Nino Priyono Martono's Power Point Thesis Presentation for Masters Degree of Marketing Communication in Universitas Indonesia, about Product Placement / Brand Placement / Marketing in Films / Marketing in Movies.
The document discusses elements used to promote the Need for Speed film, focusing on Aaron Paul's involvement. TV shows like Top Gear were used to promote the film by having Aaron Paul appear and discuss his role, aiming to attract car enthusiasts. Aaron Paul also appeared at the E3 convention to promote the Need for Speed video game, helping spread awareness of the film online to gaming fans. Aaron Paul was chosen for the lead role specifically because of his popularity from Breaking Bad, which the promoters believed would help maximize profits by drawing his existing fan base to the film.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a documentary style using handheld cameras. While REC was a low-budget Spanish film, Quarantine was the American remake produced by Screen Gems. Screen Gems rushed the production of Quarantine to capitalize on the popularity and cult following of REC. By releasing two versions of the same story, the film companies were able to maximize profits from audiences who saw both films and related merchandise.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a handheld documentary style. REC, directed by Jaume Balaguero, was made on a small budget of $1.5 million but became a worldwide phenomenon. Its success led the distributor of the American remake Quarantine, Screen Gems, to rush their version into production and release to capitalize on REC's popularity and maximize profits from both films. Screen Gems' status as a vertically integrated company allowed it to profit from production, distribution, and related merchandise of the two films.
Pr5 remakes and production factors which influence themLouiseMaher18
The document discusses several factors that influence the remaking of films, including financial, technological, trends/genres, stars, and integration between production and distribution companies. It provides examples of original films and their remakes made years later (Judge Dredd, Rec/Quarantine, Lolita) and analyzes the key production factors like improved technology and targeting wider audiences that drove each remake. Social/regulatory changes are also noted as influences, such as loosened censorship allowing a remake to better adapt its source material.
This document outlines different types of media ownership structures and companies, providing definitions and examples. It discusses private ownership, where an individual controls a company. Public service ownership is given where the public pays for media like the BBC. Multinational and independent ownership types are mentioned but not defined. Conglomerate ownership is described as when a company owns other unrelated businesses, though no example is given. Horizontal and vertical integration company types are defined as related to expanding within or across different parts of an industry supply chain, though no companies are used to illustrate these. Cross media divergence and synergy are also defined as using multiple media forms or multiple companies collaborating on a project. The document instructs the reader to research and describe ownership structures in
Eon Productions is a film production company based in London known for producing James Bond films. Founded in 1961 by Albert R. Broccoli and Harry Saltzman, Eon Productions works with Pinewood Studios in the UK. The parent company is DanJaq LLC, which holds the copyrights and trademarks related to James Bond characters and elements.
Attack the Block is Joe Cornish's first feature film, directed and written by him. It follows a gang in South London who defend their council estate from invading aliens. The film had a limited budget of £9m from independent studios and grossed £3.8m worldwide. It used new digital filming technologies and minimal CGI due to budget constraints. The film targeted a local British audience through its unique themes and London setting.
Digital technology, the proliferation of hardware, and technological convergence came together to create a synergistic marketing campaign for Skyfall across multiple platforms. The film was made available through online purchases, theaters, DVD, Blu-ray, and streaming to reach broad audiences anywhere. Extensive promotional partnerships and a social media presence helped drive buzz for Skyfall, which became the most successful Bond film due to effectively leveraging new technologies.
The document discusses elements used to promote the Need for Speed film, focusing on Aaron Paul's involvement. TV shows like Top Gear were used to promote the film by having Aaron Paul appear and discuss his role, aiming to attract car enthusiasts. Aaron Paul also appeared at the E3 convention to promote the Need for Speed video game, helping spread awareness of the film online to gaming fans. Aaron Paul was chosen for the lead role specifically because of his popularity from Breaking Bad, which the promoters believed would help maximize profits by drawing his existing fan base to the film.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a documentary style using handheld cameras. While REC was a low-budget Spanish film, Quarantine was the American remake produced by Screen Gems. Screen Gems rushed the production of Quarantine to capitalize on the popularity and cult following of REC. By releasing two versions of the same story, the film companies were able to maximize profits from audiences who saw both films and related merchandise.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a handheld documentary style. REC, directed by Jaume Balaguero, was made on a small budget of $1.5 million but became a worldwide phenomenon. Its success led the distributor of the American remake Quarantine, Screen Gems, to rush their version into production and release to capitalize on REC's popularity and maximize profits from both films. Screen Gems' status as a vertically integrated company allowed it to profit from production, distribution, and related merchandise of the two films.
Pr5 remakes and production factors which influence themLouiseMaher18
The document discusses several factors that influence the remaking of films, including financial, technological, trends/genres, stars, and integration between production and distribution companies. It provides examples of original films and their remakes made years later (Judge Dredd, Rec/Quarantine, Lolita) and analyzes the key production factors like improved technology and targeting wider audiences that drove each remake. Social/regulatory changes are also noted as influences, such as loosened censorship allowing a remake to better adapt its source material.
This document outlines different types of media ownership structures and companies, providing definitions and examples. It discusses private ownership, where an individual controls a company. Public service ownership is given where the public pays for media like the BBC. Multinational and independent ownership types are mentioned but not defined. Conglomerate ownership is described as when a company owns other unrelated businesses, though no example is given. Horizontal and vertical integration company types are defined as related to expanding within or across different parts of an industry supply chain, though no companies are used to illustrate these. Cross media divergence and synergy are also defined as using multiple media forms or multiple companies collaborating on a project. The document instructs the reader to research and describe ownership structures in
Eon Productions is a film production company based in London known for producing James Bond films. Founded in 1961 by Albert R. Broccoli and Harry Saltzman, Eon Productions works with Pinewood Studios in the UK. The parent company is DanJaq LLC, which holds the copyrights and trademarks related to James Bond characters and elements.
Attack the Block is Joe Cornish's first feature film, directed and written by him. It follows a gang in South London who defend their council estate from invading aliens. The film had a limited budget of £9m from independent studios and grossed £3.8m worldwide. It used new digital filming technologies and minimal CGI due to budget constraints. The film targeted a local British audience through its unique themes and London setting.
Digital technology, the proliferation of hardware, and technological convergence came together to create a synergistic marketing campaign for Skyfall across multiple platforms. The film was made available through online purchases, theaters, DVD, Blu-ray, and streaming to reach broad audiences anywhere. Extensive promotional partnerships and a social media presence helped drive buzz for Skyfall, which became the most successful Bond film due to effectively leveraging new technologies.
Blockbuster was once the dominant video rental company but failed to adapt to changes in technology and consumer preferences. It filed for bankruptcy in 2010. Key factors in its decline included:
1) Failure to innovate and embrace new technologies like online streaming and rentals while competitors like Netflix and Redbox successfully adopted these new models.
2) Unhappy customers due to uncompetitive policies like late fees while Netflix had no late fees and a more convenient subscription model.
3) Heavy debt load from acquisitions and retail expansion made it difficult for Blockbuster to pivot to new business models.
Films are produced and distributed to audiences through the film industry. There are several key aspects of production and distribution. In production, films are made using various stages from development through filming. Distribution involves delivering films to audiences through cinemas, home release, and digital methods. Different types of films target audiences in different ways, such as through production values for blockbusters or low budgets for independent films. The film industry aims to make the highest profits by reaching the largest possible audiences.
This document provides an overview of a lesson on institutions and audiences in film. The lesson covers different formats for distributing and exhibiting films including DVD/Blu-Ray, cinema, and video-on-demand (VOD). Statistics are presented on DVD and Blu-Ray sales in the UK. Cinema attendance and the transition to digital projection are also discussed. Case studies focus on recent films and their release across different formats and platforms. The goal of the lesson is to review concepts for an upcoming exam on May 23rd.
This presentation explores the strategy of Hasbro putting its brands on the big screen. We will cover the company's history, past strategies, and the terms of the deal.
This document discusses new media technology and digital cinematography. It explains that new media refers to digital, computerized, or networked technologies that emerged in the late 20th century. Digital cinematography records footage onto tape, hard disks, or memory sticks instead of film. Major advantages include easier editing and the ability to see playback immediately.
This document discusses new media technology and digital cinematography. It explains that new media refers to digital, computerized, or networked technologies that emerged in the late 20th century. Digital cinematography records footage onto tape, hard disks, or memory sticks instead of film. Major advantages include easier editing and the ability to see playback immediately.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a documentary style using handheld cameras. The American film Quarantine was a remake of the original Spanish film REC, produced by Screen Gems just one year later. Screen Gems sought to capitalize on the popularity and cult following of REC by quickly releasing the American remake, hoping fans of the original would see both films and increase overall profits through related merchandise, DVD sales, and exploiting trends in the horror genre at the time.
The document discusses the evolution of smart TVs and connected TVs. It describes how TVs are gaining features like WiFi, apps, and internet connectivity. It also discusses options for making existing TVs smarter through external devices like streaming players and gaming consoles. Finally, it provides examples of smart TV models and platforms from brands like Samsung, Sony, and Vizio.
This document discusses film distribution and how it works differently for independent films compared to Hollywood films. It explains that film distributors are responsible for licensing, marketing, prints/advertising, logistics, and digital distribution of films. Their goal is to get as many people as possible to see the film by developing appropriate marketing campaigns targeted at specific audiences. Major Hollywood distributors have global, regional, national, and local release strategies to maximize audiences. Independent films often have a harder time finding distributors to acquire their films. The document also provides examples of distribution deals for specific films like The Boat That Rocked and This is England to illustrate the differences between major studio and independent distribution.
This document discusses market segmentation, targeting, and positioning strategies used in films. It provides examples of how Transformers films target specific age groups and car brands, while The Lego Movie takes a broader, undifferentiated approach. Effective segmentation involves dividing the market into relevant groups and developing tailored strategies. Targeting focuses marketing efforts on specific segments, while positioning influences consumer perception of a brand relative to competitors.
The document discusses the importance of technological convergence for the film industry. It provides examples of how convergence has impacted distribution for both large budget blockbusters and low budget independent films. Students are guided through tasks analyzing case studies on films like "The Angels Share" and "Gravity" to understand how convergence has created new distribution platforms and experiences for audiences. Completing the tasks is meant to prepare students for an upcoming exam on technological convergence and the film industry.
Box office figures have been falling since 2014, with a 6% drop in ticket sales that year. There are several factors contributing to this decline, including an overreliance on franchises and remakes, rising ticket prices, and the availability of new technologies that allow consumers to replicate the cinematic experience at home. As home cinema systems improve and piracy increases, people are finding alternatives to going to the movie theater. However, film studios are exploring new models of financing through crowd-funding websites and developing other revenue streams to compensate for lower box office returns.
IMAX originated in 1967 and premiered its first film in 1970. It now has over 400 theaters in 45 countries, half of which are located in institutions. The film industry is highly competitive with few large format film companies. IMAX resolved its debt issues from the 1990s by digitally remastering Hollywood films for its theaters and forming revenue-sharing partnerships with theater chains. These strategies helped IMAX thrive as a niche player in the large format film industry and lower its long-term debt.
This document outlines the objectives and activities for a film studies lesson on marketing and distribution. The lesson will cover how films are marketed through different products, the purpose of these products in raising film awareness, and applying these concepts to analyzing the marketing of The Hunger Games: Catching Fire. Students will identify at least three marketing products for that film and discuss their effectiveness. They will also consider test screenings, release scheduling, and promotional tie-ins when completing their homework analyzing the distribution of another film.
The document summarizes a marketing campaign for a zombie horror film called "BIO-DEAD". It describes the magazine cover, film poster, and trailer created to promote the film. The cover and poster feature glowing zombie characters and bold font. Feedback indicates the audience clearly understood the horror genre. Suggested improvements include making dialogue and titles clearer in the trailer. A variety of design and video editing software were used to create the marketing materials. Research was also conducted online to understand the target audience.
UX: Fox International Web Portal - Part1Darren Lou
This document outlines plans for the Fox International Portal, including sections for home entertainment, cinema, digital copies, digital HD, and UltraViolet. It describes the homepage, navigation, title pages, filters and other features. Sections will include new releases, popular titles, genres and formats. Detail pages will provide title information, formats, retailers and UltraViolet redemption.
The document discusses key concepts and themes related to British cinema, including production, distribution, marketing, audiences, and the impact of digitization. It provides an overview of these topics and signals that they will be explored further through case studies of Warp Films and Working Title, examining similarities and differences between the two production companies. Students will be evaluated on their ability to explain, analyze, and argue their understanding of these fundamental British cinema concepts and themes using examples from case studies and wider contexts.
Disney is a large media conglomerate that owns a wide range of subsidiaries across film, television, publishing, and theme parks. This allows Disney to effectively use cross-promotional synergy between its properties. For example, Disney promoted the film Tron: Legacy through soundtrack releases, theme park events, and television appearances to maximize revenue. New technologies have both benefits and challenges for companies like Disney. While technologies have increased piracy and competition, Disney innovates with products like digital distribution and second screen apps to engage audiences. Disney employs targeted viral marketing and social media campaigns as well as traditional synergy to promote its films among consumers.
The document provides a history of the film industry from the early 20th century studio system to modern independent production models. It discusses how studios originally functioned like factories by owning all aspects of production and distribution. This system broke down due to antitrust laws which led to an era of independent production companies assembling for individual films. More recently, the industry has adapted to television and home video markets by making films more special experiences and selling catalog titles. Modern filmmaking is characterized by global distribution, product placements, franchises, and CGI effects to reduce risks and ensure profits.
WSMM Media and Entertainment Feb_March_Final.pdfJamesConcepcion7
This document provides a sector spotlight and recap for February and March 2024. It discusses the current state of the box office, noting that full-year 2024 revenue is projected to be $8-8.4 billion before rebounding in 2025. It provides an update on the volatile sales process for Paramount Global, including rejected bids from Apollo Global Management and a tentative deal with Skydance. It also provides an overview of AMC Entertainment, including its large debt load, disappointing financials, and discussions around a potential debt restructuring.
Logan volunteers to be sent back in time by Kitty Pryde to 1973 to prevent Mystique from being captured by Trask Industries and altering the course of history. Kitty explains that sending someone back decades through time could rip their mind apart, but Logan's healing factor may allow him to survive. In the future, mutants are nearly extinct due to Sentinel robots hunting them down. The plan is for Logan to intervene and stop Mystique so the Sentinels are never created, hoping to change the dystopian future.
The document is a screenplay about Captain Nathan Algren, a troubled former soldier who is struggling to adjust to civilian life after the American Civil War. At a trade show, Algren gives a rambling and disturbing speech while drunk. He is confronted by his friend Sergeant Zebulon Gant. Gant tries to sober Algren up and tells him about a job opportunity training the Japanese army, which will be led by Colonel Benjamin Bagley. Algren reluctantly agrees to meet with Bagley and Mr. Omura, a Japanese man, about the job opportunity in Japan.
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Blockbuster was once the dominant video rental company but failed to adapt to changes in technology and consumer preferences. It filed for bankruptcy in 2010. Key factors in its decline included:
1) Failure to innovate and embrace new technologies like online streaming and rentals while competitors like Netflix and Redbox successfully adopted these new models.
2) Unhappy customers due to uncompetitive policies like late fees while Netflix had no late fees and a more convenient subscription model.
3) Heavy debt load from acquisitions and retail expansion made it difficult for Blockbuster to pivot to new business models.
Films are produced and distributed to audiences through the film industry. There are several key aspects of production and distribution. In production, films are made using various stages from development through filming. Distribution involves delivering films to audiences through cinemas, home release, and digital methods. Different types of films target audiences in different ways, such as through production values for blockbusters or low budgets for independent films. The film industry aims to make the highest profits by reaching the largest possible audiences.
This document provides an overview of a lesson on institutions and audiences in film. The lesson covers different formats for distributing and exhibiting films including DVD/Blu-Ray, cinema, and video-on-demand (VOD). Statistics are presented on DVD and Blu-Ray sales in the UK. Cinema attendance and the transition to digital projection are also discussed. Case studies focus on recent films and their release across different formats and platforms. The goal of the lesson is to review concepts for an upcoming exam on May 23rd.
This presentation explores the strategy of Hasbro putting its brands on the big screen. We will cover the company's history, past strategies, and the terms of the deal.
This document discusses new media technology and digital cinematography. It explains that new media refers to digital, computerized, or networked technologies that emerged in the late 20th century. Digital cinematography records footage onto tape, hard disks, or memory sticks instead of film. Major advantages include easier editing and the ability to see playback immediately.
This document discusses new media technology and digital cinematography. It explains that new media refers to digital, computerized, or networked technologies that emerged in the late 20th century. Digital cinematography records footage onto tape, hard disks, or memory sticks instead of film. Major advantages include easier editing and the ability to see playback immediately.
REC and Quarantine are horror films released in 2007 and 2008 respectively that were filmed in a documentary style using handheld cameras. The American film Quarantine was a remake of the original Spanish film REC, produced by Screen Gems just one year later. Screen Gems sought to capitalize on the popularity and cult following of REC by quickly releasing the American remake, hoping fans of the original would see both films and increase overall profits through related merchandise, DVD sales, and exploiting trends in the horror genre at the time.
The document discusses the evolution of smart TVs and connected TVs. It describes how TVs are gaining features like WiFi, apps, and internet connectivity. It also discusses options for making existing TVs smarter through external devices like streaming players and gaming consoles. Finally, it provides examples of smart TV models and platforms from brands like Samsung, Sony, and Vizio.
This document discusses film distribution and how it works differently for independent films compared to Hollywood films. It explains that film distributors are responsible for licensing, marketing, prints/advertising, logistics, and digital distribution of films. Their goal is to get as many people as possible to see the film by developing appropriate marketing campaigns targeted at specific audiences. Major Hollywood distributors have global, regional, national, and local release strategies to maximize audiences. Independent films often have a harder time finding distributors to acquire their films. The document also provides examples of distribution deals for specific films like The Boat That Rocked and This is England to illustrate the differences between major studio and independent distribution.
This document discusses market segmentation, targeting, and positioning strategies used in films. It provides examples of how Transformers films target specific age groups and car brands, while The Lego Movie takes a broader, undifferentiated approach. Effective segmentation involves dividing the market into relevant groups and developing tailored strategies. Targeting focuses marketing efforts on specific segments, while positioning influences consumer perception of a brand relative to competitors.
The document discusses the importance of technological convergence for the film industry. It provides examples of how convergence has impacted distribution for both large budget blockbusters and low budget independent films. Students are guided through tasks analyzing case studies on films like "The Angels Share" and "Gravity" to understand how convergence has created new distribution platforms and experiences for audiences. Completing the tasks is meant to prepare students for an upcoming exam on technological convergence and the film industry.
Box office figures have been falling since 2014, with a 6% drop in ticket sales that year. There are several factors contributing to this decline, including an overreliance on franchises and remakes, rising ticket prices, and the availability of new technologies that allow consumers to replicate the cinematic experience at home. As home cinema systems improve and piracy increases, people are finding alternatives to going to the movie theater. However, film studios are exploring new models of financing through crowd-funding websites and developing other revenue streams to compensate for lower box office returns.
IMAX originated in 1967 and premiered its first film in 1970. It now has over 400 theaters in 45 countries, half of which are located in institutions. The film industry is highly competitive with few large format film companies. IMAX resolved its debt issues from the 1990s by digitally remastering Hollywood films for its theaters and forming revenue-sharing partnerships with theater chains. These strategies helped IMAX thrive as a niche player in the large format film industry and lower its long-term debt.
This document outlines the objectives and activities for a film studies lesson on marketing and distribution. The lesson will cover how films are marketed through different products, the purpose of these products in raising film awareness, and applying these concepts to analyzing the marketing of The Hunger Games: Catching Fire. Students will identify at least three marketing products for that film and discuss their effectiveness. They will also consider test screenings, release scheduling, and promotional tie-ins when completing their homework analyzing the distribution of another film.
The document summarizes a marketing campaign for a zombie horror film called "BIO-DEAD". It describes the magazine cover, film poster, and trailer created to promote the film. The cover and poster feature glowing zombie characters and bold font. Feedback indicates the audience clearly understood the horror genre. Suggested improvements include making dialogue and titles clearer in the trailer. A variety of design and video editing software were used to create the marketing materials. Research was also conducted online to understand the target audience.
UX: Fox International Web Portal - Part1Darren Lou
This document outlines plans for the Fox International Portal, including sections for home entertainment, cinema, digital copies, digital HD, and UltraViolet. It describes the homepage, navigation, title pages, filters and other features. Sections will include new releases, popular titles, genres and formats. Detail pages will provide title information, formats, retailers and UltraViolet redemption.
The document discusses key concepts and themes related to British cinema, including production, distribution, marketing, audiences, and the impact of digitization. It provides an overview of these topics and signals that they will be explored further through case studies of Warp Films and Working Title, examining similarities and differences between the two production companies. Students will be evaluated on their ability to explain, analyze, and argue their understanding of these fundamental British cinema concepts and themes using examples from case studies and wider contexts.
Disney is a large media conglomerate that owns a wide range of subsidiaries across film, television, publishing, and theme parks. This allows Disney to effectively use cross-promotional synergy between its properties. For example, Disney promoted the film Tron: Legacy through soundtrack releases, theme park events, and television appearances to maximize revenue. New technologies have both benefits and challenges for companies like Disney. While technologies have increased piracy and competition, Disney innovates with products like digital distribution and second screen apps to engage audiences. Disney employs targeted viral marketing and social media campaigns as well as traditional synergy to promote its films among consumers.
The document provides a history of the film industry from the early 20th century studio system to modern independent production models. It discusses how studios originally functioned like factories by owning all aspects of production and distribution. This system broke down due to antitrust laws which led to an era of independent production companies assembling for individual films. More recently, the industry has adapted to television and home video markets by making films more special experiences and selling catalog titles. Modern filmmaking is characterized by global distribution, product placements, franchises, and CGI effects to reduce risks and ensure profits.
WSMM Media and Entertainment Feb_March_Final.pdfJamesConcepcion7
This document provides a sector spotlight and recap for February and March 2024. It discusses the current state of the box office, noting that full-year 2024 revenue is projected to be $8-8.4 billion before rebounding in 2025. It provides an update on the volatile sales process for Paramount Global, including rejected bids from Apollo Global Management and a tentative deal with Skydance. It also provides an overview of AMC Entertainment, including its large debt load, disappointing financials, and discussions around a potential debt restructuring.
Similar to The Effect of Product Placement Prominence and Brand Liking to Brand Attitude in Liked Movie (20)
Logan volunteers to be sent back in time by Kitty Pryde to 1973 to prevent Mystique from being captured by Trask Industries and altering the course of history. Kitty explains that sending someone back decades through time could rip their mind apart, but Logan's healing factor may allow him to survive. In the future, mutants are nearly extinct due to Sentinel robots hunting them down. The plan is for Logan to intervene and stop Mystique so the Sentinels are never created, hoping to change the dystopian future.
The document is a screenplay about Captain Nathan Algren, a troubled former soldier who is struggling to adjust to civilian life after the American Civil War. At a trade show, Algren gives a rambling and disturbing speech while drunk. He is confronted by his friend Sergeant Zebulon Gant. Gant tries to sober Algren up and tells him about a job opportunity training the Japanese army, which will be led by Colonel Benjamin Bagley. Algren reluctantly agrees to meet with Bagley and Mr. Omura, a Japanese man, about the job opportunity in Japan.
This document discusses product placement in movies as a marketing strategy. It provides background on how product placement has become a common practice in Hollywood films over the past two decades. Marketers pay to have brands integrated into films as viewers have become resistant to traditional advertising. The document then discusses how digital technologies have further fragmented audiences and allowed viewers to skip advertisements. It argues that product placement in popular films is an effective way for marketers to communicate with target audiences, especially young people, as movies are a visual and entertaining medium. The document proposes that brands featured in films in a natural way by favorite actors could have a strong impact on viewers' brand attitudes and preferences.
Thesis : Pengaruh Product Placement Prominence Dan Brand Liking Terhadap Bran...Nino Priyono Martono
Tesis ini membahas pengaruh product placement prominence dan brand liking terhadap brand attitude pada film yang disukai. Product placement telah menjadi strategi pemasaran yang banyak digunakan untuk mengintegrasikan merek ke dalam film. Penelitian ini bertujuan untuk mengetahui sejauh mana keefektifan product placement dalam meningkatkan brand attitude konsumen. Metode penelitian menggunakan eksperimen 2x2 dengan variabel product placement (prominent atau subtle) dan brand liking (tinggi atau rendah).
Pengaruh Strategy Product Placement dan Peran Penting Brand Liking pada Penin...Nino Priyono Martono
Abstract : Previous research on product / brand placement indicates the favor of prominent product placement strategy against subtle product placement strategy. These studies however usually brands that are familiar and favorable. The impact of low brand liking towards product placement strategy is still unclear due to lack of researches using this type of brand. This study then compares the different product placement strategies under the high and low brand liking conditions in a box office movie using a 2x2 factorial experiment design. The Results shows that the prominent product placement strategy has significance influence in increasing brand attitude when brand liking is high, but no significant difference when brand liking is low. The subtle product placement strategy, on the other hand, has significant influence in increasing brand attitude when brand liking is both high and low. As there is partial support also during the hypothesis testing, we believe that this is related to moderation from brand personality congruence on one of the brands used in this experiment.
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I themed this deck using Baldur's Gate 3 characters: Gale as Search and Astarion as Social
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#Assemble #Integrity #Transformation #Initiative
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Unlock the secrets to creating a standout trade show booth with our comprehensive guide from Blue Atlas Marketing! This presentation is packed with essential tips and innovative strategies to ensure your booth attracts attention, engages visitors, and drives business success. Whether you're a seasoned exhibitor or a first-timer, these expert insights will help you maximize your impact and make a memorable impression in a crowded exhibition hall. Learn how to:
Design an eye-catching and inviting booth
Incorporate interactive elements that engage visitors
Use effective branding and visuals to reinforce your message
Plan your booth layout for maximum traffic flow
Implement technology to enhance the visitor experience
Create memorable experiences that leave a lasting impression
Transform your trade show presence with these proven tactics and ensure your booth stands out from the competition. Download the PDF now and start planning your next successful exhibit!
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The goal of marketing may be to achieve specific KPIs that drive sales, which is very objective, but the top of the marketing funnel requires a softer approach. In our data-driven results-oriented fast-paced world, marketers must quantify results, but those results will never be achieved unless prospects are first approached with humanity.
There is a common misunderstanding that the so-called “soft skills” of marketing such as language and art are unmeasurable and subjective, but while the objective measures of market research are merely 100 years old, the rules of aesthetics have been perfected over the last 2,500 years.
Great story construction is a skill that requires significant knowledge and practice. This presentation will be a review of the ancient art of story construction.
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This paper explores the diverse landscape of marketing software, examining its pivotal role in modern marketing strategies. It provides a comprehensive overview of various types of marketing software tools and platforms essential for enhancing efficiency, optimizing campaigns, and achieving business objectives. Key categories discussed include email marketing software, social media management tools, content management systems (CMS), customer relationship management (CRM) software, search engine optimization (SEO) tools, and marketing automation platforms.
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The Effect of Product Placement Prominence and Brand Liking to Brand Attitude in Liked Movie
1. The Effect of Product Placement
Prominence and Brand Liking to
Brand Attitude in Liked Movie
Thesis Written and Presented by
Nino Priyono Martono
Masters Degree of Marketing Communication
Universitas Indonesia
(December 2010)
2. People are avoiding Ads nowadays. (Elliot, 2008;
Keller, 2001)
People Zipping and Zapping Ads on TV.
(Moriarty, Mitchell, and Wells, 2009)
TiVo in America (O’Neill dan Barrett, 2004)
Digital Video Recorder (Automatic System that skips AD
on recorded TV Shows).
Young Consumers rarely watch TV anymore.
(CNBC Interview, Jeff Greenfield)
Young Consumers love movies, video
games. (CNBC Interview, Jeff Greenfield)
Marketers must find alternative ways to
increase brand exposure to reach
consumers. (Elliot, 2008; Keller, 2001).
Demand of New Ways of Marketing
Communications from Brand Owners.
(PQ Media, 2007; Russell and Belch, 2005).
Increased demand on the part of a Movie
Industry in search of new models. (Eliashberg,
Elberse and Leenders, 2006).
Product placement is growing rapidly every
year in form and volume.
(Bressoud and Lehu, 2009; Donaton, 2004; Gupta dan Gould,
2007)
Product Placement is an effective MarCom
and generally well accepted by public.
(Gould, Gupta and Grabner-Kraüter, 2000; Mckechnie and
Zhou, 2003; Nebenzahl and Secunda, 1993)
3. To know which among Prominent or Subtle Product Placement Strategy is more
effective in increasing Brand Attitude.
To know the effect of Product Placement Prominence on…
HIGH Liking Brands and
LOW Liking Brands.
4. What is Product Placement ?
The use of a brand name product in a TV Show, Movie, or Event.
(Moriarty, Mitchell, and Wells, 2009)
First Product Placement
In 1896, Sunlight Soap on a Small Chariot in Lumiere Film.
(Solomon, 2009; Gregorio and Sung, 2010)
What is Prominent PPL ?
Prominence is “the capacity of the brand to attract the spectator’s attention”. (Fontaine, 2001).
The size and duration of the placement on the screen.
(d’Astous and Chartier, 2000; Fontaine, 2002a; Gupta and Lord, 1998),
The number of times the brand appears in a scene.
(Bressoud, Lehu and Russell, 2008),
Location on the screen.
(Gupta and Lord, 1998; Lehu, 2005a).
This concerns its audiovisual nature.
(Gupta and Lord, 1998; Law and Brawn, 2000; Russell, 1998).
Audiovisual placement is prominent, seen and mentioned in a single exposure.
(Lehu and Bressoud, 2009).
Example of Product Placement in Movies
E.T. (1982), Hersey’s Reese’s Pieces Candy, Sales Up 66%, $1 million Fee for The Movie Producers.
(Kerry Segrave, 2004).
Die Another Day (2002), Aston Martin Vanquish, $70 million Fee for The Movie Producers.
(Belch and Belch, 2003).
5. 15 students
Students of FISIP (Faculty of Social and Political Science) Universitas Indonesia
Students of FE (Faculty of Economics) Universitas Indonesia
Brand Attitude (Like/Dislike)
1-6 Semantic Differential Scale
1=dislike
6=like
Prof. Agung (1992) “untuk memilih suatu titik atau tempat tertentu diantara dua kutub berlawanan, banyaknya
alternatif pilihan dapat terbatas sampai dengan tak berhingga.” ~translation = “to choose a single point or a certain
point between two opposite sides, the alternative choices could reach from limited to unlimited.”
Movie Selection
Transformers
Iron Man 1
The Dark Knight
Iron Man2
Superman Returns
The Incredible Hulk
Elektra
Daredevil
Watchmen
Brand Selection
Product Placement / Brand Placement in The Movies.
List of Product Placement from (www.brandchannel.com).
6. Movie
Movie
Like
Rank
Year
Production
Budget
Worldwide
Gross Revenue
United States
DVD Sales
Transformers 1 2007 $150 million $709 million $290 million
Iron Man 1 2 2008 $140 million $585 million $171 million
The Dark Knight 3 2008 $185 million $1 billion $236 million
Iron Man 2 4 2010 $200 million $623 million $121 million
Superman Returns 5 2006 $270 million $391 million $81 million
The Incredible Hulk 6 2008 $150 million $263 million $58 million
Elektra 7 2005 $43 million $56 million $???
Daredevil 8 2003 $78 million $179 million $???
Watchmen 9 2009 $130 million $185 million $52 million
7. Average Movie Rank
5.14 Transformers 1
4.78 Iron Man 1 2
4.78 The Dark Knight 3
4.71 Iron Man 2 4
4.28 Superman Returns 5
4.21 The Incredible Hulk 6
3.42 Elektra 7
3.28 Daredevil 8
3.21 Watchmen 9
8. Average Brand Rank Product Placement Type
5.78 Apple 1 Subtle (Visual, Usage)
5.36 BMW 2 Subtle (Visual)
5.28 Volkswagen Beetle 3 Subtle (Visual, Usage)
5.14 Nokia 4 Prominent (Audio, Visual, Usage)
5 Volkswagen 5 Subtle (Visual)
4.86 Nike 6 Subtle (Visual)
4.86 Burger King 7 Subtle (Visual)
4.78 Ford Mustang 8 Subtle (Visual)
4.79 Porsche 9 Prominent (Audio)
4.64 Lexus 10 Subtle (Visual)
10. 5 students
Students of Fakultas Ekonomi (Faculty of Economics) Universitas Indonesia
Brand Attitude (Like/Dislike)
1-6 Semantic Differential Scale
1=dislike
6=like
Checking The Questions
Is it to much?
Is it easy to understand?
Time duration needed?
11. Pilot Test
• 15 students
• 9 Films
• ±100 Brands
Pre Test
• 5 students
• 1 Film
• 9 Brands
Experiment
• 153 students
• Transformers
• 9 Brand Used
• + Filler Brands
15. Brand
Attitude
(Before)
• Filler Brands
• Product
Placement
3 Brands for
each Cell
Stimuli
Video
• Transformers
• 2-4 film clips
• Total ±10
minutes
Brand
Attitude
(After)
• Filler Brands
• Product
Placement
3 Brands for
each Cell
16. H1 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING Brands (Cell
1), will get Higher Brand Attitude Score, than PROMINENT Product Placement Brands with
LOW LIKING Brands (Cell 2).
H2 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING Brands (Cell
1), will get Higher Brand Attitude Score, than SUBTLE Product Placement Brands with HIGH
LIKING Brands (Cell 3).
H3 Brand Attitude for PROMINENT Product Placement Brands with LOW LIKING Brands (Cell
2), will get Higher Brand Attitude Score, than SUBTLE Product Placement Brands with LOW
LIKING Brands (Cell 4).
H4 Brand Attitude for SUBTLE Product Placement Brands with HIGH LIKING Brands (Cell 3),
will get Higher Brand Attitude Score, than SUBTLE Product Placement Brands with LOW
LIKING Brands (Cell 4).
18. H5 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING Brands (Cell
1), will get Higher Brand Attitude Score, After Watching The Stimuli Videos compared to
Before Watching The Stimuli Videos.
H6 Brand Attitude for PROMINENT Product Placement Brands with LOW LIKING Brands (Cell
2), will get Higher Brand Attitude Score, After Watching The Stimuli Videos compared to
Before Watching The Stimuli Videos.
H7 Brand Attitude for SUBTLE Product Placement Brands with HIGH LIKING Brands (Cell 3),
will get Higher Brand Attitude Score, After Watching The Stimuli Videos compared to Before
Watching The Stimuli Videos.
H8 Brand Attitude for SUBTLE Product Placement Brands with LOW LIKING Brands (Cell 4),
will get Higher Brand Attitude Score, After Watching The Stimuli Videos compared to
Before Watching The Stimuli Videos.
25. H1 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING
Brands (Cell 1), will get Higher Brand Attitude Score, than PROMINENT Product
Placement Brands with LOW LIKING Brands (Cell 2).
Supported
H2 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING
Brands (Cell 1), will get Higher Brand Attitude Score, than SUBTLE Product
Placement Brands with HIGH LIKING Brands (Cell 3).
Supported
H3 Brand Attitude for PROMINENT Product Placement Brands with LOW LIKING
Brands (Cell 2), will get Higher Brand Attitude Score, than SUBTLE Product
Placement Brands with LOW LIKING Brands (Cell 4).
Not
Supported
H4 Brand Attitude for SUBTLE Product Placement Brands with HIGH LIKING Brands
(Cell 3), will get Higher Brand Attitude Score, than SUBTLE Product Placement
Brands with LOW LIKING Brands (Cell 4).
Supported
26. H5 Brand Attitude for PROMINENT Product Placement Brands with HIGH LIKING
Brands (Cell 1), will get Higher Brand Attitude Score, After Watching The Stimuli
Videos compared to Before Watching The Stimuli Videos.
Supported
H6 Brand Attitude for PROMINENT Product Placement Brands with LOW LIKING
Brands (Cell 2), will get Higher Brand Attitude Score, After Watching The Stimuli
Videos compared to Before Watching The Stimuli Videos.
Supported
H7 Brand Attitude for SUBTLE Product Placement Brands with HIGH LIKING Brands
(Cell 3), will get Higher Brand Attitude Score, After Watching The Stimuli Videos
compared to Before Watching The Stimuli Videos.
Supported
H8 Brand Attitude for SUBTLE Product Placement Brands with LOW LIKING Brands
(Cell 4), will get Higher Brand Attitude Score, After Watching The Stimuli Videos
compared to Before Watching The Stimuli Videos.
Supported
27. The findings suggest that…
Product Placement in Liked Movie can increase Consumers’ Brand Attitude.
Prominent Product Placement is an Effective Strategy for High Liking Brands.
Subtle Product Placement is an Effective Strategy for Low Liking Brands.
Theoretical Implications
Further Research on Product Placement (Prominent and Subtle) vs Brand Liking
(High and Low). [Further Research from Russell (2002) and Homer (2009)]
Further Research on Product Placement Effect on Brand Attitude.
[Previous Research on Brand Recall, and Brand Recognition]
Managerial Implications (Marketers and Brand Owners)
Suggested to use Product Placement Strategy.
Use Prominent Product Placement for High Liking Brands.
Use Subtle Product Placement for Low Liking Brands.
Use Highly Successful Potential Box Office Movies for Product Placement.
28. Product Placement Research Effect on Brand Attitude in…
Love Drama Movies
Romantic Comedy Movies
Comedy Movies
Horror Movies
Science Fiction Movies
Musical Movies
Etc.
Product Placement Research on Brand Attitude in…
Unsuccessful Box Office Movies.
Low Liking Movies.