This document outlines character creation rules for a roleplaying game set in the Colonial Marines universe. It provides character types (trooper, officer, medic), starting ranks, stats, available moves, equipment, and character progression through gaining experience points during play. Character creation involves choosing a rank, name, background details, stats, moves tailored to the chosen type, equipment loadout, and bonds with other characters. The gameplay focuses on squad-based combat missions with mechanics for character improvement over time.
Upupa es una escuela bosque en Cheste, Valencia que sigue la metodología de las kindergarten alemanas. El sábado 29 de abril celebrarán sus 5 años con actividades en la naturaleza como un concierto y visitas guiadas. Ofrecen un bosque escuela para niños de 3 a 6 años durante la semana y talleres los fines de semana para familias y niños mayores.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Upupa es una escuela bosque en Cheste, Valencia que sigue la metodología de las kindergarten alemanas. El sábado 29 de abril celebrarán sus 5 años con actividades en la naturaleza como un concierto y visitas guiadas. Ofrecen un bosque escuela para niños de 3 a 6 años durante la semana y talleres los fines de semana para familias y niños mayores.
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
Creative operations teams expect increased AI use in 2024. Currently, over half of tasks are not AI-enabled, but this is expected to decrease in the coming year. ChatGPT is the most popular AI tool currently. Business leaders are more actively exploring AI benefits than individual contributors. Most respondents do not believe AI will impact workforce size in 2024. However, some inhibitions still exist around AI accuracy and lack of understanding. Creatives primarily want to use AI to save time on mundane tasks and boost productivity.
Organizational culture includes values, norms, systems, symbols, language, assumptions, beliefs, and habits that influence employee behaviors and how people interpret those behaviors. It is important because culture can help or hinder a company's success. Some key aspects of Netflix's culture that help it achieve results include hiring smartly so every position has stars, focusing on attitude over just aptitude, and having a strict policy against peacocks, whiners, and jerks.
PEPSICO Presentation to CAGNY Conference Feb 2024Neil Kimberley
PepsiCo provided a safe harbor statement noting that any forward-looking statements are based on currently available information and are subject to risks and uncertainties. It also provided information on non-GAAP measures and directing readers to its website for disclosure and reconciliation. The document then discussed PepsiCo's business overview, including that it is a global beverage and convenient food company with iconic brands, $91 billion in net revenue in 2023, and nearly $14 billion in core operating profit. It operates through a divisional structure with a focus on local consumers.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Content Methodology: A Best Practices Report (Webinar)contently
This document provides an overview of content methodology best practices. It defines content methodology as establishing objectives, KPIs, and a culture of continuous learning and iteration. An effective methodology focuses on connecting with audiences, creating optimal content, and optimizing processes. It also discusses why a methodology is needed due to the competitive landscape, proliferation of channels, and opportunities for improvement. Components of an effective methodology include defining objectives and KPIs, audience analysis, identifying opportunities, and evaluating resources. The document concludes with recommendations around creating a content plan, testing and optimizing content over 90 days.
How to Prepare For a Successful Job Search for 2024Albert Qian
The document provides guidance on preparing a job search for 2024. It discusses the state of the job market, focusing on growth in AI and healthcare but also continued layoffs. It recommends figuring out what you want to do by researching interests and skills, then conducting informational interviews. The job search should involve building a personal brand on LinkedIn, actively applying to jobs, tailoring resumes and interviews, maintaining job hunting as a habit, and continuing self-improvement. Once hired, the document advises setting new goals and keeping skills and networking active in case of future opportunities.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Content Methodology: A Best Practices Report (Webinar)contently
This document provides an overview of content methodology best practices. It defines content methodology as establishing objectives, KPIs, and a culture of continuous learning and iteration. An effective methodology focuses on connecting with audiences, creating optimal content, and optimizing processes. It also discusses why a methodology is needed due to the competitive landscape, proliferation of channels, and opportunities for improvement. Components of an effective methodology include defining objectives and KPIs, audience analysis, identifying opportunities, and evaluating resources. The document concludes with recommendations around creating a content plan, testing and optimizing content over 90 days.
How to Prepare For a Successful Job Search for 2024Albert Qian
The document provides guidance on preparing a job search for 2024. It discusses the state of the job market, focusing on growth in AI and healthcare but also continued layoffs. It recommends figuring out what you want to do by researching interests and skills, then conducting informational interviews. The job search should involve building a personal brand on LinkedIn, actively applying to jobs, tailoring resumes and interviews, maintaining job hunting as a habit, and continuing self-improvement. Once hired, the document advises setting new goals and keeping skills and networking active in case of future opportunities.
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
The document provides career advice for getting into the tech field, including:
- Doing projects and internships in college to build a portfolio.
- Learning about different roles and technologies through industry research.
- Contributing to open source projects to build experience and network.
- Developing a personal brand through a website and social media presence.
- Networking through events, communities, and finding a mentor.
- Practicing interviews through mock interviews and whiteboarding coding questions.
Google's Just Not That Into You: Understanding Core Updates & Search IntentLily Ray
1. Core updates from Google periodically change how its algorithms assess and rank websites and pages. This can impact rankings through shifts in user intent, site quality issues being caught up to, world events influencing queries, and overhauls to search like the E-A-T framework.
2. There are many possible user intents beyond just transactional, navigational and informational. Identifying intent shifts is important during core updates. Sites may need to optimize for new intents through different content types and sections.
3. Responding effectively to core updates requires analyzing "before and after" data to understand changes, identifying new intents or page types, and ensuring content matches appropriate intents across video, images, knowledge graphs and more.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
The document discusses various AI tools from OpenAI like GPT-3 and DALL-E 2, as well as ChatGPT. It explores how search engines are using AI and things to consider around AI-generated content. Potential SEO uses of ChatGPT are also presented, such as generating content at scale, conducting topic research, and automating basic coding tasks. The document encourages further reading on using ChatGPT for SEO purposes.
More than Just Lines on a Map: Best Practices for U.S Bike Routes
This session highlights best practices and lessons learned for U.S. Bike Route System designation, as well as how and why these routes should be integrated into bicycle planning at the local and regional level.
Presenters:
Presenter: Kevin Luecke Toole Design Group
Co-Presenter: Virginia Sullivan Adventure Cycling Association
Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...DevGAMM Conference
Has your project been caught in a storm of deadlines, clashing requirements, and the need to change course halfway through? If yes, then check out how the administration team navigated through all of this, relocating 160 people from 3 countries and opening 2 offices during the most turbulent time in the last 20 years. Belka Games’ Chief Administrative Officer, Katerina Rudko, will share universal approaches and life hacks that can help your project survive unstable periods when there seem to be too many tasks and a lack of time and people.
This presentation was designed to provide strategic recommendations for a brand in decline. The deck also incorporates a situational assessment, including a brand identity, positioning, architecture, and portfolio strategy for the Brand.
Presentation originally created for NYU Stern's Brand Strategy course. Design by Erica Santiago & Chris Alexander.
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them wellSaba Software
According to the latest State of the American Manager report from Gallup, employees who have regular meetings with their managers are almost three times as likely to be engaged as those who don’t. These regular check-ins keep managers and employees in sync and aligned. Want to see better manager/employee relationships in your organisation? Then make an all-in commitment to 1:1 meetings. Not sure how? You’ve come to the right place.
In this webinar with Jamie Resker, Founder and Practice Leader for Employee Performance Solutions (EPS), and Teala Wilson, Talent Management Consultant at Saba Software, you’ll get the inside track on how to hold effective 1:1 meetings, including tips for getting managers on board.
• Go beyond discussing the status of everyday work to higher level topics, including recognition, performance, development, and career aspirations
• Learn how to decide meeting frequency, what to cover, as well as roles and responsibilities of the manager and employee
• Understand how managers can build trust and make it comfortable for employees to provide upward feedback
• Unite your organisation with a unified approach to 1:1 meetings
Join us for this 1-hour webinar to get practical tips for building better manager-employee relationships with intention and purpose.
About the Speakers
Jamie Resker - Founder and Practice Leader for Employee Performance Solutions (EPS)
Jamie Resker, Practice Leader and Founder of Employee Performance Solutions, is a recognized innovator in performance management. She is the originator of the-the Performance Continuum Feedback Method® and Conversations to Optimize Employee Performance training program; tools and training that reshape communications between managers and employees to drive and align performance. Jamie is on the faculty for the Northeast Human Resources Association, is a contributor to Halogen Software's Talent Space Blog, and is an editorial advisory board member for HR Examiner.
Teala Wilson - Senior Consultant, Strategic Services, Saba Software
Teala is a Talent Management Consultant at Halogen Software, now a part of Saba Software. She has worked with teams on a national and global level supporting human resources in areas such as performance management, recruitment, employee benefit programs, training and talent development, workforce planning and internal communications. Teala also has a personal passion for visual arts and design.
Want to learn more? Join us for an upcoming Product Tour!
http://bit.ly/2yitfqu
Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
the_regiment_2_2_colonial_marines.pdf
1. rank name
profile background
deployment
IMPROVEMENTS
get +1stat (max+3)
{
{
get +1stat (max+3)
{
{
get a new move
{
{
get a new move
{
{
get a new move
{
{
(from any playbook)
ADVANCED (4+)
get +1grit
{
{
get 1-tough
{
{
2nd character
{
{
FINAL (7+)
go home
{
{
smokes
gear
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
you miss a roll
ƒ
ƒ
a move tells you
ƒ
ƒ
you reset a bond
ƒ
ƒ
end of session
ƒ
ƒ
checklist
mark XP when:
Choose two more
Choose one
battle
guts
leadership
lucky
tactics
your squad & bonds
squad designation op
squad leader
improve
tough
wounds
grit
stress
trooper moves
trooper special
experience
loadout
stats
Marines Go First:
{
{ When you charge forward and take ground to
bring the fight to the enemy, mark xp.
Battle tested:
{
{ You get +1battle (max +3).
Comrade in arms:
{
{ When you help someone who’s rolling and get a
hit, they take +2 to their roll instead of +1.
Eye for Supply:
{
{ When you scrounge for ammo or weapons,
roll+battle instead of roll+lucky.
Heavy weapon:
{
{ Spend 1-supply from the unit surplus to equip
a heavy weapon for the mission. Incinerator, heavy MG, rocket
launcher, mortar, your call.
Fight back:
{
{ When you push yourself, roll+battle instead of
roll+guts.
Spray & pray:
{
{ When you assault or provide covering fire, you can
spend additional gear 1-for-1 to take +1 to your roll.
Stone cold:
{
{ You get 1-grit.
Get Some!:
{
{ When you attack or assault the enemy against a
determined foe that outnumbers or outguns you, gain 1-tough
and +1grit.
Pulse Rifle
{
{ (3d close/near spray), shotgun (3d tight messy), frag
and smoke grenades.
Smartgun
{
{ (3d near/far autofire, IFF, indirect), sidearm (2d tight
quick), frag and smoke grenades.
Also: helmet w/camera and light, commlink, motion sensor, combat
knife (2d tight), ammo, flares, hydration packs, nutrient packs, barter
items worth 3-smokes, 1-personal item (detail).
Private First Class (Pfc), Technician 5th Grade (T/5), or Corporal (Cpl).
Methodical, Bold, Cool, Precise,
Charming, Sharp, Fragile, Reckless,
Indecisive, Icy, Savage, Absent-
Minded, Gung-Ho, Honorable,
Psychotic, Hopeful, Shy, Guarded,
Pessimistic, Cheerful, Dominant.
Athlete, Artist, Teacher, Student, Laborer,
Craftsman, Doctor, Lawyer, Engineer,
Drifter, Musician, Mechanic, Firefighter,
Reporter, Farmer, Cook, Driver, Clerk,
Barber, Plumber, Service Worker, Writer,
Caretaker, Parent, Criminal.
FORWARD
other equipment and spoils of war
the regiment // colonial marines alpha 2.2
To create your trooper, choose rank, name, profile, background,
stats, moves, and loadout. Assign bonds (+2, +1, -1) with other
PCs and NPCs.
stats: choose a set
Battle+2 Battle+2 Battle+2 Battle+2
Guts+1 Guts=0 Guts+1 Guts=0
Leadership=0 Leadership-1 Leadership+1 Leadership=0
Lucky+1 Lucky+1 Lucky-1 Lucky+1
Tactics-1 Tactics+1 Tactics=0 Tactics=0
You always were an asshole: When you die, use up your remaining
gear to make an attack with +1d +area but expose friendlies to 1d
incidental fire from that attack.
Or choose cinematic death (EW2) if that option is in play.
trooper
2. rank name
profile background
deployment
IMPROVEMENTS
get +1stat (max+3)
{
{
get +1stat (max+3)
{
{
get a new move
{
{
get a new move
{
{
get a new move
{
{
(from any playbook)
ADVANCED (4+)
get +1grit
{
{
get 1-tough
{
{
2nd character
{
{
FINAL (7+)
go home
{
{
smokes
gear
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
you miss a roll
ƒ
ƒ
a move tells you
ƒ
ƒ
you reset a bond
ƒ
ƒ
end of session
ƒ
ƒ
checklist
mark XP when:
Choose one more
Choose one
battle
guts
leadership
lucky
tactics
your squad & bonds
squad designation op
squad leader
improve
tough
wounds
grit
stress
officer moves
experience
loadout
stats
Logistics:
{
{ Between sessions and when there’s downtime,
roll+tactics. On a 10+, the unit has surplus. On a 7-9, it has
surplus and one trouble (GM picks). On a miss, it’s all trouble.
Harsh Lessons:
{
{ When one (or more) of your soldiers are killed or
go critical because of a decision you made, mark xp.
Pull Rank:
{
{ Take +1 to impose your will if you outrank the target
and they’re in your chain of command.
Fire Support:
{
{ When you call in an air-strike, orbital bombardment,
etc. spend 1-supply from the unit surplus and roll+leadership. On
a 10+, it comes through. On a 7-9, the GM chooses one:
The fire comes through on the target but also hits short, near
ƒ
ƒ
you. Distribute 4d incidental fire among you and your team.
The fire comes through but is a bit off-target w/ reduced effect.
ƒ
ƒ
The fire will come through on target, but you’ll have to wait for it.
ƒ
ƒ
On a miss, no fire support is available. Take back your 1-supply.
Tactical support:
{
{ You can choose to roll+tactics instead of
roll+bond when you help someone.
Planning is Everything:
{
{ When you make a battle plan, roll+tactics.
On a hit, give your subordinates orders. If they follow through,
they take +1 forward. On a 10+, also, you take +1 forward to an
engagement move or you recover 1-stress.
Master tactician:
{
{ You get +1tactics (max+3)
2nd Lieutenant (2Lt), 1st Lieutenant (1Lt).
Methodical, Bold, Cool, Precise,
Charming, Sharp, Fragile, Reckless,
Indecisive, Icy, Savage, Absent-
Minded, Gung-Ho, Honorable,
Psychotic, Hopeful, Shy, Guarded,
Pessimistic, Cheerful, Dominant.
Athlete, Artist, Teacher, Student, Laborer,
Craftsman, Doctor, Lawyer, Engineer,
Drifter, Musician, Mechanic, Firefighter,
Reporter, Farmer, Cook, Driver, Clerk,
Barber, Plumber, Service Worker, Writer,
Caretaker, Parent, Criminal.
FORWARD
the regiment // colonial marines alpha 2.2
stats: choose a set
Battle+1 Battle=0 Battle+1 Battle+1
Guts=0 Guts+1 Guts+1 Guts-1
Leadership+1 Leadership+1 Leadership=0 Leadership+1
Lucky-1 Lucky-1 Lucky-1 Lucky=0
Tactics+2 Tactics+2 Tactics+2 Tactics+2
To create your officer, choose rank, name, profile, background,
stats, moves, and loadout. Assign bonds (+2, +1, -1) with other
PCs and NPCs.
Pulse Rifle
{
{ (3d close/near spray), sidearm (2d tight quick), frag and
smoke grenades.
SMG
{
{ (2d tight/close spray), sidearm (2d tight quick), frag and
smoke grenades.
Also: helmet w/camera and light, commlink, motion sensor, combat
knife (2d tight), ammo, flares, security codes, datapad, hydration packs,
nutrient packs, barter worth 2-smokes, 1-personal item (detail).
officer special
Final orders: When you die, call in fire support as if you had rolled a
10+ and give your final order. When your soldiers follow through on
your order, they take +1.
Or choose cinematic death (EW2) if that option is in play.
officer
3. rank name
profile background
deployment
IMPROVEMENTS
get +1stat (max+3)
{
{
get +1stat (max+3)
{
{
get a new move
{
{
get a new move
{
{
get a new move
{
{
(from any playbook)
ADVANCED (4+)
get +1grit
{
{
get 1-tough
{
{
2nd character
{
{
FINAL (7+)
go home
{
{
smokes
gear
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
you miss a roll
ƒ
ƒ
a move tells you
ƒ
ƒ
you reset a bond
ƒ
ƒ
end of session
ƒ
ƒ
checklist
mark XP when:
Choose two more
Choose one
battle
guts
leadership
lucky
tactics
your squad & bonds
squad designation op
squad leader
improve
tough
wounds
grit
stress
medic moves
experience
loadout
stats
Medic!:
{
{ When you attend to a casualty (in the heat of battle: mark
xp), roll+guts. On a 10+, choose two. On a 7-9, choose one:
You
ƒ
ƒ stabilize them.
You get them back in the fight, and take +1d to treat their
ƒ
ƒ
harm if you choose that option.
You treat their harm. You do “damage” in reverse. Roll a
ƒ
ƒ
number of dice equal to your guts and index the VOF table
(incidental fire). They recover stress or wounds according to the
results. Spend +1 gear to re-roll or improve to direct, or spend
+2 gear to improve to concentrated.
Battlefield grace:
{
{ When you’re attending to wounded in the heat of
battle you and your patient get 1-tough.
Inopportune Target:
{
{ When you are on the battlefield but do not take
direct action against the enemy roll +lucky. On a 10+ the enemy
are preoccupied with other targets or priorities. On a 7-9, you may
still be exposed to enemy fire; but, gain concealment.
In Their Time of Need:
{
{ When you provide comfort to a casualty, they
recover 1-stress and increase their bond with you by 1. You may
increase or decrease your bond with them by 1.
Nerves of steel:
{
{ You get +1guts (max +3)
Infirmary:
{
{ When you tend to your soldiers’ health between sessions
or during downtime away from danger, roll+guts. On a 10+, they
can heal 2-stress and 2-wounds. On a 7-9, they can heal 1-stress
and 1-wound. On a miss, they can spend 1-gear, yours or theirs, to
heal 1-stress and 1-wound.
Private First Class (Pfc), Corporal (Cpl).
Methodical, Bold, Cool, Precise,
Charming, Sharp, Fragile, Reckless,
Indecisive, Icy, Savage, Absent-
Minded, Gung-Ho, Honorable,
Psychotic, Hopeful, Shy, Guarded,
Pessimistic, Cheerful, Dominant.
Athlete, Artist, Teacher, Student, Laborer,
Craftsman, Doctor, Lawyer, Engineer,
Drifter, Musician, Mechanic, Firefighter,
Reporter, Farmer, Cook, Driver, Clerk,
Barber, Plumber, Service Worker, Writer,
Caretaker, Parent, Criminal.
FORWARD
the regiment // colonial marines alpha 2.2
stats: choose a set
Battle+1 Battle+1 Battle=0 Battle+1
Guts+2 Guts+2 Guts+2 Guts+2
Leadership-1 Leadership-1 Leadership+1 Leadership+1
Lucky+1 Lucky=0 Lucky+1 Lucky-1
Tactics=0 Tactics+1 Tactics-1 Tactics=0
To create your medic, choose rank, name, profile, background,
stats, moves, and loadout. Assign bonds (+2, +1, -1) with other
PCs and NPCs.
Pulse Rifle
{
{ (3d close/near spray), sidearm (2d tight quick), frag and
smoke grenades.
SMG
{
{ (2d tight/close spray), sidearm (2d tight quick), frag + smoke
Also: helmet w/camera and light, commlink, motion sensor, combat
knife (2d tight), ammo, flares, medic kit, hydration packs, nutrient
packs, barter worth 2-smokes, 1-personal item (detail).
medic special
Last bastion: When you die, you keep your untreatable mortal injury
hidden for now and keep going. When you make the medic move, you
automatically get a 10+. When the danger to your team has passed,
or the mission is over, you succumb to your injuries and perish.
Or choose cinematic death (EW2) if that option is in play.
medic
4. sergeant
rank name
profile background
deployment
IMPROVEMENTS
get +1stat (max+3)
{
{
get +1stat (max+3)
{
{
get a new move
{
{
get a new move
{
{
get a new move
{
{
(from any playbook)
ADVANCED (4+)
get +1grit
{
{
get 1-tough
{
{
2nd character
{
{
FINAL (7+)
go home
{
{
smokes
gear
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
you miss a roll
ƒ
ƒ
a move tells you
ƒ
ƒ
you reset a bond
ƒ
ƒ
end of session
ƒ
ƒ
checklist
mark XP when:
Choose two more
Choose one
battle
guts
leadership
lucky
tactics
your squad & bonds
squad designation op
squad leader
improve
tough
wounds
grit
stress
sergeant moves
the regiment // colonial marines experience
loadout
stats
Lead the way:
{
{ When you’re leading a team and you have to push
yourself or attempt a dangerous combat action, roll+leadership.
The result applies for everyone on the team. If you get your team
out of a bad spot, mark xp.
Inspiring:
{
{ You can choose to roll+leadership instead of roll+bond
when you help someone.
Battlefield awareness:
{
{ When you assess a situation, roll+battle
instead of roll+tactics.
Look out!:
{
{ When a nearby teammate takes damage, you may take
up to 2 of the stress or wounds they suffered on yourself instead.
Natural leader:
{
{ You get +1leadership (max +3).
Not as bad as it looked:
{
{ After a battle, recover 1-stress or 1-wound.
Veteran instincts:
{
{ When you’ve assessed a situation and you or a
squadmate is acting on the GM’s answer, take +1 to rolls and do
+1d to targets.
Form Up On Me:
{
{ When you rally the troops, you get +1 hold, even
on a miss.
Not my first rodeo:
{
{ You get 1-grit.
Sergeant (Sgt), Staff Sergeant (S/Sgt).
Methodical, Bold, Cool, Precise,
Charming, Sharp, Fragile, Reckless,
Indecisive, Icy, Savage, Absent-
Minded, Gung-Ho, Honorable,
Psychotic, Hopeful, Shy, Guarded,
Pessimistic, Cheerful, Dominant.
Athlete, Artist, Teacher, Student, Laborer,
Craftsman, Doctor, Lawyer, Engineer,
Drifter, Musician, Mechanic, Firefighter,
Reporter, Farmer, Cook, Driver, Clerk,
Barber, Plumber, Service Worker, Writer,
Caretaker, Parent, Criminal.
FORWARD
other equipment and spoils of war
alpha 2.2
stats: choose a set
Battle+1 Battle+1 Battle+1 Battle+1
Guts+1 Guts=0 Guts+1 Guts+1
Leadership+2 Leadership+2 Leadership+2 Leadership+2
Lucky=0 Lucky=0 Lucky-1 Lucky+1
Tactics=0 Tactics+1 Tactics+1 Tactics-1
To create your sergeant, choose rank, name, profile, background,
stats, moves, and loadout. Assign bonds (+2, +1, -1) with other
PCs and NPCs.
Pulse Rifle
{
{ (3d close/near spray), shotgun (3d tight/close messy
reload), frag and smoke grenades.
SMG
{
{ (2d tight/close spray), sidearm (2d tight quick), frag and
smoke grenades.
Also: helmet w/camera and light, commlink, motion sensor, combat
knife (2d tight), ammo, flares, hydration packs, nutrient packs, barter
items worth 6-smokes, 1-personal item (detail).
sergeant special
Frosty til the end: When you die, you have sudden insight into the battle.
Ask the GM the best way for your soldiers to get out of here alive. While
trying to get out, everyone gets +1grit and 1-tough.
Or choose cinematic death (EW2) if that option is in play.
5. name
profile
core directive
deployment
IMPROVEMENTS
get +1stat (max+3)
{
{
get +1stat (max+3)
{
{
get a new move
{
{
get a new move
{
{
get a new move
{
{
(from any playbook)
ADVANCED (4+)
get +1grit
{
{
get 1-tough
{
{
2nd character
{
{
FINAL (7+)
go home
{
{
smokes
gear
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
you miss a roll
ƒ
ƒ
a move tells you
ƒ
ƒ
you reset a bond
ƒ
ƒ
end of session
ƒ
ƒ
checklist
mark XP when:
battle
guts
leadership
lucky
tactics
your squad & bonds
squad designation op
squad leader
improve
tough
wounds
grit
overload
Choose one more
synthetic moves
experience
loadout
stats
Core Directive:
{
{ When you pursue your core directive, take +1
ongoing. If you achieve a goal pertaining to it, mark xp.
Overload:
{
{ Mark off a box of overload to re-roll or perform a
superhuman feat of strength or reflexes.
Combat model:
{
{ Your hardened combat chassis gives you 1-tough.
Your bare hands are a weapon (3d tight quick).
Designed to assist:
{
{ When you help someone who’s rolling a non-
battle move, the bonus stacks with help from other PCs.
Technician:
{
{ When you interface with a machine, roll+tactics. On a
hit, you take control of the system, gather +intel, and/or deny the
enemy access. On a 7-9 also, the GM will choose one: cost (gear/
time), exposure, or compromise.
Scientific analysis:
{
{ When you have time and access to a lab,
roll+tactics. On a 10+, ask the GM 3 questions about the subject
of your analysis. On a 7-9, ask 2. On a miss, ask 1.
Adaptive system:
{
{ When you have time to improvise a solution to a
problem, tell the GM what you are trying to achieve and the GM
will tell you the cost in time and gear. You may reduce the time
cost by spending additional gear, or vice versa.
You are immune to stress.
You don’t go critical.
Methodical, Cool, Precise, Charming, Icy, Shy, Pessimistic, Cheerful.
Preserve human life, gather intelligence on [subject], destroy [targets], obey
orders from [human], preserve Weyland-Yutani property and interests.
FORWARD
other equipment and spoils of war
the regiment // colonial marines alpha 2.2
stats
Battle=0
Guts+4
Leadership-1
Lucky=0
Tactics+2
To create your synthetic, choose name, profile, stats, and moves.
Assign bonds (+2, +1, -1) with other PCs and NPCs. (If a Weyland-
Yutani rep is present, you must assign +2 bond w/ them.)
Sidearm
{
{ (2d tight quick)
Also: Commlink, toolkit, trackers and wrist monitor, motion sensor,
combat knife (2d tight), ammo, flares, barter items worth 1-smoke.
synthetic special
They can fix me: When you die, you cease functioning until you are
repaired or you download your personality matrix into a new body.
synthetic
6. combat moves
the regiment // Colonial marines // elements of warfare ew1
support moves
liberty moves
down
time
smokes spent
When you have down time, in safety, out of combat,
recover 1-stress or 1-wound. Then choose a number
of options below equal to smokes spent:
Improve a bond by +1. They can do the same.
ƒ
ƒ
Recuperate. Heal 1-wound.
ƒ
ƒ
Relax and enjoy yourself. Heal 1-stress.
ƒ
ƒ
You can choose the same option more than once.
scrounge
+lucky
When you scrounge for spoils, roll+lucky. On a hit, you
find gear or barter items worth smokes, depending on
circumstances (usually 1-3). Or, if you’re scrounging
an enemy position for intelligence, you find intel. On
a 10+, choose two. On a 7-9, choose one:
You find it quickly.
ƒ
ƒ
You find it without trouble.
ƒ
ƒ
You hit the jackpot. 6-gear/smokes or major intel.
ƒ
ƒ
resupply When you resupply from the unit reserves, distribute
up to 6-gear between yourself and other soldiers and
remove 1-supply from the unit stocks. When you
consolidate, remove 6-gear and increase your unit
reserves by 1-supply.
peripheral moves
Will
+leadership
When you impose your will, roll+leadership. On a hit,
they have to choose: obey your command or suffer
1-stress. On a 10+, it’s 2-stress instead.
petition
+leadership
or smokes
spent (1-3)
When you petition up the chain of command,
roll+leadership or smokes spent (1-3). On a hit,
you find a contact who will try to make it happen
if it’s at all reasonable. On a 7-9, the GM chooses a
compromise:
You get something close.
ƒ
ƒ
You have to burn that bridge.
ƒ
ƒ
You have to fuck someone over.
ƒ
ƒ
You owe something in return.
ƒ
ƒ
recovery
& healing
When you recover a wound or stress, erase a mark
in one of the boxes to the left of the line. When you
heal a wound or stress, erase a mark from any box.
When you have 3+ wounds or 4+ stress, you have the
critical condition, and you’ll get worse until you’re
stabilized and the condition is removed (see the help
or medic! move).
npc
action
+op
When your fellow NPC soldiers take independent action,
roll+operational effectiveness (op). On a hit, they do
it to the best of their ability. On a 7-9, there’s an
additional cost; men, materiel, morale, or a mix (GM
roll on VOF table for results, see page EW2).
attack a
vehicle
+battle
When you attack a vehicle with an AP weapon,
roll+battle. On a hit, roll damage to the vehicle as
established. For each wound, inflict a major condition.
For each stress, inflict a minor condition. If a vehicle
takes 3 or more major conditions, it is destroyed. If it
takes 3 or more minor conditions, it is disabled until
repaired.
Subtract vehicle armor from wounds taken first, then
stress if any remains. Vehicle crew takes damage as
established.
MAJOR: Out of control, burning, stuck, system destroyed
(detail), blind. MINOR: Slowed, wild, smoking, system
damaged (detail), leaking.
end of
session
checklist
At the end of the session, each player should double-
check the xp move for their playbook in case they
forgot to mark xp for it during play.
In addition, check each of the following:
Completed mission objective (1 xp)
ƒ
ƒ
Valor beyond the call of duty (3 xp)
ƒ
ƒ
PC died (mark improvement on next character)
ƒ
ƒ
ASSESS
+tactics
When you assess the situation, ask a question about
what the fuck is going on and roll+tactics. On a 10+,
the GM will answer generously, including a few
follow-up questions. On a 7-9, the GM will give you a
straightforward answer. On a 6-, the GM will tell you
something true, but incomplete.
rally
+leadership
When you rally the troops before action, roll+leadership.
On a 10+, hold 3. On a 7-9, hold 1. During the execution
of the action, spend your hold 1-for-1 for you or a
member of your team:
Keep your head down! Get 1-tough.
ƒ
ƒ
You can do this! Get +1grit.
ƒ
ƒ
Short, controlled bursts! Recover 1-gear.
ƒ
ƒ
help
+bond
When you help someone who’s rolling, roll+bond. On a
hit, you give them +1. On a 7-9, also, you’re exposed
to danger, retribution, or cost. When you help someone
who’s in trouble, roll+bond. On a hit, you mark xp and
they can clear a condition, temporarily stabilize, or
recover 1-stress. If you ignore a comrade who needs
help, take stress equal to your bond and you both
reset your bonds to 0.
in trouble,
mark xp
attack When you attack the enemy or suffer an attack, roll dice
on the VOF table to determine its effects (based on
the weapon and the volume of fire—incidental, direct,
or concentrated). The GM also assigns concealment
(reduces VOF by one step) and cover (reduces damage
dice 1-for-1) as established.
assault
+battle
When you assault the enemy to seize territory or gain a
tactical advantage, spend 1-gear and roll+battle. On a
hit, you hammer the enemy with your weapon and seize
contested ground under enemy fire as established.
On a 10+, GM decides if you push them back, force
them to surrender, or if you gain an overlooking or
flanking position.
covering
fire
+battle
When you provide covering fire, spend 1-gear and
roll+battle. On a hit, you rake the enemy’s position with
fire, giving friendly troops an opportunity to maneuver;
but, your VOF is reduced by one step. GM chooses:
the enemy is suppressed or the enemy is pinned but
finds cover and/or concealment. On a 10+, you also
give the allies you cover +1forward.
hit the
deck
+guts
When you come under fire and hit the deck, roll+guts.
On a hit, you scramble to cover and/or concealment,
as established—apply them to whatever attack you’re
facing now; but you’re also pinned. On a 10+, you
aren’t pinned, just suppressed.
Push
Yourself
+guts
When you need to push yourself through physical
hardship, emotional trauma, or enemy fire, roll+guts.
On a 10+, you keep calm and carry on. On a 7-9, you
push through it; but you avoid a direct, honorable, or
all-in confrontation with the problem at hand. Say how
and why you take it slow, keep your head down, pass
the buck, or cover your ass. GM says what it costs
you: time, trouble, respect, stress, etc.
combat
action
+battle or
+tactics
When you attempt a dangerous combat action, say what
you’re doing and roll. If you do it...
...by brute force, violence, or aggression, +battle.
...by observation, wits, or maneuvering, +tactics.
...by sheer nerve or luck, +lucky.
On a hit, you do it, taking fire as established. On a
7-9, also, you’re in a tough spot now. The GM will offer
you a worse outcome, hard bargain, or ugly choice
— concerning gear, stress, wounds, allies, exposure,
opportunity, etc.
This is the catch-all combat move. If a more specific
move applies, use it instead.
alpha 2.2
7. Sidearm (2d tight quick)
A pistol (semi-auto or revolver).
Very good in tight spaces.
Pulse Rifle (3d close/near spray)
The standard marine battle
rifle. Optional under-barrel
shotgun or grenade launcher
attachment.
Carbine (2d close quick)
A compact rifle.
Smartgun (3d near/far autofire, IFF,
indirect)
A hi-tech light machinegun
with computer-assisted fire
control.
SMG (2d tight/close spray)
Anti-Materiel Rifle(4dAPfar/exbreach
reload)
Armor-piercing sniper rifle w/
thermal scope.
Shotgun (3d tight messy)
For close encounters.
Frag Grenade (4d close messy indirect
ordnance)
Smoke Grenade (tight/close indirect
area ordnance)
Gives concealment to an
area.
Rifle Grenade (3d AP near messy
indirect reload ordnance)
A special grenade made to be
fired from a pulse rifle. Less of
a bang, but longer range.
AT Rocket (5d HEAT AP close breach
messy expend)
A single-use anti-vehicle
rocket.
Entrenching Tool (2d tight)
A collapsible shovel.
Combat Knife (2d tight quick)
weapons
weapon ranges
volume of fire
weapon tags
conditions
defensive factors
UNUSUAL WEAPONS
HEAVY WEAPONS
HMG (4d far/ex area autofire suppress
setup ordnance)
A heavy machine-gun.
Rocket Launcher (5d HEAT AP near
breach messy reload ordnance)
Incinerator (4d tight messy autofire
burn terror)
Mortar, Light (4d AP ex messy indirect
breach setup reload ordnance)
A portable, short-range
artillery piece.
Mortar, Heavy (6d AP ex messy indirect
2-crew breach setup reload ordnance)
Molotov Cocktail (3d tight messy
burn expend)
Satchel Charge (5d AP tight messy
breach expend)
Anti-Personnel Mine (4d tight messy
expend)
Anti-Vehicle Mine (5d HEAT AP tight
messy expend)
tight close near far extreme
0-7 8-25 26-100 101-300 301-500
Distances are in yards. When you’re attacking outside the optimal
range(s) of your weapon, take -1d per increment.
#d: No. of damage dice rolled.
AP: Armor penetrating. Use the
attack a vehicle move to engage
armored vehicles.
Area: The weapon inflicts harm
on everyone in its area of effect
(contrast w/ messy).
Autofire: Spend 1-gear to make
an area attack or do +1 VOF to a
small group of targets (contrast
w/ spray).
Breach: This weapon knocks down
doors, punches holes through
walls, and may reduce cover.
Burn: The target(s) of this attack
is set ablaze and remains on fire.
Damage is dealt continuously until
the fuel is exhausted or the fire is
extinguished.
Crew: The weapon requires the
specified number of crew to
operate or you take -1d when
using it.
Expend: The weapon is removed
after one use.
HEAT (High-Explosive, Anti-Tank):
+2d vs. armored targets.
IFF: Identify Friend or Foe. Can
make an area attack without
hitting friendlies.
Indirect: The weapon may be fired
over obstacles to engage targets that
are not visible to the operator.
Messy: Attacks other targets in its
area of effect with incidental fire
(contrast w/ area).
Ordnance: When you attack with
this weapon, spend 1-gear.
Quick: When there’s a question of
speed, a quick weapon acts first.
Reload: After the weapon is used, it
takes time to prepare before it can
be used again.
Spray: At tight or close range,
spend 1-gear to attack a small
group or do +1 VOF to a single
target (contrast w/ autofire).
Suppress: Applies the suppressed
condition. When you push yourself
against this weapon, take -1.
Terror: When you assault the
enemy and hit, they must break
and run. When you push yourself
against a terror weapon, take -2.
Critical: When you have 3+ wounds or 4+ stress, you have the critical
condition. You’ll get worse until you’re stabilized and the condition is
removed (see the help or medic! move). You get worse on a schedule
determined by what you do:
Lie still and try to recover: get worse by the hour
ƒ
ƒ
Move and perform simple actions: get worse by the minute
ƒ
ƒ
Get back in the fight and do battle: get worse by the moment
ƒ
ƒ
Suppressed: Your volume of fire is reduced by 1. If you’re suppressed
again while you have this condition, you’re pinned.
Pinned: VOF reduced further by 1 and you can’t move from your position.
If you’re pinned and then suppressed, continue to reduce VOF.
You can push yourself to overcome the effects of a condition. The help
move can be used to remove an ally’s condition.
Cinematic Death (optional): When you die, choose one: make your death
move and create a new character, or take a debility (-1 battle, tactics,
or guts, and change your profile) and survive.
Cover: Removes damage dice from
an attack before the roll, 1-for-1.
1-cover:
ƒ
ƒ A ditch, a low wall, a
window or doorway, rubble
2-cover:
ƒ
ƒ a trench, sandbags,
inside a building
3-cover:
ƒ
ƒ A bunker
Concealment: Reduce volume of
fire by one (into and out of).
Movement: Reduce volume of fire
by one if the attacker or the target
is moving quickly (relative to the
situation at hand).
Tough: Durability, either natural or
from body armor. Reduces wounds
taken, 1-for-1.
Grit: Mental fortitude. Reduces
stress taken, 1-for-1.
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
Roll damage dice and read each die separately on VOF table. Example:
3d direct. You roll 1, 4, 6. You inflict one stress and two wounds.
If VOF would increase past concentrated, add +1d instead. If VOF
would decrease below incidental, subtract 1d instead. For any effective
attack, the minimum VOF is 1d incidental.
force parity: When a larger force attacks a smaller force, increase
VOF by one, and vice versa.
unit maneuvers: When NPC units maneuver to engage the enemy and/
or seize objectives, roll damage on the VOF table to see how they fare.
Stress results indicate loss of morale, materiel/supply issues, delays,
or confusion. Wound results indicate casualties suffered.
Begin with 3d direct fire, then increase/decrease damage and VOF
depending on the strength of the opposition, situational factors, and
cohesion of support/leadership.
engagement move
engage
+op
When you begin a new engagement, roll+operational
effectiveness (OP). On a 10+, choose two. On a 7-9,
choose one:
You seize the initiative. You act while the enemy
ƒ
ƒ
must react.
You maintain unit cohesion. Your forces are
ƒ
ƒ
positioned where you want them and are ready
for immediate action.
You gain a tactical advantage; establish a
ƒ
ƒ
superior position, find cover/concealment,
identify key enemy targets, etc. as established.
This move sets the stage for the beginning of the
action, so you can skip lots of planning (see GM2).
the regiment // Colonial marines // elements of warfare ew2
alpha 2.2
8. gm moves
vehicles
npcs
general
Immerse them in the chaos
ƒ
ƒ
of war.
Announce impending danger.
ƒ
ƒ
Inflict fire
ƒ
ƒ (as established).
Tell them the possible
ƒ
ƒ
consequences and ask.
Offer an opportunity, with or
ƒ
ƒ
without a cost.
Separate them.
ƒ
ƒ
Put them in a tough spot.
ƒ
ƒ
Trade harm for harm (as
ƒ
ƒ
established).
Introduce news from home or
ƒ
ƒ
other fronts.
Give them downtime.
ƒ
ƒ
Consume resources (gear,
ƒ
ƒ
supply).
Manifest the limitations of
ƒ
ƒ
their equipment.
Corner them. Capture
ƒ
ƒ
someone.
Make them buy it (supply,
ƒ
ƒ
gear, smokes).
Turn their move back on
ƒ
ƒ
them.
Show the consequences.
ƒ
ƒ
Make a
ƒ
ƒ battle move.
Make an
ƒ
ƒ enemy move.
Advance a countdown clock.
ƒ
ƒ
After every move:
ƒ
ƒ “What do
you do?”
ENEMY
Hit them where they’re weak.
ƒ
ƒ
Eliminate serious threats.
ƒ
ƒ
Recon and gather intel.
ƒ
ƒ
Fortify your position.
ƒ
ƒ
Steal or destroy resources.
ƒ
ƒ
Pin them down. Suppress
ƒ
ƒ
them.
Seize superior positions.
ƒ
ƒ
Degrade / destroy their cover.
ƒ
ƒ
Use one team to support
ƒ
ƒ
another.
Bring in reinforcements.
ƒ
ƒ
Conceal movements, use
ƒ
ƒ
smoke.
Fall back, regroup, counter-
ƒ
ƒ
attack.
battle
Reveal a dangerous
ƒ
ƒ
opportunity.
Reveal hidden units.
ƒ
ƒ
Artillery, mortars, snipers.
ƒ
ƒ
Divert, subvert, or destroy
ƒ
ƒ
their support resources.
Introduce new, conflicting,
ƒ
ƒ
or confusing orders from the
players’ commanders.
Fog of War.
ƒ
ƒ
terrain
Ambush
ƒ
ƒ
Exposure
ƒ
ƒ
Hampered mobility
ƒ
ƒ
Limited visibility
ƒ
ƒ
Lost
ƒ
ƒ
Other
Make maps
ƒ
ƒ (prepared and
on-the-fly)
Use the whole time-scale:
ƒ
ƒ
seconds, minutes, hours,
days, weeks
m577 apc crew: 1
Main Gun (4d AP ordnance breach messy far/ex)
ƒ
ƒ
(Coax) Light Machine Gun (3d near/far autofire suppress)
ƒ
ƒ
(Coax) Light Machine Gun (3d near/far autofire suppress)
ƒ
ƒ
Passengers: 16
Armor: Front 3, Side 2, Rear 2, Top 2
ud-4l cheyenne dropship crew: 2
Missile Pods (5d AP ex HEAT area ordnance indirect breach)
ƒ
ƒ
Rocket Launchers (5d AP far ordnance messy)
ƒ
ƒ
(Nose turret) Heavy Gatling Gun (5d AP far/ex autofire suppress)
ƒ
ƒ
Passengers: 40 + 1 M577 APC in bay
Armor: Front 1, Side 1, Rear 1, Top 1, Bottom 2
Vehicle armor resists all small arms attacks. Only weapons with the
AP tag can harm an armored vehicle. Armor=0 means the vehicle
does have small-arms resistant armor, but it is thin and vulnerable
to AP attacks.
NPC enemies don’t have separate stress and wounds damage tracks.
They just have one track: strength. When an NPC unit runs out of
strength, it can no longer fight. Apply both stress and wounds inflicted
to the strength damage track (so there’s no need to roll damage when
NPCs take direct fire, unless you need the added detail).
An NPC unit has 3-strength. 2 damage will put it down, and 3 will
take it out. A unit can represent a single soldier, a fireteam, a squad,
a platoon, etc. depending on the size of the engagement.
notes
notes
notes
notes
notes
notes
notes
notes
notes
notes
notes
notes
volume of fire
vof 1 2 3 4 5 6
I s s s w
D s s s w w w
C 2s w w w w 2w
The Regiment is by
John Harper & Paul Riddle
the regiment // Colonial marines // gm toolkit gm1
alpha 2.2
xenomorphs
Little is known of their full capabilities, but based on close combat
encounters with alien warriors, the following specifications can be
used as a baseline.
Xenomorph Warrior Drone
Claws and bite (3d tight quick)
ƒ
ƒ
Tail blade (3d tight quick messy)
ƒ
ƒ
Fast rush attack (3d close quick terror, -1 VOF to their attack
ƒ
ƒ
and PC counterattack due to fast movement)
Acid blood spray when killed (4d AP HEAT tight messy)
ƒ
ƒ
Coldly brutal (1-grit, +1grit when near queen)
ƒ
ƒ
Athermic (invisible to thermal scans), can cling to surfaces (run
on walls/ceilings), adaptive intelligence, possible hive-mind
communication coordinated by “queen” xenomorph, capture live
human hosts for reproduction.
9. using battle plans
battle plans
recon
patrol
Goal: To gather intel with minimal engagement.
METHODS
Assemble teams: 1) point/scouts, 2) primary
ƒ
ƒ
element, 3) support element, 4) security element.
Establish patrol route and duration.
ƒ
ƒ
Avoid direct enemy engagement.
ƒ
ƒ
Gather intel and return to base.
ƒ
ƒ
considerations
Positions and status of enemy units.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
combat
patrol
Goal: To engage the enemy with a raiding force but
not hold ground.
METHODS
Assemble teams: 1) point/scouts, 2) primary
ƒ
ƒ
element, 3) support element, 4) security element.
Establish patrol route and duration.
ƒ
ƒ
Patrol to contact.
ƒ
ƒ
Eliminate or harass enemy units and withdraw
ƒ
ƒ
before they can mount a counter attack.
considerations
Positions and status of enemy units.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
fire &
Maneuver
Goal: Outflank and destroy the enemy.
METHODS
Overwatch element establishes base of fire.
ƒ
ƒ
Assault element maneuvers to flanking position.
ƒ
ƒ
Assault element destroys enemy element.
ƒ
ƒ
considerations
Positions and status of enemy and friendly units.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
Elements may reverse roles and continue action
ƒ
ƒ
to “bound” forward.
ambush Goal: To attack the enemy using concealment and
surprise.
METHODS
Assemble teams: 1) point/scouts, 2) primary
ƒ
ƒ
element, 3) support element, 4) security element.
Determine ambush point and fields of fire.
ƒ
ƒ
considerations
Enemy strength and approach vectors.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
Hold
Ground
Goal: To repel an enemy’s attempt to seize territory.
METHODS
Assemble teams: 1) security/perimeter, 2) HQ/
ƒ
ƒ
command position, 3) fire teams, 4) support/
medical/mortar teams, if available.
Occupy and fortify defensive positions.
ƒ
ƒ
considerations
Defensive factors of position(s) and terrain.
ƒ
ƒ
Friendly support elements.
ƒ
ƒ
Enemy strength and approach vectors.
ƒ
ƒ
pincer Goal: To cut off enemy from retreat and support.
METHODS
Assemble left and right blocking elements.
ƒ
ƒ
Create opening in center for enemy to advance into.
ƒ
ƒ
Advance and secure left and right blocking
ƒ
ƒ
positions to cut off the enemy element(s).
considerations
Positions and status of enemy units.
ƒ
ƒ
Available resources for blocking elements.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
defense
in depth
Goal: To fall back and delay an attacker so they lose
momentum and are vulnerable to a counter attack.
METHODS
Establish lines of retreat and rally points.
ƒ
ƒ
Communicate plan to all elements before
ƒ
ƒ
fallback begins.
Execute an orderly fighting retreat, maintaining
ƒ
ƒ
fire on the enemy.
considerations
Positions and status of enemy and friendly units.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
infiltration Goal: To maneuver through enemy territory without
being detected.
METHODS
Assemble teams: 1) point/scouts, 2) primary
ƒ
ƒ
element, 3) support element, 4) security element.
Determine infiltration point and route.
ƒ
ƒ
Avoid detection and maneuver to objective point.
ƒ
ƒ
considerations
Positions and status of enemy units.
ƒ
ƒ
Terrain factors.
ƒ
ƒ
Battle plans are a new thing we’re trying out for Alpha 2.0. They’re the
same mechanic as the workspace rules from Apocalypse World.
The idea is to help players and the GM organize the action of the game
by offering military objectives in simple packages consisting of goals,
methods and considerations. Here’s how it works.
When a player decides to achieve an objective on the battlefield, and
isn’t sure how to go about it, show them the battle plans and pick the
closest that applies. To achieve the goal, the player (and allies) must
execute the methods of the plan. You can judge the ongoing success of
the action (and the potential for trouble) by how thoroughly the soldiers
achieve the methods of the plan. The considerations of a plan are usually
intelligence items that will enhance the execution of the plan or help
the soldiers avoid danger. They’re optional but useful components.
(The battle plans recon patrol and infiltration are good ways to gather
intelligence to inform considerations for other plans.)
As GM, you control the scale of the “camera” in the game. For most battle
plans, you will “zoom in” on the combat as the soldiers execute the
plan, following them in the moment-by-moment action. Sometimes,
though, it makes sense to “zoom out” and deal with the execution of
a plan as a simple dice roll. You can use the engage move and the
unit maneuvers mechanic (EW2) to handle these situations, which
most commonly will involve NPC characters, off-screen.
Don’t get bogged down in planning!
This is the classic problem with tactical games: given the high
stakes of combat, players will (understandably) try to plan for every
last contingency, which can lead to sessions that are 3 hours of
planning and discussion and one hour of action. I know... I ran
other war RPGs for years and this was SOP — which is why The
Regiment gives you tools to skip over all that planning and cut
right to the beginning of the action. Here’s how you do it.
Ask the players what their plan is in broad strokes. One or
ƒ
ƒ
two sentences, tops.
Try to distill this down to a clear
ƒ
ƒ goal. If this goal matches
one of the battle plans, you’re all set. If not, modify a plan
that’s close, or quickly throw a plan together to fit the goal.
Use the
ƒ
ƒ methods and considerations to ask the players a few
key questions about what they want to do.
Roll the
ƒ
ƒ engagement move. The outcome will tell you the
starting point of the action. Are the PCs in a good spot? In
trouble? Scattered in disarray? Use the outcome of this roll
to frame the establishing shot of the movie, so to speak.
Tell the players the situation — mix in their POV as much
as you can to immerse them in the circumstances — then
ask what they want to do.
Now you’re down at the moment-to-moment action level!
ƒ
ƒ
Long, boring planning session skipped.
the regiment // Colonial marines // gm toolkit gm2
alpha 2.2
10. marine assault unit your unit
Marine assault unit commander company commander
major
designation
theater of operations
designation
captain
The Marine Assault Unit has a strength of about 400 combat troops. It is
comprised of a headquarters platoon, a logistics platoon, a field medical
unit, an aerospace combat drop group, and two infantry companies.
The MAU commander embodies the soul of the unit. Choose two
strengths: inspiring, resolute, aggressive, cunning, honorable.
And one weakness: Blind to human suffering, outdated tactics, vying
for power, addicted to victory.
Your platoon reports to the company commander. Choose two strengths:
efficient, flexible, organized, experienced, calculating.
And one weakness: fanatical, ambitious, reckless, indecisive, cruel,
overconfident, distracted.
The PCs are soldiers in one of the infantry companies. The company
(about 120 people) is made up of 2-5 platoons (40 people each). A
platoon is lead by a Lieutenant and is made up of 3 squads. All the
fighting is done by squads of roughly 13 soldiers each, lead by a
Sergeant. Squad vs. squad combat is the standard for warfare. Within
a squad, the soldiers are divided into 4-man fire teams. The PCs will
usually be members of the same fire team. Some fire teams may have
specific assignments, such as scouting or machine-gun duty.
• • • • • • • • •
II
headquarters logistics medical
I I
infantry infantry
I
aerospace
The players should make the MAU and platoon choices together, but
the Officer player gets final say.
By default, your unit is a platoon of 40 soldiers, under the command
of an Officer and several NCOs. The PCs will serve within a squad that
is part of the unit. Your squad has the same operational effectiveness
(OP) as the unit.
[Default: OP=0. Surplus: 3-supply.]
Choose 2 advantages:
Your unit is especially well-armed. When you attack, you may
{
{
spend 1-gear for +1d.
Your unit contains a number of seasoned veterans.
{
{ +1 OP.
Your unit is an elite special-forces outfit.
{
{ +1 OP.
Your unit has access to intelligence assets. Add surplus:
{
{ +intel.
Your unit has reliable access to materiel. Surplus:
{
{ +1 supply.
Your unit has access to vehicle transport, airborne drops,
{
{
amphibious insertion, etc. Add: +mobility.
Your unit has a powerful patron higher up the chain of command
{
{
(a Colonel at the regimental level or higher). Add: +patron.
And choose 1 drawback:
Your unit is comprised mainly of new recruits.
{
{ Trouble: green.
Your unit is made up of misfits, outcasts, convicts, and cast-offs
{
{
from other units. Trouble: savages.
Your unit operates beyond the range of easy re-supply.
{
{ Supply -1.
Your unit has vendettas or rivals among the MAU.
{
{ Trouble:
reprisals.
Your unit has gone without replacements.
{
{ Trouble: under-manned.
Your unit has attracted the unfavorable attention of the MAU or
{
{
company commander. Trouble: whipping-boys.
OP supply current surplus
advantages
drawbacks
notes
rank name squad/team status
GM: Deploy the strengths and weaknesses of the commanders especially when the players use the petition up the chain of command move.
the regiment // Colonial marines // order of battle ob1
alpha 2.2
5th (6th, 7th, etc.) Marine Assault Unit, 4th Marine Division, Marine Space
Force Herculis.
Alpha (Bravo, Charlie, etc.) Company, 1st Battalion, 5th MAU (A/1/5)
11. briefing
OVERVIEW
Flash directive from HQ said: “Weyland-Yutani Outer Colony 724
(commonly known as Greystone) has rebelled against the Core Systems.”
Ha. In other words, they’ve decided they don’t want to work for scrip
anymore. Want to be “independent contractors”
— pardon me, “anti-
system terrorists.” Whatever. WY signs our paychecks so it’s all the
same to us, am I right Marines?
We’re here to put the rebellion down and restore order to the colony.
Wall to wall civilians here. Don’t shoot nobody unless you have to and
we can get out of here before my balls have sagged all the way down
to the goddamn deck.
THE MISSION
Your platoon has been selected for a special mission behind enemy
lines. Infiltrate and secure outpost Epsilon.
+INTEL bonus: Epsilon is a WY science facility, tagged as SECRET
in the Core Systems Military database.
Extract three key personnel, their research data, and lab specimens:
Dr. Nasim Singh
ƒ
ƒ
Dr. Rebecca Crane
ƒ
ƒ
Technician Franklin Porter
ƒ
ƒ
This is mission critical, high-priority. Check your datapads for ID codes
and images of the extract targets.
WY Corporate Field Officer Bolden will accompany you on the mission. His
safety is your responsibility. He is a civilian consultant, but effectively
holds the rank of Captain.
+INTEL bonus: These researchers are tagged as chief scientists in
the WY bio-weapons division.
Rendezvous at the extraction point before the retreating rebels enter
the area. Intel on the area is minimal, though the outpost is thought
to be moderately armed and guarded.
assets
(1) M577 Armored Personnel Carrier
ƒ
ƒ
(3) Squads in platoon (Gold, Red, Blue).
ƒ
ƒ
+MOBILITY bonus: Aerial insertion of APC and squads via UD-4L
dropship at location(s) of your choosing (see terrain map). Plus
aerial extraction on your signal.
+PATRON bonus: WY representative Bolden will be detained aboard
USS Lincoln in orbit and will not accompany you on the mission nor
have direct access to comms or video during the operation.
starting mission // outpost epsilon // GM SHEET oe1
by ryan dunleavy
dormitory
clean room
high-security
airlock
Exterior
stairs, bridge
access
xenomorph
specimen
containment
high-security
airlock
outpost epsilon
gm info
labs
labs
tower
4 motion-
tracking
sentry guns w/
overwatch on
facility
phoenix spec ops team
2 squads of elite soldiers
(1-grit) w/ small arms +
smartgun + incinerator.
facility security force
3 squads of “rebels” w/
small arms.
operations
machine
shop &
Garage
Epsilon is a Weyland-Yutani research station studying xenomorph
specimens stolen from a Phoenix Industries facility four months ago.
The “rebellion” on Greystone has been funded by Phoenix agents, to
engage the bulk of the planetary Marine force and draw out the location
of the lab by covert tracking of WY personnel and communications.
When Bolden makes the move to retrieve the specimens (because
the rebellion fighting spread and the facility was overrun), Phoenix
intercepts the orders and dispatches a special forces team to clear
and sweep. They will be on-site when the Marines are (either ahead
of them, or just behind, depending on how the engagement move
turns out).
Either way, the xenomorph containment has been breached due to
stray mortar fire in the fighting, and the thing(s) are loose! Technician
Porter has a face-hugger on him when he’s found.