The document discusses children's use of technology and screens. It notes that studies have found children spend 6 hours per day on weekdays and 7 hours on weekends using screens. There has also been a five-fold increase in tablet ownership among families with young children from 2011 to 2013. While technology can positively impact learning when used in moderation in the classroom, excessive unstructured use has been linked to attention issues, physical inactivity, and health problems in children. The document concludes that technology is valuable when used appropriately but overuse at a young age may hinder development.
FOSI released its latest research report, "Parenting in the Digital Age: How Parents Weigh the Potential Benefits and Harms of Their Children's Technology Use" on November 12, 2014. This research was conducted I by Hart Research Associates on behalf of FOSI with support from Google, Cable Impacts Foundation, Microsoft, and CTIA. Read More
This document summarizes the findings of a study on how children spend their time outside of school and what children and parents want from out-of-school activities. The study found that most children and parents see value in supervised after-school activities, but that low-income and minority families are much less satisfied with the availability and quality of options in their communities. The study also found that both parents and children want out-of-school activities to provide meaningful challenges while teaching values like hard work. However, the needs and desires of different families vary greatly, so a one-size-fits-all approach will not work.
The document discusses the effects of technology use on children's social, behavioral, and neurological development. It notes that children now have extensive access to technologies like TVs, computers, and mobile devices, and spend on average 6.5 hours per day engaged with screens. Excessive screen time is linked to poorer social skills, more aggressive behaviors, lower academic performance, and reduced activity in brain regions involved in decision-making. However, educational TV and some video games have shown benefits if used in moderation. The document provides recommendations to limit screen time and increase parental supervision of technology use to promote healthy development.
The document discusses the link between the decline in unstructured outdoor play and the rise in childhood obesity. It notes that childhood obesity is a major public health challenge and lack of physical activity, especially outdoor activity, is a key contributing factor. While organized sports have increased, obesity rates continue to climb, because children are spending less time in outdoor free play. The document then examines various reasons for the decline in outdoor play, such as safety concerns, increased technology use, lack of green spaces, rules/regulations, time restrictions, and lack of parental involvement in outdoor activities.
This document summarizes a study on how technology can be used to enrich children's experiences with and learning about nature. A survey of over 1,000 students across 5 European countries found that most students are heavily dependent on technology like phones and laptops. However, the students also felt that disconnecting from technology provided benefits. The study found that connecting with nature promotes happiness and health. It explores how technology like cameras, microscopes, and GPS has helped connect people to the natural world. The survey showed that students believe outdoor learning enhances education and prefer activities like sports and camps for nature learning. Students use phones and laptops daily but computers are more common in classrooms. While social media connects people, the study looks at how it
The Development of Children and The InternetMorganDarwin
The document discusses research on how the internet impacts children's development, education, socialization, and mental health. It addresses concerns that some parents have about the internet "rewiring" children's brains or making them anti-social. The research presented finds that moderate internet use does not negatively impact children and may provide benefits like helping children learn, socialize online and strengthen existing friendships, access educational tools and videos, and participate in online schooling effectively. It also finds no evidence that violent video games increase real-world violence or aggression in children.
The document discusses causes of early childhood maturation. It argues that overwhelming modern influences from increased media exposure and social pressures, greater access to information from advanced technology, and changes in social norms all contribute to children maturing faster than previous generations. Modern influences like reality TV and social media expose children to adult behaviors from a young age. Kids also face peer pressure to make mature decisions regarding relationships and other topics earlier. Today's children have nearly unlimited access to information through ubiquitous internet and mobile devices. Finally, shifts like greater emphasis on education and independence have broken down social barriers that once slowed childhood development.
The document discusses the impact of various technologies on elementary school children's development. It covers assistive technologies that help children with disabilities participate in activities. It also discusses how mobility devices allow children to explore their environment. The document also addresses how internet/computer use, computer games, television can impact children's physical, cognitive, and social development, noting both benefits and risks of each technology.
FOSI released its latest research report, "Parenting in the Digital Age: How Parents Weigh the Potential Benefits and Harms of Their Children's Technology Use" on November 12, 2014. This research was conducted I by Hart Research Associates on behalf of FOSI with support from Google, Cable Impacts Foundation, Microsoft, and CTIA. Read More
This document summarizes the findings of a study on how children spend their time outside of school and what children and parents want from out-of-school activities. The study found that most children and parents see value in supervised after-school activities, but that low-income and minority families are much less satisfied with the availability and quality of options in their communities. The study also found that both parents and children want out-of-school activities to provide meaningful challenges while teaching values like hard work. However, the needs and desires of different families vary greatly, so a one-size-fits-all approach will not work.
The document discusses the effects of technology use on children's social, behavioral, and neurological development. It notes that children now have extensive access to technologies like TVs, computers, and mobile devices, and spend on average 6.5 hours per day engaged with screens. Excessive screen time is linked to poorer social skills, more aggressive behaviors, lower academic performance, and reduced activity in brain regions involved in decision-making. However, educational TV and some video games have shown benefits if used in moderation. The document provides recommendations to limit screen time and increase parental supervision of technology use to promote healthy development.
The document discusses the link between the decline in unstructured outdoor play and the rise in childhood obesity. It notes that childhood obesity is a major public health challenge and lack of physical activity, especially outdoor activity, is a key contributing factor. While organized sports have increased, obesity rates continue to climb, because children are spending less time in outdoor free play. The document then examines various reasons for the decline in outdoor play, such as safety concerns, increased technology use, lack of green spaces, rules/regulations, time restrictions, and lack of parental involvement in outdoor activities.
This document summarizes a study on how technology can be used to enrich children's experiences with and learning about nature. A survey of over 1,000 students across 5 European countries found that most students are heavily dependent on technology like phones and laptops. However, the students also felt that disconnecting from technology provided benefits. The study found that connecting with nature promotes happiness and health. It explores how technology like cameras, microscopes, and GPS has helped connect people to the natural world. The survey showed that students believe outdoor learning enhances education and prefer activities like sports and camps for nature learning. Students use phones and laptops daily but computers are more common in classrooms. While social media connects people, the study looks at how it
The Development of Children and The InternetMorganDarwin
The document discusses research on how the internet impacts children's development, education, socialization, and mental health. It addresses concerns that some parents have about the internet "rewiring" children's brains or making them anti-social. The research presented finds that moderate internet use does not negatively impact children and may provide benefits like helping children learn, socialize online and strengthen existing friendships, access educational tools and videos, and participate in online schooling effectively. It also finds no evidence that violent video games increase real-world violence or aggression in children.
The document discusses causes of early childhood maturation. It argues that overwhelming modern influences from increased media exposure and social pressures, greater access to information from advanced technology, and changes in social norms all contribute to children maturing faster than previous generations. Modern influences like reality TV and social media expose children to adult behaviors from a young age. Kids also face peer pressure to make mature decisions regarding relationships and other topics earlier. Today's children have nearly unlimited access to information through ubiquitous internet and mobile devices. Finally, shifts like greater emphasis on education and independence have broken down social barriers that once slowed childhood development.
The document discusses the impact of various technologies on elementary school children's development. It covers assistive technologies that help children with disabilities participate in activities. It also discusses how mobility devices allow children to explore their environment. The document also addresses how internet/computer use, computer games, television can impact children's physical, cognitive, and social development, noting both benefits and risks of each technology.
The document discusses strategies for encouraging children to read. It explores print and digital research methods used to investigate the topic. Key findings include that reading aloud to children has long-lasting benefits and helps develop literacy skills. The document also outlines specific programs and initiatives to promote reading among youth.
Screen Time for Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time and technology use in young children. While technology is ubiquitous, early and excessive exposure can be detrimental to development. Overuse has been associated with cognitive delays, learning issues, and behavioral problems. Guidelines recommend no screen time for children 0-2, 1 hour per day for ages 3-5, and 2 hours per day for older children. Moderation and parental involvement are key to ensuring technology supports learning and development instead of hindering it.
Horizons Children's Center in Wheeling, Illinois is a leading childcare facility that has exceeded state minimum requirements and earned accreditation. It has partnered successfully with an adult daycare program, finding health benefits for both children and elderly adults in intergenerational interaction. The executive director, Susan Tash, plans to build a new facility to further foster this partnership and hopes to create more quality intergenerational centers as pilots across the US.
Young children now spend significant time with digital media each day. Television remains the dominant medium that children engage with, despite having more access to devices like smartphones, tablets, and video games. However, not all children have equal access to technologies due to socioeconomic factors. Younger children primarily use mobile devices for entertainment purposes like games and videos, while those around age 8 begin exploring a wider variety of media beyond just television.
This document discusses the role of technology in modern education. It argues that technology should be embraced and incorporated into classrooms rather than feared or rejected. Today's students, known as "digital natives," have grown up with technology and rely on it for learning and entertainment. Incorporating technology into lessons can help engage students and improve educational outcomes. While some argue that traditional literature and learning styles should take priority, the document asserts that education must adapt to how current students live and learn to be effective.
Does social media create a schism between parents and their adolescent childrenCormac O Connor
This document discusses how social media may create a schism between parents and their adolescent children. It explores how increased social media usage can decrease important family interactions needed for healthy attachment. Excessive social media use by parents can distract them and make them less attuned to their children. However, social media also allows connection with distant family and sharing of family moments. The document examines different perspectives on how social media impacts family communication and relationships.
Social media and marketing have significant psychological impacts on children and teens. Excessive exposure to ads, desire for brand names, and focus on appearance can lower self-esteem and promote unhealthy behaviors. Parents struggle to set limits in the face of intense marketing pressures. Schools and communities need to support parents by educating youth, restricting ads, and promoting critical thinking skills to resist undue influence.
Technology is changing the definition of childhood as children grow up in the "Touch Screen Generation". Kids now regularly use tablets and smartphones at young ages and are learning to navigate devices before tying their shoes. While technology provides access to information and connection to others, it also enables new problems like cyberbullying, social anxiety, and a tendency to skim information rather than read deeply. Growing up with technology presents both benefits and risks, so parents aim to embrace its advantages without allowing overuse or negative impacts.
Claire Madden | The Gen Z challenge: Demands and needs of the next wave of st...CampusReview
Claire Madden is a social researcher and director of research at McCrindle Research. Claire has more than 10 years of experience developing innovative programs to engage emerging generations. She co-ordinates research for some of Australia's largest organisations, giving her an informed perspective on the social trends shaping Australia's future.
The document discusses different terms used to describe today's students, born between 1982-2002, who grew up with technology. They are called "Digital Natives" and the "Net Generation" and have high digital fluency. They are used to multi-tasking, random access to information, and social networking. They expect technology to be integrated into learning and for services to be available 24/7. Research has found these students learn better through interactive methods using multimedia and collaboration.
Presentation to President Obama's Science & Technology advisory council (PCAST) on STEM Education. See http://cacm.acm.org/blogs/blog-cacm/109290-our-big-idea-open-social-learning/
This study examined how 4-7 year old children perceive their own use of computers. It explored whether children's access to computers, activities performed, skills, and attitudes varied by gender, age, socioeconomic status, or ethnicity. The study involved 167 children from two Dutch schools. One school was in a lower socioeconomic area with many immigrant families, while the other was in the city center and primarily middle class. Regardless of background, most children reported having computer access at home and school. Across settings, the primary reported activity was playing games. Older children used computers more often and with greater ability. Boys generally had more positive attitudes than girls, but few other differences were found regarding use or skills. The findings provide insight into
The executive summary provides an overview of key trends in K-12 online learning as of late 2010. It notes that while online learning continues to grow rapidly, the pace of growth is uneven across different program categories. State virtual schools experienced a 40% increase in enrollments but growth was concentrated in two states. Full-time online schools available to students across districts are growing steadily in terms of states, schools, and students served. Single-district online programs are the fastest growing segment but data is limited due to a lack of reporting requirements.
A glimpse into the world of Gen Z - an 8 page Gen Z Manifesto that summarizes the upcoming book, The Gen Z Effect: The Six Forces Shaping the Future of Business, available 11/11/14 at bookstores everywhere. Written by Dan Keldsen and Thomas Koulopoulos.
Who is Gen Z? What makes them tick? What is an accident of birth, and a purposeful decision?
Are YOU Gen Z?
The State of the World’s Children 2015 (Executive Summary), Reimagine the Fut...UNICEF Publications
To mark the 25th anniversary of the Convention on the Rights of the Child, this edition of The State of the World’s Children calls for brave and fresh thinking to address age-old problems that still affect the world’s most disadvantaged children. The report is inspired by the work of innovators around the world – who are pushing boundaries and crafting solutions for local problems that reflect urgent global needs – towards a future in which all children can enjoy their rights. The Executive Summary features many of the elements that are highlighted in the main interactive online report, including the extraordinary stories of young innovators. It also presents key statistics on child survival, development and protection for the world’s countries, areas and regions.
This document discusses various ways that cell phones and mobile technologies can be integrated into classroom learning. It provides examples of projects where students used cell phones to document field trips, conduct science experiments, create podcasts and blogs, take notes, organize schedules, send text alerts, write collaborative novels, and more. The document argues that cell phones should be embraced as they allow "anywhere, anytime" learning and prepare students for the mobile workforce. Guidelines are provided for appropriate cell phone use in schools.
Cyberbullying involves using technology to harass, humiliate or hurt others. It is common on social media platforms which are easily accessible. Cyberbullying differs from traditional bullying in that it has no limits of time or place and can reach a large audience anonymously. This causes increased fear and isolation for victims. Educators can help by creating a safe digital environment, supporting victims, and teaching digital citizenship. Cyberbullying can cause anxiety, depression and poor academic performance for students.
Build Stronger Connections with Your School Community Using Online ToolsBlackbaud
There is perhaps no greater predictor of a school’s ability to effectively support its students than the level and quality of its communications — among staff, students, administration, alumni, the community and, very importantly, families. Even in a world where communications is happening all the time and all around us (via always-on smartphones, tablets, and the like), it can be challenging for schools to develop a clear channel through which they can engage all stakeholders in a meaningful and relevant way.
Web-based platforms such as Blackbaud’s Online Campus CommunityTM are helping educational institutions create open channels of communication hooked into back-end databases, delivering purposeful, meaningful communications to students and their families.
The schools interviewed for this white paper widely and strongly laud Online Campus Community for its highly customizable interface, which enables them to tailor their messaging and promote their brand, mission and value proposition to existing families and alumni, as well as to families of prospective students. This has helped educational institutions develop and maintain strong relationships with their students’ families, and to create new opportunities and efficiencies for fundraising efforts.
No one tool can take the place of a concerted and comprehensive methodology for effectively working with an educational institution’s many stakeholders, but tools such as Online Campus Community that serve as a robust communications hub can ease, focus, and amplify schools’ efforts.
http://www.blackbaud.com/k-12
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes 5 sources that discuss how youth are more adapted to using technology like social media and multimedia in the classroom compared to older generations. The sources describe ways that integrating technology into lessons can help engage students and enhance their learning compared to traditional lecture-based methods.
The document discusses people's obsession with their phones and social media, and how it causes them to miss out on real life experiences and interactions. It encourages putting down phones, opening your eyes to the beauty around you, and spending more quality time with real friends and family instead of focusing on online interactions and notifications. The overall message is that real life experiences are more meaningful than what happens on a small screen.
Board structure and firm performance of hotel and travel sector companies in ...Sajith Jayawardhana
This study examines the relationship between board structure and firm performance for hotel and travel sector companies in Sri Lanka. It finds a significant positive relationship between insider ownership percentage and return on equity (ROE), and an inverse relationship between board size, non-executive directors percentage and ROE. Descriptive statistics show the average board size is 8.67 directors, with 73.82% being non-executive, and mean insider ownership and female representation are 6.56% and 7.61% respectively.
The document discusses strategies for encouraging children to read. It explores print and digital research methods used to investigate the topic. Key findings include that reading aloud to children has long-lasting benefits and helps develop literacy skills. The document also outlines specific programs and initiatives to promote reading among youth.
Screen Time for Young Children: Beneficial or Detrimental?kaylacar2
The document discusses the effects of screen time and technology use in young children. While technology is ubiquitous, early and excessive exposure can be detrimental to development. Overuse has been associated with cognitive delays, learning issues, and behavioral problems. Guidelines recommend no screen time for children 0-2, 1 hour per day for ages 3-5, and 2 hours per day for older children. Moderation and parental involvement are key to ensuring technology supports learning and development instead of hindering it.
Horizons Children's Center in Wheeling, Illinois is a leading childcare facility that has exceeded state minimum requirements and earned accreditation. It has partnered successfully with an adult daycare program, finding health benefits for both children and elderly adults in intergenerational interaction. The executive director, Susan Tash, plans to build a new facility to further foster this partnership and hopes to create more quality intergenerational centers as pilots across the US.
Young children now spend significant time with digital media each day. Television remains the dominant medium that children engage with, despite having more access to devices like smartphones, tablets, and video games. However, not all children have equal access to technologies due to socioeconomic factors. Younger children primarily use mobile devices for entertainment purposes like games and videos, while those around age 8 begin exploring a wider variety of media beyond just television.
This document discusses the role of technology in modern education. It argues that technology should be embraced and incorporated into classrooms rather than feared or rejected. Today's students, known as "digital natives," have grown up with technology and rely on it for learning and entertainment. Incorporating technology into lessons can help engage students and improve educational outcomes. While some argue that traditional literature and learning styles should take priority, the document asserts that education must adapt to how current students live and learn to be effective.
Does social media create a schism between parents and their adolescent childrenCormac O Connor
This document discusses how social media may create a schism between parents and their adolescent children. It explores how increased social media usage can decrease important family interactions needed for healthy attachment. Excessive social media use by parents can distract them and make them less attuned to their children. However, social media also allows connection with distant family and sharing of family moments. The document examines different perspectives on how social media impacts family communication and relationships.
Social media and marketing have significant psychological impacts on children and teens. Excessive exposure to ads, desire for brand names, and focus on appearance can lower self-esteem and promote unhealthy behaviors. Parents struggle to set limits in the face of intense marketing pressures. Schools and communities need to support parents by educating youth, restricting ads, and promoting critical thinking skills to resist undue influence.
Technology is changing the definition of childhood as children grow up in the "Touch Screen Generation". Kids now regularly use tablets and smartphones at young ages and are learning to navigate devices before tying their shoes. While technology provides access to information and connection to others, it also enables new problems like cyberbullying, social anxiety, and a tendency to skim information rather than read deeply. Growing up with technology presents both benefits and risks, so parents aim to embrace its advantages without allowing overuse or negative impacts.
Claire Madden | The Gen Z challenge: Demands and needs of the next wave of st...CampusReview
Claire Madden is a social researcher and director of research at McCrindle Research. Claire has more than 10 years of experience developing innovative programs to engage emerging generations. She co-ordinates research for some of Australia's largest organisations, giving her an informed perspective on the social trends shaping Australia's future.
The document discusses different terms used to describe today's students, born between 1982-2002, who grew up with technology. They are called "Digital Natives" and the "Net Generation" and have high digital fluency. They are used to multi-tasking, random access to information, and social networking. They expect technology to be integrated into learning and for services to be available 24/7. Research has found these students learn better through interactive methods using multimedia and collaboration.
Presentation to President Obama's Science & Technology advisory council (PCAST) on STEM Education. See http://cacm.acm.org/blogs/blog-cacm/109290-our-big-idea-open-social-learning/
This study examined how 4-7 year old children perceive their own use of computers. It explored whether children's access to computers, activities performed, skills, and attitudes varied by gender, age, socioeconomic status, or ethnicity. The study involved 167 children from two Dutch schools. One school was in a lower socioeconomic area with many immigrant families, while the other was in the city center and primarily middle class. Regardless of background, most children reported having computer access at home and school. Across settings, the primary reported activity was playing games. Older children used computers more often and with greater ability. Boys generally had more positive attitudes than girls, but few other differences were found regarding use or skills. The findings provide insight into
The executive summary provides an overview of key trends in K-12 online learning as of late 2010. It notes that while online learning continues to grow rapidly, the pace of growth is uneven across different program categories. State virtual schools experienced a 40% increase in enrollments but growth was concentrated in two states. Full-time online schools available to students across districts are growing steadily in terms of states, schools, and students served. Single-district online programs are the fastest growing segment but data is limited due to a lack of reporting requirements.
A glimpse into the world of Gen Z - an 8 page Gen Z Manifesto that summarizes the upcoming book, The Gen Z Effect: The Six Forces Shaping the Future of Business, available 11/11/14 at bookstores everywhere. Written by Dan Keldsen and Thomas Koulopoulos.
Who is Gen Z? What makes them tick? What is an accident of birth, and a purposeful decision?
Are YOU Gen Z?
The State of the World’s Children 2015 (Executive Summary), Reimagine the Fut...UNICEF Publications
To mark the 25th anniversary of the Convention on the Rights of the Child, this edition of The State of the World’s Children calls for brave and fresh thinking to address age-old problems that still affect the world’s most disadvantaged children. The report is inspired by the work of innovators around the world – who are pushing boundaries and crafting solutions for local problems that reflect urgent global needs – towards a future in which all children can enjoy their rights. The Executive Summary features many of the elements that are highlighted in the main interactive online report, including the extraordinary stories of young innovators. It also presents key statistics on child survival, development and protection for the world’s countries, areas and regions.
This document discusses various ways that cell phones and mobile technologies can be integrated into classroom learning. It provides examples of projects where students used cell phones to document field trips, conduct science experiments, create podcasts and blogs, take notes, organize schedules, send text alerts, write collaborative novels, and more. The document argues that cell phones should be embraced as they allow "anywhere, anytime" learning and prepare students for the mobile workforce. Guidelines are provided for appropriate cell phone use in schools.
Cyberbullying involves using technology to harass, humiliate or hurt others. It is common on social media platforms which are easily accessible. Cyberbullying differs from traditional bullying in that it has no limits of time or place and can reach a large audience anonymously. This causes increased fear and isolation for victims. Educators can help by creating a safe digital environment, supporting victims, and teaching digital citizenship. Cyberbullying can cause anxiety, depression and poor academic performance for students.
Build Stronger Connections with Your School Community Using Online ToolsBlackbaud
There is perhaps no greater predictor of a school’s ability to effectively support its students than the level and quality of its communications — among staff, students, administration, alumni, the community and, very importantly, families. Even in a world where communications is happening all the time and all around us (via always-on smartphones, tablets, and the like), it can be challenging for schools to develop a clear channel through which they can engage all stakeholders in a meaningful and relevant way.
Web-based platforms such as Blackbaud’s Online Campus CommunityTM are helping educational institutions create open channels of communication hooked into back-end databases, delivering purposeful, meaningful communications to students and their families.
The schools interviewed for this white paper widely and strongly laud Online Campus Community for its highly customizable interface, which enables them to tailor their messaging and promote their brand, mission and value proposition to existing families and alumni, as well as to families of prospective students. This has helped educational institutions develop and maintain strong relationships with their students’ families, and to create new opportunities and efficiencies for fundraising efforts.
No one tool can take the place of a concerted and comprehensive methodology for effectively working with an educational institution’s many stakeholders, but tools such as Online Campus Community that serve as a robust communications hub can ease, focus, and amplify schools’ efforts.
http://www.blackbaud.com/k-12
This document contains an annotated bibliography by Yolonda Alston on the topic of how technology impacts education for youth versus older generations. It summarizes 5 sources that discuss how youth are more adapted to using technology like social media and multimedia in the classroom compared to older generations. The sources describe ways that integrating technology into lessons can help engage students and enhance their learning compared to traditional lecture-based methods.
The document discusses people's obsession with their phones and social media, and how it causes them to miss out on real life experiences and interactions. It encourages putting down phones, opening your eyes to the beauty around you, and spending more quality time with real friends and family instead of focusing on online interactions and notifications. The overall message is that real life experiences are more meaningful than what happens on a small screen.
Board structure and firm performance of hotel and travel sector companies in ...Sajith Jayawardhana
This study examines the relationship between board structure and firm performance for hotel and travel sector companies in Sri Lanka. It finds a significant positive relationship between insider ownership percentage and return on equity (ROE), and an inverse relationship between board size, non-executive directors percentage and ROE. Descriptive statistics show the average board size is 8.67 directors, with 73.82% being non-executive, and mean insider ownership and female representation are 6.56% and 7.61% respectively.
Computer viruses have become widespread due to increased internet usage. The document defines a computer virus and provides examples of different types of viruses like trojan horses, worms, and macros. It then summarizes key details about specific viruses like Back Orifice, Bubbleboy, and Melissa. The document concludes by emphasizing the importance of protection methods like antivirus software to prevent viruses from exploiting vulnerabilities in popular programs.
Bluejacking involves using Bluetooth to send unsolicited messages to nearby Bluetooth-enabled devices without consent. It exploits Bluetooth's ability to discover and display other devices within a 10-100 meter range. While initially only text, bluejacking messages can now contain images and sounds. The messages do not alter the recipient's device but can create minor annoyance. Researchers have studied bluejacking's potential applications if used positively, such as providing advertising or informational messages to people in public areas. However, others use it merely for amusement without permission. Proper user awareness and device security settings can help prevent unwanted bluejacking messages.
This study examines the relationship between corporate governance practices and financial performance of hotel and travel sector companies in Sri Lanka. It analyzes board structure components like board size, percentage of non-executive directors, insider ownership, and female director representation. The study finds a significant positive correlation between insider ownership percentage and return on equity (ROE). It also finds an inverse relationship between ROE and board size and percentage of non-executive directors. Descriptive statistics show on average boards have 9 members with 74% being non-executive directors and 8% female representation.
1. The document describes 10 exercises that use dumbbells: dumbbell squat to alternating shoulder press and twist, mountain climber and pushup, dumbbell side lunge and curl, plank walkup with dumbbell drag, dumbbell stepover, dumbbell single-arm alternating clean, pushup-position row and squat thrust, goblet squat and alternating reverse lunge, dumbbell Russian twist, and dumbbell straight-leg deadlift and row. Each exercise is explained through a sequence of labeled photos.
This document discusses different types of image crawlers and architectures for image retrieval systems. It describes content-based image crawlers that analyze visual properties of images like color and texture, and keyword-based crawlers that use words to describe images. A general image crawler system consists of a user interface to accept queries and a web interface to collect images from pages. The proposed crawler architecture takes text or image queries and searches Yahoo and Google image search to retrieve pictures from the web. The crawler was tested with 1,000 text queries to download images from different sites.
Hello Everyone ! Hope everybody doing good in their work and with their busy life.
Today i am listing down some interesting ORA- errors which i found recently as a Beginner, My Good Luck i have solved those too. So, here i am Listing down the errors with solutions.
It happens when you work with oracle, you may face or might be facing.
So, guys ! Be fearless. Have a look over it. If you need any help, Please Please let me know..
Thankyou.
The group recognized childhood obesity as a significant problem and decided to address it. Childhood obesity has more than tripled in the past 30 years, and in 2008 more than 1/3 of young people were obese. If not addressed, childhood obesity often leads to health issues like diabetes and high blood pressure. The group's research focused on developing a mobile game called "Wild Child" to educate children about healthy foods and encourage physical activity to help address the issue of childhood obesity.
The document discusses the negative impacts of children spending less time outdoors and being more sedentary. It notes that the current generation of children is expected to have shorter lifespans than their parents due to unhealthy diets and lifestyles. Experts argue that children benefit cognitively and physically from outdoor time, developing skills and confidence while being more active. However, kids today spend less time outdoors due to safety concerns, structured activities, and less green space. As a result, children are less connected to nature and less likely to become environmental stewards.
How Outdoor Education and Outdoor School Time Create High Performance Students.
In this report, we summarize the available studies on the role of outdoor learning programs and outdoor play time in furthering children’s overall education: improving their lifelong learning skills, prospects for career success and school test scores.
National Wildlife Federation (NWF) created the Be Out There movement to give back to American children what they don’t even know they have lost: their connection to the natural world. In the process, NWF aims to help reverse alarming health trends and help families raise happier, healthier children. Signs everywhere show the spirit of the movement taking hold.
For more information, go to www.beoutthere.org/join
Outdoor play is essential for children's healthy development of mind, body and spirit. However, American children now spend much less time playing outside and more time engaged with electronic media and indoor activities. This shift has profound health impacts, including higher rates of obesity, vitamin D deficiency, myopia, and attention issues. Regular unstructured outdoor play, in contrast, is associated with improved concentration and school performance, stronger physical fitness, and reduced risk of various diseases. Reconnecting children with nature is critical for their well-being.
Children are increasingly suffering from issues like obesity, depression, and lack of control. They spend less time outdoors than in the past, which may be contributing to these problems. The document proposes that increased screen time and less freedom to play outside have reduced children's connection to nature. It argues that outdoor, unstructured play is important for healthy development, but modern barriers like safety concerns, lack of green space, and emphasis on consumerism are keeping children indoors. To address this, the document calls for a campaign to "sell the outdoors" to children and parents by making nature appealing and accessible even in urban areas.
Children in the US spend a significant amount of time watching TV and using the internet daily. TV shows aimed at children contain much higher rates of violence than other programming. Heavy TV viewers report more distress and fears. Parental monitoring of TV and internet use is low. Exposure to media is linked to higher perceptions of threats, concerns about body image, and more aggressive behaviors in children, especially through modeling of behaviors seen in media. Different media formats have varying impacts on children's memory and learning.
Do Your Kids Spend More Time on Media Devices Than Getting Active?jane arellano
Afterschool.ae is the largest dedicated provider of quality on-site after school activities, programs, tutoring, summer camps, sports and child care services in United Arab Emirates
Early Childhood Education Essay examples
Play Education Essay
Essay on The Children Are Our Future
Pediatric Cancer Essay examples
Day Care Essay
Child Interview Essay
Childhood Vaccinations Essay
Benefits Of Childrens Literature
Nature deficit has had profound impacts on our children’s mental and physical health. Over the past 20 years, time spent playing outdoors has been cut in half, but the childhood obesity rate has more than doubled and the adolescent obesity rate has tripled.
National Wildlife Federation (NWF) created the Be Out There movement to give back to American children what they don’t even know they have lost: their connection to the natural world. In the process, NWF aims to help reverse alarming health trends and help families raise happier, healthier children. Signs everywhere show the spirit of the movement taking hold.
For more information, go to www.beoutthere.org/join
Be Out There takes an in-depth look at how to balance screen time with green time in the report, Friending Fresh Air: Connecting Kids to Nature in a Digital Age. Here, we offer insight on how to use technology you already love and still connect your kids to nature.
Kids and Social Media: Raising Free-Range Kids in a Digital AgeTatWhitley
This presentation is for fathers and mothers who have children ages 1-18 and discusses issues surrounding human and technology interaction, specifically on adolescents.
In a presentation designed to help parents and caregivers make sense of their kids evolving use of the Internet, Cable in the Classroom (CIC) participated in the annual PTA Back-to-School Media Briefing in New York on August 10, 2006. Entitled "Parenting the MySpace Generation," the CIC presentation (delivered by Douglas Levin, Senior Director of Education Policy) featured new findings from surveys of parents and educators about how to ensure children use the Internet safely and responsibly.
Presentation materials - as well as a fact sheet and strategies for parents - can be found on our website at: http://www.ciconline.org/Enrichment/internetsafety/default.htm
Understanding How 'Screen Time' Affects Learning Lisa Guernsey
Presented in parts with Faith Rogow at NAEYC 2013, the annual meeting for the National Association for the Education of Young Children, in Washington, DC on November 23, 2013.
Youths are craving work that matters and opportunities to do what they can't not do. However, current policies and standards often get in the way of facilitating this. Ito being hired as the new director of MIT Media Lab represents a mindset shift valuing the human spirit over rigid policies. This opens up possibilities for supporting all people within education, including those who are disengaged. The goal should be facilitating what truly wakes individuals and communities up.
Media & Learning What Parents Should Know!By Yongping YeHomAbramMartino96
This webpage provides information and resources for parents and teachers on how the COVID-19 pandemic has impacted education. It discusses the science behind how stressful situations can negatively impact children's learning and development. It also explores developmental theories from Bronfenbrenner and Bjorklund that help explain the effects of the pandemic. The webpage recommends activities for engaging with children remotely and maintaining their well-being during this time. It aims to help audiences understand the educational challenges of the pandemic and find ways to support children's learning from a developmental perspective.
Raising Children in a Digital Age - Cavendish SchoolBex Lewis
Evening event to be held 16th May, at Cavendish School, West Didsbury. http://drbexl.co.uk/event/manchester-raising-children-digital-age-cavendish-school/
The document discusses research on infant and toddler exposure to electronic media. It notes that 68% of children under 2 use screen media daily, with some having TVs in their bedrooms, watching an average of 1-2 hours per day. The AAP recommends no screen time for children under 2 since it takes away from more interactive learning activities. However, 30% of parents say media helps with learning. The document reviews various theories around child development and the role of media and parent interaction. It concludes that parent involvement is important for cognitive development and some research shows background TV can negatively impact parent-child interaction.
The document discusses the impact of mass media on children ages 8-14. It examines different forms of media including television, books, print media, movies, radio, internet and cell phones. It finds that while media can provide educational benefits, it can also negatively impact children's behavior, health, and development by exposing them to inappropriate content like violence, sexuality and unhealthy messages. It emphasizes the importance of parental control and guidance in monitoring children's media consumption to protect them from these harmful effects.
This document discusses the negative impacts of excessive media use and screen time on children's sleep. It reports that blue light from screens suppresses melatonin production and disrupts sleep patterns. Children who use media before bed report shorter sleep duration, daytime fatigue, and difficulty waking. The document reviews guidelines from health organizations recommending limits on screen time and promoting screen-free activities and family meals. It calls for parents, teachers and healthcare providers to educate themselves and children about healthy sleep habits in the digital age.
The Fascinating World of Bats: Unveiling the Secrets of the Nightthomasard1122
The Fascinating World of Bats: Unveiling the Secrets of the Night
Bats, the mysterious creatures of the night, have long been a source of fascination and fear for humans. With their eerie squeaks and fluttering wings, they have captured our imagination and sparked our curiosity. Yet, beyond the myths and legends, bats are fascinating creatures that play a vital role in our ecosystem.
There are over 1,300 species of bats, ranging from the tiny Kitti's hog-nosed bat to the majestic flying foxes. These winged mammals are found in almost every corner of the globe, from the scorching deserts to the lush rainforests. Their diversity is a testament to their adaptability and resilience.
Bats are insectivores, feeding on a vast array of insects, from mosquitoes to beetles. A single bat can consume up to 1,200 insects in an hour, making them a crucial part of our pest control system. By preying on insects that damage crops, bats save the agricultural industry billions of dollars each year.
But bats are not just useful; they are also fascinating creatures. Their ability to fly in complete darkness, using echolocation to navigate and hunt, is a remarkable feat of evolution. They are also social animals, living in colonies and communicating with each other through a complex system of calls and body language.
Despite their importance, bats face numerous threats, from habitat destruction to climate change. Many species are endangered, and conservation efforts are necessary to protect these magnificent creatures.
In conclusion, bats are more than just creatures of the night; they are a vital part of our ecosystem, playing a crucial role in maintaining the balance of nature. By learning more about these fascinating animals, we can appreciate their importance and work to protect them for generations to come. So, let us embrace the beauty and mystery of bats, and celebrate their unique place in our world.
MISS TEEN LUCKNOW 2024 - WINNER ASIYA 2024DK PAGEANT
In the dynamic city of Lucknow, known for its wealthy social legacy and authentic importance, a youthful star has developed, capturing the hearts of numerous with her elegance, insights, and eagerness. Asiya, as of late delegated as the champ from Lucknow for Miss Youngster India 2024 by the DK Pageant, stands as a confirmation of the monstrous ability and potential dwelling inside the youth of India. This exceptional young lady is a signal of excellence and a paragon of devotion and aspiration.
Amid the constant barrage of distractions and dwindling motivation, self-discipline emerges as the unwavering beacon that guides individuals toward triumph. This vital quality serves as the key to unlocking one’s true potential, whether the aspiration is to attain personal goals, ascend the career ladder, or refine everyday habits.
Understanding Self-Discipline
Insanony: Watch Instagram Stories Secretly - A Complete GuideTrending Blogers
Welcome to the world of social media, where Instagram reigns supreme! Today, we're going to explore a fascinating tool called Insanony that lets you watch Instagram Stories secretly. If you've ever wanted to view someone's story without them knowing, this blog is for you. We'll delve into everything you need to know about Insanony with Trending Blogers!
At Affordable Garage Door Repair, we specialize in both residential and commercial garage door services, ensuring your property is secure and your doors are running smoothly.
MRS PUNE 2024 - WINNER AMRUTHAA UTTAM JAGDHANEDK PAGEANT
Amruthaa Uttam Jagdhane, a stunning woman from Pune, has won the esteemed title of Mrs. India 2024, which is given out by the Dk Exhibition. Her journey to this prestigious accomplishment is a confirmation of her faithful assurance, extraordinary gifts, and profound commitment to enabling women.
Biography and career history of Bruno AmezcuaBruno Amezcua
Bruno Amezcua's entry into the film and visual arts world seemed predestined. His grandfather, a distinguished film editor from the 1950s through the 1970s, profoundly influenced him. This familial mentorship early on exposed him to the nuances of film production and a broad array of fine arts, igniting a lifelong passion for narrative creation. Over 15 years, Bruno has engaged in diverse projects showcasing his dedication to the arts.
2. “[In
a
study
of
30
or
so
children
it
was
observed
that
they]
were
not
down
at
the
shore
poking
their
fingers
in
the
sand
or
running
them
along
mossy
stones
or
digging
for
hermit
crabs.
Instead
they
were
all
inside,
alone
or
in
groups
of
two
or
three,
their
faces
a
few
inches
from
a
screen,
their
hands
doing
things
Montessori
surely
did
not
imagine.”
-‐Hanna
Rosin
Rosin,
H.
(2013).
The
Touch
Screen
Generation.
The
Atlantic.
Atlantic
Company
Media.
Image:
Claire
Sprawson
3. “Self
reported
screen
time
among
children
in
Canada
is
6
hours
a
day
on
weekdays
and
7
hours
a
day
on
weekends.”
–Active
Healthy
Kids
Canada
AcGve
Healthy
Kids
Canada.
Healthy
Habits
Start
Earlier
Than
You
Think
–
The
AcGve
Healthy
Kids
Canada
Report
Card
on
Physical
AcGvity
for
Children
and
Youth.
Toronto:
AcGve
Healthy
Kids
Canada,
2010.
It’s
a
full
Gme
job
to
be
a
child
using
technology…
Image:
Claire
Sprawson
4. “Among
families
with
children
age
8
and
under,
there
has
been
a
five-‐fold
increase
in
ownership
of
tablet
devices
such
as
iPads,
from
8%
of
all
families
in
2011
to
40%
in
2013.”
-‐Children
Media
Use
America
Common
Sense
Media
Research
Study
(2013)
Zero
to
Eight.
Children
Media
Use.
Image:
Intel
Free
Press
–
Wikimedia
Commons
5. “Though
many
parents
express
pride
and
amazement
that
their
young
children
are
so
tech-‐savvy,
what
really
has
happened
is
technology
has
become
easier
to
use.”
-‐Vicky
Rideout
Lewin,
Tamar.
(2013)
New
Milestone
Emerges:
Baby’s
First
IPhone
App.
The
New
York
Times.
Image:
MikiYoshihito
-‐
Flickr
7. Image:
Tia-‐
Flickr
For
young
children,
there
may
be
benefit
to
being
able
to
handle
the
world
of
the
tablet
before
they
have
the
motor
skill
to
handle
their
broader
environment.
-‐Paula
Cocozzo
Cocozzo,
P.
(2014)
Are
IPODs
and
Tablets
Bad
for
Young
Children?
The
Guardian.
Guardian
News
and
Media
8. For
school
aged
children
use
of
technology
in
the
classroom
has
been
proven
to
posiGvely
effect
objecGve
learning….
D.F.
Bjorklund,
C.H.
Blasi
(2012).
“Child
&
Adolescent
development
an
integrated
approach”.
The
Symbolic
Child:
Piaget’s
Theory
and
Beyond.
Wadsworth,
2012.
Image:
Bartmoni
–
Wikimedia
Commons
9. …however
some
evidence
suggests
it
can
subsequently
negaGvely
affects
deep
thought
processing.
D.F.
Bjorklund,
C.H.
Blasi
(2012).
“Child
&
Adolescent
development
an
integrated
approach”.
The
Symbolic
Child:
Piaget’s
Theory
and
Beyond.
Wadsworth,
2012.
Image:
Claire
Sprawson
10. “I
see
within
us
all
the
replacement
of
complex
inner
density
with
a
new
kind
of
self
–
evolving
under
the
pressure
of
informaGon
overload
and
the
technology
of
the
“instantly
available””
-‐Richard
Foreman
Carr,
N.
(2014)
Is
Google
Making
Us
Stupid?
The
AtlanHc.
AtlanGc
Media
Company.
Image:
Nevit
Dilmen
–
Wikimedia
Commons
11. “Studies
have
shown
that
excessive
media
use
can
lead
to
attention
problems,
school
difficulties,
sleep
and
eating
disorders,
and
obesity.”
-‐
American
Academia
of
Pediatrics
American
Academy
of
Pediatrics
(2014)
Media
and
Children.
Health
Initiatives.
Image:
Public
Domain
Pictures
-‐
pixabay
13. Childhood
obesity
has
risen
sharply,
a
quarter
of
children
and
youth
are
now
overweight
or
obese,
and
physical
fitness
has
declined.
–
Stats
Canada
Statistics
Canada.
(2014)
Physical
activity
of
Canadian
Children
and
Youth,
Accelerated
results
from
the
2007
to
2009
Canadian
Health
Measures
Survey.
Ottawa.
Image:
Anonymous
–
Mix
Bag
of
Rant
15. Technology
use
is
incredibly
valuable
to
improve
child
development
with
modera0on
and
a
controlled
environment…
Image:
Public
Domain
Pictures
-‐
pixabay
American
Academy
of
Pediatrics
(2014)
Media
and
Children.
Health
Initiatives.
16. “On
the
one
hand,
parents
want
their
children
to
swim
expertly
in
the
digital
stream
that
they
will
have
to
navigate
all
their
lives;
on
the
other
hand,
they
fear
that
too
much
digital
media,
too
early,
will
sink
them.
-‐Hanna
Rosin
Rosin,
H.
(2013).
The
Touch
Screen
GeneraHon.
The
AtlanGc.
AtlanGc
Company
Media.
…which
is
easier
said
than
done.
Image:
Public
Domain
Pictures
-‐
pixabay
17. “By
limiGng
screen
Gme
and
offering
educaGonal
media
and
non-‐
electronic
formats
such
as
books,
newspapers
and
board
games,
and
watching
television
with
their
children,
parents
can
help
guide
their
children's
media
experience.”
-‐American
Academy
of
Pediatrics
American
Academy
of
Pediatrics
(2014)
Media
and
Children.
Health
Initiatives.
Image:
Claire
Sprawson
18. AAP
recommends
that
parents
establish
"screen-‐free"
zones
at
home
by
making
sure
there
are
no
televisions,
computers
or
video
games
in
children's
bedrooms,
and
by
turning
off
the
TV
during
dinner.
American
Academy
of
Pediatrics
(2014)
Media
and
Children.
Health
Initiatives.
Image:
Bill
Branson
–
Google
CreaGve
Commons
19. “Physical
acGvity
is
associated
with
health
benefits
in
children
and
youth,
and
the
more
acGvity,
the
greater
the
benefit.
Canadian
guidelines
recommend
that
for
health
benefits,
children
and
adolescents
aged
5
to
17
years
should
accumulate
60
minutes
of
moderate-‐
to-‐vigorous
physical
acGvity
each
day.”
-‐Stats
Canada
Statistics
Canada.
(2014)
Physical
activity
of
Canadian
Children
and
Youth,
Accelerated
results
from
the
2007
to
2009
Canadian
Health
Measures
Survey.
Ottawa.
Image:
Public
Domain
Pictures
-‐
pixabay
20. We
should
run
through
the
forest
We
should
swim
in
the
streams
We
should
laugh,
we
should
cry,
We
should
love,
we
should
dream
We
should
stare
at
the
stars
and
not
just
the
screens
You
should
hear
what
I'm
saying
and
know
what
it
means
To
sing,
sing
at
the
top
of
your
voice,
Love
without
fear
in
your
heart.
Feel,
feel
like
you
still
have
a
choice
If
we
all
light
up
we
can
scare
away
the
dark
Well,
we
wish
we
were
happier,
thinner
and
fitter,
We
wish
we
weren't
losers
and
liars
and
quitters
We
want
something
more
not
just
nasty
and
bitter
We
want
something
real
not
just
hash
tags
and
Twitter
It's
the
meaning
of
life
and
it's
streamed
live
on
YouTube
But
I
bet
Gangnam
Style
will
still
get
more
views
We're
scared
of
drowning,
flying
and
shooters
But
we're
all
slowly
dying
in
front
of
computers
To
sing,
sing
at
the
top
of
your
voice,
Love
without
fear
in
your
heart.
Feel,
feel
like
you
still
have
a
choice
If
we
all
light
up
we
can
scare
away
the
dark
-‐Passenger
(Mike
Rosenberg)
Rosenberg,
M.
(2014)
Scare
Away
the
Dark.
Whisper.
Passenger
Music.
21. Reference
American
Academy
of
Pediatrics
(2014)
Media
and
Children.
Health
Initiatives.
Retrieved
from:
http://www.aap.org/en-‐us/advocacy-‐and-‐
policy/aap-‐health-‐initiatives/pages/media-‐and-‐children.aspx
Carr,
N.
(2014)
Is
Google
Making
Us
Stupid?
The
AtlanGc.
AtlanGc
Media
Company.
Retrieved
from:
hlp://www.theatlanGc.com/magazine/
archive/2008/07/is-‐google-‐making-‐us-‐stupid/306868/
Common
Sense
Media
Research
Study
(2013)
Zero
to
Eight.
Children
Media
Use.
Retrieved
from:
hlps://www.commonsensemedia.org/
research/zero-‐to-‐eight-‐childrens-‐media-‐use-‐in-‐america-‐2013
Cocozzo,
P.
(2014)
Are
IPODs
and
Tablets
Bad
for
Young
Children?
The
Guardian.
Guardian
News
and
Media.
Retrieved
from:
hlp://
www.theguardian.com/society/2014/jan/08/are-‐tablet-‐computers-‐bad-‐young-‐children
D.F.
Bjorklund,
C.H.
Blasi
(2012).
“Child
&
Adolescent
development
an
integrated
approach”.
The
Symbolic
Child:
Piaget’s
Theory
and
Beyond.
Wadsworth,
2012.
Lewin,
T.
(2013)
New
Milestone
Emerges:
Baby’s
First
IPhone
App.
The
New
York
Times.
Retrieved
from:
hlp://www.nyGmes.com/
2013/10/28/us/new-‐milestone-‐emerges-‐babys-‐first-‐iphone-‐app.html?_r=1&
Rosenberg,
M.
(2014)
Scare
Away
the
Dark.
Whisper.
Passenger
Music.
Retrieved
from:
http://passengermusic.com/lyrics/
StaGsGcs
Canada.
(2014)
Physical
acGvity
of
Canadian
Children
and
Youth,
Accelerated
results
from
the
2007
to
2009
Canadian
Health
Measures
Survey.
Olawa.
Retrieved
from:
hlp://www.statcan.gc.ca/pub/82-‐003-‐x/2011001/arGcle/11397-‐eng.htm