Over the last decade we have seen various research on distributed user interfaces (DUIs). We provide an overview of existing DUI approaches and classify the different solutions based on the granularity of the distributed UI components, location constraints as well as their support for the distribution of state. We propose an approach for user-defined cross-device interaction where users can author their customised user interfaces based on a hypermedia metamodel and the concept of
active components. Furthermore, we discuss the configuration and sharing of customised distributed user interfaces by end users where the focus is on an authoring rather than programming approach
Les friches culturelles d’hier à aujourd’hui : entre fabriques d’art et démar...La French Team
Les friches culturelles d’hier à aujourd’hui : entre fabriques d’art et démarches artistiques partagées - Philippe Henry
Un bilan problématisé des friches culturelles
La reconversion de bâtiments délaissés en espaces de projets artistiques et culturels est un phénomène apparu en Europe dans le dernier quart du siècle dernier. Il connaît aujourd’hui un prolongement dans différentes formes d’émergence d’espaces de travail et d’échange, dont certaines reprennent plus ou moins explicitement des valeurs et des modalités de fonctionnement de ce qui a été désigné en France par le terme de « friches culturelles ». C’est au rappel de cette histoire trentenaire et à une problématisation synthétique de cet ensemble d’initiatives, d’abord portées par des acteurs de la société civile, qu’est consacré l’article à ce jour inédit de Philippe HENRY.
Les friches culturelles d’hier à aujourd’hui : entre fabriques d’art et démar...La French Team
Les friches culturelles d’hier à aujourd’hui : entre fabriques d’art et démarches artistiques partagées - Philippe Henry
Un bilan problématisé des friches culturelles
La reconversion de bâtiments délaissés en espaces de projets artistiques et culturels est un phénomène apparu en Europe dans le dernier quart du siècle dernier. Il connaît aujourd’hui un prolongement dans différentes formes d’émergence d’espaces de travail et d’échange, dont certaines reprennent plus ou moins explicitement des valeurs et des modalités de fonctionnement de ce qui a été désigné en France par le terme de « friches culturelles ». C’est au rappel de cette histoire trentenaire et à une problématisation synthétique de cet ensemble d’initiatives, d’abord portées par des acteurs de la société civile, qu’est consacré l’article à ce jour inédit de Philippe HENRY.
The presentation outlines IBM/Lotus Mobile Solutions, including: Lotus Mobile Connect (VPN), Lotus Notes Traveler, Lotus Sametime, Lotus Connections, iNotes for iPhone, Lotus Expeditor, WebSphere Portal and others.
Presentation originally created by Reynout van Adrichem Boogaert.
Social Networking Project - MLF PresentationJenna Ducut
Proposed a social media campaign for Maple Leaf Foods to target new and current customers in order to generate awareness via social media and other online inateractive media.
OCSL - Migrating to a Virtualised Modern Desktop June 2013OCSL
Webinar slides for the End User Computing Webinar on the 19th June. View these slides for an introduction to Microsoft, Citrix and VMware Technologies and how your organisation can start its transition to the Virtualised Modern Desktop.
For more details or to book a Strategy Assessment, please call OCSL on 0845 605 2100 or email marketing@ocsl.co.uk
Presentation of the paper Creating a distributed mobile networking testbed environment - through the Living Labs approach, Proceedings of 2nd International IEEE/Create-Net Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities (TridentCom), Barcelona, Spain, March, 2006.
The presentation outlines IBM/Lotus Mobile Solutions, including: Lotus Mobile Connect (VPN), Lotus Notes Traveler, Lotus Sametime, Lotus Connections, iNotes for iPhone, Lotus Expeditor, WebSphere Portal and others.
Presentation originally created by Reynout van Adrichem Boogaert.
Social Networking Project - MLF PresentationJenna Ducut
Proposed a social media campaign for Maple Leaf Foods to target new and current customers in order to generate awareness via social media and other online inateractive media.
OCSL - Migrating to a Virtualised Modern Desktop June 2013OCSL
Webinar slides for the End User Computing Webinar on the 19th June. View these slides for an introduction to Microsoft, Citrix and VMware Technologies and how your organisation can start its transition to the Virtualised Modern Desktop.
For more details or to book a Strategy Assessment, please call OCSL on 0845 605 2100 or email marketing@ocsl.co.uk
Presentation of the paper Creating a distributed mobile networking testbed environment - through the Living Labs approach, Proceedings of 2nd International IEEE/Create-Net Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities (TridentCom), Barcelona, Spain, March, 2006.
A presentation I put together to demonstrate seamless integration of mobile, cloud, desktop and NUI applications. This was shown internally at SunGard, as well as for Industry Analyst Groups, Houston Tech Fest, Philly.NET Code Camp.
The next decade looks to be one of the most disruptive in the short history of IT. New computing and architecture paradigms, an exploding number of connected devices, and new organization models have all directly impacted what systems integration will look like in the years ahead. What challenges has the cloud introduced? How does a DevOps commitment impact my integration approach? What role does integration play in the "internet of things"? In this session, we'll talk about some of the mega-trends in the industry and how that may impact your approach to integration today and tomorrow.
How do industry trends like cloud computing, DevOps, internet-of-things, mobility, and wearables impact application integration? This presentation looks at some considerations for integration architects.
Walking through the fog (computing) - Keynote talk at Italian Networking Work...FBK CREATE-NET
"Walking through the fog (computing): trends, use-cases and open issues"
Despite its huge success in many IT-enabled application scenarios, cloud computing has demonstrated some intrinsic limitations that may severely limit its adoption in several contexts where constraints like e.g. preserving data locally, ensuring real-time reactivity or guaranteeing operation continuity despite lack of Internet connectivity (or a combination of them) are mandatory. These distinguishing requirements fostered an increased interest toward computing approaches that inherit the flexibility and adaptability of the cloud paradigm, while acting in proximity of a specific scenario. As a consequence, the emergence of this “proximity computing” approach has exploded into a plethora of architectural solutions (and novel terms) like fog computing, edge computing, dew computing, mist computing but also cloudlets, mobile cloud computing, mobile edge computing (and probably few others I may not be aware of…). The talk will initially make an attempt to introduce some clarity among these “foggy” definitions by proposing a taxonomy whose aim is to help identifying their peculiarities as well as their overlaps. Afterwards, the most important components of a generalized proximity computing architecture will be explained, followed by the description of few research works and use cases investigated within our Center and based on this emerging paradigm. An overview of open issues and interesting research directions will conclude the talk.
Dell EMC - - OpenStack Summit 2016/Red Hat NFV Mini Summit kimw001
Dell EMC's carrier-grade open NFV solution - powered by Red Hat OpenStack Platform. Presented at Red Hat's NFV Mini Summit at OpenStack Summit 2016 in Barcelona.
International Journal of Ad hoc, sensor & Ubiquitous Computing (IJASUC)ijasuc
International Journal of Ad hoc, sensor & Ubiquitous Computing (IJASUC) is a bi monthly open access peer-reviewed journal provides excellent international forum for sharing knowledge and results in theory, methodology and applications of Ad Hoc & Ubiquitous computing. Current information age is witnessing a dramatic use of digital and electronic devices in the workplace and beyond. Ubiquitous Computing presents a rather arduous requirement of robustness, reliability and availability to the end user. Ad hoc, Sensor & Ubiquitous computing has received a significant and sustained research interest in terms of designing and deploying large scale and high performance computational applications in real life.
Online aptitude test management system project report.pdfKamal Acharya
The purpose of on-line aptitude test system is to take online test in an efficient manner and no time wasting for checking the paper. The main objective of on-line aptitude test system is to efficiently evaluate the candidate thoroughly through a fully automated system that not only saves lot of time but also gives fast results. For students they give papers according to their convenience and time and there is no need of using extra thing like paper, pen etc. This can be used in educational institutions as well as in corporate world. Can be used anywhere any time as it is a web based application (user Location doesn’t matter). No restriction that examiner has to be present when the candidate takes the test.
Every time when lecturers/professors need to conduct examinations they have to sit down think about the questions and then create a whole new set of questions for each and every exam. In some cases the professor may want to give an open book online exam that is the student can take the exam any time anywhere, but the student might have to answer the questions in a limited time period. The professor may want to change the sequence of questions for every student. The problem that a student has is whenever a date for the exam is declared the student has to take it and there is no way he can take it at some other time. This project will create an interface for the examiner to create and store questions in a repository. It will also create an interface for the student to take examinations at his convenience and the questions and/or exams may be timed. Thereby creating an application which can be used by examiners and examinee’s simultaneously.
Examination System is very useful for Teachers/Professors. As in the teaching profession, you are responsible for writing question papers. In the conventional method, you write the question paper on paper, keep question papers separate from answers and all this information you have to keep in a locker to avoid unauthorized access. Using the Examination System you can create a question paper and everything will be written to a single exam file in encrypted format. You can set the General and Administrator password to avoid unauthorized access to your question paper. Every time you start the examination, the program shuffles all the questions and selects them randomly from the database, which reduces the chances of memorizing the questions.
6th International Conference on Machine Learning & Applications (CMLA 2024)ClaraZara1
6th International Conference on Machine Learning & Applications (CMLA 2024) will provide an excellent international forum for sharing knowledge and results in theory, methodology and applications of on Machine Learning & Applications.
NO1 Uk best vashikaran specialist in delhi vashikaran baba near me online vas...Amil Baba Dawood bangali
Contact with Dawood Bhai Just call on +92322-6382012 and we'll help you. We'll solve all your problems within 12 to 24 hours and with 101% guarantee and with astrology systematic. If you want to take any personal or professional advice then also you can call us on +92322-6382012 , ONLINE LOVE PROBLEM & Other all types of Daily Life Problem's.Then CALL or WHATSAPP us on +92322-6382012 and Get all these problems solutions here by Amil Baba DAWOOD BANGALI
#vashikaranspecialist #astrologer #palmistry #amliyaat #taweez #manpasandshadi #horoscope #spiritual #lovelife #lovespell #marriagespell#aamilbabainpakistan #amilbabainkarachi #powerfullblackmagicspell #kalajadumantarspecialist #realamilbaba #AmilbabainPakistan #astrologerincanada #astrologerindubai #lovespellsmaster #kalajaduspecialist #lovespellsthatwork #aamilbabainlahore#blackmagicformarriage #aamilbaba #kalajadu #kalailam #taweez #wazifaexpert #jadumantar #vashikaranspecialist #astrologer #palmistry #amliyaat #taweez #manpasandshadi #horoscope #spiritual #lovelife #lovespell #marriagespell#aamilbabainpakistan #amilbabainkarachi #powerfullblackmagicspell #kalajadumantarspecialist #realamilbaba #AmilbabainPakistan #astrologerincanada #astrologerindubai #lovespellsmaster #kalajaduspecialist #lovespellsthatwork #aamilbabainlahore #blackmagicforlove #blackmagicformarriage #aamilbaba #kalajadu #kalailam #taweez #wazifaexpert #jadumantar #vashikaranspecialist #astrologer #palmistry #amliyaat #taweez #manpasandshadi #horoscope #spiritual #lovelife #lovespell #marriagespell#aamilbabainpakistan #amilbabainkarachi #powerfullblackmagicspell #kalajadumantarspecialist #realamilbaba #AmilbabainPakistan #astrologerincanada #astrologerindubai #lovespellsmaster #kalajaduspecialist #lovespellsthatwork #aamilbabainlahore #Amilbabainuk #amilbabainspain #amilbabaindubai #Amilbabainnorway #amilbabainkrachi #amilbabainlahore #amilbabaingujranwalan #amilbabainislamabad
Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...ssuser7dcef0
Power plants release a large amount of water vapor into the
atmosphere through the stack. The flue gas can be a potential
source for obtaining much needed cooling water for a power
plant. If a power plant could recover and reuse a portion of this
moisture, it could reduce its total cooling water intake
requirement. One of the most practical way to recover water
from flue gas is to use a condensing heat exchanger. The power
plant could also recover latent heat due to condensation as well
as sensible heat due to lowering the flue gas exit temperature.
Additionally, harmful acids released from the stack can be
reduced in a condensing heat exchanger by acid condensation. reduced in a condensing heat exchanger by acid condensation.
Condensation of vapors in flue gas is a complicated
phenomenon since heat and mass transfer of water vapor and
various acids simultaneously occur in the presence of noncondensable
gases such as nitrogen and oxygen. Design of a
condenser depends on the knowledge and understanding of the
heat and mass transfer processes. A computer program for
numerical simulations of water (H2O) and sulfuric acid (H2SO4)
condensation in a flue gas condensing heat exchanger was
developed using MATLAB. Governing equations based on
mass and energy balances for the system were derived to
predict variables such as flue gas exit temperature, cooling
water outlet temperature, mole fraction and condensation rates
of water and sulfuric acid vapors. The equations were solved
using an iterative solution technique with calculations of heat
and mass transfer coefficients and physical properties.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
3. 0% 5% 10% 15% 20% 25% 30%
0
1
2
3
4
5 or more
Percentage of users
Numberofdevices
How many connected devices do people use?
Belgium Switzerland USA Spain Japan
The Connected Consumer
Survey 2014/2015
Google Inc.
65%
5. Existing Classifications
"The 4C Reference Model for Distributed User Interfaces"
by Demeure et al.
• computation, configuration, communication and coordination
"Distributed User Interfaces: State of the Art"
by Niklas Elmqvist
• input, output, platform, space and time
6. UI + data +
UI elements
UI + data
Table /
Camera
Room
Network connection
to the server
Anywhere
HuddleLamp
MultiSpace
ReticularSpaces
Panelrama
Conductor
Connichiwa
Granularity of
distribution
Location
constraint
7. UI + data +
UI elements
UI + data
Table /
Camera
Room
Network connection
to the server
Anywhere
HuddleLamp
Airlift
MultiSpace
ReticularSpaces
ARIS
GroupTogether
iLand
iRoom
Panelrama
Conductor
IMPROMPTU
THAW
Deep Shot
Weave
Connichiwa
XDStudio
WebSplitter
Melchior et al. (2009)
CAMELEON-RT
Granularity of
distribution
Location
constraint
Robertson et al. (1996)
Frosini et al. (2013)MultiMasher
Pick-and-Drop
End Users
8. How to allow end users to define customised
cross-device interactions?
How much control will end users have in
terms of the granularity of the UI
components to be distributed?
Will end users be limited by a
specific location, space or office
setting?
Will end users be able to
share their configuration of
customised DUIs?
Can end users reuse parts of
other configurations?
What will end users be able to
modify?
…
11. Swipe AC
Double
Swipe AC
Triple
Swipe AC
Direction
AC
Swipe Area
TABLET
Sound
AC
TV Runtime
environment
Runtime environment
...
Gesture AC
Play
AC
Data
Transfer AC
Data
Transfer AC
Proposed Approach
[28] Signer and Norrie As We
May Link: A General Metamodel
for Hypermedia Systems.(2007)
12. Authoring Rather Than Programming
Swipe Gesture
Device: Tablet
Area
Device: Tablet
DataTransfer
SDevice: Tablet
TDevice: TV
Play
Device: TV
Sound
Device: TV
Volume: 80%
_ X
Components
DataTransfer
Play
Sound
Swipe
Area
Double Swipe
Triple Swipe
Direction
...
13. Conclusion
• Classification of DUI systems
• User-defined cross-device interactions
• Linking UI components and application logic
• RSL hypermedia metamodel
• Arbitrary level of granularity
• Sharing of user-defined interactions
15. Reference
SanctorumA. and Signer B. :Towards User-defined Cross-Device
Interaction. In the Workshop on Distributed User Interfaces. Lugano,
Switzerland (2016).
Editor's Notes
Hello everyone, I’m Audrey Sanctorum from the Vrije Universiteit Brussel and I will presented our paper “Towards User-defined Cross-Device Interaction”
As many of us know electronic devices have grown in popularity the last few years.
As many of us know, nowadays users have a lot of different electronic devices
According to a survey/ study by Google, many people use more than one device in their daily activities.
We can see for example in Japan that 25% of users use 2 devices.
In Switzerland 65% of the people use 2 or more devices in their daily lives.
https://www.consumerbarometer.com/en/graph-builder/?question=M3&filter=country:japan
On this slide we see some of the research that has been done to simplify the use of multiple devices (the last few years).
Of course this is only a small amount of the research that exists… all these systems allow the distribution of some data, like figures and documents, or allow a whole UI to be distributed, like we can see here in ReticularSpaces. Some systems even allow to distribute parts of the UI on multiple devices, like we see here in Panelrama and Connichiwa.
To achieve this distribution certain systems have a restricted interaction space, like the Huddlelamp which allow this distribution only on a table surface that is recognised by a mounted camera. Others are limited by a room as interaction space, such as MultiSpace, even others are limited by a specific network, where all devices need to be connected to a central server, like in the Conductor and Panelrama systems.
Then finally, there are systems like Connichiwa that do not rely on a remote server () and allow distribution of user interfaces anywhere the users want.
(webserver on-demand on one of the joined devices instead)
(Since there are many different existing systems,) in order to have a good overview of these systems we need some classification. Here you can see two proposed classifications (based on certain dimensions).
The first one is from Demeure et al. and the second one from Elmqvist.
Now, since we were more interested in other dimensions, we proposed another classification based on the location and granularity of the distribution, and whether state transfer is possible or not.
Space (S). The interface is restricted to the same physical (and geographic) space, or can be distributed geographically (i.e., co-located or remote interactive spaces [2]).
So… We see here, first of all our three dimensions, we have the location, the granularity, and by the color encoding we have our third dimension, namely the state transfer.
Let's have a look at the first dimension which is the location, as we can see here we go from very local solutions, like on a table to anywhere,
we have seen already earlier, we have the Huddlelamp who fits in the very local one then we have seen one, Multispace which can be used in a room, then we have also seen, the conductor and Panelrama systems which work on the network and finally we have seen ReticularSpaces and Connichiwa which can be used anywhere...
Then in the second dimension we talk about the granularity of the distribution. Here we differentiate between systems that only allow data such as images (like HuddleLamp) to be transferred or/and a complete UI (like ReticularSpaces) and systems that provide a finer granularity and also allow parts of Uis to be distributed like we can clearly see here in Panelrama and Connichiwa for example.
And finally, we have our third dimension that indicates whether the system supports state transfer, this means that the state of the UI or data element will also be distributed. Such systems can allow synchronised views. Here for example, we see that the highlighting of the distributed documents is synchronised.
(5mins tot hier)
(Of course, like I said, there are many other systems)
*show everything*
This is the full picture, but I will not talk about that in detail, you can find the details in the paper.
Our goal is to have a system with no restriction in terms of location and a super fine granularity, so we aim to be somewhere there.
(The approach we present here / propsed solution we aim to have no restriction in terms of location and a super fine granularity, so we aim to be somewhere there.)
As you can see there are already some systems there, however they don't support end users, these systems focus on providing developers the possibility to easily create DUIs. We want to enable end users to easily create DUIs.
(we are not the first ones in that area, there are some systems there but they are for developers and not for end users)
Now the question is… how can we enable end users to define their own customised interactions across different devices?
And thus allow end users to create, modify and reconfigure DUIs.
Therefore we need to ask ourselves some more questions, like:
What will end users be able to modify?
How much control will we give to end users in terms of granularity of the distribution?
Will they be able to share their DUI configurations?
Can they reuse parts of other configurations?
Will they be limited by a specific setting/location?
After reflecting over these questions, and based on our background research we came up with the following architecture. We can see here that developers still play a major role, since not everything can be done by end-users. Developers will build building blocks for allowing the distribution of UIs and UI comps and end users will be able to use and reconfigure these building blocks as they want to build their own DUIs. These building blocks will be stored in the Developer Registry in the form of active components. Then in order to also allow some functionality from third party applications, we also propose a plugin mechanism. This means that developers could create plugins to give access to, for example, functionality from PowerPoint. End users could then link these components and plugins together to configure their own customised cross-device interactions. These configurations will then be stored in the Configuration Pool. Each user will also have his own user profile which will be stored in the user profile database here.
Since we want end users to link different components to allow new cross-device interactions, as good practice we will use RSL a hypermedia model to manage all the links.
Now what I said might seem quite complex, so in order to understand this concept of linking of different components let’s look at some example scenarios where this could be very useful.
In our first scenario, an end user (let’s say Sophia) wants to transfer a video playing on her tablet to her TV. She not only wants the video to continue playing on the TV but also wants the sound of the TV to increase. In order to allow such an interaction Sophia could use a building block or component made by the developers that allow the transfer of a video and one to increase the sound and combine them together.
Furthermore she wants this interaction to be triggered by a swipe gesture on her tablet. For this, our idea is that Sophia could define a swipe area on her tablet, and combine it with a component that recognises the swipe gesture.
For our second scenario, an end user (let’s say John), wants to transfer a picture from his smartphone to his computer. Since he often wants to modify his pictures after an image transfer he wants to build a system that automatically opens his picture in PhotoShop after the transfer. Therefore, John wants to define two different interactions. One that allow the image to be simply transferred via a swipe gesture and one that will be transferred and then opened in PhotoShop via a double swipe. In order to achieve this scenario, John could easily combine the simple swipe recogniser component to a component that allow image transfer and combine a double swipe recogniser building block to one that allow image transfer and one that opens a file in a specific software, in his case: PhotoShop.
So… To allow these kind of interactions, we propose the following approach.
As we said earlier, we want to have an area that will be linked to some components.
Here you can see how the different components would be linked to allow the first scenario for Sophia and her video transfer.
The swipe area is linked with a swipe recogniser component or building block. This one will trigger the data transfer component in the tablet runtime environment, which will in turn trigger the data transfer component in the TV runtime environment. And this last one will trigger the Sound and Play component, which will allow the video to continue playing on the TV and the sound of the TV to increase.
Now, as you can see here, there are much more possibilities…
The double swipe can for example also be linked to the swipe area, which makes the second scenario possible. John would then use/link other existing components to realize the rest of the scenario.
In order to allow this linking of component, as good practice we will have an hypermedia model to manage the links. This will also allow the grouping of different components as we can see here with the Gesture component. Furthermore, different component could be linked together allowing different actions to happen at the same time, such as the Sound and Play component. Different gesture components could also be combined to allow more specific interactions, such as double swipe left, where the double swipe and direction component would be linked.
Of course, we don’t want our end users to need any programming knowledge to make such interactions, that’s why we chose a authoring rather than programming approach.
Our idea is that the linking of the different components would be done via an authoring tool in the same style as Yahoo Pipes, where users would simply have to drag and drop different components made by the developers.
So, to conclude, we proposed a new classification for DUI systems and proposed a new approach for user-defined cross-device interaction via a hypermedia metamodel where UI components can be linked to different application logic at any level of granularity based on active components
Then finally, via our architecture we propose the sharing of the user defined interactions