need to be drawn to scale?
• Do you need the image to look real?
• Do you have any restrictions on the file size?
Traditional 2-d Animation Production Techniques
Unit 34
• Task: Research bitmap graphics and
vector graphics for your 2d animation
article.
• Define each and state the differences.
• Write what the advantages and
disadvantages are of each.
• Research bitmap graphics and vector
graphics games characters.
Traditional 2-d Animation Production Techniques
Unit 34
Task: Using Adobe Photoshop, you are to design
three (bitmap) characters which could be
included in the arcade game Donkey kong.
Traditional 2-d Animation Production Techniques
Unit 34
• For Unit 34-Task 1 you need to research and explain 2D animation, its history,
techniques and development to gain and demonstrate an understanding that can help
in your creative decision making when creating your own animation productions. Use
and explain examples to aid in your explanation of the key areas.
•
To complete this task you are required to produce an illustrated magazine article
entitled ‘2D Animation’. Consider the presentation and layout of the article by
researching and being influenced by the layout of existing magazine articles.
• In your article, include any advantages and disadvantages you can think of.
• The article should be created through a combination of Photoshop and Google
Docs and the final Google document submitted via Turnitin.
• Use this session to begin your illustrated magazine article entitled ‘2D Animation’.
• Consider the presentation and layout of the article by researching and being
influenced by the layout of existing magazine articles.
• Animation Arena

Unit 34 2

  • 1.
    Digital 2-d AnimationTechniques Unit 34 • Learning outcome: • 1.Understand the techniques of 2D animation. • (P1, M1, D1) • Starter: Using the handout provided, in pairs; Identify the areas of your ‘comfort zone’
  • 2.
    Traditional 2-d AnimationProduction Techniques Unit 34 • What are we going to do today? All of you will be able to define bitmap graphics and vector graphics. Most of you will be able to research and explain bitmap graphics and vector graphics. Some of you will be able to use Photoshop to design your own bitmap graphic character.
  • 3.
    Traditional 2-d AnimationProduction Techniques Unit 34 • The social network for digital artists is holding a creative challenge - a 2D animation based activity to get your creative juices flowing. • Art challenges are used by companies throughout the games industry to make sure they are hiring the right creative people. Experiencing similar challenges at this stage of your career will help you to develop not only your creative and technical skills, but also your portfolio and employability skills. • For this challenge you are required to develop a short 2D animation with soundtrack. Minimum duration - 10 seconds. The animation should be of a cartoon character, suitable for ages 12+.
  • 4.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Animation Techniques • For Unit 34 Task 1 you need to research and explain 2D animation, its history, techniques and development to gain and demonstrate an understanding that can help in your creative decision making when creating your own animation productions. • To complete this task you are required to produce an illustrated magazine article entitled ‘2D Animation’. Consider the presentation and layout of the article by researching and being influenced by the layout of existing magazine articles. • The article should be created through a combination of Photoshop and Google Docs and the final Google document submitted via Turnitin. • (In your documentation mention all of the techniques, choose two only to cover in detail. Minimum 100 words). Submission – 29th September.
  • 5.
    Traditional 2-d AnimationProduction Techniques Unit 34 • When you take a photograph using a digital camera or scan an image from a magazine, you are creating a bitmap graphic. A bitmap graphic is composed of many tiny parts, called pixels, which are often many different colours. It is possible to edit each individual pixel.
  • 6.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Bitmap images are pixel based this means that an image is made up of a series of dots (pixels) in a grid. When a bitmap image is enlarged it pixelated this is because each image contains information about the colour to be displayed. They have a fixed resolution and are unable to be resized without losing quality. Common bitmap formats are .jpg .gif .bmp .png The file sizes of bitmap images tends to be a lot larger than vector graphics and are often reduces to compress the size of them.
  • 7.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Vector graphics is the creation of digital images through a sequence of commands or mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space. In physics, a vector is a representation of both a quantity and a direction at the same time.
  • 8.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Vector graphics are created from mathematical formulas used to define lines, shapes and curves. Edited in draw programs Shapes can be edited by moving points called nodes (drawing points)
  • 9.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Vector graphics are created in graphics packages and consist of shapes calledobjects. • It is possible to edit each object separately, for example, change the shape, colour, size and position. • Even if an object in a vector graphic is quite large, it doesn't need a lot of computer memory. Therefore the file size of a vector graphic is often very small. • Vector graphics are scalable - ie when you resize them, they do not lose quality.
  • 10.
    2-d Animation ProductionTechniques Unit 34 • Take this quiz • https://www.slideshare.net/clewis86/vectors-and-pen • See bitesize
  • 11.
    2-d Animation ProductionTechniques Unit 34 • Bitmap or vector graphic? • When deciding whether an image should be a bitmap or vector graphic, you should ask yourself the following questions: • Does the image need to be resized? • Does the image need to be drawn to scale? • Do you need the image to look real? • Do you have any restrictions on the file size?
  • 12.
    Traditional 2-d AnimationProduction Techniques Unit 34 • Task: Research bitmap graphics and vector graphics for your 2d animation article. • Define each and state the differences. • Write what the advantages and disadvantages are of each. • Research bitmap graphics and vector graphics games characters.
  • 13.
    Traditional 2-d AnimationProduction Techniques Unit 34 Task: Using Adobe Photoshop, you are to design three (bitmap) characters which could be included in the arcade game Donkey kong.
  • 14.
    Traditional 2-d AnimationProduction Techniques Unit 34 • For Unit 34-Task 1 you need to research and explain 2D animation, its history, techniques and development to gain and demonstrate an understanding that can help in your creative decision making when creating your own animation productions. Use and explain examples to aid in your explanation of the key areas. • To complete this task you are required to produce an illustrated magazine article entitled ‘2D Animation’. Consider the presentation and layout of the article by researching and being influenced by the layout of existing magazine articles. • In your article, include any advantages and disadvantages you can think of. • The article should be created through a combination of Photoshop and Google Docs and the final Google document submitted via Turnitin. • Use this session to begin your illustrated magazine article entitled ‘2D Animation’. • Consider the presentation and layout of the article by researching and being influenced by the layout of existing magazine articles. • Animation Arena