This document provides an example of using the RingFreeGLUT extension in Ring to interface with the FreeGLUT library. It includes code to:
1. Initialize FreeGLUT and create an OpenGL window.
2. Define callbacks for rendering, window resizing, and keyboard/mouse input.
3. Render a 3D scene with 9 snowmen using OpenGL, including drawing spheres, cones, text with bitmap fonts, and handling camera movement.
4. Create popup menus for options like polygon rendering mode, font selection, and object colors.
So in summary, it shows how to set up a basic 3D application with RingFreeGLUT to display a winter scene with snowmen