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Using Interactive
      Technologies
                   to
Support Student Engagement
                 Nigel Wynne
          Head - Online Simulation &
       Immersive Education RG (OSIME)
           National Teaching Fellow
           nigel.wynne@bcu.ac.uk
Alternative Title: Where
we’re going we won’t need
          roads!!
Alternative Title: How can
learning to play the guitar
enhance student
engagement?
About me!!!

Background:
• Acute Adult and Critical Care Nursing
• Faculty, University and National teaching
  Fellowships
• Head - Online Simulation and Immersive
  Education Research Group
OSIME RG
Develop software to
 support authentic, scalable
 and sustainable online
 simulations in support of
 skills development
Provide bespoke training
 solutions within the NHS
Evaluate and further
 develop
Recognition since 2006
European Funding – Digital University – 250,000 Euro
Interactive Digital Media Funding - £30,000
NHS West Mids Funding - £50,000
NHS Trust Funding - £36,000
Higher Education Innovation Funding – £140,000
External HEI Partnership Funding – £41,000
JISC Funding - £75,000
Higher Education Innovation Funding – £17,000
About you!!
Getting to know each other
better!! How old are you?
                                            50%
1.   18 - 24
2.   25 - 30
3.   31 - 34
4.   35 - 40                          24%

5.   Over 40              14%   13%



                     0%

                     1    2      3     4     5
What gender are you?

1. Female                      65%

2. Male
3. Neither of the above              33%



                                                    1%




                                                        ..
                                       e
                               e




                                                     e.
                                     al
                            al




                                                    th
                                     M
                           m
                          Fe




                                               of
                                               er
                                             th
                                           ei
                                           N
What do you do?
1.   Manager                 68%

2.   Frontline Support
3.   Researcher
4.   Programmer
5.   Media Developer               22%



6.   Teacher                             1%             3%
                                                                5%
                                              0%   0%

7.   Other




                                                             er
                                                r
                                              er




                                              er
                                              er




                                              ...
                                             ...




                                            he
                                           pe
                                           m




                                                            h
                                           ag




                                           ch
                                          pp




                                         ac

                                                         Ot
                                         m
                                       an




                                        ar




                                        lo
                                       Su




                                      Te
                                      ra
                                     se




                                     ve
                                     M

                                    ne




                                   og
                                  Re




                                 De
                                tli




                                Pr

                              ia
                             on




                           ed
                          Fr




                         M
Aim: To provide an overview of the digital
 technologies supported by OSIME using 6
 case studies.
1.   Mediasite – lecture capture system
2.   Virtual Case Creator 1.5 – Online Practice Simulation
Platform
3.   Virtual Case Creator 2.0 – A Serious Game Platform
4.   Discrete Skills Simulations – Learning Object Platform
5.   Virtual Case Creator 3.0 – First Person Serious Game
Platform - Deployable Across All Platforms!
6.   COMSLIVE – 3D Collaboration Aware Virtual World
Platform
Lecture Capture Systems
Are you using lecture capture systems to
support students within your library
services?
                                           79%


1. Yes
2. No

                               21%




                               1             2
Affordances
 o   Creates engaging content almost
 effortlessly
 o   Increasingly accessible
 anywhere/cross platform
 o   Captioning
 o   Learner controls learning
 o   Transformative Impact!!!!!
Limitations
o   Not that sexy!
o   Probably not very effective in terms of real
world skills development
Virtual Case Creator:
Online Virtual Patient and
   Practice Simulations
                   Nigel Wynne
 Head - Online Simulation and Immersive Education
                 Research Group
             National Teaching Fellow
          http://vccweb.health.bcu.ac.uk
Affordances

 o   Open Ended and Visual Learning
 o   Encourages lateral thinking.
 o   ?? Better preparation for real world
 skills development
 o   Martini Principle
 o   Will Scale!!
Scope and Scale
30 simulations – 40 modules
Over 30,000 log ins 10/11
300% increase in use 11/12
International interest
Evidence Base

Survey   of over 400 students
Pre/post   test self efficacy study within
distance learning design – n = 30
Professional   Body Commendations
Improvement     in decision making skills –
Middlesex University (anecdotal)
NHS (West Mids) Community Care
Project


                      n   = 31
                      work   based learning
                      Pre/post   test design
                      Significant   improvement in
                      self efficacy across 9
                      parameters
                      Questionnaire    and FGI data
"Like the Virtual Ward as free
to facilitate our own learning
and spend as long as we liked
 on each part as opposed to
not taking notes in lectures"
“It makes you think laterally, its making you look at
your practice, its making you question certain parts
of your practice, it makes you question certain parts
of your knowledge, it makes you question you as a
nurse so it doesn’t just give an holistic view on the
     patient but it gives you an holistic view on
                    yourself….”
Limitations
o   No synchronous communication.
o   Limited collaboration support.
Could similar approaches be used to
support elements of library service
provision?

                            80%
1. Gosh yes!!!
2. Are you having a
   laugh?
3. I need to think
   about this?
                                           15%
                                      4%

                            1         2      3
V 2.0
Latest VCC Developments

• Content Management System
• Sophisticated Parameter feedback
  – Problem solving ability
  – Information finding ability
  – Prioritisation and decision making ability
• Introduction of Serious Games and
  Immersive Simulation Design Concepts
• Comparative Performance Tracking
In-situ performance feedback
Post submission feedback on relevance and order of
                 decisions made
Extensible Architecture – Discrete Skills
 Simulation Plug-ins read by Software
Could similar approaches be used to
support elements of library service
provision?

                            72%
1. Coolio!!!
2. Are you serious?
3. Buggered if I
   know?                                   27%


                                      1%

                            1         2      3
Discrete Skills Simulations




Urinalysis               Oxygen Administration




Blood Transfusion     Early Warning Scoring Systems
3D
Could similar approaches be used to
support elements of library service
provision?
                                              64%

1. Absolutely!!!
2. Not on your Nelly!                                                           29%
3. I can’t stand the
   pressure – need                                           7%
   time to think!!!!



                                         !!!




                                                            !
                                                           ly




                                                                                 ...
                                         ly




                                                         el




                                                                                  r
                                      e




                                                                               su
                                                       rN
                                   ut




                                                                             es
                                     l




                                                        u
                                  so




                                                                        pr
                                                     yo
                               Ab




                                                                         e
                                                on




                                                                      th
                                                 t




                                                                nd
                                              No




                                                                  a
                                                               st
                                                            ’t
                                                          an
                                                        Ic
Virtual World
  Learning
Comparative Median Scores for Intervention and Control Groups of Observed Physical
                      Performance Against Set Parameters During High Fidelity Simulations

                5


               4.5


                4


               3.5
Median Value




                3


               2.5
                                                                                         Control
                2
                                                                                         Intervention
               1.5


                1


               0.5


                0
Are you currently using virtual worlds to
support library services?

1. Yes
                                            84%
2. No




                                   16%

                                    s




                                            No
                                 Ye
Could this type of
technology help?
1. Yes                 69%
2. No
3. Not Sure

                                     27%


                              4%
                        s




                             No




                                       re
                     Ye




                                     Su
                                      t
                                   No
What does any of this have to do
with learning to play the guitar?

• A complex real world skill.

• Can be transferred and applied to many
  contexts.

• How do I learn to play? What works for
  me?
My Learning
• JIT access to resources.
• Resources that allow me to decide how and what to
  learn.
• Opportunity to practice lots of different songs. Variation.
• Opportunity to speak to others when it suits me.
• I don’t have the time or money for formal lessons.
• Scales are scary!!!
• What’s most exciting about learning the guitar????
Rocksmith – Possibly the coolest
rhythm game ever made.
Imminent Future Developments

Over 30 new simulation to be created over
next 2/3 years.
European Funding Bid in Progress
Drug Administration and Numeracy Multi-
Patient Simulations
Enhanced database and feedback
mechanisms
Any Questions?
Contact



                Contact Details
Nigel Wynne
Head – Online Simulation and Immersive Education
(OSIME) Research Group, National Teaching Fellow.
Birmingham City University
Faculty of Health, Centre for Health and Social Care
Research
Rm 458, Seacole Building, Westbourne Road, B15 3TN
Nigel.wynne@bcu.ac.uk
0121 331 7172 mob: 0797 147 1626
Website: http://vccweb.health.bcu.ac.uk/
Further Information

Project Website

http://vccweb.health.bcu.
ac.uk

Videos

http://vccweb.health.bcu.
ac.uk/vcc_introduction.a
sp

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To Infinity And Beyond March 2011 Ammended For Dissemination

  • 1. Using Interactive Technologies to Support Student Engagement Nigel Wynne Head - Online Simulation & Immersive Education RG (OSIME) National Teaching Fellow nigel.wynne@bcu.ac.uk
  • 2. Alternative Title: Where we’re going we won’t need roads!!
  • 3. Alternative Title: How can learning to play the guitar enhance student engagement?
  • 4. About me!!! Background: • Acute Adult and Critical Care Nursing • Faculty, University and National teaching Fellowships • Head - Online Simulation and Immersive Education Research Group
  • 5. OSIME RG Develop software to support authentic, scalable and sustainable online simulations in support of skills development Provide bespoke training solutions within the NHS Evaluate and further develop
  • 6. Recognition since 2006 European Funding – Digital University – 250,000 Euro Interactive Digital Media Funding - £30,000 NHS West Mids Funding - £50,000 NHS Trust Funding - £36,000 Higher Education Innovation Funding – £140,000 External HEI Partnership Funding – £41,000 JISC Funding - £75,000 Higher Education Innovation Funding – £17,000
  • 8. Getting to know each other better!! How old are you? 50% 1. 18 - 24 2. 25 - 30 3. 31 - 34 4. 35 - 40 24% 5. Over 40 14% 13% 0% 1 2 3 4 5
  • 9. What gender are you? 1. Female 65% 2. Male 3. Neither of the above 33% 1% .. e e e. al al th M m Fe of er th ei N
  • 10. What do you do? 1. Manager 68% 2. Frontline Support 3. Researcher 4. Programmer 5. Media Developer 22% 6. Teacher 1% 3% 5% 0% 0% 7. Other er r er er er ... ... he pe m h ag ch pp ac Ot m an ar lo Su Te ra se ve M ne og Re De tli Pr ia on ed Fr M
  • 11. Aim: To provide an overview of the digital technologies supported by OSIME using 6 case studies. 1. Mediasite – lecture capture system 2. Virtual Case Creator 1.5 – Online Practice Simulation Platform 3. Virtual Case Creator 2.0 – A Serious Game Platform 4. Discrete Skills Simulations – Learning Object Platform 5. Virtual Case Creator 3.0 – First Person Serious Game Platform - Deployable Across All Platforms! 6. COMSLIVE – 3D Collaboration Aware Virtual World Platform
  • 13. Are you using lecture capture systems to support students within your library services? 79% 1. Yes 2. No 21% 1 2
  • 14. Affordances o Creates engaging content almost effortlessly o Increasingly accessible anywhere/cross platform o Captioning o Learner controls learning o Transformative Impact!!!!!
  • 15. Limitations o Not that sexy! o Probably not very effective in terms of real world skills development
  • 16. Virtual Case Creator: Online Virtual Patient and Practice Simulations Nigel Wynne Head - Online Simulation and Immersive Education Research Group National Teaching Fellow http://vccweb.health.bcu.ac.uk
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. Affordances o Open Ended and Visual Learning o Encourages lateral thinking. o ?? Better preparation for real world skills development o Martini Principle o Will Scale!!
  • 30. Scope and Scale 30 simulations – 40 modules Over 30,000 log ins 10/11 300% increase in use 11/12 International interest
  • 31. Evidence Base Survey of over 400 students Pre/post test self efficacy study within distance learning design – n = 30 Professional Body Commendations Improvement in decision making skills – Middlesex University (anecdotal)
  • 32. NHS (West Mids) Community Care Project n = 31 work based learning Pre/post test design Significant improvement in self efficacy across 9 parameters Questionnaire and FGI data
  • 33. "Like the Virtual Ward as free to facilitate our own learning and spend as long as we liked on each part as opposed to not taking notes in lectures"
  • 34. “It makes you think laterally, its making you look at your practice, its making you question certain parts of your practice, it makes you question certain parts of your knowledge, it makes you question you as a nurse so it doesn’t just give an holistic view on the patient but it gives you an holistic view on yourself….”
  • 35. Limitations o No synchronous communication. o Limited collaboration support.
  • 36. Could similar approaches be used to support elements of library service provision? 80% 1. Gosh yes!!! 2. Are you having a laugh? 3. I need to think about this? 15% 4% 1 2 3
  • 37. V 2.0
  • 38. Latest VCC Developments • Content Management System • Sophisticated Parameter feedback – Problem solving ability – Information finding ability – Prioritisation and decision making ability • Introduction of Serious Games and Immersive Simulation Design Concepts • Comparative Performance Tracking
  • 39.
  • 41.
  • 42.
  • 43.
  • 44. Post submission feedback on relevance and order of decisions made
  • 45. Extensible Architecture – Discrete Skills Simulation Plug-ins read by Software
  • 46. Could similar approaches be used to support elements of library service provision? 72% 1. Coolio!!! 2. Are you serious? 3. Buggered if I know? 27% 1% 1 2 3
  • 47. Discrete Skills Simulations Urinalysis Oxygen Administration Blood Transfusion Early Warning Scoring Systems
  • 48. 3D
  • 49.
  • 50.
  • 51. Could similar approaches be used to support elements of library service provision? 64% 1. Absolutely!!! 2. Not on your Nelly! 29% 3. I can’t stand the pressure – need 7% time to think!!!! !!! ! ly ... ly el r e su rN ut es l u so pr yo Ab e on th t nd No a st ’t an Ic
  • 52. Virtual World Learning
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58. Comparative Median Scores for Intervention and Control Groups of Observed Physical Performance Against Set Parameters During High Fidelity Simulations 5 4.5 4 3.5 Median Value 3 2.5 Control 2 Intervention 1.5 1 0.5 0
  • 59. Are you currently using virtual worlds to support library services? 1. Yes 84% 2. No 16% s No Ye
  • 60. Could this type of technology help? 1. Yes 69% 2. No 3. Not Sure 27% 4% s No re Ye Su t No
  • 61. What does any of this have to do with learning to play the guitar? • A complex real world skill. • Can be transferred and applied to many contexts. • How do I learn to play? What works for me?
  • 62. My Learning • JIT access to resources. • Resources that allow me to decide how and what to learn. • Opportunity to practice lots of different songs. Variation. • Opportunity to speak to others when it suits me. • I don’t have the time or money for formal lessons. • Scales are scary!!! • What’s most exciting about learning the guitar????
  • 63. Rocksmith – Possibly the coolest rhythm game ever made.
  • 64. Imminent Future Developments Over 30 new simulation to be created over next 2/3 years. European Funding Bid in Progress Drug Administration and Numeracy Multi- Patient Simulations Enhanced database and feedback mechanisms
  • 66. Contact Contact Details Nigel Wynne Head – Online Simulation and Immersive Education (OSIME) Research Group, National Teaching Fellow. Birmingham City University Faculty of Health, Centre for Health and Social Care Research Rm 458, Seacole Building, Westbourne Road, B15 3TN Nigel.wynne@bcu.ac.uk 0121 331 7172 mob: 0797 147 1626 Website: http://vccweb.health.bcu.ac.uk/