This document discusses different types of printers and how to install local and network printers. It covers inkjet, laser, thermal, and impact printers. For local USB or wireless printers, Windows will usually detect them automatically, but older models may require manual installation. For network printers, you can either share a printer connected to one computer or connect the printer directly to the network as a standalone device. The installation process involves adding the printer in Devices and Printers and selecting whether it's a local, shared, or network printer.
Project-based learning (PBL) is an instructional approach that engages students in learning essential knowledge and life-enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks. PBL references theories that support experiential and hands-on learning. It provides opportunities for students to gain skills like collaboration, critical thinking, and problem solving that prepare them for further education and careers in a changing world. The document provides examples of technology tools that can support PBL approaches in the classroom by facilitating research, collaboration, and assessment of student work.
The document discusses project-based multimedia learning. It involves students creating multimedia presentations to demonstrate their learning. An example is provided of a class where students worked in groups to research and develop presentations on the Black Plague from various perspectives. They incorporated science, social studies, art, writing and technology. The teacher monitored students as they stayed engaged throughout the project. While project-based learning requires extended time and technical skills, it allows students to actively apply what they learn and produce a multimedia product to demonstrate their new knowledge.
This document outlines guidelines for implementing effective project-based multimedia learning in the classroom. It discusses how project-based learning (PBL) engages students through inquiry-driven authentic questions and tasks. PBL teaches 21st century skills like communication, organization, research, self-assessment and group work. The document provides strategies from expert Michael Simkins for structuring multimedia projects, including establishing goals and timelines, collaborating in groups, conducting research, storyboarding, testing presentations, and concluding with student presentations. Teachers are advised to carefully plan projects, resources, and technology tools to maximize learning through the multimedia project process.
ed. Tech 1 - Project - Based learning and Multimediajenny678
This document discusses project-based learning and multimedia. It defines project-based learning as a teaching method where students acquire new knowledge and skills by designing, planning, and producing a product or performance. Multimedia is defined as integrating various media like text, graphics, video, and sound. Project-based multimedia learning combines these approaches by having students acquire knowledge and skills through designing a multimedia product. The document outlines seven key dimensions of project-based multimedia learning: using core curriculum, making real-world connections, extending over time, allowing student decision making, enabling collaboration, incorporating assessment, and utilizing multimedia. It argues this approach helps students develop important hard and soft skills for the modern workplace.
This document discusses key theorists in cognitive development, including Piaget, Vygotsky, and Bruner. It summarizes some of their main agreements and disagreements. Piaget believed that cognitive development occurs through self-discovery, while Vygotsky and Bruner emphasized the role of social and cultural influences. Specifically, Vygotsky believed that language acquisition shapes thought and problem-solving abilities. The document also compares Piaget and Vygotsky's views on topics like maturational readiness, the role of language in development, and implications for teaching practices.
The document summarizes a presentation on project-based learning given at the 2009 HALT Fall Symposium. It discusses the benefits of project-based learning including personalized learning, encouraging collaboration, and increasing motivation. It also touches on some challenges like designing good projects and integrating technology. Examples are given of projects like a sustainability research project in Colombia and a video exchange project with students in France. Project-based learning for a middle school Japanese language class is also briefly described.
Project-based Learning Multimedia as a Teaching-Learning StrategyJuaymah Daine Rivera
The document outlines the various phases of a project-based multimedia learning strategy, including preparing resources and materials, introducing the project to students, having students learn the necessary technologies, conducting preliminary research and planning, developing concept designs and storyboards, producing drafts and finalizing the project, and concluding with presentations. It provides details on activities and considerations for each phase to help structure and implement the multimedia learning projects.
This document discusses different types of printers and how to install local and network printers. It covers inkjet, laser, thermal, and impact printers. For local USB or wireless printers, Windows will usually detect them automatically, but older models may require manual installation. For network printers, you can either share a printer connected to one computer or connect the printer directly to the network as a standalone device. The installation process involves adding the printer in Devices and Printers and selecting whether it's a local, shared, or network printer.
Project-based learning (PBL) is an instructional approach that engages students in learning essential knowledge and life-enhancing skills through an extended, student-influenced inquiry process structured around complex, authentic questions and carefully designed products and tasks. PBL references theories that support experiential and hands-on learning. It provides opportunities for students to gain skills like collaboration, critical thinking, and problem solving that prepare them for further education and careers in a changing world. The document provides examples of technology tools that can support PBL approaches in the classroom by facilitating research, collaboration, and assessment of student work.
The document discusses project-based multimedia learning. It involves students creating multimedia presentations to demonstrate their learning. An example is provided of a class where students worked in groups to research and develop presentations on the Black Plague from various perspectives. They incorporated science, social studies, art, writing and technology. The teacher monitored students as they stayed engaged throughout the project. While project-based learning requires extended time and technical skills, it allows students to actively apply what they learn and produce a multimedia product to demonstrate their new knowledge.
This document outlines guidelines for implementing effective project-based multimedia learning in the classroom. It discusses how project-based learning (PBL) engages students through inquiry-driven authentic questions and tasks. PBL teaches 21st century skills like communication, organization, research, self-assessment and group work. The document provides strategies from expert Michael Simkins for structuring multimedia projects, including establishing goals and timelines, collaborating in groups, conducting research, storyboarding, testing presentations, and concluding with student presentations. Teachers are advised to carefully plan projects, resources, and technology tools to maximize learning through the multimedia project process.
ed. Tech 1 - Project - Based learning and Multimediajenny678
This document discusses project-based learning and multimedia. It defines project-based learning as a teaching method where students acquire new knowledge and skills by designing, planning, and producing a product or performance. Multimedia is defined as integrating various media like text, graphics, video, and sound. Project-based multimedia learning combines these approaches by having students acquire knowledge and skills through designing a multimedia product. The document outlines seven key dimensions of project-based multimedia learning: using core curriculum, making real-world connections, extending over time, allowing student decision making, enabling collaboration, incorporating assessment, and utilizing multimedia. It argues this approach helps students develop important hard and soft skills for the modern workplace.
This document discusses key theorists in cognitive development, including Piaget, Vygotsky, and Bruner. It summarizes some of their main agreements and disagreements. Piaget believed that cognitive development occurs through self-discovery, while Vygotsky and Bruner emphasized the role of social and cultural influences. Specifically, Vygotsky believed that language acquisition shapes thought and problem-solving abilities. The document also compares Piaget and Vygotsky's views on topics like maturational readiness, the role of language in development, and implications for teaching practices.
The document summarizes a presentation on project-based learning given at the 2009 HALT Fall Symposium. It discusses the benefits of project-based learning including personalized learning, encouraging collaboration, and increasing motivation. It also touches on some challenges like designing good projects and integrating technology. Examples are given of projects like a sustainability research project in Colombia and a video exchange project with students in France. Project-based learning for a middle school Japanese language class is also briefly described.
Project-based Learning Multimedia as a Teaching-Learning StrategyJuaymah Daine Rivera
The document outlines the various phases of a project-based multimedia learning strategy, including preparing resources and materials, introducing the project to students, having students learn the necessary technologies, conducting preliminary research and planning, developing concept designs and storyboards, producing drafts and finalizing the project, and concluding with presentations. It provides details on activities and considerations for each phase to help structure and implement the multimedia learning projects.
Otavan Opisto on Mikkelissä toimiva, pitkät perinteet omaava kansanopisto, jossa voit opiskella lyhytkursseja eri aiheista tietotekniikasta hyvinvointiin.
Tieto- ja viestintäteknologia tutkimusyhteisön ja lukioiden vuorovaikutuksen ...Otavan Opisto
Tieto- ja viestintäteknologia tutkimusyhteisön ja lukioiden vuorovaikutuksen tukena: tapaus ilmastonmuutos (TULUVAT-hanke), Jari Kolehmainen, Kouvolan Lyseon lukio ja Kouvolan iltalukio
Otavan Opisto on Mikkelissä toimiva, pitkät perinteet omaava kansanopisto, jossa voit opiskella lyhytkursseja eri aiheista tietotekniikasta hyvinvointiin.
Tieto- ja viestintäteknologia tutkimusyhteisön ja lukioiden vuorovaikutuksen ...Otavan Opisto
Tieto- ja viestintäteknologia tutkimusyhteisön ja lukioiden vuorovaikutuksen tukena: tapaus ilmastonmuutos (TULUVAT-hanke), Jari Kolehmainen, Kouvolan Lyseon lukio ja Kouvolan iltalukio
5. 9.6.2011 3 4. Askel: Jäsentely ja oppimistavoitteet Ryhmä keskustelee esille tulleista ajatuksista ja jäsentää niitä (selitysmalli) Pyritään havaitsemaan, mitä puutteita tiedoissa ja asian ymmärtämisessä on ja päätetään, mitä pitäisi oppia. SIIS: asioiden ryhmittely, mitä jo tiedämme aiheesta, mitä meidän pitää vielä saada selville TÄSTÄ MUODOSTUU TUTKIMUKSEN RUNKO 5. Askel: Ryhmän pelisäännöt ryhmä itse luo säännöt ja käytännöt missä/miten, milloin ja ketkä kokoontuvat tuotoksen / tulosten jakamisen muoto