Notification Mechanisms in Second-Screen Scenarios: Towards a Balanced User E...Jorge T. Ferraz de Abreu
As technological devices surrounding the television are changing, so are viewers’ habits. When the interactive Television industry turns its focus to the development of second-screen applications, this paper reports on a study aiming to analyse the impact, on users, of notifications in second-screen scenarios. As part of the study, the research team developed a prototype that simulated an application able to deliver synchronized information related with TV content, notifying the user – through visual, audio and haptic stimuli - whenever new content was displayed in the tablet. The study included observation sessions, conducted in laboratory settings, with participants (N=12) being invited to watch a 15-minute film while using the application. Tests were conducted under a cognitive walk-through methodology, and data collected through direct observation and questionnaires. Results show that to achieve a balanced user experience in second-screen scenarios notifications on tablet should be combined with visual notifications on TV.
Framework of the research group on Social iTV (University of Aveiro/Portugal)
Temas de pesquisa do grupo de investigação em Social iTV (Universidade de Aveiro)
Notification Mechanisms in Second-Screen Scenarios: Towards a Balanced User E...Jorge T. Ferraz de Abreu
As technological devices surrounding the television are changing, so are viewers’ habits. When the interactive Television industry turns its focus to the development of second-screen applications, this paper reports on a study aiming to analyse the impact, on users, of notifications in second-screen scenarios. As part of the study, the research team developed a prototype that simulated an application able to deliver synchronized information related with TV content, notifying the user – through visual, audio and haptic stimuli - whenever new content was displayed in the tablet. The study included observation sessions, conducted in laboratory settings, with participants (N=12) being invited to watch a 15-minute film while using the application. Tests were conducted under a cognitive walk-through methodology, and data collected through direct observation and questionnaires. Results show that to achieve a balanced user experience in second-screen scenarios notifications on tablet should be combined with visual notifications on TV.
Framework of the research group on Social iTV (University of Aveiro/Portugal)
Temas de pesquisa do grupo de investigação em Social iTV (Universidade de Aveiro)
A tool for developing your response to EACH topic along the timeline. You should have 15 (yes, fifteen) of these in order to properly address each category on the list.
A tool for organizing your topics. You will need to print this 3 times in order to have enough spaces for everything. Obviously, you should start with the day you were born and move up from there.
SmartDraw's Visual Grammar makes enterprise-wide visual communication fast and effective. SmartDraw applies Visual Grammar rules to your visuals automatically.
A 1-hour introductory lecture on multimodal interaction that I gave to bachelor HCI students. Included a section on how to get started in this exciting line of research.
A tool for developing your response to EACH topic along the timeline. You should have 15 (yes, fifteen) of these in order to properly address each category on the list.
A tool for organizing your topics. You will need to print this 3 times in order to have enough spaces for everything. Obviously, you should start with the day you were born and move up from there.
SmartDraw's Visual Grammar makes enterprise-wide visual communication fast and effective. SmartDraw applies Visual Grammar rules to your visuals automatically.
A 1-hour introductory lecture on multimodal interaction that I gave to bachelor HCI students. Included a section on how to get started in this exciting line of research.