All art works are made with free or lowcost digital tools.
Instead of reading, the story is narrated through realistic 3D pictures.
Download this beautifully made science fiction pictorial and be bought to a different world and time.
4. About the Author
Sim Pern Chong has been in the design profession since 1995.
Traditionally, his training background is in the field of Industrial Design.
As part of the training, industrial design exposed Pern Chong to the
wonderful world of 3D graphics and modelling. Since then, digital 3D
creation has grown into a passion.
Pern Chong is available to provide 3D-graphics and product design
related services.
He is also available to teach 3D modelling. As of this writing, he has
extensive teaching experience having taught in Singapore as well as
overseas (in China).
Phone: +65 97101546 (Singapore)
Contact Info: sim@studiorola.com
Website: www.studiorola.com
5. Introduction ................ 6
The equipments .......... 7
The Journal..... 15
Planet Taikro .............. 17
Planet Bellovix ........... 37
Concept Development 52
Sketches ....................
Bonus Chapter ........... 60
The World of perception. Is it really
outside of oneself? Could it be
occurring in one's consciousness?
6. Uncommon
Paradigm
Introduction
Uncommon Paradigm documents the
photographic captures of Tacharia.
Tacharia is a Space Traveller.
This book captures the images as
seen through his travels to other
worlds.
The photos are accompanied
by his narrations.
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7. Uncommon
Paradigm
The
equipments
This section describes some of the
machinery and gadgets used for the
exploration.
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8. Uncommon
Paradigm
Flight Machines
The flight inventory consists of 2 main machines. They are the Interspace
Transporter and Cloud Splitter.
The Interspace Transporter is designed to cover vast distances of space. On
the other hand, the Cloud splitter is a jet and rocket propelled aircraft that is
primarily designed to travel within a planetary environment.
The Interspace Transporter's engine is not physical-based. Instead, it works on
the Holographic Reality level energetics. Physical-based engines rely solely on
brute force and will not be able to break through the light-speed barrier.
For long distance galactic travel, the Cloud Splitter docks onto the Interspace
Transporter.
The Interspace Transporter works by moving from one vacuumed spatial
location to another. As such, it will not work within an environment with an
atmosphere such as a planet.
Once it has arrived at the designated location in space near the destination
planet, the Cloud Splitter will be put into action for planetary entry.
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10. Uncommon
Paradigm
The Cloud Splitter is my personal craft for travelling
within an environment with atmosphere.
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11. Uncommon
Paradigm
Cloud Splitter
This Cloud Splitter is not the standard off-the-shelf model. It is modified and
optimised for performing photographic role.
Unlike most jets of your time, this machine is capable of landing and taking off in
a vertical manner.
Atmospheric Test Probe Camera
Camera
Storage
compartment
Air Intake Shield
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12. Uncommon
Paradigm
Hands-free Camera
No, what you are seeing is not eyewear. It is a handsfree camera. In our time,
electronics have shrunk, allowing many gadgets to become truly hands-free.
The camera detects the eyes' focus to determine its own focusing parameters.
There are a pair of camera lense system, one on each side of the frame. Camera
can be programed to shoot either by voice command or eye-blink sequence.
Camera Lens
Sensor monitors eye's
focus
Flash
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13. Uncommon
Paradigm
Holographic Navigation Device
This handheld Navigation Device consists of a main body and a holographic overlay. The
holographic overlay superimposes graphical imageries over the field-of-vision to provide
directional indications and important data. Although it is entirely possible to navigate
using only the screen on the main body, the holographic overlay provides a more
indicative way of doing so.
Holographic
Overlay
Touchscreen
Interface
Line-of-sight
gauge
Screen
Scroller
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14. Uncommon
Paradigm
When not in use, the two flexible antenae-like light
emitters of the Holographic Overlay can be
retracted as shown
below. To withstand wears and tears,
the navigation device is padded
The screen can be used to
with a ruggedized
plot travelling route as well as
shock absorber.
provide visual feedbacks on
positions.
Retracted
Holographic
light emitter
Ruggedized
Shock Absorber
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16. Uncommon
Paradigm
The first two planets that I will be visiting are
PlanetsTaikro and Bellovix respectively.
The planets reside in Solar System 6041
which consists of a main star and
X Interspace Gate 2 a minor twin star.
Bellovix
Anteinix
X Interspace Gate 1
Taikro
Minor Twin Star
System 6041 Main Star
The Ship will use
Interspace Gate 1 & 2
respectively for entry to
Taikro and Bellovix.
Overview of
Solar System 6041
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17. Uncommon
Paradigm
Exiting from Interspace Gate 1,
the craft enters the vicinity
of Planet Taikro. Here's
the view before entry into
the Planet's atmosphere.
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18. Uncommon
Paradigm
Being heavily-polluted, the once pristine atmosphere of
the Planet is now unbreathable to its inhabitants.
Because of the atmospheric toxicity, all residents must
live within self-contained enclosures.
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19. Uncommon
Paradigm
The spikey formations are the results of a
huge blast that laid this place an
aesthetically interesting (but toxic)
wasteland.
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20. Uncommon
Paradigm
Few people venture out into the exposed environment
without a vehicle. To do that, you will have to wear
heavily insulated suits that offer protection from the
atmospheric toxicity.
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21. Uncommon
Paradigm
Close up view of an
unmanned reconnaisance
craft.
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22. Uncommon
Paradigm
As the atmosphere is largely toxic, some of the crafts that perform
reconnaissance functions are unmanned.
Here, a pair of such craft are warming up for an early dawn mission.
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23. Uncommon
Paradigm
What once stood as land civilisations are now part of the
ocean. In place of some of these civilisations are floating
cities. Because of the scarcity of resources, each city
operates like a fortress that is defended against other
similarly-structured cities.
The photo above shows one of the floating
cities, as its patrolling crafts approach my
aircraft. This particular city is call Pikodo.
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24. Uncommon
Paradigm
My craft is being escorted by an air-borne patrol
craft to the landing
zone of this floating city.
As a routine practice, a lady officer inspects
my craft. When she was thoroughly sure that
my craft was unarmed, I was escorted to my
accomodation.
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25. Uncommon
Paradigm
My next stop was Musa. It is a port connecting the land
settlements to the ocean-based floating cities. Musa is a
massive structure spanning 15 kilometres
in diameter.
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26. Uncommon
Paradigm
Sleeping pods are a
common sight. Anti-gravity
technologies allow the user
to sleep in an upright
position.
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27. Uncommon
Paradigm
Musa does not have permanent housings. It is an intermediate port for
travellers going seawards and vice versa. For an economic overnight stay, a
traveller can opt for the sleeping pod.
Pod cabs in a queue. Pod
cabs are the cheapest mode
of transportation in Musa.
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28. Uncommon
Paradigm
The crafts that ventures into the
outer atmosphere must be air-tight
and pressurised. The most common form of such
transport is a hover craft that operates by interacting
with the planet's gravitation field. They are used to
ferry travellers from one domed structure to another.
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29. Uncommon
Paradigm
How is my craft able to cover vast distances of space ?
In my time (which is your future) the way the physical universe is understood is vastly
different from yours. In my time, the Universe as a Holographic Reality is a known fact.
In your time, you understood the Universe as having distance, location, space and
time. In my time, the Universe is understood as having no real distance, location,
space and time. Instead, whatever that appear as physical and solid is mere
appearance of being such.
Let me elaborate a bit further.
All the realms that comprises the universe, in actuality, are manifesting
simultaneously. However, because our senses are human-based in terms of
characteristics, we only see the human world as well as those of other Beings that
shared 'similar' resonating conditions. But nevertheless, the other realms of
existences are not located apart elsewhere in some other places.
In reality, what we think of as places or localities are really just consciousness.
Furthermore, there is no solidity in any realm whatsoever. Even our touch sense is just
that. The touch sense gives an impression of feeling something that is physical and
three-dimensional. But there is really no solid self-existing object there. Instead, it is
simply the sensation that gives the impression of physical solidity and form.
The Principle of Holographic Nature is what enables my space craft to cover
apparently vast distances. For in truth, no distance has been covered.
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30. Uncommon
Paradigm
Interestingly, Taikro consists of 2 ancient continents: Muloria
and Taikroin. For millenia, the inhabitants of the two pieces of
land developed independently.
Taikroin
Muloria
Ocean
However, with the degradation of the atmosphere by the inhabitants of
Taikroin, the living conditions of the people on both continents have became
similarly affected.
Illustration of Planet Taikro
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31. Uncommon
Paradigm
This planet has a unique case of twin evolution. The planet houses 2
indigenous types of intelligent sentient Beings. One is of the typical
humanoid form while the other is an amphibian-type Being known as
Mulorians.
Unlike Earth, Taikro had 2 ancient continents. Mulorians are said to have
evolved on one of the ancient continent which had a marshy biotope. This
continent had no humanoid inhabitants and the predecessors of the
amphibious Mulorians evolved unmolested.
As a culture, Mulorians follow a strictly hierarchical social structure.
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32. Uncommon
Paradigm
As the surface atmosphere of the Planet is bad, modern Mulorians
live in underground settlements. Here is the watery entrance to one
of their underground towns.
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33. Uncommon
Paradigm
Coming out of the watery entrance, one is
greeted by the alien spendour of a
Mulorian Town.
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34. Uncommon
Paradigm
Being amphibious, Mulorians start life
as aquatic babies.
Here, a Mulorian shares
a telepathic communion with
his baby who looks on through
the transparent wall of the
nursery tank.
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35. Uncommon
Paradigm
In the past, inhabitants on one continent cannot interact
with those on the other due to limitation in transportation
technology. They are able to do so now
thanks to intercontinental flights.
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36. Uncommon
Paradigm
The Cloud Splitter is now on its way to
re-join with the Interspace Tranporter.
Here's the view in outer space. The
dimming twin star of the solar
system loams ahead.
The next destination is Bellovix.
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37. Uncommon
Paradigm
Bellovix is a planet residing in the same solar system as
Taikro.
Unlike Taikro, Bellovix never loses its lushness and
pristine purity.
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38. Uncommon
Paradigm
Bellovix has some really stunning natural
landforms that are vaguely symmetrical and
geometrical. Could these landforms be the
remains of some glorious civilisations of an
ancient time?
The 5 structures below are mud huts
belonging to the indigeneous
population
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39. Uncommon
Paradigm
Here a Tribesman is kind
enough to allow me to take
photos of him while he is
hunting for fishes the way he
knows best, the instinctive way.
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40. Uncommon
Paradigm
A common animal found around the
household of these natives is the
Fire-back Dragonite. It is a palm-
size animal that somewhat
resembles a dragon. Back on Earth,
its equivalent will be the house
lizard.
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41. Uncommon
Paradigm
A female recce scout.
The role of scouts is in
finding new places of
settlement for the tribe.
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42. Uncommon
Paradigm
Tribespeople alway try to make peace with the
animals that they share their residence with. Here a
tribesman pose a harmless stance in front of a large
arthropod in order to establish a friendly relationship
with it.
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43. Uncommon
Paradigm
A precariously suspended bridge provides a surrealistic
view between two rocky formations.
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44. Uncommon
Paradigm
The Natives on Bellovix have a saying:
" Nature is the best designer"
Their culture revolves around this concept.
The rationale is that Nature will always evolve into the most optimum
design for any given condition. Any human intervention aka invention will
never be able to compete with nature in terms of thoroughness
of integration.
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45. Uncommon
Paradigm
An iridiscent-coloured Deva fish is being
surrounded by
juvenile blue tedras. Deva fishes are
slow moving creatures
exuding a refined gracefulness.
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46. Uncommon
Paradigm
A Mini village. These folks are not the original inhabitants of Bellovix. Their ancestors were
stranded on this planet generations ago. At only half-a foot tall, they are a stark contrast in term
of size to the indigenous tribal people.
As the ancestors were spacefaring, these folks inherited some of their predecessor's technology.
For example, the luminous green tubular network is really an irrigation technology.
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47. Uncommon
Paradigm
This is a sacred shrine for the mini
villagers. Behind this
wall is the remnant of
the original spaceship
that brought their
ancestors onto
this planet.
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48. Uncommon
Paradigm
This place is littered with gigantic bones
and skeletons. Judging from the size of
the skeletal remains, very large
creatures must have once roamed this
region.
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49. Uncommon
Paradigm
This pretty pendant caught my attention. It
is worn by some of the local tribesmen
and women. It appears to be made of
some kind of casted metal.
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50. Uncommon
Paradigm
Bidding the Locals a fond farewell, I made the ascending climb towards the
outer atmosphere of the planet, towards the Interspace Transporter hovering
above the planet.
Below me, lies the amazing arial view of the Bellovixian land formations.
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51. Uncommon
Paradigm
Inter Global Mass
Crossing
Looking out from the aircraft's canopy, I can see an
interplanetary Passenger Liner heading towards the
Bellovixian land below.
Bellovix should remain untouched and its pristine purity be a
demonstration of natural balance.
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52. Uncommon
Paradigm
Concept Development
Sketches
This section takes a peep into some
of the initial developmental works
done prior to the 3D modelling
stage.
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61. Uncommon
Paradigm
One of the aims of this project was to demonstrate the
feasibility of using free and/or low-budget software for the
creation of compelling 3D art.
During the course of making the Uncommon Paradigm, I did not
invest much in software acquisition. The bulk of the 'investment'
was in learning the tools and creating the concepts.
Many people think that in order to produce sophisticated
artworks, costly 3D software must be used. In the past, this may
be true. However, it is not so nowadays. There are even free 3D
software available through the internet. One such program is
Blender 3D. It is a powerful 3D applications that is opensource
and free. In fact, much of the artworks in Uncommon Paradigm
are created using this piece of software. For instance, the main
character, Zacharia was created inside Blender (as shown
below).
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62. Uncommon
Paradigm
However, Blender really does have a formidable learning
curve.
If you want to easily create natural landscapes, pose and
use ready-made human characters, Carrara Pro is a good
tool. Carrara, to a great extent, make its very easy to create
entire worlds filled with stuffs such as plants, trees,
awesome landforms, oceans and realistic skies. Many of the
landscape scenes in Uncommon Paradigm were created
using Carrara Pro.
Click here for more information on Carrara Pro.
Carrara Pro screenshot
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63. Uncommon
Paradigm
Now, creating 3D humans is one of the most difficult part of
3D modelling. Fret not ! There are in fact free 3D software
that enables the user to easily and quickly populate his/her
artwork with digital people.
One of the best of such software is DAZ Studio.
Click here to get the free DAZ Studio !
DAZ Studio screenshot
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64. Uncommon
Paradigm
As of this writing, DAZ Studio is from the same maker as
Carrara. As such, there is some integration between the two.
For instance Carrara can load and manipulate 3D contents
and models being shared with DAZ Studio.
Beside 3D programs, a good image editor is also
indispensible for digital 3D artwork creation. You will need
the image editor for texture-making as well as post-render
image editing. GIMP is one of the best of the free image
editors and is the one being used for all the 2D bitmap-
related works.
For creating 2D vector-based illustrations, a good open
source/free program is Inkscape. Inkscape was used to
make diagrams for this book.
Well, that's all. Hope that it is of help to you.
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65. Uncommon
Paradigm
The making of Uncommon Paradigm
Work on Uncommon Paradigm started in 2001. It was
created during the spare times. The idea was to produce sci-
fi imageries as seen through the eyes of a fictitious space
traveller.
Most of the illustrations were created using the following
software:
Blender 3D
Sculptris
Mypaint
Carrara Pro
Inkscape
GIMP
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66. Uncommon
Paradigm
To bring added realism to some of the pictures, external
rendering engines were used. Many of the image created
within Blender are rendered using Yafaray. Yafaray is an
open-source rendering engine that sports Global Illumination
capabilites. Some of the older images are rendered using
POV-ray.
Below screenshot shows Yafaray integrated with Blender 3D.
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