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The Smiley Model                                                  - Concept Model for designing engaging and motivating games for learning


Parameters in a motivating and engaging game for learning

              Learning Design




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              Game elements

                                                                                                                 Charlotte Lærke Weitze
                                                                                                                 Pianist (Royal Danish Conservatory of Music)
                                                                                                                 M.Sc. Digital Designer (IT University, Denmark)
                                                                                                                 Independent researcher

                                                                                                                 Rikke Ørngreen
                                                                                                                 Associate Professor, Ph.D.,
                                                                                                                 Aalborg University, Denmark
                                                                                                                                                      Parameters in a motivating and engaging game for learning




                                                      Motivational factors
                                                                                                                                                               Learning Design




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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                  Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning



•	 Introduction
•	 Method and theories
•	 Description of the Smiley-Model (analytical part)
•	 Description of design process and observations (exploratory part)
•	 Perspectives




                                                                                                           Parameters in a motivating and engaging game for learning

                                                                                                                    Learning Design




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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning




•	 We would like to use engaging learning games in class
•	 How do we design them?
•	 How do we assure that they are both instructive and engaging?

                                   Parameters in a motivating and engaging game for learning

                                            Learning Design




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                                                                                                                                          Parameters in a motivating and engaging game for learning


                                                                               Motivational factors
                                                                                                                                                   Learning Design




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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                      Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning



Method: casebased action research

•	 Case: how to design a music learning game, that teaches children to play
   piano, using sheet music, and at the same time is fun and engaging

•	 Model developed through dual approach: Analytical and exploratory

Analytical: theoretical and empirical analyses:
•	 Designs for learning, learning theory, educational games, motivation,
   and engagement in games

Exploratory: deepen the problem area
•	 Concept development/ prototypes, Userinvolvement
                                                                                                           Parameters in a motivating and engaging game for learning

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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors
The Smiley Model                                - Concept Model for designing engaging and motivating games for learning

•	 Problem oriented and iterative
•	 Exploring new designs in the case
•	 Action research model and the iterative interaction design model
                                         Actionresearch model in iterative design proces with the Interactiondesign model




                                     Idetify                                                               Establishing
                                     focus area                                                            requirements




         Develop action                                          Collect             Designing
                                                                                                                                       Evaluating
         recommandations                                         data                alternatives



                                                                                                                                              Final
                                   Analyze and                                                                                                product
                                                                                                            Prototyping
                                   interpret data



                           Actionresearch model                                                     Interactiondesign model
                           (Mills, 2000, acc. Creswell, 2008, p.601)                                (Sharp, Rogers, Preece, 2011, p. 332)



•	 The Smiley-Model: Combination of a heuristic and an inspirational tool                                                                               Parameters in a motivating and engaging game for learning

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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                    Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning




Learning Design                   Learning goals                                                                   Content
Hiim & Hippe




                                                                                               Learning elements
                                  Setting                                                                               Learning process

                       Prerequisites                                                                                         Evaluation/ assessment

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                                                                                                                                                               Learning Design




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Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                  Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning




                                                      Competence
                                          Curiosity




                                                                   relations
                                                                   Social
            Competence
Curiosity




                         relations



                                                                                 Motivational factors
                         Social




                                     Motivational factors
                                                                       Jerome Bruner



                                                                                                           Parameters in a motivating and engaging game for learning

                                                                                                                    Learning Design




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                                                                                                                    Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning



Learning Design                Learning goals                                                                              Content




                                                                                                 Learning elements
                               Setting                                                                                             Learning process

                   Prerequisites                                                                                                     Evaluation/ assessment



                                           .. .. ... . .. . ...
           Goal                                                                                                                                  Feedback

                                                 . .....
                                                       .. ...
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                                                                            . .. .                                           n
                                                                                     Co
        Action space                                                                       n c e p t u a li s ati o                         Challenge


Game elements                      Rules                                                                                         Choice     Frame for motivation
                                                                                                 Competence
                                                                                                                                            and engagement
                                                                                                                                            through the gameelements
                                                                                     Curiosity




                                                                                                                     relations
                                                                                                                     Social



                                                                                                                                 Motivational factors
                                                                                                                                                              Parameters in a motivating and engaging game for learning

                                                                                                                                                                       Learning Design




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                                                                                                                                                                                                                                          c e p t u a li s ati o n

                                                                                                                                                                       Game elements




 Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                          Motivational factors
The Smiley Model                    - Concept Model for designing engaging and motivating games for learning


   Learning Design                   Learning goals                                                                                                Content

                                    Setting                                                                                                                  Learning process




                                                                                                            Learning elements
             Prerequisites for learning                                                                                                                        Evaluation/ assessment




                                          .. .. ... . .. . ...
                       Goal                                                                                                                                             Feedback




                                                . .....
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                                                                 . . ..
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                                                                                           Co n
                     Action space                                                                      c e p t u a li s ati o n                                    Challenge



   Game elements                          Rules                                                                                                       Choice         Frame for motivation
                                                                                                                                                                     and engagement
                                                                                                                                                                     through the gameelements

                                                                                                                                Social relations
                                                                                                             Competence
                                                                                           Curiosity




                                                                                                                                                                                        Parameters in a motivating and engaging game for learning

                                                                                                                                                                                                 Learning Design




                                                                                                                                                    Motivational factors




                                                                                                                                                                                                                                                                         Learning elements
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                                                                                                                                                                                                 Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                                                    Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning



Exploratory part

Construction of prototypes from the teoretical model

Test of the prototypes with users

Empirical Findings - Three types of observations:

•	 Observation of new phenomena
•	 Conflicting observations
•	 Confirmatory observations

- Compared to the theoretical constructed prototypes
                                                                                                           Parameters in a motivating and engaging game for learning

                                                                                                                    Learning Design




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                                                                                                                    Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning



New observations: Ensemble playing and Community




•	 Cooperation and Competition
•	 The joy of playing together
•	 The possibility to play with other musicians
•	 Social environment

Charlotte Lærke Weitze & Rikke Ørngreen
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning


Confirmation of initial assumptions: Flexibility




•	 Flexible and adaptable
•	 Suggest alternatives
•	 Store data on profile, progress,
   difficulty level                                                                                        Parameters in a motivating and engaging game for learning

                                                                                                                    Learning Design




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                                                                                                                    Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors
The Smiley Model                    - Concept Model for designing engaging and motivating games for learning


   Learning Design                   Learning goals                                                                                                Content

                                    Setting                                                                                                                  Learning process




                                                                                                            Learning elements
             Prerequisites for learning                                                                                                                        Evaluation/ assessment




                                          .. .. ... . .. . ...
                       Goal                                                                                                                                             Feedback




                                                . .....
                                                      .. ...
                                                             ....
                                                                    ....


                                                                 . . ..
                                                                           . .. .
                                                                                    .. .
                                                                                           Co n
                     Action space                                                                      c e p t u a li s ati o n                                    Challenge



   Game elements                          Rules                                                                                                       Choice         Frame for motivation
                                                                                                                                                                     and engagement
                                                                                                                                                                     through the gameelements

                                                                                                                                Social relations
                                                                                                             Competence
                                                                                           Curiosity




                                                                                                                                                                                        Parameters in a motivating and engaging game for learning

                                                                                                                                                                                                 Learning Design




                                                                                                                                                    Motivational factors




                                                                                                                                                                                                                                                                         Learning elements
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                                                                                                                                                                                                                                                                    c e p t u a li s ati o n

                                                                                                                                                                                                 Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                                                                                                    Motivational factors
The Smiley Model                   - Concept Model for designing engaging and motivating games for learning




                           Thank you
                       for your attention!
           					
                           Contact: charlotte@weitze.dk
                                                                                                           Parameters in a motivating and engaging game for learning

                                                                                                                    Learning Design




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                                                                                                                    Game elements




Charlotte Lærke Weitze & Rikke Ørngreen
                                                                                                                                                       Motivational factors

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The Smiley Model - Concept Model for designing engaging and motivating games for learning

  • 1. The Smiley Model - Concept Model for designing engaging and motivating games for learning Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze Pianist (Royal Danish Conservatory of Music) M.Sc. Digital Designer (IT University, Denmark) Independent researcher Rikke Ørngreen Associate Professor, Ph.D., Aalborg University, Denmark Parameters in a motivating and engaging game for learning Motivational factors Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 2. The Smiley Model - Concept Model for designing engaging and motivating games for learning • Introduction • Method and theories • Description of the Smiley-Model (analytical part) • Description of design process and observations (exploratory part) • Perspectives Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 3. The Smiley Model - Concept Model for designing engaging and motivating games for learning • We would like to use engaging learning games in class • How do we design them? • How do we assure that they are both instructive and engaging? Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Parameters in a motivating and engaging game for learning Motivational factors Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 4. The Smiley Model - Concept Model for designing engaging and motivating games for learning Method: casebased action research • Case: how to design a music learning game, that teaches children to play piano, using sheet music, and at the same time is fun and engaging • Model developed through dual approach: Analytical and exploratory Analytical: theoretical and empirical analyses: • Designs for learning, learning theory, educational games, motivation, and engagement in games Exploratory: deepen the problem area • Concept development/ prototypes, Userinvolvement Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 5. The Smiley Model - Concept Model for designing engaging and motivating games for learning • Problem oriented and iterative • Exploring new designs in the case • Action research model and the iterative interaction design model Actionresearch model in iterative design proces with the Interactiondesign model Idetify Establishing focus area requirements Develop action Collect Designing Evaluating recommandations data alternatives Final Analyze and product Prototyping interpret data Actionresearch model Interactiondesign model (Mills, 2000, acc. Creswell, 2008, p.601) (Sharp, Rogers, Preece, 2011, p. 332) • The Smiley-Model: Combination of a heuristic and an inspirational tool Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 6. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Hiim & Hippe Learning elements Setting Learning process Prerequisites Evaluation/ assessment .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . n Co n c e p t u a li s ati o Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 7. The Smiley Model - Concept Model for designing engaging and motivating games for learning Competence Curiosity relations Social Competence Curiosity relations Motivational factors Social Motivational factors Jerome Bruner Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 8. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Learning elements Setting Learning process Prerequisites Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . n Co Action space n c e p t u a li s ati o Challenge Game elements Rules Choice Frame for motivation Competence and engagement through the gameelements Curiosity relations Social Motivational factors Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 9. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Setting Learning process Learning elements Prerequisites for learning Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . .. . Co n Action space c e p t u a li s ati o n Challenge Game elements Rules Choice Frame for motivation and engagement through the gameelements Social relations Competence Curiosity Parameters in a motivating and engaging game for learning Learning Design Motivational factors Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 10. The Smiley Model - Concept Model for designing engaging and motivating games for learning Exploratory part Construction of prototypes from the teoretical model Test of the prototypes with users Empirical Findings - Three types of observations: • Observation of new phenomena • Conflicting observations • Confirmatory observations - Compared to the theoretical constructed prototypes Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 11. The Smiley Model - Concept Model for designing engaging and motivating games for learning New observations: Ensemble playing and Community • Cooperation and Competition • The joy of playing together • The possibility to play with other musicians • Social environment Charlotte Lærke Weitze & Rikke Ørngreen
  • 12. The Smiley Model - Concept Model for designing engaging and motivating games for learning Confirmation of initial assumptions: Flexibility • Flexible and adaptable • Suggest alternatives • Store data on profile, progress, difficulty level Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 13. The Smiley Model - Concept Model for designing engaging and motivating games for learning Learning Design Learning goals Content Setting Learning process Learning elements Prerequisites for learning Evaluation/ assessment .. .. ... . .. . ... Goal Feedback . ..... .. ... .... .... . . .. . .. . .. . Co n Action space c e p t u a li s ati o n Challenge Game elements Rules Choice Frame for motivation and engagement through the gameelements Social relations Competence Curiosity Parameters in a motivating and engaging game for learning Learning Design Motivational factors Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors
  • 14. The Smiley Model - Concept Model for designing engaging and motivating games for learning Thank you for your attention! Contact: charlotte@weitze.dk Parameters in a motivating and engaging game for learning Learning Design Learning elements .. .. ... . .. . ... . ..... .. ... .... .... . . .. . .. . .. . Co n c e p t u a li s ati o n Game elements Charlotte Lærke Weitze & Rikke Ørngreen Motivational factors