The document discusses user interface design. It covers topics like design principles, interaction styles, information presentation, and the user interface design process. The design process involves user analysis to understand user needs, prototyping interfaces, and evaluating prototypes with users in an iterative fashion. Various techniques for user analysis are discussed, like task analysis, interviews, questionnaires, and ethnography. The goals of the interface and information presentation must be tailored to the anticipated users.
This document discusses user interface design principles and the user interface design process. It covers topics like design issues, interaction styles, information presentation, error messages, and the core activities in UI design: user analysis, prototyping, and evaluation. The objectives are to suggest general design principles, explain different interaction styles, presentation methods, and the principal activities in the user-centered design process. The document provides examples and guidelines to illustrate various UI design concepts.
This document discusses principles of user interface design. It covers topics like interaction styles, information presentation, and use of color. The goal is to sensitize software engineers to key user interface design issues. User-centered design is emphasized, where the user's needs are paramount. Prototyping and evaluation with end users are part of the design process. Design principles like consistency and providing help/guidance are discussed.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The document discusses the key principles of user interface design. It covers understanding users, organizing the interface structure, defining standards, prototyping, and evaluating the interface. Some important principles discussed include layout, consistency, minimizing user effort. It also discusses designing navigation, input and output elements following principles like clear labeling, minimizing keystrokes and validating input. The overall goal is to create an interface that is easy to use, learn and helps users complete their tasks efficiently.
User interface design(sommerville) bangalore universityJaisha Shankar
The document discusses user interface design. It covers principles of UI design like user familiarity, consistency, and recoverability. It also discusses interaction styles, information presentation, prototyping, and evaluation. The goals of UI design are to understand design principles, know when to use graphical vs textual presentation, understand the UI design process, and learn about usability attributes and evaluation approaches.
Software engineering is about managing the complexity of large software systems. It involves the systematic development and evolution of large, high-quality software systems within cost, time, and other constraints. A key challenge is that software must be maintained and updated to meet changing needs while also handling distributed, heterogeneous systems. Software engineers must behave ethically and consider wider responsibilities than just technical skills.
This document discusses rapid software development methods. It covers agile development methods like extreme programming (XP), which uses practices like test-driven development, pair programming, and frequent releases. XP emphasizes customer involvement, handling changing requirements, and maintaining simple code. Rapid application development and prototyping are also discussed. Prototypes help explore requirements and design but are discarded, while RAD relies on tools to quickly build database-driven business applications. The document compares incremental development, which starts with best-understood requirements, to throw-away prototyping, which starts with least-understood requirements.
The chapter discusses user interface design principles, processes, and components. It covers the principles of layout, content awareness, aesthetics, user experience, consistency, and minimizing user effort in interface design. The user interface design process involves use scenario development, interface structure design, interface standards design, prototyping, and evaluation. Navigation design aims to simplify the user experience, while input and output design focus on accurately capturing and presenting information with minimal effort.
This document discusses user interface design principles and the user interface design process. It covers topics like design issues, interaction styles, information presentation, error messages, and the core activities in UI design: user analysis, prototyping, and evaluation. The objectives are to suggest general design principles, explain different interaction styles, presentation methods, and the principal activities in the user-centered design process. The document provides examples and guidelines to illustrate various UI design concepts.
This document discusses principles of user interface design. It covers topics like interaction styles, information presentation, and use of color. The goal is to sensitize software engineers to key user interface design issues. User-centered design is emphasized, where the user's needs are paramount. Prototyping and evaluation with end users are part of the design process. Design principles like consistency and providing help/guidance are discussed.
System users often judge a system by its interface rather than its functionality
A poorly designed interface can cause a user to make catastrophic errors
The document discusses the key principles of user interface design. It covers understanding users, organizing the interface structure, defining standards, prototyping, and evaluating the interface. Some important principles discussed include layout, consistency, minimizing user effort. It also discusses designing navigation, input and output elements following principles like clear labeling, minimizing keystrokes and validating input. The overall goal is to create an interface that is easy to use, learn and helps users complete their tasks efficiently.
User interface design(sommerville) bangalore universityJaisha Shankar
The document discusses user interface design. It covers principles of UI design like user familiarity, consistency, and recoverability. It also discusses interaction styles, information presentation, prototyping, and evaluation. The goals of UI design are to understand design principles, know when to use graphical vs textual presentation, understand the UI design process, and learn about usability attributes and evaluation approaches.
Software engineering is about managing the complexity of large software systems. It involves the systematic development and evolution of large, high-quality software systems within cost, time, and other constraints. A key challenge is that software must be maintained and updated to meet changing needs while also handling distributed, heterogeneous systems. Software engineers must behave ethically and consider wider responsibilities than just technical skills.
This document discusses rapid software development methods. It covers agile development methods like extreme programming (XP), which uses practices like test-driven development, pair programming, and frequent releases. XP emphasizes customer involvement, handling changing requirements, and maintaining simple code. Rapid application development and prototyping are also discussed. Prototypes help explore requirements and design but are discarded, while RAD relies on tools to quickly build database-driven business applications. The document compares incremental development, which starts with best-understood requirements, to throw-away prototyping, which starts with least-understood requirements.
The chapter discusses user interface design principles, processes, and components. It covers the principles of layout, content awareness, aesthetics, user experience, consistency, and minimizing user effort in interface design. The user interface design process involves use scenario development, interface structure design, interface standards design, prototyping, and evaluation. Navigation design aims to simplify the user experience, while input and output design focus on accurately capturing and presenting information with minimal effort.
This document discusses the key topics in user interface design, including the importance of graphical user interfaces, direct manipulation, web interfaces, and general design principles. It covers interaction styles, characteristics of GUIs like visual presentation and object orientation, and the benefits of a well-designed interface like increased productivity and satisfaction.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
This document provides an overview and outline of the key topics that will be covered in Chapter 9, which includes principles for user interface design, the user interface design process, and components of navigation, input, and output design. The chapter will discuss fundamental design principles like layout, content awareness, aesthetics, consistency and minimizing user effort. It will also cover the five-step user interface design process of use scenario development, structure design, standards design, prototyping and evaluation.
This document summarizes key topics from the first chapter of Ian Sommerville's Software Engineering textbook, 7th edition. It introduces software engineering, explaining its importance and how economies depend on software. Software engineering aims to develop software using systematic methods and tools. The document discusses what software is, differences between software engineering and computer science, software processes and models, costs of software engineering, and professional responsibilities of software engineers.
This document summarizes key concepts from the first chapter of Ian Sommerville's Software Engineering textbook. It introduces software engineering as an engineering discipline concerned with all aspects of software production. It discusses the objectives of software engineering, topics covered like frequently asked questions and professional responsibility. It also summarizes concepts like the software development process, methods, costs and challenges in the field.
This topic covers the following topics
Introduction
Golden rules of user interface design
Reconciling four different models
User interface analysis
User interface design
User interface evaluation
Example user interfaces
The document discusses user interface design, which is the first task in the systems design phase. It covers principles of user-centered design like understanding the business and usability. Guidelines are provided for designing the user interface, such as making it transparent, easy to learn and use, and providing feedback. Different control features that can be added like menus, buttons and text boxes are also outlined. The document then covers output design, types of reports, and output technology, as well as input design including data entry screens, input masks, and validation rules.
The document discusses software prototyping techniques used in rapid software development. It describes evolutionary prototyping where an initial prototype is refined through stages to the final system. Throw-away prototyping involves building a prototype to validate requirements and then discarding it. Rapid prototyping techniques discussed include using high-level languages, database programming, and component reuse. The benefits of prototyping include early validation of requirements and improved usability, while challenges include potential maintenance issues from continual changes.
Different Web Architectures. UI VS UX and future improvements.Belal Mohammed
This presentation talks about different web architectures and its designs. It also shows the differences between UI and UX with a nice future improvements to be added to enhance usability of products using HCI.
The document discusses various aspects of user interface design and system dependability. It covers topics like interaction styles, information presentation, user support, reliability, availability, safety, and security. The key points are that interface design should be user-centered, help users recover from errors, and consider users' needs and capabilities. Dependability involves attributes like reliability, availability, safety, and security, and aims to build user trust in critical systems. Higher dependability comes at increased development and testing costs.
The document discusses software requirements and requirements engineering. It covers topics like functional and non-functional requirements, user requirements, system requirements, and how requirements can be organized in a requirements document. It describes different types of requirements like functional, non-functional, and domain requirements. It also discusses issues with natural language requirements specifications and alternatives like structured natural language, graphical notations, and mathematical specifications.
UI Design Based on Schematics and Calm Technology by Omar Sosa Tzec et al., C...Omar Sosa-Tzec
Designing a user interface based on the
calm technology paradigm and schematic
visualization, and its evaluation from a
communicability and rhetoric standpoint.
Paper presented at the 4th Information Design International Conference.
Rio de Janeiro | Brazil | 2009.
Omar Sosa Tzec
Centro Interactivo de Recursos de Información y Aprendizaje – UDLAP.
Egresado de la Maestría en Diseño de Información de la UDLAP.
This document discusses requirements engineering processes and activities. It describes the key activities in requirements engineering as requirements elicitation, analysis, validation, and management. These activities involve discovering requirements through interviews and scenarios, analyzing requirements from different stakeholder viewpoints, validating requirements, and managing an evolving set of requirements. The document provides examples and details of each activity, such as how to conduct interviews, define viewpoints and scenarios, and iterate on requirements through a spiral process.
The document discusses human-computer interaction and user interface design. It covers key topics like the importance of design, principles of interface design such as visibility and feedback, and evaluation techniques involving users. The overall goal of the discussion is to explain how to build interfaces that are easy to use and meet user needs through applying principles of human-computer interaction and user-centered design.
Required field - Field must contain a value
Data type - Field must contain correct data type (text, number, etc.)
Range check - Field value must fall within specified range of values
4.
5.
6.
7.
8.
Length check - Field value must be correct length
Format check - Field value must match specified format
Check digit validation - Field value must pass check digit test
Table lookup - Field value must exist in reference table
Cross-field check - Value of one field constrains values of other fields
Validation rules and input masks help ensure data quality and reduce errors. The chapter discusses principles of user-centered design and guidelines for effective user
Chapter 8 User Interface Design .pptxInformation Technology Project ManagemenAxmedMaxamuudYoonis
This document provides an overview of chapter 8 from the textbook "Systems Analysis and Design 9th Edition" which covers user interface design. The key points are:
1) User interface design is the first task in the systems design phase and involves designing screens, menus, and other aspects that allow two-way communication between users and the computer.
2) Good interface design follows principles of usability and human-computer interaction, and guidelines like making the interface easy to learn and use, minimizing errors, and providing feedback.
3) Interface elements like menus, buttons, text boxes and other controls need to be designed carefully according to usability best practices. Both input and output screens require design considerations around layout, validation
GuideAutomator is a tool that generates user manuals from Markdown files. It uses Selenium WebDriver to automate taking screenshots of a software's interface as it is being used. This allows the screenshots in the user manual to always match the current state of the software. A pilot study found that while GuideAutomator may take more initial time than traditional tools, it has the potential for better performance over the long term due to its ability to easily keep documentation in sync with software changes through automated screenshotting and Markdown files. Future work includes expanding browser support, adding more API commands, and integrating GuideAutomator with software tests.
This document discusses graphical user interfaces (GUIs). It covers the basic components of GUIs like windows, menus, icons, pointers, and desktops. It also compares GUIs to command line interfaces and discusses interactive input methods. The document outlines principles for good GUI design such as consistency, feedback, and transparency. It provides examples of GUI programming code and discusses standards for computer graphics software interfaces.
This chapter discusses software prototyping techniques used for rapid development. It covers evolutionary prototyping where an initial prototype is refined into the final system, and throw-away prototyping where a prototype is developed to validate requirements and then discarded. Rapid prototyping techniques discussed include using high-level languages, database programming, and component reuse. The chapter also addresses user interface prototyping and compares prototyping to incremental development.
User interface is the front-end application view to which user interacts in order to use the software. The analysis and design process of a user interface is iterative and can be represented by a spiral model.
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
This document discusses the key topics in user interface design, including the importance of graphical user interfaces, direct manipulation, web interfaces, and general design principles. It covers interaction styles, characteristics of GUIs like visual presentation and object orientation, and the benefits of a well-designed interface like increased productivity and satisfaction.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
This document provides an overview and outline of the key topics that will be covered in Chapter 9, which includes principles for user interface design, the user interface design process, and components of navigation, input, and output design. The chapter will discuss fundamental design principles like layout, content awareness, aesthetics, consistency and minimizing user effort. It will also cover the five-step user interface design process of use scenario development, structure design, standards design, prototyping and evaluation.
This document summarizes key topics from the first chapter of Ian Sommerville's Software Engineering textbook, 7th edition. It introduces software engineering, explaining its importance and how economies depend on software. Software engineering aims to develop software using systematic methods and tools. The document discusses what software is, differences between software engineering and computer science, software processes and models, costs of software engineering, and professional responsibilities of software engineers.
This document summarizes key concepts from the first chapter of Ian Sommerville's Software Engineering textbook. It introduces software engineering as an engineering discipline concerned with all aspects of software production. It discusses the objectives of software engineering, topics covered like frequently asked questions and professional responsibility. It also summarizes concepts like the software development process, methods, costs and challenges in the field.
This topic covers the following topics
Introduction
Golden rules of user interface design
Reconciling four different models
User interface analysis
User interface design
User interface evaluation
Example user interfaces
The document discusses user interface design, which is the first task in the systems design phase. It covers principles of user-centered design like understanding the business and usability. Guidelines are provided for designing the user interface, such as making it transparent, easy to learn and use, and providing feedback. Different control features that can be added like menus, buttons and text boxes are also outlined. The document then covers output design, types of reports, and output technology, as well as input design including data entry screens, input masks, and validation rules.
The document discusses software prototyping techniques used in rapid software development. It describes evolutionary prototyping where an initial prototype is refined through stages to the final system. Throw-away prototyping involves building a prototype to validate requirements and then discarding it. Rapid prototyping techniques discussed include using high-level languages, database programming, and component reuse. The benefits of prototyping include early validation of requirements and improved usability, while challenges include potential maintenance issues from continual changes.
Different Web Architectures. UI VS UX and future improvements.Belal Mohammed
This presentation talks about different web architectures and its designs. It also shows the differences between UI and UX with a nice future improvements to be added to enhance usability of products using HCI.
The document discusses various aspects of user interface design and system dependability. It covers topics like interaction styles, information presentation, user support, reliability, availability, safety, and security. The key points are that interface design should be user-centered, help users recover from errors, and consider users' needs and capabilities. Dependability involves attributes like reliability, availability, safety, and security, and aims to build user trust in critical systems. Higher dependability comes at increased development and testing costs.
The document discusses software requirements and requirements engineering. It covers topics like functional and non-functional requirements, user requirements, system requirements, and how requirements can be organized in a requirements document. It describes different types of requirements like functional, non-functional, and domain requirements. It also discusses issues with natural language requirements specifications and alternatives like structured natural language, graphical notations, and mathematical specifications.
UI Design Based on Schematics and Calm Technology by Omar Sosa Tzec et al., C...Omar Sosa-Tzec
Designing a user interface based on the
calm technology paradigm and schematic
visualization, and its evaluation from a
communicability and rhetoric standpoint.
Paper presented at the 4th Information Design International Conference.
Rio de Janeiro | Brazil | 2009.
Omar Sosa Tzec
Centro Interactivo de Recursos de Información y Aprendizaje – UDLAP.
Egresado de la Maestría en Diseño de Información de la UDLAP.
This document discusses requirements engineering processes and activities. It describes the key activities in requirements engineering as requirements elicitation, analysis, validation, and management. These activities involve discovering requirements through interviews and scenarios, analyzing requirements from different stakeholder viewpoints, validating requirements, and managing an evolving set of requirements. The document provides examples and details of each activity, such as how to conduct interviews, define viewpoints and scenarios, and iterate on requirements through a spiral process.
The document discusses human-computer interaction and user interface design. It covers key topics like the importance of design, principles of interface design such as visibility and feedback, and evaluation techniques involving users. The overall goal of the discussion is to explain how to build interfaces that are easy to use and meet user needs through applying principles of human-computer interaction and user-centered design.
Required field - Field must contain a value
Data type - Field must contain correct data type (text, number, etc.)
Range check - Field value must fall within specified range of values
4.
5.
6.
7.
8.
Length check - Field value must be correct length
Format check - Field value must match specified format
Check digit validation - Field value must pass check digit test
Table lookup - Field value must exist in reference table
Cross-field check - Value of one field constrains values of other fields
Validation rules and input masks help ensure data quality and reduce errors. The chapter discusses principles of user-centered design and guidelines for effective user
Chapter 8 User Interface Design .pptxInformation Technology Project ManagemenAxmedMaxamuudYoonis
This document provides an overview of chapter 8 from the textbook "Systems Analysis and Design 9th Edition" which covers user interface design. The key points are:
1) User interface design is the first task in the systems design phase and involves designing screens, menus, and other aspects that allow two-way communication between users and the computer.
2) Good interface design follows principles of usability and human-computer interaction, and guidelines like making the interface easy to learn and use, minimizing errors, and providing feedback.
3) Interface elements like menus, buttons, text boxes and other controls need to be designed carefully according to usability best practices. Both input and output screens require design considerations around layout, validation
GuideAutomator is a tool that generates user manuals from Markdown files. It uses Selenium WebDriver to automate taking screenshots of a software's interface as it is being used. This allows the screenshots in the user manual to always match the current state of the software. A pilot study found that while GuideAutomator may take more initial time than traditional tools, it has the potential for better performance over the long term due to its ability to easily keep documentation in sync with software changes through automated screenshotting and Markdown files. Future work includes expanding browser support, adding more API commands, and integrating GuideAutomator with software tests.
This document discusses graphical user interfaces (GUIs). It covers the basic components of GUIs like windows, menus, icons, pointers, and desktops. It also compares GUIs to command line interfaces and discusses interactive input methods. The document outlines principles for good GUI design such as consistency, feedback, and transparency. It provides examples of GUI programming code and discusses standards for computer graphics software interfaces.
This chapter discusses software prototyping techniques used for rapid development. It covers evolutionary prototyping where an initial prototype is refined into the final system, and throw-away prototyping where a prototype is developed to validate requirements and then discarded. Rapid prototyping techniques discussed include using high-level languages, database programming, and component reuse. The chapter also addresses user interface prototyping and compares prototyping to incremental development.
User interface is the front-end application view to which user interacts in order to use the software. The analysis and design process of a user interface is iterative and can be represented by a spiral model.
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
Session 1 - Intro to Robotic Process Automation.pdfUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program:
https://bit.ly/Automation_Student_Kickstart
In this session, we shall introduce you to the world of automation, the UiPath Platform, and guide you on how to install and setup UiPath Studio on your Windows PC.
📕 Detailed agenda:
What is RPA? Benefits of RPA?
RPA Applications
The UiPath End-to-End Automation Platform
UiPath Studio CE Installation and Setup
💻 Extra training through UiPath Academy:
Introduction to Automation
UiPath Business Automation Platform
Explore automation development with UiPath Studio
👉 Register here for our upcoming Session 2 on June 20: Introduction to UiPath Studio Fundamentals: https://community.uipath.com/events/details/uipath-lagos-presents-session-2-introduction-to-uipath-studio-fundamentals/
From Natural Language to Structured Solr Queries using LLMsSease
This talk draws on experimentation to enable AI applications with Solr. One important use case is to use AI for better accessibility and discoverability of the data: while User eXperience techniques, lexical search improvements, and data harmonization can take organizations to a good level of accessibility, a structural (or “cognitive” gap) remains between the data user needs and the data producer constraints.
That is where AI – and most importantly, Natural Language Processing and Large Language Model techniques – could make a difference. This natural language, conversational engine could facilitate access and usage of the data leveraging the semantics of any data source.
The objective of the presentation is to propose a technical approach and a way forward to achieve this goal.
The key concept is to enable users to express their search queries in natural language, which the LLM then enriches, interprets, and translates into structured queries based on the Solr index’s metadata.
This approach leverages the LLM’s ability to understand the nuances of natural language and the structure of documents within Apache Solr.
The LLM acts as an intermediary agent, offering a transparent experience to users automatically and potentially uncovering relevant documents that conventional search methods might overlook. The presentation will include the results of this experimental work, lessons learned, best practices, and the scope of future work that should improve the approach and make it production-ready.
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
In our second session, we shall learn all about the main features and fundamentals of UiPath Studio that enable us to use the building blocks for any automation project.
📕 Detailed agenda:
Variables and Datatypes
Workflow Layouts
Arguments
Control Flows and Loops
Conditional Statements
💻 Extra training through UiPath Academy:
Variables, Constants, and Arguments in Studio
Control Flow in Studio
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
inQuba Webinar Mastering Customer Journey Management with Dr Graham HillLizaNolte
HERE IS YOUR WEBINAR CONTENT! 'Mastering Customer Journey Management with Dr. Graham Hill'. We hope you find the webinar recording both insightful and enjoyable.
In this webinar, we explored essential aspects of Customer Journey Management and personalization. Here’s a summary of the key insights and topics discussed:
Key Takeaways:
Understanding the Customer Journey: Dr. Hill emphasized the importance of mapping and understanding the complete customer journey to identify touchpoints and opportunities for improvement.
Personalization Strategies: We discussed how to leverage data and insights to create personalized experiences that resonate with customers.
Technology Integration: Insights were shared on how inQuba’s advanced technology can streamline customer interactions and drive operational efficiency.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.