A toy is an item that is used in play, especially one designed for such use. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys.
An interest is the feeling of a person whose attention, concern, or curiosity is particularly engaged by something, or
Something that concerns, involves, draws the attention of, or arouses the curiosity of a person.
Basically, an interest is something one likes to do or something that one has a feeling for.
For example, she has an interest in poetry, or he is interested in watching the game.
A hobby is something one likes to do in his past time, a spare-time recreational pursuit. It is an action, something one does.
Usually, hobbies need devotion; it is something that has to be done systematically.
For example, stamp collection or playing an instrument.
Interest has a broad scope which includes hobbies.
If one has an interest, they may or may not develop it into a hobby.
If someone is somewhat interested in something, he may not pursue it actively.
For example, he is interested in sky diving, but he hasn’t gone even once.
On the other hand, one will only pursue a hobby if he is interested in it.
For example, she is interested in classic literature, her hobby is to collect and read old books, or, he is interested in birds, his hobby is bird watching.
4.4.8: Know and explain that artifacts and preserved remains provide some evidence of the physical characteristics and possible behavior of human beings who lived a very long time ago.
A transformer is a passive electrical device that transfers electrical energy from one electrical circuit to another, or multiple circuits. A varying current in any one coil of the transformer produces a varying magnetic flux in the transformer's core
A voltage regulator is a system designed to automatically maintain a constant voltage level. A voltage regulator may use a simple feed-forward design or may include negative feedback.
An interest is the feeling of a person whose attention, concern, or curiosity is particularly engaged by something, or
Something that concerns, involves, draws the attention of, or arouses the curiosity of a person.
Basically, an interest is something one likes to do or something that one has a feeling for.
For example, she has an interest in poetry, or he is interested in watching the game.
A hobby is something one likes to do in his past time, a spare-time recreational pursuit. It is an action, something one does.
Usually, hobbies need devotion; it is something that has to be done systematically.
For example, stamp collection or playing an instrument.
Interest has a broad scope which includes hobbies.
If one has an interest, they may or may not develop it into a hobby.
If someone is somewhat interested in something, he may not pursue it actively.
For example, he is interested in sky diving, but he hasn’t gone even once.
On the other hand, one will only pursue a hobby if he is interested in it.
For example, she is interested in classic literature, her hobby is to collect and read old books, or, he is interested in birds, his hobby is bird watching.
4.4.8: Know and explain that artifacts and preserved remains provide some evidence of the physical characteristics and possible behavior of human beings who lived a very long time ago.
A transformer is a passive electrical device that transfers electrical energy from one electrical circuit to another, or multiple circuits. A varying current in any one coil of the transformer produces a varying magnetic flux in the transformer's core
A voltage regulator is a system designed to automatically maintain a constant voltage level. A voltage regulator may use a simple feed-forward design or may include negative feedback.
A substation is a part of an electrical generation, transmission, and distribution system. Substations transform voltage from high to low, or the reverse, or perform any of several other important functions.
An uninterruptible power supply or uninterruptible power source (UPS) is an electrical apparatus that provides emergency power to a load when the input power source or mains power fails.
Pest control is the regulation or management of a species defined as a pest, a member of the animal kingdom that impacts adversely on human activities. The human response depends on the importance of the damage done, and will range from tolerance, through deterrence and management, to attempts to completely eradicate the pest. Pest control measures may be performed as part of an integrated pest management strategy.
Pest control is the regulation or management of a species defined as a pest, a member of the animal kingdom that impacts adversely on human activities. The human response depends on the importance of the damage done, and will range from tolerance
Pest control is the regulation or management of a species defined as a pest, a member of the animal kingdom that impacts adversely on human activities. The human response depends on the importance of the damage done, and will range from tolerance, through deterrence and management, to attempts to completely eradicate the pest.
The ceramics industry is a growing manufacturing sector in Bangladesh. The industry started during the late 1950s when the first ceramic industrial plants were established. The industry mainly produces tableware, sanitaryware and tiles.
Building material is material used for construction. Many naturally occurring substances, such as clay, rocks, sand, and wood, even twigs and leaves, have been used to construct buildings. Apart from naturally occurring materials, many man-made products are in use, some more and some less synthetic.
A brick is a type of block used to build walls, pavements and other elements in masonry construction. Properly, the term brick denotes a block composed of dried clay, but is now also used informally to denote other chemically cured construction blocks.
Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; interface design; authoring, including standardised code and proprietary software; user experience design; and search engine optimization.
Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes.
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components.
An Internet service provider (ISP) is an organisation that provides services for accessing, using, or participating in the Internet. Internet service providers can be organised in various forms, such as commercial, community-owned, non-profit, or otherwise privately owned.
The Internet is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices.
Graphic design is the process of visual communication and problem-solving through the use of typography, photography, iconography and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously.
E-commerce (electronic commerce) is the activity of electronically buying or selling of products on online services or over the Internet. Electronic commerce draws on technologies such as mobile commerce, electronic funds transfer, supply chain management, Internet marketing, online transaction processing, electronic data interchange (EDI), inventory management systems, and automated data collection systems.
A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs.
A computer network is a group of computers that use a set of common communication protocols over digital interconnections for the purpose of sharing resources located on or provided by the network nodes.
A water filter removes impurities by lowering contamination of water using a fine physical barrier, a chemical process, or a biological process. Filters cleanse water to different extents for purposes such as providing agricultural irrigation, accessible drinking water, public and private aquariums, and the safe use of ponds and swimming pools.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
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It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
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At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Memorandum Of Association Constitution of Company.pptseri bangash
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A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
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Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
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Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
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Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
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Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
Business Valuation Principles for EntrepreneursBen Wann
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LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
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Improving profitability for small businessBen Wann
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3.0 Project 2_ Developing My Brand Identity Kit.pptxtanyjahb
A personal brand exploration presentation summarizes an individual's unique qualities and goals, covering strengths, values, passions, and target audience. It helps individuals understand what makes them stand out, their desired image, and how they aim to achieve it.
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
1. Toys and Games
A toy is an item that is used in play, especially one designed for such
use. Playing with toys can be an enjoyable means of training young
children for life in society. Different materials like wood, clay, paper,
and plastic are used to make toys. Many items are designed to serve as
toys, but goods produced for other purposes can also be used. For
instance, a small child may fold an ordinary piece of paper into an
airplane shape and "fly it". Newer forms of toys include interactive
2. digital entertainment. Some toys are produced primarily as collectors'
items and are intended for display only.
AddressBazar.com is an Bangladeshi Online Yellow Page. From here you
will find important and necessary information of various toys and games
related organizations in Bangladesh.
The origin of toys is prehistoric; dolls representing infants, animals, and
soldiers, as well as representations of tools used by adults are readily
found at archaeological sites. The origin of the word "toy" is unknown,
but it is believed that it was first used in the 14th century. Toys are
mainly made for children. The oldest known doll toy is thought to be
4,000 years old.
Playing with toys is considered to be important when it comes to
growing up and learning about the world around us. Younger children
use toys to discover their identity, help their bodies grow strong, learn
cause and effect, explore relationships, and practice skills they will
need as adults. Adults on occasion use toys to form and strengthen
social bonds, teach, help in therapy, and to remember and reinforce
lessons from their youth.
History
Antiquity
Most children have been told to play with whatever they can find, such
as sticks and rocks. Toys and games have been unearthed from the sites
3. of ancient civilizations. They have been written about in some of the
oldest literature. Toys excavated from the Indus valley civilization
(3010–1500 BCE) include small carts, whistles shaped like birds, and toy
monkeys which could slide down a string.
The earliest toys are made from materials found in nature, such as
rocks, sticks, and clay. Thousands of years ago, Egyptian children
played with dolls that had wigs and movable limbs which were made
from stone, pottery, and wood. Given their love of games, it is highly
likely that the ancient Egyptians also had children's toys, but they are
exceptionally difficult to identify with certainty in the archaeological
record. Small figurines and models found in tombs are usually
4. interpreted as ritual objects; those from settlement sites are more
easily labelled as toys. They include spinning tops, balls of spring, and
wooden models of animals with movable parts.
In Ancient Greece and Ancient Rome, children played with dolls made
of wax or terracotta, sticks, bows and arrows, and yo-yos. When Greek
children, especially girls, came of age it was customary for them to
sacrifice the toys of their childhood to the gods. On the eve of their
wedding, young girls around fourteen would offer their dolls in a
temple as a rite of passage into adulthood.
The oldest known mechanical puzzle also comes from Greece and
appeared in the 3rd century BCE. The game consisted of a square
divided into 14 parts, and the aim was to create different shapes from
these pieces. In Iran "puzzle-locks" were made as early as the 17th
century (AD).
Enlightenment era
Toys became more widespread with the changing attitudes towards
children engendered by the Enlightenment. Children began to be seen
as people in and of themselves, as opposed to extensions of their
household and that they had a right to flourish and enjoy their
childhood. The variety and number of toys that were manufactured
during the 18th century steadily rose; John Spilsbury invented the first
jigsaw puzzle in 1767 to help children learn geography. He created
puzzles on eight themes – the World, Europe, Asia, Africa, America,
5. England and Wales, Ireland and Scotland. The rocking horse (on bow
rockers) was developed at the same time in England, especially with the
wealthy as it was thought to develop children's balance for riding real
horses.
Blowing bubbles from leftover washing up soap became a popular
pastime, as shown in the painting The Soap Bubble (1739) by
Jean-Baptiste-Siméon Chardin. Other popular toys included hoops, toy
wagons, kites, spinning wheels and puppets. Many board games were
produced by John Jefferys in the 1750s, including A Journey Through
Europe. The game was very similar to modern board games; players
moved along a track with the throw of a die (a teetotum was actually
6. used) and landing on different spaces would either help or hinder the
player.
In the nineteenth century, the emphasis was put on toys that had an
educational purpose to them, such as puzzles, books, cards and board
games. Religiously themed toys were also popular, including a model
Noah's Ark with miniature animals and objects from other Bible scenes.
With growing prosperity among the middle class, children had more
leisure time on their hands, which led to the application of industrial
methods to the manufacture of toys.
More complex mechanical and optics-based toys were also invented.
Carpenter and Westley began to mass-produce the kaleidoscope,
invented by Sir David Brewster in 1817, and had sold over 200,000 items
within three months in London and Paris. The company was also able to
mass-produce magic lanterns for use in phantasmagoria and galanty
shows, by developing a method of mass production using a copper
plate printing process. Popular imagery on the lanterns included
royalty, flora and fauna, and geographical/man-made structures from
around the world. The modern zoetrope was invented in 1833 by British
mathematician William George Horner and was popularized in the
1860s. Wood and porcelain dolls in miniature doll houses were popular
with middle-class girls, while boys played with marbles and toy trains.
7. Mass market
The golden age of toy development was at the turn of the 20th century.
Real wages were rising steadily in the Western world, allowing even
working-class families to afford toys for their children, and industrial
techniques of precision engineering and mass production was able to
provide the supply to meet this rising demand. Intellectual emphasis
was also increasingly being placed on the importance of a wholesome
and happy childhood for the future development of children. William
Harbutt, an English painter, invented plasticine in 1897, and in 1900
commercial production of the material as a children's toy began. Frank
8. Hornby was a visionary in toy development and manufacture and was
responsible for the invention and production of three of the most
popular lines of toys based on engineering principles in the twentieth
century: Meccano, Hornby Model Railways and Dinky Toys.
Meccano was a model construction system that consisted of reusable
metal strips, plates, angle girders, wheels, axles and gears, with nuts
and bolts to connect the pieces and enabled the building of working
models and mechanical devices. Dinky Toys pioneered the manufacture
of die-cast toys with the production of toy cars, trains and ships and
model train sets became popular in the 1920s. The Britain's company
revolutionized the production of toy soldiers with the invention of the
process of hollow casting in lead in 1893 – the company's products
remained the industry standard for many years.
Puzzles became greatly fashionable as well. In 1893, the English lawyer
Angelo John Lewis, writing under the pseudonym of Professor Hoffman,
wrote a book called Puzzles Old and New. It contained, amongst other
things, more than 40 descriptions of puzzles with secret opening
mechanisms. This book grew into a reference work for puzzle games
and was very popular at the time. The Tangram puzzle, originally from
China, spread to Europe and America in the 19th century.
During the Second World War, some new types of toys were created
through accidental innovation. After trying to create a replacement for
synthetic rubber, the American Earl L. Warrick inadvertently invented
9. "nutty putty" during World War II. Later, Peter Hodgson recognized the
potential as a childhood plaything and packaged it as Silly Putty.
Similarly, Play-Doh was originally created as a wallpaper cleaner. In
1943 Richard James was experimenting with springs as part of his
military research when he saw one come loose and fall to the floor. He
was intrigued by the way it flopped around on the floor. He spent two
years fine-tuning the design to find the best gauge of steel and coil; the
result was the Slinky, which went on to sell in stores throughout the
United States.
After the Second World War as society became ever more affluent and
new technology and materials (plastics) for toy manufacture became
available, toys became cheap and ubiquitous in households across the
Western World. Among the more well known products of the 1950s
there was the Danish company Lego's line of colourful interlocking
plastic brick construction sets, Rubik's Cube, Mr. Potato Head, the
Barbie doll and Action Man. Today there are computerized dolls that
can recognize and identify objects, the voice of their owner, and choose
among hundreds of pre-programmed phrases with which to respond.
The materials that toys are made from have changed, what toys can do
has changed, but the fact that children play with toys has not.
10. Game
A game is a structured form of play, usually undertaken for
entertainment or fun, and sometimes used as an educational tool.
Games are distinct from work, which is usually carried out for
remuneration, and from art, which is more often an expression of
aesthetic or ideological elements. However, the distinction is not
clear-cut, and many games are also considered to be work (such as
professional players of spectator sports or games) or art (such as jigsaw
11. puzzles or games involving an artistic layout such as Mahjong, solitaire,
or some video games).
Games are sometimes played purely for enjoyment, sometimes for
achievement or reward as well. They can be played alone, in teams, or
online; by amateurs or by professionals. The players may have an
audience of non-players, such as when people are entertained by
watching a chess championship. On the other hand, players in a game
may constitute their own audience as they take their turn to play.
Often, part of the entertainment for children playing a game is deciding
who is part of their audience and who is a player.
Key components of games are goals, rules, challenge, and interaction.
Games generally involve mental or physical stimulation, and often both.
Many games help develop practical skills, serve as a form of exercise, or
otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human
experience and present in all cultures. The Royal Game of Ur, Senet,
and Mancala are some of the oldest known games.
Definitions
Ludwig Wittgenstein
Ludwig Wittgenstein was probably the first academic philosopher to
address the definition of the word game. In his Philosophical
Investigations, Wittgenstein argued that the elements of games, such as
12. play, rules, and competition, all fail to adequately define what games
are. From this, Wittgenstein concluded that people apply the term
game to a range of disparate human activities that bear to one another
only what one might call family resemblances. As the following game
definitions show, this conclusion was not a final one and today many
philosophers, like Thomas Hurka, think that Wittgenstein was wrong
and that Bernard Suits' definition is a good answer to the problem.