The document discusses using events in RingQt applications. It provides tables listing Qt classes and their methods for using default events, as well as methods for using event filters. The tables show class names, supported events, and the corresponding methods to set event handlers for each event.
Cocos2D is an extensive and popular framework for developing games for iOS devices. In this talk we'll explore iOS app development and Cocos2D, and build a game using the framework.
Cocos2D is an extensive and popular framework for developing games for iOS devices. In this talk we'll explore iOS app development and Cocos2D, and build a game using the framework.
Intro to programming games with clojureJuio Barros
This 2 hour workshop will gave you an introduction and overview to programming, programming with Clojure and developing simple games.
We will started with an existing game template and then made changes and saw the effects in real time.
Then we will talked about how simple 2D games are structured and introduce more technical game and programming concepts and aspects.
And then worked on making more changes and customizations.
Intro to programming games with clojureJuio Barros
This 2 hour workshop will gave you an introduction and overview to programming, programming with Clojure and developing simple games.
We will started with an existing game template and then made changes and saw the effects in real time.
Then we will talked about how simple 2D games are structured and introduce more technical game and programming concepts and aspects.
And then worked on making more changes and customizations.
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdfrajkumarm401
Objective:
Create a graphical game of minesweeper IN JAVA. The board should consist of 10x10 buttons.
Of the 100 spaces there should be at least 20 randomly placed mines. If the button is clicked and
it is not a mine then it clears itself. If a space has been cleared then it should indicate how many
of its eight neighbors are mines. If a space is clicked and it is a mine then the game is over and
the player is asked if they want to play again. Finally, if all the non-mine spaces have been
clicked then the player is prompted that they won.
Solution
2 files need to be made.
First Game.Java which will have the gaming logic and User Interface and Main.Java which will
have have the main method and object of Game.java Number of rows and cols is customizable so
user can change that as and when needed.
import java.awt.*;
import java.awt.Dimension;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class Game extends JFrame implements ActionListener, ContainerListener {
int fw, fh, blockr, blockc, var1, var2, num_of_mine, detectedmine = 0, savedlevel = 1,
savedblockr, savedblockc, savednum_of_mine = 10;
int[] r = {-1, -1, -1, 0, 1, 1, 1, 0};
int[] c = {-1, 0, 1, 1, 1, 0, -1, -1};
JButton[][] blocks;
int[][] countmine;
int[][] colour;
ImageIcon[] ic = new ImageIcon[14];
JPanel panelb = new JPanel();
JPanel panelmt = new JPanel();
JTextField tf_mine, tf_time;
JButton reset = new JButton(\"\");
Random ranr = new Random();
Random ranc = new Random();
boolean check = true, starttime = false;
Point framelocation;
Stopwatch sw;
MouseHendeler mh;
Point p;
Game() {
super(\"Game\");
setLocation(400, 300);
setic();
setpanel(1, 0, 0, 0);
setmanue();
sw = new Stopwatch();
reset.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
try {
sw.stop();
setpanel(savedlevel, savedblockr, savedblockc, savednum_of_mine);
} catch (Exception ex) {
setpanel(savedlevel, savedblockr, savedblockc, savednum_of_mine);
}
reset();
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
show();
}
public void reset() {
check = true;
starttime = false;
for (int i = 0; i < blockr; i++) {
for (int j = 0; j < blockc; j++) {
colour[i][j] = \'w\';
}
}
}
public void setpanel(int level, int setr, int setc, int setm) {
if (level == 1) {
fw = 200;
fh = 300;
blockr = 10;
blockc = 10;
num_of_mine = 10;
} else if (level == 2) {
fw = 320;
fh = 416;
blockr = 16;
blockc = 16;
num_of_mine = 70;
} else if (level == 3) {
fw = 400;
fh = 520;
blockr = 20;
blockc = 20;
num_of_mine = 150;
} else if (level == 4) {
fw = (20 * setc);
fh = (24 * setr);
blockr = setr;
blockc = setc;
num_of_mine = setm;
}
savedblockr = blockr;
savedblockc = blockc;
savednum_of_mine = num_of_mine;
setSize(fw, fh);
setResizable(false);
detectedmine = num_of_mine;
p = this.getLocation();
blocks = new JButton[blockr][blockc];
countmine = new int[blockr][blockc];
colour = new int[blockr][blockc];
mh = new MouseHendeler();
getContentPane().removeAll();
panelb.removeAll();
tf_mine = new JTe.
Initially created for the Python User Group Freiburg meeting on December 11, 2013. Last updated November 2014.
Source, including codesamples, available at https://github.com/Felix11H/LaTeX-presentations-pygame_intro
Please help with this. program must be written in C# .. All of the g.pdfmanjan6
Please help with this. program must be written in C# .. All of the game logic must be written in a
seperate class using using an array that is passed in through a prperty that represents the game
board. The class needs to have methods to determine of someone won, or if there was a tie,
make sure all business logic is in a seperate class anot behind the UI..
***** These are the complete in instructions for the game assignment design
Create a Tic-Tac-Toe game that can be played by two players. The form will consist of a Tic-
Tac-Toe board in which the users’ click on to choose their space. As the game is being played
the Game Status section will tell whose turn it is. When someone wins or there is a tie, a message
will be displayed in the Game status section telling the users the status. When someone wins the
game the winning move needs to be indicated. There also needs to be a section that keeps track
of the number of wins for each player, and the number of ties. When the game is finished the
user may click the “Start Game” button to start a new game.
This program will consist of the main form and at least one class that will define the rules of the
game. This class will have an array that is passed in through a property that represents the game
board. The class will then have methods within it that determines if someone won, if there is a
tie, or if neither has occurred yet. Make sure all business logic is in a separate class and not
behind the UI.
EXTRA CREDIT (10 Points)
Create a computer player that can be played against. The computer player will need to be smart
enough to make a winning move or to block a winning move.
Solution
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Tic_Tac_Toe
{
///
/// Description of MainForm.
///
public partial class MainForm : Form
{
Logic logicObj = new Logic();
public MainForm()
{
//
// The InitializeComponent() call is required for Windows Forms designer support.
//
InitializeComponent();
//
// TODO: Add constructor code after the InitializeComponent() call.
//
}
int turn=1;
int click1=0,click2=0,click3=0,click4=0,click5=0,click6=0,click7=0,click8=0,click9=0;
int player1=0,player2=0;
void Button1Click(object sender, EventArgs e)
{
if(click1==0)
{
if(turn%2!=0)
{
button1.Text=\"X\";
click1++;
}
else
{
button1.Text=\"O\";
click1++;
}
turn++;
}
else
{
button1.Text=button1.Text;
}
display();
int a = logicObj.winLossFunc(button1.Text, button2.Text, button3.Text, button4.Text,
button5.Text, button6.Text, button7.Text, button8.Text, button9.Text);
if (a==1)
{
player1++;
player1score.Text = player1.ToString();
cleargame();
}
else if(a==2)
{
player2++;
player2score.Text = player2.ToString();
cleargame();
}
}
void Button2Click(object sender, EventArgs e)
{
if(click2==0)
{
if(turn%2!=0)
{
button2.Text=\"X\";
click2++;
}
else
{
button2.Text=\"O\";
click2++;
}
turn++;
}
else
{
button2.Text=button2.Text;
}
display();
int a = logicObj.winLossFunc(button1.Text, b.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
The Ring programming language version 1.7 book - Part 74 of 196
1. Ring Documentation, Release 1.7
Note: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are
written in this sample for MS-Windows and we can update them for other operating systems.
59.55 The Cards Game
In the next example we will see a simple Cards game developed using RingQt
Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card
is identical to another card the play get point for each card. if the card value is “5” the player get points for all visible
cards.
Load "guilib.ring"
nScale = 1
app1 = new qApp
mypic = new QPixmap("cards.jpg")
mypic2 = mypic.copy(0,(124*4)+1,79,124)
Player1EatPic = mypic.copy(80,(124*4)+1,79,124)
Player2EatPic= mypic.copy(160,(124*4)+1,79,124)
aMyCards = []
aMyValues = []
for x1 = 0 to 3
for y1 = 0 to 12
temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124)
aMyCards + temppic
aMyValues + (y1+1)
next
next
59.55. The Cards Game 702
2. Ring Documentation, Release 1.7
nPlayer1Score = 0 nPlayer2Score=0
do
Page1 = new Game
Page1.Start()
again Page1.lnewgame
mypic.delete()
mypic2.delete()
Player1EatPic.delete()
Player2EatPic.delete()
for t in aMyCards
t.delete()
next
func gui_setbtnpixmap pBtn,pPixmap
pBtn {
setIcon(new qicon(pPixmap.scaled(width(),height(),0,0)))
setIconSize(new QSize(width(),height()))
}
Class Game
nCardsCount = 10
win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2
aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus
aValues aStatusValues = aStatus aStatusValues2 = aStatus
Player1EatPic Player2EatPic
lnewgame = false
nDelayEat = 0.5
nDelayNewGame = 1
func start
win1 = new qWidget() {
setwindowtitle("Five")
setstylesheet("background-color: White")
showfullscreen()
}
layout1 = new qvboxlayout()
label1 = new qlabel(win1) {
settext("Player (1) - Score : " + nPlayer1Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: White; background-color: Purple;
font-size:20pt")
setfixedheight(200)
}
closebtn = new qpushbutton(win1) {
settext("Close Application")
setstylesheet("font-size: 18px ; color : white ;
background-color: black ;")
setclickevent("Page1.win1.close()")
}
59.55. The Cards Game 703
3. Ring Documentation, Release 1.7
aCards = aMyCards
aValues = aMyValues
layout2 = new qhboxlayout()
aBtns = []
for x = 1 to nCardsCount
aBtns + new qpushbutton(win1)
aBtns[x].setfixedwidth(79*nScale)
aBtns[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns[x],mypic2)
layout2.addwidget(aBtns[x])
aBtns[x].setclickevent("Page1.Player1click("+x+")")
next
layout1.addwidget(label1)
layout1.addlayout(layout2)
label2 = new qlabel(win1) {
settext("Player (2) - Score : " + nPlayer2Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: white; background-color: red;
font-size:20pt")
setfixedheight(200)
}
layout3 = new qhboxlayout()
aBtns2 = []
for x = 1 to nCardsCount
aBtns2 + new qpushbutton(win1)
aBtns2[x].setfixedwidth(79*nScale)
aBtns2[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns2[x],mypic2)
layout3.addwidget(aBtns2[x])
aBtns2[x].setclickevent("Page1.Player2click("+x+")")
next
layout1.addwidget(label2)
layout1.addlayout(layout3)
layout1.addwidget(closebtn)
win1.setlayout(layout1)
app1.exec()
Func Player1Click x
if nRole = 1 and aStatus[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns[x],aCards[nPos])
del(aCards,nPos)
nRole = 2
aStatus[x] = 1
aStatusValues[x] = aValues[nPos]
del(aValues,nPos)
Player1Eat(x,aStatusValues[x])
checknewgame()
59.55. The Cards Game 704
4. Ring Documentation, Release 1.7
ok
Func Player2Click x
if nRole = 2 and aStatus2[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns2[x],aCards[nPos])
del(aCards,nPos)
nRole = 1
aStatus2[x] = 1
aStatusValues2[x] = aValues[nPos]
del(aValues,nPos)
Player2Eat(x,aStatusValues2[x])
checknewgame()
ok
Func Player1Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5)
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
if (x != nPos) and (aStatus[x] = 1) and
(aStatusValues[x] = nValue or nValue=5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
next
if lEat
nPlayer1Score++
gui_setbtnpixmap(aBtns[nPos],Player1EatPic)
aStatus[nPos] = 2
label1.settext("Player (1) - Score : " + nPlayer1Score)
ok
Func Player2Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
if (x != nPos) and (aStatus2[x] = 1) and
59.55. The Cards Game 705
5. Ring Documentation, Release 1.7
(aStatusValues2[x] = nValue or nValue=5 )
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
next
if lEat
nPlayer2Score++
gui_setbtnpixmap(aBtns2[nPos],Player2EatPic)
aStatus2[nPos] = 2
label2.settext("Player (2) - Score : " + nPlayer2Score)
ok
Func checknewgame
if isnewgame()
lnewgame = true
if nPlayer1Score > nPlayer2Score
label1.settext("Player (1) Wins!!!")
ok
if nPlayer2Score > nPlayer1Score
label2.settext("Player (2) Wins!!!")
ok
app1.processEvents()
delay(nDelayNewGame)
win1.delete()
app1.quit()
ok
Func isnewgame
for t in aStatus
if t = 0
return false
ok
next
for t in aStatus2
if t = 0
return false
ok
next
return true
Func delay x
nTime = x * 1000
oTest = new qTest
oTest.qsleep(nTime)
The application during the runtime
59.55. The Cards Game 706
6. Ring Documentation, Release 1.7
Note: in the previous screen shot the player get the card number ‘5’ but his score is not increased because he opened
this card while no other cards are visible!
The next screen shot while running the game using a Mobile (Android)
59.55. The Cards Game 707
7. Ring Documentation, Release 1.7
Note: using Qt we can run the same application on other Mobile systems
59.56 Classes and their Methods to use the default events
The next table present the class name and the methods that we have to use the default events.
Class Name Methods to use the default Events
QPushButton SetClickEvent()
QAction SetClickEvent()
QLineEdit SetTextChangedEvent()
SetCursorPositionChangedEvent()
SetEditingFinishedEvent()
SetReturnPressedEvent()
SetSelectionChangedEvent()
SetTextEditedEvent()
QTextEdit SetCopyAvailableEvent()
SetCurrentCharFormatChangedEvent()
SetCursorPositionChangedEvent()
SetRedoAvailableEvent()
Continued on next page
59.56. Classes and their Methods to use the default events 708
8. Ring Documentation, Release 1.7
Table 59.1 – continued from previous page
Class Name Methods to use the default Events
SetSelectionChangedEvent()
SetTextChangedEvent()
SetUndoAvailableEvent()
QListWidget SetCurrentItemChangedEvent()
SetCurrentRowChangedEvent()
SetCurrentTextChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QTreeView SetCollapseEvent()
SetExpandedEvent()
SetActivatedEvent()
SetClickedEvent()
SetDoubleClickedEvent()
SetEnteredEvent()
SetPressedEvent()
SetViewportEnteredEvent()
QTreeWidget SetCollapsedEvent()
SetExpandedEvent()
SetActivatedEvent()
SetClickedEvent()
SetDoubleClickedEvent()
SetEnteredEvent()
SetPressedEvent()
SetViewportEnteredEvent()
SetCurrentItemChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemCollapsedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemExpandedEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QComboBox SetActivatedEvent()
SetCurrentIndexChangedEvent()
SetEditTextChangedEvent()
SetHighlightedEvent()
QTabWidget SetCurrentChangedEvent()
SetTabCloseRequestedEvent()
QTableWidget SetCellActivatedEvent()
SetCellChangedEvent()
SetCellClickedEvent()
SetCellDoubleClickedEvent()
Continued on next page
59.56. Classes and their Methods to use the default events 709
9. Ring Documentation, Release 1.7
Table 59.1 – continued from previous page
Class Name Methods to use the default Events
SetCellEnteredEvent()
SetCellPressedEvent()
SetCurrentCellChangedEvent()
SetCurrentItemChangedEvent()
SetItemActivatedEvent()
SetItemChangedEvent()
SetItemClickedEvent()
SetItemDoubleClickedEvent()
SetItemEnteredEvent()
SetItemPressedEvent()
SetItemSelectionChangedEvent()
QProgressBar SetValueChangedEvent()
QSpinBox SetValueChangedEvent()
QSlider SetActionTriggeredEvent()
SetRangeChangedEvent()
SetSliderMovedEvent()
SetSliderPressedEvent()
SetSliderReleasedEvent()
SetValueChangedEvent()
QDial SetActionTriggeredEvent()
SetRangeChangedEvent()
SetSliderMovedEvent()
SetSliderPressedEvent()
SetSliderReleasedEvent()
SetValueChangedEvent()
QWebView SetLoadFinishedEvent()
SetLoadProgressEvent()
SetLoadStartedEvent()
SetSelectionChangedEvent()
SetTitleChangedEvent()
SetUrlChangedEvent()
QCheckBox SetStateChangedEvent()
SetClickedEvent()
SetPressedEvent()
SetReleasedEvent()
SetToggledEvent()
QRadioButton SetClickedEvent()
SetPressedEvent()
SetReleasedEvent()
SetToggledEvent()
QButtonGroup SetButtonClickedEvent()
SetButtonPressedEvent()
SetButtonReleasedEvent()
QVideoWidget SetBrightnessChangedEvent()
SetContrastChangedEvent()
SetFullScreenChangedEvent()
SetHueChangedEvent()
SetSaturationChangedEvent()
QTimer SetTimeoutEvent()
Continued on next page
59.56. Classes and their Methods to use the default events 710
10. Ring Documentation, Release 1.7
Table 59.1 – continued from previous page
Class Name Methods to use the default Events
QTcpServer SetAcceptErrorEvent()
SetNewConnectionEvent()
QIODevice SetAboutToCloseEvent()
SetBytesWrittenEvent()
SetReadChannelFinishedEvent()
SetReadyReadEvent()
QAbstractSocket SetConnectedEvent()
SetDisconnectedEvent()
SetErrorEvent()
SetHostFoundEvent()
SetProxyAuthenticationRequiredEvent()
SetStateChangedEvent()
QTcpSocket SetConnectedEvent()
SetDisconnectedEvent()
SetErrorEvent()
SetHostFoundEvent()
SetProxyAuthenticationRequiredEvent()
SetStateChangedEvent()
SetAboutToCloseEvent()
SetBytesWrittenEvent()
SetReadChannelFinishedEvent()
SetReadyReadEvent()
QColorDialog SetColorSelectedEvent()
SetCurrentColorChangedEvent()
QNetworkAccessManager SetFinishedEvent()
QThread SetStartedEvent()
SetFinishedEvent()
59.57 Methods to use Events with Events Filter
RingQt define a new class called QAllEvents that help you in using Events Filter
The next table presents the methods that we have
Methods to get parameters Class Name
getKeyCode() –> Number QAllEvents
getx() –> Number
gety() –> Number
getglobalx() –> Number
getglobaly() –> Number
getbutton() –> Number
getbuttons() –> Number
The next table presents the methods that we have to use events.
59.57. Methods to use Events with Events Filter 711